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author | jasonqu <qiuguo0205@gmail.com> | 2015-03-06 17:42:44 +0800 |
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committer | jasonqu <qiuguo0205@gmail.com> | 2015-03-06 17:42:44 +0800 |
commit | 5e0964e2eee068b872fb0d61b5398997e0b76670 (patch) | |
tree | 20ece4ef5e868e770f1487804af2bed180041095 /javascript.html.markdown | |
parent | 303ec58a52cef60d8fdc13babe378f4a2e6117c3 (diff) |
[javascript/zh] Translation tracking
Diffstat (limited to 'javascript.html.markdown')
-rw-r--r-- | javascript.html.markdown | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown index 95808d05..588ea86d 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -407,7 +407,7 @@ myNewObj.myNumber; // = 5 // look at its prototype. // Some JS implementations let you access an object's prototype on the magic -// property __proto__. While this is useful for explaining prototypes it's not +// property `__proto__`. While this is useful for explaining prototypes it's not // part of the standard; we'll get to standard ways of using prototypes later. var myObj = { myString: "Hello world!" @@ -438,7 +438,7 @@ myObj.myBoolean; // = true myPrototype.meaningOfLife = 43; myObj.meaningOfLife; // = 43 -// We mentioned that __proto__ was non-standard, and there's no standard way to +// We mentioned that `__proto__` was non-standard, and there's no standard way to // change the prototype of an existing object. However, there are two ways to // create a new object with a given prototype. |