diff options
author | Adam Bard <github@adambard.com> | 2014-01-23 08:39:44 -0800 |
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committer | Adam Bard <github@adambard.com> | 2014-01-23 08:39:44 -0800 |
commit | 0524f0479f80943c8ab757af75e1dc2e3456f5ac (patch) | |
tree | d40013e5f24be32ed7c4ea7a8a53402ea7e3c901 /objective-c.html.markdown | |
parent | ec3ea2b0902d579decb4bf0a02fdb672453ea5e0 (diff) | |
parent | 39cbd8141e57cf626f310b65ae97058b5387ed1d (diff) |
Merge pull request #490 from YannickL/master
Minor changes for the objective-c file
Diffstat (limited to 'objective-c.html.markdown')
-rw-r--r-- | objective-c.html.markdown | 138 |
1 files changed, 72 insertions, 66 deletions
diff --git a/objective-c.html.markdown b/objective-c.html.markdown index f2787649..453a42a5 100644 --- a/objective-c.html.markdown +++ b/objective-c.html.markdown @@ -12,19 +12,25 @@ filename: LearnObjectiveC.m Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch. It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. -```cpp +```objective-c // Single-line comments start with // /* -Multi-line comments look like this. +Multi-line comments look like this */ // Imports the Foundation headers with #import +// Use <> to import global files (in general frameworks) +// Use "" to import local files (from project) #import <Foundation/Foundation.h> #import "MyClass.h" +// If you enable modules for iOS >= 7.0 or OS X >= 10.9 projects in +// Xcode 5 you can import frameworks like that: +@import Foundation; + // Your program's entry point is a function called -// main with an integer return type. +// main with an integer return type int main (int argc, const char * argv[]) { // Create an autorelease pool to manage the memory into the program @@ -54,7 +60,7 @@ int main (int argc, const char * argv[]) // String NSString *worldString = @"World"; NSLog(@"Hello %@!", worldString); // prints => "Hello World!" - // NSMutableString is a mutable version of the NSString object. + // NSMutableString is a mutable version of the NSString object NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"]; [mutableString appendString:@" World!"]; NSLog(@"%@", mutableString); // prints => "Hello World!" @@ -108,7 +114,7 @@ int main (int argc, const char * argv[]) [oneDecNum decimalNumberBySubtracting:twoDecNum]; [oneDecNum decimalNumberByMultiplyingBy:twoDecNum]; [oneDecNum decimalNumberByDividingBy:twoDecNum]; - NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable. + NSLog(@"%@", oneDecNum); // prints => 10.99 as NSDecimalNumber is immutable // BOOL literals NSNumber *yesNumber = @YES; @@ -119,12 +125,12 @@ int main (int argc, const char * argv[]) NSLog(@"%i", yesBool); // prints => 1 // Array object - // May contain different data types, but must be an Objective-C object. + // May contain different data types, but must be an Objective-C object NSArray *anArray = @[@1, @2, @3, @4]; NSNumber *thirdNumber = anArray[2]; NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3" // NSMutableArray is mutable version of NSArray allowing to change items in array - // and extend or shrink array object. Convenient, but not as efficient as NSArray. + // and extend or shrink array object. Convenient, but not as efficient as NSArray NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2]; [mutableArray addObject:@"Hello"]; [mutableArray addObject:@"World"]; @@ -135,7 +141,7 @@ int main (int argc, const char * argv[]) NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" }; NSObject *valueObject = aDictionary[@"A Key"]; NSLog(@"Object = %@", valueObject); // Print "Object = (null)" - // NSMutableDictionary also available as a mutable dictionary object. + // NSMutableDictionary also available as a mutable dictionary object NSMutableDictionary *mutableDictionary = [NSMutableDictionary dictionaryWithCapacity:2]; [mutableDictionary setObject:@"value1" forKey:@"key1"]; [mutableDictionary setObject:@"value2" forKey:@"key2"]; @@ -144,7 +150,7 @@ int main (int argc, const char * argv[]) // Set object NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil]; NSLog(@"%@", set); // prints => {(Hello, World)} (may be in different order) - // NSMutableSet also available as a mutable set object. + // NSMutableSet also available as a mutable set object NSMutableSet *mutableSet = [NSMutableSet setWithCapacity:2]; [mutableSet addObject:@"Hello"]; [mutableSet addObject:@"Hello"]; @@ -203,7 +209,7 @@ int main (int argc, const char * argv[]) int ii = 0; while (ii < 4) { - NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value. + NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value } // => prints "0," // "1," // "2," @@ -229,7 +235,7 @@ int main (int argc, const char * argv[]) // "2," // "3," - // Object for loop statement. Can be used with any Objective-C object type. + // Object for loop statement. Can be used with any Objective-C object type for (id item in values) { NSLog(@"%@,", item); } // => prints "0," @@ -256,19 +262,19 @@ int main (int argc, const char * argv[]) // Objects /////////////////////////////////////// - // Create an object instance by allocating memory and initializing it. - // An object is not fully functional until both steps have been completed. + // Create an object instance by allocating memory and initializing it + // An object is not fully functional until both steps have been completed MyClass *myObject = [[MyClass alloc] init]; // The Objective-C model of object-oriented programming is based on message - // passing to object instances. - // In Objective-C one does not simply call a method; one sends a message. + // passing to object instances + // In Objective-C one does not simply call a method; one sends a message [myObject instanceMethodWithParameter:@"Steve Jobs"]; // Clean up the memory you used into your program [pool drain]; - // End of @autoreleasepool. + // End of @autoreleasepool } // End the program @@ -285,22 +291,22 @@ int main (int argc, const char * argv[]) // { // type name; <= variable declarations; // } -// @property type name; <= property declarations. -// -/+ (type) Method declarations; <= Method declarations. +// @property type name; <= property declarations +// -/+ (type) Method declarations; <= Method declarations // @end @interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class. { - // Instance variable declarations (can exist in either interface or implementation file). + // Instance variable declarations (can exist in either interface or implementation file) int count; // Protected access by default. - @private id data; // Private access. (More convenient to declare in implementation file). + @private id data; // Private access (More convenient to declare in implementation file) NSString *name; } -// Convenient notation for public access variables to auto generate a setter method. -// By default, setter method name is 'set' followed by @property variable name. +// Convenient notation for public access variables to auto generate a setter method +// By default, setter method name is 'set' followed by @property variable name @property int propInt; // Setter method name = 'setPropInt' -@property (copy) id copyId; // (copy) => Copy the object during assignment. -// (readonly) => Cannot set value outside @interface. -@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor. +@property (copy) id copyId; // (copy) => Copy the object during assignment +// (readonly) => Cannot set value outside @interface +@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor // You can customize the getter and setter names instead of using default 'set' name: @property (getter=lengthGet, setter=lengthSet:) int length; @@ -317,14 +323,14 @@ int main (int argc, const char * argv[]) // Constructor methods with arguments: - (id)initWithDistance:(int)defaultDistance; -// Objective-C method names are very descriptive. Always name methods according to their arguments. +// Objective-C method names are very descriptive. Always name methods according to their arguments -@end // States the end of the interface. +@end // States the end of the interface // To access public variables from the implementation file, @property generates a setter method // automatically. Method name is 'set' followed by @property variable name: -MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance. +MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance [myClass setCount:10]; NSLog(@"%d", [myClass count]); // prints => 10 // Or using the custom getter and setter method defined in @interface: @@ -339,39 +345,39 @@ NSString *classMethodString = [MyClass classMethod]; MyClass *classFromName = [MyClass myClassFromName:@"Hello"]; // Call instance methods: -MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance. +MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hello"]; -// Selectors. +// Selectors // Way to dynamically represent methods. Used to call methods of a class, pass methods // through functions to tell other classes they should call it, and to save methods -// as a variable. -// SEL is the data type. @selector() returns a selector from method name provided. +// as a variable +// SEL is the data type. @selector() returns a selector from method name provided // methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:); -if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method. - // Must put all method arguments into one object to send to performSelector function. +if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method + // Must put all method arguments into one object to send to performSelector function NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil]; - [myClass performSelector:selectorVar withObject:arguments]; // Calls the method. + [myClass performSelector:selectorVar withObject:arguments]; // Calls the method } else { - // NSStringFromSelector() returns a NSString of the method name of a given selector. + // NSStringFromSelector() returns a NSString of the method name of a given selector NSLog(@"MyClass does not have method: %@", NSStringFromSelector(selectedVar)); } // Implement the methods in an implementation (MyClass.m) file: @implementation MyClass { - long distance; // Private access instance variable. + long distance; // Private access instance variable NSNumber height; } // To access a public variable from the interface file, use '_' followed by variable name: -_count = 5; // References "int count" from MyClass interface. +_count = 5; // References "int count" from MyClass interface // Access variables defined in implementation file: -distance = 18; // References "long distance" from MyClass implementation. +distance = 18; // References "long distance" from MyClass implementation // To use @property variable in implementation, use @synthesize to create accessor variable: -@synthesize roString = _roString; // _roString available now in @implementation. +@synthesize roString = _roString; // _roString available now in @implementation -// Called before calling any class methods or instantiating any objects. +// Called before calling any class methods or instantiating any objects + (void)initialize { if (self == [MyClass class]) { @@ -379,20 +385,20 @@ distance = 18; // References "long distance" from MyClass implementation. } } -// Counterpart to initialize method. Called when an object's reference count is zero. +// Counterpart to initialize method. Called when an object's reference count is zero - (void)dealloc { [height release]; // If not using ARC, make sure to release class variable objects - [super dealloc]; // and call parent class dealloc. + [super dealloc]; // and call parent class dealloc } -// Constructors are a way of creating instances of a class. -// This is a default constructor which is called when the object is initialized. +// Constructors are a way of creating instances of a class +// This is a default constructor which is called when the object is initialized. - (id)init { - if ((self = [super init])) // 'super' used to access methods from parent class. + if ((self = [super init])) // 'super' used to access methods from parent class { - self.count = 1; // 'self' used for object to call itself. + self.count = 1; // 'self' used for object to call itself } return self; } @@ -424,11 +430,11 @@ distance = 18; // References "long distance" from MyClass implementation. return @42; } -// To create a private method, create the method in the @implementation but not in the @interface. +// To create a private method, create the method in the @implementation but not in the @interface - (NSNumber *)secretPrivateMethod { return @72; } -[self secretPrivateMethod]; // Calls private method. +[self secretPrivateMethod]; // Calls private method // Methods declared into MyProtocol - (void)myProtocolMethod @@ -436,7 +442,7 @@ distance = 18; // References "long distance" from MyClass implementation. // statements } -@end // States the end of the implementation. +@end // States the end of the implementation /* * A protocol declares methods that can be implemented by any class. @@ -466,34 +472,34 @@ With all object interactions, follow the pattern of: (1) create the object, (2) use the object, (3) then free the object from memory. */ -MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object. -[classVar release]; // Decrements classVar's reference count. -// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object. -MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner. -[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object. +MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object +[classVar release]; // Decrements classVar's reference count +// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object +MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner +[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object -// @property can use 'retain' and 'assign' as well for small convenient definitions. -@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference). -@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference). +// @property can use 'retain' and 'assign' as well for small convenient definitions +@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference) +@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference) // Automatic Reference Counting (ARC) // Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC). // ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC, -// you must not use retain, relase, or autorelease. +// you must not use retain, relase, or autorelease MyClass *arcMyClass = [[MyClass alloc] init]; // ... code using arcMyClass // Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC, -// there is no need. It will insert this release statement for you. +// there is no need. It will insert this release statement for you -// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'. +// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong' @property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count -// is set to zero, weakVar will automatically receive value of nil to avoid application crashing. -@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use. +// is set to zero, weakVar will automatically receive value of nil to avoid application crashing +@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use // For regular variables (not @property declared variables), use the following: -__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope. -__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil. -__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released. +__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope +__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil +__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released ``` ## Further Reading |