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-rw-r--r-- | haxe.html.markdown | 109 |
1 files changed, 103 insertions, 6 deletions
diff --git a/haxe.html.markdown b/haxe.html.markdown index e6c2b49c..60f374d8 100644 --- a/haxe.html.markdown +++ b/haxe.html.markdown @@ -199,7 +199,6 @@ class LearnHaxe3{ ////////////////////////////////////////////////////////////////// // Operators ////////////////////////////////////////////////////////////////// - trace("***OPERATORS***"); // basic arithmetic @@ -376,14 +375,20 @@ class LearnHaxe3{ true + ""; // returns "true"; // See documentation for parsing in Std for more details. + + + ////////////////////////////////////////////////////////////////// // Basic Object Oriented Programming ////////////////////////////////////////////////////////////////// trace("***BASIC OBJECT ORIENTED PROGRAMMING***"); - // create an instance of FooClass. The classes for this are at the - // end of the file. + /* + Create an instance of FooClass. The classes for this are at the + end of the file. + */ + var instance = new FooClass(3); // read the public variable normally @@ -399,9 +404,11 @@ class LearnHaxe3{ trace(instance.toString() + " is the value for instance.toString()"); // same thing - // instance has the "FooClass" type, while acceptBaseFoo has the - // BaseFooClass type. However, since FooClass extends BaseFooClass, - // it is accepted. + /* + Instance has the "FooClass" type, while acceptBaseFoo has the + BaseFooClass type. However, since FooClass extends BaseFooClass, + it is accepted. + */ BaseFooClass.acceptBaseFoo(instance); } @@ -472,5 +479,95 @@ interface BaseFooInterface{ public function baseFunction(x:Int):String; } +////////////////////////////////////////////////////////////////// +// Enums and Switch Statements +////////////////////////////////////////////////////////////////// + +/* + Enums in Haxe are very powerful. In their simplest form, enums + are a type with a limited number of states: + */ + +enum SimpleEnum { + Foo; + Bar; + Baz; +} + +// Here's a class that uses it: + +class SimpleEnumTest{ + public static function example(){ + var e_explicit:SimpleEnum = SimpleEnum.Foo; // you can specify the "full" name + var e = Foo; // but inference will work as well. + switch(e){ + case Foo: trace("e was Foo"); + case Bar: trace("e was Bar"); + case Baz: trace("e was Baz"); // comment this line to throw an error. + } + + /* + This doesn't seem so different from simple value switches on strings. + However, if we don't include *all* of the states, the compiler will + complain. You can try it by commenting out a line above. + + You can also specify a default for enum switches as well: + */ + switch(e){ + case Foo: trace("e was Foo again"); + default : trace("default works here too"); + } + } +} + +/* + Enums go much further than simple states, we can also enumerate + *constructors*, but we'll need a more complex enum example + */ +enum ComplexEnum{ + IntEnum(i:Int); + MultiEnum(i:Int, j:String, k:Float); + SimpleEnumEnum(s:SimpleEnum); + ComplexEnumEnum(c:ComplexEnum); +} + +/* + Note: The enum above can include *other* enums as well. + */ + + +class ComplexEnumTest{ + public static function example(){ + var e1:ComplexEnum = IntEnum(4); // specifying the enum parameter + /* + Now we can switch on the enum, as well as extract any parameters + it might of had. + */ + switch(e1){ + case IntEnum(x) : trace("x was the parameter passed to e1"); + default: trace("Shouldn't be printed"); + } + + var e2 = SimpleEnumEnum(Foo); // another parameter here that is itself an enum... an enum enum? + switch(e2){ + case SimpleEnumEnum(s): trace('$s was the parameter passed to e2'); + default: trace("Shouldn't be printed"); + } + + var e3 = ComplexEnumEnum(ComplexEnumEnum(MultiEnum(4, 'hi', 4.3))); // enums all the way down + switch(e3){ + // You can look for certain nested enums by specifying them explicitly: + case ComplexEnumEnum(ComplexEnumEnum(MultiEnum(i,j,k)) : { + trace('$i, $j, and $k were passed into this nested monster'); + } + default: trace("Shouldn't be printed"); + } + /* + Check out generalized algebraic data types (GADT) for more details + on why these are so great. + */ + } +} + ``` |