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-rw-r--r--c.html.markdown250
-rw-r--r--de-de/python-de.html.markdown485
-rw-r--r--go.html.markdown354
-rw-r--r--ko-kr/java-kr.html.markdown10
-rw-r--r--pt-br/elisp-pt.html.markdown16
-rw-r--r--pt-br/ruby-pt.html.markdown8
-rw-r--r--ru-ru/clojure-ru.html.markdown2
-rw-r--r--ru-ru/php-ru.html.markdown18
-rw-r--r--ru-ru/python-ru.html.markdown8
-rw-r--r--zh-cn/go-zh.html.markdown183
10 files changed, 910 insertions, 424 deletions
diff --git a/c.html.markdown b/c.html.markdown
index 00b13cb0..24a96463 100644
--- a/c.html.markdown
+++ b/c.html.markdown
@@ -1,11 +1,9 @@
---
-- name: c
-- category: language
-- language: c
-- filename: learnc.c
-- contributors:
- - [Adam Bard](http://adambard.com/)
- - [Árpád Goretity](http://twitter.com/H2CO3_iOS)
+language: c
+filename: learnc.c
+contributors:
+ - ["Adam Bard", "http://adambard.com/"]
+ - ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"]
---
@@ -27,17 +25,10 @@ Multi-line comments look like this. They work in C89 as well.
#include <stdio.h>
#include <string.h>
-// file names between <angle brackets> are headers from the C standard library.
-// They are searched for by the preprocessor in the system include paths
-// (usually /usr/lib on Unices, can be controlled with the -I<dir> option if you are using GCC or clang.)
+// (File names between <angle brackets> are headers from the C standard library.)
// For your own headers, use double quotes instead of angle brackets:
#include "my_header.h"
-// The C preprocessor introduces an almost fully-featured macro language. It's useful, but
-// it can be confusing (and what's even worse, it can be misused). Read the
-// Wikipedia article on the C preprocessor for further information:
-// http://en.wikipedia.org/wiki/C_preprocessor
-
// Declare function signatures in advance in a .h file, or at the top of
// your .c file.
void function_1();
@@ -50,132 +41,117 @@ int main() {
// %d is an integer, \n is a newline
printf("%d\n", 0); // => Prints 0
// All statements must end with a semicolon
-
+
///////////////////////////////////////
// Types
///////////////////////////////////////
-
- // You have to declare variables before using them. A variable declaration
- // requires you to specify its type; a variable's type determines its size
- // in bytes.
-
+
// ints are usually 4 bytes
int x_int = 0;
-
+
// shorts are usually 2 bytes
short x_short = 0;
-
+
// chars are guaranteed to be 1 byte
char x_char = 0;
char y_char = 'y'; // Char literals are quoted with ''
-
+
// longs are often 4 to 8 bytes; long longs are guaranteed to be at least
// 64 bits
long x_long = 0;
long long x_long_long = 0;
-
+
// floats are usually 32-bit floating point numbers
float x_float = 0.0;
-
+
// doubles are usually 64-bit floating-point numbers
double x_double = 0.0;
-
- // Integral types may be unsigned. This means they can't be negative, but
- // the maximum value of an unsigned variable is greater than the maximum
- // signed value of the same size.
- unsigned char ux_char;
+
+ // Integral types may be unsigned.
unsigned short ux_short;
unsigned int ux_int;
unsigned long long ux_long_long;
-
- // Other than char, which is always 1 byte (but not necessarily 8 bits!),
- // these types vary in size depending on your machine and compiler.
- // sizeof(T) gives you the size of a variable with type T in
- // bytes so you can express the size of these types in a portable way.
- // sizeof(obj) yields the size of an actual expression (variable, literal, etc.).
- // For example,
+
+ // sizeof(T) gives you the size of a variable with type T in bytes
+ // sizeof(obj) yields the size of the expression (variable, literal, etc.).
printf("%zu\n", sizeof(int)); // => 4 (on most machines with 4-byte words)
-
-
- // It's worth noting that if the argument of the `sizeof` operator is not a type but an expression,
- // then its argument is not evaluated except VLAs (see below). Also, `sizeof()` is an operator, not a function,
- // furthermore, the value it yields is a compile-time constant (except when used on VLAs, again.)
+
+
+ // If the argument of the `sizeof` operator an expression, then its argument
+ // is not evaluated (except VLAs (see below)).
+ // The value it yields in this case is a compile-time constant.
int a = 1;
size_t size = sizeof(a++); // a++ is not evaluated
printf("sizeof(a++) = %zu where a = %d\n", size, a);
- // the above code prints "sizeof(a++) = 4 where a = 1" (on a usual 32-bit architecture)
-
+ // prints "sizeof(a++) = 4 where a = 1" (on a 32-bit architecture)
+
// Arrays must be initialized with a concrete size.
char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes
int my_int_array[20]; // This array occupies 4 * 20 = 80 bytes
// (assuming 4-byte words)
-
-
+
+
// You can initialize an array to 0 thusly:
char my_array[20] = {0};
-
+
// Indexing an array is like other languages -- or,
// rather, other languages are like C
my_array[0]; // => 0
-
+
// Arrays are mutable; it's just memory!
my_array[1] = 2;
printf("%d\n", my_array[1]); // => 2
-
- // In C99 (and as an optional feature in C11), variable-length arrays (VLAs) can be declared as well.
- // The size of such an array need not be a compile time constant:
+
+ // In C99 (and as an optional feature in C11), variable-length arrays (VLAs)
+ // can be declared as well. The size of such an array need not be a compile
+ // time constant:
printf("Enter the array size: "); // ask the user for an array size
char buf[0x100];
fgets(buf, sizeof buf, stdin);
- size_t size = strtoul(buf, NULL, 10); // strtoul parses a string to an unsigned integer
+
+ // strtoul parses a string to an unsigned integer
+ size_t size = strtoul(buf, NULL, 10);
int var_length_array[size]; // declare the VLA
printf("sizeof array = %zu\n", sizeof var_length_array);
-
+
// A possible outcome of this program may be:
- Enter the array size: 10
- sizeof array = 40
-
+ // > Enter the array size: 10
+ // > sizeof array = 40
+
// Strings are just arrays of chars terminated by a NUL (0x00) byte,
// represented in strings as the special character '\0'.
// (We don't have to include the NUL byte in string literals; the compiler
// inserts it at the end of the array for us.)
char a_string[20] = "This is a string";
printf("%s\n", a_string); // %s formats a string
-
- /*
- You may have noticed that a_string is only 16 chars long.
- Char #17 is the NUL byte.
- Chars #18, 19 and 20 are 0 as well - if an initializer list (in this case, the string literal)
- has less elements than the array it is initializing, then excess array elements are implicitly
- initialized to zero. This is why int ar[10] = { 0 } works as expected intuitively.
- */
-
+
printf("%d\n", a_string[16]); // => 0
-
- // So string literals are strings enclosed within double quotes, but if we have characters
- // between single quotes, that's a character literal.
+ // i.e., byte #17 is 0 (as are 18, 19, and 20)
+
+ // If we have characters between single quotes, that's a character literal.
// It's of type `int`, and *not* `char` (for historical reasons).
int cha = 'a'; // fine
- char chb = 'a'; // fine too (implicit conversion from int to char - truncation)
-
+ char chb = 'a'; // fine too (implicit conversion from int to char)
+
///////////////////////////////////////
// Operators
///////////////////////////////////////
-
+
int i1 = 1, i2 = 2; // Shorthand for multiple declaration
float f1 = 1.0, f2 = 2.0;
-
+
// Arithmetic is straightforward
i1 + i2; // => 3
i2 - i1; // => 1
i2 * i1; // => 2
i1 / i2; // => 0 (0.5, but truncated towards 0)
-
- f1 / f2; // => 0.5, plus or minus epsilon - floating-point numbers and calculations are not exact
-
+
+ f1 / f2; // => 0.5, plus or minus epsilon
+ // Floating-point numbers and calculations are not exact
+
// Modulo is there as well
11 % 3; // => 2
-
+
// Comparison operators are probably familiar, but
// there is no boolean type in c. We use ints instead.
// (Or _Bool or bool in C99.)
@@ -187,14 +163,14 @@ int main() {
3 < 2; // => 0
2 <= 2; // => 1
2 >= 2; // => 1
-
+
// C is not Python - comparisons don't chain.
int a = 1;
// WRONG:
int between_0_and_2 = 0 < a < 2;
// Correct:
int between_0_and_2 = 0 < a && a < 2;
-
+
// Logic works on ints
!3; // => 0 (Logical not)
!0; // => 1
@@ -202,7 +178,7 @@ int main() {
0 && 1; // => 0
0 || 1; // => 1 (Logical or)
0 || 0; // => 0
-
+
// Bitwise operators!
~0x0F; // => 0xF0 (bitwise negation, "1's complement")
0x0F & 0xF0; // => 0x00 (bitwise AND)
@@ -210,17 +186,17 @@ int main() {
0x04 ^ 0x0F; // => 0x0B (bitwise XOR)
0x01 << 1; // => 0x02 (bitwise left shift (by 1))
0x02 >> 1; // => 0x01 (bitwise right shift (by 1))
-
- // Be careful when shifting signed integers - the following are all undefined behavior:
+
+ // Be careful when shifting signed integers - the following are undefined:
// - shifting into the sign bit of a signed integer (int a = 1 << 32)
// - left-shifting a negative number (int a = -1 << 2)
- // - shifting by an offset which is more than or equal to the width of the type of the LHS:
+ // - shifting by an offset which is >= the width of the type of the LHS:
// int a = 1 << 32; // UB if int is 32 bits wide
-
+
///////////////////////////////////////
// Control Structures
///////////////////////////////////////
-
+
if (0) {
printf("I am never run\n");
} else if (0) {
@@ -228,36 +204,38 @@ int main() {
} else {
printf("I print\n");
}
-
+
// While loops exist
int ii = 0;
while (ii < 10) {
- printf("%d, ", ii++); // ii++ increments ii in-place, after yielding its value ("postincrement").
+ printf("%d, ", ii++); // ii++ increments ii in-place
+ // after yielding its value ("postincrement").
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
-
+
printf("\n");
-
+
int kk = 0;
do {
printf("%d, ", kk);
- } while (++kk < 10); // ++kk increments kk in-place, and yields the already incremented value ("preincrement")
+ } while (++kk < 10); // ++kk increments kk in-place, and yields
+ // the already incremented value ("preincrement")
// => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
-
+
printf("\n");
-
+
// For loops too
int jj;
for (jj=0; jj < 10; jj++) {
printf("%d, ", jj);
} // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, "
-
+
printf("\n");
-
+
// branching with multiple choices: switch()
switch (some_integral_expression) {
case 0: // labels need to be integral *constant* epxressions
do_stuff();
- break; // if you don't break, control flow falls over labels - you usually don't want that.
+ break; // if you don't break, control flow falls over labels
case 1:
do_something_else();
break;
@@ -267,73 +245,74 @@ int main() {
exit(-1);
break;
}
-
+
///////////////////////////////////////
// Typecasting
///////////////////////////////////////
-
+
// Every value in C has a type, but you can cast one value into another type
// if you want (with some constraints).
-
+
int x_hex = 0x01; // You can assign vars with hex literals
-
+
// Casting between types will attempt to preserve their numeric values
printf("%d\n", x_hex); // => Prints 1
printf("%d\n", (short) x_hex); // => Prints 1
printf("%d\n", (char) x_hex); // => Prints 1
-
+
// Types will overflow without warning
printf("%d\n", (unsigned char) 257); // => 1 (Max char = 255 if char is 8 bits long)
- // printf("%d\n", (unsigned char) 257); would be undefined behavior - `char' is usually signed
- // on most modern systems, and signed integer overflow invokes UB.
- // Also, for determining the maximal value of a `char`, a `signed char` and an `unisigned char`,
+
+ // For determining the max value of a `char`, a `signed char` and an `unisigned char`,
// respectively, use the CHAR_MAX, SCHAR_MAX and UCHAR_MAX macros from <limits.h>
-
+
// Integral types can be cast to floating-point types, and vice-versa.
printf("%f\n", (float)100); // %f formats a float
printf("%lf\n", (double)100); // %lf formats a double
printf("%d\n", (char)100.0);
-
+
///////////////////////////////////////
// Pointers
///////////////////////////////////////
-
+
// A pointer is a variable declared to store a memory address. Its declaration will
// also tell you the type of data it points to. You can retrieve the memory address
// of your variables, then mess with them.
-
+
int x = 0;
printf("%p\n", (void *)&x); // Use & to retrieve the address of a variable
// (%p formats an object pointer of type void *)
// => Prints some address in memory;
-
-
+
+
// Pointers start with * in their declaration
int *px, not_a_pointer; // px is a pointer to an int
px = &x; // Stores the address of x in px
printf("%p\n", (void *)px); // => Prints some address in memory
printf("%zu, %zu\n", sizeof(px), sizeof(not_a_pointer));
// => Prints "8, 4" on a typical 64-bit system
-
+
// To retreive the value at the address a pointer is pointing to,
// put * in front to de-reference it.
- // Note: yes, it may be confusing that '*' is used for _both_ declaring a pointer and dereferencing it.
- printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of
-
+ // Note: yes, it may be confusing that '*' is used for _both_ declaring a
+ // pointer and dereferencing it.
+ printf("%d\n", *px); // => Prints 0, the value of x
+
// You can also change the value the pointer is pointing to.
// We'll have to wrap the de-reference in parenthesis because
// ++ has a higher precedence than *.
(*px)++; // Increment the value px is pointing to by 1
printf("%d\n", *px); // => Prints 1
printf("%d\n", x); // => Prints 1
-
- int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory
+
+ // Arrays are a good way to allocate a contiguous block of memory
+ int x_array[20];
int xx;
for (xx = 0; xx < 20; xx++) {
x_array[xx] = 20 - xx;
} // Initialize x_array to 20, 19, 18,... 2, 1
-
+
// Declare a pointer of type int and initialize it to point to x_array
int* x_ptr = x_array;
// x_ptr now points to the first element in the array (the integer 20).
@@ -342,50 +321,52 @@ int main() {
// it decays into (implicitly converted to) a pointer.
// Exceptions: when the array is the argument of the `&` (address-od) operator:
int arr[10];
- int (*ptr_to_arr)[10] = &arr; // &arr is NOT of type `int *`! It's of type "pointer to array" (of ten `int`s).
+ int (*ptr_to_arr)[10] = &arr; // &arr is NOT of type `int *`!
+ // It's of type "pointer to array" (of ten `int`s).
// or when the array is a string literal used for initializing a char array:
char arr[] = "foobarbazquirk";
// or when it's the argument of the `sizeof` or `alignof` operator:
int arr[10];
int *ptr = arr; // equivalent with int *ptr = &arr[0];
printf("%zu %zu\n", sizeof arr, sizeof ptr); // probably prints "40, 4" or "40, 8"
-
+
// Pointers are incremented and decremented based on their type
// (this is called pointer arithmetic)
printf("%d\n", *(x_ptr + 1)); // => Prints 19
printf("%d\n", x_array[1]); // => Prints 19
-
+
// You can also dynamically allocate contiguous blocks of memory with the
// standard library function malloc, which takes one argument of type size_t
// representing the number of bytes to allocate (usually from the heap, although this
// may not be true on e. g. embedded systems - the C standard says nothing about it).
int *my_ptr = malloc(sizeof(*my_ptr) * 20);
for (xx = 0; xx < 20; xx++) {
- *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here, and it's also more readable
+ *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx
} // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints)
-
+
// Dereferencing memory that you haven't allocated gives
// "unpredictable results" - the program is said to invoke "undefined behavior"
printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what? It may even crash.
-
+
// When you're done with a malloc'd block of memory, you need to free it,
// or else no one else can use it until your program terminates
// (this is called a "memory leak"):
free(my_ptr);
-
+
// Strings are arrays of char, but they are usually represented as a
// pointer-to-char (which is a pointer to the first element of the array).
// It's good practice to use `const char *' when referring to a string literal,
// since string literals shall not be modified (i. e. "foo"[0] = 'a' is ILLEGAL.)
const char *my_str = "This is my very own string literal";
printf("%c\n", *my_str); // => 'T'
-
- // This is not the case if the string is an array (potentially initialized with a string literal)
+
+ // This is not the case if the string is an array
+ // (potentially initialized with a string literal)
// that resides in writable memory, as in:
char foo[] = "foo";
foo[0] = 'a'; // this is legal, foo now contains "aoo"
-
+
function_1();
} // end main function
@@ -435,17 +416,17 @@ printf("%s\n", c); // => ".tset a si sihT"
typedef int my_type;
my_type my_type_var = 0;
-// Structs are just collections of data, the members are allocated sequentially, in the order they are written:
+// Structs are just collections of data, the members are allocated sequentially,
+// in the order they are written:
struct rectangle {
int width;
int height;
};
-// it's generally not true that sizeof(struct rectangle) == sizeof(int) + sizeof(int) due to
-// potential padding between the structure members (this is for alignment reasons. Probably won't
-// happen if all members are of the same type, but watch out!
-// See http://stackoverflow.com/questions/119123/why-isnt-sizeof-for-a-struct-equal-to-the-sum-of-sizeof-of-each-member
-// for further information.
+// It's not generally true that
+// sizeof(struct rectangle) == sizeof(int) + sizeof(int)
+// due to potential padding between the structure members (this is for alignment
+// reasons). [1]
void function_1()
{
@@ -473,7 +454,8 @@ int area(rect r)
return r.width * r.height;
}
-// if you have large structs, you can pass them "by pointer" to avoid copying the whole struct:
+// if you have large structs, you can pass them "by pointer" to avoid copying
+// the whole struct:
int area(const rect *r)
{
return r->width * r->height;
@@ -527,3 +509,5 @@ Readable code is better than clever code and fast code. For a good, sane coding
[Linux kernel coding stlye](https://www.kernel.org/doc/Documentation/CodingStyle).
Other than that, Google is your friend.
+
+[1] http://stackoverflow.com/questions/119123/why-isnt-sizeof-for-a-struct-equal-to-the-sum-of-sizeof-of-each-member
diff --git a/de-de/python-de.html.markdown b/de-de/python-de.html.markdown
new file mode 100644
index 00000000..6803f98b
--- /dev/null
+++ b/de-de/python-de.html.markdown
@@ -0,0 +1,485 @@
+---
+language: python
+contributors:
+ - ["Louie Dinh", "http://ldinh.ca"]
+ - ["kultprok", "http:/www.kulturproktologie.de"]
+filename: learnpython-de.py
+lang: de-de
+---
+
+Anmerkungen des ursprünglichen Autors:
+Python wurde in den frühen Neunzigern von Guido van Rossum entworfen. Es ist heute eine der beliebtesten Sprachen. Ich habe mich in Python wegen seiner syntaktischen Übersichtlichkeit verliebt. Eigentlich ist es ausführbarer Pseudocode.
+
+Feedback ist herzlich willkommen! Ihr erreicht mich unter [@louiedinh](http://twitter.com/louiedinh) oder louiedinh [at] [google's email service]
+
+Hinweis: Dieser Beitrag bezieht sich besonders auf Python 2.7, er sollte aber auf Python 2.x anwendbar sein. Haltet Ausschau nach einem Rundgang durch Python 3, der bald erscheinen soll.
+
+```python
+# Einzeilige Kommentare beginnen mit einer Raute (Doppelkreuz)
+""" Mehrzeilige Strings werden mit
+ drei '-Zeichen geschrieben und werden
+ oft als Kommentare genutzt.
+"""
+
+####################################################
+## 1. Primitive Datentypen und Operatoren
+####################################################
+
+# Die Zahlen
+3 #=> 3
+
+# Mathematik ist das, was man erwartet
+1 + 1 #=> 2
+8 - 1 #=> 7
+10 * 2 #=> 20
+35 / 5 #=> 7
+
+# Division ist ein wenig kniffliger. Es ist ganzzahlige Division
+# und rundet automatisch ab.
+5 / 2 #=> 2
+
+# Um das zu ändern, müssen wir Gleitkommazahlen kennenlernen.
+2.0 # Das ist eine Gleitkommazahl
+11.0 / 4.0 #=> 2.75 Ahhh...schon besser
+
+# Rangfolge wird mit Klammern erzwungen
+(1 + 3) * 2 #=> 8
+
+# Boolesche Ausdrücke sind primitive Datentypen
+True
+False
+
+# Mit not wird negiert
+not True #=> False
+not False #=> True
+
+# Gleichheit ist ==
+1 == 1 #=> True
+2 == 1 #=> False
+
+# Ungleichheit is !=
+1 != 1 #=> False
+2 != 1 #=> True
+
+# Ein paar weitere Vergleiche
+1 < 10 #=> True
+1 > 10 #=> False
+2 <= 2 #=> True
+2 >= 2 #=> True
+
+# Vergleiche können verknüpft werden!
+1 < 2 < 3 #=> True
+2 < 3 < 2 #=> False
+
+# Strings werden mit " oder ' gebildet
+"Das ist ein String."
+'Das ist auch ein String.'
+
+# Strings können addiert werden!
+"Hello " + "world!" #=> "Hello world!"
+
+# Ein String kann wie eine Liste von Zeichen verwendet werden
+"Das ist ein String"[0] #=> 'D'
+
+# Mit % können Strings formatiert werden, etwa so:
+"%s können %s werden" % ("Strings", "interpoliert")
+
+# Ein neuerer Weg, um Strings zu formatieren, ist die format-Methode.
+# Diese Methode wird bevorzugt
+"{0} können {1} werden".format("Strings", "formatiert")
+# Wir können Schlüsselwörter verwenden, wenn wir nicht abzählen wollen.
+"{name} will {food} essen".format(name="Bob", food="Lasagne")
+
+# None ist ein Objekt
+None #=> None
+
+# Verwendet nicht das Symbol für Gleichheit `==`, um Objekte mit None zu vergleichen
+# Benutzt stattdessen `is`
+"etc" is None #=> False
+None is None #=> True
+
+# Der 'is'-Operator testet Objektidentität. Das ist nicht
+# sehr nützlich, wenn wir mit primitiven Datentypen arbeiten, aber
+# sehr nützlich bei Objekten.
+
+# None, 0, und leere Strings/Listen werden alle als False bewertet.
+# Alle anderen Werte sind True
+0 == False #=> True
+"" == False #=> True
+
+
+####################################################
+## 2. Variablen und Collections
+####################################################
+
+# Ausgabe ist sehr einfach
+print "Ich bin Python. Schön, dich kennenzulernen!"
+
+
+# Es gibt keinen Grund, Variablen vor der Zuweisung zu deklarieren.
+some_var = 5 # kleinschreibung_mit_unterstrichen entspricht der Norm
+some_var #=> 5
+
+# Eine noch nicht deklarierte Variable anzusprechen, löst eine Exception aus.
+# Siehe Kontrollstruktur, um mehr über Ausnahmebehandlung zu lernen.
+some_other_var # Löst einen NameError aus
+
+# if kann als Ausdruck verwendet werden
+"yahoo!" if 3 > 2 else 2 #=> "yahoo!"
+
+# Listen speichern Sequenzen
+li = []
+# Wir können mit einer bereits gefüllten Liste anfangen
+other_li = [4, 5, 6]
+
+# append fügt Daten am Ende der Liste ein
+li.append(1) #li ist jetzt [1]
+li.append(2) #li ist jetzt [1, 2]
+li.append(4) #li ist jetzt [1, 2, 4]
+li.append(3) #li ist jetzt [1, 2, 4, 3]
+# Vom Ende der Liste mit pop entfernen
+li.pop() #=> 3 und li ist jetzt [1, 2, 4]
+# Fügen wir es wieder hinzu
+li.append(3) # li ist jetzt wieder [1, 2, 4, 3].
+
+# Greife auf Listen wie auf Arrays zu
+li[0] #=> 1
+# Das letzte Element ansehen
+li[-1] #=> 3
+
+# Außerhalb der Liste ist es ein IndexError
+li[4] # Raises an IndexError
+
+# Wir können uns Ranges mit Slice-Syntax ansehen
+li[1:3] #=> [2, 4]
+# Den Anfang auslassen
+li[2:] #=> [4, 3]
+# Das Ende auslassen
+li[:3] #=> [1, 2, 4]
+
+# Ein bestimmtes Element mit del aus der Liste entfernen
+del li[2] # li ist jetzt [1, 2, 3]
+
+# Listen können addiert werden
+li + other_li #=> [1, 2, 3, 4, 5, 6] - Hinweis: li und other_li werden in Ruhe gelassen
+
+# Listen mit extend verknüpfen
+li.extend(other_li) # Jetzt ist li [1, 2, 3, 4, 5, 6]
+
+# Mit in auf Existenz eines Elements prüfen
+1 in li #=> True
+
+# Die Länge der Liste mit len ermitteln
+len(li) #=> 6
+
+
+# Tupel sind wie Listen, nur unveränderlich.
+tup = (1, 2, 3)
+tup[0] #=> 1
+tup[0] = 3 # Löst einen TypeError aus
+
+# Wir können all diese Listen-Dinge auch mit Tupeln anstellen
+len(tup) #=> 3
+tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6)
+tup[:2] #=> (1, 2)
+2 in tup #=> True
+
+# Wir können Tupel (oder Listen) in Variablen entpacken
+a, b, c = (1, 2, 3) # a ist jetzt 1, b ist jetzt 2 und c ist jetzt 3
+# Tuple werden standardmäßig erstellt, wenn wir uns die Klammern sparen
+d, e, f = 4, 5, 6
+# Es ist kinderleicht zwei Werte zu tauschen
+e, d = d, e # d is now 5 and e is now 4
+
+
+# Dictionarys (Wörterbucher) speichern Key-Value-Paare
+empty_dict = {}
+# Hier ein gefülltes Wörterbuch
+filled_dict = {"one": 1, "two": 2, "three": 3}
+
+# Wir können Einträge mit [] nachschlagen
+filled_dict["one"] #=> 1
+
+# So holen wir alle Keys (Schlüssel) als Liste
+filled_dict.keys() #=> ["three", "two", "one"]
+# Hinweis - Die Reihenfolge von Schlüsseln in der Liste ist nicht garantiert.
+# Einzelne Resultate können anders angeordnet sein.
+
+# Alle Values (Werte) als Liste
+filled_dict.values() #=> [3, 2, 1]
+# Hinweis - Hier gelten dieselben Einschränkungen für die Reihenfolge wie bei Schlüsseln.
+
+# Das Vorhandensein eines Schlüssels im Wörterbuch mit in prüfen
+"one" in filled_dict #=> True
+1 in filled_dict #=> False
+
+# Einen nicht vorhandenenen Schlüssel zu suchen, löst einen KeyError aus
+filled_dict["four"] # KeyError
+
+# Mit der get-Methode verhindern wir das
+filled_dict.get("one") #=> 1
+filled_dict.get("four") #=> None
+# Die get-Methode unterstützt auch ein Standardargument, falls der Wert fehlt
+filled_dict.get("one", 4) #=> 1
+filled_dict.get("four", 4) #=> 4
+
+# Die setdefault-Methode ist ein sicherer Weg, ein neues Schlüssel-Wert-Paar anzulegen
+filled_dict.setdefault("five", 5) #filled_dict["five"] wird auf 5 gesetzt
+filled_dict.setdefault("five", 6) #filled_dict["five"] ist noch immer 5
+
+
+# Sets speichern Mengen
+empty_set = set()
+# Initialisieren wir ein Set mit ein paar Werten
+some_set = set([1,2,2,3,4]) # some_set ist jetzt set([1, 2, 3, 4])
+
+# Seit Python 2.7 kann {} benutzt werden, um ein Set zu erstellen
+filled_set = {1, 2, 2, 3, 4} # => {1 2 3 4}
+
+# Mehr Elemente hinzufügen
+filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5}
+
+# Schnittmengen werden mit & gebildet
+other_set = {3, 4, 5, 6}
+filled_set & other_set #=> {3, 4, 5}
+
+# Mengen werden mit | vereinigt
+filled_set | other_set #=> {1, 2, 3, 4, 5, 6}
+
+# Die Differenz einer Menge mit - bilden
+{1,2,3,4} - {2,3,5} #=> {1, 4}
+
+# Auf Vorhandensein mit in prüfen
+2 in filled_set #=> True
+10 in filled_set #=> False
+
+
+####################################################
+## 3. Kontrollstruktur
+####################################################
+
+# Erstellen wir mal eine Variable
+some_var = 5
+
+# Hier eine if-Anweisung. Die Einrückung ist in Python wichtig!
+# gibt "some_var ist kleiner als 10" aus
+if some_var > 10:
+ print "some_var ist viel größer als 10."
+elif some_var < 10: # Dieser elif-Absatz ist optional.
+ print "some_var ist kleiner als 10."
+else: # Das hier ist auch optional.
+ print "some_var ist tatsächlich 10."
+
+
+"""
+For-Schleifen iterieren über Listen
+Ausgabe:
+ hund ist ein Säugetier
+ katze ist ein Säugetier
+ maus ist ein Säugetier
+"""
+for animal in ["hund", "katze", "maus"]:
+ # Wir können Strings mit % formatieren
+ print "%s ist ein Säugetier" % animal
+
+"""
+`range(Zahl)` gibt eine null-basierte Liste bis zur angegebenen Zahl wieder
+Ausgabe:
+ 0
+ 1
+ 2
+ 3
+"""
+for i in range(4):
+ print i
+
+"""
+While-Schleifen laufen, bis eine Bedingung erfüllt ist.
+Ausgabe:
+ 0
+ 1
+ 2
+ 3
+"""
+x = 0
+while x < 4:
+ print x
+ x += 1 # Kurzform für x = x + 1
+
+# Ausnahmebehandlung mit einem try/except-Block
+
+# Funktioniert in Python 2.6 und höher:
+try:
+ # Mit raise wird ein Fehler ausgegeben
+ raise IndexError("Das hier ist ein Index-Fehler")
+except IndexError as e:
+ pass # Pass ist nur eine no-op. Normalerweise würden wir hier den Fehler klären.
+
+
+####################################################
+## 4. Funktionen
+####################################################
+
+# Mit def neue Funktionen erstellen
+def add(x, y):
+ print "x ist %s und y ist %s" % (x, y)
+ return x + y # Werte werden mit return zurückgegeben
+
+# Funktionen mit Parametern aufrufen
+add(5, 6) #=> Ausgabe ist "x ist 5 und y ist 6" und gibt 11 zurück
+
+# Ein anderer Weg des Funktionsaufrufs sind Schlüsselwort-Argumente
+add(y=6, x=5) # Schlüsselwörter können in beliebiger Reihenfolge übergeben werden.
+
+# Wir können Funktionen mit beliebiger Anzahl von # Positionsargumenten definieren
+def varargs(*args):
+ return args
+
+varargs(1, 2, 3) #=> (1,2,3)
+
+
+# Wir können auch Funktionen mit beliebiger Anzahl
+# Schlüsselwort-Argumenten definieren
+def keyword_args(**kwargs):
+ return kwargs
+
+# Rufen wir es mal auf, um zu sehen, was passiert
+keyword_args(big="foot", loch="ness") #=> {"big": "foot", "loch": "ness"}
+
+# Wir können beides gleichzeitig machem, wenn wir wollen
+def all_the_args(*args, **kwargs):
+ print args
+ print kwargs
+"""
+all_the_args(1, 2, a=3, b=4) Ausgabe:
+ (1, 2)
+ {"a": 3, "b": 4}
+"""
+
+# Beim Aufruf von Funktionen können wir das Gegenteil von varargs/kwargs machen!
+# Wir benutzen dann *, um Tupel auszuweiten, und ** für kwargs.
+args = (1, 2, 3, 4)
+kwargs = {"a": 3, "b": 4}
+all_the_args(*args) # äquivalent zu foo(1, 2, 3, 4)
+all_the_args(**kwargs) # äquivalent zu foo(a=3, b=4)
+all_the_args(*args, **kwargs) # äquivalent zu foo(1, 2, 3, 4, a=3, b=4)
+
+# Python hat First-Class-Funktionen
+def create_adder(x):
+ def adder(y):
+ return x + y
+ return adder
+
+add_10 = create_adder(10)
+add_10(3) #=> 13
+
+# Es gibt auch anonyme Funktionen
+(lambda x: x > 2)(3) #=> True
+
+# Es gibt auch Funktionen höherer Ordnung als Built-Ins
+map(add_10, [1,2,3]) #=> [11, 12, 13]
+filter(lambda x: x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
+
+# Wir können bei map- und filter-Funktionen auch List Comprehensions einsetzen
+[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
+[x for x in [3, 4, 5, 6, 7] if x > 5] #=> [6, 7]
+
+####################################################
+## 5. Klassen
+####################################################
+
+# Wir bilden die Unterklasse eines Objekts, um Klassen zu erhalten.
+class Human(object):
+
+ # Ein Klassenattribut. Es wird von allen Instanzen einer Klasse geteilt
+ species = "H. sapiens"
+
+ # Ein simpler Konstruktor
+ def __init__(self, name):
+ # Wir weisen das Argument name dem name-Attribut der Instanz zu
+ self.name = name
+
+ # Eine Instanzmethode. Alle Methoden erhalten self als erstes Argument.
+ def say(self, msg):
+ return "%s: %s" % (self.name, msg)
+
+ # Eine Klassenmethode wird von allen Instanzen geteilt.
+ # Sie werden mit der aufrufenden Klasse als erstem Argument aufgerufen
+ @classmethod
+ def get_species(cls):
+ return cls.species
+
+ # Eine statische Methode wird ohne Klasse oder Instanz aufgerufen
+ @staticmethod
+ def grunt():
+ return "*grunt*"
+
+
+# Eine Instanz einer Klasse erstellen
+i = Human(name="Ian")
+print i.say("hi") # gitbt "Ian: hi" aus
+
+j = Human("Joel")
+print j.say("hello") #gibt "Joel: hello" aus
+
+# Rufen wir mal unsere Klassenmethode auf
+i.get_species() #=> "H. sapiens"
+
+# Ändern wir mal das gemeinsame Attribut
+Human.species = "H. neanderthalensis"
+i.get_species() #=> "H. neanderthalensis"
+j.get_species() #=> "H. neanderthalensis"
+
+# Aufruf der statischen Methode
+Human.grunt() #=> "*grunt*"
+
+
+####################################################
+## 6. Module
+####################################################
+
+# Wir können Module importieren
+import math
+print math.sqrt(16) #=> 4
+
+# Wir können auch nur spezielle Funktionen eines Moduls importieren
+from math import ceil, floor
+print ceil(3.7) #=> 4.0
+print floor(3.7) #=> 3.0
+
+# Wir können auch alle Funktionen eines Moduls importieren
+# Warnung: Dies wird nicht empfohlen
+from math import *
+
+# Wir können Modulnamen abkürzen
+import math as m
+math.sqrt(16) == m.sqrt(16) #=> True
+
+# Module sind in Python nur gewöhnliche Dateien. Wir
+# können unsere eigenen schreiben und importieren. Der Name des
+# Moduls ist der Dateiname.
+
+# Wir können auch die Funktionen und Attribute eines
+# Moduls herausfinden.
+import math
+dir(math)
+
+
+```
+
+## Lust auf mehr?
+
+### Kostenlos online (Englisch)
+
+* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/)
+* [Dive Into Python](http://www.diveintopython.net/)
+* [The Official Docs](http://docs.python.org/2.6/)
+* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/)
+* [Python Module of the Week](http://pymotw.com/2/)
+
+### Totholz (Englisch)
+
+* [Programming Python](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20)
+* [Dive Into Python](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20)
+* [Python Essential Reference](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20)
+
diff --git a/go.html.markdown b/go.html.markdown
index e7b35926..4db76a49 100644
--- a/go.html.markdown
+++ b/go.html.markdown
@@ -18,7 +18,7 @@ help with large-scale programming.
Go comes with a great standard library and an enthusiastic community.
-```Go
+```go
// Single line comment
/* Multi-
line comment */
@@ -29,260 +29,260 @@ package main
// Import declaration declares library packages referenced in this file.
import (
- "fmt" // A package in the Go standard library
- "net/http" // Yes, a web server!
- "strconv" // String conversions
+ "fmt" // A package in the Go standard library
+ "net/http" // Yes, a web server!
+ "strconv" // String conversions
)
// A function definition. Main is special. It is the entry point for the
// executable program. Love it or hate it, Go uses brace brackets.
func main() {
- // Println outputs a line to stdout.
- // Qualify it with the package name, fmt.
- fmt.Println("Hello world!")
+ // Println outputs a line to stdout.
+ // Qualify it with the package name, fmt.
+ fmt.Println("Hello world!")
- // Call another function within this package.
- beyondHello()
+ // Call another function within this package.
+ beyondHello()
}
// Functions have parameters in parentheses.
// If there are no parameters, empty parens are still required.
func beyondHello() {
- var x int // Variable declaration. Variables must be declared before use.
- x = 3 // Variable assignment.
- // "Short" declarations use := to infer the type, declare, and assign.
- y := 4
- sum, prod := learnMultiple(x, y) // function returns two values
- fmt.Println("sum:", sum, "prod:", prod) // simple output
- learnTypes() // < y minutes, learn more!
+ var x int // Variable declaration. Variables must be declared before use.
+ x = 3 // Variable assignment.
+ // "Short" declarations use := to infer the type, declare, and assign.
+ y := 4
+ sum, prod := learnMultiple(x, y) // function returns two values
+ fmt.Println("sum:", sum, "prod:", prod) // simple output
+ learnTypes() // < y minutes, learn more!
}
// Functions can have parameters and (multiple!) return values.
func learnMultiple(x, y int) (sum, prod int) {
- return x + y, x * y // return two values
+ return x + y, x * y // return two values
}
// Some built-in types and literals.
func learnTypes() {
- // Short declaration usually gives you what you want.
- s := "Learn Go!" // string type
+ // Short declaration usually gives you what you want.
+ s := "Learn Go!" // string type
- s2 := `A "raw" string literal
+ s2 := `A "raw" string literal
can include line breaks.` // same string type
- // non-ASCII literal. Go source is UTF-8.
- g := 'Σ' // rune type, an alias for uint32, holds a UTF-8 code point
+ // non-ASCII literal. Go source is UTF-8.
+ g := 'Σ' // rune type, an alias for uint32, holds a UTF-8 code point
- f := 3.14195 // float64, an IEEE-754 64-bit floating point number
- c := 3 + 4i // complex128, represented internally with two float64s
+ f := 3.14195 // float64, an IEEE-754 64-bit floating point number
+ c := 3 + 4i // complex128, represented internally with two float64s
- // Var syntax with an initializers.
- var u uint = 7 // unsigned, but implementation dependent size as with int
- var pi float32 = 22. / 7
+ // Var syntax with an initializers.
+ var u uint = 7 // unsigned, but implementation dependent size as with int
+ var pi float32 = 22. / 7
- // Conversion syntax with a short declaration.
- n := byte('\n') // byte is an alias for uint8
+ // Conversion syntax with a short declaration.
+ n := byte('\n') // byte is an alias for uint8
- // Arrays have size fixed at compile time.
- var a4 [4]int // an array of 4 ints, initialized to all 0
- a3 := [...]int{3, 1, 5} // an array of 3 ints, initialized as shown
+ // Arrays have size fixed at compile time.
+ var a4 [4]int // an array of 4 ints, initialized to all 0
+ a3 := [...]int{3, 1, 5} // an array of 3 ints, initialized as shown
- // Slices have dynamic size. Arrays and slices each have advantages
- // but use cases for slices are much more common.
- s3 := []int{4, 5, 9} // compare to a3. no ellipsis here
- s4 := make([]int, 4) // allocates slice of 4 ints, initialized to all 0
- var d2 [][]float64 // declaration only, nothing allocated here
- bs := []byte("a slice") // type conversion syntax
+ // Slices have dynamic size. Arrays and slices each have advantages
+ // but use cases for slices are much more common.
+ s3 := []int{4, 5, 9} // compare to a3. no ellipsis here
+ s4 := make([]int, 4) // allocates slice of 4 ints, initialized to all 0
+ var d2 [][]float64 // declaration only, nothing allocated here
+ bs := []byte("a slice") // type conversion syntax
- p, q := learnMemory() // declares p, q to be type pointer to int.
- fmt.Println(*p, *q) // * follows a pointer. This prints two ints.
+ p, q := learnMemory() // declares p, q to be type pointer to int.
+ fmt.Println(*p, *q) // * follows a pointer. This prints two ints.
- // Maps are a dynamically growable associative array type, like the
- // hash or dictionary types of some other languages.
- m := map[string]int{"three": 3, "four": 4}
- m["one"] = 1
+ // Maps are a dynamically growable associative array type, like the
+ // hash or dictionary types of some other languages.
+ m := map[string]int{"three": 3, "four": 4}
+ m["one"] = 1
- // Unused variables are an error in Go.
- // The underbar lets you "use" a variable but discard its value.
- _, _, _, _, _, _, _, _, _ = s2, g, f, u, pi, n, a3, s4, bs
- // Output of course counts as using a variable.
- fmt.Println(s, c, a4, s3, d2, m)
+ // Unused variables are an error in Go.
+ // The underbar lets you "use" a variable but discard its value.
+ _, _, _, _, _, _, _, _, _ = s2, g, f, u, pi, n, a3, s4, bs
+ // Output of course counts as using a variable.
+ fmt.Println(s, c, a4, s3, d2, m)
- learnFlowControl() // back in the flow
+ learnFlowControl() // back in the flow
}
// Go is fully garbage collected. It has pointers but no pointer arithmetic.
// You can make a mistake with a nil pointer, but not by incrementing a pointer.
func learnMemory() (p, q *int) {
- // Named return values p and q have type pointer to int.
- p = new(int) // built-in function new allocates memory.
- // The allocated int is initialized to 0, p is no longer nil.
- s := make([]int, 20) // allocate 20 ints as a single block of memory
- s[3] = 7 // assign one of them
- r := -2 // declare another local variable
- return &s[3], &r // & takes the address of an object.
+ // Named return values p and q have type pointer to int.
+ p = new(int) // built-in function new allocates memory.
+ // The allocated int is initialized to 0, p is no longer nil.
+ s := make([]int, 20) // allocate 20 ints as a single block of memory
+ s[3] = 7 // assign one of them
+ r := -2 // declare another local variable
+ return &s[3], &r // & takes the address of an object.
}
func expensiveComputation() int {
- return 1e6
+ return 1e6
}
func learnFlowControl() {
- // If statements require brace brackets, and do not require parens.
- if true {
- fmt.Println("told ya")
- }
- // Formatting is standardized by the command line command "go fmt."
- if false {
- // pout
- } else {
- // gloat
- }
- // Use switch in preference to chained if statements.
- x := 1
- switch x {
- case 0:
- case 1:
- // cases don't "fall through"
- case 2:
- // unreached
- }
- // Like if, for doesn't use parens either.
- for x := 0; x < 3; x++ { // ++ is a statement
- fmt.Println("iteration", x)
- }
- // x == 1 here.
-
- // For is the only loop statement in Go, but it has alternate forms.
- for { // infinite loop
- break // just kidding
- continue // unreached
- }
- // As with for, := in an if statement means to declare and assign y first,
- // then test y > x.
- if y := expensiveComputation(); y > x {
- x = y
- }
- // Function literals are closures.
- xBig := func() bool {
- return x > 100 // references x declared above switch statement.
- }
- fmt.Println("xBig:", xBig()) // true (we last assigned 1e6 to x)
- x /= 1e5 // this makes it == 10
- fmt.Println("xBig:", xBig()) // false now
-
- // When you need it, you'll love it.
- goto love
+ // If statements require brace brackets, and do not require parens.
+ if true {
+ fmt.Println("told ya")
+ }
+ // Formatting is standardized by the command line command "go fmt."
+ if false {
+ // pout
+ } else {
+ // gloat
+ }
+ // Use switch in preference to chained if statements.
+ x := 1
+ switch x {
+ case 0:
+ case 1:
+ // cases don't "fall through"
+ case 2:
+ // unreached
+ }
+ // Like if, for doesn't use parens either.
+ for x := 0; x < 3; x++ { // ++ is a statement
+ fmt.Println("iteration", x)
+ }
+ // x == 1 here.
+
+ // For is the only loop statement in Go, but it has alternate forms.
+ for { // infinite loop
+ break // just kidding
+ continue // unreached
+ }
+ // As with for, := in an if statement means to declare and assign y first,
+ // then test y > x.
+ if y := expensiveComputation(); y > x {
+ x = y
+ }
+ // Function literals are closures.
+ xBig := func() bool {
+ return x > 100 // references x declared above switch statement.
+ }
+ fmt.Println("xBig:", xBig()) // true (we last assigned 1e6 to x)
+ x /= 1e5 // this makes it == 10
+ fmt.Println("xBig:", xBig()) // false now
+
+ // When you need it, you'll love it.
+ goto love
love:
- learnInterfaces() // Good stuff coming up!
+ learnInterfaces() // Good stuff coming up!
}
// Define Stringer as an interface type with one method, String.
type Stringer interface {
- String() string
+ String() string
}
// Define pair as a struct with two fields, ints named x and y.
type pair struct {
- x, y int
+ x, y int
}
// Define a method on type pair. Pair now implements Stringer.
func (p pair) String() string { // p is called the "receiver"
- // Sprintf is another public function in package fmt.
- // Dot syntax references fields of p.
- return fmt.Sprintf("(%d, %d)", p.x, p.y)
+ // Sprintf is another public function in package fmt.
+ // Dot syntax references fields of p.
+ return fmt.Sprintf("(%d, %d)", p.x, p.y)
}
func learnInterfaces() {
- // Brace syntax is a "struct literal." It evaluates to an initialized
- // struct. The := syntax declares and initializes p to this struct.
- p := pair{3, 4}
- fmt.Println(p.String()) // call String method of p, of type pair.
- var i Stringer // declare i of interface type Stringer.
- i = p // valid because pair implements Stringer
- // Call String method of i, of type Stringer. Output same as above.
- fmt.Println(i.String())
-
- // Functions in the fmt package call the String method to ask an object
- // for a printable representation of itself.
- fmt.Println(p) // output same as above. Println calls String method.
- fmt.Println(i) // output same as above
-
- learnErrorHandling()
+ // Brace syntax is a "struct literal." It evaluates to an initialized
+ // struct. The := syntax declares and initializes p to this struct.
+ p := pair{3, 4}
+ fmt.Println(p.String()) // call String method of p, of type pair.
+ var i Stringer // declare i of interface type Stringer.
+ i = p // valid because pair implements Stringer
+ // Call String method of i, of type Stringer. Output same as above.
+ fmt.Println(i.String())
+
+ // Functions in the fmt package call the String method to ask an object
+ // for a printable representation of itself.
+ fmt.Println(p) // output same as above. Println calls String method.
+ fmt.Println(i) // output same as above
+
+ learnErrorHandling()
}
func learnErrorHandling() {
- // ", ok" idiom used to tell if something worked or not.
- m := map[int]string{3: "three", 4: "four"}
- if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map.
- fmt.Println("no one there")
- } else {
- fmt.Print(x) // x would be the value, if it were in the map.
- }
- // An error value communicates not just "ok" but more about the problem.
- if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value
- // prints "strconv.ParseInt: parsing "non-int": invalid syntax"
- fmt.Println(err)
- }
- // We'll revisit interfaces a little later. Meanwhile,
- learnConcurrency()
+ // ", ok" idiom used to tell if something worked or not.
+ m := map[int]string{3: "three", 4: "four"}
+ if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map.
+ fmt.Println("no one there")
+ } else {
+ fmt.Print(x) // x would be the value, if it were in the map.
+ }
+ // An error value communicates not just "ok" but more about the problem.
+ if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value
+ // prints "strconv.ParseInt: parsing "non-int": invalid syntax"
+ fmt.Println(err)
+ }
+ // We'll revisit interfaces a little later. Meanwhile,
+ learnConcurrency()
}
// c is a channel, a concurrency-safe communication object.
func inc(i int, c chan int) {
- c <- i + 1 // <- is the "send" operator when a channel appears on the left.
+ c <- i + 1 // <- is the "send" operator when a channel appears on the left.
}
// We'll use inc to increment some numbers concurrently.
func learnConcurrency() {
- // Same make function used earlier to make a slice. Make allocates and
- // initializes slices, maps, and channels.
- c := make(chan int)
- // Start three concurrent goroutines. Numbers will be incremented
- // concurrently, perhaps in parallel if the machine is capable and
- // properly configured. All three send to the same channel.
- go inc(0, c) // go is a statement that starts a new goroutine.
- go inc(10, c)
- go inc(-805, c)
- // Read three results from the channel and print them out.
- // There is no telling in what order the results will arrive!
- fmt.Println(<-c, <-c, <-c) // channel on right, <- is "receive" operator.
-
- cs := make(chan string) // another channel, this one handles strings.
- cc := make(chan chan string) // a channel of channels.
- go func() { c <- 84 }() // start a new goroutine just to send a value
- go func() { cs <- "wordy" }() // again, for cs this time
- // Select has syntax like a switch statement but each case involves
- // a channel operation. It selects a case at random out of the cases
- // that are ready to communicate.
- select {
- case i := <-c: // the value received can be assigned to a variable
- fmt.Println("it's a", i)
- case <-cs: // or the value received can be discarded
- fmt.Println("it's a string")
- case <-cc: // empty channel, not ready for communication.
- fmt.Println("didn't happen.")
- }
- // At this point a value was taken from either c or cs. One of the two
- // goroutines started above has completed, the other will remain blocked.
-
- learnWebProgramming() // Go does it. You want to do it too.
+ // Same make function used earlier to make a slice. Make allocates and
+ // initializes slices, maps, and channels.
+ c := make(chan int)
+ // Start three concurrent goroutines. Numbers will be incremented
+ // concurrently, perhaps in parallel if the machine is capable and
+ // properly configured. All three send to the same channel.
+ go inc(0, c) // go is a statement that starts a new goroutine.
+ go inc(10, c)
+ go inc(-805, c)
+ // Read three results from the channel and print them out.
+ // There is no telling in what order the results will arrive!
+ fmt.Println(<-c, <-c, <-c) // channel on right, <- is "receive" operator.
+
+ cs := make(chan string) // another channel, this one handles strings.
+ cc := make(chan chan string) // a channel of channels.
+ go func() { c <- 84 }() // start a new goroutine just to send a value
+ go func() { cs <- "wordy" }() // again, for cs this time
+ // Select has syntax like a switch statement but each case involves
+ // a channel operation. It selects a case at random out of the cases
+ // that are ready to communicate.
+ select {
+ case i := <-c: // the value received can be assigned to a variable
+ fmt.Println("it's a", i)
+ case <-cs: // or the value received can be discarded
+ fmt.Println("it's a string")
+ case <-cc: // empty channel, not ready for communication.
+ fmt.Println("didn't happen.")
+ }
+ // At this point a value was taken from either c or cs. One of the two
+ // goroutines started above has completed, the other will remain blocked.
+
+ learnWebProgramming() // Go does it. You want to do it too.
}
// A single function from package http starts a web server.
func learnWebProgramming() {
- // ListenAndServe first parameter is TCP address to listen at.
- // Second parameter is an interface, specifically http.Handler.
- err := http.ListenAndServe(":8080", pair{})
- fmt.Println(err) // don't ignore errors
+ // ListenAndServe first parameter is TCP address to listen at.
+ // Second parameter is an interface, specifically http.Handler.
+ err := http.ListenAndServe(":8080", pair{})
+ fmt.Println(err) // don't ignore errors
}
// Make pair an http.Handler by implementing its only method, ServeHTTP.
func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) {
- // Serve data with a method of http.ResponseWriter
- w.Write([]byte("You learned Go in Y minutes!"))
+ // Serve data with a method of http.ResponseWriter
+ w.Write([]byte("You learned Go in Y minutes!"))
}
```
diff --git a/ko-kr/java-kr.html.markdown b/ko-kr/java-kr.html.markdown
index dcca9b2e..371b4665 100644
--- a/ko-kr/java-kr.html.markdown
+++ b/ko-kr/java-kr.html.markdown
@@ -1,5 +1,6 @@
---
language: java
+filename: java-kr.java
category: language
contributors:
- ["Jake Prather", "http://github.com/JakeHP"]
@@ -26,7 +27,8 @@ import java.util.ArrayList;
// java.security 패키지 안에 있는 모든 클래스를 임포트합니다.
import java.security.*;
-// 각 .java 파일에는 공용(public) 클래스가 들어 있으며, 클래스의 이름은 파일명과 동일합니다.
+// 각 .java 파일에는 공용(public) 클래스가 들어 있으며, 클래스의 이름은
+// 파일명과 동일합니다.
public class LearnJava {
// 프로그램에는 반드시 진입점 역할을 하는 main 메서드가 하나 있어야 합니다.
@@ -253,8 +255,8 @@ public class LearnJava {
// String
// 형변환
- // 자바 객채 또한 형변환할 수 있으며, 이와 관련해서 알아야 할 세부사항이 많을뿐더러
- // 다소 중급 수준에 해당하는 개념들도 다뤄야 합니다.
+ // 자바 객채 또한 형변환할 수 있으며, 이와 관련해서 알아야 할 세부사항이
+ // 많을뿐더러 다소 중급 수준에 해당하는 개념들도 다뤄야 합니다.
// 이와 관련된 사항은 아래 링크를 참고하세요.
// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
@@ -403,4 +405,4 @@ class PennyFarthing extends Bicycle {
* [제네릭(Generics)](http://docs.oracle.com/javase/tutorial/java/generics/index.html)
-* [자바 코딩 관례(Java Code Conventions)](http://www.oracle.com/technetwork/java/codeconv-138413.html) \ No newline at end of file
+* [자바 코딩 관례(Java Code Conventions)](http://www.oracle.com/technetwork/java/codeconv-138413.html)
diff --git a/pt-br/elisp-pt.html.markdown b/pt-br/elisp-pt.html.markdown
index 9031cad9..fc2d1e40 100644
--- a/pt-br/elisp-pt.html.markdown
+++ b/pt-br/elisp-pt.html.markdown
@@ -4,7 +4,7 @@ contributors:
- ["Bastien Guerry", "http://bzg.fr"]
translators:
- ["Lucas Tadeu Teixeira", "http://ltt.me"]
-lang: pt-br
+lang: pt-br
filename: learn-emacs-lisp-pt.el
---
@@ -30,9 +30,9 @@ filename: learn-emacs-lisp-pt.el
;; Realizar este tutorial não danificará seu computador, a menos
;; que você fique tão irritado a ponto de jogá-lo no chão. Neste caso,
;; me abstenho de qualquer responsabilidade. Divirta-se!
-
+
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
-;;
+;;
;; Abra o Emacs.
;;
;; Aperte a tecla `q' para ocultar a mensagem de boas vindas.
@@ -45,11 +45,11 @@ filename: learn-emacs-lisp-pt.el
;; O buffer de rascunho (i.e., "scratch") é o buffer padrão quando
;; o Emacs é aberto. Você nunca está editando arquivos: você está
;; editando buffers que você pode salvar em um arquivo.
-;;
+;;
;; "Lisp interaction" refere-se a um conjunto de comandos disponíveis aqui.
-;;
-;; O Emacs possui um conjunto de comandos embutidos (disponíveis em
-;; qualquer buffer) e vários subconjuntos de comandos disponíveis
+;;
+;; O Emacs possui um conjunto de comandos embutidos (disponíveis em
+;; qualquer buffer) e vários subconjuntos de comandos disponíveis
;; quando você ativa um modo específico. Aqui nós utilizamos
;; `lisp-interaction-mode', que possui comandos para interpretar e navegar
;; em código Elisp.
@@ -137,7 +137,7 @@ filename: learn-emacs-lisp-pt.el
;; => [a tela exibirá duas janelas e o cursor estará no buffer *test*]
;; Posicione o mouse sobre a janela superior e clique com o botão
-;; esquerdo para voltar. Ou você pode utilizar `C-xo' (i.e. segure
+;; esquerdo para voltar. Ou você pode utilizar `C-xo' (i.e. segure
;; ctrl-x e aperte o) para voltar para a outra janela, de forma interativa.
;; Você pode combinar várias "sexps" com `progn':
diff --git a/pt-br/ruby-pt.html.markdown b/pt-br/ruby-pt.html.markdown
index 8e8ce6a8..484bb0dd 100644
--- a/pt-br/ruby-pt.html.markdown
+++ b/pt-br/ruby-pt.html.markdown
@@ -1,5 +1,6 @@
---
language: ruby
+lang: br-pt
filename: learnruby.rb
contributors:
- ["Bruno Henrique - Garu", "http://garulab.com"]
@@ -98,9 +99,10 @@ caminho_para_a_raiz_do_projeto = '/bom/nome/'
caminho = '/nome/ruim/'
# Símbolos (são objetos)
-# Símbolos são imutáveis, são constantes reutilizáveis representadadas internamente por um
-# valor inteiro. Eles são frequentemente usados no lugar de strings para transmitir com eficiência os valores
-# específicos e significativos
+# Símbolos são imutáveis, são constantes reutilizáveis representadadas
+# internamente por um valor inteiro. Eles são frequentemente usados no
+# lugar de strings para transmitir com eficiência os valores específicos
+# e significativos
:pendente.class #=> Symbol
diff --git a/ru-ru/clojure-ru.html.markdown b/ru-ru/clojure-ru.html.markdown
index 48c16192..e1d68e5a 100644
--- a/ru-ru/clojure-ru.html.markdown
+++ b/ru-ru/clojure-ru.html.markdown
@@ -4,7 +4,7 @@ filename: learnclojure-ru.clj
contributors:
- ["Adam Bard", "http://adambard.com/"]
- ["Alexey Pirogov", "http://twitter.com/alex_pir"]
-
+lang: ru-ru
---
Clojure, это представитель семейства Lisp-подобных языков, разработанный
diff --git a/ru-ru/php-ru.html.markdown b/ru-ru/php-ru.html.markdown
index 6c5720e3..9133ecca 100644
--- a/ru-ru/php-ru.html.markdown
+++ b/ru-ru/php-ru.html.markdown
@@ -88,7 +88,8 @@ $unescaped = 'This just contains a slash and a t: \t';
// Заключайте переменные в фигурные скобки если это необходимо
$money = "I have $${number} in the bank.";
-// Начиная с PHP 5.3, синтаксис nowdocs может использоваться для неинтерполированного многострочного текста
+// Начиная с PHP 5.3, синтаксис nowdocs может использоваться для
+// неинтерполированного многострочного текста
$nowdoc = <<<'END'
Multi line
string
@@ -210,11 +211,13 @@ echo $integer + $integer; // => 2
$string = '1';
echo $string + $string; // => 2 (строка превращается в число)
-// Выводится 0 по той причине, что оператор + не может привести строку 'one' к числовому типу
+// Выводится 0 по той причине, что оператор + не может привести строку 'one' к
+// числовому типу
$string = 'one';
echo $string + $string; // => 0
-// Приведение типов (type casting) может быть использовано для преобразование переменной в другой тип
+// Приведение типов (type casting) может быть использовано для преобразование
+// переменной в другой тип
$boolean = (boolean) 1; // => true
$zero = 0;
@@ -429,10 +432,11 @@ return 'Anything you like.';
// Эти функции могут также возвращать значения.
$value = include 'my-include.php';
-// Имена файлов содержат их путь в файловой системе, или если передано просто имя файла,
-// PHP обращается к директиве include_path. Если файл не найден в include_path, предпринимается
-// попытка поиска в папке, где выполняется скрипт или в текущей рабочей директории.
-// Если не в одном из этих мест файл не найден - выдается ошибка
+// Имена файлов содержат их путь в файловой системе, или если передано просто
+// имя файла, PHP обращается к директиве include_path. Если файл не найден в
+// include_path, предпринимается попытка поиска в папке, где выполняется скрипт
+// или в текущей рабочей директории. Если не в одном из этих мест файл не
+// найден - выдается ошибка
/* */
/********************************
diff --git a/ru-ru/python-ru.html.markdown b/ru-ru/python-ru.html.markdown
index 58b0adcc..9163c8aa 100644
--- a/ru-ru/python-ru.html.markdown
+++ b/ru-ru/python-ru.html.markdown
@@ -1,5 +1,6 @@
---
language: python
+lang: ru-ru
contributors:
- ["Yury Timofeev", "http://twitter.com/gagar1n"]
filename: learnpython-ru.py
@@ -219,7 +220,8 @@ filled_dict["four"] # KeyError
# Чтобы избежать этого, используйте метод get
filled_dict.get("one") #=> 1
filled_dict.get("four") #=> None
-# Метод get также принимает аргумент default, значение которого будет возвращено при отсутствии указанного ключа
+# Метод get также принимает аргумент default, значение которого будет
+# возвращено при отсутствии указанного ключа
filled_dict.get("one", 4) #=> 1
filled_dict.get("four", 4) #=> 4
@@ -314,7 +316,9 @@ try:
# Для выбора ошибки используется raise
raise IndexError("Это IndexError")
except IndexError as e:
- pass # pass это просто отсутствие оператора. Обычно здесь происходит восстановление от ошибки.
+ # pass это просто отсутствие оператора. Обычно здесь происходит
+ # восстановление от ошибки.
+ pass
####################################################
diff --git a/zh-cn/go-zh.html.markdown b/zh-cn/go-zh.html.markdown
index 25fd1f03..8f7cb2af 100644
--- a/zh-cn/go-zh.html.markdown
+++ b/zh-cn/go-zh.html.markdown
@@ -29,7 +29,8 @@ import (
"strconv" // 字符串转换
)
-//函数声明:Main是程序执行的入口。不管你喜欢还是不喜欢,反正G就用了花括号来包住函数体。
+// 函数声明:Main是程序执行的入口。
+// 不管你喜欢还是不喜欢,反正G就用了花括号来包住函数体。
func main() {
// 往标准输出打印一行。
// 用包名fmt限制打印函数。
@@ -65,10 +66,10 @@ func learnTypes() {
can include line breaks.` // 同样是String类型
// 非ascii字符。Go使用UTF-8编码。
- g := 'Σ' // rune类型,uint32的别名,使用UTF-8编码
+ g := 'Σ' // rune类型,uint32的别名,使用UTF-8编码
- f := 3.14195 // float64类型,IEEE-754 64位浮点数
- c := 3 + 4i // complex128类型,内部使用两个float64表示
+ f := 3.14195 // float64类型,IEEE-754 64位浮点数
+ c := 3 + 4i // complex128类型,内部使用两个float64表示
// Var变量可以直接初始化。
var u uint = 7 // unsigned 无符号变量,但是实现依赖int型变量的长度
@@ -99,9 +100,9 @@ can include line breaks.` // 同样是String类型
// 下划线 _ 可以使你“使用”一个变量,但是丢弃它的值。
_,_,_,_,_,_,_,_,_ = s2, g, f, u, pi, n, a3, s4, bs
// 输出变量
- fmt.Println(s, c, a4, s3, d2, m)
+ fmt.Println(s, c, a4, s3, d2, m)
- learnFlowControl() // 回到流程控制
+ learnFlowControl() // 回到流程控制
}
// Go全面支持垃圾回收。Go有指针,但是不支持指针运算。
@@ -117,155 +118,159 @@ func learnMemory() (p, q *int) {
}
func expensiveComputation() int {
- return 1e6
+ return 1e6
}
func learnFlowControl() {
// If需要花括号,括号就免了
- if true {
- fmt.Println("told ya")
- }
- // 用go fmt 命令可以帮你格式化代码,所以不用怕被人吐槽代码风格了,也不用容忍被人的代码风格。
- if false {
- // pout
- } else {
- // gloat
- }
+ if true {
+ fmt.Println("told ya")
+ }
+ // 用go fmt 命令可以帮你格式化代码,所以不用怕被人吐槽代码风格了,
+ // 也不用容忍被人的代码风格。
+ if false {
+ // pout
+ } else {
+ // gloat
+ }
// 如果太多嵌套的if语句,推荐使用switch
- x := 1
- switch x {
- case 0:
- case 1:
+ x := 1
+ switch x {
+ case 0:
+ case 1:
// 隐式调用break语句,匹配上一个即停止
- case 2:
+ case 2:
// 不会运行
- }
+ }
// 和if一样,for也不用括号
- for x := 0; x < 3; x++ { // ++ 自增
- fmt.Println("iteration", x)
- }
+ for x := 0; x < 3; x++ { // ++ 自增
+ fmt.Println("iteration", x)
+ }
// x在这里还是1。为什么?
// for 是go里唯一的循环关键字,不过它有很多变种
- for { // 无限循环
- break // 骗你的
- continue // 不会运行的
- }
+ for { // 无限循环
+ break // 骗你的
+ continue // 不会运行的
+ }
// 和for一样,if中的:=先给y赋值,然后再和x作比较。
- if y := expensiveComputation(); y > x {
- x = y
- }
+ if y := expensiveComputation(); y > x {
+ x = y
+ }
// 闭包函数
- xBig := func() bool {
- return x > 100 // x是上面声明的变量引用
- }
- fmt.Println("xBig:", xBig()) // true (上面把y赋给x了)
- x /= 1e5 // x变成10
- fmt.Println("xBig:", xBig()) // 现在是false
+ xBig := func() bool {
+ return x > 100 // x是上面声明的变量引用
+ }
+ fmt.Println("xBig:", xBig()) // true (上面把y赋给x了)
+ x /= 1e5 // x变成10
+ fmt.Println("xBig:", xBig()) // 现在是false
// 当你需要goto的时候,你会爱死它的!
- goto love
+ goto love
love:
- learnInterfaces() // 好东西来了!
+ learnInterfaces() // 好东西来了!
}
// 定义Stringer为一个接口类型,有一个方法String
type Stringer interface {
- String() string
+ String() string
}
// 定义pair为一个结构体,有x和y两个int型变量。
type pair struct {
- x, y int
+ x, y int
}
// 定义pair类型的方法,实现Stringer接口。
func (p pair) String() string { // p被叫做“接收器”
// Sprintf是fmt包中的另一个公有函数。
// 用 . 调用p中的元素。
- return fmt.Sprintf("(%d, %d)", p.x, p.y)
+ return fmt.Sprintf("(%d, %d)", p.x, p.y)
}
func learnInterfaces() {
// 花括号用来定义结构体变量,:=在这里将一个结构体变量赋值给p。
- p := pair{3, 4}
- fmt.Println(p.String()) // 调用pair类型p的String方法
- var i Stringer // 声明i为Stringer接口类型
- i = p // 有效!因为p实现了Stringer接口(类似java中的塑型)
+ p := pair{3, 4}
+ fmt.Println(p.String()) // 调用pair类型p的String方法
+ var i Stringer // 声明i为Stringer接口类型
+ i = p // 有效!因为p实现了Stringer接口(类似java中的塑型)
// 调用i的String方法,输出和上面一样
- fmt.Println(i.String())
+ fmt.Println(i.String())
- // fmt包中的Println函数向对象要它们的string输出,实现了String方法就可以这样使用了。(类似java中的序列化)
- fmt.Println(p) // 输出和上面一样,自动调用String函数。
- fmt.Println(i) // 输出和上面一样。
+ // fmt包中的Println函数向对象要它们的string输出,实现了String方法就可以这样使用了。
+ // (类似java中的序列化)
+ fmt.Println(p) // 输出和上面一样,自动调用String函数。
+ fmt.Println(i) // 输出和上面一样。
- learnErrorHandling()
+ learnErrorHandling()
}
func learnErrorHandling() {
- // ", ok"用来判断有没有正常工作
- m := map[int]string{3: "three", 4: "four"}
- if x, ok := m[1]; !ok { // ok 为false,因为m中没有1
- fmt.Println("no one there")
- } else {
- fmt.Print(x) // 如果x在map中的话,x就是那个值喽。
- }
+ // ", ok"用来判断有没有正常工作
+ m := map[int]string{3: "three", 4: "four"}
+ if x, ok := m[1]; !ok { // ok 为false,因为m中没有1
+ fmt.Println("no one there")
+ } else {
+ fmt.Print(x) // 如果x在map中的话,x就是那个值喽。
+ }
// 错误可不只是ok,它还可以给出关于问题的更多细节。
- if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value
- // 输出"strconv.ParseInt: parsing "non-int": invalid syntax"
- fmt.Println(err)
- }
+ if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value
+ // 输出"strconv.ParseInt: parsing "non-int": invalid syntax"
+ fmt.Println(err)
+ }
// 待会再说接口吧。同时,
- learnConcurrency()
+ learnConcurrency()
}
// c是channel类型,一个并发安全的通信对象。
func inc(i int, c chan int) {
- c <- i + 1 // <-把右边的发送到左边的channel。
+ c <- i + 1 // <-把右边的发送到左边的channel。
}
// 我们将用inc函数来并发地增加一些数字。
func learnConcurrency() {
// 用make来声明一个slice,make会分配和初始化slice,map和channel。
- c := make(chan int)
- // 用go关键字开始三个并发的goroutine,如果机器支持的话,还可能是并行执行。三个都被发送到同一个channel。
- go inc(0, c) // go is a statement that starts a new goroutine.
- go inc(10, c)
- go inc(-805, c)
+ c := make(chan int)
+ // 用go关键字开始三个并发的goroutine,如果机器支持的话,还可能是并行执行。
+ // 三个都被发送到同一个channel。
+ go inc(0, c) // go is a statement that starts a new goroutine.
+ go inc(10, c)
+ go inc(-805, c)
// 从channel中独处结果并打印。
// 打印出什么东西是不可预知的。
- fmt.Println(<-c, <-c, <-c) // channel在右边的时候,<-是接收操作。
-
- cs := make(chan string) // 操作string的channel
- cc := make(chan chan string) // 操作channel的channel
- go func() { c <- 84 }() // 开始一个goroutine来发送一个新的数字
- go func() { cs <- "wordy" }() // 发送给cs
- // Select类似于switch,但是每个case包括一个channel操作。它随机选择一个准备好通讯的case。
- select {
- case i := <-c: // 从channel接收的值可以赋给其他变量
- fmt.Println("it's a", i)
- case <-cs: // 或者直接丢弃
- fmt.Println("it's a string")
- case <-cc: // 空的,还没作好通讯的准备
- fmt.Println("didn't happen.")
- }
+ fmt.Println(<-c, <-c, <-c) // channel在右边的时候,<-是接收操作。
+
+ cs := make(chan string) // 操作string的channel
+ cc := make(chan chan string) // 操作channel的channel
+ go func() { c <- 84 }() // 开始一个goroutine来发送一个新的数字
+ go func() { cs <- "wordy" }() // 发送给cs
+ // Select类似于switch,但是每个case包括一个channel操作。
+ // 它随机选择一个准备好通讯的case。
+ select {
+ case i := <-c: // 从channel接收的值可以赋给其他变量
+ fmt.Println("it's a", i)
+ case <-cs: // 或者直接丢弃
+ fmt.Println("it's a string")
+ case <-cc: // 空的,还没作好通讯的准备
+ fmt.Println("didn't happen.")
+ }
// 上面c或者cs的值被取到,其中一个goroutine结束,另外一个保持阻塞。
- learnWebProgramming() // Go很适合web编程,我知道你也想学!
+ learnWebProgramming() // Go很适合web编程,我知道你也想学!
}
// http包中的一个简单的函数就可以开启web服务器。
func learnWebProgramming() {
// ListenAndServe第一个参数指定了监听端口,第二个参数是一个接口,特定是http.Handler。
- err := http.ListenAndServe(":8080", pair{})
- fmt.Println(err) // 不要无视错误。
+ err := http.ListenAndServe(":8080", pair{})
+ fmt.Println(err) // 不要无视错误。
}
// 使pair实现http.Handler接口的ServeHTTP方法。
func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) {
// 使用http.ResponseWriter返回数据
- w.Write([]byte("You learned Go in Y minutes!"))
+ w.Write([]byte("You learned Go in Y minutes!"))
}
```