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authorCássio Böck <cassio.bock@gmail.com>2015-10-20 23:53:25 -0200
committerCássio Böck <cassio.bock@gmail.com>2015-10-20 23:53:25 -0200
commit401093269d1a5b0db14c54f2e355ff3461b43325 (patch)
tree15a8cc6b7956bbae8e64abcf071e9c6b194f07fc
parentb354013dc9bcba5e76bd3cf720eae8af7d9eba89 (diff)
Pogoscript to pt-br
Partial translation to pt-br
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diff --git a/pt-br/pogo.html.markdown b/pt-br/pogo.html.markdown
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+---
+language: pogoscript
+contributors:
+ - ["Tim Macfarlane", "http://github.com/refractalize"]
+ - ["Cássio Böck", "https://github.com/cassiobsilva"]
+filename: learnPogo.pogo
+---
+
+Pogoscript é uma linguagem de programação que possui tipos primitivos concorrents
+e que compila para linguagem Javascript padrão.
+
+``` javascript
+// definindo uma variável
+water temperature = 24
+
+// reatribuindo o valor de uma variável após a sua definição
+water temperature := 26
+
+// funções permitem que seus parâmetros sejam colocados em qualquer lugar
+temperature at (a) altitude = 32 - a / 100
+
+// funções longas são apenas indentadas
+temperature at (a) altitude :=
+ if (a < 0)
+ water temperature
+ else
+ 32 - a / 100
+
+// chamada de uma função
+current temperature = temperature at 3200 altitude
+
+// essa função cria um novo objeto com métodos
+position (x, y) = {
+ x = x
+ y = y
+
+ distance from position (p) =
+ dx = self.x - p.x
+ dy = self.y - p.y
+ Math.sqrt (dx * dx + dy * dy)
+}
+
+// `self` é similiar ao `this` no Javascript, com exceção de que `self` não
+// é redefinido em cada nova função
+
+// chamada de métodos
+position (7, 2).distance from position (position (5, 1))
+
+// assim como no Javascript, objetos também são hashes
+position.'x' == position.x == position.('x')
+
+// arrays
+positions = [
+ position (1, 1)
+ position (1, 2)
+ position (1, 3)
+]
+
+// indexando um array
+positions.0.y
+
+n = 2
+positions.(n).y
+
+// strings
+poem = 'Tail turned to red sunset on a juniper crown a lone magpie cawks.
+ Mad at Oryoki in the shrine-room -- Thistles blossomed late afternoon.
+ Put on my shirt and took it off in the sun walking the path to lunch.
+ A dandelion seed floats above the marsh grass with the mosquitos.
+ At 4 A.M. the two middleaged men sleeping together holding hands.
+ In the half-light of dawn a few birds warble under the Pleiades.
+ Sky reddens behind fir trees, larks twitter, sparrows cheep cheep cheep
+ cheep cheep.'
+
+// texto de Allen Ginsburg
+
+// interpolação
+outlook = 'amazing!'
+console.log "the weather tomorrow is going to be #(outlook)"
+
+// expressões regulares
+r/(\d+)m/i
+r/(\d+) degrees/mg
+
+// operadores
+true @and true
+false @or true
+@not false
+2 < 4
+2 >= 2
+2 > 1
+
+// todos do Javascript também são suportados
+
+// definindo seu próprio operador
+(p1) plus (p2) =
+ position (p1.x + p2.x, p1.y + p2.y)
+
+// `plus` pode ser usado com um operador
+position (1, 1) @plus position (0, 2)
+// ou como uma função
+(position (1, 1)) plus (position (0, 2))
+
+// retorno explícito
+(x) times (y) = return (x * y)
+
+// new
+now = @new Date ()
+
+// funções podem receber argumentos opcionais
+spark (position, color: 'black', velocity: {x = 0, y = 0}) = {
+ color = color
+ position = position
+ velocity = velocity
+}
+
+red = spark (position 1 1, color: 'red')
+fast black = spark (position 1 1, velocity: {x = 10, y = 0})
+
+// functions can unsplat arguments too
+log (messages, ...) =
+ console.log (messages, ...)
+
+// blocks are functions passed to other functions.
+// This block takes two parameters, `spark` and `c`,
+// the body of the block is the indented code after the
+// function call
+
+render each @(spark) into canvas context @(c)
+ ctx.begin path ()
+ ctx.stroke style = spark.color
+ ctx.arc (
+ spark.position.x + canvas.width / 2
+ spark.position.y
+ 3
+ 0
+ Math.PI * 2
+ )
+ ctx.stroke ()
+
+// asynchronous calls
+
+// JavaScript both in the browser and on the server (with Node.js)
+// makes heavy use of asynchronous IO with callbacks. Async IO is
+// amazing for performance and making concurrency simple but it
+// quickly gets complicated.
+// Pogoscript has a few things to make async IO much much easier
+
+// Node.js includes the `fs` module for accessing the file system.
+// Let's list the contents of a directory
+
+fs = require 'fs'
+directory listing = fs.readdir! '.'
+
+// `fs.readdir()` is an asynchronous function, so we can call it
+// using the `!` operator. The `!` operator allows you to call
+// async functions with the same syntax and largely the same
+// semantics as normal synchronous functions. Pogoscript rewrites
+// it so that all subsequent code is placed in the callback function
+// to `fs.readdir()`.
+
+// to catch asynchronous errors while calling asynchronous functions
+
+try
+ another directory listing = fs.readdir! 'a-missing-dir'
+catch (ex)
+ console.log (ex)
+
+// in fact, if you don't use `try catch`, it will raise the error up the
+// stack to the outer-most `try catch` or to the event loop, as you'd expect
+// with non-async exceptions
+
+// all the other control structures work with asynchronous calls too
+// here's `if else`
+config =
+ if (fs.stat! 'config.json'.is file ())
+ JSON.parse (fs.read file! 'config.json' 'utf-8')
+ else
+ {
+ color: 'red'
+ }
+
+// to run two asynchronous calls concurrently, use the `?` operator.
+// The `?` operator returns a *future* which can be executed to
+// wait for and obtain the result, again using the `!` operator
+
+// we don't wait for either of these calls to finish
+a = fs.stat? 'a.txt'
+b = fs.stat? 'b.txt'
+
+// now we wait for the calls to finish and print the results
+console.log "size of a.txt is #(a!.size)"
+console.log "size of b.txt is #(b!.size)"
+
+// futures in Pogoscript are analogous to Promises
+```
+
+That's it.
+
+Download [Node.js](http://nodejs.org/) and `npm install pogo`.
+
+There is plenty of documentation on [http://pogoscript.org/](http://pogoscript.org/), including a [cheat sheet](http://pogoscript.org/cheatsheet.html), a [guide](http://pogoscript.org/guide/), and how [Pogoscript translates to Javascript](http://featurist.github.io/pogo-examples/). Get in touch on the [google group](http://groups.google.com/group/pogoscript) if you have questions!