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authorLevi Bostian <levi.bostian@gmail.com>2014-10-17 20:51:37 -0500
committerLevi Bostian <levi.bostian@gmail.com>2014-10-17 20:51:37 -0500
commit57b5eb1bac3ccb1afd8f6359de6457318b91ffaa (patch)
treec966f25eb12cb41fe83f7ef5c238eaa4c6697d08
parent2c5031dae970d61da11b83415ce1ec38e2334e9e (diff)
parent03d1bc5ed97f16627afc64d4c7a53e84a0281906 (diff)
Merge pull request #800 from mrkline/master
C++ Improvements
-rw-r--r--c++.html.markdown780
1 files changed, 511 insertions, 269 deletions
diff --git a/c++.html.markdown b/c++.html.markdown
index 5bf7e2ea..50de5eff 100644
--- a/c++.html.markdown
+++ b/c++.html.markdown
@@ -3,346 +3,588 @@ language: c++
filename: learncpp.cpp
contributors:
- ["Steven Basart", "http://github.com/xksteven"]
+ - ["Matt Kline", "https://github.com/mrkline"]
lang: en
---
-I am writing this to highlight the differences and
-additions that C++ has with respect to C. My
-suggestion would be to follow the C tutorial first
-then look here for the additions and differences.
+C++ is a systems programming language that,
+[according to its inventor Bjarne Stroustrup](http://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2014/Keynote),
+was designed to
+
+- be a "better C"
+- support data abstraction
+- support object-oriented programming
+- support generic programming
+
+Though its syntax can be more difficult or complex than newer languages,
+it is widely used because it compiles to native instructions that can be
+directly run by the processor and offers tight control over hardware (like C)
+while offering high-level features such as generics, exceptions, and classes.
+This combination of speed and functionality makes C++
+one of the most widely-used programming languages.
```c++
-///////////////////////////////////////
-// C++ differences
-///////////////////////////////////////
+//////////////////
+// Comparison to C
+//////////////////
+
+// C++ is _almost_ a superset of C and shares its basic syntax for
+// variable declarations, primitive types, and functions.
+// However, C++ varies in some of the following ways:
+
+// A main() function in C++ should return an int,
+// though void main() is accepted by most compilers (gcc, clang, etc.)
+// This value serves as the program's exit status.
+// See http://en.wikipedia.org/wiki/Exit_status for more information.
+int main(int argc, char** argv)
+{
+ // Command line arguments are passed in by argc and argv in the same way
+ // they are in C.
+ // argc indicates the number of arguments,
+ // and argv is an array of C-style strings (char*)
+ // representing the arguments.
+ // The first argument is the name by which the program was called.
+ // argc and argv can be omitted if you do not care about arguments,
+ // giving the function signature of int main()
+
+ // An exit status of 0 indicates success.
+ return 0;
+}
+// In C++, character literals are one byte.
+sizeof('c') == 1
-//In C++
-//cannot use void main()
-int main() { //or int main(int argc, char **argv)
- //cannot end with return;
- return 0;
- //Can also end without return statement
-}
-
-//In C++
-/*
- //This could lead to compiler errors and is discouraged
- //#if 0 #endif pairs are encouraged instead
-*/
-
-//In C++
-sizeof(10) //Typically 4
-sizeof('c') == 1
+// In C, character literals are the same size as ints.
+sizeof('c') == sizeof(10)
-//In C
-sizeof('c') == sizeof(10) //true chars are passed as ints
+// C++ has strict prototyping
+void func(); // function which accepts no arguments
-//In C++ strict prototyping
-void func(); //function which accepts no arguments
+// In C
+void func(); // function which may accept any number of arguments
-//In C
-void func(); //function which may accept arguments
-
-
-//In C++
-for(int i = 0; i < 10; i++) {;}
-//In C must int i must be declared before
+// Use nullptr instead of NULL in C++
+int* ip = nullptr;
+// C standard headers are available in C++,
+// but are prefixed with "c" and have no .h suffix.
+#include <cstdio>
-//C++ Supports Function overloading
-//Provided each function takes different
-//parameters
+int main()
+{
+ printf("Hello, world!\n");
+ return 0;
+}
-void printing(char const *myString)
-{printf("String %s\n",myString);} //Hello
+///////////////////////
+// Function overloading
+///////////////////////
-void printing(int myInt)
-{printf("My int is %d",myInt);} //15
+// C++ supports function overloading
+// provided each function takes different parameters.
-int main ()
-{
- printing("Hello");
- printing(15);
-}
-
+void print(char const* myString)
+{
+ printf("String %s\n", myString);
+}
+void print(int myInt)
+{
+ printf("My int is %d", myInt);
+}
-//C++ Default Function Arguments
-void two_ints(int a = 1, int b = 4);
+int main()
+{
+ print("Hello"); // Resolves to void print(const char*)
+ print(15); // Resolves to void print(int)
+}
-int main()
-{
- two_ints(); // arguments: 1, 4
- two_ints(20); // arguments: 20, 4
- two_ints(20, 5); // arguments: 20, 5
-}
+/////////////////////////////
+// Default function arguments
+/////////////////////////////
+// You can provide default arguments for a function
+// if they are not provided by the caller.
-//C++ added the nullptr which is different from 0
-int *ip = nullptr; // OK
-int value = nullptr; // error: value is no pointer
+void doSomethingWithInts(int a = 1, int b = 4)
+{
+ // Do something with the ints here
+}
+int main()
+{
+ doSomethingWithInts(); // a = 1, b = 4
+ doSomethingWithInts(20); // a = 20, b = 4
+ doSomethingWithInts(20, 5); // a = 20, b = 5
+}
-///////////////////////////////////////
-// C++ Additions ontop of C
-///////////////////////////////////////
+// Default arguments must be at the end of the arguments list.
+void invalidDeclaration(int a = 1, int b) // Error!
+{
+}
-///////////////////////////////////////
-// C++ Namespace
-///////////////////////////////////////
-//Namespaces allow you to define your own
-//functions and variables for use
+/////////////
+// Namespaces
+/////////////
+
+// Namespaces provide separate scopes for variable, function,
+// and other declarations.
+// Namespaces can be nested.
+
+namespace First {
+ namespace Nested {
+ void foo()
+ {
+ printf("This is First::Nested::foo\n");
+ }
+ } // end namespace Nested
+} // end namespace First
+
+namespace Second {
+ void foo()
+ {
+ printf("This is Second::foo\n")
+ }
+}
-// Use '::' to change variable (or function) scope
-// Putting '::' before a function or variable will
-// reference a global scope
+void foo()
+{
+ printf("This is global foo\n");
+}
-// This allows you to make normal c library calls
-// std is for standard library
-using namespace std;
+int main()
+{
+ // Assume everything is from the namespace "Second"
+ // unless otherwise specified.
+ using namespace Second;
-#include <stdio.h>
+ foo(); // prints "This is Second::foo"
+ First::Nested::foo(); // prints "This is First::Nested::foo"
+ ::foo(); // prints "This is global foo"
+}
-int counter = 50; // global variable
+///////////////
+// Input/Output
+///////////////
-int main()
-{
- for (int counter = 1; // this refers to the
- counter < 2; // local variable
- counter++)
- {
- printf("Global var %d local var %d\n",
- ::counter, // global variable
- counter); // local variable
- // => Global var 50 local var 1
- }
-}
+// C++ input and output uses streams
+// cin, cout, and cerr represent stdin, stdout, and stderr.
+// << is the insertion operator and >> is the extraction operator.
-// Namespaces can be nested
+#include <iostream> // Include for I/O streams
+using namespace std; // Streams are in the std namespace (standard library)
-namespace myFirstNameSpace
-{
- namespace myInnerSoul
- {
- cos(int x)
- {
- printf("My inner soul was made to program.");
- }
- }
-}
+int main()
+{
+ int myInt;
-namespace anotherNameSpace
-{
- cos(int x) {;} //does nothing
-}
-
-int main()
-{
- //Specify the full path because main is outside of both namespaces.
- //Will print out My inner soul was made to program.
- myFirstNameSpace::myInnerSoul::cos(60);
-}
+ // Prints to stdout (or terminal/screen)
+ cout << "Enter your favorite number:\n";
+ // Takes in input
+ cin >> myInt;
+ // cout can also be formatted
+ cout << "Your favorite number is " << myInt << "\n";
+ // prints "Your favorite number is <myInt>"
-///////////////////////////////////////
-// C++ Strings
-///////////////////////////////////////
+ cerr << "Used for error messages";
+}
-//Strings in C++ are Objects and have many functions
-myString = "Hello";
-myOtherString = " World";
+//////////
+// Strings
+//////////
-myString + myOtherString; // => "Hello World"
+// Strings in C++ are objects and have many member functions
+#include <string>
-myString + ' You'; // => "Hello You"
+using namespace std; // Strings are also in the namespace std (standard library)
-myString != myOtherString; //True
+string myString = "Hello";
+string myOtherString = " World";
-//An example of a string method
-myString.append(" Dog"); // => "Hello Dog"
+// + is used for concatenation.
+cout << myString + myOtherString; // "Hello World"
+cout << myString + " You"; // "Hello You"
-///////////////////////////////////////
-// C++ Input Output
-///////////////////////////////////////
+// C++ strings are mutable and have value semantics.
+myString.append(" Dog");
+cout << myString; // "Hello Dog"
-//C++ input and output streams
-//cin, cout, cerr, << is insertion and >> is extraction operator
-#include <iostream>
-using namespace std;
+/////////////
+// References
+/////////////
-int main()
-{
+// In addition to pointers like the ones in C,
+// C++ has _references_.
+// These are pointer types that cannot be reassigned once set
+// and cannot be null.
+// They also have the same syntax as the variable itself:
+// No * is needed for dereferencing and
+// & (address of) is not used for assignment.
- int myInt;
-
- //Prints to stdout (or terminal/screen)
- cout << "Enter your fav number:\n";
- //Takes in input
- cin >> myInt;
+using namespace std;
- //cout can also be formatted
- cout << "Your fav number is " << myInt << "\n";
- //Your fav number is ##
+string foo = "I am foo";
+string bar = "I am bar";
- cerr << "Used for error messages";
-}
+string& fooRef = foo; // This creates a reference to foo.
+fooRef += ". Hi!"; // Modifies foo through the reference
+cout << fooRef; // Prints "I am foo. Hi!"
-///////////////////////////////////////
-// C++ Classes
-///////////////////////////////////////
+fooRef = bar; // Error: references cannot be reassigned.
+const string& barRef = bar; // Create a const reference to bar.
+// Like C, const values (and pointers and references) cannot be modified.
+barRef += ". Hi!"; // Error, const references cannot be modified.
-//First example of classes
-#include <iostream>
+//////////////////////////////////////////
+// Classes and object-oriented programming
+//////////////////////////////////////////
-//define a class
-class Doggie
-{
- std::string name;
- int weight;
+// First example of classes
+#include <iostream>
- // These are only the declarations
- //Can also have private and protected
- public:
- //The public methods (can also include variables)
+// Declare a class.
+// Classes are usually declared in header (.h or .hpp) files.
+class Dog {
+ // Member variables and functions are private by default.
+ std::string name;
+ int weight;
- // Default constructor
- Doggie();
+// All members following this are public
+// until "private:" or "protected:" is found.
+public:
- void setName(std::string dogsName);
- void setWeight(int dogsWeight);
- void printDog();
+ // Default constructor
+ Dog();
- //Can define functions within class declaration too
- void dogBark() {std::cout << "Bark Bark\n"}
+ // Member function declarations (implementations to follow)
+ // Note that we use std::string here instead of placing
+ // using namespace std;
+ // above.
+ // Never put a "using namespace" statement in a header.
+ void setName(const std::string& dogsName);
- //Destructors are methods that free the allocated space
- ~doggieDestructor();
- //if no destructor compiler defines the trivial destructor
+ void setWeight(int dogsWeight);
-//Classes are similar to structs and must close the } with ;
-};
+ // Functions that do not modify the state of the object
+ // should be marked as const.
+ // This allows you to call them if given a const reference to the object.
+ // Also note the functions must be explicitly declared as _virtual_
+ // in order to be overridden in derived classes.
+ // Functions are not virtual by default for performance reasons.
+ virtual void print() const;
-// This is the implementation of the class methods
-// Also called the definition
-void Doggie::Doggie () {
- std::cout << "A doggie is born. Woof!\n";
-}
-
-void Doggie::setName (std::string doggie_name) {
- name = doggie_name;
-}
+ // Functions can also be defined inside the class body.
+ // Functions defined as such are automatically inlined.
+ void bark() const { std::cout << name << " barks!\n" }
-void Doggie::setWeight (int doggie_weight) {
- weight = doggie_weight;
-}
+ // Along with constructors, C++ provides destructors.
+ // These are called when an object is deleted or falls out of scope.
+ // This enables powerful paradigms such as RAII
+ // (see below)
+ // Destructors must be virtual to allow classes to be derived from this one.
+ virtual ~Dog();
-void Doggie::printDog () {
- std::cout << "Dog is " << name << " weighs" << weight << "\n";
-}
+}; // A semicolon must follow the class definition.
-void Doggie::~doggieDestructor () {
- delete[] name;
- delete weight;
-}
+// Class member functions are usually implemented in .cpp files.
+void Dog::Dog()
+{
+ std::cout << "A dog has been constructed\n";
+}
-int main () {
- Doggie deedee; // prints out a doggie is born. Woof!
- deedee.setName ("Barkley");
- deedee.setWeight(1000000);
- deedee.printDog;
- //prints => Dog is Barkley weighs 1000000
- return 0;
-}
+// Objects (such as strings) should be passed by reference
+// if you are modifying them or const reference if you are not.
+void Dog::setName(const std::string& dogsName)
+{
+ name = doggie_name;
+}
+void Dog::setWeight(int dogsWeight)
+{
+ weight = dogsWeight;
+}
-//C++ Class inheritance
+// Notice that "virtual" is only needed in the declaration, not the definition.
+void Dog::print() const
+{
+ std::cout << "Dog is " << name << " and weighs " << weight << "kg\n";
+}
-class German_Sheperd : public Doggie
+void Dog::~Dog()
{
- //This class now inherits everything public and protected from Doggie class
-
- //Good practice to put d_ in front of datatypes in classes
- std::string d_type;
-
- public:
- void dogType() {d_type = "German Sheperd";}
-};
-
-
-
-///////////////////////////////////////
-// C++ Exception Handling
-///////////////////////////////////////
-
-try {
- throw 12.25; // throws a double no handler declared
-} catch (int errorNum)
-{
- std::cout << "I caught an int " << errorNum << "\n";
-//default catcher
-} catch (...)
-{
- std::cout << "I got an error. Not sure what but I can pass it up.";
- throw;
-}
-
-
-///////////////////////////////////////
-// C++ Operator Overloading
-///////////////////////////////////////
-
-// In C++ you can overload operators such as +, -, new, etc.
-
-#include <iostream>
-using namespace std;
-
-class Vector {
- public:
- double x,y;
- Vector () {};
- Vector (double a, double b) : x(a), y(b) {}
- Vector operator + (const CVector&);
- Vector operator += (const CVector&);
-};
-
-Vector Vector::operator+ (const Vector& rhs)
-{
- Vector temp;
- temp.x = x + rhs.x;
- temp.y = y + rhs.y;
- return temp;
-}
-
-Vector Vector::operator+= (const Vector& rhs)
-{
- x += rhs.x;
- y += rhs.y;
- return *this;
-}
-
-int main () {
- Vector up (0,1);
- Vector right (1,0);
- Vector result;
- // This calls the Vector + operator
- // Vector up calls the + (function) with right as its paramater
- result = up + right;
- // prints out => Result is upright (1,1)
- cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
- return 0;
+ cout << "Goodbye " << name << "\n";
}
+int main() {
+ Dog myDog; // prints "A dog has been constructed"
+ myDog.setName("Barkley");
+ myDog.setWeight(10);
+ myDog.printDog(); // prints "Dog is Barkley and weighs 10 kg"
+ return 0;
+} // prints "Goodbye Barkley"
+
+// Inheritance:
+
+// This class inherits everything public and protected from the Dog class
+class OwnedDog : public Dog {
+
+ void setOwner(const std::string& dogsOwner)
+
+ // Override the behavior of the print function for all OwnedDogs. See
+ // http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping
+ // for a more general introduction if you are unfamiliar with
+ // subtype polymorphism.
+ // The override keyword is optional but makes sure you are actually
+ // overriding the method in a base class.
+ void print() const override;
+
+private:
+ std::string owner;
+};
+
+// Meanwhile, in the corresponding .cpp file:
+
+void OwnedDog::setOwner(const std::string& dogsOwner)
+{
+ owner = dogsOwner;
+}
+
+void OwnedDog::print() const
+{
+ Dog::print(); // Call the print function in the base Dog class
+ std::cout << "Dog is owned by " << owner << "\n";
+ // Prints "Dog is <name> and weights <weight>"
+ // "Dog is owned by <owner>"
+}
+
+//////////////////////////////////////////
+// Initialization and Operator Overloading
+//////////////////////////////////////////
+
+// In C++ you can overload the behavior of operators such as +, -, *, /, etc.
+// This is done by defining a function which is called
+// whenever the operator is used.
+
+#include <iostream>
+using namespace std;
+
+class Point {
+public:
+ // Member variables can be given default values in this manner.
+ double x = 0;
+ double y = 0;
+
+ // Define a default constructor which does nothing
+ // but initialize the Point to the default value (0, 0)
+ Point() { };
+
+ // The following syntax is known as an initialization list
+ // and is the proper way to initialize class member values
+ Point (double a, double b) :
+ x(a),
+ y(b)
+ { /* Do nothing except initialize the values */ }
+
+ // Overload the + operator.
+ Point operator+(const Point& rhs) const;
+
+ // Overload the += operator
+ Point& operator+=(const Point& rhs);
+
+ // It would also make sense to add the - and -= operators,
+ // but we will skip those for brevity.
+};
+
+Point Point::operator+(const Point& rhs) const
+{
+ // Create a new point that is the sum of this one and rhs.
+ return Point(x + rhs.x, y + rhs.y);
+}
+
+Point& Point::operator+=(const Point& rhs)
+{
+ x += rhs.x;
+ y += rhs.y;
+ return *this;
+}
+
+int main () {
+ Point up (0,1);
+ Point right (1,0);
+ // This calls the Point + operator
+ // Point up calls the + (function) with right as its paramater
+ Point result = up + right;
+ // Prints "Result is upright (1,1)"
+ cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
+ return 0;
+}
+
+/////////////////////
+// Exception Handling
+/////////////////////
+
+// The standard library provides a few exception types
+// (see http://en.cppreference.com/w/cpp/error/exception)
+// but any type can be thrown an as exception
+#include <exception>
+
+// All exceptions thrown inside the _try_ block can be caught by subsequent
+// _catch_ handlers.
+try {
+ // Do not allocate exceptions on the heap using _new_.
+ throw std::exception("A problem occurred");
+}
+// Catch exceptions by const reference if they are objects
+catch (const std::exception& ex)
+{
+ std::cout << ex.what();
+// Catches any exception not caught by previous _catch_ blocks
+} catch (...)
+{
+ std::cout << "Unknown exception caught";
+ throw; // Re-throws the exception
+}
+
+///////
+// RAII
+///////
+
+// RAII stands for Resource Allocation Is Initialization.
+// It is often considered the most powerful paradigm in C++,
+// and is the simple concept that a constructor for an object
+// acquires that object's resources and the destructor releases them.
+
+// To understand how this is useful,
+// consider a function that uses a C file handle:
+void doSomethingWithAFile(const char* filename)
+{
+ // To begin with, assume nothing can fail.
+
+ FILE* fh = fopen(filename, "r"); // Open the file in read mode.
+
+ doSomethingWithTheFile(fh);
+ doSomethingElseWithIt(fh);
+
+ fclose(fh); // Close the file handle.
+}
+
+// Unfortunately, things are quickly complicated by error handling.
+// Suppose fopen can fail, and that doSomethingWithTheFile and
+// doSomethingElseWithIt return error codes if they fail.
+// (Exceptions are the preferred way of handling failure,
+// but some programmers, especially those with a C background,
+// disagree on the utility of exceptions).
+// We now have to check each call for failure and close the file handle
+// if a problem occurred.
+bool doSomethingWithAFile(const char* filename)
+{
+ FILE* fh = fopen(filename, "r"); // Open the file in read mode
+ if (fh == nullptr) // The returned pointer is null on failure.
+ reuturn false; // Report that failure to the caller.
+
+ // Assume each function returns false if it failed
+ if (!doSomethingWithTheFile(fh)) {
+ fclose(fh); // Close the file handle so it doesn't leak.
+ return false; // Propagate the error.
+ }
+ if (!doSomethingElseWithIt(fh)) {
+ fclose(fh); // Close the file handle so it doesn't leak.
+ return false; // Propagate the error.
+ }
+
+ fclose(fh); // Close the file handle so it doesn't leak.
+ return true; // Indicate success
+}
+
+// C programmers often clean this up a little bit using goto:
+bool doSomethingWithAFile(const char* filename)
+{
+ FILE* fh = fopen(filename, "r");
+ if (fh == nullptr)
+ reuturn false;
+
+ if (!doSomethingWithTheFile(fh))
+ goto failure;
+
+ if (!doSomethingElseWithIt(fh))
+ goto failure;
+
+ fclose(fh); // Close the file
+ return true; // Indicate success
+
+failure:
+ fclose(fh);
+ return false; // Propagate the error
+}
+
+// If the functions indicate errors using exceptions,
+// things are a little cleaner, but still sub-optimal.
+void doSomethingWithAFile(const char* filename)
+{
+ FILE* fh = fopen(filename, "r"); // Open the file in read mode
+ if (fh == nullptr)
+ throw std::exception("Could not open the file.");
+
+ try {
+ doSomethingWithTheFile(fh);
+ doSomethingElseWithIt(fh);
+ }
+ catch (...) {
+ fclose(fh); // Be sure to close the file if an error occurs.
+ throw; // Then re-throw the exception.
+ }
+
+ fclose(fh); // Close the file
+ // Everything succeeded
+}
+
+// Compare this to the use of C++'s file stream class (fstream)
+// fstream uses its destructor to close the file.
+// Recall from above that destructors are automatically called
+// whenver an object falls out of scope.
+void doSomethingWithAFile(const std::string& filename)
+{
+ // ifstream is short for input file stream
+ std::ifstream fh(filename); // Open the file
+
+ // Do things with the file
+ doSomethingWithTheFile(fh);
+ doSomethingElseWithIt(fh);
+
+} // The file is automatically closed here by the destructor
+
+// This has _massive_ advantages:
+// 1. No matter what happens,
+// the resource (in this case the file handle) will be cleaned up.
+// Once you write the destructor correctly,
+// It is _impossible_ to forget to close the handle and leak the resource.
+// 2. Note that the code is much cleaner.
+// The destructor handles closing the file behind the scenes
+// without you having to worry about it.
+// 3. The code is exception safe.
+// An exception can be thrown anywhere in the function and cleanup
+// will still occur.
+
+// All idiomatic C++ code uses RAII extensively for all resources.
+// Additional examples include
+// - Memory using unique_ptr and shared_ptr
+// - Containers - the standard library linked list,
+// vector (i.e. self-resizing array), hash maps, and so on
+// all automatically destroy their contents when they fall out of scope.
+// - Mutexes using lock_guard and unique_lock
```
-Futher Reading
+Futher Reading:
+
+An up-to-date language reference can be found at
+<http://cppreference.com/w/cpp>
-for more resources see: http://www.icce.rug.nl/documents/cplusplus/
-for other reference material: http://www.cplusplus.com/doc/tutorial/
+Additional resources may be found at <http://cplusplus.com>