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authorPer Lilja <perlilja@gmail.com>2015-10-21 13:28:36 +0200
committerPer Lilja <perlilja@gmail.com>2015-10-21 13:28:36 +0200
commit3f8b067a0cace44bb43bdd08561b0efc747fb26c (patch)
tree1e17c3f1968f7b2f97ea9f84ca0098224ff60786 /javascript.html.markdown
parentd1a822f96c88855b2cbb649a4ea7b452e4104164 (diff)
parentef6973b13f50063462d28a96ac57e93aed40844c (diff)
Merge pull request #1 from adambard/master
Update fork
Diffstat (limited to 'javascript.html.markdown')
-rw-r--r--javascript.html.markdown60
1 files changed, 46 insertions, 14 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown
index ba2e8ce4..a119be88 100644
--- a/javascript.html.markdown
+++ b/javascript.html.markdown
@@ -54,6 +54,11 @@ doStuff()
// Including uneven division.
5 / 2; // = 2.5
+// And modulo division.
+10 % 2; // = 0
+30 % 4; // = 2
+18.5 % 7; // = 4.5
+
// Bitwise operations also work; when you perform a bitwise operation your float
// is converted to a signed int *up to* 32 bits.
1 << 2; // = 4
@@ -64,7 +69,7 @@ doStuff()
// There are three special not-a-real-number values:
Infinity; // result of e.g. 1/0
-Infinity; // result of e.g. -1/0
-NaN; // result of e.g. 0/0
+NaN; // result of e.g. 0/0, stands for 'Not a Number'
// There's also a boolean type.
true;
@@ -104,7 +109,7 @@ null == undefined; // = true
// ...unless you use ===
"5" === 5; // = false
-null === undefined; // = false
+null === undefined; // = false
// ...which can result in some weird behaviour...
13 + !0; // 14
@@ -144,6 +149,10 @@ someOtherVar = 10;
// Variables declared without being assigned to are set to undefined.
var someThirdVar; // = undefined
+// if you wan't to declare a couple of variables, then you could use a comma
+// separator
+var someFourthVar = 2, someFifthVar = 4;
+
// There's shorthand for performing math operations on variables:
someVar += 5; // equivalent to someVar = someVar + 5; someVar is 10 now
someVar *= 10; // now someVar is 100
@@ -189,7 +198,7 @@ myObj.myFourthKey; // = undefined
///////////////////////////////////
// 3. Logic and Control Structures
-// The syntax for this section is almost identical to Java's.
+// The syntax for this section is almost identical to Java's.
// The `if` structure works as you'd expect.
var count = 1;
@@ -218,6 +227,26 @@ for (var i = 0; i < 5; i++){
// will run 5 times
}
+//The For/In statement loops iterates over every property across the entire prototype chain
+var description = "";
+var person = {fname:"Paul", lname:"Ken", age:18};
+for (var x in person){
+ description += person[x] + " ";
+}
+
+//If only want to consider properties attached to the object itself,
+//and not its prototypes use hasOwnProperty() check
+var description = "";
+var person = {fname:"Paul", lname:"Ken", age:18};
+for (var x in person){
+ if (person.hasOwnProperty(x)){
+ description += person[x] + " ";
+ }
+}
+
+//for/in should not be used to iterate over an Array where the index order is important.
+//There is no guarantee that for/in will return the indexes in any particular order
+
// && is logical and, || is logical or
if (house.size == "big" && house.colour == "blue"){
house.contains = "bear";
@@ -231,8 +260,8 @@ var name = otherName || "default";
// The `switch` statement checks for equality with `===`.
-// use 'break' after each case
-// or the cases after the correct one will be executed too.
+// use 'break' after each case
+// or the cases after the correct one will be executed too.
grade = 'B';
switch (grade) {
case 'A':
@@ -262,12 +291,9 @@ myFunction("foo"); // = "FOO"
// Note that the value to be returned must start on the same line as the
// `return` keyword, otherwise you'll always return `undefined` due to
// automatic semicolon insertion. Watch out for this when using Allman style.
-function myFunction()
-{
+function myFunction(){
return // <- semicolon automatically inserted here
- {
- thisIsAn: 'object literal'
- }
+ {thisIsAn: 'object literal'}
}
myFunction(); // = undefined
@@ -281,6 +307,12 @@ setTimeout(myFunction, 5000);
// Note: setTimeout isn't part of the JS language, but is provided by browsers
// and Node.js.
+// Another function provided by browsers is setInterval
+function myFunction(){
+ // this code will be called every 5 seconds
+}
+setInterval(myFunction, 5000);
+
// Function objects don't even have to be declared with a name - you can write
// an anonymous function definition directly into the arguments of another.
setTimeout(function(){
@@ -299,7 +331,7 @@ i; // = 5 - not undefined as you'd expect in a block-scoped language
// scope.
(function(){
var temporary = 5;
- // We can access the global scope by assiging to the "global object", which
+ // We can access the global scope by assigning to the "global object", which
// in a web browser is always `window`. The global object may have a
// different name in non-browser environments such as Node.js.
window.permanent = 10;
@@ -393,7 +425,7 @@ var doubler = product.bind(this, 2);
doubler(8); // = 16
// When you call a function with the `new` keyword, a new object is created, and
-// made available to the function via the this keyword. Functions designed to be
+// made available to the function via the `this` keyword. Functions designed to be
// called like that are called constructors.
var MyConstructor = function(){
@@ -516,12 +548,12 @@ more about how to use JavaScript in web pages, start by learning about the
[Document Object
Model](https://developer.mozilla.org/en-US/docs/Using_the_W3C_DOM_Level_1_Core)
-[Learn Javascript by Example and with Challenges](http://www.learneroo.com/modules/64/nodes/350) is a variant of this reference with built-in challenges.
+[Learn Javascript by Example and with Challenges](http://www.learneroo.com/modules/64/nodes/350) is a variant of this reference with built-in challenges.
[JavaScript Garden](http://bonsaiden.github.io/JavaScript-Garden/) is an in-depth
guide of all the counter-intuitive parts of the language.
-[JavaScript: The Definitive Guide](http://www.amazon.com/gp/product/0596805527/) is a classic guide / reference book.
+[JavaScript: The Definitive Guide](http://www.amazon.com/gp/product/0596805527/) is a classic guide / reference book.
In addition to direct contributors to this article, some content is adapted
from Louie Dinh's Python tutorial on this site, and the [JS