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-rw-r--r--es-es/git-es.html.markdown2
-rw-r--r--objective-c.html.markdown186
-rw-r--r--racket.html.markdown40
-rw-r--r--zh-cn/clojure-cn.html.markdown16
-rw-r--r--zh-cn/go-cn.html.markdown16
-rw-r--r--zh-cn/ruby-cn.html.markdown3
6 files changed, 192 insertions, 71 deletions
diff --git a/es-es/git-es.html.markdown b/es-es/git-es.html.markdown
index 0623b29b..5c9d3378 100644
--- a/es-es/git-es.html.markdown
+++ b/es-es/git-es.html.markdown
@@ -6,7 +6,7 @@ contributors:
translator:
- ["Raúl Ascencio", "http://rscnt.github.io"]
filename: LearnGit.txt
-language: es-es
+lang: es-es
---
diff --git a/objective-c.html.markdown b/objective-c.html.markdown
index 406b2e92..f2787649 100644
--- a/objective-c.html.markdown
+++ b/objective-c.html.markdown
@@ -4,6 +4,7 @@ language: Objective-C
contributors:
- ["Eugene Yagrushkin", "www.about.me/yagrushkin"]
- ["Yannick Loriot", "https://github.com/YannickL"]
+ - ["Levi Bostian", "https://github.com/levibostian"]
filename: LearnObjectiveC.m
---
@@ -28,7 +29,9 @@ int main (int argc, const char * argv[])
{
// Create an autorelease pool to manage the memory into the program
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
-
+ // If using automatic reference counting (ARC), use @autoreleasepool instead:
+ @autoreleasepool {
+
// Use NSLog to print lines to the console
NSLog(@"Hello World!"); // Print the string "Hello World!"
@@ -74,16 +77,16 @@ int main (int argc, const char * argv[])
short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42
NSLog(@"%hi", fortyTwoShort);
- NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:41];
- unsigned short fortyTwoUnsigned = [fortyTwoShortNumber unsignedShortValue]; // or 41
- NSLog(@"%hu", fortyTwoUnsigned);
+ NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41];
+ unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41
+ NSLog(@"%u", fortyOneUnsigned);
NSNumber *fortyTwoLongNumber = @42L;
long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42
NSLog(@"%li", fortyTwoLong);
- NSNumber *fortyTwoLongNumber = @53L;
- unsigned long fiftyThreeUnsigned = [fortyTwoLongNumber unsignedLongValue]; // or 53
+ NSNumber *fiftyThreeLongNumber = @53L;
+ unsigned long fiftyThreeUnsigned = [fiftyThreeLongNumber unsignedLongValue]; // or 53
NSLog(@"%lu", fiftyThreeUnsigned);
// Floating point literals
@@ -116,6 +119,7 @@ int main (int argc, const char * argv[])
NSLog(@"%i", yesBool); // prints => 1
// Array object
+ // May contain different data types, but must be an Objective-C object.
NSArray *anArray = @[@1, @2, @3, @4];
NSNumber *thirdNumber = anArray[2];
NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3"
@@ -146,10 +150,6 @@ int main (int argc, const char * argv[])
[mutableSet addObject:@"Hello"];
NSLog(@"%@", mutableSet); // prints => {(Hello)}
- // Set object
- NSSet *set = [NSSet setWithObjects:@"Hello", @"Hello", @"World", nil];
- NSLog(@"%@", set); // prints => {(Hello, World)}
-
///////////////////////////////////////
// Operators
///////////////////////////////////////
@@ -267,6 +267,9 @@ int main (int argc, const char * argv[])
// Clean up the memory you used into your program
[pool drain];
+
+ // End of @autoreleasepool.
+ }
// End the program
return 0;
@@ -276,79 +279,141 @@ int main (int argc, const char * argv[])
// Classes And Functions
///////////////////////////////////////
-// Declare your class in a header(MyClass.h) file:
-// Class Declaration Syntax:
+// Declare your class in a header file (MyClass.h):
+// Class declaration syntax:
// @interface ClassName : ParentClassName <ImplementedProtocols>
// {
-// Member variable declarations;
+// type name; <= variable declarations;
// }
-// -/+ (type) Method declarations;
+// @property type name; <= property declarations.
+// -/+ (type) Method declarations; <= Method declarations.
// @end
-@interface MyClass : NSObject <MyProtocol>
+@interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class.
{
- // Instance variable declarations (can exist in either interface or implementation file)
+ // Instance variable declarations (can exist in either interface or implementation file).
int count; // Protected access by default.
- @private id data; // Private access. (More convenient to declare in implementation file)
+ @private id data; // Private access. (More convenient to declare in implementation file).
NSString *name;
}
-// Convenient notation to auto generate public access getter and setter
-@property int count;
-@property (copy) NSString *name; // Copy the object during assignment.
-@property (readonly) id data; // Declare only a getter method.
-// To access public variable in implementation file, use '_' followed by variable name:
-_count = 5;
-NSLog(@"%d", _count); // prints => 5
-// To access public variable outside implementation file, @property generates setter method
-// automatically. Method name is 'set' followed by @property variable name:
-MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
-[myClass setCount:10];
-NSLog(@"%@", [myClass count]); // prints => 10
+// Convenient notation for public access variables to auto generate a setter method.
+// By default, setter method name is 'set' followed by @property variable name.
+@property int propInt; // Setter method name = 'setPropInt'
+@property (copy) id copyId; // (copy) => Copy the object during assignment.
+// (readonly) => Cannot set value outside @interface.
+@property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor.
// You can customize the getter and setter names instead of using default 'set' name:
-@property (getter=countGet, setter=countSet:) int count;
-[myClass countSet:32];
-NSLog(@"%i", [myClass countGet]); // prints => 32
-// For convenience, you may use dot notation to set object instance variables:
-myClass.count = 45;
-NSLog(@"%i", myClass.count); // prints => 45
-
+@property (getter=lengthGet, setter=lengthSet:) int length;
+
// Methods
+/- (return type)methodSignature:(Parameter Type *)parameterName;
-// + for class method
+// + for class methods:
+ (NSString *)classMethod;
++ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight;
-// - for instance method
+// - for instance methods:
- (NSString *)instanceMethodWithParameter:(NSString *)string;
- (NSNumber *)methodAParameterAsString:(NSString*)string andAParameterAsNumber:(NSNumber *)number;
-@end
+// Constructor methods with arguments:
+- (id)initWithDistance:(int)defaultDistance;
+// Objective-C method names are very descriptive. Always name methods according to their arguments.
+
+@end // States the end of the interface.
+
+
+// To access public variables from the implementation file, @property generates a setter method
+// automatically. Method name is 'set' followed by @property variable name:
+MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance.
+[myClass setCount:10];
+NSLog(@"%d", [myClass count]); // prints => 10
+// Or using the custom getter and setter method defined in @interface:
+[myClass lengthSet:32];
+NSLog(@"%i", [myClass lengthGet]); // prints => 32
+// For convenience, you may use dot notation to set and access object instance variables:
+myClass.count = 45;
+NSLog(@"%i", myClass.count); // prints => 45
+
+// Call class methods:
+NSString *classMethodString = [MyClass classMethod];
+MyClass *classFromName = [MyClass myClassFromName:@"Hello"];
+
+// Call instance methods:
+MyClass *myClass = [[MyClass alloc] init]; // Create MyClass object instance.
+NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hello"];
+
+// Selectors.
+// Way to dynamically represent methods. Used to call methods of a class, pass methods
+// through functions to tell other classes they should call it, and to save methods
+// as a variable.
+// SEL is the data type. @selector() returns a selector from method name provided.
+// methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass
+SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:);
+if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method.
+ // Must put all method arguments into one object to send to performSelector function.
+ NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil];
+ [myClass performSelector:selectorVar withObject:arguments]; // Calls the method.
+} else {
+ // NSStringFromSelector() returns a NSString of the method name of a given selector.
+ NSLog(@"MyClass does not have method: %@", NSStringFromSelector(selectedVar));
+}
// Implement the methods in an implementation (MyClass.m) file:
@implementation MyClass {
- long count; // Private access instance variable.
+ long distance; // Private access instance variable.
+ NSNumber height;
+}
+
+// To access a public variable from the interface file, use '_' followed by variable name:
+_count = 5; // References "int count" from MyClass interface.
+// Access variables defined in implementation file:
+distance = 18; // References "long distance" from MyClass implementation.
+// To use @property variable in implementation, use @synthesize to create accessor variable:
+@synthesize roString = _roString; // _roString available now in @implementation.
+
+// Called before calling any class methods or instantiating any objects.
++ (void)initialize
+{
+ if (self == [MyClass class]) {
+ distance = 0;
+ }
}
-// Call when the object is releasing
+// Counterpart to initialize method. Called when an object's reference count is zero.
- (void)dealloc
{
+ [height release]; // If not using ARC, make sure to release class variable objects
+ [super dealloc]; // and call parent class dealloc.
}
-// Constructors are a way of creating classes
-// This is a default constructor which is called when the object is creating
+// Constructors are a way of creating instances of a class.
+// This is a default constructor which is called when the object is initialized.
- (id)init
{
- if ((self = [super init]))
+ if ((self = [super init])) // 'super' used to access methods from parent class.
{
- self.count = 1;
+ self.count = 1; // 'self' used for object to call itself.
}
return self;
}
+// Can create constructors that contain arguments:
+- (id)initWithDistance:(int)defaultDistance
+{
+ distance = defaultDistance;
+ return self;
+}
+ (NSString *)classMethod
{
return [[self alloc] init];
}
++ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight
+{
+ height = defaultHeight;
+ return [[self alloc] init];
+}
+
- (NSString *)instanceMethodWithParameter:(NSString *)string
{
return @"New string";
@@ -359,13 +424,19 @@ NSLog(@"%i", myClass.count); // prints => 45
return @42;
}
+// To create a private method, create the method in the @implementation but not in the @interface.
+- (NSNumber *)secretPrivateMethod {
+ return @72;
+}
+[self secretPrivateMethod]; // Calls private method.
+
// Methods declared into MyProtocol
- (void)myProtocolMethod
{
// statements
}
-@end
+@end // States the end of the implementation.
/*
* A protocol declares methods that can be implemented by any class.
@@ -395,37 +466,40 @@ With all object interactions, follow the pattern of:
(1) create the object, (2) use the object, (3) then free the object from memory.
*/
-MyClass *classVar = [MyClass alloc]; // alloc sets classVar's reference count to one. Returns pointer to object.
+MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object.
[classVar release]; // Decrements classVar's reference count.
-// retain claims ownership of existing object instance and increments reference count. Returns pointer to object.
+// 'retain' claims ownership of existing object instance and increments reference count. Returns pointer to object.
MyClass *newVar = [classVar retain]; // If classVar is released, object is still in memory because newVar is owner.
[classVar autorelease]; // Removes ownership of object at end of @autoreleasepool block. Returns pointer to object.
-// @property can use retain or assign as well for small convenient definitions.
+// @property can use 'retain' and 'assign' as well for small convenient definitions.
@property (retain) MyClass *instance; // Release old value and retain a new one (strong reference).
@property (assign) NSSet *set; // Pointer to new value without retaining/releasing old (weak reference).
+// Automatic Reference Counting (ARC)
// Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC).
// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC,
// you must not use retain, relase, or autorelease.
-MyClass *arcMyClass = [[MyClass alloc] init]; // Without ARC, you will need to call: [arcMyClass release] after
-// you're done using arcMyClass. But with ARC, there is no need. It will insert this release statement for you.
+MyClass *arcMyClass = [[MyClass alloc] init];
+// ... code using arcMyClass
+// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC,
+// there is no need. It will insert this release statement for you.
-// As for the "assign" and "retain" @property attributes, with ARC you use "weak" and "strong".
-@property (weak) MyClass *weakVar; // weak does not take ownership of object. If original instance's reference count
+// As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong'.
+@property (weak) MyClass *weakVar; // 'weak' does not take ownership of object. If original instance's reference count
// is set to zero, weakVar will automatically receive value of nil to avoid application crashing.
-@property (strong) MyClass *strongVar; // strong takes ownership of object. Ensures object will stay in memory to use.
+@property (strong) MyClass *strongVar; // 'strong' takes ownership of object. Ensures object will stay in memory to use.
// For regular variables (not @property declared variables), use the following:
__strong NSString *strongString; // Default. Variable is retained in memory until it leaves it's scope.
__weak NSSet *weakSet; // Weak reference to existing object. When existing object is released, weakSet is set to nil.
-__unsafe_unretained NSArray *unsafeArray; // Like __weak but unsafeArray not set to nil when existing object is released.
+__unsafe_unretained NSArray *unsafeArray; // Like __weak, but unsafeArray not set to nil when existing object is released.
```
## Further Reading
[Wikipedia Objective-C](http://en.wikipedia.org/wiki/Objective-C)
-[Learning Objective-C](http://developer.apple.com/library/ios/referencelibrary/GettingStarted/Learning_Objective-C_A_Primer/)
+[Programming with Objective-C. Apple PDF book](https://developer.apple.com/library/ios/documentation/cocoa/conceptual/ProgrammingWithObjectiveC/ProgrammingWithObjectiveC.pdf)
[iOS For High School Students: Getting Started](http://www.raywenderlich.com/5600/ios-for-high-school-students-getting-started)
diff --git a/racket.html.markdown b/racket.html.markdown
index adacd91d..eddc00bf 100644
--- a/racket.html.markdown
+++ b/racket.html.markdown
@@ -6,6 +6,7 @@ contributors:
- ["th3rac25", "https://github.com/voila"]
- ["Eli Barzilay", "https://github.com/elibarzilay"]
- ["Gustavo Schmidt", "https://github.com/gustavoschmidt"]
+ - ["Duong H. Nguyen", "https://github.com/cmpitg"]
---
Racket is a general purpose, multi-paradigm programming language in the Lisp/Scheme family.
@@ -600,6 +601,45 @@ vec ; => #(1 2 3 4)
;; expected: positive?
;; given: -5
;; more details....
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 11. Input & output
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Racket has this concept of "port", which is very similar to file
+;; descriptors in other languages
+
+;; Open "/tmp/tmp.txt" and write "Hello World"
+;; This would trigger an error if the file's already existed
+(define out-port (open-output-file "/tmp/tmp.txt"))
+(displayln "Hello World" out-port)
+(close-output-port out-port)
+
+;; Append to "/tmp/tmp.txt"
+(define out-port (open-output-file "/tmp/tmp.txt"
+ #:exists 'append))
+(displayln "Hola mundo" out-port)
+(close-output-port out-port)
+
+;; Read from the file again
+(define in-port (open-input-file "/tmp/tmp.txt"))
+(displayln (read-line in-port))
+; => "Hello World"
+(displayln (read-line in-port))
+; => "Hola mundo"
+(close-input-port in-port)
+
+;; Alternatively, with call-with-output-file you don't need to explicitly
+;; close the file
+(call-with-output-file "/tmp/tmp.txt"
+ #:exists 'update ; Rewrite the content
+ (λ (out-port)
+ (displayln "World Hello!" out-port)))
+
+;; And call-with-input-file does the same thing for input
+(call-with-input-file "/tmp/tmp.txt"
+ (λ (in-port)
+ (displayln (read-line in-port))))
```
## Further Reading
diff --git a/zh-cn/clojure-cn.html.markdown b/zh-cn/clojure-cn.html.markdown
index f65dda9d..d5d8232b 100644
--- a/zh-cn/clojure-cn.html.markdown
+++ b/zh-cn/clojure-cn.html.markdown
@@ -81,7 +81,7 @@ Clojure是运行在JVM上的Lisp家族中的一员。她比Common Lisp更强调
(seq? '(1 2 3)) ; => true
(seq? [1 2 3]) ; => false
-; 序列被访问时只需要提供一个值,所以序列可以被懒加载 —— 也就意味着可以定义一个无限序列:
+; 序列被访问时只需要提供一个值,所以序列可以被懒加载——也就意味着可以定义一个无限序列:
(range 4) ; => (0 1 2 3)
(range) ; => (0 1 2 3 4 ...) (无限序列)
(take 4 (range)) ; (0 1 2 3)
@@ -163,11 +163,13 @@ x ; => 1
; 哈希表
;;;;;;;;;;
-; 基于hash的map和基于数组的map(即arraymap)实现了相同的接口,hashmap查询起来比较快,但不保证元素的顺序。
+; 基于hash的map和基于数组的map(即arraymap)实现了相同的接口,hashmap查询起来比较快,
+; 但不保证元素的顺序。
(class {:a 1 :b 2 :c 3}) ; => clojure.lang.PersistentArrayMap
(class (hash-map :a 1 :b 2 :c 3)) ; => clojure.lang.PersistentHashMap
-; arraymap在足够大的时候,大多数操作会将其自动转换成hashmap,所以不用担心(对大的arraymap的查询性能)。
+; arraymap在足够大的时候,大多数操作会将其自动转换成hashmap,
+; 所以不用担心(对大的arraymap的查询性能)。
; map支持很多类型的key,但推荐使用keyword类型
; keyword类型和字符串类似,但做了一些优化。
@@ -275,7 +277,7 @@ keymap ; => {:a 1, :b 2, :c 3}
(str/replace "This is a test." #"[a-o]" str/upper-case) ; => "THIs Is A tEst."
; (#""用来表示一个正则表达式)
-; 你可以在一个namespace定义里用`:require`的方式来require(或者use,但最好不要用)模块。
+; 你可以在一个namespace定义里用:require的方式来require(或use,但最好不要用)模块。
; 这样的话你无需引用模块列表。
(ns test
(:require
@@ -314,12 +316,14 @@ keymap ; => {:a 1, :b 2, :c 3}
; STM
;;;;;;;;;;;;;;;;;
-; 软件内存事务(Software Transactional Memory)被clojure用来处理持久化的状态。clojure里内置了一些结构来使用STM。
+; 软件内存事务(Software Transactional Memory)被clojure用来处理持久化的状态。
+; clojure里内置了一些结构来使用STM。
; atom是最简单的。给它传一个初始值
(def my-atom (atom {}))
; 用`swap!`更新atom。
-; `swap!`会以atom的当前值为第一个参数来调用一个指定的函数,`swap`其余的参数作为该函数的第二个参数。
+; `swap!`会以atom的当前值为第一个参数来调用一个指定的函数,
+; `swap`其余的参数作为该函数的第二个参数。
(swap! my-atom assoc :a 1) ; Sets my-atom to the result of (assoc {} :a 1)
(swap! my-atom assoc :b 2) ; Sets my-atom to the result of (assoc {:a 1} :b 2)
diff --git a/zh-cn/go-cn.html.markdown b/zh-cn/go-cn.html.markdown
index 7cc9c171..4a87dc21 100644
--- a/zh-cn/go-cn.html.markdown
+++ b/zh-cn/go-cn.html.markdown
@@ -5,6 +5,8 @@ filename: learngo-cn.go
contributors:
- ["Sonia Keys", "https://github.com/soniakeys"]
- ["pantaovay", "https://github.com/pantaovay"]
+ - ["lidashuang", "https://github.com/lidashuang"]
+
---
发明Go语言是出于更好地完成工作的需要。Go不是计算机科学的最新发展潮流,但它却提供了解决现实问题的最新最快的方法。
@@ -30,7 +32,7 @@ import (
)
// 函数声明:Main是程序执行的入口。
-// 不管你喜欢还是不喜欢,反正G就用了花括号来包住函数体。
+// 不管你喜欢还是不喜欢,反正Go就用了花括号来包住函数体。
func main() {
// 往标准输出打印一行。
// 用包名fmt限制打印函数。
@@ -47,7 +49,7 @@ func beyondHello() {
x = 3 // 变量赋值。
// 可以用:=来偷懒,它自动把变量类型、声明和赋值都搞定了。
y := 4
- sum, prod := learnMultiple(x, y) // 多个返回变量的函数
+ sum, prod := learnMultiple(x, y) // 返回多个变量的函数
fmt.Println("sum:", sum, "prod:", prod) // 简单输出
learnTypes() // 少于y分钟,学的更多!
}
@@ -82,7 +84,7 @@ can include line breaks.` // 同样是String类型
var a4 [4] int // 有4个int变量的数组,初始为0
a3 := [...]int{3, 1, 5} // 有3个int变量的数组,同时进行了初始化
- // Slice 有动态大小。Array和Slice各有千秋,但是使用slice的地方更多些。
+ // Slice 可以动态的增删。Array和Slice各有千秋,但是使用slice的地方更多些。
s3 := []int{4, 5, 9} // 和a3相比,这里没有省略号
s4 := make([]int, 4) // 分配一个有4个int型变量的slice,全部被初始化为0
@@ -114,7 +116,7 @@ func learnMemory() (p, q *int) {
s := make([]int, 20) // 给20个int变量分配一块内存
s[3] = 7 // 赋值
r := -2 // 声明另一个局部变量
- return &s[3], &r // & 取址
+ return &s[3], &r // & 取地址
}
func expensiveComputation() int {
@@ -149,7 +151,7 @@ func learnFlowControl() {
// x在这里还是1。为什么?
// for 是go里唯一的循环关键字,不过它有很多变种
- for { // 无限循环
+ for { // 死循环
break // 骗你的
continue // 不会运行的
}
@@ -239,7 +241,7 @@ func learnConcurrency() {
go inc(-805, c)
// 从channel中独处结果并打印。
// 打印出什么东西是不可预知的。
- fmt.Println(<-c, <-c, <-c) // channel在右边的时候,<-是接收操作。
+ fmt.Println(<-c, <-c, <-c) // channel在右边的时候,<-是读操作。
cs := make(chan string) // 操作string的channel
cc := make(chan chan string) // 操作channel的channel
@@ -255,7 +257,7 @@ func learnConcurrency() {
case <-cc: // 空的,还没作好通讯的准备
fmt.Println("didn't happen.")
}
- // 上面c或者cs的值被取到,其中一个goroutine结束,另外一个保持阻塞。
+ // 上面c或者cs的值被取到,其中一个goroutine结束,另外一个一直阻塞。
learnWebProgramming() // Go很适合web编程,我知道你也想学!
}
diff --git a/zh-cn/ruby-cn.html.markdown b/zh-cn/ruby-cn.html.markdown
index 619e6e92..3c47f3f9 100644
--- a/zh-cn/ruby-cn.html.markdown
+++ b/zh-cn/ruby-cn.html.markdown
@@ -6,6 +6,7 @@ contributors:
- ["David Underwood", "http://theflyingdeveloper.com"]
- ["Joel Walden", "http://joelwalden.net"]
- ["Luke Holder", "http://twitter.com/lukeholder"]
+ - ["lidashuang", "https://github.com/lidashuang"]
translators:
- ["Lin Xiangyu", "https://github.com/oa414"]
---
@@ -173,7 +174,7 @@ new_hash = { defcon: 3, action: true}
new_hash.keys #=> [:defcon, :action]
# 小贴士:数组和哈希表都是可枚举的
-# 它们可以共享一些有用的方法,比如each, map, count, 和more
+# 它们可以共享一些有用的方法,比如each, map, count 等等
# 控制流