diff options
author | Adam Brenecki <adam@brenecki.id.au> | 2013-06-29 21:09:19 +0930 |
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committer | Adam Brenecki <adam@brenecki.id.au> | 2013-06-29 21:09:19 +0930 |
commit | 9c81beb8114d246cd0de5e83340363cdebc87155 (patch) | |
tree | a205fffc99ff0358e791f88fd60eb6cad740c741 | |
parent | a8672f19bfe97c0f9157d7ff1050913df75c976e (diff) |
Begin writing about JavaScript arrays and dictionaries
-rw-r--r-- | javascript.html.markdown | 121 |
1 files changed, 113 insertions, 8 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown index 826fe7cd..1565f541 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -92,24 +92,41 @@ false null // = null /*********** - * 2. Variables and Lists + * 2. Variables, Arrays and Objects ***********/ -// variables are declared with the var keyword +// Variables are declared with the var keyword. Javascript is dynamically typed, +// so you don't need to specify type. Assignment uses a single = character. var some_var = 5 -// if you leave them off, you won't get an error... +// if you leave the var keyword off, you won't get an error... some_other_var = 10 // but your variable will always end up with the global scope, even if it wasn't // defined there, so don't do it. -/*********** - * 3. Control Structures - ***********/ +// Arrays are ordered lists of values, of any type. +["Hello", 45, true] + +// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other +// languages: an unordered collection of key-value pairs. +{key1: "Hello", key2: "World"} + +// Keys are strings, but quotes aren't required if they're a valid +// JavaScript identifier. Values can be any type. +var myObj = {myKey: "myValue", "my other key": 4} + +// Object attributes can be accessed using the 'subscript' syntax, +myObj["my other key"] // = 4 + +// ... or using the dot syntax, provided the key is a valid identifier. +myObj.myKey // = "myValue" + +// Objects are mutable, values can be changed and new keys added. +myObj.myThirdKey = true /*********** - * 4. Objects + * 3. Control Structures ***********/ /*********** @@ -117,6 +134,94 @@ some_other_var = 10 ***********/ /*********** - * 6. Constructors and Prototypes + * 6. More about Objects; Constructors and Prototypes ***********/ + +// Objects can contain functions, which can be called using the dot syntax. +myObj = { + myFunc: function(){ + return "Hello world!" + } +} +myObj.myFunc() // = "Hello world!" + +// When functions are called like this, they can access the object they're +// attached to using the this keyword. +myObj = { + myString: "Hello world!", + myFunc: function(){ + return this.myString + } +} +myObj.myFunc() // = "Hello world!" + +// The value of this has to do with how the function is called, not where it's +// defined. So, that doesn't work if the function isn't called in the context of +// the object. +var myFunc = myObj.myFunc +myFunc() // = undefined + +// Inversely, a function can be assigned to the object and gain access to it +// through this, even if it wasn't defined as such. +var myOtherFunc = function(){ + return this.myString.toUpperCase() +} +myObj.myOtherFunc = myOtherFunc +myObj.myOtherFunc() // = "HELLO WORLD!" + +// When you call a function with the new keyword, a new object is created, and +// made available to the function via this. Functions designed to be called +// like this are called constructors. + +var MyConstructor = function(){ + this.myNumber = 5 +} +myNewObj = new MyConstructor() // = {myNumber: 5} +myNewObj.myNumber // = 5 + +// JavaScript objects aren't defined in terms of classes like other languages, +// but you can use prototypes to do many of the same things. When you try to +// access a property of an object that isn't present, its prototype is searched. +var myObj = {} +var myPrototype = { + meaningOfLife: 42, + myThirdFunc: function(){ + return this.myString.toLowerCase() + } +} +myObj.__proto__ = myPrototype +myObj.myThirdFunc() // = "hello world!" + +// Of course, if your property isn't on your prototype, the prototype's +// prototype is searched, and so on. +myPrototype.__proto__ = { + myBoolean: true +} +myObj.myBoolean // = true + +// There's no copying involved here; each object stores a reference to its +// prototype. This means we can alter the prototype and our changes will be +// reflected everywhere. +myObj. + +// The __proto__ magic property we've used to access prototypes isn't standard, +// and shouldn't be used in real-world code. There is a way to create a new +// object with another given object as its prototype, though: +var myObj = Object.create(myPrototype) +myObj.meaningOfLife // = 42 + +// Unfortunately, Object.create is quite recent and isn't available in many +// browsers, so you often can't use that, either. The most reliable way to set +// prototypes involves constructors. + +// TODO: write about the .prototype property on constructors + +// Built-in types' prototypes work like this too, so you can actually change +// the prototype of a string, for instance (although whether you should is +// another matter). +String.prototype.firstCharacter = function(){ + return this.charAt(0) +} +"abc".firstCharacter() // = "a" + ``` |