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authorGeoff Liu <g@geoffliu.me>2015-05-05 00:45:14 -0600
committerGeoff Liu <g@geoffliu.me>2015-05-05 00:45:14 -0600
commit6c635d1c3e5bb88940fb0afb01218d2e7d3f11c0 (patch)
tree04e21849a3fa87fb00a70529a6e709f3fe0f42d4 /c++.html.markdown
parent05c2617aaf6d040b1e4372d8f83df11288ff2279 (diff)
Response to comments
Diffstat (limited to 'c++.html.markdown')
-rw-r--r--c++.html.markdown39
1 files changed, 31 insertions, 8 deletions
diff --git a/c++.html.markdown b/c++.html.markdown
index e50c33fa..517ce367 100644
--- a/c++.html.markdown
+++ b/c++.html.markdown
@@ -497,8 +497,10 @@ void printMessage() {
cout << "Learn C++ in " << Y << " minutes!" << endl;
}
-// And you can explicitly specialize templates for more efficient code (most
-// real-world uses of specialization are not as trivial as this):
+// And you can explicitly specialize templates for more efficient code. Of
+// course, most real-world uses of specialization are not as trivial as this.
+// Note that you still need to declare the function (or class) as a template
+// even if you explicitly specified all parameters.
template<>
void printMessage<10>() {
cout << "Learn C++ faster in only 10 minutes!" << endl;
@@ -667,7 +669,9 @@ void doSomethingWithAFile(const std::string& filename)
// Fun stuff
/////////////////////
-// Aspects of C++ that may be surprising to newcomers (and even some veterans):
+// Aspects of C++ that may be surprising to newcomers (and even some veterans).
+// This section is, unfortunately, wildly incomplete; C++ is one of the easiest
+// languages with which to shoot yourself in the foot.
// You can override private methods!
class Foo {
@@ -677,16 +681,35 @@ class FooSub : public Foo {
virtual void bar(); // overrides Foo::bar!
};
-// 0, false, NULL are all the same thing!
+
+// 0 == false == NULL (most of the time)!
bool* pt = new bool;
*pt = 0; // Sets the value points by 'pt' to false.
-pt = 0; // Sets 'pt' to the null pointer. Yes both lines compile without warning.
+pt = 0; // Sets 'pt' to the null pointer. Both lines compile without warnings.
+
+// nullptr is supposed to fix some of that issue:
+int* pt2 = new int;
+*pt2 = nullptr; // Doesn't compile
+pt2 = nullptr; // Sets pt2 to null.
+
+// But somehow 'bool' type is an exception.
+*pt = nullptr; // This still compiles, even though '*pt' is a bool!
+
+
+// '=' != '=' != '='!
+// Calls Foo::Foo(const Foo&) or some variant copy constructor.
+Foo f2;
+Foo f1 = f2;
-// '=' != '='
-Foo f1 = f2; // Calls Foo::Foo(const Foo&) or some variant copy constructor.
+// Calls Foo::Foo(const Foo&) or variant, but only copies the 'Foo' part of
+// 'fooSub'. Any extra members of 'fooSub' are discarded. This lovely behavior
+// is called "object slicing."
+FooSub fooSub;
+Foo f1 = fooSub;
+// Calls Foo::operator=(Foo&) or variant.
Foo f1;
-f1 = f2; // Calls Foo::operator=(Foo&) or variant.
+f1 = f2;
```
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