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authorMelvyn <melvyn.laily@gmail.com>2013-09-21 16:00:08 -0400
committerMelvyn <melvyn.laily@gmail.com>2013-09-21 16:00:08 -0400
commit10bb7dbce413be31916c02b340b15f1a4e4a6a23 (patch)
tree0e5ec79daa32ae6b9e56a5b7d28e1a8618bd22cf
parent3b5e4837bda104ca6e23b65327f819953d1c1b2e (diff)
various typos + added an example to declare an auto property (C#)
-rw-r--r--csharp.html.markdown17
1 files changed, 11 insertions, 6 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown
index 76af24af..0c459bdb 100644
--- a/csharp.html.markdown
+++ b/csharp.html.markdown
@@ -441,7 +441,7 @@ namespace Learning
// We defined this type inside a Bicycle class, so it is a nested type
// Code outside of this class should reference this type as Bicycle.Brand
- public Brand brand; // After declaing an enum type, we can declare the field of this type
+ public Brand brand; // After declaring an enum type, we can declare the field of this type
// Static members belong to the type itself rather then specific object.
static public int bicyclesCreated = 0;
@@ -486,7 +486,7 @@ namespace Learning
// <public/private/protected> <return type> <function name>(<args>)
// classes can implement getters and setters for their fields
- // or they can implement properties
+ // or they can implement properties (this is the preferred way in C#)
// Method declaration syntax:
// <scope> <return type> <method name>(<args>)
@@ -501,13 +501,13 @@ namespace Learning
cadence = newValue;
}
- // virtual keyword indicates this method can be overridden
+ // virtual keyword indicates this method can be overridden in a derived class
public virtual void SetGear(int newValue)
{
gear = newValue;
}
- // Method parameters can have defaut values. In this case, methods can be called with these parameters omitted
+ // Method parameters can have default values. In this case, methods can be called with these parameters omitted
public void SpeedUp(int increment = 1)
{
_speed += increment;
@@ -527,6 +527,11 @@ namespace Learning
get { return _hasTassles; }
set { _hasTassles = value; }
}
+
+ // You can also define an automatic property in one line
+ // this syntax will create a backing field automatically.
+ // You can set an access modifier on either the getter or the setter (or both) to restrict its access:
+ public bool IsBroken { get; private set; }
// Properties can be auto-implemented
public int FrameSize
@@ -552,7 +557,7 @@ namespace Learning
// Methods can also be static. It can be useful for helper methods
public static bool DidWeCreateEnoughBycles()
{
- // Within a static method, we only can reference static class memebers
+ // Within a static method, we only can reference static class members
return bicyclesCreated > 9000;
} // If your class only needs static members, consider marking the class itself as static.
@@ -591,7 +596,7 @@ namespace Learning
interface IBreakable
{
- bool Broken { get; } // interfaces can contain properties as well as methods, fields & events
+ bool Broken { get; } // interfaces can contain properties as well as methods & events
}
// Class can inherit only one other class, but can implement any amount of interfaces