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author | Jake Prather <JakeHP@Zoho.com> | 2013-06-29 22:52:18 -0500 |
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committer | Jake Prather <JakeHP@Zoho.com> | 2013-06-29 22:52:18 -0500 |
commit | 5b29da12e6d595bce088a8d25c956abbdb5fee7a (patch) | |
tree | ac9996662c198f74883b386728a192d253114e40 /java.html.markdown | |
parent | 4b873348fce636644917b812fbf746f59b56bcc4 (diff) |
Update java.html.markdown
Diffstat (limited to 'java.html.markdown')
-rw-r--r-- | java.html.markdown | 299 |
1 files changed, 114 insertions, 185 deletions
diff --git a/java.html.markdown b/java.html.markdown index 0ca36132..2f9c143b 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -71,6 +71,9 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language) //Char - A single 16-bit Unicode character char foo = 'A'; + //Make a variable a constant + final int HOURS_I_WORK_PER_WEEK = 9001; + //Strings String foo = "Hello World!"; // \n is an escaped character that starts a new line @@ -133,6 +136,13 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language) & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR + + // Incrementations + int i=0; + i++; //i = 1. Post Incrementation + ++i; //i = 2. Pre Incrementation + i--; //i = 1. Post Decrementation + --i; //i = 0. Pre Decrementation /////////////////////////////////////// // Control Structures @@ -147,206 +157,125 @@ Read more here: https://en.wikipedia.org/wiki/Java_(programming_language) } } - // While loops exist - int ii = 0; - while (ii < 10) { - printf("%d, ", ii++); // ii++ increments ii in-place, after using its value. - } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " - - printf("\n"); - - int kk = 0; - do { - printf("%d, ", kk); - } while (++kk < 10); // ++kk increments kk in-place, before using its value - // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " + // While loop + int i = 0; + while(i < 100){ + System.out.println(i); + //Increment the counter + i++; + } - printf("\n"); + // Do While Loop + int i = 0; + do{ + System.out.println(i); + //Increment the counter + i++; + }while(i < 100); - // For loops too - int jj; - for (jj=0; jj < 10; jj++) { - printf("%d, ", jj); - } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " + // For Loop + int i; + //for loop structure => for(<start_statement>;<conditional>;<step>) + for(i=0;i<100;i++){ + System.out.println(i); + } - printf("\n"); /////////////////////////////////////// // Typecasting /////////////////////////////////////// -// Every value in C has a type, but you can cast one value into another type -// if you want. - -int x_hex = 0x01; // You can assign vars with hex literals - -// Casting between types will attempt to preserve their numeric values -printf("%d\n", x_hex); // => Prints 1 -printf("%d\n", (short) x_hex); // => Prints 1 -printf("%d\n", (char) x_hex); // => Prints 1 - -// Types will overflow without warning -printf("%d\n", (char) 257); // => 1 (Max char = 255) - -// Integral types can be cast to floating-point types, and vice-versa. -printf("%f\n", (float)100); // %f formats a float -printf("%lf\n", (double)100); // %lf formats a double -printf("%d\n", (char)100.0); - -/////////////////////////////////////// -// Pointers -/////////////////////////////////////// - -// A pointer is a variable declared to store a memory address. Its declaration will -// also tell you the type of data it points to. You can retrieve the memory address -// of your variables, then mess with them. - -int x = 0; -printf("%p\n", &x); // Use & to retrieve the address of a variable -// (%p formats a pointer) -// => Prints some address in memory; - -// Pointer types end with * in their declaration -int* px; // px is a pointer to an int -px = &x; // Stores the address of x in px -printf("%p\n", px); // => Prints some address in memory - -// To retreive the value at the address a pointer is pointing to, -// put * in front to de-reference it. -printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of - -// You can also change the value the pointer is pointing to. -// We'll have to wrap the de-reference in parenthesis because -// ++ has a higher precedence than *. -(*px)++; // Increment the value px is pointing to by 1 -printf("%d\n", *px); // => Prints 1 -printf("%d\n", x); // => Prints 1 - -int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory -int xx; -for (xx=0; xx<20; xx++) { - x_array[xx] = 20 - xx; -} // Initialize x_array to 20, 19, 18,... 2, 1 - -// Declare a pointer of type int and initialize it to point to x_array -int* x_ptr = x_array; -// x_ptr now points to the first element in the array (the integer 20). -// This works because arrays are actually just pointers to their first element. - -// Arrays are pointers to their first element -printf("%d\n", *(x_ptr)); // => Prints 20 -printf("%d\n", x_array[0]); // => Prints 20 - -// Pointers are incremented and decremented based on their type -printf("%d\n", *(x_ptr + 1)); // => Prints 19 -printf("%d\n", x_array[1]); // => Prints 19 - -// You can also dynamically allocate contiguous blocks of memory with the -// standard library function malloc, which takes one integer argument -// representing the number of bytes to allocate from the heap. -int* my_ptr = (int*) malloc(sizeof(int) * 20); -for (xx=0; xx<20; xx++) { - *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here -} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints) - -// Dereferencing memory that you haven't allocated gives -// unpredictable results -printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what? - -// When you're done with a malloc'd block of memory, you need to free it, -// or else no one else can use it until your program terminates -free(my_ptr); - -// Strings can be char arrays, but are usually represented as char -// pointers: -char* my_str = "This is my very own string"; - -printf("%c\n", *my_str); // => 'T' - -function_1(); -} // end main function - -/////////////////////////////////////// -// Functions -/////////////////////////////////////// - -// Function declaration syntax: -// <return type> <function name>(<args>) - -int add_two_ints(int x1, int x2){ - return x1 + x2; // Use return to return a value -} - -/* -Functions are pass-by-value, but you can make your own references -with pointers so functions can mutate their values. - -Example: in-place string reversal -*/ - -// A void function returns no value -void str_reverse(char* str_in){ - char tmp; - int ii=0, len = strlen(str_in); // Strlen is part of the c standard library - for(ii=0; ii<len/2; ii++){ - tmp = str_in[ii]; - str_in[ii] = str_in[len - ii - 1]; // ii-th char from end - str_in[len - ii - 1] = tmp; - } -} - -/* -char c[] = "This is a test."; -str_reverse(c); -printf("%s\n", c); // => ".tset a si sihT" -*/ + // Converting data + + //Convert String To Integer + Integer.parseInt("123");//returns an integer version of "123" + + //Convert Integer To String + Integer.toString(123);//returns a string version of 123 + + //For other conversions check out the following classes: + //Double + //Long + //String + + // You can also cast java objects, there's a lot of details and + // deals with some more intermediate concepts. + // Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html + /////////////////////////////////////// -// User-defined types and structs +// Classes And Functions /////////////////////////////////////// -// Typedefs can be used to create type aliases -typedef int my_type; -my_type my_type_var = 0; - -// Structs are just collections of data -struct rectangle { - int width; - int height; -}; - - -void function_1(){ - - struct rectangle my_rec; - - // Access struct members with . - my_rec.width = 10; - my_rec.height = 20; - - // You can declare pointers to structs - struct rectangle* my_rec_ptr = &my_rec; + // Classes Syntax shown below. + // Function declaration syntax: + // <public/private/protected> <return type> <function name>(<args>) + // Here is a quick rundown on access level modifiers (public, private, etcetc) http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html - // Use dereferencing to set struct pointer members... - (*my_rec_ptr).width = 30; - - // ... or use the -> shorthand - my_rec_ptr->height = 10; // Same as (*my_rec_ptr).height = 10; -} - -// You can apply a typedef to a struct for convenience -typedef struct rectangle rect; - -int area(rect r){ - return r.width * r.height; -} + + public class Bicycle { + + // Bicycle's Fields/Variables + public int cadence; + public int gear; + public int speed; + + // Constructors are a way of creating classes + // This is a default constructor + public Bicycle(){ + gear = 1; + cadence = 50; + startGear = 1; + } + + // This is a specified constructor (it contains arguments) + public Bicycle(int startCadence, int startSpeed, int startGear) { + gear = startGear; + cadence = startCadence; + speed = startSpeed; + } + + // the Bicycle class has + // four methods + public void setCadence(int newValue) { + cadence = newValue; + } + + public void setGear(int newValue) { + gear = newValue; + } + + public void applyBrake(int decrement) { + speed -= decrement; + } + + public void speedUp(int increment) { + speed += increment; + } + + } + + //Now..Later in the main / driver of your java program + + public class Main + { + public static void main (String[] args) throws java.lang.Exception + { + //Call bicycle's constructor + Bicycle trek = new Bicycle(); + trek.speedUp(3); + trek.setCadence(100); + } + } ``` ## Further Reading -Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language) - -Another good resource is [Learn C the hard way](http://c.learncodethehardway.org/book/) - -Other than that, Google is your friend. +Other Topics To Research: + -Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming)) + -Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science)) + -Exceptions (http://en.wikipedia.org/wiki/Exception_handling) + -Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science)) + -Generics (http://en.wikipedia.org/wiki/Generics_in_Java) + The links provided are just to get an understanding of the topic, feel free to google and find specific examples |