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authorSonia Keys <soniakeys@gmail.com>2013-08-13 17:12:54 -0400
committerSonia Keys <soniakeys@gmail.com>2013-08-13 17:12:54 -0400
commita73d5c83c162569d0def8e481d85ece8d517b06a (patch)
tree31d840e81b26a2a900f3a00273646b9db8f61261 /go.html.markdown
parentde6069d3d60eb2da7ee945c38fbe8d7249c66a6a (diff)
slashed comments
Diffstat (limited to 'go.html.markdown')
-rw-r--r--go.html.markdown198
1 files changed, 38 insertions, 160 deletions
diff --git a/go.html.markdown b/go.html.markdown
index 9888b37d..e7b35926 100644
--- a/go.html.markdown
+++ b/go.html.markdown
@@ -27,9 +27,7 @@ Go comes with a great standard library and an enthusiastic community.
// Main is a special name declaring an executable rather than a library.
package main
-// An import declaration comes next. It declares library packages referenced
-// in this file. The list must be exactly correct! Missing or unused packages
-// are errors, not warnings.
+// Import declaration declares library packages referenced in this file.
import (
"fmt" // A package in the Go standard library
"net/http" // Yes, a web server!
@@ -39,27 +37,20 @@ import (
// A function definition. Main is special. It is the entry point for the
// executable program. Love it or hate it, Go uses brace brackets.
func main() {
- // Println is a function that outputs a line to stdout. It can be
- // called here because fmt has been imported and the function name
- // "Println" is upper case. Symbols starting with an upper case letter
- // are publicly visible. No other special syntax is needed to export
- // something from a package.
- // To call Println, qualify it with the package name, fmt.
+ // Println outputs a line to stdout.
+ // Qualify it with the package name, fmt.
fmt.Println("Hello world!")
// Call another function within this package.
beyondHello()
}
-// Idiomatic Go uses camel case. Functions have parameters in parentheses.
+// Functions have parameters in parentheses.
// If there are no parameters, empty parens are still required.
func beyondHello() {
var x int // Variable declaration. Variables must be declared before use.
x = 3 // Variable assignment.
- // "Short" declarations use := syntax to declare and assign, infering the
- // type from the right hand side as much as possible and using some
- // defaults where the rhs could be interpreted different ways.
- // Idiomatic Go uses short declarations in preference to var keyword.
+ // "Short" declarations use := to infer the type, declare, and assign.
y := 4
sum, prod := learnMultiple(x, y) // function returns two values
fmt.Println("sum:", sum, "prod:", prod) // simple output
@@ -67,8 +58,6 @@ func beyondHello() {
}
// Functions can have parameters and (multiple!) return values.
-// In declarations, the symbol precedes the type, and the type does not have
-// to be repeated if it is the same for multiple symbols in a row.
func learnMultiple(x, y int) (sum, prod int) {
return x + y, x * y // return two values
}
@@ -87,12 +76,11 @@ can include line breaks.` // same string type
f := 3.14195 // float64, an IEEE-754 64-bit floating point number
c := 3 + 4i // complex128, represented internally with two float64s
- // You can use var syntax with an initializer if you want
- // something other than the default that a short declaration gives you.
+ // Var syntax with an initializers.
var u uint = 7 // unsigned, but implementation dependent size as with int
var pi float32 = 22. / 7
- // Or more idiomatically, use conversion syntax with a short declaration.
+ // Conversion syntax with a short declaration.
n := byte('\n') // byte is an alias for uint8
// Arrays have size fixed at compile time.
@@ -106,12 +94,8 @@ can include line breaks.` // same string type
var d2 [][]float64 // declaration only, nothing allocated here
bs := []byte("a slice") // type conversion syntax
- p, q := learnMemory() // A little side bar.
- // Did you read it? This short declaration declares p and q to be of
- // type pointer to int. P is now pointing into a block of of 20 ints, but
- // the only one accessible is the one that p is pointing at. There is
- // no p++ to get at the next one.
- fmt.Println(*p, *q) // * follows a pointer. This prints two ints.
+ p, q := learnMemory() // declares p, q to be type pointer to int.
+ fmt.Println(*p, *q) // * follows a pointer. This prints two ints.
// Maps are a dynamically growable associative array type, like the
// hash or dictionary types of some other languages.
@@ -130,26 +114,13 @@ can include line breaks.` // same string type
// Go is fully garbage collected. It has pointers but no pointer arithmetic.
// You can make a mistake with a nil pointer, but not by incrementing a pointer.
func learnMemory() (p, q *int) {
- // Named return values p and q have type pointer to int. They are
- // initialized to nil at this point. Evaluating *p or *q here would cause
- // a panic--a run time error.
+ // Named return values p and q have type pointer to int.
p = new(int) // built-in function new allocates memory.
// The allocated int is initialized to 0, p is no longer nil.
s := make([]int, 20) // allocate 20 ints as a single block of memory
s[3] = 7 // assign one of them
r := -2 // declare another local variable
- return &s[3], &r // Oh my.
- // The line above returns two values, yes, and both of the expressions
- // are valid. & takes the address of an object. Elements of a slice are
- // addressable, and so are local variables. Built-in functions new and
- // make explicitly allocate memory, but local objects can be allocated
- // as needed. Here memory for r will be still be referenced after the
- // function returns so it will be allocated as well. The int allocated
- // with new on the other hand will no longer be referenced and can be
- // garbage collected as needed by the Go runtime. The memory allocated
- // with make will still be referenced at that one element, and so it
- // cannot be garbage collected. All 20 ints remain in memory because
- // one of them is still referenced.
+ return &s[3], &r // & takes the address of an object.
}
func expensiveComputation() int {
@@ -161,16 +132,13 @@ func learnFlowControl() {
if true {
fmt.Println("told ya")
}
- // This is how we format the brace brackets. Formatting is standardized
- // by the command line command "go fmt." Everybody does it. You will
- // suffer endless disparaging remarks until you conform as well.
+ // Formatting is standardized by the command line command "go fmt."
if false {
// pout
} else {
// gloat
}
- // If statements can be chained of course, but it's idiomatic to use
- // the handy switch statement instead.
+ // Use switch in preference to chained if statements.
x := 1
switch x {
case 0:
@@ -179,10 +147,7 @@ func learnFlowControl() {
case 2:
// unreached
}
- // Like if, for doesn't use parens either. The scope of a variable
- // declared in the first clause of the for statement is the statement
- // and block. This x shadows the x declared above, but goes out of
- // scope after the for block.
+ // Like if, for doesn't use parens either.
for x := 0; x < 3; x++ { // ++ is a statement
fmt.Println("iteration", x)
}
@@ -193,14 +158,11 @@ func learnFlowControl() {
break // just kidding
continue // unreached
}
- // The initial assignment of the for statement is handy enough that Go
- // if statements can have one as well. Just like in the for statement,
- // the := here means to declare and assign y first, then test y > x.
- // The scope of y is limited to the if statement and block.
+ // As with for, := in an if statement means to declare and assign y first,
+ // then test y > x.
if y := expensiveComputation(); y > x {
x = y
}
- // Functions are first class objects and function literals are handy.
// Function literals are closures.
xBig := func() bool {
return x > 100 // references x declared above switch statement.
@@ -209,48 +171,25 @@ func learnFlowControl() {
x /= 1e5 // this makes it == 10
fmt.Println("xBig:", xBig()) // false now
- // When you need it, you'll love it. Actually Go's goto has been reformed
- // a bit to avoid indeterminate states. You can't jump around variable
- // declarations and you can't jump into blocks.
+ // When you need it, you'll love it.
goto love
love:
learnInterfaces() // Good stuff coming up!
}
-// An interface is a list of functionality that a type supports. Notably
-// missing from an interface definition is any declaration of which types
-// implement the interface. Types simply implement an interface or they don't.
-//
-// An interface can have any number of methods, but it's actually common
-// for an interface to have only single method. It is idiomatic in this
-// case for the single method to be named with some action, and for the
-// interface name to end in "er."
-//
-// An interface definition is one kind of a type definition. Interface is
-// a built in type. Stringer is defined here as an interface type with one
-// method, String.
+// Define Stringer as an interface type with one method, String.
type Stringer interface {
String() string
}
-// Struct is another built in type. A struct aggregates "fields."
-// Pair here has two fields, ints named x and y.
+// Define pair as a struct with two fields, ints named x and y.
type pair struct {
x, y int
}
-// User defined types can have "methods." These are functions that operate
-// in the context of an instance of the user defined type. The instance
-// is called the "receiver" and is identified with a declaration just in front
-// of the method name. The receiver here is "p." In most ways the receiver
-// works just like a function parameter.
-//
-// This String method has the same name and return value as the String method
-// of the Stringer interface. Further, String is the only method of Stringer.
-// The pair type thus implements all methods of the Stringer interface and
-// we say simply that pair implements Stringer. No other syntax is needed.
-func (p pair) String() string {
+// Define a method on type pair. Pair now implements Stringer.
+func (p pair) String() string { // p is called the "receiver"
// Sprintf is another public function in package fmt.
// Dot syntax references fields of p.
return fmt.Sprintf("(%d, %d)", p.x, p.y)
@@ -261,21 +200,13 @@ func learnInterfaces() {
// struct. The := syntax declares and initializes p to this struct.
p := pair{3, 4}
fmt.Println(p.String()) // call String method of p, of type pair.
- var i Stringer // declare i of type Stringer.
+ var i Stringer // declare i of interface type Stringer.
i = p // valid because pair implements Stringer
// Call String method of i, of type Stringer. Output same as above.
fmt.Println(i.String())
- // It gets more interesting now. We defined Stringer in this file,
- // but the same interface happens to be defined in package fmt.
- // Pair thus implements fmt.Stringer as well, and does so with no
- // declaration of the fact. The definition of pair doesn't mention
- // any interfaces at all, and of course the authors of fmt.Stringer
- // had no idea that we were going to define pair.
- //
- // Functions in the fmt package know how to print some standard built in
- // types, and beyond that, they see if a type implements fmt.Stringer.
- // If so, they simply call the String method to ask an object for a
- // printable representation of itself.
+
+ // Functions in the fmt package call the String method to ask an object
+ // for a printable representation of itself.
fmt.Println(p) // output same as above. Println calls String method.
fmt.Println(i) // output same as above
@@ -283,57 +214,23 @@ func learnInterfaces() {
}
func learnErrorHandling() {
- // Sometimes you just need to know if something worked or not. Go has
- // a ", ok" idiom for that. Something, a map expression here, but commonly
- // a function, can return a boolean value of ok or not ok as a second
- // return value.
+ // ", ok" idiom used to tell if something worked or not.
m := map[int]string{3: "three", 4: "four"}
- if x, ok := m[1]; !ok { // , ok is optional but see how useful it is.
+ if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map.
fmt.Println("no one there")
} else {
- fmt.Print(x)
+ fmt.Print(x) // x would be the value, if it were in the map.
}
// An error value communicates not just "ok" but more about the problem.
if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value
// prints "strconv.ParseInt: parsing "non-int": invalid syntax"
fmt.Println(err)
}
- // error is a built in type. It is an interface with a single method,
- // defined internally as,
- //
- // type error interface {
- // Error() string
- // }
- //
- // The string returned by the Error method is conventionally a printable
- // error message. You can define your own error types by simply adding
- // an Error method. Your type then automatically implements the error
- // interface. We've seen two interfaces now, fmt.Stringer and error.
-
// We'll revisit interfaces a little later. Meanwhile,
learnConcurrency()
}
-// Go has concurrency support in the language definition. The element of
-// concurrent execution is called a "goroutine" and is similar to a thread
-// but "lighter." Goroutines are multiplexed to operating system threads
-// and a running Go program can have far more goroutines than available OS
-// threads. If a machine has multiple CPU cores, goroutines can run in
-// parallel.
-//
-// Go "Channels" allow communication between goroutines in a way that is
-// both powerful and easy to understand. Channel is a type in Go and objects
-// of type channel are first class objects--they can be assigned to variables,
-// passed around to functions, and so on. A channel works conceptually much
-// like a Unix pipe. You put data in at one end and it comes out the other.
-// Channel "send" and "receive" operations are goroutine-safe. No locks
-// or additional synchronization is needed.
-
-// Inc increments a number, and sends the result on a channel. The channel
-// operation makes this function useful to run concurrently with other
-// goroutines. There is no special declaration though that says this function
-// is concurrent. It is an ordinary function that happens to have a
-// parameter of channel type.
+// c is a channel, a concurrency-safe communication object.
func inc(i int, c chan int) {
c <- i + 1 // <- is the "send" operator when a channel appears on the left.
}
@@ -357,10 +254,9 @@ func learnConcurrency() {
cc := make(chan chan string) // a channel of channels.
go func() { c <- 84 }() // start a new goroutine just to send a value
go func() { cs <- "wordy" }() // again, for cs this time
- // Select has syntax like a switch statement but is doing something
- // pretty different. Each case involves a channel operation. In rough
- // terms, a case is selected at random out of the cases that are ready to
- // communicate. If none are ready, select waits for one to become ready.
+ // Select has syntax like a switch statement but each case involves
+ // a channel operation. It selects a case at random out of the cases
+ // that are ready to communicate.
select {
case i := <-c: // the value received can be assigned to a variable
fmt.Println("it's a", i)
@@ -375,37 +271,19 @@ func learnConcurrency() {
learnWebProgramming() // Go does it. You want to do it too.
}
-// A simple web server can be created with a single function from the standard
-// library. ListenAndServe, in package net/http, listens at the specified
-// TCP address and uses an object that knows how to serve data. "Knows how"
-// means "satisfies an interface." The second parameter is of type interface,
-// specifically http.Handler. http.Handler has a single method, ServeHTTP.
+// A single function from package http starts a web server.
func learnWebProgramming() {
+ // ListenAndServe first parameter is TCP address to listen at.
+ // Second parameter is an interface, specifically http.Handler.
err := http.ListenAndServe(":8080", pair{})
- // Error returns are ubiquitous in Go. Always check error returns and
- // do something with them. Often it's enough to print it out as an
- // indication of what failed. Of course there are better things to do
- // in production code: log it, try something else, shut everything down,
- // and so on.
- fmt.Println(err)
+ fmt.Println(err) // don't ignore errors
}
-// You can make any type into an http.Hander by implementing ServeHTTP.
-// Lets use the pair type we defined earlier, just because we have it
-// sitting around. ServeHTTP has two parameters. The request parameter
-// is a struct that we'll ignore here. http.ResponseWriter is yet another
-// interface! Here it is an object supplied to us with the guarantee that
-// it implements its interface, which includes a method Write.
-// We call this Write method to serve data.
+// Make pair an http.Handler by implementing its only method, ServeHTTP.
func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) {
+ // Serve data with a method of http.ResponseWriter
w.Write([]byte("You learned Go in Y minutes!"))
}
-
-// And that's it for a proof-of-concept web server! If you run this program
-// it will print out all the lines from the earlier parts of the lesson, then
-// start this web server. To hit the web server, just point a browser at
-// localhost:8080 and you'll see the message. (Then you can probably press
-// ctrl-C to kill it.)
```
## Further Reading