diff options
| -rw-r--r-- | bash.html.markdown | 4 | ||||
| -rw-r--r-- | hu-hu/go.html.markdown | 42 | ||||
| -rw-r--r-- | id-id/css-id.html.markdown | 245 | ||||
| -rw-r--r-- | json.html.markdown | 48 | ||||
| -rw-r--r-- | lua.html.markdown | 151 | ||||
| -rw-r--r-- | ro-ro/bash-ro.html.markdown | 171 | ||||
| -rw-r--r-- | ro-ro/ruby-ro.html.markdown | 479 | ||||
| -rw-r--r-- | yaml.html.markdown | 139 | 
8 files changed, 1177 insertions, 102 deletions
diff --git a/bash.html.markdown b/bash.html.markdown index 70a3b52a..d5d08e9d 100644 --- a/bash.html.markdown +++ b/bash.html.markdown @@ -46,6 +46,10 @@ echo '$VARIABLE'  echo ${VARIABLE/Some/A}  # This will substitute the first occurance of "Some" with "A" +# Substring from a variable +echo ${VARIABLE:0:7} +# This will return only the first 7 characters of the value +  # Default value for variable  echo ${FOO:-"DefaultValueIfFOOIsMissingOrEmpty"}  # This works for null (FOO=), empty string (FOO=""), zero (FOO=0) returns 0 diff --git a/hu-hu/go.html.markdown b/hu-hu/go.html.markdown index 621ebdbf..638c9489 100644 --- a/hu-hu/go.html.markdown +++ b/hu-hu/go.html.markdown @@ -6,6 +6,7 @@ contributors:      - ["Sonia Keys", "https://github.com/soniakeys"]  translators:      - ["Szabó Krisztián", "https://github.com/thenonameguy/"] +    - ["Árpád Goretity", "https://github.com/H2CO3"]  ---  A Go programozási nyelv az életszerű feladatok könnyebb elvégzése miatt született. @@ -38,14 +39,14 @@ import (      "strconv"  // Stringek átalakítására szolgáló csomag  ) -// Funkció deklarálás, a main nevű funkció a program kezdőpontja. +// Függvénydeklarálás, a main nevű függvény a program kezdőpontja.  func main() {      // Println kiírja a beadott paramétereket a standard kimenetre. -    // Ha más csomagot funkcióját akarjuk használni, akkor azt jelezni kell a +    // Ha más csomagot függvényeit akarjuk használni, akkor azt jelezni kell a      // csomag nevével      fmt.Println("Hello world!") -    // Meghívunk egy másik funkciót ebből a csomagból +    // Meghívunk egy másik függvényt ebből a csomagból      beyondHello()  } @@ -92,7 +93,7 @@ func learnTypes() {                   // lebegőpontos szám      c := 3 + 4i  // complex128, belsőleg két float64-gyel tárolva -    // Var szintaxis változó típus definiálással +    // Var szintaxis változótípus-definiálással      var u uint = 7 // unsigned, az implementáció dönti el mekkora, akárcsak az                     // int-nél      var pi float32 = 22. / 7 @@ -105,8 +106,8 @@ func learnTypes() {      a3 := [...]int{3, 1, 5} // egy tömb 3 int-tel, láthatóan inicalizálva egyedi                              // értékekre -    // Szeleteknek dinamikus a méretük. A szeleteknek és a tömböknek is meg -    // vannak az előnyeik de a szeleteket sokkal gyakrabban használjuk. +    // A "szeleteknek" (slices) dinamikus a méretük. A szeleteknek és a tömböknek is +    // megvannak az előnyeik de a szeleteket sokkal gyakrabban használjuk.      s3 := []int{4, 5, 9}    // vesd össze a3-mal, nincsenek pontok.      s4 := make([]int, 4)    // allokál 4 int-et, mind 0-ra inicializálva      var d2 [][]float64      // ez csak deklaráció, semmi sincs még allokálva @@ -129,8 +130,8 @@ func learnTypes() {      learnFlowControl()  } -// A Go nyelv teljesen szemétgyűjtött (garbage-collected). Megtalálhatók benne -// mutatók, de nincs mutató aritmetika. Ez azt jelenti, hogy üres mutatóval még +// A Go nyelvben szemétgyűjtés (garbage collection) működik. Megtalálhatók benne +// mutatók, de nincs pointeraritmetika. Ez azt jelenti, hogy üres (null) mutatóval még  // mindig hibázhatsz, de hozzáadni/műveleteket végezni már nem lehet.  func learnMemory() (p, q *int) {      // Elnevezett visszatérési változóknak int-re mutató a típusa @@ -213,7 +214,7 @@ type pair struct {  }  // Definiáljunk egy metódust a pair struktúrának, ezzel teljesítve a Stringer interfészt. -func (p pair) String() string { // p lesz a "vevő" +func (p pair) String() string { // p lesz a "fogadó" (receiver)      // Sprintf az fmt csomag egy publikus függvénye, műkődése megegyezik a C-s      // megfelelőjével. A pontokkal érjük el a mindenkori p struktúra elemeit      return fmt.Sprintf("(%d, %d)", p.x, p.y) @@ -230,7 +231,7 @@ func learnInterfaces() {      // Meghívjuk i String metódusát, az eredmény ugyanaz, mint az előbb.      fmt.Println(i.String()) -    // Az fmt csomag funckciói  automatikusan meghívják a String funkciót +    // Az fmt csomag függvényei automatikusan meghívják a String függvényt      // hogy megtudják egy objektum szöveges reprezentációját.      fmt.Println(p) // ugyan az az eredmény mint az előbb, a Println meghívja                     // a String metódust. @@ -267,8 +268,8 @@ func inc(i int, c chan int) {  // Az inc-et fogjuk arra használni, hogy konkurensen megnöveljünk számokat  func learnConcurrency() { -    // Ugyan az a make funkció amivel korábban szeleteket hoztunk létre. -    // Make allokál mapokat, szeleteket és csatornákat. +    // Ugyanaz a make függvény, amivel korábban szeleteket hoztunk létre. +    // A make allokál map-eket, szeleteket és csatornákat.      c := make(chan int)      // Indítsunk három konkurens goroutine-t.  A számok konkurensen lesznek       // megnövelve, ha a számítógép képes rá és jól be van állítva, akkor pedig @@ -299,14 +300,14 @@ func learnConcurrency() {      case <-cc: // üres csatorna, soha nem fog rajta semmi se érkezni          fmt.Println("sose futok le :'( ")      } -    // Ezen a ponton vagy c vagy a cs goroutineja lefutott. +    // Ezen a ponton vagy c vagy a cs goroutine-ja lefutott.      // Amelyik hamarabb végzett, annak a megfelelő case-e lefutott, a másik      // blokkolva vár. -    learnWebProgramming() // Go képes rá. Te is képes akarsz rá lenni. +    learnWebProgramming() // a Go képes rá. Te is képes akarsz rá lenni.  } -// Egy funkció a http csomagból elindít egy webszervert. +// Egy függvény a http csomagból elindít egy webszervert.  func learnWebProgramming() {      // A ListenAndServe első paramétre egy TCP port, amin kiszolgálunk majd.      // Második paramétere egy interfész, pontosabban a http.Handler interfész. @@ -315,7 +316,7 @@ func learnWebProgramming() {  }  // Csináljunk a pair-ból egy http.Handler-t úgy, hogy implementáljuk az -// egyetlen metódusát a ServeHTTP-t. +// egyetlen metódusát, a ServeHTTP-t.  func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) {      // Minden kapcsolatra elküldjük ezt a http.ResponseWriter-rel      w.Write([]byte("Megtanultad a Go-t Y perc alatt!")) @@ -325,11 +326,12 @@ func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) {  ## További olvasmányok  Minden Go-val kapcsolatos megtaláható a [hivatalos Go weboldalon](http://golang.org/). -Ott követhetsz egy tutorialt, játszhatsz a nyelvvel az interneten és sok érdekességet olvashatsz. +Ott követhetsz egy tutorialt, játszhatsz a nyelvvel az interneten, és sok érdekességet olvashatsz.  A nyelv specifikációját kifejezetten érdemes olvasni, viszonylag rövid és sokat tanul belőle az ember. -Ha pedig jobban bele akarod vetni magad a Go-ba, akkor a standard könyvtárban a legjobb praktikákat kilesheted. -TIPP: a dokumentációban kattints egy funkció nevére és rögtön megmutatja a hozzá tartozó kódot! +Ha pedig jobban bele akarod vetni magad a Go-ba, akkor a legjobb praktikákat kilesheted a standard könyvtárból. +TIPP: a dokumentációban kattints egy függvény nevére és rögtön megmutatja a hozzá tartozó kódot! -Ha pedig a nyelvnek egy bizonyos részéről szeretnél hasonló leírást találni, akkor a [gobyexample.com](https://gobyexample.com/)-on megtalálod, amit keresel.  +Ha pedig a nyelvnek egy bizonyos részéről szeretnél hasonló leírást találni, akkor a +[gobyexample.com](https://gobyexample.com/)-on megtalálod, amit keresel. diff --git a/id-id/css-id.html.markdown b/id-id/css-id.html.markdown new file mode 100644 index 00000000..d0798ec7 --- /dev/null +++ b/id-id/css-id.html.markdown @@ -0,0 +1,245 @@ +language: css +contributors: +    - ["Mohammad Valipour", "https://github.com/mvalipour"] +translators: +    - ["Eka Y Saputra", "http://github.com/ekajogja"] +lang: id-id +filename: learncss-id.css +--- + +Pada mulanya, web tidak memiliki elemen visual, murni teks saja. +Tapi seiring perkembangan peramban, laman web dengan elemen visual menjadi umum. +CSS adalah bahasa standar yang ada untuk menjaga keterpisahan antara +konten (HTML) serta tampilan-dan-kesan laman web. + +Singkatnya, fungsi CSS ialah menyajikan sintaks yang memampukan kita +untuk memilih elemen tertentu dalam sebuah laman HTML +dan menerapkan berbagai properti visual bagi elemen tersebut. + +Seperti bahasa lainnya, CSS memiliki banyak versi. +Di artikel ini, kita fokus pada CSS2.0 - yang meskipun bukan versi termutakhir +namun paling kompatibel dan didukung secara luas. + +**CATATAN:** Lantaran keluaran dari CSS berwujud efek-efek visual, +maka untuk mempelajarinya, kita perlu mencoba berbagai hal dalam dunia olah CSS +semisal [dabblet](http://dabblet.com/). +Fokus utama artikel ini ialah pada sintaks dan sejumlah tips umum. + + +```css +/* komentar terletak diantara sepasang tanda garis miring dan bintang, +persis seperti larik ini! */ + +/* #################### +   ## SELEKTOR +   ####################*/ + +/* Secara garis besar, statemen utama dalam CSS sangat sederhana */ +selektor { properti: nilai; /* properti lainnya */ } + +/* selektor berfungsi untuk memilih suatu elemen dalam sebuah laman. + +Kita juga bisa memilih semua elemen di sebuah halaman! */ +* { color:red; } + +/* +Dengan menentukan sebuah elemen seperti ini pada sebuah laman: + +<div class='suatu-class class2' id='suatuId' attr='nilai' /> +*/ + +/* kita bisa memilih elemen berdasarkan nama class-nya */ +.suatu-class { } + +/*atau dengan dua class sekaligus! */ +.suatu-class.class2 { } + +/* atau dengan nama tag-nya */ +div { } + +/* atau id-nya */ +#suatuId { } + +/* atau - jika ada - dengan attribute-nya! */ +[attr] { font-size:smaller; } + +/* atau jika attribute tersebut memiliki nilai spesifik */ +[attr='nilai'] { font-size:smaller; } + +/* dibuka dengan sebuah nilai*/ +[attr^='nil'] { font-size:smaller; } + +/* atau ditutup dengan nilai */ +[attr$='ai'] { font-size:smaller; } + +/* atau bahkan disisipi nilai */ +[attr~='la'] { font-size:smaller; } + + +/* dan yang lebih penting lagi, kita bisa mengombinasikannya sekaligus +dengan syarat tidak ada spasi diantara selektor-selektor. sebab adanya spasi +akan membuat selektor itu memiliki makna yang berbeda.*/ +div.suatu-class[attr$='ai'] { } + +/* kita juga bisa memilih sebuah elemen berdasarkan posisi elemen induknya.*/ + +/*sebuah elemen yang merupakan anak langsung dari elemen induk (diseleksi dng +cara yang sama) */ +div.suatu-induk > .-suatu-class {} + +/* atau salah satu induk elemennya dalam hirarki elemen */ +/* berikut ini dimaksudkan pada elemen manapun dengan class "class-entah" dan +merupakan anak elemen dari suatu div dengan class "induk-entah" PADA LEVEL +HIRARKI MANAPUN */ +div.suatu-induk .suatu-class {} + +/* peringatan: selektor yang sama jika tanpa ada spasi akan bermakna lain. +misalnya? */ +div.suatu-induk.suatu-class {} + +/* kita juga bisa memilih sebuah elemen berdasarkan saudara elemen yang muncul +tepat sebelumnya */ +.aku-muncul-tepat-sebelum + .elemen-ini { } + +/*atau saudara elemen manapun yang pernah muncul selang beberapa elemen +sebelumnya */ +.aku-pernah-muncul-sebelum ~ .elemen-ini {} + +/* Ada beberapa pseudo-class yang memampukan kita memilih suatu elemen +berdasarkan perilaku lamannya (bukan struktur lamannya) */ + +/* semisal ketika sebuah elemen ditimpa hover (pointer mouse) */ +:hover {} + +/* atau link yang sudah pernah diklik*/ +:visited {} + +/* atau link yang belum pernah diklik*/ +:link {} + +/* atau elemen input yang menjadi fokus */ +:focus {} + + +/* #################### +   ## PROPERTI +   ####################*/ + +selektor { +     +    /* Unit */ +    width: 50%; /* dalam persen */ +    font-size: 2em; /* angka kali jumlah font-size saat ini */ +    width: 200px; /* dalam pixel */ +    font-size: 20pt; /* dalam point */ +    width: 5cm; /* dalam centimeter */ +    width: 50mm; /* dalam milimeter */ +    width: 5in; /* dalam inci */ +     +    /* Warna */ +    background-color: #F6E;  /* dalam short hex */ +    background-color: #F262E2; /* dalam format long hex */ +    background-color: tomato; /* warna yang sudah punya konvensi nama */ +    background-color: rgb(255, 255, 255); /* dalam rgb */ +    background-color: rgb(10%, 20%, 50%); /* dalam persen rgb */ +    background-color: rgba(255, 0, 0, 0.3); /* dalam rgb semi-transparan*/ +     +    /* Gambar */ +    background-image: url(/folder-gambar/image.jpg); +     +    /* Font */ +    font-family: Arial; +    font-family: "Courier New"; /* jika nama font memiliki spasi, +    							ia diketik dalam tanda petik ganda */ +    font-family: "Courier New", Trebuchet, Arial; /* jika font pertama tidak +    							ditemukan, peramban menggunakan font berikutnya, +    							demikian secara berturut-turut */ +} + +``` + +## Penggunaan + +Simpan semua CSS yang hendak kita pakai dengan ekstensi `.css`. + +```xml +<!-- kita harus menautkan file css itu ke laman di bagian <head>: --> +<link rel='stylesheet' type='text/css' href='folder/namafile.css' /> + +<!-- kita juga bisa mengetik CSS secara inline di dalam markup. +Namun, sebisa mungkin metode ini dihindari. --> +<style> +   selektor { properti:nilai; } +</style> + +<!-- atau langsung mengetik properti CSS pada sebuah elemen.  +Metode ini harus dihindari sebisa mungkin. --> +<div style='properti:nilai;'> +</div> + +``` + +## Prioritas + +Kita tahu bahwa sebuah elemen bisa dipilih dengan lebih dari satu selektor,  +serta bisa diberi lebih dari satu properti. +Dalam kasus seperti ini, hanya salah satu properti saja yang akan diterapkan +pada elemen dengan prioritas tertentu. + +Dengan susunan CSS: + +```css + +/*A*/ +p.class1[attr='nilai'] + +/*B*/ +p.class1 {} + +/*C*/ +p.class2 {} + +/*D*/ +p {} + +/*E*/ +p { properti: nilai !important; } + +``` + +dan susunan markup: + +```xml +<p style='/*F*/ properti:nilai;' class='class1 class2' attr='nilai'> +</p> +``` + +Maka prioritas penerapan style-nya ialah sbb.:   +Ingat, penerapan ini untuk masing-masing **properti**, +bukan keseluruhan larik. + +* `E` prioritas pertama sebab ada kata `!important`.   +	Dianjurkan untuk menghindari kata ini jika tidak benar-benar perlu. +* `F` prioritas kedua sebab ia diketik secara inline. +* `A` prioritas ketiga sebab selektor ini lebih spesifik dibanding yang lain.   +	lebih spesifik = lebih banyak unsur selektor. contoh ini punya 3 unsur: +	1 tagname `p` + 1 nama class `class1` + 1 attribute `attr='nilai'` +* `C` prioritas berikutnya sebab meski sama spesifik dengan `B` namun +	ia muncul lebih akhir. +* Lalu `B` +* dan terakhir baru `D`. + +## Kompatibilitas + +Sebagian besar fitur dalam CSS2 (dan lambat laun juga CSS3) kompatibel dengan +semua peramban dan perangkat. Namun selalu vital untuk memastikan kompatibilitas +unsur dan nilai yang kita ketikkan dalam CSS dengan peramban yang ditargetkan. + +[QuirksMode CSS](http://www.quirksmode.org/css/) ialah salah satu sumber terbaik untuk memeriksa kompatibilitas CSS dan peramban. + +## Referensi Lanjut + +* [Understanding Style Precedence in CSS: Specificity, Inheritance, and the Cascade](http://www.vanseodesign.com/css/css-specificity-inheritance-cascaade/) +* [QuirksMode CSS](http://www.quirksmode.org/css/) +* [Z-Index - The stacking context](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Understanding_z_index/The_stacking_context) + diff --git a/json.html.markdown b/json.html.markdown new file mode 100644 index 00000000..f86f0ae9 --- /dev/null +++ b/json.html.markdown @@ -0,0 +1,48 @@ +--- +language: json +filename: learnjson.json +contributors: +  - ["Anna Harren", "https://github.com/iirelu"] +--- + +As JSON is an extremely simple data-interchange format, this is most likely going +to be the simplest Learn X in Y Minutes ever. + +JSON in its purest form has no actual comments, but most parsers will accept +C-style (//, /\* \*/) comments. For the purposes of this, however,  everything is +going to be 100% valid JSON. Luckily, it kind of speaks for itself. + +```json +{ +  "numbers": 0, +  "strings": "Hellø, wørld. All unicode is allowed, along with \"escaping\".", +  "has bools?": true, +  "nothingness": null, + +  "big number": 1.2e+100, + +  "objects": { +    "comment": "Most of your structure will come from objects.", + +    "array": [0, 1, 2, 3, "Arrays can have anything in them.", 5], + +    "another object": { +      "comment": "These things can be nested, very useful." +    } +  }, + +  "silliness": [ +    { +      "sources of potassium": ["bananas"] +    }, +    [ +      [1, 0, 0, 0], +      [0, 1, 0, 0], +      [0, 0, 1, "neo"], +      [0, 0, 0, 1] +    ] +  ], + +  "that was short": "And, you're done. You know know everything JSON has to offer." +} +``` diff --git a/lua.html.markdown b/lua.html.markdown index bdd59999..be9f3141 100644 --- a/lua.html.markdown +++ b/lua.html.markdown @@ -12,15 +12,13 @@ filename: learnlua.lua       Adding two ['s and ]'s makes it a       multi-line comment.  --]] - ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 1. Variables and flow control. ----------------------------------------------------- +--------------------------------------------------------------------------------  num = 42  -- All numbers are doubles. --- Don't freak out, 64-bit doubles have 52 bits for --- storing exact int values; machine precision is --- not a problem for ints that need < 52 bits. +-- Don't freak out, 64-bit doubles have 52 bits for storing exact int +-- values; machine precision is not a problem for ints that need < 52 bits.  s = 'walternate'  -- Immutable strings like Python.  t = "double-quotes are also fine" @@ -60,8 +58,8 @@ aBoolValue = false  -- Only nil and false are falsy; 0 and '' are true!  if not aBoolValue then print('twas false') end --- 'or' and 'and' are short-circuited. --- This is similar to the a?b:c operator in C/js: +-- 'or' and 'and' are short-circuited. This is similar to the a?b:c operator +-- in C/js:  ans = aBoolValue and 'yes' or 'no'  --> 'no'  karlSum = 0 @@ -81,10 +79,9 @@ repeat    num = num - 1  until num == 0 - ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 2. Functions. ----------------------------------------------------- +--------------------------------------------------------------------------------  function fib(n)    if n < 2 then return n end @@ -93,8 +90,8 @@ end  -- Closures and anonymous functions are ok:  function adder(x) -  -- The returned function is created when adder is -  -- called, and remembers the value of x: +  -- The returned function is created when adder is called, and remembers the +  -- value of x:    return function (y) return x + y end  end  a1 = adder(9) @@ -102,10 +99,9 @@ a2 = adder(36)  print(a1(16))  --> 25  print(a2(64))  --> 100 --- Returns, func calls, and assignments all work --- with lists that may be mismatched in length. --- Unmatched receivers are nil; --- unmatched senders are discarded. +-- Returns, func calls, and assignments all work with lists that may be +-- mismatched in length. Unmatched receivers are nil; unmatched senders are +-- discarded.  x, y, z = 1, 2, 3, 4  -- Now x = 1, y = 2, z = 3, and 4 is thrown away. @@ -118,16 +114,15 @@ end  x, y = bar('zaphod')  --> prints "zaphod  nil nil"  -- Now x = 4, y = 8, values 15..42 are discarded. --- Functions are first-class, may be local/global. --- These are the same: +-- Functions are first-class, may be local/global. These are the same:  function f(x) return x * x end  f = function (x) return x * x end  -- And so are these:  local function g(x) return math.sin(x) end  local g = function(x) return math.sin(x) end --- Equivalent to local function g(x)..., except referring --- to g in the function body won't work as expected. +-- Equivalent to local function g(x)..., except referring to g in the function +-- body won't work as expected.  local g; g  = function (x) return math.sin(x) end  -- the 'local g' decl makes g-self-references ok. @@ -136,19 +131,16 @@ local g; g  = function (x) return math.sin(x) end  -- Calls with one string param don't need parens:  print 'hello'  -- Works fine. --- Calls with one table param don't need parens --- either (more on tables below): +-- Calls with one table param don't need parens either (more on tables below):  print {} -- Works fine too. - ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 3. Tables. ----------------------------------------------------- +-------------------------------------------------------------------------------- --- Tables = Lua's only compound data structure; ---          they are associative arrays. --- Similar to php arrays or js objects, they are --- hash-lookup dicts that can also be used as lists. +-- Tables = Lua's only compound data structure; they are associative arrays. +-- Similar to php arrays or js objects, they are hash-lookup dicts that can +-- also be used as lists.  -- Using tables as dictionaries / maps: @@ -164,14 +156,13 @@ t.key2 = nil   -- Removes key2 from the table.  u = {['@!#'] = 'qbert', [{}] = 1729, [6.28] = 'tau'}  print(u[6.28])  -- prints "tau" --- Key matching is basically by value for numbers --- and strings, but by identity for tables. +-- Key matching is basically by value for numbers and strings, but by identity +-- for tables.  a = u['@!#']  -- Now a = 'qbert'.  b = u[{}]     -- We might expect 1729, but it's nil: --- b = nil since the lookup fails. It fails --- because the key we used is not the same object --- as the one used to store the original value. So --- strings & numbers are more portable keys. +-- b = nil since the lookup fails. It fails because the key we used is not the +-- same object as the one used to store the original value. So strings & +-- numbers are more portable keys.  -- A one-table-param function call needs no parens:  function h(x) print(x.key1) end @@ -191,16 +182,15 @@ v = {'value1', 'value2', 1.21, 'gigawatts'}  for i = 1, #v do  -- #v is the size of v for lists.    print(v[i])  -- Indices start at 1 !! SO CRAZY!  end --- A 'list' is not a real type. v is just a table --- with consecutive integer keys, treated as a list. +-- A 'list' is not a real type. v is just a table with consecutive integer +-- keys, treated as a list. ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 3.1 Metatables and metamethods. ----------------------------------------------------- +-------------------------------------------------------------------------------- --- A table can have a metatable that gives the table --- operator-overloadish behavior. Later we'll see --- how metatables support js-prototypey behavior. +-- A table can have a metatable that gives the table operator-overloadish +-- behavior. Later we'll see how metatables support js-prototypey behavior.  f1 = {a = 1, b = 2}  -- Represents the fraction a/b.  f2 = {a = 2, b = 3} @@ -221,10 +211,9 @@ setmetatable(f2, metafraction)  s = f1 + f2  -- call __add(f1, f2) on f1's metatable --- f1, f2 have no key for their metatable, unlike --- prototypes in js, so you must retrieve it as in --- getmetatable(f1). The metatable is a normal table --- with keys that Lua knows about, like __add. +-- f1, f2 have no key for their metatable, unlike prototypes in js, so you must +-- retrieve it as in getmetatable(f1). The metatable is a normal table with +-- keys that Lua knows about, like __add.  -- But the next line fails since s has no metatable:  -- t = s + s @@ -236,11 +225,12 @@ myFavs = {food = 'pizza'}  setmetatable(myFavs, {__index = defaultFavs})  eatenBy = myFavs.animal  -- works! thanks, metatable --- Direct table lookups that fail will retry using --- the metatable's __index value, and this recurses. +-------------------------------------------------------------------------------- +-- Direct table lookups that fail will retry using the metatable's __index +-- value, and this recurses. --- An __index value can also be a function(tbl, key) --- for more customized lookups. +-- An __index value can also be a function(tbl, key) for more customized +-- lookups.  -- Values of __index,add, .. are called metamethods.  -- Full list. Here a is a table with the metamethod. @@ -261,12 +251,12 @@ eatenBy = myFavs.animal  -- works! thanks, metatable  -- __newindex(a, b, c)             for a.b = c  -- __call(a, ...)                  for a(...) ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 3.2 Class-like tables and inheritance. ----------------------------------------------------- +-------------------------------------------------------------------------------- --- Classes aren't built in; there are different ways --- to make them using tables and metatables. +-- Classes aren't built in; there are different ways to make them using +-- tables and metatables.  -- Explanation for this example is below it. @@ -286,22 +276,20 @@ mrDog = Dog:new()                          -- 7.  mrDog:makeSound()  -- 'I say woof'         -- 8.  -- 1. Dog acts like a class; it's really a table. --- 2. function tablename:fn(...) is the same as ---    function tablename.fn(self, ...) ---    The : just adds a first arg called self. ---    Read 7 & 8 below for how self gets its value. +-- 2. "function tablename:fn(...)" is the same as +--    "function tablename.fn(self, ...)", The : just adds a first arg called +--    self. Read 7 & 8 below for how self gets its value.  -- 3. newObj will be an instance of class Dog. --- 4. self = the class being instantiated. Often ---    self = Dog, but inheritance can change it. ---    newObj gets self's functions when we set both ---    newObj's metatable and self's __index to self. +-- 4. "self" is the class being instantiated. Often self = Dog, but inheritance +--    can change it. newObj gets self's functions when we set both newObj's +--    metatable and self's __index to self.  -- 5. Reminder: setmetatable returns its first arg. --- 6. The : works as in 2, but this time we expect ---    self to be an instance instead of a class. +-- 6. The : works as in 2, but this time we expect self to be an instance +--    instead of a class.  -- 7. Same as Dog.new(Dog), so self = Dog in new().  -- 8. Same as mrDog.makeSound(mrDog); self = mrDog. ----------------------------------------------------- +--------------------------------------------------------------------------------  -- Inheritance example: @@ -315,17 +303,16 @@ end  seymour = LoudDog:new()                       -- 3.  seymour:makeSound()  -- 'woof woof woof'      -- 4. +--------------------------------------------------------------------------------  -- 1. LoudDog gets Dog's methods and variables.  -- 2. self has a 'sound' key from new(), see 3. --- 3. Same as LoudDog.new(LoudDog), and converted to ---    Dog.new(LoudDog) as LoudDog has no 'new' key, ---    but does have __index = Dog on its metatable. ---    Result: seymour's metatable is LoudDog, and ---    LoudDog.__index = Dog. So seymour.key will ---    = seymour.key, LoudDog.key, Dog.key, whichever +-- 3. Same as "LoudDog.new(LoudDog)", and converted to "Dog.new(LoudDog)" as +--    LoudDog has no 'new' key, but does have "__index = Dog" on its metatable. +--    Result: seymour's metatable is LoudDog, and "LoudDog.__index = Dog". So +--    seymour.key will equal seymour.key, LoudDog.key, Dog.key, whichever  --    table is the first with the given key. --- 4. The 'makeSound' key is found in LoudDog; this ---    is the same as LoudDog.makeSound(seymour). +-- 4. The 'makeSound' key is found in LoudDog; this is the same as +--    "LoudDog.makeSound(seymour)".  -- If needed, a subclass's new() is like the base's:  function LoudDog:new() @@ -335,13 +322,13 @@ function LoudDog:new()    return setmetatable(newObj, self)  end ----------------------------------------------------- +--------------------------------------------------------------------------------  -- 4. Modules. ----------------------------------------------------- +-------------------------------------------------------------------------------- ---[[ I'm commenting out this section so the rest of ---   this script remains runnable. +--[[ I'm commenting out this section so the rest of this script remains +--   runnable.  ```  ```lua @@ -367,8 +354,8 @@ local mod = require('mod')  -- Run the file mod.lua.  local mod = (function ()    <contents of mod.lua>  end)() --- It's like mod.lua is a function body, so that --- locals inside mod.lua are invisible outside it. +-- It's like mod.lua is a function body, so that locals inside mod.lua are +-- invisible outside it.  -- This works because mod here = M in mod.lua:  mod.sayHello()  -- Says hello to Hrunkner. @@ -376,8 +363,8 @@ mod.sayHello()  -- Says hello to Hrunkner.  -- This is wrong; sayMyName only exists in mod.lua:  mod.sayMyName()  -- error --- require's return values are cached so a file is --- run at most once, even when require'd many times. +-- require's return values are cached so a file is run at most once, even when +-- require'd many times.  -- Suppose mod2.lua contains "print('Hi!')".  local a = require('mod2')  -- Prints Hi! diff --git a/ro-ro/bash-ro.html.markdown b/ro-ro/bash-ro.html.markdown new file mode 100644 index 00000000..fa91cca4 --- /dev/null +++ b/ro-ro/bash-ro.html.markdown @@ -0,0 +1,171 @@ +--- +category: tool +tool: bash +contributors: +    - ["Max Yankov", "https://github.com/golergka"] +    - ["Darren Lin", "https://github.com/CogBear"] +    - ["Alexandre Medeiros", "http://alemedeiros.sdf.org"] +    - ["Denis Arh", "https://github.com/darh"] +translators: +    - ["Adrian Bordinc", "https://github.com/ellimist"] +lang: ro-ro +filename: LearnBash-ro.sh +--- + +Bash este numele shell-ului unix, care a fost de asemenea distribuit drept shell pentru pentru sistemul de operare GNU si ca shell implicit pentru Linux si Mac OS X. +Aproape toate exemplele de mai jos pot fi parte dintr-un script sau pot fi executate direct in linia de comanda. + +[Citeste mai multe:](http://www.gnu.org/software/bash/manual/bashref.html) + +```bash +#!/bin/bash +# Prima linie din script se numeste "shebang" care spune systemului cum sa execute scriptul +# http://en.wikipedia.org/wiki/Shebang_(Unix) +# Dupa cum te-ai prins deja, comentariile incep cu #. Shebang este de asemenea un comentariu. + +# Exemplu simplu de hello world: +echo Hello world! + +# Fiecare comanda incepe pe o linie noua, sau dupa punct si virgula ; +echo 'Prima linie'; echo 'A doua linie' + +# Declararea unei variabile se face astfel: +VARIABLE="Niste text" + +# DAR nu asa: +VARIABLE = "Niste text" +# Bash va crede ca VARIABLE este o comanda care trebuie executata si va +# returna o eroare pentru ca nu va putea fi gasita. + +# Folosind variabila: +echo $VARIABLE +echo "$VARIABLE" +echo '$VARIABLE' +# Atunci cand folosesti variabila, o atribui, o exporti sau altfel, numele ei se scrie fara $. +# Daca vrei sa folosesti valoarea variabilei, atunci trebuie sa folosesti $. +# Atentie la faptul ca ' (apostrof) nu va inlocui variabla cu valoarea ei. + +# Inlocuirea de caractere in variabile +echo ${VARIABLE/Some/A} +# Asta va inlocui prima aparitie a "Some" cu "A" in variabila de mai sus. + +# Substring dintr-o variabila +echo ${VARIABLE:0:7} +# Asta va returna numai primele 7 caractere din variabila. + +# Valoarea implicita a unei variabile: +echo ${FOO:-"ValoareaImplicitaDacaFOOLipsesteSauEGoala"} +# Asta functioneaza pentru null (FOO=), sir de caractere gol (FOO=""), zero (FOO=0) returneaza 0 + +# Variabile pre-existente +echo "Ulima valoare returnata de ultimul program rulat: $?" +echo "ID-ul procesului (PID) care ruleaza scriptul: $$" +echo "Numarul de argumente: $#" +echo "Argumentele scriptului: $@" +echo "Argumentele scriptului separate in variabile: $1 $2..." + +# Citind o valoare din consola +echo "Care e numele tau?" +read NAME # Observa faptul ca nu a trebuit sa declaram o variabila noua +echo Salut, $NAME! + +# Avem obisnuita instructiune "if" +# Foloseste "man test" pentru mai multe informatii despre instructinea conditionala +if [ $NAME -ne $USER ] +then +    echo "Numele tau este username-ul tau" +else +    echo "Numele tau nu este username-ul tau" +fi + +# Este de asemenea si executarea conditionala de comenzi +echo "Intotdeauna executat" || echo "Executat numai daca prima instructiune esueaza" +echo "Intotdeauna executat" && echo "Executat numai daca prima instructiune NU esueaza" + +# Expresiile apar in urmatorul format +echo $(( 10 + 5 )) + +# Spre deosebire de alte limbaje de programare bash este un shell - asa ca  +# functioneaza in contextul directorului curent. Poti vedea fisiere si directoare +# din directorul curent folosind comanda "ls": +ls + +# Aceste comenzi au optiuni care la controleaza executia +ls -l # Listeaza fiecare fisier si director pe o linie separata + +# Rezultatele comenzii precedente poate fi trimis urmatoarei comenzi drept argument +# Comanda grep filtreaza argumentele trimise cu sabloane. Astfel putem vedea fiserele +# .txt din directorul curent. +ls -l | grep "\.txt" + +# De asemenea poti redirectiona o comanda, input si error output +python2 hello.py < "input.in" +python2 hello.py > "output.out" +python2 hello.py 2> "error.err" +# Output-ul va suprascrie fisierul daca acesta exista. +# Daca vrei sa fie concatenate poti folosi ">>"  + +# Comenzile pot fi inlocuite in interiorul altor comenzi folosind $( ): +# Urmatoarea comanda afiseaza numarul de fisiere si directoare din directorul curent +echo "Sunt $(ls | wc -l) fisiere aici." + +# The same can be done using backticks `` but they can't be nested - the preferred way +# is to use $( ). +# Acelasi lucru se poate obtine folosind apostrf-ul inversat ``, dar nu pot fi folosite +# unele in interiorul celorlalte asa ca modalitatea preferata este de a folosi $( ) +echo "Sunt `ls | wc -l` fisiere aici." + +# Bash foloseste o instructiune 'case' care functioneaza in mod similar cu instructiunea +# switch din Java si C++ +case "$VARIABLE" in  +    0) echo "Este un zero.";; +    1) echo "Este un unu.";; +    *) echo "Nu este null";; +esac + +# Instructiunea for parcurge toate elementele trimise: +# Continutul variabilei $VARIABLE este printat de 3 ori +for VARIABLE in {1..3} +do +    echo "$VARIABLE" +done + +# while loop: +while [true] +do +    echo "in interiorul iteratiei aici..." +    break +done + +# De asemenea poti defini functii +# Definitie: +function foo () +{ +    echo "Argumentele functioneaza ca si argumentele scriptului: $@" +    echo "Si: $1 $2..." +    echo "Asta este o functie" +    return 0 +} + +# sau mai simplu +bar () +{ +    echo "Alta metoda de a declara o functie" +    return 0 +} + +# Invocarea unei functii +foo "Numele meu este: " $NAME + +# Sunt o multime de comenzi utile pe care ar trebui sa le inveti: +tail -n 10 file.txt +# printeaza ultimele 10 linii din fisierul file.txt +head -n 10 file.txt +# printeaza primele 10 linii din fisierul file.txt +sort file.txt +# sorteaza liniile din file.txt +uniq -d file.txt +# raporteaza sau omite liniile care se repeta, cu -d le raporteaza +cut -d ',' -f 1 file.txt +# printeaza doar prima coloana inainte de caracterul "," +``` diff --git a/ro-ro/ruby-ro.html.markdown b/ro-ro/ruby-ro.html.markdown new file mode 100644 index 00000000..27c6c462 --- /dev/null +++ b/ro-ro/ruby-ro.html.markdown @@ -0,0 +1,479 @@ +--- +language: ruby +contributors: +  - ["David Underwood", "http://theflyingdeveloper.com"] +  - ["Joel Walden", "http://joelwalden.net"] +  - ["Luke Holder", "http://twitter.com/lukeholder"] +  - ["Tristan Hume", "http://thume.ca/"] +  - ["Nick LaMuro", "https://github.com/NickLaMuro"] +  - ["Marcos Brizeno", "http://www.about.me/marcosbrizeno"] +translators: +  - ["Adrian Bordinc", "https://github.com/ellimist"] +filename: learnruby-ro.rb +lang: ro-ro +--- + +```ruby +# Acesta este un comentariu + +=begin +Acesta este un comentariu pe mai multe linii +Nimeni nu le foloseste +Si nici tu nu ar trebui sa o faci +=end + +# In primul rand: totul este un obiect + +# Numerele sunt obiecte + +3.class #=> Fixnum + +3.to_s #=> "3" + + +# Aritmetica de baza +1 + 1 #=> 2 +8 - 1 #=> 7 +10 * 2 #=> 20 +35 / 5 #=> 7 + +# Aritmetica este doar "zahar sintactic" +# pentru a putea chema metode pe un obiect +1.+(3) #=> 4 +10.* 5 #=> 50 + +# Valorile speciale sunt obiecte +nil # Nimic +true # true +false # false + +nil.class #=> NilClass +true.class #=> TrueClass +false.class #=> FalseClass + +# Egalitate +1 == 1 #=> true +2 == 1 #=> false + +# Inegalitate +1 != 1 #=> false +2 != 1 #=> true +!true  #=> false +!false #=> true + +# Excluzand "false", "nil" este singura valoare "falsa" + +!nil   #=> true +!false #=> true +!0     #=> false + +# Mai multe comparatii +1 < 10 #=> true +1 > 10 #=> false +2 <= 2 #=> true +2 >= 2 #=> true + +# Sirurule de caractere sunt obiecte + +'Sunt un sir de caractere'.class #=> String +"Si eu sunt un sir de caractere".class #=> String + +fi_inlocuit = "inlocui o valoare in string" +"Pot #{fi_inlocuit} atunci cand folosesc dublu apostrof" +#=> "Pot inlocui o valoare intr-un sir de caractere atunci cand folosesc dublu apostrof" + + +# Printeaza  +puts "Afisez rezultate!" + +# Variabile +x = 25 #=> 25 +x #=> 25 + +# Retineti faptul ca atribuire unei valori, o si returneaza pe aceasta +# Asta inseamna ca poti sa faci atribuire multipla: + +x = y = 10 #=> 10 +x #=> 10 +y #=> 10 + +# Prin conventie se foloseste "snake_case" in denumirea variabilelor +snake_case = true + +# Folositi nume descriptive pentru variablie +adresa_radacina_proiect = '/nume/bun/' +adresa = '/nume/nu atat de bun/' + +# Simbolurile (sunt obiecte) +# Simbolurile sunt constante imutabile, reutilizabile, reprezentate intern  +# de o valoare numerica. Sunt deseori folosite in locul sirurilor de caractere pentru a da un nume reprezentativ unei valori + +:exemplu_simbol.class #=> Symbol + +status = :exemplu_simbol + +status == :exemplu_simbol #=> adevarat + +status == 'exemplu_simbol' #=> fals + +status == :aprobat #=> fals + +# Vectori + +# Acesta este un vector +vector = [1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5] + +# Vectorii pot contine diferite tipuri de date + +[1, "salut", false] #=> [1, "salut", false] + +# Vectorii pot fi indexati +# de la inceput +vector[0] #=> 1 +vector[12] #=> nil + +# Ca si aritmetica, accessul [valoare] +# este doar "zahar sintactic" +# pentru a chema metoda [] a unui obiect +vector.[] 0 #=> 1 +vector.[] 12 #=> nil + +# De la sfarsit +vector[-1] #=> 5 + +# Cu un index de inceput si o lungime +vector[2, 3] #=> [3, 4, 5] + +# Sau cu un interval +vector[1..3] #=> [2, 3, 4] + +# Adauga elemente intr-un vector in felul urmator: +vector << 6 #=> [1, 2, 3, 4, 5, 6] + +# Hash-urile sunt dictionarele din Ruby cu perechi cheie/valoare. +# Hash-urile sunt notate cu acolade +hash = {'culoare' => 'verde', 'numar' => 5} + +hash.keys #=> ['culoare', 'numar'] + +# Poti lua valoare unui element dintr-un hash foarte rapid folosind cheia +hash['culoare'] #=> 'verde' +hash['numar'] #=> 5 + +# Incercand sa accesezi un element dintr-un hash printr-o cheie care nu exista va returna "nil". +hash['nimic_aici'] #=> nil + +# Incepand cu Ruby 1.9, este o sintaxa speciala pentru atunci cand se folosesc simboluri drept chei: + +hash_nou = { defcon: 3, actiune: true} + +hash_now.keys #=> [:defcon, :actiune] + +# Pont: Atat vectorii (Array) si hash-urile (Hash) sunt enumerabile (Enumerable) +# Ele impart o multime de metode utile precum each, map, count si altele + + +# Structuri de control + +if true +  "instructiune if" +elsif false +  "else if, optional" +else +  "else, de asemenea optional" +end + +for numar in 1..5 +  puts "iteratia #{numar}" +end +#=> iteratia 1 +#=> iteratia 2 +#=> iteratia 3 +#=> iteratia 4 +#=> iteratia 5 + +# TOTUSI, Nici una nu foloseste instructiunea for +# In locul acesteia ar trebui sa folosesti metoda "each" si sa ii trimiti un block +# Un bloc este o bucata de cod pe care o poti trimite unei metode precum "each". +# Este analog pentru "lambda", functii anonime, sau closures in alte limbaje de programare. +# +# The "each" method of a range runs the block once for each element of the range. +# Metoda "each" a unui interval, ruleaza block-ul o data pentru fiecare element din interval. +# Block-ul primeste ca si parametru un index +# Invocand metoda "each" cu un block, arata in urmatorul fel: + +(1..5).each do |index| +  puts "iteratia #{index}" +end +#=> iteratia 1 +#=> iteratia 2 +#=> iteratia 3 +#=> iteratia 4 +#=> iteratia 5 + +# Poti de asemenea sa pui block-ul intre acolade +(1..5).each {|index| puts "iteratia #{index}"} + +# Continutul unei structuri de date poate fi parcurs folosind "each". +array.each do |element| +  puts "#{element} parte din vector" +end +hash.each do |cheie, valoare| +  puts "#{cheie} este #{valoare}" +end + +index = 1 +while index <= 5 do +  puts "iteratia #{index}" +  index += 1 +end +#=> iteratia 1 +#=> iteratia 2 +#=> iteratia 3 +#=> iteratia 4 +#=> iteratia 5 + +nota = 'B' + +case nota +when 'A' +  puts "Bravo pustiule!" +when 'B' +  puts "Mai mult noroc data viitoare" +when 'C' +  puts "Poti mai mult" +when 'D' +  puts "Incet, incet..." +when 'F' +  puts "Ai esuat!" +else +  puts "Sistem de notare alternativ?!" +end + +# Functii + +def dublu(x) +  x * 2 +end + +# Functille (si toate block-urile) returneaza implicit valoarea ultimei instructiuni +dublu(2) #=> 4 + +# Parantezele sunt optionale cand rezultatul nu este ambiguu +dublu 3 #=> 6 + +dublu dublu 3 #=> 12 + +def suma(x,y) +  x + y +end + +# Argumentele metodei sunt separate printr-o virgula +suma 3, 4 #=> 7 + +suma suma(3,4), 5 #=> 12 + +# yield +# Toate metodele au un parametru block, implicit si optional +# care poate fi invocat folosit cuvantul cheie 'yield' + +def incercuieste +  puts "{" +  yield +  puts "}" +end + +incercuieste { puts 'Salut Mihai!' } + +# { +# Salut Mihai! +# } + + +# Poti trimite un block unei functii. +# "&" marcheaza o referinta trimisa unui block +def vizitatori(&block) + block.call "un_parametru"  +end +  +# Poti trimite o lista de argumente, care va fi convertita intr-un vector (array). +# Pentru asta se foloseste ("*") +def vizitatori(*vector) + vector.each { |vizitator| puts "#{vizitator}" } +end + +# Defineste o clasa folosind cuvantul cheie "class" +class Om + +  # O variabila apartinand clasei. Este folosita in toate instantele clasei +  @@specie = "H. sapiens" + +  # Constructor +  def initialize(nume, varsta=0) +    # Atribuie argumentul, variabilei "nume", care apartine doar unei instante +    @nume = nume +    # Daca varsta nu este data, o sa ii atribuim valoarea implicita din lista de argumente (0, in cazul nostru) +    @varsta = varsta +  end + +  # Metoda pentru a seta valoarea unei variabile +  def nume=(nume) +    @nume = nume +  end + +  # Metoda pentru a lua valoarea unei variabile +  def nume +    @nume +  end + +  # Functionalitatea de mai sus poate fi obtinuta folosing metoda "attr_accessor" dupa cum urmeaza: +  attr_accessor :nume + +  # Metodele pentru a lua si a seta valoarea unei variabile pot fi de asemenea obtinute individial: +  attr_reader :nume +  attr_writer :nume + +  # O metoda apartinand unei clase foloseste "self" pentru a se diferentia de metodele unei instante ale clasei respective +  # Poate fi invocata doar pe clasa, si nu pe o instanta a acesteia +  def self.spune(msg) +    puts "#{msg}" +  end + +  def specie +    @@specie +  end + +end + + +# Creaza o instanta a unei clase +ion = Om.new("Ionut Popescu") + +eugen = Om.new("Eugen Ionescu") + +# Sa invocam niste metode +ion.specie #=> "H. sapiens" +ion.nume #=> "Ionut Popescu" +ion.nume = "Ionut Popescu JR." #=> "Ionut Popescu JR." +ion.nume #=> "Ionut Popescu JR." +eugen.specie #=> "H. sapiens" +eugen.nume #=> "Eugen Ionescu" + +# Invoca o metoda a unei clase +Om.spune("Salut") #=> "Salut" + + +# Scopul unei variabile este definit de modul in care le numim +# Variabilele care incep cu $ au scop global +$var = "Sunt o variabila globala" +defined? $var #=> "global-variable" + +# Variabilele care incep cu @ apartin unei instante +@var = "Sunt o variabila a unei instante" +defined? @var #=> "instance-variable" + +# Variabilele care incep cu @@ apartin unei clase +@@var = "Sunt variabila unei clase" +defined? @@var #=> "class variable" + +# Variabilele care incep cu litera mare sunt constante +Var = "Sunt o constanta" +defined? Var #=> "constant" + +# Clasele sunt de asemenea obiecte in ruby. Astfel incat clasele pot avea variabile care apartin unei instante +# O variabila care apartine unei clase poate fi accesata de toate instantele acesteia si de clasele care o extind + +# clasa parinte +class Om +  @@foo = 0 + +  def self.foo +    @@foo +  end + +  def self.foo=(valoare) +    @@foo = valoare +  end +end + +#  clasa copil +class Muncitor < Om +end + +Om.foo # 0 +Muncitor.foo # 0 + +Om.foo = 2 # 2 +Muncitor.foo # 2 + +# Variabilele care apartin unei instante ale unei clase, nu sunt impartite de (copii acesteia) clasele care o extind +class Om +  @bar = 0 + +  def self.bar +    @bar +  end + +  def self.bar=(valoare) +    @bar = valoare +  end +end + +class Doctor < Om +end + +Om.bar # 0 +Doctor.bar # nil + +module ExempluModul +  def foo +    'foo' +  end +end + +# Incluzand modulul instantei unui obiect +# Extinzand modulul unei instante ale unei clase + +class Persoana +  include ExempluModul +end + +class Carte +  extend ExempluModul +end + +Persoana.foo     # => NoMethodError: undefined method `foo' for Persoana:Class +Persoana.new.foo # => 'foo' +Carte.foo       # => 'foo' +Carte.new.foo   # => NoMethodError: undefined method `foo' + +# Callbacks atunci cand includerea si extinderea unui modul sunt executate + +module ModulExempluCallBack +  def self.included(base) +    base.extend(ClassMethods) +    base.send(:include, InstanceMethods) +  end + +  module ClassMethods +    def bar +      'bar' +    end +  end + +  module InstanceMethods +    def qux +      'qux' +    end +  end +end + +class CevaRelevant +  include ModulExempluCallBack +end + +CevaRelevant.bar     # => 'bar' +CevaRelevant.qux     # => NoMethodError: undefined method `qux' +CevaRelevant.new.bar # => NoMethodError: undefined method `bar' +CevaRelevant.new.qux # => 'qux' +``` diff --git a/yaml.html.markdown b/yaml.html.markdown new file mode 100644 index 00000000..c5d15895 --- /dev/null +++ b/yaml.html.markdown @@ -0,0 +1,139 @@ +--- +language: yaml +filename: learnyaml.yaml +contributors: +  - ["Adam Brenecki", "https://github.com/adambrenecki"] +--- + +YAML is a data serialisation language designed to be directly writable and +readable by humans. + +It's a strict superset of JSON, with the addition of syntactically +significant newlines and indentation, like Python. Unlike Python, however, +YAML doesn't allow literal tab characters at all. + +```yaml +# Comments in YAML look like this. + +################ +# SCALAR TYPES # +################ + +# Our root object (which continues for the entire document) will be a map, +# which is equivalent to a dictionary, hash or object in other languages. +key: value +another_key: Another value goes here. +a_number_value: 100 +scientific_notation: 1e+12 +boolean: true +null_value: null +key with spaces: value +# Notice that strings don't need to be quoted. However, they can be. +however: "A string, enclosed in quotes." +"Keys can be quoted too.": "Useful if you want to put a ':' in your key." + +# Multiple-line strings can be written either as a 'literal block' (using |), +# or a 'folded block' (using '>') +literal_block: | +    This entire block of text will be the value of the 'literal_block' key, +    with line breaks being preserved. + +    The literal continues until de-dented, and the leading indentation is +    stripped. + +        Any lines that are 'more-indented' keep the rest of their indentation - +        these lines will be indented by 4 spaces. +folded_style: > +    This entire block of text will be the value of 'folded_style', but this +    time, all newlines will be replaced with a single space. + +    Blank lines, like above, are converted to a newline character. + +        'More-indented' lines keep their newlines, too - +        this text will appear over two lines. + +#################### +# COLLECTION TYPES # +#################### + +# Nesting is achieved by indentation. +a_nested_map: +    key: value +    another_key: Another Value +    another_nested_map: +        hello: hello + +# Maps don't have to have string keys. +0.25: a float key + +# Keys can also be multi-line objects, using ? to indicate the start of a key +? | +    This is a key +    that has multiple lines +: and this is its value + +# YAML also allows collection types in keys, but many programming languages +# will complain. + +# Sequences (equivalent to lists or arrays) look like this: +a_sequence: +    - Item 1 +    - Item 2 +    - 0.5 # sequences can contain disparate types +    - Item 4 +    - key: value +      another_key: another_value +    - +        - This is a sequence +        - inside another sequence + +# Since YAML is a superset of JSON, you can also write JSON-style maps and +# sequences: +json_map: {"key": "value"} +json_seq: [3, 2, 1, "takeoff"] + +####################### +# EXTRA YAML FEATURES # +####################### + +# YAML also has a handy feature called 'anchors', which let you easily duplicate +# content across your document. Both of these keys will have the same value: +anchored_content: &anchor_name This string will appear as the value of two keys. +other_anchor: *anchor_name + +# YAML also has tags, which you can use to explicitly declare types. +explicit_string: !!str 0.5 +# Some parsers implement language specific tags, like this one for Python's +# complex number type. +python_complex_number: !!python/complex 1+2j + +#################### +# EXTRA YAML TYPES # +#################### + +# Strings and numbers aren't the only scalars that YAML can understand. +# ISO-formatted date and datetime literals are also parsed. +datetime: 2001-12-15T02:59:43.1Z +datetime_with_spaces: 2001-12-14 21:59:43.10 -5 +date: 2002-12-14 + +# The !!binary tag indicates that a string is actually a base64-encoded +# representation of a binary blob. +gif_file: !!binary | +    R0lGODlhDAAMAIQAAP//9/X17unp5WZmZgAAAOfn515eXvPz7Y6OjuDg4J+fn5 +    OTk6enp56enmlpaWNjY6Ojo4SEhP/++f/++f/++f/++f/++f/++f/++f/++f/+ +    +f/++f/++f/++f/++f/++SH+Dk1hZGUgd2l0aCBHSU1QACwAAAAADAAMAAAFLC +    AgjoEwnuNAFOhpEMTRiggcz4BNJHrv/zCFcLiwMWYNG84BwwEeECcgggoBADs= + +# YAML also has a set type, which looks like this: +set: +    ? item1 +    ? item2 +    ? item3 + +# Like Python, sets are just maps with null values; the above is equivalent to: +set2: +    item1: null +    item2: null +    item3: null +```  | 
