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-rw-r--r--inform7.html.markdown195
-rw-r--r--pt-br/javascript-pt.html.markdown6
-rw-r--r--swift.html.markdown2
-rw-r--r--zh-cn/lua-cn.html.markdown31
4 files changed, 219 insertions, 15 deletions
diff --git a/inform7.html.markdown b/inform7.html.markdown
new file mode 100644
index 00000000..7f1da0e0
--- /dev/null
+++ b/inform7.html.markdown
@@ -0,0 +1,195 @@
+---
+language: Inform7
+contributors:
+ - ["Hyphz", "http://github.com/hyphz/"]
+filename: LearnInform.Inform
+---
+Inform 7 is a natural language based language created by Graham Nelson and Emily Short for writing text adventures, but also potentially usable for other text based applications, especially data backed ones.
+
+```
+"LearnInform" by Hyphz
+
+[This is a comment.]
+
+[Inform 7 is a language designed for building text adventures.
+It can be used for other purposes too, although the default
+library builds a text adventure. Inform 7 is object oriented.]
+
+[This creates a class by subclassing. "Value" is the universal subclass,
+but "object" is the most basic that behaves like an OO object.]
+A datablock is a kind of object.
+
+[Classes can have properties.]
+A datablock can be broken. [This creates a boolean property.]
+A datablock is usually not broken. [This sets its default value.]
+A datablock can be big or small. [This creates an enumerated property.]
+A datablock is usually small. [This sets its default value.]
+A datablock has a number called the sequence number. [This creates a typed property.]
+A datablock has some text called the name. ["Some text" means a string.]
+A datablock has a datablock called the chain. [Declared classes become types.]
+
+[This creates a global named instance.]
+Block1 is a datablock.
+The sequence number of Block1 is 1.
+The name of Block1 is "Block One."
+
+[Functions and procedures are defined as "phrases".]
+To do the thing everyone does with their first program:
+ say "Hello World.". [Full stop indicates the end, indent indicates the scope.]
+
+To dump (the block - a datablock): [That's how we create a parameter.]
+ say the sequence number of the block;
+ say the name of the block;
+ if the block is broken, say "(Broken)".
+
+To toggle (the block - a datablock):
+ if the block is broken: [Conditional.]
+ now the block is not broken; [Updating a property.]
+ else:
+ now the block is broken.
+
+[Multiple parameters.]
+To fix (the broken block - a datablock) using (the repair block - a datablock):
+ if the broken block is not broken, stop; [Comma for a non indented single command.]
+ if the repair block is broken, stop;
+ now the sequence number of the broken block is the sequence number of the repair block;
+ now the broken block is not broken.
+
+[Because of its text adventure origins, Inform 7 doesn't generally allow objects
+to be created dynamically, although there's a language extension that enables it.]
+Block2 is a datablock.
+Block2 is broken.
+The sequence number of Block2 is 2.
+The name of Block2 is "Block two."
+
+To demonstrate calling a phrase with two parameters:
+ Let the second block be block2; [Local pointer variable.]
+ fix the second block using Block1;
+ say the sequence number of the second block. [1.]
+
+[Lists.]
+To show how to use list types:
+ let the list be a list of datablocks;
+ add Block1 to the list;
+ add Block2 to the list;
+ say the list; ["Block1 and Block2"]
+ [Membership.]
+ if Block1 is listed in the list:
+ say "Block1 is there.";
+ [Loop.]
+ repeat with the block running through the list:
+ dump the block; [1 Block One. 1 Block Two.]
+ [Remember block two's sequence number was changed above.]
+ let X be entry 2 of the list; [Counting starts at 1.]
+ dump X; ["1 Block two."]
+ remove X from the list;
+ say the list. [Block1]
+
+[Here's how we define a function and do arithmetic.]
+
+To decide which number is the sum of all numbers up to (X - a number) (this is summing up):
+ let the total so far be a number;
+ repeat with the current number running from 1 to X:
+ now the total so far is the total so far + the current number;
+ decide on the total so far. [This is the return statement.]
+
+[ We have higher order functions too. ]
+
+To demonstrate a higher order function:
+ say summing up applied to {1, 2, 3, 4}.
+
+To decide which number is the result of applying (phrase - phrase A -> A) twice to (B - a value of kind A):
+ let b1 be phrase applied to B;
+ let b2 be phrase applied to b1;
+ decide on b2.
+
+To demonstrate defining a higher order function:
+ let X be 5;
+ say the result of applying summing up twice to X.
+
+[ Rulebooks allow a number of functions which apply to the same type under different conditions to be stacked. ]
+
+Datablock validation rules is a datablock based rulebook.
+
+A datablock validation rule for a broken datablock: rule fails.
+A datablock validation rule for a datablock (called the block):
+ dump the block;
+ rule succeeds.
+
+To demonstrate invoking a rulebook:
+ follow datablock validation rules for Block1;
+ follow datablock validation rules for Block2.
+
+[ Objects can also have relations, which resemble those in a relational database. ]
+A dog is a kind of thing.
+Rover is a dog.
+The kennel is a container. [This is a built in base class.]
+Rover is in the kennel. [This creates an inbuilt relation called "containment".]
+
+[We can create relations by declaring their type.]
+
+Guide dog ownership relates one dog to one person. [One-to-one.]
+Property ownership relates various things to one person. [Many-to-one.]
+Friendship relates various people to various people. [Many-to-many.]
+
+[To actually use them we must assign verbs or prepositions to them.]
+
+The verb to own means the property ownership relation.
+The verb to be the guide dog of means the guide dog ownership relation.
+The verb to be guided by means the reversed guide dog ownership relation.
+The verb to be friends with means the friendship relation.
+
+Edward is a person. A person can be blind. Edward is blind.
+Edward is guided by Rover.
+Benny is a person. Edward is friends with Benny.
+
+To demonstrate looking something up with a relation:
+ repeat with the dog running through things that are the guide dog of Edward:
+ say the dog;
+ repeat with the friend running through things that are friends with Edward:
+ say the friend.
+
+[We can also define relations that exist procedurally.]
+
+Helpfulness relates a person (called the helper) to a person (called the helpee) when the helpee is blind and the helper is not blind.
+The verb to be helpful to means the helpfulness relation.
+To demonstrate using a procedural relation:
+ repeat with the helper running through people that are helpful to Edward:
+ say the helper.
+
+
+[ Interface to the text adventure harness to allow the above code to be run. ]
+Tutorial room is a room.
+"A rather strange room full of buttons. Push them to run the exercises, or turn on the robot to run them all."
+A button is a kind of thing. A button is fixed in place.
+
+The red button is a button in tutorial room.
+Instead of pushing the red button, do the thing everyone does with their first program.
+The green button is a button in tutorial room.
+Instead of pushing the green button, demonstrate calling a phrase with two parameters.
+The blue button is a button in tutorial room.
+Instead of pushing the blue button, show how to use list types.
+The cyan button is a button in tutorial room.
+Instead of pushing the cyan button, say the sum of all numbers up to 5.
+The purple button is a button in tutorial room.
+Instead of pushing the purple button, demonstrate a higher order function.
+The black button is a button in tutorial room.
+Instead of pushing the black button, demonstrate defining a higher order function.
+The white button is a button in tutorial room.
+Instead of pushing the white button, demonstrate invoking a rulebook.
+The puce button is a button in tutorial room.
+Instead of pushing the puce button, demonstrate looking something up with a relation.
+The orange button is a button in tutorial room.
+Instead of pushing the orange button, demonstrate using a procedural relation.
+
+The robot is an object in tutorial room.
+Instead of switching on the robot:
+ say "The robot begins to frantically flail its arms about.";
+ repeat with button running through buttons in the tutorial room:
+ say "The robot randomly hits [the button].";
+ try pushing button.
+```
+
+##Ready For More?
+
+* [Inform 7](http://www.inform7.com/)
diff --git a/pt-br/javascript-pt.html.markdown b/pt-br/javascript-pt.html.markdown
index 6424214e..59c6890e 100644
--- a/pt-br/javascript-pt.html.markdown
+++ b/pt-br/javascript-pt.html.markdown
@@ -519,13 +519,13 @@ if (Object.create === undefined){ // Não o sobrescreve se já existir
## Leitura Adicional
O [Mozilla Developer
-Network](https://developer.mozilla.org/en-US/docs/Web/JavaScript) dispõe de uma
+Network](https://developer.mozilla.org/pt-BR/docs/Web/JavaScript) dispõe de uma
excelente documentação sobre Javascript e seu uso nos browsers. E mais,
é uma wiki, portanto conforme você vai aprendendo, mais você pode ir ajudando
os outros compartilhando do seu conhecimento.
[Uma re-introdução do JavaScript pela MDN]
-(https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript)
+(https://developer.mozilla.org/pt-BR/docs/Web/JavaScript/A_re-introduction_to_JavaScript)
cobre muito dos conceitos abordados aqui em mais detalhes. Este guia fala
somente sobre a linguagem JavaScript em si; se você quiser aprender mais
sobre e como usar o JavaScript em páginas na web, comece aprendendo sobre
@@ -542,5 +542,5 @@ profundo de todas as partes do JavaScript.
/ livro de referência.
Parte desse artigo foi adaptado do tutorial de Python do Louie Dinh que está
-nesse site e do [Tutorial de JS](https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript)
+nesse site e do [Tutorial de JS](https://developer.mozilla.org/pt-BR/docs/Web/JavaScript/A_re-introduction_to_JavaScript)
da Mozilla Developer Network.
diff --git a/swift.html.markdown b/swift.html.markdown
index 46996526..46768375 100644
--- a/swift.html.markdown
+++ b/swift.html.markdown
@@ -392,7 +392,7 @@ testTryStuff()
public class Shape {
public func getArea() -> Int {
- return 0;
+ return 0
}
}
diff --git a/zh-cn/lua-cn.html.markdown b/zh-cn/lua-cn.html.markdown
index 098d0ab5..f7065445 100644
--- a/zh-cn/lua-cn.html.markdown
+++ b/zh-cn/lua-cn.html.markdown
@@ -91,10 +91,10 @@ until num == 0
-- 2. 函数。
----------------------------------------------------
-function fib(n)
- if n < 2 then return 1 end
- return fib(n - 2) + fib(n - 1)
-end
+function fib(n)
+ if n < 2 then return n end
+ return fib(n - 2) + fib(n - 1)
+end
-- 支持闭包及匿名函数:
function adder(x)
@@ -129,9 +129,11 @@ function f(x) return x * x end
f = function (x) return x * x end
-- 这些也是等价的:
-local function g(x) return math.sin(x) end
-local g; g = function (x) return math.sin(x) end
--- 'local g'使得g可以自引用。
+local function g(x) return math.sin(x) end
+local g; g = function (x) return math.sin(x) end
+-- 以上均因'local g',使得g可以自引用。
+local g = function(x) return math.sin(x) end
+-- 等价于 local function g(x)..., 但函数体中g不可自引用
-- 顺便提下,三角函数以弧度为单位。
@@ -210,7 +212,7 @@ f2 = {a = 2, b = 3}
metafraction = {}
function metafraction.__add(f1, f2)
- sum = {}
+ local sum = {}
sum.b = f1.b * f2.b
sum.a = f1.a * f2.b + f2.a * f1.b
return sum
@@ -273,7 +275,7 @@ eatenBy = myFavs.animal -- 可以工作!感谢元表
Dog = {} -- 1.
function Dog:new() -- 2.
- newObj = {sound = 'woof'} -- 3.
+ local newObj = {sound = 'woof'} -- 3.
self.__index = self -- 4.
return setmetatable(newObj, self) -- 5.
end
@@ -307,7 +309,7 @@ mrDog:makeSound() -- 'I say woof' -- 8.
LoudDog = Dog:new() -- 1.
function LoudDog:makeSound()
- s = self.sound .. ' ' -- 2.
+ local s = self.sound .. ' ' -- 2.
print(s .. s .. s)
end
@@ -328,7 +330,7 @@ seymour:makeSound() -- 'woof woof woof' -- 4.
-- 如果有必要,子类也可以有new(),与基类相似:
function LoudDog:new()
- newObj = {}
+ local newObj = {}
-- 初始化newObj
self.__index = self
return setmetatable(newObj, self)
@@ -340,7 +342,9 @@ end
--[[ 我把这部分给注释了,这样脚本剩下的部分可以运行
+```
+```lua
-- 假设文件mod.lua的内容类似这样:
local M = {}
@@ -411,4 +415,9 @@ lua-users.org上的[Lua简明参考](http://lua-users.org/files/wiki_insecure/us
* <a href="http://lua-users.org/wiki/IoLibraryTutorial">io library</a>
* <a href="http://lua-users.org/wiki/OsLibraryTutorial">os library</a>
+顺便说一下,整个文件是可运行的Lua;
+保存为 learn-cn.lua 用命令 `lua learn.lua` 启动吧!
+
+本文首次撰写于 [tylerneylon.com](http://tylerneylon.com) 同时也有 [github gist](https://gist.github.com/tylerneylon/5853042) 版.
+
使用Lua,欢乐常在!