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| diff --git a/d.html.markdown b/d.html.markdown new file mode 100644 index 00000000..88c7e37f --- /dev/null +++ b/d.html.markdown @@ -0,0 +1,247 @@ +--- +language: D  +filename: learnd.d  +contributors: +    - ["Nick Papanastasiou", "www.nickpapanastasiou.github.io"] +lang: en +--- + +```d +// You know what's coming... +module hello; + +import std.stdio; + +// args is optional +void main(string[] args) { +    writeln("Hello, World!"); +} +``` + +If you're like me and spend way too much time on the internet, odds are you've heard  +about [D](http://dlang.org/). The D programming language is a modern, general-purpose, +multi-paradigm language with support for everything from low-level features to  +expressive high-level abstractions. + +D is actively developed by Walter Bright and Andrei Alexandrescu, two super smart, really cool +dudes. With all that out of the way, let's look at some examples! + +```d +import std.stdio; + +void main() { + +    // Conditionals and loops work as expected. +    for(int i = 0; i < 10000; i++) { +        writeln(i); +    } + +    auto n = 1; // use auto for type inferred variables +     +    // Numeric literals can use _ as a digit seperator for clarity +    while(n < 10_000) { +        n += n; +    } + +    do { +        n -= (n / 2); +    } while(n > 0); + +    // For and while are nice, but in D-land we prefer foreach +    // The .. creates a continuous range, excluding the end +    foreach(i; 1..1_000_000) {  +        if(n % 2 == 0) +            writeln(i); +    } + +    foreach_reverse(i; 1..int.max) { +        if(n % 2 == 1) { +            writeln(i); +        } else { +            writeln("No!"); +        } +    } +} +``` + +We can define new types with `struct`, `class`, `union`, and `enum`. Structs and unions +are passed to functions by value (i.e. copied) and classes are passed by reference. Futhermore, +we can use templates to parameterize all of these on both types and values! + +```d +// Here, T is a type parameter. Think <T> from C++/C#/Java +struct LinkedList(T) { +    T data = null; +    LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think <T>  +} + +class BinTree(T) { +    T data = null; +     +    // If there is only one template parameter, we can omit parens +    BinTree!T left; +    BinTree!T right; +} + +enum Day { +    Sunday, +    Monday, +    Tuesday, +    Wednesday, +    Thursday, +    Friday, +    Saturday, +} + +// Use alias to create abbreviations for types + +alias IntList = LinkedList!int; +alias NumTree = BinTree!double; + +// We can create function templates as well! + +T max(T)(T a, T b) { +    if(a < b)  +        return b; + +    return a; +} + +// Use the ref keyword to ensure pass by referece. +// That is, even if a and b are value types, they +// will always be passed by reference to swap +void swap(T)(ref T a, ref T b) { +    auto temp = a; + +    a = b; +    b = temp;  +} + +// With templates, we can also parameterize on values, not just types +class Matrix(uint m, uint n, T = int) { +    T[m] rows; +    T[n] columns; +} + +auto mat = new Matrix!(3, 3); // We've defaulted type T to int + +``` + +Speaking of classes, let's talk about properties for a second. A property +is roughly a function that may act like an lvalue, so we can +have the syntax of POD structures (`structure.x = 7`) with the semantics of +getter and setter methods (`object.setX(7)`)! + +```d +// Consider a class parameterized on a types T, U + +class MyClass(T, U) { +    T _data; +    U _other; + +} + +// And "getter" and "setter" methods like so +class MyClass(T, U) { +    T _data; +    U _other; +     +    // Constructors are always named `this` +    this(T t, U u) { +        data = t; +        other = u; +    } +     +    // getters +    @property T data() { +        return _data; +    } + +    @property U other() { +        return _other; +    } + +    // setters     +    @property void data(T t) { +        _data = t; +    } + +    @property void other(U u) { +        _other = u; +    } +} +// And we use them in this manner + +void main() { +    auto mc = MyClass!(int, string); + +    mc.data = 7; +    mc.other = "seven"; +     +    writeln(mc.data); +    writeln(mc.other); +} +``` + +With properties, we can add any amount of logic to +our getter and setter methods, and keep the clean syntax of +accessing members directly! + +Other object-oriented goodies at our disposal +include `interface`s, `abstract class`es, +and `override`ing methods. D does inheritance just like Java: +Extend one class, implement as many interfaces as you please. + +We've seen D's OOP facilities, but let's switch gears. D offers +functional programming with first-class functions, `pure`  +functions, and immutable data. In addition, all of your favorite +functional algorithms (map, filter, reduce and friends) can be +found in the wonderful `std.algorithm` module! + +```d +import std.algorithm : map, filter, reduce; +import std.range : iota; // builds an end-exclusive range + +void main() { +    // We want to print the sum of a list of squares of even ints +    // from 1 to 100. Easy! +     +    // Just pass lambda expressions as template parameters! +    // You can pass any old function you like, but lambdas are convenient here. +    auto num = iota(1, 101).filter!(x => x % 2 == 0) +                           .map!(y => y ^^ 2) +                           .reduce!((a, b) => a + b); + +    writeln(num); +} +``` + +Notice how we got to build a nice Haskellian pipeline to compute num?  +That's thanks to a D innovation know as Uniform Function Call Syntax. +With UFCS, we can choose whether to write a function call as a method +or free function call! Walter wrote a nice article on this +[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394)  +In short, you can call functions whose first parameter  +is of some type A on any expression of type A as a method. + +I like parallelism. Anyone else like parallelism? Sure you do. Let's do some! + +```d +import std.stdio; +import std.parallelism : parallel; +import std.math : sqrt; + +void main() { +    // We want take the square root every number in our array, +    // and take advantage of as many cores as we have available. +    auto arr = new double[1_000_000]; + +    // Use an index, and an array element by referece, +    // and just call parallel on the array! +    foreach(i, ref elem; parallel(arr)) { +        ref = sqrt(i + 1.0); +    } +} + + +``` | 
