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diff --git a/c.html.markdown b/c.html.markdown index 69bf099e..132f75dc 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -1,8 +1,8 @@  ---  language: c -author: Adam Bard -author_url: http://adambard.com/  filename: learnc.c +contributors: +    - ["Adam Bard", "http://adambard.com/"]  ---  Ah, C. Still the language of modern high-performance computing. @@ -363,6 +363,36 @@ int area(rect r){      return r.width * r.height;  } +/////////////////////////////////////// +// Function pointers  +/////////////////////////////////////// +/* +At runtime, functions are located at known memory addresses. Function pointers are +much likely any other pointer (they just store a memory address), but can be used  +to invoke functions directly, and to pass handlers (or callback functions) around. +However, definition syntax may be initially confusing. + +Example: use str_reverse from a pointer +*/ +void str_reverse_through_pointer(char * str_in) { +    // Define a function pointer variable, named f.  +    void (*f)(char *); // Signature should exactly match the target function. +    f = &str_reverse; // Assign the address for the actual function (determined at runtime) +    (*f)(str_in); // Just calling the function through the pointer +    // f(str_in); // That's an alternative but equally valid syntax for calling it. +} + +/* +As long as function signatures match, you can assign any function to the same pointer. +Function pointers are usually typedef'd for simplicity and readability, as follows: +*/ + +typedef void (*my_fnp_type)(char *); + +// The used when declaring the actual pointer variable: +// ... +// my_fnp_type f;  +  ```  ## Further Reading diff --git a/clojure.html.markdown b/clojure.html.markdown index 12611fd3..6baae0ce 100644 --- a/clojure.html.markdown +++ b/clojure.html.markdown @@ -1,11 +1,11 @@  ---  language: clojure -author: Adam Bard -author_url: http://adambard.com/ -filename: test.clj +filename: learnclojure.clj +contributors: +    - ["Adam Bard", "http://adambard.com/"]  --- -Clojure is a variant of LISP developed for the Java Virtual Machine. It has +Clojure is a Lisp family language developed for the Java Virtual Machine. It has  a much stronger emphasis on pure [functional programming](https://en.wikipedia.org/wiki/Functional_programming) than  Common Lisp, but includes several [STM](https://en.wikipedia.org/wiki/Software_transactional_memory) utilities to handle  state as it comes up. @@ -24,9 +24,9 @@ and often automatically.  ;  ; The clojure reader  assumes that the first thing is a  ; function or macro to call, and the rest are arguments. -; -; Here's a function that sets the current namespace: -(ns test) + +; The first call in a file should be ns, to set the namespace +(ns learnclojure)  ; More basic examples: @@ -71,6 +71,7 @@ and often automatically.  ; Collections & Sequences  ;;;;;;;;;;;;;;;;;;; +; Lists are linked-list data structures, while Vectors are array-backed.  ; Vectors and Lists are java classes too!  (class [1 2 3]); => clojure.lang.PersistentVector  (class '(1 2 3)); => clojure.lang.PersistentList @@ -79,16 +80,18 @@ and often automatically.  ; it to stop the reader thinking it's a function.  ; Also, (list 1 2 3) is the same as '(1 2 3) +; "Collections" are just groups of data  ; Both lists and vectors are collections:  (coll? '(1 2 3)) ; => true  (coll? [1 2 3]) ; => true +; "Sequences" (seqs) are abstract descriptions of lists of data.  ; Only lists are seqs.  (seq? '(1 2 3)) ; => true  (seq? [1 2 3]) ; => false -; Seqs are an interface for logical lists, which can be lazy. -; "Lazy" means that a seq can define an infinite series, like so: +; A seq need only provide an entry when it is accessed. +; So, seqs which can be lazy -- they can define infinite series:  (range 4) ; => (0 1 2 3)  (range) ; => (0 1 2 3 4 ...) (an infinite series)  (take 4 (range)) ;  (0 1 2 3) @@ -97,8 +100,8 @@ and often automatically.  (cons 4 [1 2 3]) ; => (4 1 2 3)  (cons 4 '(1 2 3)) ; => (4 1 2 3) -; Use conj to add an item to the beginning of a list, -; or the end of a vector +; Conj will add an item to a collection in the most efficient way. +; For lists, they insert at the beginning. For vectors, they insert at the end.  (conj [1 2 3] 4) ; => [1 2 3 4]  (conj '(1 2 3) 4) ; => (4 1 2 3) @@ -168,20 +171,26 @@ x ; => 1  ; => "Hello Finn, you passed 3 extra args" -; Hashmaps +; Maps  ;;;;;;;;;; +; Hash maps and array maps share an interface. Hash maps have faster lookups +; but don't retain key order.  (class {:a 1 :b 2 :c 3}) ; => clojure.lang.PersistentArrayMap +(class (hash-map :a 1 :b 2 :c 3)) ; => clojure.lang.PersistentHashMap + +; Arraymaps will automatically become hashmaps through most operations +; if they get big enough, so you don't need to worry. +; Maps can use any hashable type as a key, but usually keywords are best  ; Keywords are like strings with some efficiency bonuses  (class :a) ; => clojure.lang.Keyword -; Maps can use any type as a key, but usually keywords are best -(def stringmap (hash-map "a" 1, "b" 2, "c" 3)) +(def stringmap {"a" 1, "b" 2, "c" 3})  stringmap  ; => {"a" 1, "b" 2, "c" 3} -(def keymap (hash-map :a 1 :b 2 :c 3)) -keymap ; => {:a 1, :c 3, :b 2} (order is not guaranteed) +(def keymap {:a 1, :b 2, :c 3}) +keymap ; => {:a 1, :c 3, :b 2}  ; By the way, commas are always treated as whitespace and do nothing. @@ -200,7 +209,8 @@ keymap ; => {:a 1, :c 3, :b 2} (order is not guaranteed)  (stringmap "d") ; => nil  ; Use assoc to add new keys to hash-maps -(assoc keymap :d 4) ; => {:a 1, :b 2, :c 3, :d 4} +(def newkeymap (assoc keymap :d 4)) +newkeymap ; => {:a 1, :b 2, :c 3, :d 4}  ; But remember, clojure types are immutable!  keymap ; => {:a 1, :b 2, :c 3} @@ -271,6 +281,7 @@ keymap ; => {:a 1, :b 2, :c 3}  (require 'clojure.string)  ; Use / to call functions from a module +; Here, the module is clojure.string and the function is blank?  (clojure.string/blank? "") ; => true  ; You can give a module a shorter name on import @@ -314,4 +325,56 @@ keymap ; => {:a 1, :b 2, :c 3}  (doto (Calendar/getInstance)    (.set 2000 1 1 0 0 0)    .getTime) ; => A Date. set to 2000-01-01 00:00:00 + +; STM +;;;;;;;;;;;;;;;;; + +; Software Transactional Memory is the mechanism clojure uses to handle +; persistent state. There are a few constructs in clojure that use this. + +; An atom is the simplest. Pass it an initial value +(def my-atom (atom {})) + +; Update an atom with swap!. +; swap! takes a function and calls it with the current value of the atom +; as the first argument, and any trailing arguments as the second +(swap! my-atom assoc :a 1) ; Sets my-atom to the result of (assoc {} :a 1) +(swap! my-atom assoc :b 2) ; Sets my-atom to the result of (assoc {:a 1} :b 2) + + ; Use '@' to dereference the atom and get the value  +my-atom  ;=> Atom<#...> (Returns the Atom object) +@my-atom ; => {:a 1 :b 2} + +; Here's a simple counter using an atom +(def counter (atom 0)) +(defn inc-counter [] +  (swap! counter inc)) + +(inc-counter) +(inc-counter) +(inc-counter) +(inc-counter) +(inc-counter) + +@counter ; => 5 + +; Other STM constructs are refs and agents. +; Refs: http://clojure.org/refs +; Agents: http://clojure.org/agents  ``` + +### Further Reading + +This is far from exhaustive, but hopefully it's enought o get you on your feet. + +Clojure.org has lots of articles: +[http://clojure.org/](http://clojure.org/) + +Clojuredocs.org has documentation with examples for most core functions: +[http://clojuredocs.org/quickref/Clojure%20Core](http://clojuredocs.org/quickref/Clojure%20Core) + +4Clojure is a great way to build your clojure/FP skills: +[http://www.4clojure.com/](http://www.4clojure.com/) + +Clojure-doc.org (yeah, really) has a number of getting started articles: +[http://clojure-doc.org/](http://clojure-doc.org/) diff --git a/dart.html.markdown b/dart.html.markdown index 27365746..34d1c6a8 100644 --- a/dart.html.markdown +++ b/dart.html.markdown @@ -1,8 +1,8 @@  ---  language: dart -author: Joao Pedrosa -author_url: https://github.com/jpedrosa/  filename: learndart.dart +contributors: +    - ["Joao Pedrosa", "https://github.com/jpedrosa/"]  ---  Dart is a newcomer into the realm of programming languages. diff --git a/elixir.html.markdown b/elixir.html.markdown new file mode 100644 index 00000000..8ea499ff --- /dev/null +++ b/elixir.html.markdown @@ -0,0 +1,398 @@ +--- +language: elixir +contributors: +    - ["Joao Marques", "http://github.com/mrshankly"] +filename: learnelixir.ex +--- + +Elixir is a modern functional language built on top of the Erlang VM. +It's fully compatible with Erlang, but features a more standard syntax +and many more features. + +```ruby + +# Single line comments start with a hashtag. + +# There's no multi-line comment, +# but you can stack multiple comments. + +# To use the elixir shell use the `iex` command. +# Compile your modules with the `elixirc` command. + +# Both should be in your path if you installed elixir correctly. + +## --------------------------- +## -- Basic types +## --------------------------- + +# There are numbers +3    # integer +0x1F # integer +3.0  # float + +# Atoms, that are literals, a constant with name. They start with `:`. +:hello # atom + +# Tuples that are stored contiguously in memory. +{1,2,3} # tuple + +# We can access a tuple element with the `elem` function: +elem({1, 2, 3}, 0) #=> 1 + +# Lists that are implemented as linked lists. +[1,2,3] # list + +# We can access the head and tail of a list as follows: +[head | tail] = [1,2,3] +head #=> 1 +tail #=> [2,3] + +# In elixir, just like in Erlang, the `=` denotes pattern matching and +# not an assignment. +# +# This means that the left-hand side (pattern) is matched against a +# right-hand side. +# +# This is how the above example of accessing the head and tail of a list works. + +# A pattern match will error when the sides don't match, in this example +# the tuples have different sizes. +# {a, b, c} = {1, 2} #=> ** (MatchError) no match of right hand side value: {1,2} + +# There's also binaries +<<1,2,3>> # binary + +# Strings and char lists +"hello" # string +'hello' # char list + +# Multi-line strings +""" +I'm a multi-line +string. +""" +#=> "I'm a multi-line\nstring.\n" + +# Strings are all encoded in UTF-8: +"héllò" #=> "héllò" + +# Strings are really just binaries, and char lists are just lists. +<<?a, ?b, ?c>> #=> "abc" +[?a, ?b, ?c]   #=> 'abc' + +# `?a` in elixir returns the ASCII integer for the letter `a` +?a #=> 97 + +# To concatenate lists use `++`, for binaries use `<>` +[1,2,3] ++ [4,5]     #=> [1,2,3,4,5] +'hello ' ++ 'world'  #=> 'hello world' + +<<1,2,3>> <> <<4,5>> #=> <<1,2,3,4,5>> +"hello " <> "world"  #=> "hello world" + +## --------------------------- +## -- Operators +## --------------------------- + +# Some math +1 + 1  #=> 2 +10 - 5 #=> 5 +5 * 2  #=> 10 +10 / 2 #=> 5.0 + +# In elixir the operator `/` always returns a float. + +# To do integer division use `div` +div(10, 2) #=> 5 + +# To get the division remainder use `rem` +rem(10, 3) #=> 1 + +# There's also boolean operators: `or`, `and` and `not`. +# These operators expect a boolean as their first argument. +true and true #=> true +false or true #=> true +# 1 and true    #=> ** (ArgumentError) argument error + +# Elixir also provides `||`, `&&` and `!` which accept arguments of any type. +# All values except `false` and `nil` will evaluate to true. +1 || true  #=> 1 +false && 1 #=> false +nil && 20  #=> nil + +!true #=> false + +# For comparisons we have: `==`, `!=`, `===`, `!==`, `<=`, `>=`, `<` and `>` +1 == 1 #=> true +1 != 1 #=> false +1 < 2  #=> true + +# `===` and `!==` are more strict when comparing integers and floats: +1 == 1.0  #=> true +1 === 1.0 #=> false + +# We can also compare two different data types: +1 < :hello #=> true + +# The overall sorting order is defined below: +# number < atom < reference < functions < port < pid < tuple < list < bit string + +# To quote Joe Armstrong on this: "The actual order is not important, +# but that a total ordering is well defined is important." + +## --------------------------- +## -- Control Flow +## --------------------------- + +# `if` expression +if false do +  "This will never be seen" +else +  "This will" +end + +# There's also `unless` +unless true do +  "This will never be seen" +else +  "This will" +end + +# Remember pattern matching? Many control-flow structures in elixir rely on it. + +# `case` allows us to compare a value against many patterns: +case {:one, :two} do +  {:four, :five} -> +    "This won't match" +  {:one, x} -> +    "This will match and assign `x` to `:two`" +  _ -> +    "This will match any value" +end + +# It's common practice to assign a value to `_` if we don't need it. +# For example, if only the head of a list matters to us: +[head | _] = [1,2,3] +head #=> 1 + +# For better readability we can do the following: +[head | _tail] = [:a, :b, :c] +head #=> :a + +# `cond` lets us check for many conditions at the same time. +# Use `cond` instead of nesting many `if` expressions. +cond do +  1 + 1 == 3 -> +    "I will never be seen" +  2 * 5 == 12 -> +    "Me neither" +  1 + 2 == 3 -> +    "But I will" +end + +# It is common to see a last condition equal to `true`, which will always match. +cond do +  1 + 1 == 3 -> +    "I will never be seen" +  2 * 5 == 12 -> +    "Me neither" +  true -> +    "But I will (this is essentially an else)" +end + +# `try/catch` is used to catch values that are thrown, it also supports an +# `after` clause that is invoked whether or not a value is catched. +try do +  throw(:hello) +catch +  message -> "Got #{message}." +after +  IO.puts("I'm the after clause.") +end +#=> I'm the after clause +# "Got :hello" + +## --------------------------- +## -- Modules and Functions +## --------------------------- + +# Anonymous functions (notice the dot) +square = fn(x) -> x * x end +square.(5) #=> 25 + +# They also accept many clauses and guards. +# Guards let you fine tune pattern matching, +# they are indicated by the `when` keyword: +f = fn +  x, y when x > 0 -> x + y +  x, y -> x * y +end + +f.(1, 3)  #=> 4 +f.(-1, 3) #=> -3 + +# Elixir also provides many built-in functions. +# These are available in the current scope. +is_number(10)    #=> true +is_list("hello") #=> false +elem({1,2,3}, 0) #=> 1 + +# You can group several functions into a module. Inside a module use `def` +# to define your functions. +defmodule Math do +  def sum(a, b) do +    a + b +  end + +  def square(x) do +    x * x +  end +end + +Math.sum(1, 2)  #=> 3 +Math.square(3) #=> 9 + +# To compile our simple Math module save it as `math.ex` and use `elixirc` +# in your terminal: elixirc math.ex + +# Inside a module we can define functions with `def` and private functions with `defp`. +# A function defined with `def` is available to be invoked from other modules, +# a private function can only be invoked locally. +defmodule PrivateMath do +  def sum(a, b) do +    do_sum(a, b) +  end + +  defp do_sum(a, b) do +    a + b +  end +end + +PrivateMath.sum(1, 2)    #=> 3 +# PrivateMath.do_sum(1, 2) #=> ** (UndefinedFunctionError) + +# Function declarations also support guards and multiple clauses: +defmodule Geometry do +  def area({:rectangle, w, h}) do +    w * h +  end + +  def area({:circle, r}) when is_number(r) do +    3.14 * r * r +  end +end + +Geometry.area({:rectangle, 2, 3}) #=> 6 +Geometry.area({:circle, 3})       #=> 28.25999999999999801048 +# Geometry.area({:circle, "not_a_number"}) +#=> ** (FunctionClauseError) no function clause matching in Geometry.area/1 + +# Due to immutability, recursion is a big part of elixir +defmodule Recursion do +  def sum_list([head | tail], acc) do +    sum_list(tail, acc + head) +  end + +  def sum_list([], acc) do +    acc +  end +end + +Recursion.sum_list([1,2,3], 0) #=> 6 + +# Elixir modules support attributes, there are built-in attributes and you +# may also add custom attributes. +defmodule MyMod do +  @moduledoc """ +  This is a built-in attribute on a example module. +  """ + +  @my_data 100 # This is a custom attribute. +  IO.inspect(@my_data) #=> 100 +end + +## --------------------------- +## -- Records and Exceptions +## --------------------------- + +# Records are basically structures that allow you to associate a name with +# a particular value. +defrecord Person, name: nil, age: 0, height: 0 + +joe_info = Person.new(name: "Joe", age: 30, height: 180) +#=> Person[name: "Joe", age: 30, height: 180] + +# Access the value of name +joe_info.name #=> "Joe" + +# Update the value of age +joe_info = joe_info.age(31) #=> Person[name: "Joe", age: 31, height: 180] + +# The `try` block with the `rescue` keyword is used to handle exceptions +try do +  raise "some error" +rescue +  RuntimeError -> "rescued a runtime error" +  _error -> "this will rescue any error" +end + +# All exceptions have a message +try do +  raise "some error" +rescue +  x in [RuntimeError] -> +    x.message +end + +## --------------------------- +## -- Concurrency +## --------------------------- + +# Elixir relies on the actor model for concurrency. All we need to write +# concurrent programs in elixir are three primitives: spawning processes, +# sending messages and receiving messages. + +# To start a new process we use the `spawn` function, which takes a function +# as argument. +f = fn -> 2 * 2 end #=> #Function<erl_eval.20.80484245> +spawn(f) #=> #PID<0.40.0> + +# `spawn` returns a pid (process identifier), you can use this pid to send +# messages to the process. To do message passing we use the `<-` operator. +# For all of this to be useful we need to be able to receive messages. This is +# achived with the `receive` mechanism: +defmodule Geometry do +  def area_loop do +    receive do +      {:rectangle, w, h} -> +        IO.puts("Area = #{w * h}") +        area_loop() +      {:circle, r} -> +        IO.puts("Area = #{3.14 * r * r}") +        area_loop() +    end +  end +end + +# Compile the module and create a process that evaluates `area_loop` in the shell +pid = spawn(fn -> Geometry.area_loop() end) #=> #PID<0.40.0> + +# Send a message to `pid` that will match a pattern in the receive statement +pid <- {:rectangle, 2, 3} +#=> Area = 6 +#   {:rectangle,2,3} + +pid <- {:circle, 2} +#=> Area = 12.56000000000000049738 +#   {:circle,2} + +# The shell is also a process, you can use `self` to get the current pid +self() #=> #PID<0.27.0> +``` + +## References + +* [Getting started guide](http://elixir-lang.org/getting_started/1.html) from [elixir webpage](http://elixir-lang.org) +* [Elixir Documentation](http://elixir-lang.org/docs/master/) +* ["Learn You Some Erlang for Great Good!"](http://learnyousomeerlang.com/) by Fred Hebert +* "Programming Erlang: Software for a Concurrent World" by Joe Armstrong diff --git a/erlang.html.markdown b/erlang.html.markdown new file mode 100644 index 00000000..951fdedd --- /dev/null +++ b/erlang.html.markdown @@ -0,0 +1,251 @@ +--- +language: erlang +contributors: +    - ["Giovanni Cappellotto", "http://www.focustheweb.com/"] +filename: learnerlang.erl +--- + +```erlang +% Percent sign starts an one-line comment. + +%% Two percent characters shall be used to comment functions. + +%%% Three percent characters shall be used to comment modules. + +% We use three types of punctuation in Erlang. +% Commas (`,`) separate arguments in function calls, data constructors, and +% patterns. +% Periods (`.`) (followed by whitespace) separate entire functions and +% expressions in the shell. +% Semicolons (`;`) separate clauses. We find clauses in several contexts: +% function definitions and in `case`, `if`, `try..catch` and `receive` +% expressions. + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 1. Variables and pattern matching. +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +Num = 42.  % All variable names must start with an uppercase letter. + +% Erlang has single assignment variables, if you try to assign a different value +% to the variable `Num`, you’ll get an error. +Num = 43. % ** exception error: no match of right hand side value 43 + +% In most languages, `=` denotes an assignment statement. In Erlang, however, +% `=` denotes a pattern matching operation. `Lhs = Rhs` really means this: +% evaluate the right side (Rhs), and then match the result against the pattern +% on the left side (Lhs). +Num = 7 * 6. + +% Floating point number. +Pi = 3.14159. + +% Atoms, are used to represent different non-numerical constant values. Atoms +% start with lowercase letters, followed by a sequence of alphanumeric +% characters or the underscore (`_`) or at (`@`) sign. +Hello = hello. +OtherNode = example@node. + +% Atoms with non alphanumeric values can be written by enclosing the atoms +% with apostrophes. +AtomWithSpace = 'some atom with space'. + +% Tuples are similar to structs in C. +Point = {point, 10, 45}. + +% If we want to extract some values from a tuple, we use the pattern matching +% operator `=`. +{point, X, Y} = Point.  % X = 10, Y = 45 + +% We can use `_` as a placeholder for variables that we’re not interested in. +% The symbol `_` is called an anonymous variable. Unlike regular variables, +% several occurrences of _ in the same pattern don’t have to bind to the same +% value. +Person = {person, {name, {first, joe}, {last, armstrong}}, {footsize, 42}}. +{_, {_, {_, Who}, _}, _} = Person.  % Who = joe + +% We create a list by enclosing the list elements in square brackets and +% separating them with commas. +% The individual elements of a list can be of any type. +% The first element of a list is the head of the list. If you imagine removing the +% head from the list, what’s left is called the tail of the list. +ThingsToBuy = [{apples, 10}, {pears, 6}, {milk, 3}]. + +% If `T` is a list, then `[H|T]` is also a list, with head `H` and tail `T`. +% The vertical bar (`|`) separates the head of a list from its tail. +% `[]` is the empty list. +% We can extract elements from a list with a pattern matching operation. If we +% have a nonempty list `L`, then the expression `[X|Y] = L`, where `X` and `Y` +% are unbound variables, will extract the head of the list into `X` and the tail +% of the list into `Y`. +[FirstThing|OtherThingsToBuy] = ThingsToBuy. +% FirstThing = {apples, 10} +% OtherThingsToBuy = {pears, 6}, {milk, 3} + +% There are no strings in Erlang. Strings are really just lists of integers. +% Strings are enclosed in double quotation marks (`"`). +Name = "Hello". +[72, 101, 108, 108, 111] = "Hello". + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 2. Sequential programming. +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +% Modules are the basic unit of code in Erlang. All the functions we write are +% stored in modules. Modules are stored in files with `.erl` extensions. +% Modules must be compiled before the code can be run. A compiled module has the +% extension `.beam`. +-module(geometry). +-export([area/1]). % the list of functions exported from the module. + +% The function `area` consists of two clauses. The clauses are separated by a +% semicolon, and the final clause is terminated by dot-whitespace. +% Each clause has a head and a body; the head consists of a function name +% followed by a pattern (in parentheses), and the body consists of a sequence of +% expressions, which are evaluated if the pattern in the head is successfully +% matched against the calling arguments. The patterns are matched in the order +% they appear in the function definition. +area({rectangle, Width, Ht}) -> Width * Ht; +area({circle, R})            -> 3.14159 * R * R. + +% Compile the code in the file geometry.erl. +c(geometry).  % {ok,geometry} + +% We need to include the module name together with the function name in order to +% identify exactly which function we want to call. +geometry:area({rectangle, 10, 5}).  % 50 +geometry:area({circle, 1.4}).  % 6.15752 + +% In Erlang, two functions with the same name and different arity (number of arguments) +% in the same module represent entirely different functions. +-module(lib_misc). +-export([sum/1]). % export function `sum` of arity 1 accepting one argument: list of integers. +sum(L) -> sum(L, 0). +sum([], N)    -> N; +sum([H|T], N) -> sum(T, H+N). + +% Funs are "anonymous" functions. They are called this way because they have no +% name. However they can be assigned to variables. +Double = fun(X) -> 2*X end. % `Double` points to an anonymous function with handle: #Fun<erl_eval.6.17052888> +Double(2).  % 4 + +% Functions accept funs as their arguments and can return funs. +Mult = fun(Times) -> ( fun(X) -> X * Times end ) end. +Triple = Mult(3). +Triple(5).  % 15 + +% List comprehensions are expressions that create lists without having to use +% funs, maps, or filters. +% The notation `[F(X) || X <- L]` means "the list of `F(X)` where `X` is taken +% from the list `L`." +L = [1,2,3,4,5]. +[2*X || X <- L].  % [2,4,6,8,10] +% A list comprehension can have generators and filters which select subset of the generated values. +EvenNumbers = [N || N <- [1, 2, 3, 4], N rem 2 == 0]. % [2, 4] + +% Guards are constructs that we can use to increase the power of pattern +% matching. Using guards, we can perform simple tests and comparisons on the +% variables in a pattern. +% You can use guards in the heads of function definitions where they are +% introduced by the `when` keyword, or you can use them at any place in the +% language where an expression is allowed. +max(X, Y) when X > Y -> X; +max(X, Y) -> Y. + +% A guard is a series of guard expressions, separated by commas (`,`). +% The guard `GuardExpr1, GuardExpr2, ..., GuardExprN` is true if all the guard +% expressions `GuardExpr1, GuardExpr2, ...` evaluate to true. +is_cat(A) when is_atom(A), A =:= cat -> true; +is_cat(A) -> false. +is_dog(A) when is_atom(A), A =:= dog -> true; +is_dog(A) -> false. + +% A `guard sequence` is either a single guard or a series of guards, separated +%by semicolons (`;`). The guard sequence `G1; G2; ...; Gn` is true if at least +% one of the guards `G1, G2, ...` evaluates to true. +is_pet(A) when is_dog(A); is_cat(A) -> true; +is_pet(A) -> false. + +% Records provide a method for associating a name with a particular element in a +% tuple. +% Record definitions can be included in Erlang source code files or put in files +% with the extension `.hrl`, which are then included by Erlang source code +% files. +-record(todo, { +  status = reminder,  % Default value +  who = joe, +  text +}). + +% We have to read the record definitions into the shell before we can define a +% record. We use the shell function `rr` (short for read records) to do this. +rr("records.hrl").  % [todo] + +% Creating and updating records: +X = #todo{}. +% #todo{status = reminder, who = joe, text = undefined} +X1 = #todo{status = urgent, text = "Fix errata in book"}. +% #todo{status = urgent, who = joe, text = "Fix errata in book"} +X2 = X1#todo{status = done}. +% #todo{status = done,who = joe,text = "Fix errata in book"} + +% `case` expressions. +% `filter` returns a list of all elements `X` in a list `L` for which `P(X)` is +% true. +filter(P, [H|T]) -> +  case P(H) of +    true -> [H|filter(P, T)]; +    false -> filter(P, T) +  end; +filter(P, []) -> []. +filter(fun(X) -> X rem 2 == 0 end, [1, 2, 3, 4]). % [2, 4] + +% `if` expressions. +max(X, Y) -> +  if +    X > Y -> X; +    X < Y -> Y; +    true -> nil; +  end. + +% Warning: at least one of the guards in the `if` expression must evaluate to true; +% otherwise, an exception will be raised. + + +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% +%% 3. Exceptions. +%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% + +% Exceptions are raised by the system when internal errors are encountered or +% explicitly in code by calling `throw(Exception)`, `exit(Exception)` or +% `erlang:error(Exception)`. +generate_exception(1) -> a; +generate_exception(2) -> throw(a); +generate_exception(3) -> exit(a); +generate_exception(4) -> {'EXIT', a}; +generate_exception(5) -> erlang:error(a). + +% Erlang has two methods of catching an exception. One is to enclose the call to +% the function, which raised the exception within a `try...catch` expression. +catcher(N) -> +  try generate_exception(N) of +    Val -> {N, normal, Val} +  catch +    throw:X -> {N, caught, thrown, X}; +    exit:X -> {N, caught, exited, X}; +    error:X -> {N, caught, error, X} +  end. + +% The other is to enclose the call in a `catch` expression. When you catch an +% exception, it is converted into a tuple that describes the error. +catcher(N) -> catch generate_exception(N). + +``` + +## References + +* ["Learn You Some Erlang for great good!"](http://learnyousomeerlang.com/) +* ["Programming Erlang: Software for a Concurrent World" by Joe Armstrong](http://pragprog.com/book/jaerlang/programming-erlang) +* [Erlang/OTP Reference Documentation](http://www.erlang.org/doc/) +* [Erlang - Programming Rules and Conventions](http://www.erlang.se/doc/programming_rules.shtml) diff --git a/fsharp.html.markdown b/fsharp.html.markdown index b1860372..49951c78 100644 --- a/fsharp.html.markdown +++ b/fsharp.html.markdown @@ -1,7 +1,7 @@  ---  language: F# -author: Scott Wlaschin -author_url: http://fsharpforfunandprofit.com/ +contributors: +    - ["Scott Wlaschin", "http://fsharpforfunandprofit.com/"]  filename: learnfsharp.fs  --- diff --git a/git.html.markdown b/git.html.markdown new file mode 100644 index 00000000..00f38d60 --- /dev/null +++ b/git.html.markdown @@ -0,0 +1,388 @@ +--- +category: tool +tool: git +contributors: +    - ["Jake Prather", "http:#github.com/JakeHP"] +filename: LearnGit.txt + +--- + +Git is a distributed version control and source code management system.  + +It does this through a series of snapshots of your project, and it works  +with those snapshots to provide you with functionality to version and  +manage your source code. + +## Versioning Concepts + +### What is version control? + +Version control is a system that records changes to a file, or set of files, over time. + +### Centralized Versioning VS Distributed Versioning + +* Centralized version control focuses on synchronizing, tracking, and backing up files. +* Distributed version control focuses on sharing changes. Every change has a unique id. +* Distributed systems have no defined structure. You could easily have a SVN style, 		centralized system, with git. + +[Additional Information](http://git-scm.com/book/en/Getting-Started-About-Version-Control) + +### Why Use Git? + +* Can work offline. +* Collaborating with others is easy! +* Branching is easy! +* Merging is easy! +* Git is fast. +* Git is flexible. + +## Git Architecture + + +### Repository + +A set of files, directories, historical records, commits, and heads. Imagine it as a source code datastructure,  +with the attribute that each source code "element" gives you access to its revision history, among other things. + +A git repository is comprised of the .git directory & working tree. + +### .git Directory (component of repository) + +The .git directory contains all the configurations, logs, branches, HEAD, and more. +[Detailed List.](http://gitready.com/advanced/2009/03/23/whats-inside-your-git-directory.html) + +### Working Tree (component of repository) + +This is basically the directories and files in your repository. It is often referred to +as your working directory. + +### Index (component of .git dir) + +The Index is the staging area in git. It's basically a layer that separates your working tree +from the Git repository. This gives developers more power over what gets sent to the Git +repository. + +### Commit + +A git commit is a snapshot of a set of changes, or manipulations to your Working Tree. +For example, if you added 5 files, and removed 2 others, these changes will be contained +in a commit (or snapshot). This commit can then be pushed to other repositories, or not! + +### Branch + +A branch is essentially a pointer that points to the last commit you made. As you commit, +this pointer will automatically update and point to the latest commit. + +### HEAD and head (component of .git dir) + +HEAD is a pointer that points to the current branch. A repository only has 1 *active* HEAD. +head is a pointer that points to any commit. A repository can have any number of heads. + +### Conceptual Resources + +* [Git For Computer Scientists](http://eagain.net/articles/git-for-computer-scientists/) +* [Git For Designers](http://hoth.entp.com/output/git_for_designers.html) + + +## Commands + + +### init + +Create an empty Git repository. The Git repository's settings, stored information,  +and more is stored in a directory (a folder) named ".git". + +```bash +$ git init +``` + +### config + +To configure settings. Whether it be for the repository, the system itself, or global +configurations. + + +```bash +# Print & Set Some Basic Config Variables (Global) +$ git config --global user.email +$ git config --global user.name + +$ git config --global user.email "MyEmail@Zoho.com" +$ git config --global user.name "My Name" +``` + +[Learn More About git config.](http://git-scm.com/docs/git-config) + +### help + +To give you quick access to an extremely detailed guide of each command. Or to +just give you a quick reminder of some semantics. + +```bash +# Quickly check available commands +$ git help + +# Check all available commands +$ git help -a + +# Command specific help - user manual +# git help <command_here> +$ git help add +$ git help commit +$ git help init +``` + +### status + +To show differences between the index file (basically your working copy/repo) and the current +HEAD commit. + + +```bash +# Will display the branch, untracked files, changes and other differences +$ git status + +# To learn other "tid bits" about git status +$ git help status +``` + +### add + +To add files to the current working tree/directory/repo. If you do not `git add` new files to the +working tree/directory, they will not be included in commits! + +```bash +# add a file in your current working directory +$ git add HelloWorld.java + +# add a file in a nested dir +$ git add /path/to/file/HelloWorld.c + +# Regular Expression support! +$ git add ./*.java +``` + +### branch + +Manage your branches. You can view, edit, create, delete branches using this command. + +```bash +# list existing branches & remotes +$ git branch -a + +# create a new branch +$ git branch myNewBranch + +# delete a branch +$ git branch -d myBranch + +# rename a branch +# git branch -m <oldname> <newname> +$ git branch -m myBranchName myNewBranchName + +# edit a branch's description +$ git branch myBranchName --edit-description +``` + +### checkout + +Updates all files in the working tree to match the version in the index, or specified tree. + +```bash +# Checkout a repo - defaults to master branch +$ git checkout +# Checkout a specified branch +$ git checkout branchName +# Create a new branch & switch to it, like: "git branch <name>; git checkout <name>" +$ git checkout -b newBranch +``` + +### clone + +Clones, or copies, an existing repository into a new directory. It also adds +remote-tracking branches for each branch in the cloned repo, which allows you to push +to a remote branch. + +```bash +# Clone learnxinyminutes-docs +$ git clone https://github.com/adambard/learnxinyminutes-docs.git +``` + +### commit + +Stores the current contents of the index in a new "commit." This commit contains +the changes made and a message created by the user. + +```bash +# commit with a message +$ git commit -m "Added multiplyNumbers() function to HelloWorld.c" +``` + +### diff + +Shows differences between a file in the working directory, index and commits. + +```bash +# Show difference between your working dir and the index +$ git diff + +# Show differences between the index and the most recent commit. +$ git diff --cached + +# Show differences between your working dir and the most recent commit +$ git diff HEAD +``` + +### grep + +Allows you to quickly search a repository. + +Optional Configurations: + +```bash +# Thanks to Travis Jeffery for these +# Set line numbers to be shown in grep search results +$ git config --global grep.lineNumber true + +# Make search results more readable, including grouping +$ git config --global alias.g "grep --break --heading --line-number" +``` + +```bash +# Search for "variableName" in all java files +$ git grep 'variableName' -- '*.java' + +# Search for a line that contains "arrayListName" and, "add" or "remove" +$ git grep -e 'arrayListName' --and \( -e add -e remove \)  +``` + +Google is your friend; for more examples +[Git Grep Ninja](http://travisjeffery.com/b/2012/02/search-a-git-repo-like-a-ninja) + +### log + +Display commits to the repository. + +```bash +# Show all commits +$ git log + +# Show X number of commits +$ git log -n 10 + +# Show merge commits only +$ git log --merges +``` + +### merge + +"Merge" in changes from external commits into the current branch. + +```bash +# Merge the specified branch into the current. +$ git merge branchName + +# Always generate a merge commit when merging +$ git merge --no-ff branchName +``` + +### mv + +Rename or move a file	 + +```bash +# Renaming a file +$ git mv HelloWorld.c HelloNewWorld.c + +# Moving a file +$ git mv HelloWorld.c ./new/path/HelloWorld.c + +# Force rename or move +# "existingFile" already exists in the directory, will be overwritten +$ git mv -f myFile existingFile +``` + +### pull + +Pulls from a repository and merges it with another branch. + +```bash +# Update your local repo, by merging in new changes +# from the remote "origin" and "master" branch. +# git pull <remote> <branch> +$ git pull origin master +``` + +### push + +Push and merge changes from a branch to a remote & branch. + +```bash +# Push and merge changes from a local repo to a  +# remote named "origin" and "master" branch. +# git push <remote> <branch> +# git push => implicitly defaults to => git push origin master +$ git push origin master +``` + +### rebase (caution)  + +Take all changes that were committed on one branch, and replay them onto another branch. +*Do not rebase commits that you have pushed to a public repo*. + +```bash +# Rebase experimentBranch onto master +# git rebase <basebranch> <topicbranch> +$ git rebase master experimentBranch +``` + +[Additional Reading.](http://git-scm.com/book/en/Git-Branching-Rebasing) + +### reset (caution) + +Reset the current HEAD to the specified state. This allows you to undo merges, +pulls, commits, adds, and more. It's a great command but also dangerous if you don't +know what you are doing. + +```bash +# Reset the staging area, to match the latest commit (leaves dir unchanged) +$ git reset + +# Reset the staging area, to match the latest commit, and overwrite working dir +$ git reset --hard + +# Moves the current branch tip to the specified commit (leaves dir unchanged) +# all changes still exist in the directory. +$ git reset 31f2bb1 + +# Moves the current branch tip backward to the specified commit +# and makes the working dir match (deletes uncommited changes and all commits +# after the specified commit). +$ git reset --hard 31f2bb1 +``` + +### rm + +The opposite of git add, git rm removes files from the current working tree. + +```bash +# remove HelloWorld.c +$ git rm HelloWorld.c + +# Remove a file from a nested dir +$ git rm /pather/to/the/file/HelloWorld.c +``` + +## Further Information + +* [tryGit - A fun interactive way to learn Git.](http://try.github.io/levels/1/challenges/1) + +* [git-scm - Video Tutorials](http://git-scm.com/videos) + +* [git-scm - Documentation](http://git-scm.com/docs) + +* [Atlassian Git - Tutorials & Workflows](https://www.atlassian.com/git/) + +* [SalesForce Cheat Sheet](https://na1.salesforce.com/help/doc/en/salesforce_git_developer_cheatsheet.pdf) + +* [GitGuys](http://www.gitguys.com/) diff --git a/haskell.html.markdown b/haskell.html.markdown index a696cb5f..be7d8669 100644 --- a/haskell.html.markdown +++ b/haskell.html.markdown @@ -1,18 +1,17 @@  ---  language: haskell -author: Adit Bhargava -author_url: http://adit.io -filename: learnhaskell.hs +contributors: +    - ["Adit Bhargava", "http://adit.io"]  ---  Haskell was designed as a practical, purely functional programming language. It's famous for -it's monads and it's type system, but I keep coming back to it because of it's elegance. Haskell +its monads and its type system, but I keep coming back to it because of its elegance. Haskell  makes coding a real joy for me.  ```haskell  -- Single line comments start with two dashes.  {- Multiline comments can be enclosed -in a block like this. +en a block like this.  -}  ---------------------------------------------------- @@ -45,15 +44,21 @@ not False -- True  1 /= 1 -- False  1 < 10 -- True +-- In the above examples, `not` is a function that takes one value. +-- Haskell doesn't need parentheses for function calls...all the arguments +-- are just listed after the function. So the general pattern is: +-- func arg1 arg2 arg3... +-- See the section on functions for information on how to write your own. +  -- Strings and characters  "This is a string."  'a' -- character  'You cant use single quotes for strings.' -- error! --- Strings can be added too! +-- Strings can be concatenated  "Hello " ++ "world!" -- "Hello world!" --- A string can be treated like a list of characters +-- A string is a list of characters  "This is a string" !! 0 -- 'T' @@ -69,14 +74,24 @@ not False -- True  -- You can also have infinite lists in Haskell!  [1..] -- a list of all the natural numbers --- joining two lists +-- Infinite lists work because Haskell has "lazy evaluation". This means +-- that Haskell only evaluates things when it needs to. So you can ask for +-- the 1000th element of your list and Haskell will give it to you: + +[1..] !! 999 -- 1000 + +-- And now Haskell has evaluated elements 1 - 1000 of this list...but the +-- rest of the elements of this "infinite" list don't exist yet! Haskell won't +-- actually evaluate them until it needs to. + +- joining two lists  [1..5] ++ [6..10]  -- adding to the head of a list  0:[1..5] -- [0, 1, 2, 3, 4, 5]  -- indexing into a list -[0..] !! 5 -- 4 +[0..] !! 5 -- 5  -- more list operations  head [1..5] -- 1 @@ -105,6 +120,10 @@ snd ("haskell", 1) -- 1  -- A simple function that takes two variables  add a b = a + b +-- Note that if you are using ghci (the Haskell interpreter) +-- You'll need to use `let`, i.e. +-- let add a b = a + b +  -- Using the function  add 1 2 -- 3 @@ -133,19 +152,19 @@ fib x = fib (x - 1) + fib (x - 2)  -- Pattern matching on tuples:  foo (x, y) = (x + 1, y + 2) --- Pattern matching on arrays. Here `x` is the first element --- in the array, and `xs` is the rest of the array. We can write +-- Pattern matching on lists. Here `x` is the first element +-- in the list, and `xs` is the rest of the list. We can write  -- our own map function: -map func [x] = [func x] -map func (x:xs) = func x:(map func xs) +myMap func [] = [] +myMap func (x:xs) = func x:(myMap func xs)  -- Anonymous functions are created with a backslash followed by  -- all the arguments. -map (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7] +myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]  -- using fold (called `inject` in some languages) with an anonymous  -- function. foldl1 means fold left, and use the first value in the --- array as the initial value for the accumulator. +-- list as the initial value for the accumulator.  foldl1 (\acc x -> acc + x) [1..5] -- 15  ---------------------------------------------------- @@ -180,10 +199,10 @@ foo 5 -- 75  -- of parentheses:  -- before -(even (double 7)) -- true +(even (fib 7)) -- true  -- after -even . double $ 7 -- true +even . fib $ 7 -- true  ----------------------------------------------------  -- 5. Type signatures @@ -198,13 +217,17 @@ True :: Bool  -- Functions have types too.  -- `not` takes a boolean and returns a boolean: -not :: Bool -> Bool +-- not :: Bool -> Bool  -- Here's a function that takes two arguments: -add :: Integer -> Integer -> Integer +-- add :: Integer -> Integer -> Integer + +-- When you define a value, it's good practice to write its type above it: +double :: Integer -> Integer +double x = x * 2  ---------------------------------------------------- --- 6. Control Flow +-- 6. Control Flow and If Statements  ----------------------------------------------------  -- if statements @@ -222,7 +245,7 @@ case args of    _ -> putStrLn "bad args"  -- Haskell doesn't have loops because it uses recursion instead. --- map a function over every element in an array +-- map applies a function over every element in an array  map (*2) [1..5] -- [2, 4, 6, 8, 10] @@ -235,6 +258,19 @@ for [0..5] $ \i -> show i  -- we could've written that like this too:  for [0..5] show +-- You can use foldl or foldr to reduce a list +-- foldl <fn> <initial value> <list> +foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43 + +-- This is the same as +(2 * (2 * (2 * 4 + 1) + 2) + 3) + +-- foldl is left-handed, foldr is right- +foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16 + +-- This is now the same as +(2 * 3 + (2 * 2 + (2 * 1 + 4))) +  ----------------------------------------------------  -- 7. Data Types  ---------------------------------------------------- @@ -245,43 +281,100 @@ data Color = Red | Blue | Green  -- Now you can use it in a function: -say :: Color -> IO String -say Red = putStrLn "You are Red!" -say Blue = putStrLn "You are Blue!" -say Green = putStrLn "You are Green!" + +say :: Color -> String +say Red = "You are Red!" +say Blue = "You are Blue!" +say Green =  "You are Green!"  -- Your data types can have parameters too:  data Maybe a = Nothing | Just a  -- These are all of type Maybe -Nothing -Just "hello" -Just 1 +Just "hello"    -- of type `Maybe String` +Just 1          -- of type `Maybe Int` +Nothing         -- of type `Maybe a` for any `a`  ----------------------------------------------------  -- 8. Haskell IO  ---------------------------------------------------- --- While IO can't be explained fully without explaining monads --- it is not hard to explain enough to get going +-- While IO can't be explained fully without explaining monads, +-- it is not hard to explain enough to get going. + +-- When a Haskell program is executed, the function `main` is +-- called. It must return a value of type `IO ()`. For example: + +main :: IO () +main = putStrLn $ "Hello, sky! " ++ (say Blue)  +-- putStrLn has type String -> IO () --- An IO a value is an IO action: you can chain them with do blocks +-- It is easiest to do IO if you can implement your program as  +-- a function from String to String. The function  +--    interact :: (String -> String) -> IO () +-- inputs some text, runs a function on it, and prints out the  +-- output. + +countLines :: String -> String +countLines = show . length . lines + +main' = interact countLines + +-- You can think of a value of type `IO ()` as representing a +-- sequence of actions for the computer to do, much like a +-- computer program written in an imperative language. We can use +-- the `do` notation to chain actions together. For example: + +sayHello :: IO () +sayHello = do  +   putStrLn "What is your name?" +   name <- getLine -- this gets a line and gives it the name "input" +   putStrLn $ "Hello, " ++ name +    +-- Exercise: write your own version of `interact` that only reads +--           one line of input. +    +-- The code in `sayHello` will never be executed, however. The only +-- action that ever gets executed is the value of `main`.  +-- To run `sayHello` comment out the above definition of `main`  +-- and replace it with: +--   main = sayHello + +-- Let's understand better how the function `getLine` we just  +-- used works. Its type is: +--    getLine :: IO String +-- You can think of a value of type `IO a` as representing a +-- computer program that will generate a value of type `a`  +-- when executed (in addition to anything else it does). We can +-- store and reuse this value using `<-`. We can also  +-- make our own action of type `IO String`: + +action :: IO String  action = do     putStrLn "This is a line. Duh" -   input <- getLine -- this gets a line and gives it the name "input" +   input1 <- getLine      input2 <- getLine -   return (input1++"\n"++input2) -- This is the result of the whole action +   -- The type of the `do` statement is that of its last line. +   -- `return` is not a keyword, but merely a function  +   return (input1 ++ "\n" ++ input2) -- return :: String -> IO String --- This didn't actually do anything. When a haskell program is executed --- an IO action called "main" is read and interprete +-- We can use this just like we used `getLine`: -main = do -    putStrLn "Our first program. How exciting!" -    result <- action -- our defined action is just like the default ones +main'' = do +    putStrLn "I will echo two lines!" +    result <- action       putStrLn result      putStrLn "This was all, folks!" -    + +-- The type `IO` is an example of a "monad". The way Haskell uses a monad to +-- do IO allows it to be a purely functional language. Any function that +-- interacts with the outside world (i.e. does IO) gets marked as `IO` in its +-- type signature. This lets us reason about what functions are "pure" (don't +-- interact with the outside world or modify state) and what functions aren't. + +-- This is a powerful feature, because it's easy to run pure functions +-- concurrently; so, concurrency in Haskell is very easy.  ---------------------------------------------------- @@ -298,6 +391,14 @@ let foo = 5  >:t foo  foo :: Integer + +-- You can also run any action of type `IO ()` + +> sayHello +What is your name? +Friend! +Hello, Friend! +  ```  There's a lot more to Haskell, including typeclasses and monads. These are the big ideas that make Haskell such fun to code in. I'll leave you with one final Haskell example: an implementation of quicksort in Haskell: @@ -311,5 +412,6 @@ qsort (p:xs) = qsort lesser ++ [p] ++ qsort greater  Haskell is easy to install. Get it [here](http://www.haskell.org/platform/). -You can find a much gentler introduction from the excellent [Learn you a Haskell](http://learnyouahaskell.com/) - +You can find a much gentler introduction from the excellent +[Learn you a Haskell](http://learnyouahaskell.com/) or +[Real World Haskell](http://book.realworldhaskell.org/). diff --git a/java.html.markdown b/java.html.markdown index 8d882234..b4531635 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -1,280 +1,332 @@  ---  language: java - -author: Jake Prather - -author_url: http://github.com/JakeHP +contributors: +    - ["Jake Prather", "http://github.com/JakeHP"] +filename: LearnJava.java  ---  Java is a general-purpose, concurrent, class-based, object-oriented computer programming language. -Read more here: https://en.wikipedia.org/wiki/Java_(programming_language) +[Read more here.](http://docs.oracle.com/javase/tutorial/java/index.html)  ```java  // Single-line comments start with //  /*  Multi-line comments look like this.  */ +/** +JavaDoc comments look like this. Used to describe the Class or various +attributes of a Class. +*/ -// Import Packages +// Import ArrayList class inside of the java.util package  import java.util.ArrayList; -import package.path.here; -// Import all "sub-packages" -import java.lang.Math.*; - -// Your program's entry point is a function called main -public class Main -{ -    public static void main (String[] args) throws java.lang.Exception -    { -        //stuff here -    } -} +// Import all classes inside of java.security package +import java.security.*; + +// Each .java file contains one public class, with the same name as the file. +public class LearnJava { + +    // A program must have a main method as an entry point +    public static void main (String[] args) { + +        // Use System.out.println to print lines +        System.out.println("Hello World!"); +        System.out.println( +            "Integer: " + 10 + +            " Double: " + 3.14 + +            " Boolean: " + true); + +        // To print without a newline, use System.out.print +        System.out.print("Hello "); +        System.out.print("World"); + + +        /////////////////////////////////////// +        // Types & Variables +        /////////////////////////////////////// + +        // Declare a variable using <type> <name> [ +        // Byte - 8-bit signed two's complement integer +        // (-128 <= byte <= 127) +        byte fooByte = 100; + +        // Short - 16-bit signed two's complement integer +        // (-32,768 <= short <= 32,767) +        short fooShort = 10000; + +        // Integer - 32-bit signed two's complement integer +        // (-2,147,483,648 <= int <= 2,147,483,647) +        int fooInt = 1; + +        // Long - 64-bit signed two's complement integer +        // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) +        long fooLong = 100000L; +        // L is used to denote that this variable value is of type Long; +        // anything without is treated as integer by default. + +        // Note: Java has no unsigned types + +        // Float - Single-precision 32-bit IEEE 754 Floating Point +        float fooFloat = 234.5f; +        // f is used to denote that this variable value is of type float; +        // otherwise it is treated as double. + +        // Double - Double-precision 64-bit IEEE 754 Floating Point +        double fooDouble = 123.4; + +        // Boolean - true & false +        boolean fooBoolean = true; +        boolean barBoolean = false; + +        // Char - A single 16-bit Unicode character +        char fooChar = 'A'; + +        // Use final to make a variable immutable +        final int HOURS_I_WORK_PER_WEEK = 9001; + +        // Strings +        String fooString = "My String Is Here!"; + +        // \n is an escaped character that starts a new line +        String barString = "Printing on a new line?\nNo Problem!"; +        // \t is an escaped character that adds a tab character +        String bazString = "Do you want to add a tab?\tNo Problem!"; +        System.out.println(fooString); +        System.out.println(barString); +        System.out.println(bazString); + +        // Arrays +        //The array size must be decided upon declaration +        //The format for declaring an array is follows: +        //<datatype> [] <var name> = new <datatype>[<array size>]; +        int [] intArray = new int[10]; +        String [] stringArray = new String[1]; +        boolean [] booleanArray = new boolean[100]; + +        // Another way to declare & initialize an array +        int [] y = {9000, 1000, 1337}; + +        // Indexing an array - Accessing an element +        System.out.println("intArray @ 0: " + intArray[0]); + +        // Arrays are zero-indexed and mutable. +        intArray[1] = 1; +        System.out.println("intArray @ 1: " + intArray[1]); // => 1 + +        // Others to check out +        // ArrayLists - Like arrays except more functionality is offered, +        //             and the size is mutable +        // LinkedLists +        // Maps +        // HashMaps + +        /////////////////////////////////////// +        // Operators +        /////////////////////////////////////// +        System.out.println("\n->Operators"); + +        int i1 = 1, i2 = 2; // Shorthand for multiple declarations + +        // Arithmetic is straightforward +        System.out.println("1+2 = " + (i1 + i2)); // => 3 +        System.out.println("2-1 = " + (i2 - i1)); // => 1 +        System.out.println("2*1 = " + (i2 * i1)); // => 2 +        System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) + +        // Modulo +        System.out.println("11%3 = "+(11 % 3)); // => 2 + +        // Comparison operators +        System.out.println("3 == 2? " + (3 == 2)); // => false +        System.out.println("3 != 2? " + (3 != 2)); // => true +        System.out.println("3 > 2? " + (3 > 2)); // => true +        System.out.println("3 < 2? " + (3 < 2)); // => false +        System.out.println("2 <= 2? " + (2 <= 2)); // => true +        System.out.println("2 >= 2? " + (2 >= 2)); // => true + +        // Bitwise operators! +        /* +        ~       Unary bitwise complement +        <<      Signed left shift +        >>      Signed right shift +        >>>     Unsigned right shift +        &       Bitwise AND +        ^       Bitwise exclusive OR +        |       Bitwise inclusive OR +        */ + +        // Incrementations +        int i = 0; +        System.out.println("\n->Inc/Dec-rementation"); +        System.out.println(i++); //i = 1. Post-Incrementation +        System.out.println(++i); //i = 2. Pre-Incrementation +        System.out.println(i--); //i = 1. Post-Decrementation +        System.out.println(--i); //i = 0. Pre-Decrementation + +        /////////////////////////////////////// +        // Control Structures +        /////////////////////////////////////// +        System.out.println("\n->Control Structures"); + +        // If statements are c-like +        int j = 10; +        if (j == 10){ +            System.out.println("I get printed"); +        } else if (j > 10) { +            System.out.println("I don't"); +        } else { +            System.out.println("I also don't"); +        } -// Printing, and forcing a new line on next print = println() -System.out.println("Hello World"); -System.out.println("Integer: "+10+"Double: "+3.14+ "Boolean: "+true); -// Printing, without forcing a new line on next print = print() -System.out.print("Hello World"); -System.out.print("Integer: "+10+"Double: "+3.14+ "Boolean: "+true); - -/////////////////////////////////////// -// Types -/////////////////////////////////////// - -// Byte - 8-bit signed two's complement integer -// (-128 <= byte <= 127) -byte foo = 100; - -// Short - 16-bit signed two's complement integer -// (-32,768 <= short <= 32,767) -short bar = 10000; - -//Integer - 32-bit signed two's complement integer -// (-2,147,483,648 <= int <= 2,147,483,647) -int foo = 1; - -//Long - 64-bit signed two's complement integer -// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) -long bar = 100000L; - -// (Java has no unsigned types) - -//Float - Single-precision 32-bit IEEE 754 Floating Point -float foo = 234.5f; - -//Double - Double-precision 64-bit IEEE 754 Floating Point -double bar = 123.4; - -//Boolean - True & False -boolean foo = true; -boolean bar = false; - -//Char - A single 16-bit Unicode character -char foo = 'A'; - -//Make a variable a constant -final int HOURS_I_WORK_PER_WEEK = 9001; - -//Strings -String foo = "Hello World!"; -// \n is an escaped character that starts a new line -String foo = "Hello World!\nLine2!"; -System.out.println(foo); -//Hello World! -//Line2! - -//Arrays -//The array size must be decided upon declaration -//The format for declaring an array is follows: -//<datatype> [] <var name> = new <datatype>[<array size>]; -int [] array = new int[10]; -String [] array = new String[1]; -boolean [] array = new boolean[100]; - -// Indexing an array - Accessing an element -array[0]; - -// Arrays are mutable; it's just memory! -array[1] = 1; -System.out.println(array[1]); // => 1 -array[1] = 2; -System.out.println(array[1]); // => 2 - -//Others to check out -//ArrayLists - Like arrays except more functionality is offered, -//             and the size is mutable -//LinkedLists -//Maps -//HashMaps - -/////////////////////////////////////// -// Operators -/////////////////////////////////////// - -int i1 = 1, i2 = 2; // Shorthand for multiple declarations - -// Arithmetic is straightforward -i1 + i2; // => 3 -i2 - i1; // => 1 -i2 * i1; // => 2 -i1 / i2; // => 0 (0.5, but truncated towards 0) - -// Modulo -11 % 3; // => 2 - -// Comparison operators -3 == 2; // => 0 (false) -3 != 2; // => 1 (true) -3 > 2; // => 1 -3 < 2; // => 0 -2 <= 2; // => 1 -2 >= 2; // => 1 - -// Bitwise operators! -~       Unary bitwise complement -<<      Signed left shift ->>      Signed right shift ->>>     Unsigned right shift -&       Bitwise AND -^       Bitwise exclusive OR -|       Bitwise inclusive OR - -// Incrementations -int i=0; -i++; //i = 1. Post-Incrementation -++i; //i = 2. Pre-Incrementation -i--; //i = 1. Post-Decrementation ---i; //i = 0. Pre-Decrementation - -/////////////////////////////////////// -// Control Structures -/////////////////////////////////////// - -if (false) { -      System.out.println("I never run"); -    } else if (false) { -      System.out.println("I am also never run"); -    } else { -      System.out.println("I print"); -    } -} +        // While loop +        int fooWhile = 0; +        while(fooWhile < 100) +        { +            //System.out.println(fooWhile); +            //Increment the counter +            //Iterated 99 times, fooWhile 0->99 +            fooWhile++; +        } +        System.out.println("fooWhile Value: " + fooWhile); + +        // Do While Loop +        int fooDoWhile = 0; +        do +        { +            //System.out.println(fooDoWhile); +            //Increment the counter +            //Iterated 99 times, fooDoWhile 0->99 +            fooDoWhile++; +        }while(fooDoWhile < 100); +        System.out.println("fooDoWhile Value: " + fooDoWhile); + +        // For Loop +        int fooFor; +        //for loop structure => for(<start_statement>; <conditional>; <step>) +        for(fooFor=0; fooFor<10; fooFor++){ +            //System.out.println(fooFor); +            //Iterated 10 times, fooFor 0->9 +        } +        System.out.println("fooFor Value: " + fooFor); + +        // Switch Case +        // A switch works with the byte, short, char, and int data types. +        // It also works with enumerated types (discussed in Enum Types), +        // the String class, and a few special classes that wrap +        // primitive types: Character, Byte, Short, and Integer. +        int month = 3; +        String monthString; +        switch (month){ +            case 1: +                    monthString = "January"; +                    break; +            case 2: +                    monthString = "February"; +                    break; +            case 3: +                    monthString = "March"; +                    break; +            default: +                    monthString = "Some other month"; +                    break; +        } +        System.out.println("Switch Case Result: " + monthString); -// While loop -int i = 0; -while(i < 100){ -    System.out.println(i); -    //Increment the counter -    i++; -} -// Do While Loop -int i = 0; -do{ -    System.out.println(i); -    //Increment the counter -    i++; -}while(i < 100); - -// For Loop -int i; -//for loop structure => for(<start_statement>;<conditional>;<step>) -for(i=0;i<100;i++){ -    System.out.println(i); -} +        /////////////////////////////////////// +        // Converting Data Types And Typcasting +        /////////////////////////////////////// -// Switch Case -int month = 8; -        String monthString; -        switch (month) { -            case 1:  monthString = "January"; -                     break; -            case 2:  monthString = "February"; -                     break; -            case 3:  monthString = "March"; -                     break; -            case 4:  monthString = "April"; -                     break; -            case 5:  monthString = "May"; -                     break; -            case 6:  monthString = "June"; -                     break; -            case 7:  monthString = "July"; -                     break; -            case 8:  monthString = "August"; -                     break; -            case 9:  monthString = "September"; -                     break; -            case 10: monthString = "October"; -                     break; -            case 11: monthString = "November"; -                     break; -            case 12: monthString = "December"; -                     break; -            default: monthString = "Invalid month"; -                     break; -        } -        System.out.println(monthString); +        // Converting data + +        // Convert String To Integer +        Integer.parseInt("123");//returns an integer version of "123" + +        // Convert Integer To String +        Integer.toString(123);//returns a string version of 123 -/////////////////////////////////////// -// Typecasting -/////////////////////////////////////// +        // For other conversions check out the following classes: +        // Double +        // Long +        // String -// Converting data +        // Typecasting +        // You can also cast java objects, there's a lot of details and +        // deals with some more intermediate concepts. +        // Feel free to check it out here: +        // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html -//Convert String To Integer -Integer.parseInt("123");//returns an integer version of "123" -//Convert Integer To String -Integer.toString(123);//returns a string version of 123 +        /////////////////////////////////////// +        // Classes And Functions +        /////////////////////////////////////// + +        System.out.println("\n->Classes & Functions"); + +        // (definition of the Bicycle class follows) + +        // Use new to instantiate a class +        Bicycle trek = new Bicycle(); + +        // Call object methods +        trek.speedUp(3); // You should always use setter and getter methods +        trek.setCadence(100); -//For other conversions check out the following classes: -//Double -//Long -//String +        // toString is a convention to display the value of this Object. +        System.out.println("trek info: " + trek.toString()); -// You can also cast java objects, there's a lot of details and -// deals with some more intermediate concepts. -// Feel free to check it out here: -// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html +    } // End main method +} // End LearnJava class -/////////////////////////////////////// -// Classes And Functions -/////////////////////////////////////// +// You can include other, non-public classes in a .java file -// Classes Syntax shown below. -// Function declaration syntax: -// <public/private/protected> <return type> <function name>(<args>) -// Here is a quick rundown on access level modifiers (public, private, etc.) -// http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html +// Class Declaration Syntax: +// <public/private/protected> class <class name>{ +//    //data fields, constructors, functions all inside. +//    //functions are called as methods in Java. +// } -public class Bicycle { +class Bicycle {      // Bicycle's Fields/Variables -    public int cadence; -    public int gear; -    public int speed; +    public int cadence; // Public: Can be accessed from anywhere +    private int speed;  // Private: Only accessible from within the class +    protected int gear; // Protected: Accessible from the class and subclasses +    String name; // default: Only accessible from within this package      // Constructors are a way of creating classes      // This is a default constructor -    public Bicycle(){ +    public Bicycle() {          gear = 1;          cadence = 50; -        startGear = 1; +        speed = 5; +        name = "Bontrager";      }      // This is a specified constructor (it contains arguments) -    public Bicycle(int startCadence, int startSpeed, int startGear) { -        gear = startGear; -        cadence = startCadence; -        speed = startSpeed; +    public Bicycle(int startCadence, int startSpeed, int startGear, String name) { +        this.gear = startGear; +        this.cadence = startCadence; +        this.speed = startSpeed; +        this.name = name; +    } + +    // Function Syntax: +    // <public/private/protected> <return type> <function name>(<args>) + +    // Java classes often implement getters and setters for their fields + +    // Method declaration syntax: +    // <scope> <return type> <method name>(<args>) +    public int getCadence() { +        return cadence;      } -    // the Bicycle class has -    // four methods +    // void methods require no return statement      public void setCadence(int newValue) {          cadence = newValue;      } @@ -283,43 +335,73 @@ public class Bicycle {          gear = newValue;      } -    public void applyBrake(int decrement) { +    public void speedUp(int increment) { +        speed += increment; +    } + +    public void slowDown(int decrement) {          speed -= decrement;      } -    public void speedUp(int increment) { -        speed += increment; +    public void setName(String newName) { +        name = newName;      } -} +    public String getName() { +        return name; +    } -//Now..Later in the main / driver of your java program -public class Main -{ -    public static void main (String[] args) throws java.lang.Exception -    { -        //Call bicycle's constructor -        Bicycle trek = new Bicycle(); -        //Manipulate your object -        trek.speedUp(3); -        trek.setCadence(100); +    //Method to display the attribute values of this Object. +    @Override +    public String toString() { +        return "gear: " + gear + +                " cadence: " + cadence + +                " speed: " + speed + +                " name: " + name; +    } +} // end class Bicycle + +// PennyFarthing is a subclass of Bicycle +class PennyFarthing extends Bicycle { +    // (Penny Farthings are those bicycles with the big front wheel. +    // They have no gears.) + +    public PennyFarthing(int startCadence, int startSpeed){ +        // Call the parent constructor with super +        super(startCadence, startSpeed, 0, "PennyFarthing");      } + +    // You should mark a method you're overriding with an @annotation +    // To learn more about what annotations are and their purpose +    // check this out: http://docs.oracle.com/javase/tutorial/java/annotations/ +    @Override +    public void setGear(int gear) { +        gear = 0; +    } +  }  ```  ## Further Reading +The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples. +  Other Topics To Research: -* Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming)) +* [Java Tutorial Trail from Sun / Oracle](http://docs.oracle.com/javase/tutorial/index.html) + +* [Java Access level modifiers](http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html) -* Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science)) +* [Object-Oriented Programming Concepts](http://docs.oracle.com/javase/tutorial/java/concepts/index.html): +    * [Inheritance](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html) +    * [Polymorphism](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html) +    * [Abstraction](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html) -* Exceptions (http://en.wikipedia.org/wiki/Exception_handling) +* [Exceptions](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html) -* Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science)) +* [Interfaces](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html) -* Generics (http://en.wikipedia.org/wiki/Generics_in_Java) +* [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html) -* The links provided are just to get an understanding of the topic, feel free to google and find specific examples +* [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html) diff --git a/javascript.html.markdown b/javascript.html.markdown new file mode 100644 index 00000000..cbe82054 --- /dev/null +++ b/javascript.html.markdown @@ -0,0 +1,433 @@ +--- +language: javascript +author: Adam Brenecki +author_url: http://adam.brenecki.id.au +--- + +Javascript was created by Netscape's Brendan Eich in 1995. It was originally +intended as a simpler scripting language for websites, complimenting the use of +Java for more complex web applications, but its tight integration with Web pages +and built-in support in browsers has caused it to become far more common than +Java in web frontends. + +JavaScript isn't just limited to web browsers, though: Node.js, a project that +provides a standalone runtime for Google Chrome's V8 JavaScript engine, is +becoming more and more popular. + +Feedback would be highly appreciated! You can reach me at +[@adambrenecki](https://twitter.com/adambrenecki), or +[adam@brenecki.id.au](mailto:adam@brenecki.id.au). + +```js +// Comments are like C. Single-line comments start with two slashes, +/* and multiline comments start with slash-star +   and end with star-slash */ + +// Statements can be terminated by ; +doStuff(); + +// ... but they don't have to be, as semicolons are automatically inserted +// wherever there's a newline, except in certain cases. +doStuff() + +// We'll leave semicolons off here; whether you do or not will depend on your +// personal preference or your project's style guide. + +/////////////////////////////////// +// 1. Numbers, Strings and Operators + +// Javascript has one number type (which is a 64-bit IEEE 754 double). +3 // = 3 +1.5 // = 1.5 + +// All the basic arithmetic works as you'd expect. +1 + 1 // = 2 +8 - 1 // = 7 +10 * 2 // = 20 +35 / 5 // = 7 + +// Including uneven division. +5 / 2 // = 2.5 + +// Bitwise operations also work; when you perform a bitwise operation your float +// is converted to a signed int *up to* 32 bits. +1 << 2 // = 4 + +// Precedence is enforced with parentheses. +(1 + 3) * 2 // = 8 + +// There are three special not-a-real-number values: +Infinity // result of e.g. 1/0 +-Infinity // result of e.g. -1/0 +NaN // result of e.g. 0/0 + +// There's also a boolean type. +true +false + +// Strings are created with ' or ". +'abc' +"Hello, world" + +// Negation uses the ! symbol +!true // = false +!false // = true + +// Equality is == +1 == 1 // = true +2 == 1 // = false + +// Inequality is != +1 != 1 // = false +2 != 1 // = true + +// More comparisons +1 < 10 // = true +1 > 10 // = false +2 <= 2 // = true +2 >= 2 // = true + +// Strings are concatenated with + +"Hello " + "world!" // = "Hello world!" + +// and are compared with < and > +"a" < "b" // = true + +// Type coercion is performed for comparisons... +"5" == 5 // = true + +// ...unless you use === +"5" === 5 // = false + +// You can access characters in a string with charAt +"This is a string".charAt(0) + +// There's also null and undefined +null // used to indicate a deliberate non-value +undefined // used to indicate a value that hasn't been set yet + +// null, undefined, NaN, 0 and "" are falsy, and everything else is truthy. +// Note that 0 is falsy and "0" is truthy, even though 0 == "0". + +/////////////////////////////////// +// 2. Variables, Arrays and Objects + +// Variables are declared with the var keyword. Javascript is dynamically typed, +// so you don't need to specify type. Assignment uses a single = character. +var someVar = 5 + +// if you leave the var keyword off, you won't get an error... +someOtherVar = 10 + +// ...but your variable will be created in the global scope, not in the scope +// you defined it in. + +// Variables declared without being assigned to are set to undefined. +var someThirdVar // = undefined + +// There's shorthand for performing math operations on variables: +someVar += 5 // equivalent to someVar = someVar + 5; someVar is 10 now +someVar *= 10 // now someVar is 100 + +// and an even-shorter-hand for adding or subtracting 1 +someVar++ // now someVar is 101 +someVar-- // back to 100 + +// Arrays are ordered lists of values, of any type. +var myArray = ["Hello", 45, true] + +// Their members can be accessed using the square-brackets subscript syntax. +// Array indices start at zero. +myArray[1] // = 45 + +// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other +// languages: an unordered collection of key-value pairs. +{key1: "Hello", key2: "World"} + +// Keys are strings, but quotes aren't required if they're a valid +// JavaScript identifier. Values can be any type. +var myObj = {myKey: "myValue", "my other key": 4} + +// Object attributes can also be accessed using the subscript syntax, +myObj["my other key"] // = 4 + +// ... or using the dot syntax, provided the key is a valid identifier. +myObj.myKey // = "myValue" + +// Objects are mutable; values can be changed and new keys added. +myObj.myThirdKey = true + +// If you try to access a value that's not yet set, you'll get undefined. +myObj.myFourthKey // = undefined + +/////////////////////////////////// +// 3. Logic and Control Structures + +// The if structure works as you'd expect. +var count = 1 +if (count == 3){ +    // evaluated if count is 3 +} else if (count == 4) { +    // evaluated if count is 4 +} else { +    // evaluated if it's not either 3 or 4 +} + +// As does while. +while (true) { +    // An infinite loop! +} + +// Do-while loops are like while loops, except they always run at least once. +var input +do { +    input = getInput() +} while (!isValid(input)) + +// the for loop is the same as C and Java:  +// initialisation; continue condition; iteration. +for (var i = 0; i < 5; i++){ +    // will run 5 times +} + +// && is logical and, || is logical or +if (house.size == "big" && house.colour == "blue"){ +    house.contains = "bear" +} +if (colour == "red" || colour == "blue"){ +    // colour is either red or blue +} + +// && and || "short circuit", which is useful for setting default values. +var name = otherName || "default" + +/////////////////////////////////// +// 4. Functions, Scope and Closures + +// JavaScript functions are declared with the function keyword. +function myFunction(thing){ +    return thing.toUpperCase() +} +myFunction("foo") // = "FOO" + +// Functions can also be defined "anonymously" - without a name: +function(thing){ +    return thing.toLowerCase() +} +// (we can't call our function, since we don't have a name to refer to it with) + +// JavaScript functions are first class objects, so they can be reassigned to +// different variable names and passed to other functions as arguments - for +// example, when supplying an event handler: +function myFunction(){ +    // this code will be called in 5 seconds' time +} +setTimeout(myFunction, 5000) + +// You can even write the function statement directly in the call to the other +// function. + +setTimeout(function myFunction(){ +    // this code will be called in 5 seconds' time +}, 5000) + +// JavaScript has function scope; functions get their own scope but other blocks +// do not. +if (true){ +    var i = 5 +} +i // = 5 - not undefined as you'd expect in a block-scoped language + +// This has led to a common pattern of "immediately-executing anonymous +// functions", which prevent temporary variables from leaking into the global +// scope. +function(){ +    var temporary = 5 +    // We can access the global scope by assiging to the 'global object', which +    // in a web browser is always 'window'. The global object may have a +    // different name in non-browser environments such as Node.js. +    window.permanent = 10 +    // Or, as previously mentioned, we can just leave the var keyword off. +    permanent2 = 15 +}() +temporary // raises ReferenceError +permanent // = 10 +permanent2 // = 15 + +// One of JavaScript's most powerful features is closures. If a function is +// defined inside another function, the inner function has access to all the +// outer function's variables. +function sayHelloInFiveSeconds(name){ +    var prompt = "Hello, " + name + "!" +    function inner(){ +        alert(prompt) +    } +    setTimeout(inner, 5000) +    // setTimeout is asynchronous, so this function will finish without waiting +    // 5 seconds. However, once the 5 seconds is up, inner will still have +    // access to the value of prompt. +} +sayHelloInFiveSeconds("Adam") // will open a popup with "Hello, Adam!" in 5s + +/////////////////////////////////// +// 5. More about Objects; Constructors and Prototypes + +// Objects can contain functions. +var myObj = { +    myFunc: function(){ +        return "Hello world!" +    } +} +myObj.myFunc() // = "Hello world!" + +// When functions attached to an object are called, they can access the object +// they're attached to using the this keyword. +myObj = { +    myString: "Hello world!", +    myFunc: function(){ +        return this.myString +    } +} +myObj.myFunc() // = "Hello world!" + +// What this is set to has to do with how the function is called, not where +// it's defined. So, our function doesn't work if it isn't called in the +// context of the object. +var myFunc = myObj.myFunc +myFunc() // = undefined + +// Inversely, a function can be assigned to the object and gain access to it +// through this, even if it wasn't attached when it was defined. +var myOtherFunc = function(){ +    return this.myString.toUpperCase() +} +myObj.myOtherFunc = myOtherFunc +myObj.myOtherFunc() // = "HELLO WORLD!" + +// When you call a function with the new keyword, a new object is created, and +// made available to the function via this. Functions designed to be called +// like this are called constructors. + +var MyConstructor = function(){ +    this.myNumber = 5 +} +myNewObj = new MyConstructor() // = {myNumber: 5} +myNewObj.myNumber // = 5 + +// Every JavaScript object has a 'prototype'. When you go to access a property +// on an object that doesn't exist on the actual object, the interpreter will +// look at its prototype. + +// Some JS implementations let you access an object's prototype on the magic +// property __proto__. While this is useful for explaining prototypes it's not +// part of the standard; we'll get to standard ways of using prototypes later. +var myObj = { +    myString: "Hello world!", +} +var myPrototype = { +    meaningOfLife: 42, +    myFunc: function(){ +        return this.myString.toLowerCase() +    } +} +myObj.__proto__ = myPrototype +myObj.meaningOfLife // = 42 + +// This works for functions, too. +myObj.myFunc() // = "hello world!" + +// Of course, if your property isn't on your prototype, the prototype's +// prototype is searched, and so on. +myPrototype.__proto__ = { +    myBoolean: true +} +myObj.myBoolean // = true + +// There's no copying involved here; each object stores a reference to its +// prototype. This means we can alter the prototype and our changes will be +// reflected everywhere. +myPrototype.meaningOfLife = 43 +myObj.meaningOfLife // = 43 + +// We mentioned that __proto__ was non-standard, and there's no standard way to +// change the prototype of an existing object. However, there's two ways to +// create a new object with a given prototype. + +// The first is Object.create, which is a recent addition to JS, and therefore +// not available in all implementations yet. +var myObj = Object.create(myPrototype) +myObj.meaningOfLife // = 43 + +// The second way, which works anywhere, has to do with constructors. +// Constructors have a property called prototype. This is *not* the prototype of +// the constructor function itself; instead, it's the prototype that new objects +// are given when they're created with that constructor and the new keyword. +myConstructor.prototype = { +    getMyNumber: function(){ +        return this.myNumber +    } +} +var myNewObj2 = new myConstructor() +myNewObj2.getMyNumber() // = 5 + +// Built-in types like strings and numbers also have constructors that create +// equivalent wrapper objects. +var myNumber = 12 +var myNumberObj = new Number(12) +myNumber == myNumberObj // = true + +// Except, they aren't exactly equivalent. +typeof(myNumber) // = 'number' +typeof(myNumberObj) // = 'object' +myNumber === myNumberObj // = false +if (0){ +    // This code won't execute, because 0 is falsy. +} +if (Number(0)){ +    // This code *will* execute, because Number(0) is truthy. +} + +// However, the wrapper objects and the regular builtins share a prototype, so +// you can actually add functionality to a string, for instance. +String.prototype.firstCharacter = function(){ +    return this.charAt(0) +} +"abc".firstCharacter() // = "a" + +// This fact is often used in "polyfilling", which is implementing newer +// features of JavaScript in an older subset of JavaScript, so that they can be +// used in older environments such as outdated browsers. + +// For instance, we mentioned that Object.create isn't yet available in all +// implementations, but we can still use it with this polyfill: +if (Object.create === undefined){ // don't overwrite it if it exists +    Object.create = function(proto){ +        // make a temporary constructor with the right prototype +        var Constructor = function(){} +        Constructor.prototype = proto +        // then use it to create a new, appropriately-prototyped object +        return new Constructor() +    } +} +``` + +## Further Reading + +The [Mozilla Developer +Network](https://developer.mozilla.org/en-US/docs/Web/JavaScript) provides +excellent documentation for JavaScript as it's used in browsers. Plus, it's a +wiki, so as you learn more you can help others out by sharing your own +knowledge. + +MDN's [A re-introduction to +JavaScript](https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript) +covers much of the concepts covered here in more detail. This guide has quite +deliberately only covered the JavaScript language itself; if you want to learn +more about how to use JavaScript in web pages, start by learning about the +[Document Object +Model](https://developer.mozilla.org/en-US/docs/Using_the_W3C_DOM_Level_1_Core) + +In addition to direct contributors to this article, some content is adapted +from Louie Dinh's Python tutorial on this site, and the [JS +Tutorial](https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript) +on the Mozilla Developer Network. diff --git a/julia.html.markdown b/julia.html.markdown new file mode 100644 index 00000000..1023e303 --- /dev/null +++ b/julia.html.markdown @@ -0,0 +1,525 @@ +--- +language: julia +contributors: +    - ["Leah Hanson", "http://leahhanson.us"] +filename: learnjulia.jl +--- + +Julia is a new homoiconic functional language focused on technical computing. +While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python. + +This is based on the current development version of Julia, as of June 29th, 2013. + +```ruby + +# Single line comments start with a hash. + +#################################################### +## 1. Primitive Datatypes and Operators +#################################################### + +# Everything in Julia is a expression. + +# You have numbers +3 #=> 3 (Int64) +3.2 #=> 3.2 (Float64) +2 + 1im #=> 2 + 1im (Complex{Int64}) +2//3 #=> 2//3 (Rational{Int64}) + +# Math is what you would expect +1 + 1 #=> 2 +8 - 1 #=> 7 +10 * 2 #=> 20 +35 / 5 #=> 7.0 +5 \ 35 #=> 7.0 +5 / 2 #=> 2.5 +div(5, 2) #=> 2 +2 ^ 2 #=> 4 # power, not bitwise xor +12 % 10 #=> 2 + +# Enforce precedence with parentheses +(1 + 3) * 2 #=> 8 + +# Bitwise Operators +~2 #=> -3   # bitwise not +3 & 5 #=> 1 # bitwise and +2 | 4 #=> 6 # bitwise or +2 $ 4 #=> 6 # bitwise xor +2 >>> 1 #=> 1 # logical shift right +2 >> 1  #=> 1 # arithmetic shift right +2 << 1  #=> 4 # logical/arithmetic shift left + +# You can use the bits function to see the binary representation of a number. +bits(12345) +#=> "0000000000000000000000000000000000000000000000000011000000111001" +bits(12345.0) +#=> "0100000011001000000111001000000000000000000000000000000000000000" + +# Boolean values are primitives +true +false + +# Boolean operators +!true #=> false +!false #=> true +1 == 1 #=> true +2 == 1 #=> false +1 != 1 #=> false +2 != 1 #=> true +1 < 10 #=> true +1 > 10 #=> false +2 <= 2 #=> true +2 >= 2 #=> true +# Comparisons can be chained +1 < 2 < 3 #=> true +2 < 3 < 2 #=> false + +# Strings are created with " +"This is a string." + +# Character literals written with ' +'a' + +# A string can be treated like a list of characters +"This is a string"[1] #=> 'T' # Julia indexes from 1 + +# $ can be used for string interpolation: +"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4" +# You can put any Julia expression inside the parenthesis. + +# Another way to format strings is the printf macro. +@printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000 + +#################################################### +## 2. Variables and Collections +#################################################### + +# Printing is pretty easy +println("I'm Julia. Nice to meet you!") + +# No need to declare variables before assigning to them. +some_var = 5 #=> 5  +some_var #=> 5 + +# Accessing a previously unassigned variable is an error +try +  some_other_var #=> ERROR: some_other_var not defined +catch e +    println(e) +end + +# Variable name start with a letter. You can use uppercase letters, digits, +# and exclamation points as well after the initial alphabetic character. +SomeOtherVar123! = 6 #=> 6 + +# You can also use unicode characters +☃ = 8 #=> 8 + +# A note on naming conventions in Julia: +# +# * Names of variables are in lower case, with word separation indicated by +#   underscores ('\_'). +# +# * Names of Types begin with a capital letter and word separation is shown +#   with CamelCase instead of underscores. +# +# * Names of functions and macros are in lower case, without underscores. +# +# * Functions that modify their inputs have names that end in !. These +#   functions are sometimes called mutating functions or in-place functions. + +# Arrays store a sequence of values indexed by integers 1 through n: +a = Int64[] #=> 0-element Int64 Array + +# 1-dimensional array literals can be written with comma-separated values. +b = [4, 5, 6] #=> 3-element Int64 Array: [4, 5, 6] +b[1] #=> 4 +b[end] #=> 6 + +# 2-dimentional arrays use space-separated values and semicolon-separated rows. +matrix = [1 2; 3 4] #=> 2x2 Int64 Array: [1 2; 3 4] + +# Add stuff to the end of a list with push! and append! +push!(a,1)     #=> [1] +push!(a,2)     #=> [1,2] +push!(a,4)     #=> [1,2,4] +push!(a,3)     #=> [1,2,4,3] +append!(a,b) #=> [1,2,4,3,4,5,6] + +# Remove from the end with pop +pop!(a)        #=> 6 and b is now [4,5] + +# Let's put it back +push!(b,6)   # b is now [4,5,6] again. + +a[1] #=> 1 # remember that Julia indexes from 1, not 0! + +# end is a shorthand for the last index. It can be used in any +# indexing expression +a[end] #=> 6 + +# Function names that end in exclamations points indicate that they modify +# their argument. +arr = [5,4,6] #=> 3-element Int64 Array: [5,4,6] +sort(arr) #=> [4,5,6]; arr is still [5,4,6] +sort!(arr) #=> [4,5,6]; arr is now [4,5,6] + +# Looking out of bounds is a BoundsError +try +    a[0] #=> ERROR: BoundsError() in getindex at array.jl:270 +    a[end+1] #=> ERROR: BoundsError() in getindex at array.jl:270 +catch e +    println(e) +end + +# Errors list the line and file they came from, even if it's in the standard +# library. If you built Julia from source, you can look in the folder base +# inside the julia folder to find these files. + +# You can initialize arrays from ranges +a = [1:5] #=> 5-element Int64 Array: [1,2,3,4,5] + +# You can look at ranges with slice syntax. +a[1:3] #=> [1, 2, 3] +a[2:] #=> [2, 3, 4, 5] + +# Remove arbitrary elements from a list with splice! +arr = [3,4,5] +splice!(arr,2) #=> 4 ; arr is now [3,5] + +# Concatenate lists with append! +b = [1,2,3] +append!(a,b) # Now a is [1, 3, 4, 5, 1, 2, 3] + +# Check for existence in a list with contains +contains(a,1) #=> true + +# Examine the length with length +length(a) #=> 7 + +# Tuples are immutable. +tup = (1, 2, 3) #=>(1,2,3) # an (Int64,Int64,Int64) tuple. +tup[1] #=> 1 +try: +    tup[0] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64) +catch e +    println(e) +end + +# Many list functions also work on tuples +length(tup) #=> 3 +tup[1:2] #=> (1,2) +contains(tup,2) #=> true + +# You can unpack tuples into variables +a, b, c = (1, 2, 3) #=> (1,2,3)  # a is now 1, b is now 2 and c is now 3 + +# Tuples are created by default if you leave out the parentheses +d, e, f = 4, 5, 6 #=> (4,5,6) + +# Now look how easy it is to swap two values +e, d = d, e  #=> (5,4) # d is now 5 and e is now 4 + + +# Dictionaries store mappings +empty_dict = Dict() #=> Dict{Any,Any}() + +# Here is a prefilled dictionary +filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3] +# => Dict{ASCIIString,Int64} + +# Look up values with [] +filled_dict["one"] #=> 1 + +# Get all keys +keys(filled_dict) +#=> KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) +# Note - dictionary keys are not sorted or in the order you inserted them. + +# Get all values  +values(filled_dict) +#=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2]) +# Note - Same as above regarding key ordering. + +# Check for existence of keys in a dictionary with contains, haskey +contains(filled_dict, ("one", 1)) #=> true +contains(filled_dict, ("two", 3)) #=> false +haskey(filled_dict, "one") #=> true +haskey(filled_dict, 1) #=> false + +# Trying to look up a non-existing key will raise an error +try +    filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489 +catch e +    println(e) +end + +# Use get method to avoid the error +# get(dictionary,key,default_value) +get(filled_dict,"one",4) #=> 1 +get(filled_dict,"four",4) #=> 4 + +# Sets store sets +empty_set = Set() #=> Set{Any}() +# Initialize a set with a bunch of values +filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4) + +# Add more items to a set +add!(filled_set,5) #=> Set{Int64}(5,4,2,3,1) + +# There are functions for set intersection, union, and difference. +other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3) +intersect(filled_set, other_set) #=> Set{Int64}(3,4,5) +union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6) +setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4) + +# Check for existence in a set with contains  +contains(filled_set,2) #=> true +contains(filled_set,10) #=> false + + +#################################################### +## 3. Control Flow +#################################################### + +# Let's make a variable +some_var = 5 + +# Here is an if statement. Indentation is NOT meaningful in Julia. +# prints "some var is smaller than 10" +if some_var > 10 +    println("some_var is totally bigger than 10.") +elseif some_var < 10    # This elseif clause is optional. +    println("some_var is smaller than 10.") +else                    # The else clause is optional too. +    println("some_var is indeed 10.") +end + + +# For loops iterate over iterables, such as ranges, lists, sets, dicts, strings. + +for animal=["dog", "cat", "mouse"] +    # You can use $ to interpolate into strings +    println("$animal is a mammal") +end +# prints: +#    dog is a mammal +#    cat is a mammal +#    mouse is a mammal + +# You can use in instead of =, if you want. +for animal in ["dog", "cat", "mouse"] +    println("$animal is a mammal") +end + +for a in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"] +    println("$(a[1]) is $(a[2])") +end + +for (k,v) in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"] +    println("$k is $v") +end + + +# While loops go until a condition is no longer met. +# prints: +#   0 +#   1 +#   2 +#   3 +x = 0 +while x < 4 +    println(x) +    x += 1  # Shorthand for x = x + 1 +end + +# Handle exceptions with a try/except block +try +   error("help") +catch e +   println("caught it $e") +end +#=> caught it ErrorException("help") + + +#################################################### +## 4. Functions +#################################################### + +# Use the keyword function to create new functions +function add(x, y) +    println("x is $x and y is $y") + +    # Functions implicitly return the value of their last statement +    x + y +end + +add(5, 6) #=> 11 after printing out "x is 5 and y is 6" + +# You can define functions that take a variable number of +# positional arguments +function varargs(args...) +    return args +end + +varargs(1,2,3) #=> (1,2,3) + +# The ... is called a splat. +# It can also be used in a fuction call +# to splat a list or tuple out to be the arguments +Set([1,2,3])    #=> Set{Array{Int64,1}}([1,2,3]) # produces a Set of Arrays +Set([1,2,3]...) #=> Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3) + +x = (1,2,3)     #=> (1,2,3) +Set(x)          #=> Set{(Int64,Int64,Int64)}((1,2,3)) # a Set of Tuples +Set(x...)       #=> Set{Int64}(2,3,1) + + +# You can define functions with optional positional arguments +function defaults(a,b,x=5,y=6) +    return "$a $b and $x $y" +end + +defaults('h','g') #=> "h g and 5 6" +defaults('h','g','j') #=> "h g and j 6" +defaults('h','g','j','k') #=> "h g and j k" +try +    defaults('h') #=> ERROR: no method defaults(Char,) +    defaults() #=> ERROR: no methods defaults() +catch e +println(e) +end + +# You can define functions that take keyword arguments +function keyword_args(;k1=4,name2="hello") # note the ; +    return ["k1"=>k1,"name2"=>name2] +end  + +keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4] +keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"] +keyword_args() #=> ["name2"=>"hello","k2"=>4] + +# You can also do both at once +function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo") +    println("normal arg: $normal_arg") +    println("optional arg: $optional_positional_arg") +    println("keyword arg: $keyword_arg") +end + +all_the_args(1, 3, keyword_arg=4) +# prints: +#   normal arg: 1 +#   optional arg: 3 +#   keyword arg: 4 + +# Julia has first class functions +function create_adder(x) +    adder = function (y) +        return x + y +    end +    return adder +end + +# or equivalently +function create_adder(x) +    y -> x + y +end + +# you can also name the internal function, if you want +function create_adder(x) +    function adder(y) +        x + y +    end +    adder +end + +add_10 = create_adder(10) +add_10(3) #=> 13 + +# The first two inner functions above are anonymous functions +(x -> x > 2)(3) #=> true + +# There are built-in higher order functions +map(add_10, [1,2,3]) #=> [11, 12, 13] +filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7] + +# We can use list comprehensions for nice maps and filters +[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13] +[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13] + +#################################################### +## 5. Types and Multiple-Dispatch  +#################################################### + +# Type definition +type Tiger +  taillength::Float64 +  coatcolor # no type annotation is implicitly Any +end +# default constructor is the properties in order +# so, Tiger(taillength,coatcolor) + +# Type instantiation +tigger = Tiger(3.5,"orange") # the type doubles as the constructor function + +# Abtract Types +abstract Cat # just a name and point in the type hierarchy + +# * types defined with the type keyword are concrete types; they can be +#   instantiated +# +# * types defined with the abstract keyword are abstract types; they can +#   have subtypes. +# +# * each type has one supertype; a supertype can have zero or more subtypes. + +type Lion <: Cat # Lion is a subtype of Cat +  mane_color +  roar::String +end + +type Panther <: Cat # Panther is also a subtype of Cat +  eye_color +  Panther() = new("green") +  # Panthers will only have this constructor, and no default constructor. +end + +# Multiple Dispatch + +# In Julia, all named functions are generic functions +# This means that they are built up from many small methods +# For example, let's make a function meow: +function meow(cat::Lion) +  cat.roar # access properties using dot notation +end + +function meow(cat::Panther) +  "grrr" +end + +function meow(cat::Tiger) +  "rawwwr" +end + +meow(tigger) #=> "rawwr" +meow(Lion("brown","ROAAR")) #=> "ROAAR" +meow(Panther()) #=> "grrr" + +function pet_cat(cat::Cat) +  println("The cat says $(meow(cat))") +end + +try +    pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,) +catch e +    println(e) +end + +pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42" + +``` + +## Further Reading + +You can get a lot more detail from [The Julia Manual](http://docs.julialang.org/en/latest/manual/) + diff --git a/livescript.html.markdown b/livescript.html.markdown new file mode 100644 index 00000000..8e11439b --- /dev/null +++ b/livescript.html.markdown @@ -0,0 +1,345 @@ +--- +language: LiveScript +filename: learnLivescript.ls +contributors: +    - ["Christina Whyte", "http://github.com/kurisuwhyte/"] +--- + +LiveScript is a functional compile-to-JavaScript language which shares +most of the underlying semantics with its host language. Nice additions +comes with currying, function composition, pattern matching and lots of +other goodies heavily borrowed from languages like Haskell, F# and +Scala. + +LiveScript is a fork of [Coco][], which is itself a fork of +[CoffeeScript][]. The language is stable, and a new version is in active +development to bring a plethora of new niceties! + +[Coco]: http://satyr.github.io/coco/ +[CoffeeScript]: http://coffeescript.org/ + +Feedback is always welcome, so feel free to reach me over at +[@kurisuwhyte](https://twitter.com/kurisuwhyte) :) + + +```coffeescript +# Just like its CoffeeScript cousin, LiveScript uses hash symbols for +# single-line comments. + +/* + Multi-line comments are written C-style. Use them if you want comments + to be preserved in the JavaScript output. + */ +``` +```coffeescript +# As far as syntax goes, LiveScript uses indentation to delimit blocks, +# rather than curly braces, and whitespace to apply functions, rather +# than parenthesis. + + +######################################################################## +## 1. Basic values +######################################################################## + +# Lack of value is defined by the keyword `void` instead of `undefined` +void            # same as `undefined` but safer (can't be overridden) + +# No valid value is represented by Null. +null + + +# The most basic actual value is the logical type: +true +false + +# And it has a plethora of aliases that mean the same thing: +on; off +yes; no + + +# Then you get numbers. These are double-precision floats like in JS. +10 +0.4     # Note that the leading `0` is required + +# For readability, you may use underscores and letter suffixes in a +# number, and these will be ignored by the compiler. +12_344km + + +# Strings are immutable sequences of characters, like in JS: +"Christina"             # apostrophes are okay too! +"""Multi-line +   strings +   are +   okay +   too.""" + +# Sometimes you want to encode a keyword, the backslash notation makes +# this easy: +\keyword                # => 'keyword' + + +# Arrays are ordered collections of values. +fruits = +  * \apple +  * \orange +  * \pear + +# They can be expressed more concisely with square brackets: +fruits = [ \apple, \orange, \pear ] + +# You also get a convenient way to create a list of strings, using +# white space to delimit the items. +fruits = <[ apple orange pear ]> + +# You can retrieve an item by their 0-based index: +fruits[0]       # => "apple" + +# Objects are a collection of unordered key/value pairs, and a few other +# things (more on that later). +person = +  name: "Christina" +  likes: +    * "kittens" +    * "and other cute stuff" + +# Again, you can express them concisely with curly brackets: +person = {name: "Christina", likes: ["kittens", "and other cute stuff"]} + +# You can retrieve an item by their key: +person.name     # => "Christina" +person["name"]  # => "Christina" + + +# Regular expressions use the same syntax as JavaScript: +trailing-space = /\s$/          # dashed-words become dashedWords + +# Except you can do multi-line expressions too! +# (comments and whitespace just gets ignored) +funRE = // +        function\s+(.+)         # name +        \s* \((.*)\) \s*        # arguments +        { (.*) }                # body +        // + + +######################################################################## +## 2. Basic operations +######################################################################## + +# Arithmetic operators are the same as JavaScript's: +1 + 2   # => 3 +2 - 1   # => 1 +2 * 3   # => 6 +4 / 2   # => 2 +3 % 2   # => 1 + + +# Comparisons are mostly the same too, except that `==` and `===` are +# inverted. +2 == 2          # => true +2 == "2"        # => false +2 === "2"       # => true + +# Other relational operators include <, <=, > and >= + +# Logical values can be combined through the logical operators `or`, +# `and` and `not` +true and false  # => false +false or true   # => true +not false       # => true + + +# Collections also get some nice additional operators +[1, 2] ++ [3, 4]                # => [1, 2, 3, 4] +'a' in <[ a b c ]>              # => true +'name' of { name: 'Chris' }     # => true + + +######################################################################## +## 3. Functions +########################################################################         + +# Since LiveScript is functional, you'd expect functions to get a nice +# treatment. In LiveScript it's even more apparent that functions are +# first class: +add = (left, right) -> left + right +add 1, 2        # => 3 + +# Functions which take no arguments are called with a bang! +two = -> 2 +two! + +# LiveScript uses function scope, just like JavaScript, and has proper +# closures too. Unlike JavaScript, the `=` works as a declaration +# operator, and will always declare the variable on the left hand side. + +# The `:=` operator is available to *reuse* a name from the parent +# scope. + + +# You can destructure arguments of a function to quickly get to +# interesting values inside a complex data structure: +tail = ([head, ...rest]) -> rest +tail [1, 2, 3]  # => [2, 3] + +# You can also transform the arguments using binary or unary +# operators. Default arguments are also possible. +foo = (a = 1, b = 2) -> a + b +foo!    # => 3 + +# You could use it to clone a particular argument to avoid side-effects, +# for example: +copy = (^^target, source) -> +  for k,v of source => target[k] = v +  target +a = { a: 1 } +copy a, { b: 2 }        # => { a: 1, b: 2 } +a                       # => { a: 1 } + + +# A function may be curried by using a long arrow rather than a short +# one: +add = (left, right) --> left + right +add1 = add 1 +add1 2          # => 3 + +# Functions get an implicit `it` argument, even if you don't declare +# any. +identity = -> it +identity 1      # => 1 + +# Operators are not functions in LiveScript, but you can easily turn +# them into one! Enter the operator sectioning: +divide-by-2 = (/ 2) +[2, 4, 8, 16].map(divide-by-2) .reduce (+) + + +# Not only of function application lives LiveScript, as in any good +# functional language you get facilities for composing them: +double-minus-one = (- 1) . (* 2) + +# Other than the usual `f . g` mathematical formulae, you get the `>>` +# and `<<` operators, that describe how the flow of values through the +# functions.  +double-minus-one = (* 2) >> (- 1) +double-minus-one = (- 1) << (* 2) + + +# And talking about flow of value, LiveScript gets the `|>` and `<|` +# operators that apply a value to a function: +map = (f, xs) --> xs.map f +[1 2 3] |> map (* 2)            # => [2 4 6] + +# You can also choose where you want the value to be placed, just mark +# the place with an underscore (_): +reduce = (f, xs, initial) --> xs.reduce f, initial +[1 2 3] |> reduce (+), _, 0     # => 6 + + +# The underscore is also used in regular partial application, which you +# can use for any function: +div = (left, right) -> left / right +div-by-2 = div _, 2 +div-by-2 4      # => 2 + + +# Last, but not least, LiveScript has back-calls, which might help +# with some callback-based code (though you should try more functional +# approaches, like Promises): +readFile = (name, f) -> f name +a <- readFile 'foo' +b <- readFile 'bar' +console.log a + b + +# Same as: +readFile 'foo', (a) -> readFile 'bar', (b) -> console.log a + b + + +######################################################################## +## 4. Patterns, guards and control-flow +######################################################################## + +# You can branch computations with the `if...else` expression: +x = if n > 0 then \positive else \negative + +# Instead of `then`, you can use `=>` +x = if n > 0 => \positive +    else        \negative + +# Complex conditions are better-off expressed with the `switch` +# expression, though: +y = {} +x = switch +  | (typeof y) is \number => \number +  | (typeof y) is \string => \string +  | 'length' of y         => \array +  | otherwise             => \object      # `otherwise` and `_` always matches. + +# Function bodies, declarations and assignments get a free `switch`, so +# you don't need to type it again: +take = (n, [x, ...xs]) --> +                        | n == 0 => [] +                        | _      => [x] ++ take (n - 1), xs + + +######################################################################## +## 5. Comprehensions +######################################################################## + +# While the functional helpers for dealing with lists and objects are +# right there in the JavaScript's standard library (and complemented on +# the prelude-ls, which is a "standard library" for LiveScript), +# comprehensions will usually allow you to do this stuff faster and with +# a nice syntax: +oneToTwenty = [1 to 20] +evens       = [x for x in oneToTwenty when x % 2 == 0] + +# `when` and `unless` can be used as filters in the comprehension. + +# Object comprehension works in the same way, except that it gives you +# back an object rather than an Array: +copy = { [k, v] for k, v of source } + + +######################################################################## +## 4. OOP +######################################################################## + +# While LiveScript is a functional language in most aspects, it also has +# some niceties for imperative and object oriented programming. One of +# them is class syntax and some class sugar inherited from CoffeeScript: +class Animal +  (@name, kind) -> +    @kind = kind +  action: (what) -> "*#{@name} (a #{@kind}) #{what}*" + +class Cat extends Animal +  (@name) -> super @name, 'cat' +  purr: -> @action 'purrs' + +kitten = new Cat 'Mei' +kitten.purr!      # => "*Mei (a cat) purrs*" + +# Besides the classical single-inheritance pattern, you can also provide +# as many mixins as you would like for a class. Mixins are just plain +# objects: +Huggable = +  hug: -> @action 'is hugged' + +class SnugglyCat extends Cat implements Huggable + +kitten = new SnugglyCat 'Purr' +kitten.hug!     # => "*Mei (a cat) is hugged*" +``` + +## Further reading + +There's just so much more to LiveScript, but this should be enough to +get you started writing little functional things in it. The  +[official website](http://livescript.net/) has a lot of information on the +language, and a nice online compiler for you to try stuff out! + +You may also want to grab yourself some +[prelude.ls](http://gkz.github.io/prelude-ls/), and check out the `#livescript` +channel on the Freenode network. diff --git a/lua.html.markdown b/lua.html.markdown index 4df57a92..0ece399f 100644 --- a/lua.html.markdown +++ b/lua.html.markdown @@ -1,7 +1,7 @@  ---  language: lua -author: Tyler Neylon -author_url: http://tylerneylon.com/ +contributors: +    - ["Tyler Neylon", "http://tylerneylon.com/"]  filename: learnlua.lua  --- diff --git a/php.html.markdown b/php.html.markdown index 75bbd214..e81b88fd 100644 --- a/php.html.markdown +++ b/php.html.markdown @@ -1,7 +1,8 @@  ---  language: php -author: Malcolm Fell -author_url: http://emarref.net/ +contributors: +    - ["Malcolm Fell", "http://emarref.net/"] +    - ["Trismegiste", "https://github.com/Trismegiste"]  filename: learnphp.php  --- @@ -47,9 +48,9 @@ $boolean = true;  // or TRUE or True  $boolean = false; // or FALSE or False  // Integers -$int1 = 19;   // => 19 -$int2 = -19;  // => -19 -$int3 = 019;  // => 15 (a leading 0 denotes an octal number) +$int1 = 12;   // => 12 +$int2 = -12;  // => -12 +$int3 = 012;  // => 10 (a leading 0 denotes an octal number)  $int4 = 0x0F; // => 15 (a leading 0x denotes a hex literal)  // Floats (aka doubles) @@ -231,6 +232,9 @@ if (false) {      print 'Does';  } +// ternary operator +print (false ? 'Does not get printed' : 'Does'); +  $x = 0;  if ($x === '0') {      print 'Does not print'; @@ -240,6 +244,8 @@ if ($x === '0') {      print 'Does print';  } + +  // This alternative syntax is useful for templates:  ?> @@ -375,9 +381,6 @@ echo $function_name(1, 2); // => 3   * Includes   */ -/* -``` -```php  <?php  // PHP within included files must also begin with a PHP open tag. @@ -521,6 +524,12 @@ interface InterfaceTwo      public function doSomethingElse();  } +// interfaces can be extended +interface InterfaceThree extends InterfaceTwo +{ +    public function doAnotherContract(); +} +  abstract class MyAbstractClass implements InterfaceOne  {      public $x = 'doSomething'; @@ -585,9 +594,6 @@ $cls->myTraitMethod(); // Prints "I have MyTrait"  // This section is separate, because a namespace declaration  // must be the first statement in a file. Let's pretend that is not the case -/* -``` -```php  <?php  // By default, classes exist in the global namespace, and can diff --git a/python.html.markdown b/python.html.markdown index 467a179e..e7ee6fbd 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -1,12 +1,12 @@  ---  language: python -author: Louie Dinh -author_url: http://ldinh.ca +contributors: +    - ["Louie Dinh", "http://ldinh.ca"]  filename: learnpython.py  ---  Python was created by Guido Van Rossum in the early 90's. It is now one of the most popular -languages in existence. I fell in love with Python for it's syntactic clarity. It's basically +languages in existence. I fell in love with Python for its syntactic clarity. Its basically  executable pseudocode.  Feedback would be highly appreciated! You can reach me at [@louiedinh](http://twitter.com/louiedinh) or louiedinh [at] [google's email service] @@ -87,10 +87,26 @@ not False #=> True  # A newer way to format strings is the format method.  # This method is the preferred way  "{0} can be {1}".format("strings", "formatted") +# You can use keywords if you don't want to count. +"{name} wants to eat {food}".format(name="Bob", food="lasagna")  # None is an object  None #=> None +# Don't use the equality `==` symbol to compare objects to None +# Use `is` instead +"etc" is None #=> False +None is None  #=> True + +# The 'is' operator tests for object identity. This isn't +# very useful when dealing with primitive values, but is +# very useful when dealing with objects. + +# None, 0, and empty strings/lists all evaluate to False. +# All other values are True +0 == False  #=> True +"" == False #=> True +  ####################################################  ## 2. Variables and Collections @@ -104,16 +120,12 @@ print "I'm Python. Nice to meet you!"  some_var = 5    # Convention is to use lower_case_with_underscores  some_var #=> 5 -# Accessing a previously unassigned variable is an exception -try: -    some_other_var -except NameError: -    print "Raises a name error" +# Accessing a previously unassigned variable is an exception. +# See Control Flow to learn more about exception handling. +some_other_var  # Raises a name error  # if can be used as an expression -some_var = 1 if 1 > 2 else 2 # => 2 -# If a is greater than b, then a is assigned to some_var. -# Otherwise b is assigned to some_var. +"yahoo!" if 3 > 2 else 2 #=> "yahoo!"  # Lists store sequences  li = [] @@ -136,10 +148,7 @@ li[0] #=> 1  li[-1] #=> 3  # Looking out of bounds is an IndexError -try: -    li[4] # Raises an IndexError -except IndexError: -    print "Raises an IndexError" +li[4] # Raises an IndexError  # You can look at ranges with slice syntax.  # (It's a closed/open range for you mathy types.) @@ -164,13 +173,11 @@ li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]  # Examine the length with len  len(li) #=> 6 +  # Tuples are like lists but are immutable.  tup = (1, 2, 3)  tup[0] #=> 1 -try: -    tup[0] = 3  # Raises a TypeError -except TypeError: -    print "Tuples cannot be mutated." +tup[0] = 3  # Raises a TypeError  # You can do all those list thingies on tuples too  len(tup) #=> 3 @@ -178,7 +185,7 @@ tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6)  tup[:2] #=> (1, 2)  2 in tup #=> True -# You can unpack tuples into variables +# You can unpack tuples (or lists) into variables  a, b, c = (1, 2, 3)     # a is now 1, b is now 2 and c is now 3  # Tuples are created by default if you leave out the parentheses  d, e, f = 4, 5, 6 @@ -207,16 +214,12 @@ filled_dict.values() #=> [3, 2, 1]  "one" in filled_dict #=> True  1 in filled_dict #=> False -try: -    # Trying to look up a non-existing key will raise a KeyError -    filled_dict["four"] #=> KeyError -except KeyError: -    pass + # Looking up a non-existing key is a KeyError +filled_dict["four"] # KeyError  # Use get method to avoid the KeyError  filled_dict.get("one") #=> 1  filled_dict.get("four") #=> None -  # The get method supports a default argument when the value is missing  filled_dict.get("one", 4) #=> 1  filled_dict.get("four", 4) #=> 4 @@ -259,7 +262,7 @@ filled_set | other_set #=> {1, 2, 3, 4, 5, 6}  # Let's just make a variable  some_var = 5 -# Here is an if statement. INDENTATION IS SIGNIFICANT IN PYTHON! +# Here is an if statement. Indentation is significant in python!  # prints "some var is smaller than 10"  if some_var > 10:      print "some_var is totally bigger than 10." @@ -279,6 +282,18 @@ prints:  for animal in ["dog", "cat", "mouse"]:      # You can use % to interpolate formatted strings      print "%s is a mammal" % animal +     +""" +`range(number)` returns a list of numbers  +from zero to the given number +prints: +    0 +    1 +    2 +    3 +""" +for i in range(4): +    print i  """  While loops go until a condition is no longer met. @@ -302,12 +317,6 @@ try:  except IndexError as e:      pass    # Pass is just a no-op. Usually you would do recovery here. -# Works for Python 2.7 and down: -try: -    raise IndexError("This is an index error") -except IndexError, e: # No "as", comma instead -    pass -  ####################################################  ## 4. Functions @@ -319,7 +328,8 @@ def add(x, y):      return x + y    # Return values with a return statement  # Calling functions with parameters -add(5, 6) #=> 11 and prints out "x is 5 and y is 6" +add(5, 6) #=> prints out "x is 5 and y is 6" and returns 11 +  # Another way to call functions is with keyword arguments  add(y=6, x=5)   # Keyword arguments can arrive in any order. @@ -340,21 +350,22 @@ def keyword_args(**kwargs):  keyword_args(big="foot", loch="ness") #=> {"big": "foot", "loch": "ness"}  # You can do both at once, if you like -def foo(*args, **kwargs): +def all_the_args(*args, **kwargs):      print args      print kwargs  """  all_the_args(1, 2, a=3, b=4) prints: -    [1, 2] +    (1, 2)      {"a": 3, "b": 4}  """ -# You can also use * and ** when calling a function +# When calling functions, you can do the opposite of varargs/kwargs! +# Use * to expand tuples and use ** to expand kwargs.  args = (1, 2, 3, 4)  kwargs = {"a": 3, "b": 4} -foo(*args) # equivalent to foo(1, 2, 3, 4) -foo(**kwargs) # equivalent to foo(a=3, b=4) -foo(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4) +all_the_args(*args) # equivalent to foo(1, 2, 3, 4) +all_the_args(**kwargs) # equivalent to foo(a=3, b=4) +all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)  # Python has first class functions  def create_adder(x): @@ -424,9 +435,47 @@ j.get_species() #=> "H. neanderthalensis"  # Call the static method  Human.grunt() #=> "*grunt*" + + +#################################################### +## 6. Modules +#################################################### + +# You can import modules +import math +print math.sqrt(16) #=> 4 + +# You can get specific functions from a module +from math import ceil, floor +print ceil(3.7)  #=> 4.0 +print floor(3.7) #=> 3.0 + +# You can import all functions from a module. +# Warning: this is not recommended +from math import * + +# You can shorten module names +import math as m +math.sqrt(16) == m.sqrt(16) #=> True + +# Python modules are just ordinary python files. You +# can write your own, and import them. The name of the  +# module is the same as the name of the file. + +# You can find out which functions and attributes +# defines a module. +import math +dir(math) + +  ```  ## Further Reading -Still up for more? Try [Learn Python The Hard Way](http://learnpythonthehardway.org/book/) +Still up for more? Try: +* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/) +* [Dive Into Python](http://www.diveintopython.net/) +* [The Official Docs](http://docs.python.org/2.6/) +* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/) +* [Python Module of the Week](http://pymotw.com/2/) diff --git a/r.html.markdown b/r.html.markdown index f68ede0e..0240e8fb 100644 --- a/r.html.markdown +++ b/r.html.markdown @@ -1,11 +1,11 @@  ---  language: R -author: e99n09 -author_url: http://github.com/e99n09 +contributors: +    - ["e99n09", "http://github.com/e99n09"]  filename: learnr.r  --- -R is a statistical computing language. +R is a statistical computing language. It has lots of good built-in functions for uploading and cleaning data sets, running common statistical tests, and making graphs. You can also easily compile it within a LaTeX document.  ```python @@ -14,36 +14,30 @@ R is a statistical computing language.  # You can't make a multi-line comment per se,  # but you can stack multiple comments like so. -# Protip: hit COMMAND-ENTER to execute a line +# Hit COMMAND-ENTER to execute a line  #########################  # The absolute basics  ######################### -# NUMERICS +# NUMBERS -# We've got numbers! Behold the "numeric" class +# We've got doubles! Behold the "numeric" class  5 # => [1] 5  class(5) # => [1] "numeric" +# We've also got integers! They look suspiciously similar, +# but indeed are different +5L # => [1] 5 +class(5L) # => [1] "integer"  # Try ?class for more information on the class() function  # In fact, you can look up the documentation on just about anything with ? -# Numerics are like doubles. There's no such thing as integers -5 == 5.0 # => [1] TRUE -# Because R doesn't distinguish between integers and doubles, -# R shows the "integer" form instead of the equivalent "double" form -# whenever it's convenient: -5.0 # => [1] 5 -  # All the normal operations!  10 + 66 # => [1] 76  53.2 - 4 # => [1] 49.2 -3.37 * 5.4 # => [1] 18.198  2 * 2.0 # => [1] 4 -3 / 4 # => [1] 0.75 -2.0 / 2 # => [1] 1 +3L / 4 # => [1] 0.75  3 %% 2 # => [1] 1 -4 %% 2 # => [1] 0  # Finally, we've got not-a-numbers! They're numerics too  class(NaN) # => [1] "numeric" @@ -107,6 +101,17 @@ while (a > 4) {  # Operations on entire vectors (i.e. a whole row, a whole column)  # or apply()-type functions (we'll discuss later) are preferred +# IF/ELSE + +# Again, pretty standard +if (4 > 3) { +	print("Huzzah! It worked!") +} else { +	print("Noooo! This is blatantly illogical!") +} +# => +# [1] "Huzzah! It worked!" +  # FUNCTIONS  # Defined like so: @@ -126,24 +131,36 @@ myFunc(5) # => [1] 19  # ONE-DIMENSIONAL  # You can vectorize anything, so long as all components have the same type -vec <- c(4, 5, 6, 7) -vec # => [1] 4 5 6 7 +vec <- c(8, 9, 10, 11) +vec # => [1]  8  9 10 11  # The class of a vector is the class of its components  class(vec) # => [1] "numeric" -# If you vectorize items of different classes, weird coersions happen +# If you vectorize items of different classes, weird coercions happen  c(TRUE, 4) # => [1] 1 4  c("dog", TRUE, 4) # => [1] "dog"  "TRUE" "4"  # We ask for specific components like so (R starts counting from 1) -vec[1] # => [1] 4 -# We can also search for the indices of specific components -which(vec %% 2 == 0)  +vec[1] # => [1] 8 +# We can also search for the indices of specific components, +which(vec %% 2 == 0) # => [1] 1 3 +# or grab just the first or last entry in the vector +head(vec, 1) # => [1] 8 +tail(vec, 1) # => [1] 11  # If an index "goes over" you'll get NA:  vec[6] # => [1] NA +# You can find the length of your vector with length() +length(vec) # => [1] 4  # You can perform operations on entire vectors or subsets of vectors  vec * 4 # => [1] 16 20 24 28  vec[2:3] * 5 # => [1] 25 30 +# and there are many built-in functions to summarize vectors +mean(vec) # => [1] 9.5 +var(vec) # => [1] 1.666667 +sd(vec) # => [1] 1.290994 +max(vec) # => [1] 11 +min(vec) # => [1] 8 +sum(vec) # => [1] 38  # TWO-DIMENSIONAL (ALL ONE CLASS) @@ -192,7 +209,7 @@ mat3  #      [,1] [,2] [,3] [,4]  # [1,]    1    2    4    5  # [2,]    6    7    0    4 -# Aah, everything of the same class. No coersions. Much better. +# Aah, everything of the same class. No coercions. Much better.  # TWO-DIMENSIONAL (DIFFERENT CLASSES) @@ -243,7 +260,8 @@ array(c(c(c(2,300,4),c(8,9,0)),c(c(5,60,0),c(66,7,847))), dim=c(3,2,2))  # LISTS (MULTI-DIMENSIONAL, POSSIBLY RAGGED, OF DIFFERENT TYPES)  # Finally, R has lists (of vectors) -list1 <- list(time = 1:40, price = c(rnorm(40,.5*list1$time,4))) # random +list1 <- list(time = 1:40) +list1$price = c(rnorm(40,.5*list1$time,4)) # random  list1  # You can get items in the list like so @@ -273,7 +291,8 @@ apply(mat, MAR = 2, myFunc)  # [2,]    7   19  # [3,]   11   23  # Other functions: ?lapply, ?sapply -# Don't feel too intimiated; everyone agrees they are rather confusing + +# Don't feel too intimidated; everyone agrees they are rather confusing  # The plyr package aims to replace (and improve upon!) the *apply() family. @@ -303,13 +322,13 @@ write.csv(pets, "pets2.csv") # to make a new .csv file  # Scatterplots!  plot(list1$time, list1$price, main = "fake data") -# Fit a linear model -myLm <- lm(price  ~ time, data = list1) -myLm # outputs result of regression +# Regressions! +linearModel <- lm(price  ~ time, data = list1) +linearModel # outputs result of regression  # Plot regression line on existing plot -abline(myLm, col = "red") +abline(linearModel, col = "red")  # Get a variety of nice diagnostics -plot(myLm) +plot(linearModel)  # Histograms!  hist(rpois(n = 10000, lambda = 5), col = "thistle") @@ -325,4 +344,7 @@ require(ggplot2)  ``` +## How do I get R? +* Get R and the R GUI from [http://www.r-project.org/](http://www.r-project.org/) +* [RStudio](http://www.rstudio.com/ide/) is another GUI diff --git a/racket.html.markdown b/racket.html.markdown new file mode 100644 index 00000000..b6c1f86b --- /dev/null +++ b/racket.html.markdown @@ -0,0 +1,602 @@ +--- + +language: racket +filename: learnracket.rkt +contributors: +  - ["th3rac25", "https://github.com/voila"] +  - ["Eli Barzilay", "https://github.com/elibarzilay"] +--- + +Racket is a general purpose, multi-paradigm programming language in the Lisp/Scheme family. + +Feedback is appreciated! You can reach me at [@th3rac25](http://twitter.com/th3rac25) or th3rac25 [at] [google's email service] + + +```racket +#lang racket ; defines the language we are using + +;;; Comments + +;; Single line comments start with a semicolon + +#| Block comments +   can span multiple lines and... +    #| +       they can be nested! +    |# +|# + +;; S-expression comments discard the following expression, +;; useful to comment expressions when debugging +#; (this expression is discarded) + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 1. Primitive Datatypes and Operators +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; Numbers +9999999999999999999999 ; integers +#b111                  ; binary => 7 +#o111                  ; octal => 73 +#x111                  ; hexadecimal => 273 +3.14                   ; reals +6.02e+23 +1/2                    ; rationals +1+2i                   ; complex numbers + +;; Function application is written (f x y z ...) +;; where f is a function and x, y, z, ... are operands +;; If you want to create a literal list of data, use ' to stop it from +;; being evaluated +'(+ 1 2) ; => (+ 1 2) +;; Now, some arithmetic operations +(+ 1 1)  ; => 2 +(- 8 1)  ; => 7 +(* 10 2) ; => 20 +(expt 2 3) ; => 8 +(quotient 5 2) ; => 2 +(remainder 5 2) ; => 1 +(/ 35 5) ; => 7 +(/ 1 3) ; => 1/3 +(exact->inexact 1/3) ; => 0.3333333333333333 +(+ 1+2i  2-3i) ; => 3-1i + +;;; Booleans +#t ; for true +#f ; for false -- any value other than #f is true +(not #t) ; => #f +(and 0 #f (error "doesn't get here")) ; => #f +(or #f 0 (error "doesn't get here"))  ; => 0 + +;;; Characters +#\A ; => #\A +#\λ ; => #\λ +#\u03BB ; => #\λ + +;;; Strings are fixed-length array of characters. +"Hello, world!" +"Benjamin \"Bugsy\" Siegel"   ; backslash is an escaping character +"Foo\tbar\41\x21\u0021\a\r\n" ; includes C escapes, Unicode +"λx:(μα.α→α).xx"              ; can include Unicode characters + +;; Strings can be added too! +(string-append "Hello " "world!") ; => "Hello world!" + +;; A string can be treated like a list of characters +(string-ref "Apple" 0) ; => #\A + +;; format can be used to format strings: +(format "~a can be ~a" "strings" "formatted") + +;; Printing is pretty easy +(printf "I'm Racket. Nice to meet you!\n") + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 2. Variables +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; You can create a variable using define +;; a variable name can use any character except: ()[]{}",'`;#|\ +(define some-var 5) +some-var ; => 5 + +;; You can also use unicode characters +(define ⊆ subset?) +(⊆ (set 3 2) (set 1 2 3)) ; => #t + +;; Accessing a previously unassigned variable is an exception +; x ; => x: undefined ... + +;; Local binding: `me' is bound to "Bob" only within the (let ...) +(let ([me "Bob"]) +  "Alice" +  me) ; => "Bob" + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 3. Structs and Collections +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Structs +(struct dog (name breed age)) +(define my-pet +  (dog "lassie" "collie" 5)) +my-pet ; => #<dog> +(dog? my-pet) ; => #t +(dog-name my-pet) ; => "lassie" + +;;; Pairs (immutable) +;; `cons' constructs pairs, `car' and `cdr' extract the first +;; and second elements +(cons 1 2) ; => '(1 . 2) +(car (cons 1 2)) ; => 1 +(cdr (cons 1 2)) ; => 2 + +;;; Lists + +;; Lists are linked-list data structures, made of `cons' pairs and end +;; with a `null' (or '()) to mark the end of the list +(cons 1 (cons 2 (cons 3 null))) ; => '(1 2 3) +;; `list' is a convenience variadic constructor for lists +(list 1 2 3) ; => '(1 2 3) +;; and a quote can also be used for a literal list value +'(1 2 3) ; => '(1 2 3) + +;; Can still use `cons' to add an item to the beginning of a list +(cons 4 '(1 2 3)) ; => '(4 1 2 3) + +;; Use `append' to add lists together +(append '(1 2) '(3 4)) ; => '(1 2 3 4) + +;; Lists are a very basic type, so there is a *lot* of functionality for +;; them, a few examples: +(map add1 '(1 2 3))          ; => '(2 3 4) +(map + '(1 2 3) '(10 20 30)) ; => '(11 22 33) +(filter even? '(1 2 3 4))    ; => '(2 4) +(count even? '(1 2 3 4))     ; => 2 +(take '(1 2 3 4) 2)          ; => '(1 2) +(drop '(1 2 3 4) 2)          ; => '(3 4) + +;;; Vectors + +;; Vectors are fixed-length arrays +#(1 2 3) ; => '#(1 2 3) + +;; Use `vector-append' to add vectors together +(vector-append #(1 2 3) #(4 5 6)) ; => #(1 2 3 4 5 6) + +;;; Sets + +;; Create a set from a list +(list->set '(1 2 3 1 2 3 3 2 1 3 2 1)) ; => (set 1 2 3) + +;; Add a member with `set-add' +;; (Functional: returns the extended set rather than mutate the input) +(set-add (set 1 2 3) 4) ; => (set 1 2 3 4) + +;; Remove one with `set-remove' +(set-remove (set 1 2 3) 1) ; => (set 2 3) + +;; Test for existence with `set-member?' +(set-member? (set 1 2 3) 1) ; => #t +(set-member? (set 1 2 3) 4) ; => #f + +;;; Hashes + +;; Create an immutable hash table (mutable example below) +(define m (hash 'a 1 'b 2 'c 3)) + +;; Retrieve a value +(hash-ref m 'a) ; => 1 + +;; Retrieving a non-present value is an exception +; (hash-ref m 'd) => no value found + +;; You can provide a default value for missing keys +(hash-ref m 'd 0) ; => 0 + +;; Use `hash-set' to extend an immutable hash table +;; (Returns the extended hash instdead of mutating it) +(define m2 (hash-set m 'd 4)) +m2 ; => '#hash((b . 2) (a . 1) (d . 4) (c . 3)) + +;; Remember, these hashes are immutable! +m ; => '#hash((b . 2) (a . 1) (c . 3))  <-- no `d' + +;; Use `hash-remove' to remove keys (functional too) +(hash-remove m 'a) ; => '#hash((b . 2) (c . 3)) + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 3. Functions +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Use `lambda' to create functions. +;; A function always returns the value of its last expression +(lambda () "Hello World") ; => #<procedure> +;; Can also use a unicode `λ' +(λ () "Hello World")     ; => same function + +;; Use parens to call all functions, including a lambda expression +((lambda () "Hello World")) ; => "Hello World" +((λ () "Hello World"))      ; => "Hello World" + +;; Assign a function to a var +(define hello-world (lambda () "Hello World")) +(hello-world) ; => "Hello World" + +;; You can shorten this using the function definition syntatcic sugae: +(define (hello-world2) "Hello World") + +;; The () in the above is the list of arguments for the function +(define hello +  (lambda (name) +    (string-append "Hello " name))) +(hello "Steve") ; => "Hello Steve" +;; ... or equivalently, using a sugared definition: +(define (hello2 name) +  (string-append "Hello " name)) + +;; You can have multi-variadic functions too, using `case-lambda' +(define hello3 +  (case-lambda +    [() "Hello World"] +    [(name) (string-append "Hello " name)])) +(hello3 "Jake") ; => "Hello Jake" +(hello3) ; => "Hello World" +;; ... or specify optional arguments with a default value expression +(define (hello4 [name "World"]) +  (string-append "Hello " name)) + +;; Functions can pack extra arguments up in a list +(define (count-args . args) +  (format "You passed ~a args: ~a" (length args) args)) +(count-args 1 2 3) ; => "You passed 3 args: (1 2 3)" +;; ... or with the unsugared `lambda' form: +(define count-args2 +  (lambda args +    (format "You passed ~a args: ~a" (length args) args))) + +;; You can mix regular and packed arguments +(define (hello-count name . args) +  (format "Hello ~a, you passed ~a extra args" name (length args))) +(hello-count "Finn" 1 2 3) +; => "Hello Finn, you passed 3 extra args" +;; ... unsugared: +(define hello-count2 +  (lambda (name . args) +    (format "Hello ~a, you passed ~a extra args" name (length args)))) + +;; And with keywords +(define (hello-k #:name [name "World"] #:greeting [g "Hello"] . args) +  (format "~a ~a, ~a extra args" g name (length args))) +(hello-k)                 ; => "Hello World, 0 extra args" +(hello-k 1 2 3)           ; => "Hello World, 3 extra args" +(hello-k #:greeting "Hi") ; => "Hi World, 0 extra args" +(hello-k #:name "Finn" #:greeting "Hey") ; => "Hey Finn, 0 extra args" +(hello-k 1 2 3 #:greeting "Hi" #:name "Finn" 4 5 6) +                                         ; => "Hi Finn, 6 extra args" + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 4. Equality +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; for numbers use `=' +(= 3 3.0) ; => #t +(= 2 1) ; => #f + +;; for object identity use `eq?' +(eq? 3 3) ; => #t +(eq? 3 3.0) ; => #f +(eq? (list 3) (list 3)) ; => #f + +;; for collections use `equal?' +(equal? (list 'a 'b) (list 'a 'b)) ; => #t +(equal? (list 'a 'b) (list 'b 'a)) ; => #f + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 5. Control Flow +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; Conditionals + +(if #t               ; test expression +    "this is true"   ; then expression +    "this is false") ; else expression +; => "this is true" + +;; In conditionals, all non-#f values are treated as true +(member 'Groucho '(Harpo Groucho Zeppo)) ; => '(Groucho Zeppo) +(if (member 'Groucho '(Harpo Groucho Zeppo)) +    'yep +    'nope) +; => 'yep + +;; `cond' chains a series of tests to select a result +(cond [(> 2 2) (error "wrong!")] +      [(< 2 2) (error "wrong again!")] +      [else 'ok]) ; => 'ok + +;;; Pattern Matching + +(define (fizzbuzz? n) +  (match (list (remainder n 3) (remainder n 5)) +    [(list 0 0) 'fizzbuzz] +    [(list 0 _) 'fizz] +    [(list _ 0) 'buzz] +    [_          #f])) + +(fizzbuzz? 15) ; => 'fizzbuzz +(fizzbuzz? 37) ; => #f + +;;; Loops + +;; Looping can be done through (tail-) recursion +(define (loop i) +  (when (< i 10) +    (printf "i=~a\n" i) +    (loop (add1 i)))) +(loop 5) ; => i=5, i=6, ... + +;; Similarly, with a named let +(let loop ((i 0)) +  (when (< i 10) +    (printf "i=~a\n" i) +    (loop (add1 i)))) ; => i=0, i=1, ... + +;; See below how to add a new `loop' form, but Racket already has a very +;; flexible `for' form for loops: +(for ([i 10]) +  (printf "i=~a\n" i)) ; => i=0, i=1, ... +(for ([i (in-range 5 10)]) +  (printf "i=~a\n" i)) ; => i=5, i=6, ... + +;;; Iteration Over Other Sequences +;; `for' allows iteration over many other kinds of sequences: +;; lists, vectors, strings, sets, hash tables, etc... + +(for ([i (in-list '(l i s t))]) +  (displayln i)) + +(for ([i (in-vector #(v e c t o r))]) +  (displayln i)) + +(for ([i (in-string "string")]) +  (displayln i)) + +(for ([i (in-set (set 'x 'y 'z))]) +  (displayln i)) + +(for ([(k v) (in-hash (hash 'a 1 'b 2 'c 3 ))]) +  (printf "key:~a value:~a\n" k v)) + +;;; More Complex Iterations + +;; Parallel scan of multiple sequences (stops on shortest) +(for ([i 10] [j '(x y z)]) (printf "~a:~a\n" i j)) +; => 0:x 1:y 2:z + +;; Nested loops +(for* ([i 2] [j '(x y z)]) (printf "~a:~a\n" i j)) +; => 0:x, 0:y, 0:z, 1:x, 1:y, 1:z + +;; Conditions +(for ([i 1000] +      #:when (> i 5) +      #:unless (odd? i) +      #:break (> i 10)) +  (printf "i=~a\n" i)) +; => i=6, i=8, i=10 + +;;; Comprehensions +;; Very similar to `for' loops -- just collect the results + +(for/list ([i '(1 2 3)]) +  (add1 i)) ; => '(2 3 4) + +(for/list ([i '(1 2 3)] #:when (even? i)) +  i) ; => '(2) + +(for/list ([i 10] [j '(x y z)]) +  (list i j)) ; => '((0 x) (1 y) (2 z)) + +(for/list ([i 1000] #:when (> i 5) #:unless (odd? i) #:break (> i 10)) +  i) ; => '(6 8 10) + +(for/hash ([i '(1 2 3)]) +  (values i (number->string i))) +; => '#hash((1 . "1") (2 . "2") (3 . "3")) + +;; There are many kinds of other built-in ways to collect loop values: +(for/sum ([i 10]) (* i i)) ; => 285 +(for/product ([i (in-range 1 11)]) (* i i)) ; => 13168189440000 +(for/and ([i 10] [j (in-range 10 20)]) (< i j)) ; => #t +(for/or ([i 10] [j (in-range 0 20 2)]) (= i j)) ; => #t +;; And to use any arbitrary combination, use `for/fold' +(for/fold ([sum 0]) ([i '(1 2 3 4)]) (+ sum i)) ; => 10 +;; (This can often replace common imperative loops) + +;;; Exceptions + +;; To catch exceptions, use the `with-handlers' form +(with-handlers ([exn:fail? (lambda (exn) 999)]) +  (+ 1 "2")) ; => 999 +(with-handlers ([exn:break? (lambda (exn) "no time")]) +  (sleep 3) +  "phew") ; => "phew", but if you break it => "no time" + +;; Use `raise' to throw exceptions or any other value +(with-handlers ([number?    ; catch numeric values raised +                 identity]) ; return them as plain values +  (+ 1 (raise 2))) ; => 2 + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 6. Mutation +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Use `set!' to assign a new value to an existing variable +(define n 5) +(set! n (add1 n)) +n ; => 6 + +;; Use boxes for explicitly mutable values (similar to pointers or +;; references in other languages) +(define n* (box 5)) +(set-box! n* (add1 (unbox n*))) +(unbox n*) ; => 6 + +;; Many Racket datatypes are immutable (pairs, lists, etc), some come in +;; both mutable and immutable flavors (strings, vectors, hash tables, +;; etc...) + +;; Use `vector' or `make-vector' to create mutable vectors +(define vec (vector 2 2 3 4)) +(define wall (make-vector 100 'bottle-of-beer)) +;; Use vector-set! to update a slot +(vector-set! vec 0 1) +(vector-set! wall 99 'down) +vec ; => #(1 2 3 4) + +;; Create an empty mutable hash table and manipulate it +(define m3 (make-hash)) +(hash-set! m3 'a 1) +(hash-set! m3 'b 2) +(hash-set! m3 'c 3) +(hash-ref m3 'a)   ; => 1 +(hash-ref m3 'd 0) ; => 0 +(hash-remove! m3 'a) + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 7. Modules +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Modules let you organize code into multiple files and reusable +;; libraries; here we use sub-modules, nested in the whole module that +;; this text makes (starting from the "#lang" line) + +(module cake racket/base ; define a `cake' module based on racket/base + +  (provide print-cake) ; function exported by the module + +  (define (print-cake n) +    (show "   ~a   " n #\.) +    (show " .-~a-. " n #\|) +    (show " | ~a | " n #\space) +    (show "---~a---" n #\-)) + +  (define (show fmt n ch) ; internal function +    (printf fmt (make-string n ch)) +    (newline))) + +;; Use `require' to get all `provide'd names from a module +(require 'cake) ; the ' is for a local submodule +(print-cake 3) +; (show "~a" 1 #\A) ; => error, `show' was not exported + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 8. Classes and Objects +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Create a class fish% (-% is idomatic for class bindings) +(define fish% +  (class object% +    (init size) ; initialization argument +    (super-new) ; superclass initialization +    ;; Field +    (define current-size size) +    ;; Public methods +    (define/public (get-size) +      current-size) +    (define/public (grow amt) +      (set! current-size (+ amt current-size))) +    (define/public (eat other-fish) +      (grow (send other-fish get-size))))) + +;; Create an instance of fish% +(define charlie +  (new fish% [size 10])) + +;; Use `send' to call an object's methods +(send charlie get-size) ; => 10 +(send charlie grow 6) +(send charlie get-size) ; => 16 + +;; `fish%' is a plain "first class" value, which can get us mixins +(define (add-color c%) +  (class c% +    (init color) +    (super-new) +    (define my-color color) +    (define/public (get-color) my-color))) +(define colored-fish% (add-color fish%)) +(define charlie2 (new colored-fish% [size 10] [color 'red])) +(send charlie2 get-color) +;; or, with no names: +(send (new (add-color fish%) [size 10] [color 'red]) get-color) + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 9. Macros +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Macros let you extend the syntax of the language + +;; Let's add a while loop +(define-syntax-rule (while condition body ...) +  (let loop () +    (when condition +      body ... +      (loop)))) + +(let ([i 0]) +  (while (< i  10) +    (displayln i) +    (set! i (add1 i)))) + +;; Macros are hygienic, you cannot clobber existing variables! +(define-syntax-rule (swap! x y) ; -! is idomatic for mutation +  (let ([tmp x]) +    (set! x y) +    (set! y tmp))) + +(define tmp 1) +(define a 2) +(define b 3) +(swap! a b) +(printf "tmp = ~a; a = ~a; b = ~a\n" tmp a b) ; tmp is unaffected + +;; But they are still code transformations, for example: +(define-syntax-rule (bad-while condition body ...) +  (when condition +    body ... +    (bad-while condition body ...))) +;; this macro is broken: it generates infinite code, if you try to use +;; it, the compiler will get in an infinite loop + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 10. Contracts +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Contracts impose constraints on values exported from modules + +(module bank-account racket +  (provide (contract-out +            [deposit (-> positive? any)] ; amounts are always positive +            [balance (-> positive?)])) + +  (define amount 0) +  (define (deposit a) (set! amount (+ amount a))) +  (define (balance) amount) +  ) + +(require 'bank-account) +(deposit 5) + +(balance) ; => 5 + +;; Clients that attempt to deposit a non-positive amount are blamed +;; (deposit -5) ; => deposit: contract violation +;; expected: positive? +;; given: -5 +;; more details.... +``` + +## Further Reading + +Still up for more? Try [Getting Started with Racket](http://docs.racket-lang.org/getting-started/) diff --git a/ruby.html.markdown b/ruby.html.markdown new file mode 100644 index 00000000..38d060a3 --- /dev/null +++ b/ruby.html.markdown @@ -0,0 +1,315 @@ +--- +language: ruby +filename: learnruby.rb +contributors: +  - ["David Underwood", "http://theflyingdeveloper.com"] +  - ["Joel Walden", "http://joelwalden.net"] +--- + +```ruby +# This is a comment + +=begin +This is a multiline comment +No-one uses them +You shouldn't either +=end + +# First and foremost: Everything is an object. + +# Numbers are objects + +3.class #=> Fixnum + +3.to_s #=> "3" + + +# Some basic arithmetic +1 + 1 #=> 2 +8 - 1 #=> 7 +10 * 2 #=> 20 +35 / 5 #=> 7 + +# Special values are objects +nil # Nothing to see here +true # truth +false # falsehood + +nil.class #=> NilClass +true.class #=> TrueClass +false.class #=> FalseClass + +# Equality +1 == 1 #=> true +2 == 1 #=> false + +# Inequality +1 != 1 #=> false +2 != 1 #=> true +!true  #=> false +!false #=> true + +# apart from false itself, nil is the only other 'falsey' value + +!nil   #=> true +!false #=> true +!0     #=> false + +# More comparisons +1 < 10 #=> true +1 > 10 #=> false +2 <= 2 #=> true +2 >= 2 #=> true + +# Strings are objects + +'I am a string'.class #=> String +"I am a string too".class #=> String + +placeholder = "use string interpolation" +"I can #{placeholder} when using double quoted strings" +#=> "I can use string interpolation when using double quoted strings" + + +# print to the output +puts "I'm printing!" + +# Variables +x = 25 #=> 25 +x #=> 25 + +# Note that assignment returns the value assigned +# This means you can do multiple assignment: + +x = y = 10 #=> 10 +x #=> 10 +y #=> 10 + +# By convention, use snake_case for variable names +snake_case = true + +# Use descriptive variable names +path_to_project_root = '/good/name/' +path = '/bad/name/' + +# Symbols (are objects) +# Symbols are immutable, reusable constants represented internally by an +# integer value. They're often used instead of strings to efficiently convey +# specific, meaningful values + +:pending.class #=> Symbol + +status = :pending + +status == :pending #=> true + +status == 'pending' #=> false + +status == :approved #=> false + +# Arrays + +# This is an array +[1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5] + +# Arrays can contain different types of items + +array = [1, "hello", false] #=> => [1, "hello", false] + +# Arrays can be indexed +# From the front +array[0] #=> 1 +array[12] #=> nil + +# From the end +array[-1] #=> 5 + +# With a start and end index +array[2, 4] #=> [3, 4, 5] + +# Or with a range +array[1..3] #=> [2, 3, 4] + +# Add to an array like this +array << 6 #=> [1, 2, 3, 4, 5, 6] + +# Hashes are Ruby's primary dictionary with keys/value pairs. +# Hashes are denoted with curly braces: +hash = {'color' => 'green', 'number' => 5} + +hash.keys #=> ['color', 'number'] + +# Hashes can be quickly looked up by key: +hash['color'] #=> 'green' +hash['number'] #=> 5 + +# Asking a hash for a key that doesn't exist returns nil: +hash['nothing here'] #=> nil + +# Iterate over hashes with the #each method: +hash.each do |k, v| +  puts "#{k} is #{v}" +end + +# Since Ruby 1.9, there's a special syntax when using symbols as keys: + +new_hash = { defcon: 3, action: true} + +new_hash.keys #=> [:defcon, :action] + +# Tip: Both Arrays and Hashes are Enumerable +# They share a lot of useful methods such as each, map, count, and more + +# Control structures + +if true +  "if statement" +elsif false + "else if, optional" +else + "else, also optional" +end + +for counter in 1..5 +  puts "iteration #{counter}" +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +# HOWEVER +# No-one uses for loops +# Use `each` instead, like this: + +(1..5).each do |counter| +  puts "iteration #{counter}" +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +counter = 1 +while counter <= 5 do +  puts "iteration #{counter}" +  counter += 1 +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +grade = 'B' + +case grade +when 'A' +  puts "Way to go kiddo" +when 'B' +  puts "Better luck next time" +when 'C' +  puts "You can do better" +when 'D' +  puts "Scraping through" +when 'F' +  puts "You failed!" +else  +  puts "Alternative grading system, eh?" +end + +# Functions + +def double(x) +  x * 2 +end + +# Functions (and all blocks) implcitly return the value of the last statement +double(2) #=> 4 + +# Parentheses are optional where the result is unambiguous +double 3 #=> 6 + +double double 3 #=> 12 + +def sum(x,y) +  x + y +end + +# Method arguments are separated by a comma +sum 3, 4 #=> 7 + +sum sum(3,4), 5 #=> 12 + +# yield +# All methods have an implicit, optional block parameter +# it can be called with the 'yield' keyword + +def surround +  puts "{" +  yield +  puts "}" +end + +surround { puts 'hello world' } + +# { +# hello world +# } + + +# Define a class with the class keyword +class Human + +     # A class variable. It is shared by all instances of this class. +    @@species = "H. sapiens" + +    # Basic initializer +    def initialize(name, age=0) +        # Assign the argument to the "name" instance variable for the instance +        @name = name +        # If no age given, we will fall back to the default in the arguments list. +        @age = age +    end + +    # Basic setter method +    def name=(name) +        @name = name +    end + +    # Basic getter method +    def name +        @name +    end + +    # A class method uses self to distinguish from instance methods. +    # It can only be called on the class, not an instance. +    def self.say(msg) +       puts "#{msg}" +    end + +    def species +        @@species +    end + +end + + +# Instantiate a class +jim = Human.new("Jim Halpert") + +dwight = Human.new("Dwight K. Schrute") + +# Let's call a couple of methods +jim.species #=> "H. sapiens" +jim.name #=> "Jim Halpert" +jim.name = "Jim Halpert II" #=> "Jim Halpert II" +jim.name #=> "Jim Halpert II" +dwight.species #=> "H. sapiens" +dwight.name #=> "Dwight K. Schrute" + +# Call the class method +Human.say("Hi") #=> "Hi" +``` diff --git a/scala.html.markdown b/scala.html.markdown index e8cde611..8e00f135 100644 --- a/scala.html.markdown +++ b/scala.html.markdown @@ -1,40 +1,35 @@  --- -language: scala -author: Dominic Bou-Samra -author_url: http://dbousamra.github.com -filename: learnscala.scala +language: Scala +contributors: +    - ["George Petrov", "http://github.com/petrovg"] +    - ["Dominic Bou-Samra, "http://dbousamra.github.com"] +filename: learn.scala  --- -Scala is a <insert something nice here> +Scala - the scalable language -```scala +```c -/////////////////////////////////////// -// Basic syntax -/////////////////////////////////////// -//  Single line comments start with two forward slashes -/*  -Multi line comments look like this. + +/* +  Set yourself up: + +  1) Download Scala - http://www.scala-lang.org/downloads +  2) unzip/untar in your favourite location and put the bin subdir on the path +  3) Start a scala REPL by typing scala. You should see the prompt: + +  scala> + +  This is the so called REPL. You can run commands in the REPL. Let's do just that:  */ -// Import packages -import scala.collection.immutable.List -// Import all "sub packages" -import scala.collection.immutable._ -// Import multiple classes in one statement -import scala.collection.immutable.{List, Map} -// Rename an import using '=>' -import scala.collection.immutable{ List => ImmutableList } -// Import all classes, except some. The following excludes Map and Set: -import scala.collection.immutable.{Map => _, Set => _, _} +println(10) // prints the integer 10 -// Your programs entry point is defined in an scala file using an object, with a single method, main: -object Application { -  def main(args: Array[String]): Unit = { -    // stuff goes here. -  } -} +println("Boo!") // printlns the string Boo! + + +// Some basics  // Printing, and forcing a new line on the next print  println("Hello world!") @@ -48,20 +43,10 @@ x = 20 // error: reassignment to val  var x = 10   x = 20  // x is now 20 -/////////////////////////////////////// -// Types -/////////////////////////////////////// - -// Almost all types are objects. - -// You have numbers -3 //3 - -// Math is as per usual -1 + 1 // 2 -2 - 1 // 1 -5 * 3 // 15 -6 / 2 // 3 +//  Single line comments start with two forward slashes +/*  +Multi line comments look like this. +*/  // Boolean values  true @@ -73,75 +58,48 @@ false  true == false // false  10 > 5 // true -// Strings and characters -"Scala strings are surrounded by double quotes" // -'a' // A Scala Char -'Single quote strings don't exist' // Error -"Strings have the usual Java methods defined on them".length -"They also have some extra Scala methods.".reverse // See scala.collection.immutable.StringOps +// Math is as per usual +1 + 1 // 2 +2 - 1 // 1 +5 * 3 // 15 +6 / 2 // 3 -/////////////////////////////////////// -// Basic control constructs -/////////////////////////////////////// -// if statements (else statements are optional) -if (10 > 5) println("10 is greater than 5") -// an else -if (x > 5) println("x is greater than 5") -else println("No it's not.") +// Evaluating a command in the REPL gives you the type and value of the result -// Iteration +1 + 7 -// A while loop -while (x < 10) { -  println("x is still less then 10") -  x += 1 -} +/* The above line results in: -// A do while loop -do {  -  println("x is still less then 10");  -  x += 1 -} while (x < 10) +  scala> 1 + 7 +  res29: Int = 8 -// A for loop -for (x <- 0 until 10) { -  println(x) -} +  This means the result of evaluating 1 + 7 is an object of type Int with a value of 8 -// Any object implementing the map/filter/flatMap methods allows the use of a for loop: -val aListOfNumbers: List[Int] = List(1, 2, 3) -for (x <- aListOfNumbers) { -  println(x) -} +  1+7 will give you the same result +*/ -// Pattern matching (see respective section) -x match { -  case 5 => println("x is 5") -  case 10 => println("x is 10") -  case _ => println("default case") -} -/////////////////////////////////////// -// Functions, methods and classes -/////////////////////////////////////// +// Everything is an object, including a function. Type these in the REPL: -// Scala has classes +7 // results in res30: Int = 7 (res30 is just a generated var name for the result) -// classname is Dog -class Dog { -  //A method called bark, returning a String -  def bark: String = { -    // the body of the method -    "Woof, woof!" -  } -} +// The next line gives you a function that takes an Int and returns it squared +(x:Int) => x * x     + +// You can assign this function to an identifier, like this: +val sq = (x:Int) => x * x + +/* The above says this +    +   sq: Int => Int = <function1>	 -// They can contain nearly any other construct, including other classes, functions, methods, objects, case classes, traits etc. +   Which means that this time we gave an explicit name to the value - sq is a function that take an Int and returns Int. -/////////////////////////////////////// -// Higher-order functions -/////////////////////////////////////// +   sq can be executed as follows: +*/ + +sq(10)   // Gives you this: res33: Int = 100. The result is the Int with a value 100  // Scala allows methods and functions to return, or take as parameters, other functions or methods. @@ -158,10 +116,64 @@ TODO // If the anonymous block AND the function you are applying both take one a  List("Dom", "Bob", "Natalia") foreach println -// Scala collections have rich higher-order functions defined on them. Some examples: -// The map function takes a function/method, and applies it to each element in the structure -List(1, 2, 3) map (number => number.toString) +// Data structures + +val a = Array(1, 2, 3, 5, 8, 13) +a(0) +a(3) +a(21)    // Throws an exception + +val m = Map("fork" -> "tenedor", "spoon" -> "cuchara", "knife" -> "cuchillo") +m("fork") +m("spoon") +m("bottle")       // Throws an exception + +val safeM = m.withDefaultValue("no lo se") +safeM("bottle") + +val s = Set(1, 3, 7) +s(0) +s(1) + +/* Look up the documentation of map here - http://www.scala-lang.org/api/current/index.html#scala.collection.immutable.Map  + * and make sure you can read it + */ + + +// Tuples + +(1, 2) + +(4, 3, 2) + +(1, 2, "three") + +(a, 2, "three") + +// Why have this? +val divideInts = (x:Int, y:Int) => (x / y, x % y) + +divideInts(10,3) // The function divideInts gives you the result and the remainder + +// To access the elements of a tuple, use _._n where n is the 1-based index of the element +val d = divideInts(10,3) + +d._1 + +d._2 + + + +// Combinators + +s.map(sq) + +val sSquared = s. map(sq) + +sSquared.filter(_ < 10) + +sSquared.reduce (_+_)  // The filter function takes a predicate (a function from A -> Boolean) and selects all elements which satisfy the predicate  List(1, 2, 3) filter (_ > 2) // List(3) @@ -176,3 +188,208 @@ aListOfNumbers foreach (x => println(x))  aListOfNumbers foreach println + + +// For comprehensions + +for { n <- s } yield sq(n) + +val nSquared2 = for { n <- s } yield sq(n) + +for { n <- nSquared2 if n < 10 } yield n + +for { n <- s; nSquared = n * n if nSquared < 10} yield nSquared + +/* NB Those were not for loops. The semantics of a for loop is 'repeat', whereas a for-comprehension +   defines a relationship between two sets of data. Research this further  */ + + + +// Loops and iteration + +1 to 5 +val r = 1 to 5 +r.foreach( println ) + +r foreach println      +// NB: Scala is quite lenien when it comes to dots and brackets - study the rules separately. This  +// helps write DSLs and APIs that read like English + +(5 to 1 by -1) foreach ( println ) + +// A while loops +var i = 0 +while (i < 10) {  println("i " + i); i+=1  } + +while (i < 10) {  println("i " + i); i+=1  }   // Yes, again. What happened? Why? + +i    // Show the value of i. Note that while is a loop in the classical sense - it executes +     // sequentially while changing the loop variable. while is very fast, faster that Java +     // loops, but using the combinators and comprehensions above is easier to understand +     // and parallelize + +// A do while loop +do {  +  println("x is still less then 10");  +  x += 1 +} while (x < 10) + +// Tail recursion is an idiomatic way of doing recurring things in Scala. Recursive functions need an  +// explicit return type, the compiler can't infer it. Here it's Unit. +def showNumbersInRange(a:Int, b:Int):Unit = { print(a); if (a < b) showNumbersInRange(a+1, b)  } + + + +// Conditionals + +val x = 10 + +if (x == 1) println("yeah") +if (x == 10) println("yeah") +if (x == 11) println("yeah") +if (x == 11) println ("yeah") else println("nay") + +println(if (x == 10) "yeah" else "nope") +val text = if (x == 10) "yeah" else "nope" + +var i = 0 +while (i < 10) { println("i " + i); i+=1  } + + + +// Object oriented features + +// Classname is Dog +class Dog { +  //A method called bark, returning a String +  def bark: String = { +    // the body of the method +    "Woof, woof!" +  } +} + +// Classes can contain nearly any other construct, including other classes, functions, methods, objects, case classes, traits etc. + + + +// Case classes + +case class Person(name:String, phoneNumber:String) + +Person("George", "1234") == Person("Kate", "1236") + + + + +// Pattern matching + +val me = Person("George", "1234") + +me match { case Person(name, number) => "We matched someone : " + name + ", phone : " + number } + +me match { case Person(name, number) => "Match : " + name; case _ => "Hm..." } + +me match { case Person("George", number) => "Match"; case _ => "Hm..." } + +me match { case Person("Kate", number) => "Match"; case _ => "Hm..." } + +me match { case Person("Kate", _) => "Girl"; case Person("George", _) => "Boy" } + +val kate = Person("Kate", "1234") + +kate match { case Person("Kate", _) => "Girl"; case Person("George", _) => "Boy" } + + + +// Regular expressions + +val email = "(.*)@(.*)".r          // The suffix .r invokes method r on String, which makes it a Regex + +val email(user, domain) = "henry@zkpr.com" + +"mrbean@pyahoo.com" match { +  case email(name, domain) => "I know your name, " + name +} + + + +// Strings + +"Scala strings are surrounded by double quotes" // +'a' // A Scala Char +'Single quote strings don't exist' // Error +"Strings have the usual Java methods defined on them".length +"They also have some extra Scala methods.".reverse // See scala.collection.immutable.StringOps + +println("ABCDEF".length) +println("ABCDEF".substring(2, 6)) +println("ABCDEF".replace("C", "3")) + +val n = 45 +println(s"We have $n apples") + +val a = Array(11, 9, 6) +println(s"My second daughter is ${a(2-1)} years old") + +// Some characters need to be 'escaped', e.g. a double quote inside a string: +val a = "They stood outside the \"Rose and Crown\"" + +// Triple double-quotes allow for strings to span multiple rows and contain funny characters +val html = """<form id="daform"> +                <p>Press belo', Joe</p> +             |  <input type="submit"> +              </form>""" + + + +// Application structure and organization + +// Importing things +import scala.collection.immutable.List + +// Import all "sub packages" +import scala.collection.immutable._ + +// Import multiple classes in one statement +import scala.collection.immutable.{List, Map} + +// Rename an import using '=>' +import scala.collection.immutable{ List => ImmutableList } + +// Import all classes, except some. The following excludes Map and Set: +import scala.collection.immutable.{Map => _, Set => _, _} + +// Your programs entry point is defined in an scala file using an object, with a single method, main: +object Application { +  def main(args: Array[String]): Unit = { +    // stuff goes here. +  } +} + +// Files can contain multiple classes and objects. Compile with scalac + + + + +// Input and output + +// To read a file line by line +import scala.io.Source +for(line <- Source.fromPath("myfile.txt").getLines()) +  println(line) + +// To write a file use Java's PrintWriter + + +``` + +## Further resources + +[Scala for the impatient](http://horstmann.com/scala/) + +[Twitter Scala school(http://twitter.github.io/scala_school/) + +[The scala documentation] + +Join the [Scala user group](https://groups.google.com/forum/#!forum/scala-user) +  | 
