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authorHorseMD <alightedness@gmail.com>2014-11-13 16:26:38 +0000
committerHorseMD <alightedness@gmail.com>2014-11-13 16:26:38 +0000
commitade01b4ad8258c9e12f86e2bb9aa5426f60bc500 (patch)
tree3af86cade179c3867f6bd46af3df686cb2f63890
parentc0774dc8217fc86025a25936bff2f2981ef12026 (diff)
More refactoring, get lines below 80 chars.
-rw-r--r--forth.html.markdown61
1 files changed, 31 insertions, 30 deletions
diff --git a/forth.html.markdown b/forth.html.markdown
index 34416878..8cfa46e4 100644
--- a/forth.html.markdown
+++ b/forth.html.markdown
@@ -7,28 +7,29 @@ filename: learnforth.fs
Forth was created by Charles H. Moore in the 70s.
-Note: This article focuses predominantly on the Gforth implementation of Forth, but most
-of what is written here should work elsewhere.
+Note: This article focuses predominantly on the Gforth implementation of
+Forth, but most of what is written here should work elsewhere.
-> If Lisp is the ultimate high level language, Forth is the ultimate low level language.
+> If Lisp is the ultimate high level lang, Forth is the ultimate low level lang.
```forth
-\ Forth is an interactive programming language which is comprised of *words*. These are
-\ Forth subroutines which are executed once you press <Cr>, from left to right.
+\ Forth is an interactive programming language which is comprised of
+\ *words*. These are Forth subroutines which are executed once you press
+<Cr>, from left to right.
\ ------------------------------ Precursor ------------------------------
-\ It's important to know how forth processes instructions. All programming in Forth is
-\ done by manipulating what's known as the parameter stack (more commonly just referred
-\ to as "the stack"). Typing:
+\ It's important to know how forth processes instructions. All
+\ programming in Forth is done by manipulating what's known as the parameter
+\ stack (more commonly just referred to as "the stack"). Typing:
5 2 3 56 76 23 65
\ Makes those numbers get added to the stack, from left to right.
.s \ <7> 5 2 3 56 76 23 65 ok
-\ Forth's interpreter interprets what you type in one of two ways: as *words* (i.e. the
-\ name of subroutines) or as *numbers*. Words are essentially "symbols that do things".
+\ Forth's interpreter interprets what you type in one of two ways: as *words*
+\ (i.e. the name of subroutines) or as *numbers*.
\ ------------------------------ Basic Arithmetic ------------------------------
@@ -47,16 +48,16 @@ of what is written here should work elsewhere.
\ And so on.
-\ ------------------------------ Stack Manipulation ------------------------------
+\ ----------------------------- Stack Manipulation -----------------------------
-\ Naturally, as we do so much work with the stack, we'll want some useful methods.
+\ Naturally, as we work with the stack, we'll want some useful methods:
3 dup - \ duplicate the top item (1st now equals 2nd): 3 - 3
2 5 swap / \ swap the top with the second element: 5 / 2
6 4 5 rot .s \ rotate the top 3 elements: 4 5 6 ok
4 0 drop 2 / \ remove the top item (dont print to screen): 4 / 2
-\ ------------------------------ More Advanced Stack Manipulation ------------------------------
+\ ---------------------- More Advanced Stack Manipulation ----------------------
1 2 3 4 tuck \ duplicate the top item into the second slot: 1 2 4 3 4 ok
1 2 3 4 over \ duplicate the second item to the top: 1 2 3 4 3 ok
@@ -65,7 +66,7 @@ of what is written here should work elsewhere.
\ When referring to stack indexes, they are zero-based.
-\ ------------------------------ Creating Words ------------------------------
+\ ------------------------------ Creating Words --------------------------------
\ Quite often one will want to write their own words.
: square ( n -- n ) dup * ; \ ok
@@ -77,7 +78,7 @@ of what is written here should work elsewhere.
\ We can check the definition of a word with the `see` word:
see square \ dup * ; ok
-\ ------------------------------ Conditionals ------------------------------
+\ -------------------------------- Conditionals --------------------------------
\ In forth, -1 is used to represent truth, and 0 is used to represent false.
\ The idea is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary.
@@ -86,22 +87,22 @@ see square \ dup * ; ok
42 42 = / -1 ok
12 53 = / 0 ok
-\ `if` is a *compile-only word*. This means that it can only be used when we're compiling a word.
-\ when creating conditionals, the format is `if` <stuff to do> `then` <rest of program>.
+\ `if` is a *compile-only word*. This means that it can only be used when we're
+\ compiling a word. The format is `if` <stuff to do> `then` <rest of program>.
: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok
100 ?>64 \ Greater than 64! ok
\ Else:
-: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" else ." Less than 64!" then ; \ ok
-100 ?>64 \ Greater than 64! ok
-20 ?>64 \ Less than 64! ok
+: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" else ." Less than 64!" then ;
+100 ?>64 \ Greater than 64! ok
+20 ?>64 \ Less than 64! ok
-\ ------------------------------ Loops ------------------------------
+\ ------------------------------------ Loops -----------------------------------
-\ `do` is like `if` in that it is also a compile-only word, though it uses `loop` as its
-\ terminator:
+\ `do` is like `if` in that it is also a compile-only word, though it uses
+\ `loop` as its terminator:
: myloop ( -- ) 5 0 do cr ." Hello!" loop ; \ ok
test
\ Hello!
@@ -110,11 +111,11 @@ test
\ Hello!
\ Hello! ok
-\ `do` expects two numbers on the stack: the end number and the index number, respectively.
+\ `do` expects two numbers on the stack: the end number and the index number:
\ Get the value of the index as we loop with `i`:
-: one-to-15 ( -- ) 15 0 do i . loop ; \ ok
-one-to-15 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ok
+: one-to-12 ( -- ) 12 0 do i . loop ; \ ok
+one-to-12 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 ok
: squares ( -- ) 10 0 do i DUP * . loop ; \ ok
squares \ 0 1 4 9 16 25 36 49 64 81 ok
@@ -125,7 +126,7 @@ threes \ 0 3 6 9 12 ok
\ Finally, while loops with `begin` <stuff to do> <flag> `unil`:
: death ( -- ) begin ." Are we there yet?" 0 until ;
-\ ------------------------------ Variables and Memory ------------------------------
+\ ---------------------------- Variables and Memory ----------------------------
\ Sometimes we'll be in a situation where we want more permanent variables:
\ First, we use `variable` to declare `age` to be a variable.
@@ -134,8 +135,8 @@ variable age
\ Then we write 21 to age with the word `!`.
21 age !
-\ Finally we can print our variable using the "read" word '@', which adds the value
-\ to the stack, or use a handy word called `?` that reads and prints it in one go.
+\ Finally we can print our variable using the "read" word '@', which adds the
+\ value to the stack, or use `?` that reads and prints it in one go.
age @ . \ 12 ok
age ? \ 12 ok
@@ -180,7 +181,7 @@ create mynumbers 64 , 9001 , 1337 , \ the last `,` is important!
\ TODO
-\ ------------------------------ Final Notes ------------------------------
+\ --------------------------------- Final Notes --------------------------------
\ Floats
\ Commenting (types)