diff options
-rw-r--r-- | go.html.markdown | 2 | ||||
-rw-r--r-- | solidity.html.markdown | 204 | ||||
-rw-r--r-- | typescript.html.markdown | 2 | ||||
-rw-r--r-- | zh-cn/kotlin-cn.html.markdown | 33 |
4 files changed, 122 insertions, 119 deletions
diff --git a/go.html.markdown b/go.html.markdown index e5263cf6..47d9c234 100644 --- a/go.html.markdown +++ b/go.html.markdown @@ -180,7 +180,7 @@ func learnFlowControl() { if true { fmt.Println("told ya") } - // Formatting is standardized by the command line command "go fmt." + // Formatting is standardized by the command line command "go fmt". if false { // Pout. } else { diff --git a/solidity.html.markdown b/solidity.html.markdown index 0b2f5f67..a0f8cd40 100644 --- a/solidity.html.markdown +++ b/solidity.html.markdown @@ -37,8 +37,8 @@ features are typically marked, and subject to change. Pull requests welcome. // simple_bank.sol (note .sol extension) /* **** START EXAMPLE **** */ -// Declare the source file compiler version. -pragma solidity ^0.4.2; +// Declare the source file compiler version +pragma solidity ^0.4.19; // Start with Natspec comment (the three slashes) // used for documentation - and as descriptive data for UI elements/actions @@ -65,7 +65,7 @@ contract SimpleBank { // CapWords event LogDepositMade(address accountAddress, uint amount); // Constructor, can receive one or many variables here; only one allowed - function SimpleBank() { + function SimpleBank() public { // msg provides details about the message that's sent to the contract // msg.sender is contract caller (address of contract creator) owner = msg.sender; @@ -73,7 +73,11 @@ contract SimpleBank { // CapWords /// @notice Deposit ether into bank /// @return The balance of the user after the deposit is made - function deposit() public returns (uint) { + function deposit() public payable returns (uint) { + // Use 'require' to test user inputs, 'assert' for internal invariants + // Here we are making sure that there isn't an overflow issue + require((balances[msg.sender] + msg.value) >= balances[msg.sender]); + balances[msg.sender] += msg.value; // no "this." or "self." required with state variable // all values set to data type's initial value by default @@ -88,18 +92,17 @@ contract SimpleBank { // CapWords /// @param withdrawAmount amount you want to withdraw /// @return The balance remaining for the user function withdraw(uint withdrawAmount) public returns (uint remainingBal) { - if(balances[msg.sender] >= withdrawAmount) { - // Note the way we deduct the balance right away, before sending - due to - // the risk of a recursive call that allows the caller to request an amount greater - // than their balance - balances[msg.sender] -= withdrawAmount; - - if (!msg.sender.send(withdrawAmount)) { - // increment back only on fail, as may be sending to contract that - // has overridden 'send' on the receipt end - balances[msg.sender] += withdrawAmount; - } - } + require(withdrawAmount <= balances[msg.sender]); + + // Note the way we deduct the balance right away, before sending + // Every .transfer/.send from this contract can call an external function + // This may allow the caller to request an amount greater + // than their balance using a recursive call + // Aim to commit state before calling external functions, including .transfer/.send + balances[msg.sender] -= withdrawAmount; + + // this automatically throws on a failure, which means the updated balance is reverted + msg.sender.transfer(withdrawAmount); return balances[msg.sender]; } @@ -108,18 +111,9 @@ contract SimpleBank { // CapWords /// @return The balance of the user // 'constant' prevents function from editing state variables; // allows function to run locally/off blockchain - function balance() constant returns (uint) { + function balance() constant public returns (uint) { return balances[msg.sender]; } - - // Fallback function - Called if other functions don't match call or - // sent ether without data - // Typically, called when invalid data is sent - // Added so ether sent to this contract is reverted if the contract fails - // otherwise, the sender's money is transferred to contract - function () { - throw; // throw reverts state to before call - } } // ** END EXAMPLE ** @@ -137,6 +131,11 @@ int256 constant a = 8; // same effect as line above, here the 256 is explicit uint constant VERSION_ID = 0x123A1; // A hex constant // with 'constant', compiler replaces each occurrence with actual value +// All state variables (those outside a function) +// are by default 'internal' and accessible inside contract +// and in all contracts that inherit ONLY +// Need to explicitly set to 'public' to allow external contracts to access +int256 public a = 8; // For int and uint, can explicitly set space in steps of 8 up to 256 // e.g., int8, int16, int24 @@ -145,6 +144,12 @@ int64 c; uint248 e; // Be careful that you don't overflow, and protect against attacks that do +// For example, for an addition, you'd do: +uint256 c = a + b; +assert(c >= a); // assert tests for internal invariants; require is used for user inputs +// For more examples of common arithmetic issues, see Zeppelin's SafeMath library +// https://github.com/OpenZeppelin/zeppelin-solidity/blob/master/contracts/math/SafeMath.sol + // No random functions built in, use other contracts for randomness @@ -165,14 +170,14 @@ address public owner; // a getter is automatically created, but NOT a setter // All addresses can be sent ether -owner.send(SOME_BALANCE); // returns false on failure -if (owner.send) {} // REMEMBER: wrap in 'if', as contract addresses have +owner.transfer(SOME_BALANCE); // fails and reverts on failure + +// Can also do a lower level .send call, which returns a false if it failed +if (owner.send) {} // REMEMBER: wrap send in 'if', as contract addresses have // functions executed on send and these can fail // Also, make sure to deduct balances BEFORE attempting a send, as there is a risk of a recursive // call that can drain the contract -// can override send by defining your own - // Can check balance owner.balance; // the balance of the owner (user or contract) @@ -213,7 +218,7 @@ uint x = 5; // Destructuring/Tuples -(x, y) = (2, 7); // assign/swap multiple value +(x, y) = (2, 7); // assign/swap multiple values // 2. DATA STRUCTURES @@ -250,7 +255,7 @@ delete balances; // sets all elements to 0 // mapping, without knowing source keys - can build data structure // on top to do this -// Structs and enums +// Structs struct Bank { address owner; uint balance; @@ -273,7 +278,7 @@ state = State.Created; // enums can be explicitly converted to ints uint createdState = uint(State.Created); // 0 -// Data locations: Memory vs. storage vs. stack - all complex types (arrays, +// Data locations: Memory vs. storage vs. calldata - all complex types (arrays, // structs) have a data location // 'memory' does not persist, 'storage' does // Default is 'storage' for local and state variables; 'memory' for func params @@ -292,13 +297,13 @@ uint createdState = uint(State.Created); // 0 // 4. Global Variables of note // ** this ** this; // address of contract -// often used at end of contract life to send remaining balance to party +// often used at end of contract life to transfer remaining balance to party this.balance; this.someFunction(); // calls func externally via call, not via internal jump // ** msg - Current message received by the contract ** ** msg.sender; // address of sender -msg.value; // amount of ether provided to this contract in wei +msg.value; // amount of ether provided to this contract in wei, the function should be marked "payable" msg.data; // bytes, complete call data msg.gas; // remaining gas @@ -308,6 +313,8 @@ tx.gasprice; // gas price of the transaction // ** block - Information about current block ** now; // current time (approximately), alias for block.timestamp (uses Unix time) +// Note that this can be manipulated by miners, so use carefully + block.number; // current block number block.difficulty; // current block difficulty block.blockhash(1); // returns bytes32, only works for most recent 256 blocks @@ -334,9 +341,10 @@ function increment(uint x, uint y) returns (uint x, uint y) { // Call previous functon uint (a,b) = increment(1,1); -// 'constant' indicates that function does not/cannot change persistent vars +// 'constant' (alias for 'view') +// indicates that function does not/cannot change persistent vars // Constant function execute locally, not on blockchain -uint y; +uint y = 1; function increment(uint x) constant returns (uint x) { x += 1; @@ -344,13 +352,21 @@ function increment(uint x) constant returns (uint x) { // y is a state variable, and can't be changed in a constant function } +// 'pure' is more strict than 'constant', and does not +// even allow reading of state vars +// The exact rules are more complicated, so see more about +// constant/pure: +// http://solidity.readthedocs.io/en/develop/contracts.html#view-functions + // 'Function Visibility specifiers' // These can be placed where 'constant' is, including: -// public - visible externally and internally (default) -// external +// public - visible externally and internally (default for function) +// external - only visible externally (including a call made with this.) // private - only visible in the current contract // internal - only visible in current contract, and those deriving from it +// Generally, a good idea to mark each function explicitly + // Functions hoisted - and can assign a function to a variable function a() { var z = b; @@ -361,8 +377,15 @@ function b() { } +// All functions that receive ether must be marked 'payable' +function depositEther() public payable { + balances[msg.sender] += msg.value; +} + // Prefer loops to recursion (max call stack depth is 1024) +// Also, don't setup loops that you haven't bounded, +// as this can hit the gas limit // B. Events // Events are notify external parties; easy to search and @@ -378,7 +401,8 @@ event LogSent(address indexed from, address indexed to, uint amount); // note ca // Call Sent(from, to, amount); -// For an external party (a contract or external entity), to watch: +// For an external party (a contract or external entity), to watch using +// the Web3 Javascript library: Coin.Sent().watch({}, '', function(error, result) { if (!error) { console.log("Coin transfer: " + result.args.amount + @@ -398,10 +422,10 @@ Coin.Sent().watch({}, '', function(error, result) { // '_' (underscore) often included as last line in body, and indicates // function being called should be placed there -modifier onlyAfter(uint _time) { if (now <= _time) throw; _ } -modifier onlyOwner { if (msg.sender == owner) _ } +modifier onlyAfter(uint _time) { require (now >= _time); _; } +modifier onlyOwner { require(msg.sender == owner) _; } // commonly used with state machines -modifier onlyIfState (State currState) { if (currState != State.A) _ } +modifier onlyIfStateA (State currState) { require(currState == State.A) _; } // Append right after function declaration function changeOwner(newOwner) @@ -415,12 +439,10 @@ onlyIfState(State.A) // underscore can be included before end of body, // but explicitly returning will skip, so use carefully modifier checkValue(uint amount) { - _ + _; if (msg.value > amount) { uint amountToRefund = amount - msg.value; - if (!msg.sender.send(amountToRefund)) { - throw; - } + msg.sender.transfer(amountToRefund); } } @@ -437,22 +459,21 @@ modifier checkValue(uint amount) { // amount of gas for a block of code - and will fail if that is exceeded // For example: for(uint x = 0; x < refundAddressList.length; x++) { - if (!refundAddressList[x].send(SOME_AMOUNT)) { - throw; - } + refundAddressList[x].transfer(SOME_AMOUNT); } // Two errors above: -// 1. A failure on send stops the loop from completing, tying up money +// 1. A failure on transfer stops the loop from completing, tying up money // 2. This loop could be arbitrarily long (based on the amount of users who need refunds), and // therefore may always fail as it exceeds the max gas for a block // Instead, you should let people withdraw individually from their subaccount, and mark withdrawn +// e.g., favor pull payments over push payments // 7. OBJECTS/CONTRACTS // A. Calling external contract -contract infoFeed { +contract InfoFeed { function info() returns (uint ret) { return 42; } } @@ -502,23 +523,10 @@ function someAbstractFunction(uint x); import "filename"; import "github.com/ethereum/dapp-bin/library/iterable_mapping.sol"; -// Importing under active development -// Cannot currently be done at command line - // 8. OTHER KEYWORDS -// A. Throwing -// Throwing -throw; // reverts unused money to sender, state is reverted -// Can't currently catch - -// Common design pattern is: -if (!addr.send(123)) { - throw; -} - -// B. Selfdestruct +// A. Selfdestruct // selfdestruct current contract, sending funds to address (often creator) selfdestruct(SOME_ADDRESS); @@ -543,7 +551,7 @@ function remove() { // that is private needs to be obfuscated (e.g., hashed w/secret) // Steps: 1. Commit to something, 2. Reveal commitment -sha3("some_bid_amount", "some secret"); // commit +keccak256("some_bid_amount", "some secret"); // commit // call contract's reveal function in the future // showing bid plus secret that hashes to SHA3 @@ -617,6 +625,7 @@ contract SomeOracle { // ** START EXAMPLE ** // CrowdFunder.sol +pragma solidity ^0.4.19; /// @title CrowdFunder /// @author nemild @@ -650,22 +659,20 @@ contract CrowdFunder { event LogWinnerPaid(address winnerAddress); modifier inState(State _state) { - if (state != _state) throw; - _ + require(state == _state); + _; } modifier isCreator() { - if (msg.sender != creator) throw; - _ + require(msg.sender == creator); + _; } - // Wait 6 months after final contract state before allowing contract destruction + // Wait 24 weeks after final contract state before allowing contract destruction modifier atEndOfLifecycle() { - if(!((state == State.ExpiredRefund || state == State.Successful) && - completeAt + 6 months < now)) { - throw; - } - _ + require(((state == State.ExpiredRefund || state == State.Successful) && + completeAt + 24 weeks < now)); + _; } function CrowdFunder( @@ -673,6 +680,7 @@ contract CrowdFunder { string _campaignUrl, address _fundRecipient, uint _minimumToRaise) + public { creator = msg.sender; fundRecipient = _fundRecipient; @@ -683,7 +691,9 @@ contract CrowdFunder { function contribute() public + payable inState(State.Fundraising) + returns(uint256 id) { contributions.push( Contribution({ @@ -699,7 +709,9 @@ contract CrowdFunder { return contributions.length - 1; // return id } - function checkIfFundingCompleteOrExpired() { + function checkIfFundingCompleteOrExpired() + public + { if (totalRaised > minimumToRaise) { state = State.Successful; payOut(); @@ -715,31 +727,23 @@ contract CrowdFunder { public inState(State.Successful) { - if(!fundRecipient.send(this.balance)) { - throw; - } - - + fundRecipient.transfer(this.balance); LogWinnerPaid(fundRecipient); } - function getRefund(id) - public + function getRefund(uint256 id) inState(State.ExpiredRefund) + public + returns(bool) { - if (contributions.length <= id || id < 0 || contributions[id].amount == 0 ) { - throw; - } + require(contributions.length > id && id >= 0 && contributions[id].amount != 0 ); - uint amountToRefund = contributions[id].amount; + uint256 amountToRefund = contributions[id].amount; contributions[id].amount = 0; - if(!contributions[id].contributor.send(amountToSend)) { - contributions[id].amount = amountToSend; - return false; - } + contributions[id].contributor.transfer(amountToRefund); - return true; + return true; } function removeContract() @@ -750,8 +754,6 @@ contract CrowdFunder { selfdestruct(msg.sender); // creator gets all money that hasn't be claimed } - - function () { throw; } } // ** END EXAMPLE ** @@ -798,6 +800,7 @@ someContractAddress.callcode('function_name'); // 13. STYLE NOTES // Based on Python's PEP8 style guide +// Full Style guide: http://solidity.readthedocs.io/en/develop/style-guide.html // Quick summary: // 4 spaces for indentation @@ -825,12 +828,16 @@ someContractAddress.callcode('function_name'); ## Additional resources - [Solidity Docs](https://solidity.readthedocs.org/en/latest/) +- [Smart Contract Best Practices](https://github.com/ConsenSys/smart-contract-best-practices) - [Solidity Style Guide](https://ethereum.github.io/solidity//docs/style-guide/): Ethereum's style guide is heavily derived from Python's [pep8](https://www.python.org/dev/peps/pep-0008/) style guide. - [EthFiddle - The JsFiddle for Solidity](https://ethfiddle.com/) -- [Browser-based Solidity Editor](http://chriseth.github.io/browser-solidity/) +- [Browser-based Solidity Editor](https://remix.ethereum.org/) - [Gitter Solidity Chat room](https://gitter.im/ethereum/solidity) - [Modular design strategies for Ethereum Contracts](https://docs.erisindustries.com/tutorials/solidity/) +## Important libraries +- [Zeppelin](https://github.com/OpenZeppelin/zeppelin-solidity/): Libraries that provide common contract patterns (crowdfuding, safemath, etc) + ## Sample contracts - [Dapp Bin](https://github.com/ethereum/dapp-bin) - [Solidity Baby Step Contracts](https://github.com/fivedogit/solidity-baby-steps/tree/master/contracts) @@ -842,9 +849,6 @@ someContractAddress.callcode('function_name'); - [Smart Contract Security](https://blog.ethereum.org/2016/06/10/smart-contract-security/) - [Hacking Distributed Blog](http://hackingdistributed.com/) -## Information purposefully excluded -- Libraries - ## Style - Python's [PEP8](https://www.python.org/dev/peps/pep-0008/) is used as the baseline style guide, including its general philosophy diff --git a/typescript.html.markdown b/typescript.html.markdown index 10f01ebc..acc258b4 100644 --- a/typescript.html.markdown +++ b/typescript.html.markdown @@ -29,7 +29,7 @@ let notSure: any = 4; notSure = "maybe a string instead"; notSure = false; // okay, definitely a boolean -// Use const keyword for constant variables +// Use const keyword for constants const numLivesForCat = 9; numLivesForCat = 1; // Error diff --git a/zh-cn/kotlin-cn.html.markdown b/zh-cn/kotlin-cn.html.markdown index 5d655029..f6dcd847 100644 --- a/zh-cn/kotlin-cn.html.markdown +++ b/zh-cn/kotlin-cn.html.markdown @@ -22,7 +22,7 @@ package com.learnxinyminutes.kotlin /* Kotlin程序的入口点是一个"main"函数 -该函数传递一个包含任何命令行参数的数组。 +该函数传递一个包含所有命令行参数的数组。 */ fun main(args: Array<String>) { /* @@ -67,10 +67,10 @@ fun helloWorld(val name : String) { 模板表达式从一个美元符号($)开始。 */ val fooTemplateString = "$fooString has ${fooString.length} characters" - println(fooTemplateString) + println(fooTemplateString) // => 输出 My String Is Here! has 18 characters /* - 当某个变量的值可以为 null 的时候,我们必须被明确指定它是可为空的。 + 当某个变量的值可以为 null 的时候,我们必须明确指定它是可为空的。 在变量声明处的类型后面加上?来标识它是可为空的。 我们可以用?.操作符来访问可为空的变量。 我们可以用?:操作符来指定一个在变量为空时使用的替代值。 @@ -96,24 +96,24 @@ fun helloWorld(val name : String) { println(hello()) // => Hello, world! /* - 用"vararg"关键字来修饰一个函数的参数来允许可变参数传递给该函数 + 函数的可变参数可使用 "vararg" 关键字来修饰 */ fun varargExample(vararg names: Int) { println("Argument has ${names.size} elements") } - varargExample() // => Argument has 0 elements - varargExample(1) // => Argument has 1 elements - varargExample(1, 2, 3) // => Argument has 3 elements + varargExample() // => 传入 0 个参数 + varargExample(1) // => 传入 1 个参数 + varargExample(1, 2, 3) // => 传入 3 个参数 /* - 当函数只包含一个单独的表达式时,大括号可以被省略。 - 函数体可以被指定在一个=符号后面。 + 当函数只包含一个单独的表达式时,大括号可以省略。 + 函数体可以写在一个=符号后面。 */ fun odd(x: Int): Boolean = x % 2 == 1 println(odd(6)) // => false println(odd(7)) // => true - // 如果返回值类型可以被推断,那么我们不需要指定它。 + // 如果返回值类型可以推断,那么我们不需要指定它。 fun even(x: Int) = x % 2 == 0 println(even(6)) // => true println(even(7)) // => false @@ -122,15 +122,14 @@ fun helloWorld(val name : String) { fun not(f: (Int) -> Boolean) : (Int) -> Boolean { return {n -> !f.invoke(n)} } - // 命名函数可以用::运算符被指定为参数。 + // 普通函数可以用::运算符传入引用作为函数参数。 val notOdd = not(::odd) val notEven = not(::even) - // 匿名函数可以被指定为参数。 + // lambda 表达式可以直接作为参数传递。 val notZero = not {n -> n == 0} /* - 如果一个匿名函数只有一个参数 - 那么它的声明可以被省略(连同->)。 - 这个参数的名字是"it"。 + 如果一个 lambda 表达式只有一个参数 + 那么它的声明可以省略(连同->),内部以 "it" 引用。 */ val notPositive = not {it > 0} for (i in 0..4) { @@ -152,7 +151,7 @@ fun helloWorld(val name : String) { 注意,Kotlin没有"new"关键字。 */ val fooExampleClass = ExampleClass(7) - // 可以使用一个点号来调用成员函数。 + // 可以使用一个点号来调用成员方法。 println(fooExampleClass.memberFunction(4)) // => 11 /* 如果使用"infix"关键字来标记一个函数 @@ -162,7 +161,7 @@ fun helloWorld(val name : String) { /* 数据类是创建只包含数据的类的一个简洁的方法。 - "hashCode"、"equals"和"toString"方法将被自动生成。 + "hashCode"、"equals"和"toString"方法将自动生成。 */ data class DataClassExample (val x: Int, val y: Int, val z: Int) val fooData = DataClassExample(1, 2, 4) |