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author | Phone Thant Ko <mr.ptk10598@gmail.com> | 2018-07-02 14:55:22 +0630 |
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committer | Phone Thant Ko <mr.ptk10598@gmail.com> | 2018-07-02 14:55:22 +0630 |
commit | fa305fc98763d4c2cd204cfe9b5f0bc59daefc14 (patch) | |
tree | 58d5fc6d688d7dc63180c26490ab6036024ea294 /processing.html.markdown | |
parent | 90ee44541ef66d4f8d0507c1b2080cf409078064 (diff) |
2/7/18 2:55PM
Diffstat (limited to 'processing.html.markdown')
-rw-r--r-- | processing.html.markdown | 84 |
1 files changed, 79 insertions, 5 deletions
diff --git a/processing.html.markdown b/processing.html.markdown index 6423baa7..88c7c289 100644 --- a/processing.html.markdown +++ b/processing.html.markdown @@ -40,6 +40,8 @@ void setup() { // Normally, we put all the static codes inside the setup() method as the name suggest since it only runs once. // It can range from setting the background colours, setting the canvas size. +background(color); // setting the background colour +size(width,height,[renderer]); // setting the canvas size with optional parameter defining renderer // You will see more of them throughout this document. // If you want to run the codes indefinitely, it has to be placed in draw() method. @@ -204,7 +206,7 @@ redraw(); // runs the draw() method once more. exit(); // This stops the program. It is useful for programs with draw() running continuously. ``` ## Drawing with Processing -Since you will have understood the basics of the language, we will now look into the best part of Processing; DRAWING. +Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING. ```processing /* ------ @@ -222,27 +224,99 @@ point(x, y, z); // In 3D space // Line line(x1, y1, x2, y2); // In 2D space line(x1, y1, z1, x2, y2, z2); // In 3D space -// Draws a line connecting two points defined by (x1, y1) and (x2, y2) +// Draws a line connecting two points defined by (x1, y1) and (x2, y2). + +// Triangle +triangle(x1, y1, x2, y2, x3, y3); +// Draws a triangle connecting three points defined by coordinate paramters. // Rectangle rect(a, b, c, d, [r]); // With optional parameter defining the radius of all corners -rect(a, b, c, d, tl, tr, br, bl); // With optional set of parameters defining radius of each corner +rect(a, b, c, d, [tl, tr, br, bl]); // With optional set of parameters defining radius of each corner // Draws a rectangle with {a, b} as a top left coordinate and c and d as width and height respectively. // Quad -quad(x,y,x2,y2,x3,y3,x4,y4) +quad(x, y, x2, y2, x3, y3, x4, y4); // Draws a quadrilateral with parameters defining coordinates of each corner point. -// Arc; +// Ellipse +ellipse(x, y, width, height); +// Draws an eclipse at point {x, y} with width and height specified. + +// Arc arc(x, y, width, height, start, stop, [mode]); // While the first four parameters are self-explanatory, // start and end defined the angles the arc starts and ends (in radians). // Optional parameter [mode] defines the filling; // PIE gives pie-like outline, CHORD gives the chord-like outline and OPEN is CHORD without strokes +// Curves +// Processing provides two implementation of curves; using curve() and bezier(). +// Since I plan to keep this simple I won't be discussing any further details. +// However, if you want to implement it in your sketch, here are the references: +// (https://processing.org/reference/curve_.html)(https://processing.org/reference/bezier_.html) + +// 3D Shapes + +// 3D space can be configured by setting "P3D" to the renderer parameter in size() method. +size(width, height, P3D); +// In 3D space, you will have to translate to the particular coordinate to render the 3D shapes. +// Box +box(size); // Cube with same length defined by size +box(w, h, d); // Box with width, height and depth separately defined +// Sphere +sphere(radius); // Its size is defined using the radius parameter +// Mechanism behind rendering spheres is implemented by tessellating triangles. +// That said, how much detail being rendered is controlled by function sphereDetail(res) +// More information here: (https://processing.org/reference/sphereDetail_.html) + +// Irregular Shapes +// What if you wanted to draw something that's not made available by Processing's functions? +// You can use beginShape(), endShape(), vertex(x,y) to define shapes by specifying each point. +// More information here: (https://processing.org/reference/beginShape_.html) + +/* --------------- + Transformations + --------------- +*/ + +// Transformations are particularly useful to keep track of the coordinate space +// and the vertices of the shapes you have drawn. +// Particularly, matrix stack methods; pushMatrix(), popMatrix() and translate(x,y) +pushMatrix(); // Saves the current coordinate system to the stack +// ... apply all the transformations here ... +popMatrix(); // Restores the saved coordinate system +// Using them, the coordinate system can be preserved and visualized without causing any conflicts. + +// Translate +translate(x, y); // Translates to point{x, y} i.e. - setting origin to that point +translate(x, y, z); // 3D counterpart of the function + +// Rotate +rotate(angle); // Rotate the amount specified by the angle parameter +// It has 3 3D counterparts to perform rotation, each for every dimension, +// namely: rotateX(angle), rotateY(angle), rotateZ(angle) + +// Scale +scale(s); // Scale the coordinate system by either expanding or contracting it. + +/* -------------------- + Styling and Textures + -------------------- +*/ + + + +/* ------- + Imports + ------- +*/ +// The power of Processing can be further visualized when we import libraries and packages into our sketches. +// Import statement can be written as below at the top of the source code. +import processing.something.*; ``` Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without |