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author | Divay Prakash <divayprakash3@gmail.com> | 2018-11-17 19:32:06 +0530 |
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committer | Divay Prakash <divayprakash3@gmail.com> | 2018-11-17 19:32:06 +0530 |
commit | e3dcdb24d1f822f3057887e092965c1731a34820 (patch) | |
tree | fd554a8bdcd4708449a4c8673efe0cfed2f49ad0 | |
parent | fc741ca8d500a9075ecd3aafae22d8f2f34509b3 (diff) |
Various style fixes
-rw-r--r-- | processing.html.markdown | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/processing.html.markdown b/processing.html.markdown index c68c5f3b..22b831b1 100644 --- a/processing.html.markdown +++ b/processing.html.markdown @@ -4,6 +4,7 @@ filename: learnprocessing.pde contributors: - ["Phone Thant Ko", "http://github.com/phonethantko"] --- + ## Introduction Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to @@ -29,7 +30,7 @@ The language is statically typed, and also comes with its official IDE to compil /* --------------------------------------- Writing and Running Processing Programs --------------------------------------- - */ +*/ // In Processing, your program's entry point is a function named setup() with a void return type. // Note! The syntax looks strikingly similar to that of C++. @@ -205,11 +206,12 @@ noLoop(); // only allows it to run once. redraw(); // runs the draw() method once more. exit(); // This stops the program. It is useful for programs with draw() running continuously. ``` + ## Drawing with Processing + Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING. ``` - /* ------ Shapes ------ @@ -326,10 +328,11 @@ stroke(255, 255, 255, 200); // stroke colour set to yellow with transparency set // Processing can render images and use them in several ways. Mostly stored as PImage datatype. filter(shader); // Processing supports several filter functions for image manipulation. texture(image); // PImage can be passed into arguments for texture-mapping the shapes. - ``` + If you want to take things further, there are more things Processing is powered for. Rendering models, shaders and whatnot. There's too much to cover in a short documentation, so I will leave them out here. Shoud you be interested, please check out the references. + ``` // Before we move on, I will touch a little bit more on how to import libraries // so you can extend Processing's functionality to another horizon. @@ -342,8 +345,8 @@ There's too much to cover in a short documentation, so I will leave them out her // The power of Processing can be further visualized when we import libraries and packages into our sketches. // Import statement can be written as below at the top of the source code. import processing.something.*; - ``` + ## DTC? Down To Code? Let's get our hands dirty! @@ -352,7 +355,6 @@ Let us see an example from openprocessing to visualize how much Processing is ca Copy the code below into your Processing IDE and see the magic. ``` - // Disclaimer: I did not write this program since I currently am occupied with internship and // this sketch is adapted from openprocessing since it shows something cool with simple codes. // Retrieved from: (https://www.openprocessing.org/sketch/559769) @@ -380,8 +382,6 @@ void draw() { } - - void branch(float len) { col=map(len, 0, 90, 150, 255); fill(col, 0, 74); @@ -390,7 +390,6 @@ void branch(float len) { ellipse(0, -len, 3, 3); len *= 0.7; - if (len>30) { pushMatrix(); translate(0, -30); @@ -406,7 +405,6 @@ void branch(float len) { } } - ``` Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without @@ -415,7 +413,7 @@ the program flow. However, that does not apply when you introduce external libraries, packages and even your own classes. (Trust me! Processing projects can get real humongous...) -## Some useful resources: +## Some useful resources - [Processing Website](http://processing.org) - [Processing Sketches](http://openprocessing.org) |