summaryrefslogtreecommitdiffhomepage
path: root/elm.html.markdown
diff options
context:
space:
mode:
authorLidenburg <richard.lindberg1997@gmail.com>2016-03-15 18:56:44 +0100
committerLidenburg <richard.lindberg1997@gmail.com>2016-03-15 18:56:44 +0100
commitce5183bd3d38094401ec37b691fb11c08ec3a07f (patch)
tree6227674189be0b6ae719f956c800de98daa4b283 /elm.html.markdown
parentc38933a4d187bb2f7a13b1716e9c6d884b390e89 (diff)
parent2095ad9cf5f3243296be5a7232dc52ae03603f49 (diff)
Merge remote-tracking branch 'refs/remotes/adambard/master'
Diffstat (limited to 'elm.html.markdown')
-rw-r--r--elm.html.markdown367
1 files changed, 367 insertions, 0 deletions
diff --git a/elm.html.markdown b/elm.html.markdown
new file mode 100644
index 00000000..fa10671f
--- /dev/null
+++ b/elm.html.markdown
@@ -0,0 +1,367 @@
+---
+language: Elm
+contributors:
+ - ["Max Goldstein", "http://maxgoldste.in/"]
+---
+
+Elm is a functional reactive programming language that compiles to (client-side)
+JavaScript. Elm is statically typed, meaning that the compiler catches most
+errors immediately and provides a clear and understandable error message. Elm is
+great for designing user interfaces and games for the web.
+
+
+```haskell
+-- Single line comments start with two dashes.
+{- Multiline comments can be enclosed in a block like this.
+{- They can be nested. -}
+-}
+
+{-- The Basics --}
+
+-- Arithmetic
+1 + 1 -- 2
+8 - 1 -- 7
+10 * 2 -- 20
+
+-- Every number literal without a decimal point can be either an Int or a Float.
+33 / 2 -- 16.5 with floating point division
+33 // 2 -- 16 with integer division
+
+-- Exponents
+5 ^ 2 -- 25
+
+-- Booleans
+not True -- False
+not False -- True
+1 == 1 -- True
+1 /= 1 -- False
+1 < 10 -- True
+
+-- Strings and characters
+"This is a string because it uses double quotes."
+'a' -- characters in single quotes
+
+-- Strings can be appended.
+"Hello " ++ "world!" -- "Hello world!"
+
+{-- Lists, Tuples, and Records --}
+
+-- Every element in a list must have the same type.
+["the", "quick", "brown", "fox"]
+[1, 2, 3, 4, 5]
+-- The second example can also be written with two dots.
+[1..5]
+
+-- Append lists just like strings.
+[1..5] ++ [6..10] == [1..10] -- True
+
+-- To add one item, use "cons".
+0 :: [1..5] -- [0, 1, 2, 3, 4, 5]
+
+-- The head and tail of a list are returned as a Maybe. Instead of checking
+-- every value to see if it's null, you deal with missing values explicitly.
+List.head [1..5] -- Just 1
+List.tail [1..5] -- Just [2, 3, 4, 5]
+List.head [] -- Nothing
+-- List.functionName means the function lives in the List module.
+
+-- Every element in a tuple can be a different type, but a tuple has a
+-- fixed length.
+("elm", 42)
+
+-- Access the elements of a pair with the first and second functions.
+-- (This is a shortcut; we'll come to the "real way" in a bit.)
+fst ("elm", 42) -- "elm"
+snd ("elm", 42) -- 42
+
+-- The empty tuple, or "unit", is sometimes used as a placeholder.
+-- It is the only value of its type, also called "Unit".
+()
+
+-- Records are like tuples but the fields have names. The order of fields
+-- doesn't matter. Notice that record values use equals signs, not colons.
+{ x = 3, y = 7 }
+
+-- Access a field with a dot and the field name.
+{ x = 3, y = 7 }.x -- 3
+
+-- Or with an accessor function, which is a dot and the field name on its own.
+.y { x = 3, y = 7 } -- 7
+
+-- Update the fields of a record. (It must have the fields already.)
+{ person |
+ name = "George" }
+
+-- Update multiple fields at once, using the current values.
+{ particle |
+ position = particle.position + particle.velocity,
+ velocity = particle.velocity + particle.acceleration }
+
+{-- Control Flow --}
+
+-- If statements always have an else, and the branches must be the same type.
+if powerLevel > 9000 then
+ "WHOA!"
+else
+ "meh"
+
+-- If statements can be chained.
+if n < 0 then
+ "n is negative"
+else if n > 0 then
+ "n is positive"
+else
+ "n is zero"
+
+-- Use case statements to pattern match on different possibilities.
+case aList of
+ [] -> "matches the empty list"
+ [x]-> "matches a list of exactly one item, " ++ toString x
+ x::xs -> "matches a list of at least one item whose head is " ++ toString x
+-- Pattern matches go in order. If we put [x] last, it would never match because
+-- x::xs also matches (xs would be the empty list). Matches do not "fall through".
+-- The compiler will alert you to missing or extra cases.
+
+-- Pattern match on a Maybe.
+case List.head aList of
+ Just x -> "The head is " ++ toString x
+ Nothing -> "The list was empty."
+
+{-- Functions --}
+
+-- Elm's syntax for functions is very minimal, relying mostly on whitespace
+-- rather than parentheses and curly brackets. There is no "return" keyword.
+
+-- Define a function with its name, arguments, an equals sign, and the body.
+multiply a b =
+ a * b
+
+-- Apply (call) a function by passing it arguments (no commas necessary).
+multiply 7 6 -- 42
+
+-- Partially apply a function by passing only some of its arguments.
+-- Then give that function a new name.
+double =
+ multiply 2
+
+-- Constants are similar, except there are no arguments.
+answer =
+ 42
+
+-- Pass functions as arguments to other functions.
+List.map double [1..4] -- [2, 4, 6, 8]
+
+-- Or write an anonymous function.
+List.map (\a -> a * 2) [1..4] -- [2, 4, 6, 8]
+
+-- You can pattern match in function definitions when there's only one case.
+-- This function takes one tuple rather than two arguments.
+area (width, height) =
+ width * height
+
+area (6, 7) -- 42
+
+-- Use curly brackets to pattern match record field names.
+-- Use let to define intermediate values.
+volume {width, height, depth} =
+ let
+ area = width * height
+ in
+ area * depth
+
+volume { width = 3, height = 2, depth = 7 } -- 42
+
+-- Functions can be recursive.
+fib n =
+ if n < 2 then
+ 1
+ else
+ fib (n - 1) + fib (n - 2)
+
+List.map fib [0..8] -- [1, 1, 2, 3, 5, 8, 13, 21, 34]
+
+-- Another recursive function (use List.length in real code).
+listLength aList =
+ case aList of
+ [] -> 0
+ x::xs -> 1 + listLength xs
+
+-- Function calls happen before any infix operator. Parens indicate precedence.
+cos (degrees 30) ^ 2 + sin (degrees 30) ^ 2 -- 1
+-- First degrees is applied to 30, then the result is passed to the trig
+-- functions, which is then squared, and the addition happens last.
+
+{-- Types and Type Annotations --}
+
+-- The compiler will infer the type of every value in your program.
+-- Types are always uppercase. Read x : T as "x has type T".
+-- Some common types, which you might see in Elm's REPL.
+5 : Int
+6.7 : Float
+"hello" : String
+True : Bool
+
+-- Functions have types too. Read -> as "goes to". Think of the rightmost type
+-- as the type of the return value, and the others as arguments.
+not : Bool -> Bool
+round : Float -> Int
+
+-- When you define a value, it's good practice to write its type above it.
+-- The annotation is a form of documentation, which is verified by the compiler.
+double : Int -> Int
+double x = x * 2
+
+-- Function arguments are passed in parentheses.
+-- Lowercase types are type variables: they can be any type, as long as each
+-- call is consistent.
+List.map : (a -> b) -> List a -> List b
+-- "List dot map has type a-goes-to-b, goes to list of a, goes to list of b."
+
+-- There are three special lowercase types: number, comparable, and appendable.
+-- Numbers allow you to use arithmetic on Ints and Floats.
+-- Comparable allows you to order numbers and strings, like a < b.
+-- Appendable things can be combined with a ++ b.
+
+{-- Type Aliases and Union Types --}
+
+-- When you write a record or tuple, its type already exists.
+-- (Notice that record types use colon and record values use equals.)
+origin : { x : Float, y : Float, z : Float }
+origin =
+ { x = 0, y = 0, z = 0 }
+
+-- You can give existing types a nice name with a type alias.
+type alias Point3D =
+ { x : Float, y : Float, z : Float }
+
+-- If you alias a record, you can use the name as a constructor function.
+otherOrigin : Point3D
+otherOrigin =
+ Point3D 0 0 0
+
+-- But it's still the same type, so you can equate them.
+origin == otherOrigin -- True
+
+-- By contrast, defining a union type creates a type that didn't exist before.
+-- A union type is so called because it can be one of many possibilities.
+-- Each of the possibilities is represented as a "tag".
+type Direction =
+ North | South | East | West
+
+-- Tags can carry other values of known type. This can work recursively.
+type IntTree =
+ Leaf | Node Int IntTree IntTree
+-- "Leaf" and "Node" are the tags. Everything following a tag is a type.
+
+-- Tags can be used as values or functions.
+root : IntTree
+root =
+ Node 7 Leaf Leaf
+
+-- Union types (and type aliases) can use type variables.
+type Tree a =
+ Leaf | Node a (Tree a) (Tree a)
+-- "The type tree-of-a is a leaf, or a node of a, tree-of-a, and tree-of-a."
+
+-- Pattern match union tags. The uppercase tags will be matched exactly. The
+-- lowercase variables will match anything. Underscore also matches anything,
+-- but signifies that you aren't using it.
+leftmostElement : Tree a -> Maybe a
+leftmostElement tree =
+ case tree of
+ Leaf -> Nothing
+ Node x Leaf _ -> Just x
+ Node _ subtree _ -> leftmostElement subtree
+
+-- That's pretty much it for the language itself. Now let's see how to organize
+-- and run your code.
+
+{-- Modules and Imports --}
+
+-- The core libraries are organized into modules, as are any third-party
+-- libraries you may use. For large projects, you can define your own modules.
+
+-- Put this at the top of the file. If omitted, you're in Main.
+module Name where
+
+-- By default, everything is exported. You can specify exports explicity.
+module Name (MyType, myValue) where
+
+-- One common pattern is to export a union type but not its tags. This is known
+-- as an "opaque type", and is frequently used in libraries.
+
+-- Import code from other modules to use it in this one.
+-- Places Dict in scope, so you can call Dict.insert.
+import Dict
+
+-- Imports the Dict module and the Dict type, so your annotations don't have to
+-- say Dict.Dict. You can still use Dict.insert.
+import Dict exposing (Dict)
+
+-- Rename an import.
+import Graphics.Collage as C
+
+{-- Ports --}
+
+-- A port indicates that you will be communicating with the outside world.
+-- Ports are only allowed in the Main module.
+
+-- An incoming port is just a type signature.
+port clientID : Int
+
+-- An outgoing port has a definition.
+port clientOrders : List String
+port clientOrders = ["Books", "Groceries", "Furniture"]
+
+-- We won't go into the details, but you set up callbacks in JavaScript to send
+-- on incoming ports and receive on outgoing ports.
+
+{-- Command Line Tools --}
+
+-- Compile a file.
+$ elm make MyFile.elm
+
+-- The first time you do this, Elm will install the core libraries and create
+-- elm-package.json, where information about your project is kept.
+
+-- The reactor is a server that compiles and runs your files.
+-- Click the wrench next to file names to enter the time-travelling debugger!
+$ elm reactor
+
+-- Experiment with simple expressions in a Read-Eval-Print Loop.
+$ elm repl
+
+-- Packages are identified by GitHub username and repo name.
+-- Install a new package, and record it in elm-package.json.
+$ elm package install evancz/elm-html
+
+-- See what changed between versions of a package.
+$ elm package diff evancz/elm-html 3.0.0 4.0.2
+-- Elm's package manager enforces semantic versioning, so minor version bumps
+-- will never break your build!
+```
+
+The Elm language is surprisingly small. You can now look through almost any Elm
+source code and have a rough idea of what is going on. However, the possibilities
+for error-resistant and easy-to-refactor code are endless!
+
+Here are some useful resources.
+
+* The [Elm website](http://elm-lang.org/). Includes:
+ * Links to the [installers](http://elm-lang.org/install)
+ * [Documentation guides](http://elm-lang.org/docs), including the [syntax reference](http://elm-lang.org/docs/syntax)
+ * Lots of helpful [examples](http://elm-lang.org/examples)
+
+* Documentation for [Elm's core libraries](http://package.elm-lang.org/packages/elm-lang/core/latest/). Take note of:
+ * [Basics](http://package.elm-lang.org/packages/elm-lang/core/latest/Basics), which is imported by default
+ * [Maybe](http://package.elm-lang.org/packages/elm-lang/core/latest/Maybe) and its cousin [Result](http://package.elm-lang.org/packages/elm-lang/core/latest/Result), commonly used for missing values or error handling
+ * Data structures like [List](http://package.elm-lang.org/packages/elm-lang/core/latest/List), [Array](http://package.elm-lang.org/packages/elm-lang/core/latest/Array), [Dict](http://package.elm-lang.org/packages/elm-lang/core/latest/Dict), and [Set](http://package.elm-lang.org/packages/elm-lang/core/latest/Set)
+ * JSON [encoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Encode) and [decoding](http://package.elm-lang.org/packages/elm-lang/core/latest/Json-Decode)
+
+* [The Elm Architecture](https://github.com/evancz/elm-architecture-tutorial#the-elm-architecture). An essay by Elm's creator with examples on how to organize code into components.
+
+* The [Elm mailing list](https://groups.google.com/forum/#!forum/elm-discuss). Everyone is friendly and helpful.
+
+* [Scope in Elm](https://github.com/elm-guides/elm-for-js/blob/master/Scope.md#scope-in-elm) and [How to Read a Type Annotation](https://github.com/elm-guides/elm-for-js/blob/master/How%20to%20Read%20a%20Type%20Annotation.md#how-to-read-a-type-annotation). More community guides on the basics of Elm, written for JavaScript developers.
+
+Go out and write some Elm!