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-rw-r--r--clojure.html.markdown2
-rw-r--r--erlang.html.markdown239
-rw-r--r--haskell.html.markdown8
-rw-r--r--java.html.markdown19
-rw-r--r--python.html.markdown71
5 files changed, 325 insertions, 14 deletions
diff --git a/clojure.html.markdown b/clojure.html.markdown
index 12611fd3..cb202a92 100644
--- a/clojure.html.markdown
+++ b/clojure.html.markdown
@@ -5,7 +5,7 @@ author_url: http://adambard.com/
filename: test.clj
---
-Clojure is a variant of LISP developed for the Java Virtual Machine. It has
+Clojure is a Lisp family language developed for the Java Virtual Machine. It has
a much stronger emphasis on pure [functional programming](https://en.wikipedia.org/wiki/Functional_programming) than
Common Lisp, but includes several [STM](https://en.wikipedia.org/wiki/Software_transactional_memory) utilities to handle
state as it comes up.
diff --git a/erlang.html.markdown b/erlang.html.markdown
new file mode 100644
index 00000000..6ceb3172
--- /dev/null
+++ b/erlang.html.markdown
@@ -0,0 +1,239 @@
+---
+language: erlang
+author: Giovanni Cappellotto
+author_url: http://www.focustheweb.com/
+filename: learnerlang.erl
+---
+
+```erlang
+% Percent sign start a one-line comment.
+
+%% Two percent characters shall be used to comment functions.
+
+%%% Three percent characters shall be used to comment modules.
+
+% We use three types of punctuation in Erlang.
+% Commas (`,`) separate arguments in function calls, data constructors, and
+% patterns.
+% Periods (`.`) (followed by whitespace) separate entire functions and
+% expressions in the shell.
+% Semicolons (`;`) separate clauses. We find clauses in several contexts: in kn
+% function definitions and in `case`, `if`, `try..catch` and `receive`
+% expressions.
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% 1. Variables and pattern matching.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+Num = 42. % All variable names must start with an uppercase letter.
+% Erlang has single assignment variables, if you try to assign a different value
+% to the variable `Num`, you’ll get an error.
+
+% In most languages, `=` denotes an assignment statement. In Erlang, however,
+% `=` denotes a pattern matching operation. `Lhs = Rhs` really means this:
+% evaluate the right side (Rhs), and then match the result against the pattern
+% on the left side (Lhs).
+Num = 7 * 6.
+
+% Floating point number.
+Pi = 3.14159.
+
+% Atoms, are used to represent different non-numerical constant values. Atoms
+% start with lowercase letters, followed by a sequence of alphanumeric
+% characters or the underscore (`_`) or at (`@`) sign.
+Hello = hello.
+
+% Tuples are similar to structs in C.
+Point = {point, 10, 45}.
+
+% If we want to extract some values from a tuple, we use the pattern matching
+% operator `=`.
+{point, X, Y} = Point. % X = 10, Y = 45
+
+% We can use `_` as a placeholder for variables that we’re not interested in.
+% The symbol `_` is called an anonymous variable. Unlike regular variables,
+% several occurrences of _ in the same pattern don’t have to bind to the same
+% value.
+Person = {person, {name, {first, joe}, {last, armstrong}}, {footsize, 42}}.
+{_, {_, {_, Who}, _}, _} = Person. % Who = joe
+
+% We create a list by enclosing the list elements in square brackets and
+% separating them with commas.
+% The individual elements of a list can be of any type.
+% The first element of a list the head of the list. If you imagine removing the
+% head from the list, what’s left is called the tail of the list.
+ThingsToBuy = [{apples, 10}, {pears, 6}, {milk, 3}].
+
+% If `T` is a list, then `[H|T]` is also a list, with head H and tail T.
+% The vertical bar (`|`) separates the head of a list from its tail.
+% `[]` is the empty list.
+% We can extract elements from a list with a pattern matching operation. If we
+% have the nonempty list `L`, then the expression `[X|Y] = L`, where `X` and `Y`
+% are unbound variables, will extract the head of the list into `X` and the tail
+% of the list into `Y`.
+[FirstThing|OtherThingsToBuy] = ThingsToBuy.
+% FirstThing = {apples, 10}
+% OtherThingsToBuy = {pears, 6}, {milk, 3}
+
+% There are no strings in Erlang. Strings are really just lists of integers.
+% Strings are enclosed in double quotation marks (`"`).
+Name = "Hello".
+
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% 2. Sequential programming.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+% Modules are the basic unit of code in Erlang. All the functions we write are
+% stored in modules. Modules are stored in files with `.erl` extensions.
+% Modules must be compiled before the code can be run. A compiled module has the
+% extension `.beam`.
+-module(geometry).
+-export([area/1]).
+
+% The function area consists of two clauses. The clauses are separated by a
+% semicolon, and the final clause is terminated by dot-whitespace.
+% Each clause has a head and a body; the head consists of a function name
+% followed by a pattern (in parentheses), and the body consists of a sequence of
+% expressions, which are evaluated if the pattern in the head is successfully
+% matched against the calling arguments. The patterns are matched in the order
+% they appear in the function definition.
+area({rectangle, Width, Ht}) -> Width * Ht;
+area({circle, R}) -> 3.14159 * R * R.
+
+% Compile the code in the file geometry.erl.
+c(geometry). % {ok,geometry}
+
+% We need to include the module name together with the function name in order to
+% identify exactly which function we want to call.
+geometry:area({rectangle, 10, 5}). % 50
+geometry:area({circle, 1.4}). % 6.15752
+
+% In Erlang, two functions with the same name and different arity in the same
+% module represent entirely different functions.
+-module(lib_misc).
+-export([sum/1]).
+sum(L) -> sum(L, 0).
+sum([], N) -> N;
+sum([H|T], N) -> sum(T, H+N).
+
+% Funs are "anonymous" functions. They are called this because they have no
+% name.
+Double = fun(X) -> 2*X end.
+Double(2). % 4
+
+% Functions accept funs as their arguments and can return funs.
+Mult = fun(Times) -> ( fun(X) -> X * Times end ) end.
+Triple = Mult(3).
+Triple(5). % 15
+
+% List comprehensions are expressions that create lists without having to use
+% funs, maps, or filters.
+% The notation `[F(X) || X <- L]` means "the list of `F(X)` where `X` is taken
+% from the list `L`."
+L = [1,2,3,4,5].
+[2*X || X <- L]. % [2,4,6,8,10]
+
+% Guards are constructs that we can use to increase the power of pattern
+% matching. Using guards, we can perform simple tests and comparisons on the
+% variables in a pattern.
+% You can use guards in the heads of function definitions where they are
+% introduced by the `when` keyword, or you can use them at any place in the
+% language where an expression is allowed.
+max(X, Y) when X > Y -> X;
+max(X, Y) -> Y.
+
+% A guard is a series of guard expressions, separated by commas (`,`).
+% The guard `GuardExpr1, GuardExpr2, ..., GuardExprN` is true if all the guard
+% expressions `GuardExpr1, GuardExpr2, ...` evaluate to true.
+is_cat(A) when is_atom(A), A =:= cat -> true;
+is_cat(A) -> false.
+is_dog(A) when is_atom(A), A =:= dog -> true;
+is_dog(A) -> false.
+
+% A `guard sequence` is either a single guard or a series of guards, separated
+%by semicolons (`;`). The guard sequence `G1; G2; ...; Gn` is true if at least
+% one of the guards `G1, G2, ...` evaluates to true.
+is_pet(A) when is_dog(A); is_cat(A) -> true;
+is_pet(A) -> false.
+
+% Records provide a method for associating a name with a particular element in a
+% tuple.
+% Record definitions can be included in Erlang source code files or put in files
+% with the extension `.hrl`, which are then included by Erlang source code
+% files.
+-record(todo, {
+ status = reminder, % Default value
+ who = joe,
+ text
+}).
+
+% We have to read the record definitions into the shell before we can define a
+% record. We use the shell function `rr` (short for read records) to do this.
+rr("records.hrl"). % [todo]
+
+% Creating and updating records:
+X = #todo{}.
+% #todo{status = reminder, who = joe, text = undefined}
+X1 = #todo{status = urgent, text = "Fix errata in book"}.
+% #todo{status = urgent, who = joe, text = "Fix errata in book"}
+X2 = X1#todo{status = done}.
+% #todo{status = done,who = joe,text = "Fix errata in book"}
+
+% `case` expressions.
+% `filter` returns a list of all those elements `X` in `L` for which `P(X)` is
+% true.
+filter(P, [H|T]) ->
+ case P(H) of
+ true -> [H|filter(P, T)];
+ false -> filter(P, T)
+ end;
+filter(P, []) -> [].
+
+% `if` expressions.
+max(X, Y) ->
+ if
+ X > Y -> X;
+ X < Y -> Y;
+ true -> nil;
+ end.
+
+% Warning: at least one of the guards in the if expression must evaluate to true;
+% otherwise, an exception will be raised.
+
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% 3. Exceptions.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+% Exceptions are raised by the system when internal errors are encountered or
+% explicitly in code by calling `throw(Exception)`, `exit(Exception)` or
+% `erlang:error(Exception)`.
+generate_exception(1) -> a;
+generate_exception(2) -> throw(a);
+generate_exception(3) -> exit(a);
+generate_exception(4) -> {'EXIT', a};
+generate_exception(5) -> erlang:error(a).
+
+% Erlang has two methods of catching an exception. One is to enclose the call to
+% the function, which raised the exception within a `try...catch` expression.
+catcher(N) ->
+ try generate_exception(N) of
+ Val -> {N, normal, Val}
+ catch
+ throw:X -> {N, caught, thrown, X};
+ exit:X -> {N, caught, exited, X};
+ error:X -> {N, caught, error, X}
+ end.
+
+% The other is to enclose the call in a `catch` expression. When you catch an
+% exception, it is converted into a tuple that describes the error.
+catcher(N) -> catch generate_exception(N).
+
+```
+
+## References
+
+* "Programming Erlang: Software for a Concurrent World" by Joe Armstrong
+* [Erlang - Programming Rules and Conventions](http://www.erlang.se/doc/programming_rules.shtml)
+* [Erlang/OTP Documentation](http://www.erlang.org/doc/) \ No newline at end of file
diff --git a/haskell.html.markdown b/haskell.html.markdown
index f3baa9a5..1a4cdc67 100644
--- a/haskell.html.markdown
+++ b/haskell.html.markdown
@@ -152,10 +152,10 @@ fib x = fib (x - 1) + fib (x - 2)
-- Pattern matching on tuples:
foo (x, y) = (x + 1, y + 2)
--- Pattern matching on arrays. Here `x` is the first element
--- in the array, and `xs` is the rest of the array. We can write
+-- Pattern matching on lists. Here `x` is the first element
+-- in the list, and `xs` is the rest of the list. We can write
-- our own map function:
-myMap func [x] = [func x]
+myMap func [] = []
myMap func (x:xs) = func x:(myMap func xs)
-- Anonymous functions are created with a backslash followed by
@@ -164,7 +164,7 @@ myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
-- using fold (called `inject` in some languages) with an anonymous
-- function. foldl1 means fold left, and use the first value in the
--- array as the initial value for the accumulator.
+-- list as the initial value for the accumulator.
foldl1 (\acc x -> acc + x) [1..5] -- 15
----------------------------------------------------
diff --git a/java.html.markdown b/java.html.markdown
index 3208971d..3339b6d1 100644
--- a/java.html.markdown
+++ b/java.html.markdown
@@ -19,10 +19,10 @@ Java is a general-purpose, concurrent, class-based, object-oriented computer pro
Multi-line comments look like this.
*/
-// Import Packages
+// Import ArrayList class inside of the java.util package
import java.util.ArrayList;
-// Import all "sub-packages"
-import java.lang.Math.*;
+// Import all classes inside of java.lang package
+import java.lang.*;
// Inside of the learnjava class, is your program's
// starting point. The main method.
@@ -93,6 +93,9 @@ int [] intArray = new int[10];
String [] stringArray = new String[1];
boolean [] booleanArray = new boolean[100];
+// Another way to declare & initialize an array
+int [] y = {9000, 1000, 1337};
+
// Indexing an array - Accessing an element
System.out.println("intArray @ 0: "+intArray[0]);
@@ -118,9 +121,9 @@ int i1 = 1, i2 = 2; // Shorthand for multiple declarations
// Arithmetic is straightforward
System.out.println("1+2 = "+(i1 + i2)); // => 3
-System.out.println("1+2 = "+(i2 - i1)); // => 1
-System.out.println("1+2 = "+(i2 * i1)); // => 2
-System.out.println("1+2 = "+(i1 / i2)); // => 0 (0.5, but truncated towards 0)
+System.out.println("2-1 = "+(i2 - i1)); // => 1
+System.out.println("2*1 = "+(i2 * i1)); // => 2
+System.out.println("1/2 = "+(i1 / i2)); // => 0 (0.5, but truncated towards 0)
// Modulo
System.out.println("11%3 = "+(11 % 3)); // => 2
@@ -245,7 +248,7 @@ Integer.toString(123);//returns a string version of 123
// Long
// String
-// Typecsating
+// Typecasting
// You can also cast java objects, there's a lot of details and
// deals with some more intermediate concepts.
// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
@@ -346,4 +349,6 @@ Other Topics To Research:
* [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html)
+* [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html)
+
* The links provided are just to get an understanding of the topic, feel free to google and find specific examples
diff --git a/python.html.markdown b/python.html.markdown
index 19e2aebe..e3f04e19 100644
--- a/python.html.markdown
+++ b/python.html.markdown
@@ -93,6 +93,20 @@ not False #=> True
# None is an object
None #=> None
+# Don't use the equality `==` symbol to compare objects to None
+# Use `is` instead
+"etc" is None #=> False
+None is None #=> True
+
+# The 'is' operator tests for object identity. This isn't
+# very useful when dealing with primitive values, but is
+# very useful when dealing with objects.
+
+# None, 0, and empty strings/lists all evaluate to False.
+# All other values are True
+0 == False #=> True
+"" == False #=> True
+
####################################################
## 2. Variables and Collections
@@ -159,6 +173,9 @@ li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
# Examine the length with len
len(li) #=> 6
+# Note: lists can contain arbitrary values
+li2 = [1, "Hello", [[], "Hi", 5,]]
+
# Tuples are like lists but are immutable.
tup = (1, 2, 3)
tup[0] #=> 1
@@ -170,7 +187,7 @@ tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6)
tup[:2] #=> (1, 2)
2 in tup #=> True
-# You can unpack tuples into variables
+# You can unpack tuples (or lists) into variables
a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
# Tuples are created by default if you leave out the parentheses
d, e, f = 4, 5, 6
@@ -267,6 +284,18 @@ prints:
for animal in ["dog", "cat", "mouse"]:
# You can use % to interpolate formatted strings
print "%s is a mammal" % animal
+
+"""
+`range(number)` returns a list of numbers
+from zero to the given number
+prints:
+ 0
+ 1
+ 2
+ 3
+"""
+for i in range(4):
+ print i
"""
While loops go until a condition is no longer met.
@@ -350,6 +379,8 @@ add_10(3) #=> 13
# There are also anonymous functions
(lambda x: x > 2)(3) #=> True
+rectangle_area = lambda a, b: a * b
+print rectangle_area(3, 4) #=> 12
# There are built-in higher order functions
map(add_10, [1,2,3]) #=> [11, 12, 13]
@@ -359,6 +390,9 @@ filter(lambda x: x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
[x for x in [3, 4, 5, 6, 7] if x > 5] #=> [6, 7]
+# You can also use dictionary comprehensions
+{i: add_10(i) for i in [1, 2, 3]} #=> {1: 11, 2: 12, 3: 13}
+
####################################################
## 5. Classes
####################################################
@@ -374,7 +408,8 @@ class Human(object):
# Assign the argument to the instance's name attribute
self.name = name
- # An instance method. All methods take self as the first argument
+ # An instance method. All methods take self as the first argument,
+ # which refers to the instance of this class
def say(self, msg):
return "%s: %s" % (self.name, msg)
@@ -407,6 +442,34 @@ j.get_species() #=> "H. neanderthalensis"
# Call the static method
Human.grunt() #=> "*grunt*"
+
+
+####################################################
+## 6. Modules
+####################################################
+
+# You can import modules
+import math
+print math.sqrt(16) #=> 4
+
+# You can get specific functions from a module
+from math import ceil, floor
+print ceil(3.7) #=> 4.0
+print floor3.7) #=> 3.0
+
+# You can import all functions from a module.
+# Warning: this is not recommended
+from math import *
+
+# You can shorten module names
+import math as m
+math.sqrt(16) == m.sqrt(16) #=> True
+
+# Python modules are just ordinary python files. You
+# can write your own, and import them. The name of the
+# module is the same as the name of the file.
+
+
```
## Further Reading
@@ -417,3 +480,7 @@ Still up for more? Try:
* [Dive Into Python](http://www.diveintopython.net/)
* [The Official Docs](http://docs.python.org/2.6/)
* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/)
+
+Python has a huge amount of modules within the standard library. See the
+[official documentation](http://docs.python.org/2/library/index.html) or
+[Python Module of the Week](http://pymotw.com/2/) for more.