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-rw-r--r--c.html.markdown34
-rw-r--r--clojure.html.markdown97
-rw-r--r--dart.html.markdown4
-rw-r--r--elixir.html.markdown398
-rw-r--r--erlang.html.markdown251
-rw-r--r--fsharp.html.markdown4
-rw-r--r--git.html.markdown388
-rw-r--r--haskell.html.markdown184
-rw-r--r--java.html.markdown592
-rw-r--r--javascript.html.markdown433
-rw-r--r--julia.html.markdown525
-rw-r--r--livescript.html.markdown345
-rw-r--r--lua.html.markdown4
-rw-r--r--php.html.markdown28
-rw-r--r--python.html.markdown131
-rw-r--r--r.html.markdown84
-rw-r--r--racket.html.markdown602
-rw-r--r--ruby.html.markdown315
-rw-r--r--scala.html.markdown419
19 files changed, 4333 insertions, 505 deletions
diff --git a/c.html.markdown b/c.html.markdown
index 69bf099e..132f75dc 100644
--- a/c.html.markdown
+++ b/c.html.markdown
@@ -1,8 +1,8 @@
---
language: c
-author: Adam Bard
-author_url: http://adambard.com/
filename: learnc.c
+contributors:
+ - ["Adam Bard", "http://adambard.com/"]
---
Ah, C. Still the language of modern high-performance computing.
@@ -363,6 +363,36 @@ int area(rect r){
return r.width * r.height;
}
+///////////////////////////////////////
+// Function pointers
+///////////////////////////////////////
+/*
+At runtime, functions are located at known memory addresses. Function pointers are
+much likely any other pointer (they just store a memory address), but can be used
+to invoke functions directly, and to pass handlers (or callback functions) around.
+However, definition syntax may be initially confusing.
+
+Example: use str_reverse from a pointer
+*/
+void str_reverse_through_pointer(char * str_in) {
+ // Define a function pointer variable, named f.
+ void (*f)(char *); // Signature should exactly match the target function.
+ f = &str_reverse; // Assign the address for the actual function (determined at runtime)
+ (*f)(str_in); // Just calling the function through the pointer
+ // f(str_in); // That's an alternative but equally valid syntax for calling it.
+}
+
+/*
+As long as function signatures match, you can assign any function to the same pointer.
+Function pointers are usually typedef'd for simplicity and readability, as follows:
+*/
+
+typedef void (*my_fnp_type)(char *);
+
+// The used when declaring the actual pointer variable:
+// ...
+// my_fnp_type f;
+
```
## Further Reading
diff --git a/clojure.html.markdown b/clojure.html.markdown
index 12611fd3..6baae0ce 100644
--- a/clojure.html.markdown
+++ b/clojure.html.markdown
@@ -1,11 +1,11 @@
---
language: clojure
-author: Adam Bard
-author_url: http://adambard.com/
-filename: test.clj
+filename: learnclojure.clj
+contributors:
+ - ["Adam Bard", "http://adambard.com/"]
---
-Clojure is a variant of LISP developed for the Java Virtual Machine. It has
+Clojure is a Lisp family language developed for the Java Virtual Machine. It has
a much stronger emphasis on pure [functional programming](https://en.wikipedia.org/wiki/Functional_programming) than
Common Lisp, but includes several [STM](https://en.wikipedia.org/wiki/Software_transactional_memory) utilities to handle
state as it comes up.
@@ -24,9 +24,9 @@ and often automatically.
;
; The clojure reader assumes that the first thing is a
; function or macro to call, and the rest are arguments.
-;
-; Here's a function that sets the current namespace:
-(ns test)
+
+; The first call in a file should be ns, to set the namespace
+(ns learnclojure)
; More basic examples:
@@ -71,6 +71,7 @@ and often automatically.
; Collections & Sequences
;;;;;;;;;;;;;;;;;;;
+; Lists are linked-list data structures, while Vectors are array-backed.
; Vectors and Lists are java classes too!
(class [1 2 3]); => clojure.lang.PersistentVector
(class '(1 2 3)); => clojure.lang.PersistentList
@@ -79,16 +80,18 @@ and often automatically.
; it to stop the reader thinking it's a function.
; Also, (list 1 2 3) is the same as '(1 2 3)
+; "Collections" are just groups of data
; Both lists and vectors are collections:
(coll? '(1 2 3)) ; => true
(coll? [1 2 3]) ; => true
+; "Sequences" (seqs) are abstract descriptions of lists of data.
; Only lists are seqs.
(seq? '(1 2 3)) ; => true
(seq? [1 2 3]) ; => false
-; Seqs are an interface for logical lists, which can be lazy.
-; "Lazy" means that a seq can define an infinite series, like so:
+; A seq need only provide an entry when it is accessed.
+; So, seqs which can be lazy -- they can define infinite series:
(range 4) ; => (0 1 2 3)
(range) ; => (0 1 2 3 4 ...) (an infinite series)
(take 4 (range)) ; (0 1 2 3)
@@ -97,8 +100,8 @@ and often automatically.
(cons 4 [1 2 3]) ; => (4 1 2 3)
(cons 4 '(1 2 3)) ; => (4 1 2 3)
-; Use conj to add an item to the beginning of a list,
-; or the end of a vector
+; Conj will add an item to a collection in the most efficient way.
+; For lists, they insert at the beginning. For vectors, they insert at the end.
(conj [1 2 3] 4) ; => [1 2 3 4]
(conj '(1 2 3) 4) ; => (4 1 2 3)
@@ -168,20 +171,26 @@ x ; => 1
; => "Hello Finn, you passed 3 extra args"
-; Hashmaps
+; Maps
;;;;;;;;;;
+; Hash maps and array maps share an interface. Hash maps have faster lookups
+; but don't retain key order.
(class {:a 1 :b 2 :c 3}) ; => clojure.lang.PersistentArrayMap
+(class (hash-map :a 1 :b 2 :c 3)) ; => clojure.lang.PersistentHashMap
+
+; Arraymaps will automatically become hashmaps through most operations
+; if they get big enough, so you don't need to worry.
+; Maps can use any hashable type as a key, but usually keywords are best
; Keywords are like strings with some efficiency bonuses
(class :a) ; => clojure.lang.Keyword
-; Maps can use any type as a key, but usually keywords are best
-(def stringmap (hash-map "a" 1, "b" 2, "c" 3))
+(def stringmap {"a" 1, "b" 2, "c" 3})
stringmap ; => {"a" 1, "b" 2, "c" 3}
-(def keymap (hash-map :a 1 :b 2 :c 3))
-keymap ; => {:a 1, :c 3, :b 2} (order is not guaranteed)
+(def keymap {:a 1, :b 2, :c 3})
+keymap ; => {:a 1, :c 3, :b 2}
; By the way, commas are always treated as whitespace and do nothing.
@@ -200,7 +209,8 @@ keymap ; => {:a 1, :c 3, :b 2} (order is not guaranteed)
(stringmap "d") ; => nil
; Use assoc to add new keys to hash-maps
-(assoc keymap :d 4) ; => {:a 1, :b 2, :c 3, :d 4}
+(def newkeymap (assoc keymap :d 4))
+newkeymap ; => {:a 1, :b 2, :c 3, :d 4}
; But remember, clojure types are immutable!
keymap ; => {:a 1, :b 2, :c 3}
@@ -271,6 +281,7 @@ keymap ; => {:a 1, :b 2, :c 3}
(require 'clojure.string)
; Use / to call functions from a module
+; Here, the module is clojure.string and the function is blank?
(clojure.string/blank? "") ; => true
; You can give a module a shorter name on import
@@ -314,4 +325,56 @@ keymap ; => {:a 1, :b 2, :c 3}
(doto (Calendar/getInstance)
(.set 2000 1 1 0 0 0)
.getTime) ; => A Date. set to 2000-01-01 00:00:00
+
+; STM
+;;;;;;;;;;;;;;;;;
+
+; Software Transactional Memory is the mechanism clojure uses to handle
+; persistent state. There are a few constructs in clojure that use this.
+
+; An atom is the simplest. Pass it an initial value
+(def my-atom (atom {}))
+
+; Update an atom with swap!.
+; swap! takes a function and calls it with the current value of the atom
+; as the first argument, and any trailing arguments as the second
+(swap! my-atom assoc :a 1) ; Sets my-atom to the result of (assoc {} :a 1)
+(swap! my-atom assoc :b 2) ; Sets my-atom to the result of (assoc {:a 1} :b 2)
+
+ ; Use '@' to dereference the atom and get the value
+my-atom ;=> Atom<#...> (Returns the Atom object)
+@my-atom ; => {:a 1 :b 2}
+
+; Here's a simple counter using an atom
+(def counter (atom 0))
+(defn inc-counter []
+ (swap! counter inc))
+
+(inc-counter)
+(inc-counter)
+(inc-counter)
+(inc-counter)
+(inc-counter)
+
+@counter ; => 5
+
+; Other STM constructs are refs and agents.
+; Refs: http://clojure.org/refs
+; Agents: http://clojure.org/agents
```
+
+### Further Reading
+
+This is far from exhaustive, but hopefully it's enought o get you on your feet.
+
+Clojure.org has lots of articles:
+[http://clojure.org/](http://clojure.org/)
+
+Clojuredocs.org has documentation with examples for most core functions:
+[http://clojuredocs.org/quickref/Clojure%20Core](http://clojuredocs.org/quickref/Clojure%20Core)
+
+4Clojure is a great way to build your clojure/FP skills:
+[http://www.4clojure.com/](http://www.4clojure.com/)
+
+Clojure-doc.org (yeah, really) has a number of getting started articles:
+[http://clojure-doc.org/](http://clojure-doc.org/)
diff --git a/dart.html.markdown b/dart.html.markdown
index 27365746..34d1c6a8 100644
--- a/dart.html.markdown
+++ b/dart.html.markdown
@@ -1,8 +1,8 @@
---
language: dart
-author: Joao Pedrosa
-author_url: https://github.com/jpedrosa/
filename: learndart.dart
+contributors:
+ - ["Joao Pedrosa", "https://github.com/jpedrosa/"]
---
Dart is a newcomer into the realm of programming languages.
diff --git a/elixir.html.markdown b/elixir.html.markdown
new file mode 100644
index 00000000..8ea499ff
--- /dev/null
+++ b/elixir.html.markdown
@@ -0,0 +1,398 @@
+---
+language: elixir
+contributors:
+ - ["Joao Marques", "http://github.com/mrshankly"]
+filename: learnelixir.ex
+---
+
+Elixir is a modern functional language built on top of the Erlang VM.
+It's fully compatible with Erlang, but features a more standard syntax
+and many more features.
+
+```ruby
+
+# Single line comments start with a hashtag.
+
+# There's no multi-line comment,
+# but you can stack multiple comments.
+
+# To use the elixir shell use the `iex` command.
+# Compile your modules with the `elixirc` command.
+
+# Both should be in your path if you installed elixir correctly.
+
+## ---------------------------
+## -- Basic types
+## ---------------------------
+
+# There are numbers
+3 # integer
+0x1F # integer
+3.0 # float
+
+# Atoms, that are literals, a constant with name. They start with `:`.
+:hello # atom
+
+# Tuples that are stored contiguously in memory.
+{1,2,3} # tuple
+
+# We can access a tuple element with the `elem` function:
+elem({1, 2, 3}, 0) #=> 1
+
+# Lists that are implemented as linked lists.
+[1,2,3] # list
+
+# We can access the head and tail of a list as follows:
+[head | tail] = [1,2,3]
+head #=> 1
+tail #=> [2,3]
+
+# In elixir, just like in Erlang, the `=` denotes pattern matching and
+# not an assignment.
+#
+# This means that the left-hand side (pattern) is matched against a
+# right-hand side.
+#
+# This is how the above example of accessing the head and tail of a list works.
+
+# A pattern match will error when the sides don't match, in this example
+# the tuples have different sizes.
+# {a, b, c} = {1, 2} #=> ** (MatchError) no match of right hand side value: {1,2}
+
+# There's also binaries
+<<1,2,3>> # binary
+
+# Strings and char lists
+"hello" # string
+'hello' # char list
+
+# Multi-line strings
+"""
+I'm a multi-line
+string.
+"""
+#=> "I'm a multi-line\nstring.\n"
+
+# Strings are all encoded in UTF-8:
+"héllò" #=> "héllò"
+
+# Strings are really just binaries, and char lists are just lists.
+<<?a, ?b, ?c>> #=> "abc"
+[?a, ?b, ?c] #=> 'abc'
+
+# `?a` in elixir returns the ASCII integer for the letter `a`
+?a #=> 97
+
+# To concatenate lists use `++`, for binaries use `<>`
+[1,2,3] ++ [4,5] #=> [1,2,3,4,5]
+'hello ' ++ 'world' #=> 'hello world'
+
+<<1,2,3>> <> <<4,5>> #=> <<1,2,3,4,5>>
+"hello " <> "world" #=> "hello world"
+
+## ---------------------------
+## -- Operators
+## ---------------------------
+
+# Some math
+1 + 1 #=> 2
+10 - 5 #=> 5
+5 * 2 #=> 10
+10 / 2 #=> 5.0
+
+# In elixir the operator `/` always returns a float.
+
+# To do integer division use `div`
+div(10, 2) #=> 5
+
+# To get the division remainder use `rem`
+rem(10, 3) #=> 1
+
+# There's also boolean operators: `or`, `and` and `not`.
+# These operators expect a boolean as their first argument.
+true and true #=> true
+false or true #=> true
+# 1 and true #=> ** (ArgumentError) argument error
+
+# Elixir also provides `||`, `&&` and `!` which accept arguments of any type.
+# All values except `false` and `nil` will evaluate to true.
+1 || true #=> 1
+false && 1 #=> false
+nil && 20 #=> nil
+
+!true #=> false
+
+# For comparisons we have: `==`, `!=`, `===`, `!==`, `<=`, `>=`, `<` and `>`
+1 == 1 #=> true
+1 != 1 #=> false
+1 < 2 #=> true
+
+# `===` and `!==` are more strict when comparing integers and floats:
+1 == 1.0 #=> true
+1 === 1.0 #=> false
+
+# We can also compare two different data types:
+1 < :hello #=> true
+
+# The overall sorting order is defined below:
+# number < atom < reference < functions < port < pid < tuple < list < bit string
+
+# To quote Joe Armstrong on this: "The actual order is not important,
+# but that a total ordering is well defined is important."
+
+## ---------------------------
+## -- Control Flow
+## ---------------------------
+
+# `if` expression
+if false do
+ "This will never be seen"
+else
+ "This will"
+end
+
+# There's also `unless`
+unless true do
+ "This will never be seen"
+else
+ "This will"
+end
+
+# Remember pattern matching? Many control-flow structures in elixir rely on it.
+
+# `case` allows us to compare a value against many patterns:
+case {:one, :two} do
+ {:four, :five} ->
+ "This won't match"
+ {:one, x} ->
+ "This will match and assign `x` to `:two`"
+ _ ->
+ "This will match any value"
+end
+
+# It's common practice to assign a value to `_` if we don't need it.
+# For example, if only the head of a list matters to us:
+[head | _] = [1,2,3]
+head #=> 1
+
+# For better readability we can do the following:
+[head | _tail] = [:a, :b, :c]
+head #=> :a
+
+# `cond` lets us check for many conditions at the same time.
+# Use `cond` instead of nesting many `if` expressions.
+cond do
+ 1 + 1 == 3 ->
+ "I will never be seen"
+ 2 * 5 == 12 ->
+ "Me neither"
+ 1 + 2 == 3 ->
+ "But I will"
+end
+
+# It is common to see a last condition equal to `true`, which will always match.
+cond do
+ 1 + 1 == 3 ->
+ "I will never be seen"
+ 2 * 5 == 12 ->
+ "Me neither"
+ true ->
+ "But I will (this is essentially an else)"
+end
+
+# `try/catch` is used to catch values that are thrown, it also supports an
+# `after` clause that is invoked whether or not a value is catched.
+try do
+ throw(:hello)
+catch
+ message -> "Got #{message}."
+after
+ IO.puts("I'm the after clause.")
+end
+#=> I'm the after clause
+# "Got :hello"
+
+## ---------------------------
+## -- Modules and Functions
+## ---------------------------
+
+# Anonymous functions (notice the dot)
+square = fn(x) -> x * x end
+square.(5) #=> 25
+
+# They also accept many clauses and guards.
+# Guards let you fine tune pattern matching,
+# they are indicated by the `when` keyword:
+f = fn
+ x, y when x > 0 -> x + y
+ x, y -> x * y
+end
+
+f.(1, 3) #=> 4
+f.(-1, 3) #=> -3
+
+# Elixir also provides many built-in functions.
+# These are available in the current scope.
+is_number(10) #=> true
+is_list("hello") #=> false
+elem({1,2,3}, 0) #=> 1
+
+# You can group several functions into a module. Inside a module use `def`
+# to define your functions.
+defmodule Math do
+ def sum(a, b) do
+ a + b
+ end
+
+ def square(x) do
+ x * x
+ end
+end
+
+Math.sum(1, 2) #=> 3
+Math.square(3) #=> 9
+
+# To compile our simple Math module save it as `math.ex` and use `elixirc`
+# in your terminal: elixirc math.ex
+
+# Inside a module we can define functions with `def` and private functions with `defp`.
+# A function defined with `def` is available to be invoked from other modules,
+# a private function can only be invoked locally.
+defmodule PrivateMath do
+ def sum(a, b) do
+ do_sum(a, b)
+ end
+
+ defp do_sum(a, b) do
+ a + b
+ end
+end
+
+PrivateMath.sum(1, 2) #=> 3
+# PrivateMath.do_sum(1, 2) #=> ** (UndefinedFunctionError)
+
+# Function declarations also support guards and multiple clauses:
+defmodule Geometry do
+ def area({:rectangle, w, h}) do
+ w * h
+ end
+
+ def area({:circle, r}) when is_number(r) do
+ 3.14 * r * r
+ end
+end
+
+Geometry.area({:rectangle, 2, 3}) #=> 6
+Geometry.area({:circle, 3}) #=> 28.25999999999999801048
+# Geometry.area({:circle, "not_a_number"})
+#=> ** (FunctionClauseError) no function clause matching in Geometry.area/1
+
+# Due to immutability, recursion is a big part of elixir
+defmodule Recursion do
+ def sum_list([head | tail], acc) do
+ sum_list(tail, acc + head)
+ end
+
+ def sum_list([], acc) do
+ acc
+ end
+end
+
+Recursion.sum_list([1,2,3], 0) #=> 6
+
+# Elixir modules support attributes, there are built-in attributes and you
+# may also add custom attributes.
+defmodule MyMod do
+ @moduledoc """
+ This is a built-in attribute on a example module.
+ """
+
+ @my_data 100 # This is a custom attribute.
+ IO.inspect(@my_data) #=> 100
+end
+
+## ---------------------------
+## -- Records and Exceptions
+## ---------------------------
+
+# Records are basically structures that allow you to associate a name with
+# a particular value.
+defrecord Person, name: nil, age: 0, height: 0
+
+joe_info = Person.new(name: "Joe", age: 30, height: 180)
+#=> Person[name: "Joe", age: 30, height: 180]
+
+# Access the value of name
+joe_info.name #=> "Joe"
+
+# Update the value of age
+joe_info = joe_info.age(31) #=> Person[name: "Joe", age: 31, height: 180]
+
+# The `try` block with the `rescue` keyword is used to handle exceptions
+try do
+ raise "some error"
+rescue
+ RuntimeError -> "rescued a runtime error"
+ _error -> "this will rescue any error"
+end
+
+# All exceptions have a message
+try do
+ raise "some error"
+rescue
+ x in [RuntimeError] ->
+ x.message
+end
+
+## ---------------------------
+## -- Concurrency
+## ---------------------------
+
+# Elixir relies on the actor model for concurrency. All we need to write
+# concurrent programs in elixir are three primitives: spawning processes,
+# sending messages and receiving messages.
+
+# To start a new process we use the `spawn` function, which takes a function
+# as argument.
+f = fn -> 2 * 2 end #=> #Function<erl_eval.20.80484245>
+spawn(f) #=> #PID<0.40.0>
+
+# `spawn` returns a pid (process identifier), you can use this pid to send
+# messages to the process. To do message passing we use the `<-` operator.
+# For all of this to be useful we need to be able to receive messages. This is
+# achived with the `receive` mechanism:
+defmodule Geometry do
+ def area_loop do
+ receive do
+ {:rectangle, w, h} ->
+ IO.puts("Area = #{w * h}")
+ area_loop()
+ {:circle, r} ->
+ IO.puts("Area = #{3.14 * r * r}")
+ area_loop()
+ end
+ end
+end
+
+# Compile the module and create a process that evaluates `area_loop` in the shell
+pid = spawn(fn -> Geometry.area_loop() end) #=> #PID<0.40.0>
+
+# Send a message to `pid` that will match a pattern in the receive statement
+pid <- {:rectangle, 2, 3}
+#=> Area = 6
+# {:rectangle,2,3}
+
+pid <- {:circle, 2}
+#=> Area = 12.56000000000000049738
+# {:circle,2}
+
+# The shell is also a process, you can use `self` to get the current pid
+self() #=> #PID<0.27.0>
+```
+
+## References
+
+* [Getting started guide](http://elixir-lang.org/getting_started/1.html) from [elixir webpage](http://elixir-lang.org)
+* [Elixir Documentation](http://elixir-lang.org/docs/master/)
+* ["Learn You Some Erlang for Great Good!"](http://learnyousomeerlang.com/) by Fred Hebert
+* "Programming Erlang: Software for a Concurrent World" by Joe Armstrong
diff --git a/erlang.html.markdown b/erlang.html.markdown
new file mode 100644
index 00000000..951fdedd
--- /dev/null
+++ b/erlang.html.markdown
@@ -0,0 +1,251 @@
+---
+language: erlang
+contributors:
+ - ["Giovanni Cappellotto", "http://www.focustheweb.com/"]
+filename: learnerlang.erl
+---
+
+```erlang
+% Percent sign starts an one-line comment.
+
+%% Two percent characters shall be used to comment functions.
+
+%%% Three percent characters shall be used to comment modules.
+
+% We use three types of punctuation in Erlang.
+% Commas (`,`) separate arguments in function calls, data constructors, and
+% patterns.
+% Periods (`.`) (followed by whitespace) separate entire functions and
+% expressions in the shell.
+% Semicolons (`;`) separate clauses. We find clauses in several contexts:
+% function definitions and in `case`, `if`, `try..catch` and `receive`
+% expressions.
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% 1. Variables and pattern matching.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+Num = 42. % All variable names must start with an uppercase letter.
+
+% Erlang has single assignment variables, if you try to assign a different value
+% to the variable `Num`, you’ll get an error.
+Num = 43. % ** exception error: no match of right hand side value 43
+
+% In most languages, `=` denotes an assignment statement. In Erlang, however,
+% `=` denotes a pattern matching operation. `Lhs = Rhs` really means this:
+% evaluate the right side (Rhs), and then match the result against the pattern
+% on the left side (Lhs).
+Num = 7 * 6.
+
+% Floating point number.
+Pi = 3.14159.
+
+% Atoms, are used to represent different non-numerical constant values. Atoms
+% start with lowercase letters, followed by a sequence of alphanumeric
+% characters or the underscore (`_`) or at (`@`) sign.
+Hello = hello.
+OtherNode = example@node.
+
+% Atoms with non alphanumeric values can be written by enclosing the atoms
+% with apostrophes.
+AtomWithSpace = 'some atom with space'.
+
+% Tuples are similar to structs in C.
+Point = {point, 10, 45}.
+
+% If we want to extract some values from a tuple, we use the pattern matching
+% operator `=`.
+{point, X, Y} = Point. % X = 10, Y = 45
+
+% We can use `_` as a placeholder for variables that we’re not interested in.
+% The symbol `_` is called an anonymous variable. Unlike regular variables,
+% several occurrences of _ in the same pattern don’t have to bind to the same
+% value.
+Person = {person, {name, {first, joe}, {last, armstrong}}, {footsize, 42}}.
+{_, {_, {_, Who}, _}, _} = Person. % Who = joe
+
+% We create a list by enclosing the list elements in square brackets and
+% separating them with commas.
+% The individual elements of a list can be of any type.
+% The first element of a list is the head of the list. If you imagine removing the
+% head from the list, what’s left is called the tail of the list.
+ThingsToBuy = [{apples, 10}, {pears, 6}, {milk, 3}].
+
+% If `T` is a list, then `[H|T]` is also a list, with head `H` and tail `T`.
+% The vertical bar (`|`) separates the head of a list from its tail.
+% `[]` is the empty list.
+% We can extract elements from a list with a pattern matching operation. If we
+% have a nonempty list `L`, then the expression `[X|Y] = L`, where `X` and `Y`
+% are unbound variables, will extract the head of the list into `X` and the tail
+% of the list into `Y`.
+[FirstThing|OtherThingsToBuy] = ThingsToBuy.
+% FirstThing = {apples, 10}
+% OtherThingsToBuy = {pears, 6}, {milk, 3}
+
+% There are no strings in Erlang. Strings are really just lists of integers.
+% Strings are enclosed in double quotation marks (`"`).
+Name = "Hello".
+[72, 101, 108, 108, 111] = "Hello".
+
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% 2. Sequential programming.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+% Modules are the basic unit of code in Erlang. All the functions we write are
+% stored in modules. Modules are stored in files with `.erl` extensions.
+% Modules must be compiled before the code can be run. A compiled module has the
+% extension `.beam`.
+-module(geometry).
+-export([area/1]). % the list of functions exported from the module.
+
+% The function `area` consists of two clauses. The clauses are separated by a
+% semicolon, and the final clause is terminated by dot-whitespace.
+% Each clause has a head and a body; the head consists of a function name
+% followed by a pattern (in parentheses), and the body consists of a sequence of
+% expressions, which are evaluated if the pattern in the head is successfully
+% matched against the calling arguments. The patterns are matched in the order
+% they appear in the function definition.
+area({rectangle, Width, Ht}) -> Width * Ht;
+area({circle, R}) -> 3.14159 * R * R.
+
+% Compile the code in the file geometry.erl.
+c(geometry). % {ok,geometry}
+
+% We need to include the module name together with the function name in order to
+% identify exactly which function we want to call.
+geometry:area({rectangle, 10, 5}). % 50
+geometry:area({circle, 1.4}). % 6.15752
+
+% In Erlang, two functions with the same name and different arity (number of arguments)
+% in the same module represent entirely different functions.
+-module(lib_misc).
+-export([sum/1]). % export function `sum` of arity 1 accepting one argument: list of integers.
+sum(L) -> sum(L, 0).
+sum([], N) -> N;
+sum([H|T], N) -> sum(T, H+N).
+
+% Funs are "anonymous" functions. They are called this way because they have no
+% name. However they can be assigned to variables.
+Double = fun(X) -> 2*X end. % `Double` points to an anonymous function with handle: #Fun<erl_eval.6.17052888>
+Double(2). % 4
+
+% Functions accept funs as their arguments and can return funs.
+Mult = fun(Times) -> ( fun(X) -> X * Times end ) end.
+Triple = Mult(3).
+Triple(5). % 15
+
+% List comprehensions are expressions that create lists without having to use
+% funs, maps, or filters.
+% The notation `[F(X) || X <- L]` means "the list of `F(X)` where `X` is taken
+% from the list `L`."
+L = [1,2,3,4,5].
+[2*X || X <- L]. % [2,4,6,8,10]
+% A list comprehension can have generators and filters which select subset of the generated values.
+EvenNumbers = [N || N <- [1, 2, 3, 4], N rem 2 == 0]. % [2, 4]
+
+% Guards are constructs that we can use to increase the power of pattern
+% matching. Using guards, we can perform simple tests and comparisons on the
+% variables in a pattern.
+% You can use guards in the heads of function definitions where they are
+% introduced by the `when` keyword, or you can use them at any place in the
+% language where an expression is allowed.
+max(X, Y) when X > Y -> X;
+max(X, Y) -> Y.
+
+% A guard is a series of guard expressions, separated by commas (`,`).
+% The guard `GuardExpr1, GuardExpr2, ..., GuardExprN` is true if all the guard
+% expressions `GuardExpr1, GuardExpr2, ...` evaluate to true.
+is_cat(A) when is_atom(A), A =:= cat -> true;
+is_cat(A) -> false.
+is_dog(A) when is_atom(A), A =:= dog -> true;
+is_dog(A) -> false.
+
+% A `guard sequence` is either a single guard or a series of guards, separated
+%by semicolons (`;`). The guard sequence `G1; G2; ...; Gn` is true if at least
+% one of the guards `G1, G2, ...` evaluates to true.
+is_pet(A) when is_dog(A); is_cat(A) -> true;
+is_pet(A) -> false.
+
+% Records provide a method for associating a name with a particular element in a
+% tuple.
+% Record definitions can be included in Erlang source code files or put in files
+% with the extension `.hrl`, which are then included by Erlang source code
+% files.
+-record(todo, {
+ status = reminder, % Default value
+ who = joe,
+ text
+}).
+
+% We have to read the record definitions into the shell before we can define a
+% record. We use the shell function `rr` (short for read records) to do this.
+rr("records.hrl"). % [todo]
+
+% Creating and updating records:
+X = #todo{}.
+% #todo{status = reminder, who = joe, text = undefined}
+X1 = #todo{status = urgent, text = "Fix errata in book"}.
+% #todo{status = urgent, who = joe, text = "Fix errata in book"}
+X2 = X1#todo{status = done}.
+% #todo{status = done,who = joe,text = "Fix errata in book"}
+
+% `case` expressions.
+% `filter` returns a list of all elements `X` in a list `L` for which `P(X)` is
+% true.
+filter(P, [H|T]) ->
+ case P(H) of
+ true -> [H|filter(P, T)];
+ false -> filter(P, T)
+ end;
+filter(P, []) -> [].
+filter(fun(X) -> X rem 2 == 0 end, [1, 2, 3, 4]). % [2, 4]
+
+% `if` expressions.
+max(X, Y) ->
+ if
+ X > Y -> X;
+ X < Y -> Y;
+ true -> nil;
+ end.
+
+% Warning: at least one of the guards in the `if` expression must evaluate to true;
+% otherwise, an exception will be raised.
+
+
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% 3. Exceptions.
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+% Exceptions are raised by the system when internal errors are encountered or
+% explicitly in code by calling `throw(Exception)`, `exit(Exception)` or
+% `erlang:error(Exception)`.
+generate_exception(1) -> a;
+generate_exception(2) -> throw(a);
+generate_exception(3) -> exit(a);
+generate_exception(4) -> {'EXIT', a};
+generate_exception(5) -> erlang:error(a).
+
+% Erlang has two methods of catching an exception. One is to enclose the call to
+% the function, which raised the exception within a `try...catch` expression.
+catcher(N) ->
+ try generate_exception(N) of
+ Val -> {N, normal, Val}
+ catch
+ throw:X -> {N, caught, thrown, X};
+ exit:X -> {N, caught, exited, X};
+ error:X -> {N, caught, error, X}
+ end.
+
+% The other is to enclose the call in a `catch` expression. When you catch an
+% exception, it is converted into a tuple that describes the error.
+catcher(N) -> catch generate_exception(N).
+
+```
+
+## References
+
+* ["Learn You Some Erlang for great good!"](http://learnyousomeerlang.com/)
+* ["Programming Erlang: Software for a Concurrent World" by Joe Armstrong](http://pragprog.com/book/jaerlang/programming-erlang)
+* [Erlang/OTP Reference Documentation](http://www.erlang.org/doc/)
+* [Erlang - Programming Rules and Conventions](http://www.erlang.se/doc/programming_rules.shtml)
diff --git a/fsharp.html.markdown b/fsharp.html.markdown
index b1860372..49951c78 100644
--- a/fsharp.html.markdown
+++ b/fsharp.html.markdown
@@ -1,7 +1,7 @@
---
language: F#
-author: Scott Wlaschin
-author_url: http://fsharpforfunandprofit.com/
+contributors:
+ - ["Scott Wlaschin", "http://fsharpforfunandprofit.com/"]
filename: learnfsharp.fs
---
diff --git a/git.html.markdown b/git.html.markdown
new file mode 100644
index 00000000..00f38d60
--- /dev/null
+++ b/git.html.markdown
@@ -0,0 +1,388 @@
+---
+category: tool
+tool: git
+contributors:
+ - ["Jake Prather", "http:#github.com/JakeHP"]
+filename: LearnGit.txt
+
+---
+
+Git is a distributed version control and source code management system.
+
+It does this through a series of snapshots of your project, and it works
+with those snapshots to provide you with functionality to version and
+manage your source code.
+
+## Versioning Concepts
+
+### What is version control?
+
+Version control is a system that records changes to a file, or set of files, over time.
+
+### Centralized Versioning VS Distributed Versioning
+
+* Centralized version control focuses on synchronizing, tracking, and backing up files.
+* Distributed version control focuses on sharing changes. Every change has a unique id.
+* Distributed systems have no defined structure. You could easily have a SVN style, centralized system, with git.
+
+[Additional Information](http://git-scm.com/book/en/Getting-Started-About-Version-Control)
+
+### Why Use Git?
+
+* Can work offline.
+* Collaborating with others is easy!
+* Branching is easy!
+* Merging is easy!
+* Git is fast.
+* Git is flexible.
+
+## Git Architecture
+
+
+### Repository
+
+A set of files, directories, historical records, commits, and heads. Imagine it as a source code datastructure,
+with the attribute that each source code "element" gives you access to its revision history, among other things.
+
+A git repository is comprised of the .git directory & working tree.
+
+### .git Directory (component of repository)
+
+The .git directory contains all the configurations, logs, branches, HEAD, and more.
+[Detailed List.](http://gitready.com/advanced/2009/03/23/whats-inside-your-git-directory.html)
+
+### Working Tree (component of repository)
+
+This is basically the directories and files in your repository. It is often referred to
+as your working directory.
+
+### Index (component of .git dir)
+
+The Index is the staging area in git. It's basically a layer that separates your working tree
+from the Git repository. This gives developers more power over what gets sent to the Git
+repository.
+
+### Commit
+
+A git commit is a snapshot of a set of changes, or manipulations to your Working Tree.
+For example, if you added 5 files, and removed 2 others, these changes will be contained
+in a commit (or snapshot). This commit can then be pushed to other repositories, or not!
+
+### Branch
+
+A branch is essentially a pointer that points to the last commit you made. As you commit,
+this pointer will automatically update and point to the latest commit.
+
+### HEAD and head (component of .git dir)
+
+HEAD is a pointer that points to the current branch. A repository only has 1 *active* HEAD.
+head is a pointer that points to any commit. A repository can have any number of heads.
+
+### Conceptual Resources
+
+* [Git For Computer Scientists](http://eagain.net/articles/git-for-computer-scientists/)
+* [Git For Designers](http://hoth.entp.com/output/git_for_designers.html)
+
+
+## Commands
+
+
+### init
+
+Create an empty Git repository. The Git repository's settings, stored information,
+and more is stored in a directory (a folder) named ".git".
+
+```bash
+$ git init
+```
+
+### config
+
+To configure settings. Whether it be for the repository, the system itself, or global
+configurations.
+
+
+```bash
+# Print & Set Some Basic Config Variables (Global)
+$ git config --global user.email
+$ git config --global user.name
+
+$ git config --global user.email "MyEmail@Zoho.com"
+$ git config --global user.name "My Name"
+```
+
+[Learn More About git config.](http://git-scm.com/docs/git-config)
+
+### help
+
+To give you quick access to an extremely detailed guide of each command. Or to
+just give you a quick reminder of some semantics.
+
+```bash
+# Quickly check available commands
+$ git help
+
+# Check all available commands
+$ git help -a
+
+# Command specific help - user manual
+# git help <command_here>
+$ git help add
+$ git help commit
+$ git help init
+```
+
+### status
+
+To show differences between the index file (basically your working copy/repo) and the current
+HEAD commit.
+
+
+```bash
+# Will display the branch, untracked files, changes and other differences
+$ git status
+
+# To learn other "tid bits" about git status
+$ git help status
+```
+
+### add
+
+To add files to the current working tree/directory/repo. If you do not `git add` new files to the
+working tree/directory, they will not be included in commits!
+
+```bash
+# add a file in your current working directory
+$ git add HelloWorld.java
+
+# add a file in a nested dir
+$ git add /path/to/file/HelloWorld.c
+
+# Regular Expression support!
+$ git add ./*.java
+```
+
+### branch
+
+Manage your branches. You can view, edit, create, delete branches using this command.
+
+```bash
+# list existing branches & remotes
+$ git branch -a
+
+# create a new branch
+$ git branch myNewBranch
+
+# delete a branch
+$ git branch -d myBranch
+
+# rename a branch
+# git branch -m <oldname> <newname>
+$ git branch -m myBranchName myNewBranchName
+
+# edit a branch's description
+$ git branch myBranchName --edit-description
+```
+
+### checkout
+
+Updates all files in the working tree to match the version in the index, or specified tree.
+
+```bash
+# Checkout a repo - defaults to master branch
+$ git checkout
+# Checkout a specified branch
+$ git checkout branchName
+# Create a new branch & switch to it, like: "git branch <name>; git checkout <name>"
+$ git checkout -b newBranch
+```
+
+### clone
+
+Clones, or copies, an existing repository into a new directory. It also adds
+remote-tracking branches for each branch in the cloned repo, which allows you to push
+to a remote branch.
+
+```bash
+# Clone learnxinyminutes-docs
+$ git clone https://github.com/adambard/learnxinyminutes-docs.git
+```
+
+### commit
+
+Stores the current contents of the index in a new "commit." This commit contains
+the changes made and a message created by the user.
+
+```bash
+# commit with a message
+$ git commit -m "Added multiplyNumbers() function to HelloWorld.c"
+```
+
+### diff
+
+Shows differences between a file in the working directory, index and commits.
+
+```bash
+# Show difference between your working dir and the index
+$ git diff
+
+# Show differences between the index and the most recent commit.
+$ git diff --cached
+
+# Show differences between your working dir and the most recent commit
+$ git diff HEAD
+```
+
+### grep
+
+Allows you to quickly search a repository.
+
+Optional Configurations:
+
+```bash
+# Thanks to Travis Jeffery for these
+# Set line numbers to be shown in grep search results
+$ git config --global grep.lineNumber true
+
+# Make search results more readable, including grouping
+$ git config --global alias.g "grep --break --heading --line-number"
+```
+
+```bash
+# Search for "variableName" in all java files
+$ git grep 'variableName' -- '*.java'
+
+# Search for a line that contains "arrayListName" and, "add" or "remove"
+$ git grep -e 'arrayListName' --and \( -e add -e remove \)
+```
+
+Google is your friend; for more examples
+[Git Grep Ninja](http://travisjeffery.com/b/2012/02/search-a-git-repo-like-a-ninja)
+
+### log
+
+Display commits to the repository.
+
+```bash
+# Show all commits
+$ git log
+
+# Show X number of commits
+$ git log -n 10
+
+# Show merge commits only
+$ git log --merges
+```
+
+### merge
+
+"Merge" in changes from external commits into the current branch.
+
+```bash
+# Merge the specified branch into the current.
+$ git merge branchName
+
+# Always generate a merge commit when merging
+$ git merge --no-ff branchName
+```
+
+### mv
+
+Rename or move a file
+
+```bash
+# Renaming a file
+$ git mv HelloWorld.c HelloNewWorld.c
+
+# Moving a file
+$ git mv HelloWorld.c ./new/path/HelloWorld.c
+
+# Force rename or move
+# "existingFile" already exists in the directory, will be overwritten
+$ git mv -f myFile existingFile
+```
+
+### pull
+
+Pulls from a repository and merges it with another branch.
+
+```bash
+# Update your local repo, by merging in new changes
+# from the remote "origin" and "master" branch.
+# git pull <remote> <branch>
+$ git pull origin master
+```
+
+### push
+
+Push and merge changes from a branch to a remote & branch.
+
+```bash
+# Push and merge changes from a local repo to a
+# remote named "origin" and "master" branch.
+# git push <remote> <branch>
+# git push => implicitly defaults to => git push origin master
+$ git push origin master
+```
+
+### rebase (caution)
+
+Take all changes that were committed on one branch, and replay them onto another branch.
+*Do not rebase commits that you have pushed to a public repo*.
+
+```bash
+# Rebase experimentBranch onto master
+# git rebase <basebranch> <topicbranch>
+$ git rebase master experimentBranch
+```
+
+[Additional Reading.](http://git-scm.com/book/en/Git-Branching-Rebasing)
+
+### reset (caution)
+
+Reset the current HEAD to the specified state. This allows you to undo merges,
+pulls, commits, adds, and more. It's a great command but also dangerous if you don't
+know what you are doing.
+
+```bash
+# Reset the staging area, to match the latest commit (leaves dir unchanged)
+$ git reset
+
+# Reset the staging area, to match the latest commit, and overwrite working dir
+$ git reset --hard
+
+# Moves the current branch tip to the specified commit (leaves dir unchanged)
+# all changes still exist in the directory.
+$ git reset 31f2bb1
+
+# Moves the current branch tip backward to the specified commit
+# and makes the working dir match (deletes uncommited changes and all commits
+# after the specified commit).
+$ git reset --hard 31f2bb1
+```
+
+### rm
+
+The opposite of git add, git rm removes files from the current working tree.
+
+```bash
+# remove HelloWorld.c
+$ git rm HelloWorld.c
+
+# Remove a file from a nested dir
+$ git rm /pather/to/the/file/HelloWorld.c
+```
+
+## Further Information
+
+* [tryGit - A fun interactive way to learn Git.](http://try.github.io/levels/1/challenges/1)
+
+* [git-scm - Video Tutorials](http://git-scm.com/videos)
+
+* [git-scm - Documentation](http://git-scm.com/docs)
+
+* [Atlassian Git - Tutorials & Workflows](https://www.atlassian.com/git/)
+
+* [SalesForce Cheat Sheet](https://na1.salesforce.com/help/doc/en/salesforce_git_developer_cheatsheet.pdf)
+
+* [GitGuys](http://www.gitguys.com/)
diff --git a/haskell.html.markdown b/haskell.html.markdown
index a696cb5f..be7d8669 100644
--- a/haskell.html.markdown
+++ b/haskell.html.markdown
@@ -1,18 +1,17 @@
---
language: haskell
-author: Adit Bhargava
-author_url: http://adit.io
-filename: learnhaskell.hs
+contributors:
+ - ["Adit Bhargava", "http://adit.io"]
---
Haskell was designed as a practical, purely functional programming language. It's famous for
-it's monads and it's type system, but I keep coming back to it because of it's elegance. Haskell
+its monads and its type system, but I keep coming back to it because of its elegance. Haskell
makes coding a real joy for me.
```haskell
-- Single line comments start with two dashes.
{- Multiline comments can be enclosed
-in a block like this.
+en a block like this.
-}
----------------------------------------------------
@@ -45,15 +44,21 @@ not False -- True
1 /= 1 -- False
1 < 10 -- True
+-- In the above examples, `not` is a function that takes one value.
+-- Haskell doesn't need parentheses for function calls...all the arguments
+-- are just listed after the function. So the general pattern is:
+-- func arg1 arg2 arg3...
+-- See the section on functions for information on how to write your own.
+
-- Strings and characters
"This is a string."
'a' -- character
'You cant use single quotes for strings.' -- error!
--- Strings can be added too!
+-- Strings can be concatenated
"Hello " ++ "world!" -- "Hello world!"
--- A string can be treated like a list of characters
+-- A string is a list of characters
"This is a string" !! 0 -- 'T'
@@ -69,14 +74,24 @@ not False -- True
-- You can also have infinite lists in Haskell!
[1..] -- a list of all the natural numbers
--- joining two lists
+-- Infinite lists work because Haskell has "lazy evaluation". This means
+-- that Haskell only evaluates things when it needs to. So you can ask for
+-- the 1000th element of your list and Haskell will give it to you:
+
+[1..] !! 999 -- 1000
+
+-- And now Haskell has evaluated elements 1 - 1000 of this list...but the
+-- rest of the elements of this "infinite" list don't exist yet! Haskell won't
+-- actually evaluate them until it needs to.
+
+- joining two lists
[1..5] ++ [6..10]
-- adding to the head of a list
0:[1..5] -- [0, 1, 2, 3, 4, 5]
-- indexing into a list
-[0..] !! 5 -- 4
+[0..] !! 5 -- 5
-- more list operations
head [1..5] -- 1
@@ -105,6 +120,10 @@ snd ("haskell", 1) -- 1
-- A simple function that takes two variables
add a b = a + b
+-- Note that if you are using ghci (the Haskell interpreter)
+-- You'll need to use `let`, i.e.
+-- let add a b = a + b
+
-- Using the function
add 1 2 -- 3
@@ -133,19 +152,19 @@ fib x = fib (x - 1) + fib (x - 2)
-- Pattern matching on tuples:
foo (x, y) = (x + 1, y + 2)
--- Pattern matching on arrays. Here `x` is the first element
--- in the array, and `xs` is the rest of the array. We can write
+-- Pattern matching on lists. Here `x` is the first element
+-- in the list, and `xs` is the rest of the list. We can write
-- our own map function:
-map func [x] = [func x]
-map func (x:xs) = func x:(map func xs)
+myMap func [] = []
+myMap func (x:xs) = func x:(myMap func xs)
-- Anonymous functions are created with a backslash followed by
-- all the arguments.
-map (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
+myMap (\x -> x + 2) [1..5] -- [3, 4, 5, 6, 7]
-- using fold (called `inject` in some languages) with an anonymous
-- function. foldl1 means fold left, and use the first value in the
--- array as the initial value for the accumulator.
+-- list as the initial value for the accumulator.
foldl1 (\acc x -> acc + x) [1..5] -- 15
----------------------------------------------------
@@ -180,10 +199,10 @@ foo 5 -- 75
-- of parentheses:
-- before
-(even (double 7)) -- true
+(even (fib 7)) -- true
-- after
-even . double $ 7 -- true
+even . fib $ 7 -- true
----------------------------------------------------
-- 5. Type signatures
@@ -198,13 +217,17 @@ True :: Bool
-- Functions have types too.
-- `not` takes a boolean and returns a boolean:
-not :: Bool -> Bool
+-- not :: Bool -> Bool
-- Here's a function that takes two arguments:
-add :: Integer -> Integer -> Integer
+-- add :: Integer -> Integer -> Integer
+
+-- When you define a value, it's good practice to write its type above it:
+double :: Integer -> Integer
+double x = x * 2
----------------------------------------------------
--- 6. Control Flow
+-- 6. Control Flow and If Statements
----------------------------------------------------
-- if statements
@@ -222,7 +245,7 @@ case args of
_ -> putStrLn "bad args"
-- Haskell doesn't have loops because it uses recursion instead.
--- map a function over every element in an array
+-- map applies a function over every element in an array
map (*2) [1..5] -- [2, 4, 6, 8, 10]
@@ -235,6 +258,19 @@ for [0..5] $ \i -> show i
-- we could've written that like this too:
for [0..5] show
+-- You can use foldl or foldr to reduce a list
+-- foldl <fn> <initial value> <list>
+foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43
+
+-- This is the same as
+(2 * (2 * (2 * 4 + 1) + 2) + 3)
+
+-- foldl is left-handed, foldr is right-
+foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16
+
+-- This is now the same as
+(2 * 3 + (2 * 2 + (2 * 1 + 4)))
+
----------------------------------------------------
-- 7. Data Types
----------------------------------------------------
@@ -245,43 +281,100 @@ data Color = Red | Blue | Green
-- Now you can use it in a function:
-say :: Color -> IO String
-say Red = putStrLn "You are Red!"
-say Blue = putStrLn "You are Blue!"
-say Green = putStrLn "You are Green!"
+
+say :: Color -> String
+say Red = "You are Red!"
+say Blue = "You are Blue!"
+say Green = "You are Green!"
-- Your data types can have parameters too:
data Maybe a = Nothing | Just a
-- These are all of type Maybe
-Nothing
-Just "hello"
-Just 1
+Just "hello" -- of type `Maybe String`
+Just 1 -- of type `Maybe Int`
+Nothing -- of type `Maybe a` for any `a`
----------------------------------------------------
-- 8. Haskell IO
----------------------------------------------------
--- While IO can't be explained fully without explaining monads
--- it is not hard to explain enough to get going
+-- While IO can't be explained fully without explaining monads,
+-- it is not hard to explain enough to get going.
+
+-- When a Haskell program is executed, the function `main` is
+-- called. It must return a value of type `IO ()`. For example:
+
+main :: IO ()
+main = putStrLn $ "Hello, sky! " ++ (say Blue)
+-- putStrLn has type String -> IO ()
--- An IO a value is an IO action: you can chain them with do blocks
+-- It is easiest to do IO if you can implement your program as
+-- a function from String to String. The function
+-- interact :: (String -> String) -> IO ()
+-- inputs some text, runs a function on it, and prints out the
+-- output.
+
+countLines :: String -> String
+countLines = show . length . lines
+
+main' = interact countLines
+
+-- You can think of a value of type `IO ()` as representing a
+-- sequence of actions for the computer to do, much like a
+-- computer program written in an imperative language. We can use
+-- the `do` notation to chain actions together. For example:
+
+sayHello :: IO ()
+sayHello = do
+ putStrLn "What is your name?"
+ name <- getLine -- this gets a line and gives it the name "input"
+ putStrLn $ "Hello, " ++ name
+
+-- Exercise: write your own version of `interact` that only reads
+-- one line of input.
+
+-- The code in `sayHello` will never be executed, however. The only
+-- action that ever gets executed is the value of `main`.
+-- To run `sayHello` comment out the above definition of `main`
+-- and replace it with:
+-- main = sayHello
+
+-- Let's understand better how the function `getLine` we just
+-- used works. Its type is:
+-- getLine :: IO String
+-- You can think of a value of type `IO a` as representing a
+-- computer program that will generate a value of type `a`
+-- when executed (in addition to anything else it does). We can
+-- store and reuse this value using `<-`. We can also
+-- make our own action of type `IO String`:
+
+action :: IO String
action = do
putStrLn "This is a line. Duh"
- input <- getLine -- this gets a line and gives it the name "input"
+ input1 <- getLine
input2 <- getLine
- return (input1++"\n"++input2) -- This is the result of the whole action
+ -- The type of the `do` statement is that of its last line.
+ -- `return` is not a keyword, but merely a function
+ return (input1 ++ "\n" ++ input2) -- return :: String -> IO String
--- This didn't actually do anything. When a haskell program is executed
--- an IO action called "main" is read and interprete
+-- We can use this just like we used `getLine`:
-main = do
- putStrLn "Our first program. How exciting!"
- result <- action -- our defined action is just like the default ones
+main'' = do
+ putStrLn "I will echo two lines!"
+ result <- action
putStrLn result
putStrLn "This was all, folks!"
-
+
+-- The type `IO` is an example of a "monad". The way Haskell uses a monad to
+-- do IO allows it to be a purely functional language. Any function that
+-- interacts with the outside world (i.e. does IO) gets marked as `IO` in its
+-- type signature. This lets us reason about what functions are "pure" (don't
+-- interact with the outside world or modify state) and what functions aren't.
+
+-- This is a powerful feature, because it's easy to run pure functions
+-- concurrently; so, concurrency in Haskell is very easy.
----------------------------------------------------
@@ -298,6 +391,14 @@ let foo = 5
>:t foo
foo :: Integer
+
+-- You can also run any action of type `IO ()`
+
+> sayHello
+What is your name?
+Friend!
+Hello, Friend!
+
```
There's a lot more to Haskell, including typeclasses and monads. These are the big ideas that make Haskell such fun to code in. I'll leave you with one final Haskell example: an implementation of quicksort in Haskell:
@@ -311,5 +412,6 @@ qsort (p:xs) = qsort lesser ++ [p] ++ qsort greater
Haskell is easy to install. Get it [here](http://www.haskell.org/platform/).
-You can find a much gentler introduction from the excellent [Learn you a Haskell](http://learnyouahaskell.com/)
-
+You can find a much gentler introduction from the excellent
+[Learn you a Haskell](http://learnyouahaskell.com/) or
+[Real World Haskell](http://book.realworldhaskell.org/).
diff --git a/java.html.markdown b/java.html.markdown
index 8d882234..b4531635 100644
--- a/java.html.markdown
+++ b/java.html.markdown
@@ -1,280 +1,332 @@
---
language: java
-
-author: Jake Prather
-
-author_url: http://github.com/JakeHP
+contributors:
+ - ["Jake Prather", "http://github.com/JakeHP"]
+filename: LearnJava.java
---
Java is a general-purpose, concurrent, class-based, object-oriented computer programming language.
-Read more here: https://en.wikipedia.org/wiki/Java_(programming_language)
+[Read more here.](http://docs.oracle.com/javase/tutorial/java/index.html)
```java
// Single-line comments start with //
/*
Multi-line comments look like this.
*/
+/**
+JavaDoc comments look like this. Used to describe the Class or various
+attributes of a Class.
+*/
-// Import Packages
+// Import ArrayList class inside of the java.util package
import java.util.ArrayList;
-import package.path.here;
-// Import all "sub-packages"
-import java.lang.Math.*;
-
-// Your program's entry point is a function called main
-public class Main
-{
- public static void main (String[] args) throws java.lang.Exception
- {
- //stuff here
- }
-}
+// Import all classes inside of java.security package
+import java.security.*;
+
+// Each .java file contains one public class, with the same name as the file.
+public class LearnJava {
+
+ // A program must have a main method as an entry point
+ public static void main (String[] args) {
+
+ // Use System.out.println to print lines
+ System.out.println("Hello World!");
+ System.out.println(
+ "Integer: " + 10 +
+ " Double: " + 3.14 +
+ " Boolean: " + true);
+
+ // To print without a newline, use System.out.print
+ System.out.print("Hello ");
+ System.out.print("World");
+
+
+ ///////////////////////////////////////
+ // Types & Variables
+ ///////////////////////////////////////
+
+ // Declare a variable using <type> <name> [
+ // Byte - 8-bit signed two's complement integer
+ // (-128 <= byte <= 127)
+ byte fooByte = 100;
+
+ // Short - 16-bit signed two's complement integer
+ // (-32,768 <= short <= 32,767)
+ short fooShort = 10000;
+
+ // Integer - 32-bit signed two's complement integer
+ // (-2,147,483,648 <= int <= 2,147,483,647)
+ int fooInt = 1;
+
+ // Long - 64-bit signed two's complement integer
+ // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
+ long fooLong = 100000L;
+ // L is used to denote that this variable value is of type Long;
+ // anything without is treated as integer by default.
+
+ // Note: Java has no unsigned types
+
+ // Float - Single-precision 32-bit IEEE 754 Floating Point
+ float fooFloat = 234.5f;
+ // f is used to denote that this variable value is of type float;
+ // otherwise it is treated as double.
+
+ // Double - Double-precision 64-bit IEEE 754 Floating Point
+ double fooDouble = 123.4;
+
+ // Boolean - true & false
+ boolean fooBoolean = true;
+ boolean barBoolean = false;
+
+ // Char - A single 16-bit Unicode character
+ char fooChar = 'A';
+
+ // Use final to make a variable immutable
+ final int HOURS_I_WORK_PER_WEEK = 9001;
+
+ // Strings
+ String fooString = "My String Is Here!";
+
+ // \n is an escaped character that starts a new line
+ String barString = "Printing on a new line?\nNo Problem!";
+ // \t is an escaped character that adds a tab character
+ String bazString = "Do you want to add a tab?\tNo Problem!";
+ System.out.println(fooString);
+ System.out.println(barString);
+ System.out.println(bazString);
+
+ // Arrays
+ //The array size must be decided upon declaration
+ //The format for declaring an array is follows:
+ //<datatype> [] <var name> = new <datatype>[<array size>];
+ int [] intArray = new int[10];
+ String [] stringArray = new String[1];
+ boolean [] booleanArray = new boolean[100];
+
+ // Another way to declare & initialize an array
+ int [] y = {9000, 1000, 1337};
+
+ // Indexing an array - Accessing an element
+ System.out.println("intArray @ 0: " + intArray[0]);
+
+ // Arrays are zero-indexed and mutable.
+ intArray[1] = 1;
+ System.out.println("intArray @ 1: " + intArray[1]); // => 1
+
+ // Others to check out
+ // ArrayLists - Like arrays except more functionality is offered,
+ // and the size is mutable
+ // LinkedLists
+ // Maps
+ // HashMaps
+
+ ///////////////////////////////////////
+ // Operators
+ ///////////////////////////////////////
+ System.out.println("\n->Operators");
+
+ int i1 = 1, i2 = 2; // Shorthand for multiple declarations
+
+ // Arithmetic is straightforward
+ System.out.println("1+2 = " + (i1 + i2)); // => 3
+ System.out.println("2-1 = " + (i2 - i1)); // => 1
+ System.out.println("2*1 = " + (i2 * i1)); // => 2
+ System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down)
+
+ // Modulo
+ System.out.println("11%3 = "+(11 % 3)); // => 2
+
+ // Comparison operators
+ System.out.println("3 == 2? " + (3 == 2)); // => false
+ System.out.println("3 != 2? " + (3 != 2)); // => true
+ System.out.println("3 > 2? " + (3 > 2)); // => true
+ System.out.println("3 < 2? " + (3 < 2)); // => false
+ System.out.println("2 <= 2? " + (2 <= 2)); // => true
+ System.out.println("2 >= 2? " + (2 >= 2)); // => true
+
+ // Bitwise operators!
+ /*
+ ~ Unary bitwise complement
+ << Signed left shift
+ >> Signed right shift
+ >>> Unsigned right shift
+ & Bitwise AND
+ ^ Bitwise exclusive OR
+ | Bitwise inclusive OR
+ */
+
+ // Incrementations
+ int i = 0;
+ System.out.println("\n->Inc/Dec-rementation");
+ System.out.println(i++); //i = 1. Post-Incrementation
+ System.out.println(++i); //i = 2. Pre-Incrementation
+ System.out.println(i--); //i = 1. Post-Decrementation
+ System.out.println(--i); //i = 0. Pre-Decrementation
+
+ ///////////////////////////////////////
+ // Control Structures
+ ///////////////////////////////////////
+ System.out.println("\n->Control Structures");
+
+ // If statements are c-like
+ int j = 10;
+ if (j == 10){
+ System.out.println("I get printed");
+ } else if (j > 10) {
+ System.out.println("I don't");
+ } else {
+ System.out.println("I also don't");
+ }
-// Printing, and forcing a new line on next print = println()
-System.out.println("Hello World");
-System.out.println("Integer: "+10+"Double: "+3.14+ "Boolean: "+true);
-// Printing, without forcing a new line on next print = print()
-System.out.print("Hello World");
-System.out.print("Integer: "+10+"Double: "+3.14+ "Boolean: "+true);
-
-///////////////////////////////////////
-// Types
-///////////////////////////////////////
-
-// Byte - 8-bit signed two's complement integer
-// (-128 <= byte <= 127)
-byte foo = 100;
-
-// Short - 16-bit signed two's complement integer
-// (-32,768 <= short <= 32,767)
-short bar = 10000;
-
-//Integer - 32-bit signed two's complement integer
-// (-2,147,483,648 <= int <= 2,147,483,647)
-int foo = 1;
-
-//Long - 64-bit signed two's complement integer
-// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
-long bar = 100000L;
-
-// (Java has no unsigned types)
-
-//Float - Single-precision 32-bit IEEE 754 Floating Point
-float foo = 234.5f;
-
-//Double - Double-precision 64-bit IEEE 754 Floating Point
-double bar = 123.4;
-
-//Boolean - True & False
-boolean foo = true;
-boolean bar = false;
-
-//Char - A single 16-bit Unicode character
-char foo = 'A';
-
-//Make a variable a constant
-final int HOURS_I_WORK_PER_WEEK = 9001;
-
-//Strings
-String foo = "Hello World!";
-// \n is an escaped character that starts a new line
-String foo = "Hello World!\nLine2!";
-System.out.println(foo);
-//Hello World!
-//Line2!
-
-//Arrays
-//The array size must be decided upon declaration
-//The format for declaring an array is follows:
-//<datatype> [] <var name> = new <datatype>[<array size>];
-int [] array = new int[10];
-String [] array = new String[1];
-boolean [] array = new boolean[100];
-
-// Indexing an array - Accessing an element
-array[0];
-
-// Arrays are mutable; it's just memory!
-array[1] = 1;
-System.out.println(array[1]); // => 1
-array[1] = 2;
-System.out.println(array[1]); // => 2
-
-//Others to check out
-//ArrayLists - Like arrays except more functionality is offered,
-// and the size is mutable
-//LinkedLists
-//Maps
-//HashMaps
-
-///////////////////////////////////////
-// Operators
-///////////////////////////////////////
-
-int i1 = 1, i2 = 2; // Shorthand for multiple declarations
-
-// Arithmetic is straightforward
-i1 + i2; // => 3
-i2 - i1; // => 1
-i2 * i1; // => 2
-i1 / i2; // => 0 (0.5, but truncated towards 0)
-
-// Modulo
-11 % 3; // => 2
-
-// Comparison operators
-3 == 2; // => 0 (false)
-3 != 2; // => 1 (true)
-3 > 2; // => 1
-3 < 2; // => 0
-2 <= 2; // => 1
-2 >= 2; // => 1
-
-// Bitwise operators!
-~ Unary bitwise complement
-<< Signed left shift
->> Signed right shift
->>> Unsigned right shift
-& Bitwise AND
-^ Bitwise exclusive OR
-| Bitwise inclusive OR
-
-// Incrementations
-int i=0;
-i++; //i = 1. Post-Incrementation
-++i; //i = 2. Pre-Incrementation
-i--; //i = 1. Post-Decrementation
---i; //i = 0. Pre-Decrementation
-
-///////////////////////////////////////
-// Control Structures
-///////////////////////////////////////
-
-if (false) {
- System.out.println("I never run");
- } else if (false) {
- System.out.println("I am also never run");
- } else {
- System.out.println("I print");
- }
-}
+ // While loop
+ int fooWhile = 0;
+ while(fooWhile < 100)
+ {
+ //System.out.println(fooWhile);
+ //Increment the counter
+ //Iterated 99 times, fooWhile 0->99
+ fooWhile++;
+ }
+ System.out.println("fooWhile Value: " + fooWhile);
+
+ // Do While Loop
+ int fooDoWhile = 0;
+ do
+ {
+ //System.out.println(fooDoWhile);
+ //Increment the counter
+ //Iterated 99 times, fooDoWhile 0->99
+ fooDoWhile++;
+ }while(fooDoWhile < 100);
+ System.out.println("fooDoWhile Value: " + fooDoWhile);
+
+ // For Loop
+ int fooFor;
+ //for loop structure => for(<start_statement>; <conditional>; <step>)
+ for(fooFor=0; fooFor<10; fooFor++){
+ //System.out.println(fooFor);
+ //Iterated 10 times, fooFor 0->9
+ }
+ System.out.println("fooFor Value: " + fooFor);
+
+ // Switch Case
+ // A switch works with the byte, short, char, and int data types.
+ // It also works with enumerated types (discussed in Enum Types),
+ // the String class, and a few special classes that wrap
+ // primitive types: Character, Byte, Short, and Integer.
+ int month = 3;
+ String monthString;
+ switch (month){
+ case 1:
+ monthString = "January";
+ break;
+ case 2:
+ monthString = "February";
+ break;
+ case 3:
+ monthString = "March";
+ break;
+ default:
+ monthString = "Some other month";
+ break;
+ }
+ System.out.println("Switch Case Result: " + monthString);
-// While loop
-int i = 0;
-while(i < 100){
- System.out.println(i);
- //Increment the counter
- i++;
-}
-// Do While Loop
-int i = 0;
-do{
- System.out.println(i);
- //Increment the counter
- i++;
-}while(i < 100);
-
-// For Loop
-int i;
-//for loop structure => for(<start_statement>;<conditional>;<step>)
-for(i=0;i<100;i++){
- System.out.println(i);
-}
+ ///////////////////////////////////////
+ // Converting Data Types And Typcasting
+ ///////////////////////////////////////
-// Switch Case
-int month = 8;
- String monthString;
- switch (month) {
- case 1: monthString = "January";
- break;
- case 2: monthString = "February";
- break;
- case 3: monthString = "March";
- break;
- case 4: monthString = "April";
- break;
- case 5: monthString = "May";
- break;
- case 6: monthString = "June";
- break;
- case 7: monthString = "July";
- break;
- case 8: monthString = "August";
- break;
- case 9: monthString = "September";
- break;
- case 10: monthString = "October";
- break;
- case 11: monthString = "November";
- break;
- case 12: monthString = "December";
- break;
- default: monthString = "Invalid month";
- break;
- }
- System.out.println(monthString);
+ // Converting data
+
+ // Convert String To Integer
+ Integer.parseInt("123");//returns an integer version of "123"
+
+ // Convert Integer To String
+ Integer.toString(123);//returns a string version of 123
-///////////////////////////////////////
-// Typecasting
-///////////////////////////////////////
+ // For other conversions check out the following classes:
+ // Double
+ // Long
+ // String
-// Converting data
+ // Typecasting
+ // You can also cast java objects, there's a lot of details and
+ // deals with some more intermediate concepts.
+ // Feel free to check it out here:
+ // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
-//Convert String To Integer
-Integer.parseInt("123");//returns an integer version of "123"
-//Convert Integer To String
-Integer.toString(123);//returns a string version of 123
+ ///////////////////////////////////////
+ // Classes And Functions
+ ///////////////////////////////////////
+
+ System.out.println("\n->Classes & Functions");
+
+ // (definition of the Bicycle class follows)
+
+ // Use new to instantiate a class
+ Bicycle trek = new Bicycle();
+
+ // Call object methods
+ trek.speedUp(3); // You should always use setter and getter methods
+ trek.setCadence(100);
-//For other conversions check out the following classes:
-//Double
-//Long
-//String
+ // toString is a convention to display the value of this Object.
+ System.out.println("trek info: " + trek.toString());
-// You can also cast java objects, there's a lot of details and
-// deals with some more intermediate concepts.
-// Feel free to check it out here:
-// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html
+ } // End main method
+} // End LearnJava class
-///////////////////////////////////////
-// Classes And Functions
-///////////////////////////////////////
+// You can include other, non-public classes in a .java file
-// Classes Syntax shown below.
-// Function declaration syntax:
-// <public/private/protected> <return type> <function name>(<args>)
-// Here is a quick rundown on access level modifiers (public, private, etc.)
-// http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html
+// Class Declaration Syntax:
+// <public/private/protected> class <class name>{
+// //data fields, constructors, functions all inside.
+// //functions are called as methods in Java.
+// }
-public class Bicycle {
+class Bicycle {
// Bicycle's Fields/Variables
- public int cadence;
- public int gear;
- public int speed;
+ public int cadence; // Public: Can be accessed from anywhere
+ private int speed; // Private: Only accessible from within the class
+ protected int gear; // Protected: Accessible from the class and subclasses
+ String name; // default: Only accessible from within this package
// Constructors are a way of creating classes
// This is a default constructor
- public Bicycle(){
+ public Bicycle() {
gear = 1;
cadence = 50;
- startGear = 1;
+ speed = 5;
+ name = "Bontrager";
}
// This is a specified constructor (it contains arguments)
- public Bicycle(int startCadence, int startSpeed, int startGear) {
- gear = startGear;
- cadence = startCadence;
- speed = startSpeed;
+ public Bicycle(int startCadence, int startSpeed, int startGear, String name) {
+ this.gear = startGear;
+ this.cadence = startCadence;
+ this.speed = startSpeed;
+ this.name = name;
+ }
+
+ // Function Syntax:
+ // <public/private/protected> <return type> <function name>(<args>)
+
+ // Java classes often implement getters and setters for their fields
+
+ // Method declaration syntax:
+ // <scope> <return type> <method name>(<args>)
+ public int getCadence() {
+ return cadence;
}
- // the Bicycle class has
- // four methods
+ // void methods require no return statement
public void setCadence(int newValue) {
cadence = newValue;
}
@@ -283,43 +335,73 @@ public class Bicycle {
gear = newValue;
}
- public void applyBrake(int decrement) {
+ public void speedUp(int increment) {
+ speed += increment;
+ }
+
+ public void slowDown(int decrement) {
speed -= decrement;
}
- public void speedUp(int increment) {
- speed += increment;
+ public void setName(String newName) {
+ name = newName;
}
-}
+ public String getName() {
+ return name;
+ }
-//Now..Later in the main / driver of your java program
-public class Main
-{
- public static void main (String[] args) throws java.lang.Exception
- {
- //Call bicycle's constructor
- Bicycle trek = new Bicycle();
- //Manipulate your object
- trek.speedUp(3);
- trek.setCadence(100);
+ //Method to display the attribute values of this Object.
+ @Override
+ public String toString() {
+ return "gear: " + gear +
+ " cadence: " + cadence +
+ " speed: " + speed +
+ " name: " + name;
+ }
+} // end class Bicycle
+
+// PennyFarthing is a subclass of Bicycle
+class PennyFarthing extends Bicycle {
+ // (Penny Farthings are those bicycles with the big front wheel.
+ // They have no gears.)
+
+ public PennyFarthing(int startCadence, int startSpeed){
+ // Call the parent constructor with super
+ super(startCadence, startSpeed, 0, "PennyFarthing");
}
+
+ // You should mark a method you're overriding with an @annotation
+ // To learn more about what annotations are and their purpose
+ // check this out: http://docs.oracle.com/javase/tutorial/java/annotations/
+ @Override
+ public void setGear(int gear) {
+ gear = 0;
+ }
+
}
```
## Further Reading
+The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples.
+
Other Topics To Research:
-* Inheritance (http://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming))
+* [Java Tutorial Trail from Sun / Oracle](http://docs.oracle.com/javase/tutorial/index.html)
+
+* [Java Access level modifiers](http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html)
-* Abstraction (http://en.wikipedia.org/wiki/Abstraction_(computer_science))
+* [Object-Oriented Programming Concepts](http://docs.oracle.com/javase/tutorial/java/concepts/index.html):
+ * [Inheritance](http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html)
+ * [Polymorphism](http://docs.oracle.com/javase/tutorial/java/IandI/polymorphism.html)
+ * [Abstraction](http://docs.oracle.com/javase/tutorial/java/IandI/abstract.html)
-* Exceptions (http://en.wikipedia.org/wiki/Exception_handling)
+* [Exceptions](http://docs.oracle.com/javase/tutorial/essential/exceptions/index.html)
-* Interfaces (http://en.wikipedia.org/wiki/Interfaces_(computer_science))
+* [Interfaces](http://docs.oracle.com/javase/tutorial/java/IandI/createinterface.html)
-* Generics (http://en.wikipedia.org/wiki/Generics_in_Java)
+* [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html)
-* The links provided are just to get an understanding of the topic, feel free to google and find specific examples
+* [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html)
diff --git a/javascript.html.markdown b/javascript.html.markdown
new file mode 100644
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--- /dev/null
+++ b/javascript.html.markdown
@@ -0,0 +1,433 @@
+---
+language: javascript
+author: Adam Brenecki
+author_url: http://adam.brenecki.id.au
+---
+
+Javascript was created by Netscape's Brendan Eich in 1995. It was originally
+intended as a simpler scripting language for websites, complimenting the use of
+Java for more complex web applications, but its tight integration with Web pages
+and built-in support in browsers has caused it to become far more common than
+Java in web frontends.
+
+JavaScript isn't just limited to web browsers, though: Node.js, a project that
+provides a standalone runtime for Google Chrome's V8 JavaScript engine, is
+becoming more and more popular.
+
+Feedback would be highly appreciated! You can reach me at
+[@adambrenecki](https://twitter.com/adambrenecki), or
+[adam@brenecki.id.au](mailto:adam@brenecki.id.au).
+
+```js
+// Comments are like C. Single-line comments start with two slashes,
+/* and multiline comments start with slash-star
+ and end with star-slash */
+
+// Statements can be terminated by ;
+doStuff();
+
+// ... but they don't have to be, as semicolons are automatically inserted
+// wherever there's a newline, except in certain cases.
+doStuff()
+
+// We'll leave semicolons off here; whether you do or not will depend on your
+// personal preference or your project's style guide.
+
+///////////////////////////////////
+// 1. Numbers, Strings and Operators
+
+// Javascript has one number type (which is a 64-bit IEEE 754 double).
+3 // = 3
+1.5 // = 1.5
+
+// All the basic arithmetic works as you'd expect.
+1 + 1 // = 2
+8 - 1 // = 7
+10 * 2 // = 20
+35 / 5 // = 7
+
+// Including uneven division.
+5 / 2 // = 2.5
+
+// Bitwise operations also work; when you perform a bitwise operation your float
+// is converted to a signed int *up to* 32 bits.
+1 << 2 // = 4
+
+// Precedence is enforced with parentheses.
+(1 + 3) * 2 // = 8
+
+// There are three special not-a-real-number values:
+Infinity // result of e.g. 1/0
+-Infinity // result of e.g. -1/0
+NaN // result of e.g. 0/0
+
+// There's also a boolean type.
+true
+false
+
+// Strings are created with ' or ".
+'abc'
+"Hello, world"
+
+// Negation uses the ! symbol
+!true // = false
+!false // = true
+
+// Equality is ==
+1 == 1 // = true
+2 == 1 // = false
+
+// Inequality is !=
+1 != 1 // = false
+2 != 1 // = true
+
+// More comparisons
+1 < 10 // = true
+1 > 10 // = false
+2 <= 2 // = true
+2 >= 2 // = true
+
+// Strings are concatenated with +
+"Hello " + "world!" // = "Hello world!"
+
+// and are compared with < and >
+"a" < "b" // = true
+
+// Type coercion is performed for comparisons...
+"5" == 5 // = true
+
+// ...unless you use ===
+"5" === 5 // = false
+
+// You can access characters in a string with charAt
+"This is a string".charAt(0)
+
+// There's also null and undefined
+null // used to indicate a deliberate non-value
+undefined // used to indicate a value that hasn't been set yet
+
+// null, undefined, NaN, 0 and "" are falsy, and everything else is truthy.
+// Note that 0 is falsy and "0" is truthy, even though 0 == "0".
+
+///////////////////////////////////
+// 2. Variables, Arrays and Objects
+
+// Variables are declared with the var keyword. Javascript is dynamically typed,
+// so you don't need to specify type. Assignment uses a single = character.
+var someVar = 5
+
+// if you leave the var keyword off, you won't get an error...
+someOtherVar = 10
+
+// ...but your variable will be created in the global scope, not in the scope
+// you defined it in.
+
+// Variables declared without being assigned to are set to undefined.
+var someThirdVar // = undefined
+
+// There's shorthand for performing math operations on variables:
+someVar += 5 // equivalent to someVar = someVar + 5; someVar is 10 now
+someVar *= 10 // now someVar is 100
+
+// and an even-shorter-hand for adding or subtracting 1
+someVar++ // now someVar is 101
+someVar-- // back to 100
+
+// Arrays are ordered lists of values, of any type.
+var myArray = ["Hello", 45, true]
+
+// Their members can be accessed using the square-brackets subscript syntax.
+// Array indices start at zero.
+myArray[1] // = 45
+
+// JavaScript's objects are equivalent to 'dictionaries' or 'maps' in other
+// languages: an unordered collection of key-value pairs.
+{key1: "Hello", key2: "World"}
+
+// Keys are strings, but quotes aren't required if they're a valid
+// JavaScript identifier. Values can be any type.
+var myObj = {myKey: "myValue", "my other key": 4}
+
+// Object attributes can also be accessed using the subscript syntax,
+myObj["my other key"] // = 4
+
+// ... or using the dot syntax, provided the key is a valid identifier.
+myObj.myKey // = "myValue"
+
+// Objects are mutable; values can be changed and new keys added.
+myObj.myThirdKey = true
+
+// If you try to access a value that's not yet set, you'll get undefined.
+myObj.myFourthKey // = undefined
+
+///////////////////////////////////
+// 3. Logic and Control Structures
+
+// The if structure works as you'd expect.
+var count = 1
+if (count == 3){
+ // evaluated if count is 3
+} else if (count == 4) {
+ // evaluated if count is 4
+} else {
+ // evaluated if it's not either 3 or 4
+}
+
+// As does while.
+while (true) {
+ // An infinite loop!
+}
+
+// Do-while loops are like while loops, except they always run at least once.
+var input
+do {
+ input = getInput()
+} while (!isValid(input))
+
+// the for loop is the same as C and Java:
+// initialisation; continue condition; iteration.
+for (var i = 0; i < 5; i++){
+ // will run 5 times
+}
+
+// && is logical and, || is logical or
+if (house.size == "big" && house.colour == "blue"){
+ house.contains = "bear"
+}
+if (colour == "red" || colour == "blue"){
+ // colour is either red or blue
+}
+
+// && and || "short circuit", which is useful for setting default values.
+var name = otherName || "default"
+
+///////////////////////////////////
+// 4. Functions, Scope and Closures
+
+// JavaScript functions are declared with the function keyword.
+function myFunction(thing){
+ return thing.toUpperCase()
+}
+myFunction("foo") // = "FOO"
+
+// Functions can also be defined "anonymously" - without a name:
+function(thing){
+ return thing.toLowerCase()
+}
+// (we can't call our function, since we don't have a name to refer to it with)
+
+// JavaScript functions are first class objects, so they can be reassigned to
+// different variable names and passed to other functions as arguments - for
+// example, when supplying an event handler:
+function myFunction(){
+ // this code will be called in 5 seconds' time
+}
+setTimeout(myFunction, 5000)
+
+// You can even write the function statement directly in the call to the other
+// function.
+
+setTimeout(function myFunction(){
+ // this code will be called in 5 seconds' time
+}, 5000)
+
+// JavaScript has function scope; functions get their own scope but other blocks
+// do not.
+if (true){
+ var i = 5
+}
+i // = 5 - not undefined as you'd expect in a block-scoped language
+
+// This has led to a common pattern of "immediately-executing anonymous
+// functions", which prevent temporary variables from leaking into the global
+// scope.
+function(){
+ var temporary = 5
+ // We can access the global scope by assiging to the 'global object', which
+ // in a web browser is always 'window'. The global object may have a
+ // different name in non-browser environments such as Node.js.
+ window.permanent = 10
+ // Or, as previously mentioned, we can just leave the var keyword off.
+ permanent2 = 15
+}()
+temporary // raises ReferenceError
+permanent // = 10
+permanent2 // = 15
+
+// One of JavaScript's most powerful features is closures. If a function is
+// defined inside another function, the inner function has access to all the
+// outer function's variables.
+function sayHelloInFiveSeconds(name){
+ var prompt = "Hello, " + name + "!"
+ function inner(){
+ alert(prompt)
+ }
+ setTimeout(inner, 5000)
+ // setTimeout is asynchronous, so this function will finish without waiting
+ // 5 seconds. However, once the 5 seconds is up, inner will still have
+ // access to the value of prompt.
+}
+sayHelloInFiveSeconds("Adam") // will open a popup with "Hello, Adam!" in 5s
+
+///////////////////////////////////
+// 5. More about Objects; Constructors and Prototypes
+
+// Objects can contain functions.
+var myObj = {
+ myFunc: function(){
+ return "Hello world!"
+ }
+}
+myObj.myFunc() // = "Hello world!"
+
+// When functions attached to an object are called, they can access the object
+// they're attached to using the this keyword.
+myObj = {
+ myString: "Hello world!",
+ myFunc: function(){
+ return this.myString
+ }
+}
+myObj.myFunc() // = "Hello world!"
+
+// What this is set to has to do with how the function is called, not where
+// it's defined. So, our function doesn't work if it isn't called in the
+// context of the object.
+var myFunc = myObj.myFunc
+myFunc() // = undefined
+
+// Inversely, a function can be assigned to the object and gain access to it
+// through this, even if it wasn't attached when it was defined.
+var myOtherFunc = function(){
+ return this.myString.toUpperCase()
+}
+myObj.myOtherFunc = myOtherFunc
+myObj.myOtherFunc() // = "HELLO WORLD!"
+
+// When you call a function with the new keyword, a new object is created, and
+// made available to the function via this. Functions designed to be called
+// like this are called constructors.
+
+var MyConstructor = function(){
+ this.myNumber = 5
+}
+myNewObj = new MyConstructor() // = {myNumber: 5}
+myNewObj.myNumber // = 5
+
+// Every JavaScript object has a 'prototype'. When you go to access a property
+// on an object that doesn't exist on the actual object, the interpreter will
+// look at its prototype.
+
+// Some JS implementations let you access an object's prototype on the magic
+// property __proto__. While this is useful for explaining prototypes it's not
+// part of the standard; we'll get to standard ways of using prototypes later.
+var myObj = {
+ myString: "Hello world!",
+}
+var myPrototype = {
+ meaningOfLife: 42,
+ myFunc: function(){
+ return this.myString.toLowerCase()
+ }
+}
+myObj.__proto__ = myPrototype
+myObj.meaningOfLife // = 42
+
+// This works for functions, too.
+myObj.myFunc() // = "hello world!"
+
+// Of course, if your property isn't on your prototype, the prototype's
+// prototype is searched, and so on.
+myPrototype.__proto__ = {
+ myBoolean: true
+}
+myObj.myBoolean // = true
+
+// There's no copying involved here; each object stores a reference to its
+// prototype. This means we can alter the prototype and our changes will be
+// reflected everywhere.
+myPrototype.meaningOfLife = 43
+myObj.meaningOfLife // = 43
+
+// We mentioned that __proto__ was non-standard, and there's no standard way to
+// change the prototype of an existing object. However, there's two ways to
+// create a new object with a given prototype.
+
+// The first is Object.create, which is a recent addition to JS, and therefore
+// not available in all implementations yet.
+var myObj = Object.create(myPrototype)
+myObj.meaningOfLife // = 43
+
+// The second way, which works anywhere, has to do with constructors.
+// Constructors have a property called prototype. This is *not* the prototype of
+// the constructor function itself; instead, it's the prototype that new objects
+// are given when they're created with that constructor and the new keyword.
+myConstructor.prototype = {
+ getMyNumber: function(){
+ return this.myNumber
+ }
+}
+var myNewObj2 = new myConstructor()
+myNewObj2.getMyNumber() // = 5
+
+// Built-in types like strings and numbers also have constructors that create
+// equivalent wrapper objects.
+var myNumber = 12
+var myNumberObj = new Number(12)
+myNumber == myNumberObj // = true
+
+// Except, they aren't exactly equivalent.
+typeof(myNumber) // = 'number'
+typeof(myNumberObj) // = 'object'
+myNumber === myNumberObj // = false
+if (0){
+ // This code won't execute, because 0 is falsy.
+}
+if (Number(0)){
+ // This code *will* execute, because Number(0) is truthy.
+}
+
+// However, the wrapper objects and the regular builtins share a prototype, so
+// you can actually add functionality to a string, for instance.
+String.prototype.firstCharacter = function(){
+ return this.charAt(0)
+}
+"abc".firstCharacter() // = "a"
+
+// This fact is often used in "polyfilling", which is implementing newer
+// features of JavaScript in an older subset of JavaScript, so that they can be
+// used in older environments such as outdated browsers.
+
+// For instance, we mentioned that Object.create isn't yet available in all
+// implementations, but we can still use it with this polyfill:
+if (Object.create === undefined){ // don't overwrite it if it exists
+ Object.create = function(proto){
+ // make a temporary constructor with the right prototype
+ var Constructor = function(){}
+ Constructor.prototype = proto
+ // then use it to create a new, appropriately-prototyped object
+ return new Constructor()
+ }
+}
+```
+
+## Further Reading
+
+The [Mozilla Developer
+Network](https://developer.mozilla.org/en-US/docs/Web/JavaScript) provides
+excellent documentation for JavaScript as it's used in browsers. Plus, it's a
+wiki, so as you learn more you can help others out by sharing your own
+knowledge.
+
+MDN's [A re-introduction to
+JavaScript](https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript)
+covers much of the concepts covered here in more detail. This guide has quite
+deliberately only covered the JavaScript language itself; if you want to learn
+more about how to use JavaScript in web pages, start by learning about the
+[Document Object
+Model](https://developer.mozilla.org/en-US/docs/Using_the_W3C_DOM_Level_1_Core)
+
+In addition to direct contributors to this article, some content is adapted
+from Louie Dinh's Python tutorial on this site, and the [JS
+Tutorial](https://developer.mozilla.org/en-US/docs/Web/JavaScript/A_re-introduction_to_JavaScript)
+on the Mozilla Developer Network.
diff --git a/julia.html.markdown b/julia.html.markdown
new file mode 100644
index 00000000..1023e303
--- /dev/null
+++ b/julia.html.markdown
@@ -0,0 +1,525 @@
+---
+language: julia
+contributors:
+ - ["Leah Hanson", "http://leahhanson.us"]
+filename: learnjulia.jl
+---
+
+Julia is a new homoiconic functional language focused on technical computing.
+While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python.
+
+This is based on the current development version of Julia, as of June 29th, 2013.
+
+```ruby
+
+# Single line comments start with a hash.
+
+####################################################
+## 1. Primitive Datatypes and Operators
+####################################################
+
+# Everything in Julia is a expression.
+
+# You have numbers
+3 #=> 3 (Int64)
+3.2 #=> 3.2 (Float64)
+2 + 1im #=> 2 + 1im (Complex{Int64})
+2//3 #=> 2//3 (Rational{Int64})
+
+# Math is what you would expect
+1 + 1 #=> 2
+8 - 1 #=> 7
+10 * 2 #=> 20
+35 / 5 #=> 7.0
+5 \ 35 #=> 7.0
+5 / 2 #=> 2.5
+div(5, 2) #=> 2
+2 ^ 2 #=> 4 # power, not bitwise xor
+12 % 10 #=> 2
+
+# Enforce precedence with parentheses
+(1 + 3) * 2 #=> 8
+
+# Bitwise Operators
+~2 #=> -3 # bitwise not
+3 & 5 #=> 1 # bitwise and
+2 | 4 #=> 6 # bitwise or
+2 $ 4 #=> 6 # bitwise xor
+2 >>> 1 #=> 1 # logical shift right
+2 >> 1 #=> 1 # arithmetic shift right
+2 << 1 #=> 4 # logical/arithmetic shift left
+
+# You can use the bits function to see the binary representation of a number.
+bits(12345)
+#=> "0000000000000000000000000000000000000000000000000011000000111001"
+bits(12345.0)
+#=> "0100000011001000000111001000000000000000000000000000000000000000"
+
+# Boolean values are primitives
+true
+false
+
+# Boolean operators
+!true #=> false
+!false #=> true
+1 == 1 #=> true
+2 == 1 #=> false
+1 != 1 #=> false
+2 != 1 #=> true
+1 < 10 #=> true
+1 > 10 #=> false
+2 <= 2 #=> true
+2 >= 2 #=> true
+# Comparisons can be chained
+1 < 2 < 3 #=> true
+2 < 3 < 2 #=> false
+
+# Strings are created with "
+"This is a string."
+
+# Character literals written with '
+'a'
+
+# A string can be treated like a list of characters
+"This is a string"[1] #=> 'T' # Julia indexes from 1
+
+# $ can be used for string interpolation:
+"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4"
+# You can put any Julia expression inside the parenthesis.
+
+# Another way to format strings is the printf macro.
+@printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000
+
+####################################################
+## 2. Variables and Collections
+####################################################
+
+# Printing is pretty easy
+println("I'm Julia. Nice to meet you!")
+
+# No need to declare variables before assigning to them.
+some_var = 5 #=> 5
+some_var #=> 5
+
+# Accessing a previously unassigned variable is an error
+try
+ some_other_var #=> ERROR: some_other_var not defined
+catch e
+ println(e)
+end
+
+# Variable name start with a letter. You can use uppercase letters, digits,
+# and exclamation points as well after the initial alphabetic character.
+SomeOtherVar123! = 6 #=> 6
+
+# You can also use unicode characters
+☃ = 8 #=> 8
+
+# A note on naming conventions in Julia:
+#
+# * Names of variables are in lower case, with word separation indicated by
+# underscores ('\_').
+#
+# * Names of Types begin with a capital letter and word separation is shown
+# with CamelCase instead of underscores.
+#
+# * Names of functions and macros are in lower case, without underscores.
+#
+# * Functions that modify their inputs have names that end in !. These
+# functions are sometimes called mutating functions or in-place functions.
+
+# Arrays store a sequence of values indexed by integers 1 through n:
+a = Int64[] #=> 0-element Int64 Array
+
+# 1-dimensional array literals can be written with comma-separated values.
+b = [4, 5, 6] #=> 3-element Int64 Array: [4, 5, 6]
+b[1] #=> 4
+b[end] #=> 6
+
+# 2-dimentional arrays use space-separated values and semicolon-separated rows.
+matrix = [1 2; 3 4] #=> 2x2 Int64 Array: [1 2; 3 4]
+
+# Add stuff to the end of a list with push! and append!
+push!(a,1) #=> [1]
+push!(a,2) #=> [1,2]
+push!(a,4) #=> [1,2,4]
+push!(a,3) #=> [1,2,4,3]
+append!(a,b) #=> [1,2,4,3,4,5,6]
+
+# Remove from the end with pop
+pop!(a) #=> 6 and b is now [4,5]
+
+# Let's put it back
+push!(b,6) # b is now [4,5,6] again.
+
+a[1] #=> 1 # remember that Julia indexes from 1, not 0!
+
+# end is a shorthand for the last index. It can be used in any
+# indexing expression
+a[end] #=> 6
+
+# Function names that end in exclamations points indicate that they modify
+# their argument.
+arr = [5,4,6] #=> 3-element Int64 Array: [5,4,6]
+sort(arr) #=> [4,5,6]; arr is still [5,4,6]
+sort!(arr) #=> [4,5,6]; arr is now [4,5,6]
+
+# Looking out of bounds is a BoundsError
+try
+ a[0] #=> ERROR: BoundsError() in getindex at array.jl:270
+ a[end+1] #=> ERROR: BoundsError() in getindex at array.jl:270
+catch e
+ println(e)
+end
+
+# Errors list the line and file they came from, even if it's in the standard
+# library. If you built Julia from source, you can look in the folder base
+# inside the julia folder to find these files.
+
+# You can initialize arrays from ranges
+a = [1:5] #=> 5-element Int64 Array: [1,2,3,4,5]
+
+# You can look at ranges with slice syntax.
+a[1:3] #=> [1, 2, 3]
+a[2:] #=> [2, 3, 4, 5]
+
+# Remove arbitrary elements from a list with splice!
+arr = [3,4,5]
+splice!(arr,2) #=> 4 ; arr is now [3,5]
+
+# Concatenate lists with append!
+b = [1,2,3]
+append!(a,b) # Now a is [1, 3, 4, 5, 1, 2, 3]
+
+# Check for existence in a list with contains
+contains(a,1) #=> true
+
+# Examine the length with length
+length(a) #=> 7
+
+# Tuples are immutable.
+tup = (1, 2, 3) #=>(1,2,3) # an (Int64,Int64,Int64) tuple.
+tup[1] #=> 1
+try:
+ tup[0] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64)
+catch e
+ println(e)
+end
+
+# Many list functions also work on tuples
+length(tup) #=> 3
+tup[1:2] #=> (1,2)
+contains(tup,2) #=> true
+
+# You can unpack tuples into variables
+a, b, c = (1, 2, 3) #=> (1,2,3) # a is now 1, b is now 2 and c is now 3
+
+# Tuples are created by default if you leave out the parentheses
+d, e, f = 4, 5, 6 #=> (4,5,6)
+
+# Now look how easy it is to swap two values
+e, d = d, e #=> (5,4) # d is now 5 and e is now 4
+
+
+# Dictionaries store mappings
+empty_dict = Dict() #=> Dict{Any,Any}()
+
+# Here is a prefilled dictionary
+filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3]
+# => Dict{ASCIIString,Int64}
+
+# Look up values with []
+filled_dict["one"] #=> 1
+
+# Get all keys
+keys(filled_dict)
+#=> KeyIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
+# Note - dictionary keys are not sorted or in the order you inserted them.
+
+# Get all values
+values(filled_dict)
+#=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
+# Note - Same as above regarding key ordering.
+
+# Check for existence of keys in a dictionary with contains, haskey
+contains(filled_dict, ("one", 1)) #=> true
+contains(filled_dict, ("two", 3)) #=> false
+haskey(filled_dict, "one") #=> true
+haskey(filled_dict, 1) #=> false
+
+# Trying to look up a non-existing key will raise an error
+try
+ filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489
+catch e
+ println(e)
+end
+
+# Use get method to avoid the error
+# get(dictionary,key,default_value)
+get(filled_dict,"one",4) #=> 1
+get(filled_dict,"four",4) #=> 4
+
+# Sets store sets
+empty_set = Set() #=> Set{Any}()
+# Initialize a set with a bunch of values
+filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4)
+
+# Add more items to a set
+add!(filled_set,5) #=> Set{Int64}(5,4,2,3,1)
+
+# There are functions for set intersection, union, and difference.
+other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3)
+intersect(filled_set, other_set) #=> Set{Int64}(3,4,5)
+union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6)
+setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4)
+
+# Check for existence in a set with contains
+contains(filled_set,2) #=> true
+contains(filled_set,10) #=> false
+
+
+####################################################
+## 3. Control Flow
+####################################################
+
+# Let's make a variable
+some_var = 5
+
+# Here is an if statement. Indentation is NOT meaningful in Julia.
+# prints "some var is smaller than 10"
+if some_var > 10
+ println("some_var is totally bigger than 10.")
+elseif some_var < 10 # This elseif clause is optional.
+ println("some_var is smaller than 10.")
+else # The else clause is optional too.
+ println("some_var is indeed 10.")
+end
+
+
+# For loops iterate over iterables, such as ranges, lists, sets, dicts, strings.
+
+for animal=["dog", "cat", "mouse"]
+ # You can use $ to interpolate into strings
+ println("$animal is a mammal")
+end
+# prints:
+# dog is a mammal
+# cat is a mammal
+# mouse is a mammal
+
+# You can use in instead of =, if you want.
+for animal in ["dog", "cat", "mouse"]
+ println("$animal is a mammal")
+end
+
+for a in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
+ println("$(a[1]) is $(a[2])")
+end
+
+for (k,v) in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
+ println("$k is $v")
+end
+
+
+# While loops go until a condition is no longer met.
+# prints:
+# 0
+# 1
+# 2
+# 3
+x = 0
+while x < 4
+ println(x)
+ x += 1 # Shorthand for x = x + 1
+end
+
+# Handle exceptions with a try/except block
+try
+ error("help")
+catch e
+ println("caught it $e")
+end
+#=> caught it ErrorException("help")
+
+
+####################################################
+## 4. Functions
+####################################################
+
+# Use the keyword function to create new functions
+function add(x, y)
+ println("x is $x and y is $y")
+
+ # Functions implicitly return the value of their last statement
+ x + y
+end
+
+add(5, 6) #=> 11 after printing out "x is 5 and y is 6"
+
+# You can define functions that take a variable number of
+# positional arguments
+function varargs(args...)
+ return args
+end
+
+varargs(1,2,3) #=> (1,2,3)
+
+# The ... is called a splat.
+# It can also be used in a fuction call
+# to splat a list or tuple out to be the arguments
+Set([1,2,3]) #=> Set{Array{Int64,1}}([1,2,3]) # produces a Set of Arrays
+Set([1,2,3]...) #=> Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3)
+
+x = (1,2,3) #=> (1,2,3)
+Set(x) #=> Set{(Int64,Int64,Int64)}((1,2,3)) # a Set of Tuples
+Set(x...) #=> Set{Int64}(2,3,1)
+
+
+# You can define functions with optional positional arguments
+function defaults(a,b,x=5,y=6)
+ return "$a $b and $x $y"
+end
+
+defaults('h','g') #=> "h g and 5 6"
+defaults('h','g','j') #=> "h g and j 6"
+defaults('h','g','j','k') #=> "h g and j k"
+try
+ defaults('h') #=> ERROR: no method defaults(Char,)
+ defaults() #=> ERROR: no methods defaults()
+catch e
+println(e)
+end
+
+# You can define functions that take keyword arguments
+function keyword_args(;k1=4,name2="hello") # note the ;
+ return ["k1"=>k1,"name2"=>name2]
+end
+
+keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4]
+keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"]
+keyword_args() #=> ["name2"=>"hello","k2"=>4]
+
+# You can also do both at once
+function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo")
+ println("normal arg: $normal_arg")
+ println("optional arg: $optional_positional_arg")
+ println("keyword arg: $keyword_arg")
+end
+
+all_the_args(1, 3, keyword_arg=4)
+# prints:
+# normal arg: 1
+# optional arg: 3
+# keyword arg: 4
+
+# Julia has first class functions
+function create_adder(x)
+ adder = function (y)
+ return x + y
+ end
+ return adder
+end
+
+# or equivalently
+function create_adder(x)
+ y -> x + y
+end
+
+# you can also name the internal function, if you want
+function create_adder(x)
+ function adder(y)
+ x + y
+ end
+ adder
+end
+
+add_10 = create_adder(10)
+add_10(3) #=> 13
+
+# The first two inner functions above are anonymous functions
+(x -> x > 2)(3) #=> true
+
+# There are built-in higher order functions
+map(add_10, [1,2,3]) #=> [11, 12, 13]
+filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
+
+# We can use list comprehensions for nice maps and filters
+[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13]
+[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
+
+####################################################
+## 5. Types and Multiple-Dispatch
+####################################################
+
+# Type definition
+type Tiger
+ taillength::Float64
+ coatcolor # no type annotation is implicitly Any
+end
+# default constructor is the properties in order
+# so, Tiger(taillength,coatcolor)
+
+# Type instantiation
+tigger = Tiger(3.5,"orange") # the type doubles as the constructor function
+
+# Abtract Types
+abstract Cat # just a name and point in the type hierarchy
+
+# * types defined with the type keyword are concrete types; they can be
+# instantiated
+#
+# * types defined with the abstract keyword are abstract types; they can
+# have subtypes.
+#
+# * each type has one supertype; a supertype can have zero or more subtypes.
+
+type Lion <: Cat # Lion is a subtype of Cat
+ mane_color
+ roar::String
+end
+
+type Panther <: Cat # Panther is also a subtype of Cat
+ eye_color
+ Panther() = new("green")
+ # Panthers will only have this constructor, and no default constructor.
+end
+
+# Multiple Dispatch
+
+# In Julia, all named functions are generic functions
+# This means that they are built up from many small methods
+# For example, let's make a function meow:
+function meow(cat::Lion)
+ cat.roar # access properties using dot notation
+end
+
+function meow(cat::Panther)
+ "grrr"
+end
+
+function meow(cat::Tiger)
+ "rawwwr"
+end
+
+meow(tigger) #=> "rawwr"
+meow(Lion("brown","ROAAR")) #=> "ROAAR"
+meow(Panther()) #=> "grrr"
+
+function pet_cat(cat::Cat)
+ println("The cat says $(meow(cat))")
+end
+
+try
+ pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,)
+catch e
+ println(e)
+end
+
+pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42"
+
+```
+
+## Further Reading
+
+You can get a lot more detail from [The Julia Manual](http://docs.julialang.org/en/latest/manual/)
+
diff --git a/livescript.html.markdown b/livescript.html.markdown
new file mode 100644
index 00000000..8e11439b
--- /dev/null
+++ b/livescript.html.markdown
@@ -0,0 +1,345 @@
+---
+language: LiveScript
+filename: learnLivescript.ls
+contributors:
+ - ["Christina Whyte", "http://github.com/kurisuwhyte/"]
+---
+
+LiveScript is a functional compile-to-JavaScript language which shares
+most of the underlying semantics with its host language. Nice additions
+comes with currying, function composition, pattern matching and lots of
+other goodies heavily borrowed from languages like Haskell, F# and
+Scala.
+
+LiveScript is a fork of [Coco][], which is itself a fork of
+[CoffeeScript][]. The language is stable, and a new version is in active
+development to bring a plethora of new niceties!
+
+[Coco]: http://satyr.github.io/coco/
+[CoffeeScript]: http://coffeescript.org/
+
+Feedback is always welcome, so feel free to reach me over at
+[@kurisuwhyte](https://twitter.com/kurisuwhyte) :)
+
+
+```coffeescript
+# Just like its CoffeeScript cousin, LiveScript uses hash symbols for
+# single-line comments.
+
+/*
+ Multi-line comments are written C-style. Use them if you want comments
+ to be preserved in the JavaScript output.
+ */
+```
+```coffeescript
+# As far as syntax goes, LiveScript uses indentation to delimit blocks,
+# rather than curly braces, and whitespace to apply functions, rather
+# than parenthesis.
+
+
+########################################################################
+## 1. Basic values
+########################################################################
+
+# Lack of value is defined by the keyword `void` instead of `undefined`
+void # same as `undefined` but safer (can't be overridden)
+
+# No valid value is represented by Null.
+null
+
+
+# The most basic actual value is the logical type:
+true
+false
+
+# And it has a plethora of aliases that mean the same thing:
+on; off
+yes; no
+
+
+# Then you get numbers. These are double-precision floats like in JS.
+10
+0.4 # Note that the leading `0` is required
+
+# For readability, you may use underscores and letter suffixes in a
+# number, and these will be ignored by the compiler.
+12_344km
+
+
+# Strings are immutable sequences of characters, like in JS:
+"Christina" # apostrophes are okay too!
+"""Multi-line
+ strings
+ are
+ okay
+ too."""
+
+# Sometimes you want to encode a keyword, the backslash notation makes
+# this easy:
+\keyword # => 'keyword'
+
+
+# Arrays are ordered collections of values.
+fruits =
+ * \apple
+ * \orange
+ * \pear
+
+# They can be expressed more concisely with square brackets:
+fruits = [ \apple, \orange, \pear ]
+
+# You also get a convenient way to create a list of strings, using
+# white space to delimit the items.
+fruits = <[ apple orange pear ]>
+
+# You can retrieve an item by their 0-based index:
+fruits[0] # => "apple"
+
+# Objects are a collection of unordered key/value pairs, and a few other
+# things (more on that later).
+person =
+ name: "Christina"
+ likes:
+ * "kittens"
+ * "and other cute stuff"
+
+# Again, you can express them concisely with curly brackets:
+person = {name: "Christina", likes: ["kittens", "and other cute stuff"]}
+
+# You can retrieve an item by their key:
+person.name # => "Christina"
+person["name"] # => "Christina"
+
+
+# Regular expressions use the same syntax as JavaScript:
+trailing-space = /\s$/ # dashed-words become dashedWords
+
+# Except you can do multi-line expressions too!
+# (comments and whitespace just gets ignored)
+funRE = //
+ function\s+(.+) # name
+ \s* \((.*)\) \s* # arguments
+ { (.*) } # body
+ //
+
+
+########################################################################
+## 2. Basic operations
+########################################################################
+
+# Arithmetic operators are the same as JavaScript's:
+1 + 2 # => 3
+2 - 1 # => 1
+2 * 3 # => 6
+4 / 2 # => 2
+3 % 2 # => 1
+
+
+# Comparisons are mostly the same too, except that `==` and `===` are
+# inverted.
+2 == 2 # => true
+2 == "2" # => false
+2 === "2" # => true
+
+# Other relational operators include <, <=, > and >=
+
+# Logical values can be combined through the logical operators `or`,
+# `and` and `not`
+true and false # => false
+false or true # => true
+not false # => true
+
+
+# Collections also get some nice additional operators
+[1, 2] ++ [3, 4] # => [1, 2, 3, 4]
+'a' in <[ a b c ]> # => true
+'name' of { name: 'Chris' } # => true
+
+
+########################################################################
+## 3. Functions
+########################################################################
+
+# Since LiveScript is functional, you'd expect functions to get a nice
+# treatment. In LiveScript it's even more apparent that functions are
+# first class:
+add = (left, right) -> left + right
+add 1, 2 # => 3
+
+# Functions which take no arguments are called with a bang!
+two = -> 2
+two!
+
+# LiveScript uses function scope, just like JavaScript, and has proper
+# closures too. Unlike JavaScript, the `=` works as a declaration
+# operator, and will always declare the variable on the left hand side.
+
+# The `:=` operator is available to *reuse* a name from the parent
+# scope.
+
+
+# You can destructure arguments of a function to quickly get to
+# interesting values inside a complex data structure:
+tail = ([head, ...rest]) -> rest
+tail [1, 2, 3] # => [2, 3]
+
+# You can also transform the arguments using binary or unary
+# operators. Default arguments are also possible.
+foo = (a = 1, b = 2) -> a + b
+foo! # => 3
+
+# You could use it to clone a particular argument to avoid side-effects,
+# for example:
+copy = (^^target, source) ->
+ for k,v of source => target[k] = v
+ target
+a = { a: 1 }
+copy a, { b: 2 } # => { a: 1, b: 2 }
+a # => { a: 1 }
+
+
+# A function may be curried by using a long arrow rather than a short
+# one:
+add = (left, right) --> left + right
+add1 = add 1
+add1 2 # => 3
+
+# Functions get an implicit `it` argument, even if you don't declare
+# any.
+identity = -> it
+identity 1 # => 1
+
+# Operators are not functions in LiveScript, but you can easily turn
+# them into one! Enter the operator sectioning:
+divide-by-2 = (/ 2)
+[2, 4, 8, 16].map(divide-by-2) .reduce (+)
+
+
+# Not only of function application lives LiveScript, as in any good
+# functional language you get facilities for composing them:
+double-minus-one = (- 1) . (* 2)
+
+# Other than the usual `f . g` mathematical formulae, you get the `>>`
+# and `<<` operators, that describe how the flow of values through the
+# functions.
+double-minus-one = (* 2) >> (- 1)
+double-minus-one = (- 1) << (* 2)
+
+
+# And talking about flow of value, LiveScript gets the `|>` and `<|`
+# operators that apply a value to a function:
+map = (f, xs) --> xs.map f
+[1 2 3] |> map (* 2) # => [2 4 6]
+
+# You can also choose where you want the value to be placed, just mark
+# the place with an underscore (_):
+reduce = (f, xs, initial) --> xs.reduce f, initial
+[1 2 3] |> reduce (+), _, 0 # => 6
+
+
+# The underscore is also used in regular partial application, which you
+# can use for any function:
+div = (left, right) -> left / right
+div-by-2 = div _, 2
+div-by-2 4 # => 2
+
+
+# Last, but not least, LiveScript has back-calls, which might help
+# with some callback-based code (though you should try more functional
+# approaches, like Promises):
+readFile = (name, f) -> f name
+a <- readFile 'foo'
+b <- readFile 'bar'
+console.log a + b
+
+# Same as:
+readFile 'foo', (a) -> readFile 'bar', (b) -> console.log a + b
+
+
+########################################################################
+## 4. Patterns, guards and control-flow
+########################################################################
+
+# You can branch computations with the `if...else` expression:
+x = if n > 0 then \positive else \negative
+
+# Instead of `then`, you can use `=>`
+x = if n > 0 => \positive
+ else \negative
+
+# Complex conditions are better-off expressed with the `switch`
+# expression, though:
+y = {}
+x = switch
+ | (typeof y) is \number => \number
+ | (typeof y) is \string => \string
+ | 'length' of y => \array
+ | otherwise => \object # `otherwise` and `_` always matches.
+
+# Function bodies, declarations and assignments get a free `switch`, so
+# you don't need to type it again:
+take = (n, [x, ...xs]) -->
+ | n == 0 => []
+ | _ => [x] ++ take (n - 1), xs
+
+
+########################################################################
+## 5. Comprehensions
+########################################################################
+
+# While the functional helpers for dealing with lists and objects are
+# right there in the JavaScript's standard library (and complemented on
+# the prelude-ls, which is a "standard library" for LiveScript),
+# comprehensions will usually allow you to do this stuff faster and with
+# a nice syntax:
+oneToTwenty = [1 to 20]
+evens = [x for x in oneToTwenty when x % 2 == 0]
+
+# `when` and `unless` can be used as filters in the comprehension.
+
+# Object comprehension works in the same way, except that it gives you
+# back an object rather than an Array:
+copy = { [k, v] for k, v of source }
+
+
+########################################################################
+## 4. OOP
+########################################################################
+
+# While LiveScript is a functional language in most aspects, it also has
+# some niceties for imperative and object oriented programming. One of
+# them is class syntax and some class sugar inherited from CoffeeScript:
+class Animal
+ (@name, kind) ->
+ @kind = kind
+ action: (what) -> "*#{@name} (a #{@kind}) #{what}*"
+
+class Cat extends Animal
+ (@name) -> super @name, 'cat'
+ purr: -> @action 'purrs'
+
+kitten = new Cat 'Mei'
+kitten.purr! # => "*Mei (a cat) purrs*"
+
+# Besides the classical single-inheritance pattern, you can also provide
+# as many mixins as you would like for a class. Mixins are just plain
+# objects:
+Huggable =
+ hug: -> @action 'is hugged'
+
+class SnugglyCat extends Cat implements Huggable
+
+kitten = new SnugglyCat 'Purr'
+kitten.hug! # => "*Mei (a cat) is hugged*"
+```
+
+## Further reading
+
+There's just so much more to LiveScript, but this should be enough to
+get you started writing little functional things in it. The
+[official website](http://livescript.net/) has a lot of information on the
+language, and a nice online compiler for you to try stuff out!
+
+You may also want to grab yourself some
+[prelude.ls](http://gkz.github.io/prelude-ls/), and check out the `#livescript`
+channel on the Freenode network.
diff --git a/lua.html.markdown b/lua.html.markdown
index 4df57a92..0ece399f 100644
--- a/lua.html.markdown
+++ b/lua.html.markdown
@@ -1,7 +1,7 @@
---
language: lua
-author: Tyler Neylon
-author_url: http://tylerneylon.com/
+contributors:
+ - ["Tyler Neylon", "http://tylerneylon.com/"]
filename: learnlua.lua
---
diff --git a/php.html.markdown b/php.html.markdown
index 75bbd214..e81b88fd 100644
--- a/php.html.markdown
+++ b/php.html.markdown
@@ -1,7 +1,8 @@
---
language: php
-author: Malcolm Fell
-author_url: http://emarref.net/
+contributors:
+ - ["Malcolm Fell", "http://emarref.net/"]
+ - ["Trismegiste", "https://github.com/Trismegiste"]
filename: learnphp.php
---
@@ -47,9 +48,9 @@ $boolean = true; // or TRUE or True
$boolean = false; // or FALSE or False
// Integers
-$int1 = 19; // => 19
-$int2 = -19; // => -19
-$int3 = 019; // => 15 (a leading 0 denotes an octal number)
+$int1 = 12; // => 12
+$int2 = -12; // => -12
+$int3 = 012; // => 10 (a leading 0 denotes an octal number)
$int4 = 0x0F; // => 15 (a leading 0x denotes a hex literal)
// Floats (aka doubles)
@@ -231,6 +232,9 @@ if (false) {
print 'Does';
}
+// ternary operator
+print (false ? 'Does not get printed' : 'Does');
+
$x = 0;
if ($x === '0') {
print 'Does not print';
@@ -240,6 +244,8 @@ if ($x === '0') {
print 'Does print';
}
+
+
// This alternative syntax is useful for templates:
?>
@@ -375,9 +381,6 @@ echo $function_name(1, 2); // => 3
* Includes
*/
-/*
-```
-```php
<?php
// PHP within included files must also begin with a PHP open tag.
@@ -521,6 +524,12 @@ interface InterfaceTwo
public function doSomethingElse();
}
+// interfaces can be extended
+interface InterfaceThree extends InterfaceTwo
+{
+ public function doAnotherContract();
+}
+
abstract class MyAbstractClass implements InterfaceOne
{
public $x = 'doSomething';
@@ -585,9 +594,6 @@ $cls->myTraitMethod(); // Prints "I have MyTrait"
// This section is separate, because a namespace declaration
// must be the first statement in a file. Let's pretend that is not the case
-/*
-```
-```php
<?php
// By default, classes exist in the global namespace, and can
diff --git a/python.html.markdown b/python.html.markdown
index 467a179e..e7ee6fbd 100644
--- a/python.html.markdown
+++ b/python.html.markdown
@@ -1,12 +1,12 @@
---
language: python
-author: Louie Dinh
-author_url: http://ldinh.ca
+contributors:
+ - ["Louie Dinh", "http://ldinh.ca"]
filename: learnpython.py
---
Python was created by Guido Van Rossum in the early 90's. It is now one of the most popular
-languages in existence. I fell in love with Python for it's syntactic clarity. It's basically
+languages in existence. I fell in love with Python for its syntactic clarity. Its basically
executable pseudocode.
Feedback would be highly appreciated! You can reach me at [@louiedinh](http://twitter.com/louiedinh) or louiedinh [at] [google's email service]
@@ -87,10 +87,26 @@ not False #=> True
# A newer way to format strings is the format method.
# This method is the preferred way
"{0} can be {1}".format("strings", "formatted")
+# You can use keywords if you don't want to count.
+"{name} wants to eat {food}".format(name="Bob", food="lasagna")
# None is an object
None #=> None
+# Don't use the equality `==` symbol to compare objects to None
+# Use `is` instead
+"etc" is None #=> False
+None is None #=> True
+
+# The 'is' operator tests for object identity. This isn't
+# very useful when dealing with primitive values, but is
+# very useful when dealing with objects.
+
+# None, 0, and empty strings/lists all evaluate to False.
+# All other values are True
+0 == False #=> True
+"" == False #=> True
+
####################################################
## 2. Variables and Collections
@@ -104,16 +120,12 @@ print "I'm Python. Nice to meet you!"
some_var = 5 # Convention is to use lower_case_with_underscores
some_var #=> 5
-# Accessing a previously unassigned variable is an exception
-try:
- some_other_var
-except NameError:
- print "Raises a name error"
+# Accessing a previously unassigned variable is an exception.
+# See Control Flow to learn more about exception handling.
+some_other_var # Raises a name error
# if can be used as an expression
-some_var = 1 if 1 > 2 else 2 # => 2
-# If a is greater than b, then a is assigned to some_var.
-# Otherwise b is assigned to some_var.
+"yahoo!" if 3 > 2 else 2 #=> "yahoo!"
# Lists store sequences
li = []
@@ -136,10 +148,7 @@ li[0] #=> 1
li[-1] #=> 3
# Looking out of bounds is an IndexError
-try:
- li[4] # Raises an IndexError
-except IndexError:
- print "Raises an IndexError"
+li[4] # Raises an IndexError
# You can look at ranges with slice syntax.
# (It's a closed/open range for you mathy types.)
@@ -164,13 +173,11 @@ li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6]
# Examine the length with len
len(li) #=> 6
+
# Tuples are like lists but are immutable.
tup = (1, 2, 3)
tup[0] #=> 1
-try:
- tup[0] = 3 # Raises a TypeError
-except TypeError:
- print "Tuples cannot be mutated."
+tup[0] = 3 # Raises a TypeError
# You can do all those list thingies on tuples too
len(tup) #=> 3
@@ -178,7 +185,7 @@ tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6)
tup[:2] #=> (1, 2)
2 in tup #=> True
-# You can unpack tuples into variables
+# You can unpack tuples (or lists) into variables
a, b, c = (1, 2, 3) # a is now 1, b is now 2 and c is now 3
# Tuples are created by default if you leave out the parentheses
d, e, f = 4, 5, 6
@@ -207,16 +214,12 @@ filled_dict.values() #=> [3, 2, 1]
"one" in filled_dict #=> True
1 in filled_dict #=> False
-try:
- # Trying to look up a non-existing key will raise a KeyError
- filled_dict["four"] #=> KeyError
-except KeyError:
- pass
+ # Looking up a non-existing key is a KeyError
+filled_dict["four"] # KeyError
# Use get method to avoid the KeyError
filled_dict.get("one") #=> 1
filled_dict.get("four") #=> None
-
# The get method supports a default argument when the value is missing
filled_dict.get("one", 4) #=> 1
filled_dict.get("four", 4) #=> 4
@@ -259,7 +262,7 @@ filled_set | other_set #=> {1, 2, 3, 4, 5, 6}
# Let's just make a variable
some_var = 5
-# Here is an if statement. INDENTATION IS SIGNIFICANT IN PYTHON!
+# Here is an if statement. Indentation is significant in python!
# prints "some var is smaller than 10"
if some_var > 10:
print "some_var is totally bigger than 10."
@@ -279,6 +282,18 @@ prints:
for animal in ["dog", "cat", "mouse"]:
# You can use % to interpolate formatted strings
print "%s is a mammal" % animal
+
+"""
+`range(number)` returns a list of numbers
+from zero to the given number
+prints:
+ 0
+ 1
+ 2
+ 3
+"""
+for i in range(4):
+ print i
"""
While loops go until a condition is no longer met.
@@ -302,12 +317,6 @@ try:
except IndexError as e:
pass # Pass is just a no-op. Usually you would do recovery here.
-# Works for Python 2.7 and down:
-try:
- raise IndexError("This is an index error")
-except IndexError, e: # No "as", comma instead
- pass
-
####################################################
## 4. Functions
@@ -319,7 +328,8 @@ def add(x, y):
return x + y # Return values with a return statement
# Calling functions with parameters
-add(5, 6) #=> 11 and prints out "x is 5 and y is 6"
+add(5, 6) #=> prints out "x is 5 and y is 6" and returns 11
+
# Another way to call functions is with keyword arguments
add(y=6, x=5) # Keyword arguments can arrive in any order.
@@ -340,21 +350,22 @@ def keyword_args(**kwargs):
keyword_args(big="foot", loch="ness") #=> {"big": "foot", "loch": "ness"}
# You can do both at once, if you like
-def foo(*args, **kwargs):
+def all_the_args(*args, **kwargs):
print args
print kwargs
"""
all_the_args(1, 2, a=3, b=4) prints:
- [1, 2]
+ (1, 2)
{"a": 3, "b": 4}
"""
-# You can also use * and ** when calling a function
+# When calling functions, you can do the opposite of varargs/kwargs!
+# Use * to expand tuples and use ** to expand kwargs.
args = (1, 2, 3, 4)
kwargs = {"a": 3, "b": 4}
-foo(*args) # equivalent to foo(1, 2, 3, 4)
-foo(**kwargs) # equivalent to foo(a=3, b=4)
-foo(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
+all_the_args(*args) # equivalent to foo(1, 2, 3, 4)
+all_the_args(**kwargs) # equivalent to foo(a=3, b=4)
+all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4)
# Python has first class functions
def create_adder(x):
@@ -424,9 +435,47 @@ j.get_species() #=> "H. neanderthalensis"
# Call the static method
Human.grunt() #=> "*grunt*"
+
+
+####################################################
+## 6. Modules
+####################################################
+
+# You can import modules
+import math
+print math.sqrt(16) #=> 4
+
+# You can get specific functions from a module
+from math import ceil, floor
+print ceil(3.7) #=> 4.0
+print floor(3.7) #=> 3.0
+
+# You can import all functions from a module.
+# Warning: this is not recommended
+from math import *
+
+# You can shorten module names
+import math as m
+math.sqrt(16) == m.sqrt(16) #=> True
+
+# Python modules are just ordinary python files. You
+# can write your own, and import them. The name of the
+# module is the same as the name of the file.
+
+# You can find out which functions and attributes
+# defines a module.
+import math
+dir(math)
+
+
```
## Further Reading
-Still up for more? Try [Learn Python The Hard Way](http://learnpythonthehardway.org/book/)
+Still up for more? Try:
+* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/)
+* [Dive Into Python](http://www.diveintopython.net/)
+* [The Official Docs](http://docs.python.org/2.6/)
+* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/)
+* [Python Module of the Week](http://pymotw.com/2/)
diff --git a/r.html.markdown b/r.html.markdown
index f68ede0e..0240e8fb 100644
--- a/r.html.markdown
+++ b/r.html.markdown
@@ -1,11 +1,11 @@
---
language: R
-author: e99n09
-author_url: http://github.com/e99n09
+contributors:
+ - ["e99n09", "http://github.com/e99n09"]
filename: learnr.r
---
-R is a statistical computing language.
+R is a statistical computing language. It has lots of good built-in functions for uploading and cleaning data sets, running common statistical tests, and making graphs. You can also easily compile it within a LaTeX document.
```python
@@ -14,36 +14,30 @@ R is a statistical computing language.
# You can't make a multi-line comment per se,
# but you can stack multiple comments like so.
-# Protip: hit COMMAND-ENTER to execute a line
+# Hit COMMAND-ENTER to execute a line
#########################
# The absolute basics
#########################
-# NUMERICS
+# NUMBERS
-# We've got numbers! Behold the "numeric" class
+# We've got doubles! Behold the "numeric" class
5 # => [1] 5
class(5) # => [1] "numeric"
+# We've also got integers! They look suspiciously similar,
+# but indeed are different
+5L # => [1] 5
+class(5L) # => [1] "integer"
# Try ?class for more information on the class() function
# In fact, you can look up the documentation on just about anything with ?
-# Numerics are like doubles. There's no such thing as integers
-5 == 5.0 # => [1] TRUE
-# Because R doesn't distinguish between integers and doubles,
-# R shows the "integer" form instead of the equivalent "double" form
-# whenever it's convenient:
-5.0 # => [1] 5
-
# All the normal operations!
10 + 66 # => [1] 76
53.2 - 4 # => [1] 49.2
-3.37 * 5.4 # => [1] 18.198
2 * 2.0 # => [1] 4
-3 / 4 # => [1] 0.75
-2.0 / 2 # => [1] 1
+3L / 4 # => [1] 0.75
3 %% 2 # => [1] 1
-4 %% 2 # => [1] 0
# Finally, we've got not-a-numbers! They're numerics too
class(NaN) # => [1] "numeric"
@@ -107,6 +101,17 @@ while (a > 4) {
# Operations on entire vectors (i.e. a whole row, a whole column)
# or apply()-type functions (we'll discuss later) are preferred
+# IF/ELSE
+
+# Again, pretty standard
+if (4 > 3) {
+ print("Huzzah! It worked!")
+} else {
+ print("Noooo! This is blatantly illogical!")
+}
+# =>
+# [1] "Huzzah! It worked!"
+
# FUNCTIONS
# Defined like so:
@@ -126,24 +131,36 @@ myFunc(5) # => [1] 19
# ONE-DIMENSIONAL
# You can vectorize anything, so long as all components have the same type
-vec <- c(4, 5, 6, 7)
-vec # => [1] 4 5 6 7
+vec <- c(8, 9, 10, 11)
+vec # => [1] 8 9 10 11
# The class of a vector is the class of its components
class(vec) # => [1] "numeric"
-# If you vectorize items of different classes, weird coersions happen
+# If you vectorize items of different classes, weird coercions happen
c(TRUE, 4) # => [1] 1 4
c("dog", TRUE, 4) # => [1] "dog" "TRUE" "4"
# We ask for specific components like so (R starts counting from 1)
-vec[1] # => [1] 4
-# We can also search for the indices of specific components
-which(vec %% 2 == 0)
+vec[1] # => [1] 8
+# We can also search for the indices of specific components,
+which(vec %% 2 == 0) # => [1] 1 3
+# or grab just the first or last entry in the vector
+head(vec, 1) # => [1] 8
+tail(vec, 1) # => [1] 11
# If an index "goes over" you'll get NA:
vec[6] # => [1] NA
+# You can find the length of your vector with length()
+length(vec) # => [1] 4
# You can perform operations on entire vectors or subsets of vectors
vec * 4 # => [1] 16 20 24 28
vec[2:3] * 5 # => [1] 25 30
+# and there are many built-in functions to summarize vectors
+mean(vec) # => [1] 9.5
+var(vec) # => [1] 1.666667
+sd(vec) # => [1] 1.290994
+max(vec) # => [1] 11
+min(vec) # => [1] 8
+sum(vec) # => [1] 38
# TWO-DIMENSIONAL (ALL ONE CLASS)
@@ -192,7 +209,7 @@ mat3
# [,1] [,2] [,3] [,4]
# [1,] 1 2 4 5
# [2,] 6 7 0 4
-# Aah, everything of the same class. No coersions. Much better.
+# Aah, everything of the same class. No coercions. Much better.
# TWO-DIMENSIONAL (DIFFERENT CLASSES)
@@ -243,7 +260,8 @@ array(c(c(c(2,300,4),c(8,9,0)),c(c(5,60,0),c(66,7,847))), dim=c(3,2,2))
# LISTS (MULTI-DIMENSIONAL, POSSIBLY RAGGED, OF DIFFERENT TYPES)
# Finally, R has lists (of vectors)
-list1 <- list(time = 1:40, price = c(rnorm(40,.5*list1$time,4))) # random
+list1 <- list(time = 1:40)
+list1$price = c(rnorm(40,.5*list1$time,4)) # random
list1
# You can get items in the list like so
@@ -273,7 +291,8 @@ apply(mat, MAR = 2, myFunc)
# [2,] 7 19
# [3,] 11 23
# Other functions: ?lapply, ?sapply
-# Don't feel too intimiated; everyone agrees they are rather confusing
+
+# Don't feel too intimidated; everyone agrees they are rather confusing
# The plyr package aims to replace (and improve upon!) the *apply() family.
@@ -303,13 +322,13 @@ write.csv(pets, "pets2.csv") # to make a new .csv file
# Scatterplots!
plot(list1$time, list1$price, main = "fake data")
-# Fit a linear model
-myLm <- lm(price ~ time, data = list1)
-myLm # outputs result of regression
+# Regressions!
+linearModel <- lm(price ~ time, data = list1)
+linearModel # outputs result of regression
# Plot regression line on existing plot
-abline(myLm, col = "red")
+abline(linearModel, col = "red")
# Get a variety of nice diagnostics
-plot(myLm)
+plot(linearModel)
# Histograms!
hist(rpois(n = 10000, lambda = 5), col = "thistle")
@@ -325,4 +344,7 @@ require(ggplot2)
```
+## How do I get R?
+* Get R and the R GUI from [http://www.r-project.org/](http://www.r-project.org/)
+* [RStudio](http://www.rstudio.com/ide/) is another GUI
diff --git a/racket.html.markdown b/racket.html.markdown
new file mode 100644
index 00000000..b6c1f86b
--- /dev/null
+++ b/racket.html.markdown
@@ -0,0 +1,602 @@
+---
+
+language: racket
+filename: learnracket.rkt
+contributors:
+ - ["th3rac25", "https://github.com/voila"]
+ - ["Eli Barzilay", "https://github.com/elibarzilay"]
+---
+
+Racket is a general purpose, multi-paradigm programming language in the Lisp/Scheme family.
+
+Feedback is appreciated! You can reach me at [@th3rac25](http://twitter.com/th3rac25) or th3rac25 [at] [google's email service]
+
+
+```racket
+#lang racket ; defines the language we are using
+
+;;; Comments
+
+;; Single line comments start with a semicolon
+
+#| Block comments
+ can span multiple lines and...
+ #|
+ they can be nested!
+ |#
+|#
+
+;; S-expression comments discard the following expression,
+;; useful to comment expressions when debugging
+#; (this expression is discarded)
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 1. Primitive Datatypes and Operators
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;;; Numbers
+9999999999999999999999 ; integers
+#b111 ; binary => 7
+#o111 ; octal => 73
+#x111 ; hexadecimal => 273
+3.14 ; reals
+6.02e+23
+1/2 ; rationals
+1+2i ; complex numbers
+
+;; Function application is written (f x y z ...)
+;; where f is a function and x, y, z, ... are operands
+;; If you want to create a literal list of data, use ' to stop it from
+;; being evaluated
+'(+ 1 2) ; => (+ 1 2)
+;; Now, some arithmetic operations
+(+ 1 1) ; => 2
+(- 8 1) ; => 7
+(* 10 2) ; => 20
+(expt 2 3) ; => 8
+(quotient 5 2) ; => 2
+(remainder 5 2) ; => 1
+(/ 35 5) ; => 7
+(/ 1 3) ; => 1/3
+(exact->inexact 1/3) ; => 0.3333333333333333
+(+ 1+2i 2-3i) ; => 3-1i
+
+;;; Booleans
+#t ; for true
+#f ; for false -- any value other than #f is true
+(not #t) ; => #f
+(and 0 #f (error "doesn't get here")) ; => #f
+(or #f 0 (error "doesn't get here")) ; => 0
+
+;;; Characters
+#\A ; => #\A
+#\λ ; => #\λ
+#\u03BB ; => #\λ
+
+;;; Strings are fixed-length array of characters.
+"Hello, world!"
+"Benjamin \"Bugsy\" Siegel" ; backslash is an escaping character
+"Foo\tbar\41\x21\u0021\a\r\n" ; includes C escapes, Unicode
+"λx:(μα.α→α).xx" ; can include Unicode characters
+
+;; Strings can be added too!
+(string-append "Hello " "world!") ; => "Hello world!"
+
+;; A string can be treated like a list of characters
+(string-ref "Apple" 0) ; => #\A
+
+;; format can be used to format strings:
+(format "~a can be ~a" "strings" "formatted")
+
+;; Printing is pretty easy
+(printf "I'm Racket. Nice to meet you!\n")
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 2. Variables
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; You can create a variable using define
+;; a variable name can use any character except: ()[]{}",'`;#|\
+(define some-var 5)
+some-var ; => 5
+
+;; You can also use unicode characters
+(define ⊆ subset?)
+(⊆ (set 3 2) (set 1 2 3)) ; => #t
+
+;; Accessing a previously unassigned variable is an exception
+; x ; => x: undefined ...
+
+;; Local binding: `me' is bound to "Bob" only within the (let ...)
+(let ([me "Bob"])
+ "Alice"
+ me) ; => "Bob"
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 3. Structs and Collections
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Structs
+(struct dog (name breed age))
+(define my-pet
+ (dog "lassie" "collie" 5))
+my-pet ; => #<dog>
+(dog? my-pet) ; => #t
+(dog-name my-pet) ; => "lassie"
+
+;;; Pairs (immutable)
+;; `cons' constructs pairs, `car' and `cdr' extract the first
+;; and second elements
+(cons 1 2) ; => '(1 . 2)
+(car (cons 1 2)) ; => 1
+(cdr (cons 1 2)) ; => 2
+
+;;; Lists
+
+;; Lists are linked-list data structures, made of `cons' pairs and end
+;; with a `null' (or '()) to mark the end of the list
+(cons 1 (cons 2 (cons 3 null))) ; => '(1 2 3)
+;; `list' is a convenience variadic constructor for lists
+(list 1 2 3) ; => '(1 2 3)
+;; and a quote can also be used for a literal list value
+'(1 2 3) ; => '(1 2 3)
+
+;; Can still use `cons' to add an item to the beginning of a list
+(cons 4 '(1 2 3)) ; => '(4 1 2 3)
+
+;; Use `append' to add lists together
+(append '(1 2) '(3 4)) ; => '(1 2 3 4)
+
+;; Lists are a very basic type, so there is a *lot* of functionality for
+;; them, a few examples:
+(map add1 '(1 2 3)) ; => '(2 3 4)
+(map + '(1 2 3) '(10 20 30)) ; => '(11 22 33)
+(filter even? '(1 2 3 4)) ; => '(2 4)
+(count even? '(1 2 3 4)) ; => 2
+(take '(1 2 3 4) 2) ; => '(1 2)
+(drop '(1 2 3 4) 2) ; => '(3 4)
+
+;;; Vectors
+
+;; Vectors are fixed-length arrays
+#(1 2 3) ; => '#(1 2 3)
+
+;; Use `vector-append' to add vectors together
+(vector-append #(1 2 3) #(4 5 6)) ; => #(1 2 3 4 5 6)
+
+;;; Sets
+
+;; Create a set from a list
+(list->set '(1 2 3 1 2 3 3 2 1 3 2 1)) ; => (set 1 2 3)
+
+;; Add a member with `set-add'
+;; (Functional: returns the extended set rather than mutate the input)
+(set-add (set 1 2 3) 4) ; => (set 1 2 3 4)
+
+;; Remove one with `set-remove'
+(set-remove (set 1 2 3) 1) ; => (set 2 3)
+
+;; Test for existence with `set-member?'
+(set-member? (set 1 2 3) 1) ; => #t
+(set-member? (set 1 2 3) 4) ; => #f
+
+;;; Hashes
+
+;; Create an immutable hash table (mutable example below)
+(define m (hash 'a 1 'b 2 'c 3))
+
+;; Retrieve a value
+(hash-ref m 'a) ; => 1
+
+;; Retrieving a non-present value is an exception
+; (hash-ref m 'd) => no value found
+
+;; You can provide a default value for missing keys
+(hash-ref m 'd 0) ; => 0
+
+;; Use `hash-set' to extend an immutable hash table
+;; (Returns the extended hash instdead of mutating it)
+(define m2 (hash-set m 'd 4))
+m2 ; => '#hash((b . 2) (a . 1) (d . 4) (c . 3))
+
+;; Remember, these hashes are immutable!
+m ; => '#hash((b . 2) (a . 1) (c . 3)) <-- no `d'
+
+;; Use `hash-remove' to remove keys (functional too)
+(hash-remove m 'a) ; => '#hash((b . 2) (c . 3))
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 3. Functions
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Use `lambda' to create functions.
+;; A function always returns the value of its last expression
+(lambda () "Hello World") ; => #<procedure>
+;; Can also use a unicode `λ'
+(λ () "Hello World") ; => same function
+
+;; Use parens to call all functions, including a lambda expression
+((lambda () "Hello World")) ; => "Hello World"
+((λ () "Hello World")) ; => "Hello World"
+
+;; Assign a function to a var
+(define hello-world (lambda () "Hello World"))
+(hello-world) ; => "Hello World"
+
+;; You can shorten this using the function definition syntatcic sugae:
+(define (hello-world2) "Hello World")
+
+;; The () in the above is the list of arguments for the function
+(define hello
+ (lambda (name)
+ (string-append "Hello " name)))
+(hello "Steve") ; => "Hello Steve"
+;; ... or equivalently, using a sugared definition:
+(define (hello2 name)
+ (string-append "Hello " name))
+
+;; You can have multi-variadic functions too, using `case-lambda'
+(define hello3
+ (case-lambda
+ [() "Hello World"]
+ [(name) (string-append "Hello " name)]))
+(hello3 "Jake") ; => "Hello Jake"
+(hello3) ; => "Hello World"
+;; ... or specify optional arguments with a default value expression
+(define (hello4 [name "World"])
+ (string-append "Hello " name))
+
+;; Functions can pack extra arguments up in a list
+(define (count-args . args)
+ (format "You passed ~a args: ~a" (length args) args))
+(count-args 1 2 3) ; => "You passed 3 args: (1 2 3)"
+;; ... or with the unsugared `lambda' form:
+(define count-args2
+ (lambda args
+ (format "You passed ~a args: ~a" (length args) args)))
+
+;; You can mix regular and packed arguments
+(define (hello-count name . args)
+ (format "Hello ~a, you passed ~a extra args" name (length args)))
+(hello-count "Finn" 1 2 3)
+; => "Hello Finn, you passed 3 extra args"
+;; ... unsugared:
+(define hello-count2
+ (lambda (name . args)
+ (format "Hello ~a, you passed ~a extra args" name (length args))))
+
+;; And with keywords
+(define (hello-k #:name [name "World"] #:greeting [g "Hello"] . args)
+ (format "~a ~a, ~a extra args" g name (length args)))
+(hello-k) ; => "Hello World, 0 extra args"
+(hello-k 1 2 3) ; => "Hello World, 3 extra args"
+(hello-k #:greeting "Hi") ; => "Hi World, 0 extra args"
+(hello-k #:name "Finn" #:greeting "Hey") ; => "Hey Finn, 0 extra args"
+(hello-k 1 2 3 #:greeting "Hi" #:name "Finn" 4 5 6)
+ ; => "Hi Finn, 6 extra args"
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 4. Equality
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; for numbers use `='
+(= 3 3.0) ; => #t
+(= 2 1) ; => #f
+
+;; for object identity use `eq?'
+(eq? 3 3) ; => #t
+(eq? 3 3.0) ; => #f
+(eq? (list 3) (list 3)) ; => #f
+
+;; for collections use `equal?'
+(equal? (list 'a 'b) (list 'a 'b)) ; => #t
+(equal? (list 'a 'b) (list 'b 'a)) ; => #f
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 5. Control Flow
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;;; Conditionals
+
+(if #t ; test expression
+ "this is true" ; then expression
+ "this is false") ; else expression
+; => "this is true"
+
+;; In conditionals, all non-#f values are treated as true
+(member 'Groucho '(Harpo Groucho Zeppo)) ; => '(Groucho Zeppo)
+(if (member 'Groucho '(Harpo Groucho Zeppo))
+ 'yep
+ 'nope)
+; => 'yep
+
+;; `cond' chains a series of tests to select a result
+(cond [(> 2 2) (error "wrong!")]
+ [(< 2 2) (error "wrong again!")]
+ [else 'ok]) ; => 'ok
+
+;;; Pattern Matching
+
+(define (fizzbuzz? n)
+ (match (list (remainder n 3) (remainder n 5))
+ [(list 0 0) 'fizzbuzz]
+ [(list 0 _) 'fizz]
+ [(list _ 0) 'buzz]
+ [_ #f]))
+
+(fizzbuzz? 15) ; => 'fizzbuzz
+(fizzbuzz? 37) ; => #f
+
+;;; Loops
+
+;; Looping can be done through (tail-) recursion
+(define (loop i)
+ (when (< i 10)
+ (printf "i=~a\n" i)
+ (loop (add1 i))))
+(loop 5) ; => i=5, i=6, ...
+
+;; Similarly, with a named let
+(let loop ((i 0))
+ (when (< i 10)
+ (printf "i=~a\n" i)
+ (loop (add1 i)))) ; => i=0, i=1, ...
+
+;; See below how to add a new `loop' form, but Racket already has a very
+;; flexible `for' form for loops:
+(for ([i 10])
+ (printf "i=~a\n" i)) ; => i=0, i=1, ...
+(for ([i (in-range 5 10)])
+ (printf "i=~a\n" i)) ; => i=5, i=6, ...
+
+;;; Iteration Over Other Sequences
+;; `for' allows iteration over many other kinds of sequences:
+;; lists, vectors, strings, sets, hash tables, etc...
+
+(for ([i (in-list '(l i s t))])
+ (displayln i))
+
+(for ([i (in-vector #(v e c t o r))])
+ (displayln i))
+
+(for ([i (in-string "string")])
+ (displayln i))
+
+(for ([i (in-set (set 'x 'y 'z))])
+ (displayln i))
+
+(for ([(k v) (in-hash (hash 'a 1 'b 2 'c 3 ))])
+ (printf "key:~a value:~a\n" k v))
+
+;;; More Complex Iterations
+
+;; Parallel scan of multiple sequences (stops on shortest)
+(for ([i 10] [j '(x y z)]) (printf "~a:~a\n" i j))
+; => 0:x 1:y 2:z
+
+;; Nested loops
+(for* ([i 2] [j '(x y z)]) (printf "~a:~a\n" i j))
+; => 0:x, 0:y, 0:z, 1:x, 1:y, 1:z
+
+;; Conditions
+(for ([i 1000]
+ #:when (> i 5)
+ #:unless (odd? i)
+ #:break (> i 10))
+ (printf "i=~a\n" i))
+; => i=6, i=8, i=10
+
+;;; Comprehensions
+;; Very similar to `for' loops -- just collect the results
+
+(for/list ([i '(1 2 3)])
+ (add1 i)) ; => '(2 3 4)
+
+(for/list ([i '(1 2 3)] #:when (even? i))
+ i) ; => '(2)
+
+(for/list ([i 10] [j '(x y z)])
+ (list i j)) ; => '((0 x) (1 y) (2 z))
+
+(for/list ([i 1000] #:when (> i 5) #:unless (odd? i) #:break (> i 10))
+ i) ; => '(6 8 10)
+
+(for/hash ([i '(1 2 3)])
+ (values i (number->string i)))
+; => '#hash((1 . "1") (2 . "2") (3 . "3"))
+
+;; There are many kinds of other built-in ways to collect loop values:
+(for/sum ([i 10]) (* i i)) ; => 285
+(for/product ([i (in-range 1 11)]) (* i i)) ; => 13168189440000
+(for/and ([i 10] [j (in-range 10 20)]) (< i j)) ; => #t
+(for/or ([i 10] [j (in-range 0 20 2)]) (= i j)) ; => #t
+;; And to use any arbitrary combination, use `for/fold'
+(for/fold ([sum 0]) ([i '(1 2 3 4)]) (+ sum i)) ; => 10
+;; (This can often replace common imperative loops)
+
+;;; Exceptions
+
+;; To catch exceptions, use the `with-handlers' form
+(with-handlers ([exn:fail? (lambda (exn) 999)])
+ (+ 1 "2")) ; => 999
+(with-handlers ([exn:break? (lambda (exn) "no time")])
+ (sleep 3)
+ "phew") ; => "phew", but if you break it => "no time"
+
+;; Use `raise' to throw exceptions or any other value
+(with-handlers ([number? ; catch numeric values raised
+ identity]) ; return them as plain values
+ (+ 1 (raise 2))) ; => 2
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 6. Mutation
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Use `set!' to assign a new value to an existing variable
+(define n 5)
+(set! n (add1 n))
+n ; => 6
+
+;; Use boxes for explicitly mutable values (similar to pointers or
+;; references in other languages)
+(define n* (box 5))
+(set-box! n* (add1 (unbox n*)))
+(unbox n*) ; => 6
+
+;; Many Racket datatypes are immutable (pairs, lists, etc), some come in
+;; both mutable and immutable flavors (strings, vectors, hash tables,
+;; etc...)
+
+;; Use `vector' or `make-vector' to create mutable vectors
+(define vec (vector 2 2 3 4))
+(define wall (make-vector 100 'bottle-of-beer))
+;; Use vector-set! to update a slot
+(vector-set! vec 0 1)
+(vector-set! wall 99 'down)
+vec ; => #(1 2 3 4)
+
+;; Create an empty mutable hash table and manipulate it
+(define m3 (make-hash))
+(hash-set! m3 'a 1)
+(hash-set! m3 'b 2)
+(hash-set! m3 'c 3)
+(hash-ref m3 'a) ; => 1
+(hash-ref m3 'd 0) ; => 0
+(hash-remove! m3 'a)
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 7. Modules
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Modules let you organize code into multiple files and reusable
+;; libraries; here we use sub-modules, nested in the whole module that
+;; this text makes (starting from the "#lang" line)
+
+(module cake racket/base ; define a `cake' module based on racket/base
+
+ (provide print-cake) ; function exported by the module
+
+ (define (print-cake n)
+ (show " ~a " n #\.)
+ (show " .-~a-. " n #\|)
+ (show " | ~a | " n #\space)
+ (show "---~a---" n #\-))
+
+ (define (show fmt n ch) ; internal function
+ (printf fmt (make-string n ch))
+ (newline)))
+
+;; Use `require' to get all `provide'd names from a module
+(require 'cake) ; the ' is for a local submodule
+(print-cake 3)
+; (show "~a" 1 #\A) ; => error, `show' was not exported
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 8. Classes and Objects
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Create a class fish% (-% is idomatic for class bindings)
+(define fish%
+ (class object%
+ (init size) ; initialization argument
+ (super-new) ; superclass initialization
+ ;; Field
+ (define current-size size)
+ ;; Public methods
+ (define/public (get-size)
+ current-size)
+ (define/public (grow amt)
+ (set! current-size (+ amt current-size)))
+ (define/public (eat other-fish)
+ (grow (send other-fish get-size)))))
+
+;; Create an instance of fish%
+(define charlie
+ (new fish% [size 10]))
+
+;; Use `send' to call an object's methods
+(send charlie get-size) ; => 10
+(send charlie grow 6)
+(send charlie get-size) ; => 16
+
+;; `fish%' is a plain "first class" value, which can get us mixins
+(define (add-color c%)
+ (class c%
+ (init color)
+ (super-new)
+ (define my-color color)
+ (define/public (get-color) my-color)))
+(define colored-fish% (add-color fish%))
+(define charlie2 (new colored-fish% [size 10] [color 'red]))
+(send charlie2 get-color)
+;; or, with no names:
+(send (new (add-color fish%) [size 10] [color 'red]) get-color)
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 9. Macros
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Macros let you extend the syntax of the language
+
+;; Let's add a while loop
+(define-syntax-rule (while condition body ...)
+ (let loop ()
+ (when condition
+ body ...
+ (loop))))
+
+(let ([i 0])
+ (while (< i 10)
+ (displayln i)
+ (set! i (add1 i))))
+
+;; Macros are hygienic, you cannot clobber existing variables!
+(define-syntax-rule (swap! x y) ; -! is idomatic for mutation
+ (let ([tmp x])
+ (set! x y)
+ (set! y tmp)))
+
+(define tmp 1)
+(define a 2)
+(define b 3)
+(swap! a b)
+(printf "tmp = ~a; a = ~a; b = ~a\n" tmp a b) ; tmp is unaffected
+
+;; But they are still code transformations, for example:
+(define-syntax-rule (bad-while condition body ...)
+ (when condition
+ body ...
+ (bad-while condition body ...)))
+;; this macro is broken: it generates infinite code, if you try to use
+;; it, the compiler will get in an infinite loop
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+;; 10. Contracts
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+;; Contracts impose constraints on values exported from modules
+
+(module bank-account racket
+ (provide (contract-out
+ [deposit (-> positive? any)] ; amounts are always positive
+ [balance (-> positive?)]))
+
+ (define amount 0)
+ (define (deposit a) (set! amount (+ amount a)))
+ (define (balance) amount)
+ )
+
+(require 'bank-account)
+(deposit 5)
+
+(balance) ; => 5
+
+;; Clients that attempt to deposit a non-positive amount are blamed
+;; (deposit -5) ; => deposit: contract violation
+;; expected: positive?
+;; given: -5
+;; more details....
+```
+
+## Further Reading
+
+Still up for more? Try [Getting Started with Racket](http://docs.racket-lang.org/getting-started/)
diff --git a/ruby.html.markdown b/ruby.html.markdown
new file mode 100644
index 00000000..38d060a3
--- /dev/null
+++ b/ruby.html.markdown
@@ -0,0 +1,315 @@
+---
+language: ruby
+filename: learnruby.rb
+contributors:
+ - ["David Underwood", "http://theflyingdeveloper.com"]
+ - ["Joel Walden", "http://joelwalden.net"]
+---
+
+```ruby
+# This is a comment
+
+=begin
+This is a multiline comment
+No-one uses them
+You shouldn't either
+=end
+
+# First and foremost: Everything is an object.
+
+# Numbers are objects
+
+3.class #=> Fixnum
+
+3.to_s #=> "3"
+
+
+# Some basic arithmetic
+1 + 1 #=> 2
+8 - 1 #=> 7
+10 * 2 #=> 20
+35 / 5 #=> 7
+
+# Special values are objects
+nil # Nothing to see here
+true # truth
+false # falsehood
+
+nil.class #=> NilClass
+true.class #=> TrueClass
+false.class #=> FalseClass
+
+# Equality
+1 == 1 #=> true
+2 == 1 #=> false
+
+# Inequality
+1 != 1 #=> false
+2 != 1 #=> true
+!true #=> false
+!false #=> true
+
+# apart from false itself, nil is the only other 'falsey' value
+
+!nil #=> true
+!false #=> true
+!0 #=> false
+
+# More comparisons
+1 < 10 #=> true
+1 > 10 #=> false
+2 <= 2 #=> true
+2 >= 2 #=> true
+
+# Strings are objects
+
+'I am a string'.class #=> String
+"I am a string too".class #=> String
+
+placeholder = "use string interpolation"
+"I can #{placeholder} when using double quoted strings"
+#=> "I can use string interpolation when using double quoted strings"
+
+
+# print to the output
+puts "I'm printing!"
+
+# Variables
+x = 25 #=> 25
+x #=> 25
+
+# Note that assignment returns the value assigned
+# This means you can do multiple assignment:
+
+x = y = 10 #=> 10
+x #=> 10
+y #=> 10
+
+# By convention, use snake_case for variable names
+snake_case = true
+
+# Use descriptive variable names
+path_to_project_root = '/good/name/'
+path = '/bad/name/'
+
+# Symbols (are objects)
+# Symbols are immutable, reusable constants represented internally by an
+# integer value. They're often used instead of strings to efficiently convey
+# specific, meaningful values
+
+:pending.class #=> Symbol
+
+status = :pending
+
+status == :pending #=> true
+
+status == 'pending' #=> false
+
+status == :approved #=> false
+
+# Arrays
+
+# This is an array
+[1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5]
+
+# Arrays can contain different types of items
+
+array = [1, "hello", false] #=> => [1, "hello", false]
+
+# Arrays can be indexed
+# From the front
+array[0] #=> 1
+array[12] #=> nil
+
+# From the end
+array[-1] #=> 5
+
+# With a start and end index
+array[2, 4] #=> [3, 4, 5]
+
+# Or with a range
+array[1..3] #=> [2, 3, 4]
+
+# Add to an array like this
+array << 6 #=> [1, 2, 3, 4, 5, 6]
+
+# Hashes are Ruby's primary dictionary with keys/value pairs.
+# Hashes are denoted with curly braces:
+hash = {'color' => 'green', 'number' => 5}
+
+hash.keys #=> ['color', 'number']
+
+# Hashes can be quickly looked up by key:
+hash['color'] #=> 'green'
+hash['number'] #=> 5
+
+# Asking a hash for a key that doesn't exist returns nil:
+hash['nothing here'] #=> nil
+
+# Iterate over hashes with the #each method:
+hash.each do |k, v|
+ puts "#{k} is #{v}"
+end
+
+# Since Ruby 1.9, there's a special syntax when using symbols as keys:
+
+new_hash = { defcon: 3, action: true}
+
+new_hash.keys #=> [:defcon, :action]
+
+# Tip: Both Arrays and Hashes are Enumerable
+# They share a lot of useful methods such as each, map, count, and more
+
+# Control structures
+
+if true
+ "if statement"
+elsif false
+ "else if, optional"
+else
+ "else, also optional"
+end
+
+for counter in 1..5
+ puts "iteration #{counter}"
+end
+#=> iteration 1
+#=> iteration 2
+#=> iteration 3
+#=> iteration 4
+#=> iteration 5
+
+# HOWEVER
+# No-one uses for loops
+# Use `each` instead, like this:
+
+(1..5).each do |counter|
+ puts "iteration #{counter}"
+end
+#=> iteration 1
+#=> iteration 2
+#=> iteration 3
+#=> iteration 4
+#=> iteration 5
+
+counter = 1
+while counter <= 5 do
+ puts "iteration #{counter}"
+ counter += 1
+end
+#=> iteration 1
+#=> iteration 2
+#=> iteration 3
+#=> iteration 4
+#=> iteration 5
+
+grade = 'B'
+
+case grade
+when 'A'
+ puts "Way to go kiddo"
+when 'B'
+ puts "Better luck next time"
+when 'C'
+ puts "You can do better"
+when 'D'
+ puts "Scraping through"
+when 'F'
+ puts "You failed!"
+else
+ puts "Alternative grading system, eh?"
+end
+
+# Functions
+
+def double(x)
+ x * 2
+end
+
+# Functions (and all blocks) implcitly return the value of the last statement
+double(2) #=> 4
+
+# Parentheses are optional where the result is unambiguous
+double 3 #=> 6
+
+double double 3 #=> 12
+
+def sum(x,y)
+ x + y
+end
+
+# Method arguments are separated by a comma
+sum 3, 4 #=> 7
+
+sum sum(3,4), 5 #=> 12
+
+# yield
+# All methods have an implicit, optional block parameter
+# it can be called with the 'yield' keyword
+
+def surround
+ puts "{"
+ yield
+ puts "}"
+end
+
+surround { puts 'hello world' }
+
+# {
+# hello world
+# }
+
+
+# Define a class with the class keyword
+class Human
+
+ # A class variable. It is shared by all instances of this class.
+ @@species = "H. sapiens"
+
+ # Basic initializer
+ def initialize(name, age=0)
+ # Assign the argument to the "name" instance variable for the instance
+ @name = name
+ # If no age given, we will fall back to the default in the arguments list.
+ @age = age
+ end
+
+ # Basic setter method
+ def name=(name)
+ @name = name
+ end
+
+ # Basic getter method
+ def name
+ @name
+ end
+
+ # A class method uses self to distinguish from instance methods.
+ # It can only be called on the class, not an instance.
+ def self.say(msg)
+ puts "#{msg}"
+ end
+
+ def species
+ @@species
+ end
+
+end
+
+
+# Instantiate a class
+jim = Human.new("Jim Halpert")
+
+dwight = Human.new("Dwight K. Schrute")
+
+# Let's call a couple of methods
+jim.species #=> "H. sapiens"
+jim.name #=> "Jim Halpert"
+jim.name = "Jim Halpert II" #=> "Jim Halpert II"
+jim.name #=> "Jim Halpert II"
+dwight.species #=> "H. sapiens"
+dwight.name #=> "Dwight K. Schrute"
+
+# Call the class method
+Human.say("Hi") #=> "Hi"
+```
diff --git a/scala.html.markdown b/scala.html.markdown
index e8cde611..8e00f135 100644
--- a/scala.html.markdown
+++ b/scala.html.markdown
@@ -1,40 +1,35 @@
---
-language: scala
-author: Dominic Bou-Samra
-author_url: http://dbousamra.github.com
-filename: learnscala.scala
+language: Scala
+contributors:
+ - ["George Petrov", "http://github.com/petrovg"]
+ - ["Dominic Bou-Samra, "http://dbousamra.github.com"]
+filename: learn.scala
---
-Scala is a <insert something nice here>
+Scala - the scalable language
-```scala
+```c
-///////////////////////////////////////
-// Basic syntax
-///////////////////////////////////////
-// Single line comments start with two forward slashes
-/*
-Multi line comments look like this.
+
+/*
+ Set yourself up:
+
+ 1) Download Scala - http://www.scala-lang.org/downloads
+ 2) unzip/untar in your favourite location and put the bin subdir on the path
+ 3) Start a scala REPL by typing scala. You should see the prompt:
+
+ scala>
+
+ This is the so called REPL. You can run commands in the REPL. Let's do just that:
*/
-// Import packages
-import scala.collection.immutable.List
-// Import all "sub packages"
-import scala.collection.immutable._
-// Import multiple classes in one statement
-import scala.collection.immutable.{List, Map}
-// Rename an import using '=>'
-import scala.collection.immutable{ List => ImmutableList }
-// Import all classes, except some. The following excludes Map and Set:
-import scala.collection.immutable.{Map => _, Set => _, _}
+println(10) // prints the integer 10
-// Your programs entry point is defined in an scala file using an object, with a single method, main:
-object Application {
- def main(args: Array[String]): Unit = {
- // stuff goes here.
- }
-}
+println("Boo!") // printlns the string Boo!
+
+
+// Some basics
// Printing, and forcing a new line on the next print
println("Hello world!")
@@ -48,20 +43,10 @@ x = 20 // error: reassignment to val
var x = 10
x = 20 // x is now 20
-///////////////////////////////////////
-// Types
-///////////////////////////////////////
-
-// Almost all types are objects.
-
-// You have numbers
-3 //3
-
-// Math is as per usual
-1 + 1 // 2
-2 - 1 // 1
-5 * 3 // 15
-6 / 2 // 3
+// Single line comments start with two forward slashes
+/*
+Multi line comments look like this.
+*/
// Boolean values
true
@@ -73,75 +58,48 @@ false
true == false // false
10 > 5 // true
-// Strings and characters
-"Scala strings are surrounded by double quotes" //
-'a' // A Scala Char
-'Single quote strings don't exist' // Error
-"Strings have the usual Java methods defined on them".length
-"They also have some extra Scala methods.".reverse // See scala.collection.immutable.StringOps
+// Math is as per usual
+1 + 1 // 2
+2 - 1 // 1
+5 * 3 // 15
+6 / 2 // 3
-///////////////////////////////////////
-// Basic control constructs
-///////////////////////////////////////
-// if statements (else statements are optional)
-if (10 > 5) println("10 is greater than 5")
-// an else
-if (x > 5) println("x is greater than 5")
-else println("No it's not.")
+// Evaluating a command in the REPL gives you the type and value of the result
-// Iteration
+1 + 7
-// A while loop
-while (x < 10) {
- println("x is still less then 10")
- x += 1
-}
+/* The above line results in:
-// A do while loop
-do {
- println("x is still less then 10");
- x += 1
-} while (x < 10)
+ scala> 1 + 7
+ res29: Int = 8
-// A for loop
-for (x <- 0 until 10) {
- println(x)
-}
+ This means the result of evaluating 1 + 7 is an object of type Int with a value of 8
-// Any object implementing the map/filter/flatMap methods allows the use of a for loop:
-val aListOfNumbers: List[Int] = List(1, 2, 3)
-for (x <- aListOfNumbers) {
- println(x)
-}
+ 1+7 will give you the same result
+*/
-// Pattern matching (see respective section)
-x match {
- case 5 => println("x is 5")
- case 10 => println("x is 10")
- case _ => println("default case")
-}
-///////////////////////////////////////
-// Functions, methods and classes
-///////////////////////////////////////
+// Everything is an object, including a function. Type these in the REPL:
-// Scala has classes
+7 // results in res30: Int = 7 (res30 is just a generated var name for the result)
-// classname is Dog
-class Dog {
- //A method called bark, returning a String
- def bark: String = {
- // the body of the method
- "Woof, woof!"
- }
-}
+// The next line gives you a function that takes an Int and returns it squared
+(x:Int) => x * x
+
+// You can assign this function to an identifier, like this:
+val sq = (x:Int) => x * x
+
+/* The above says this
+
+ sq: Int => Int = <function1>
-// They can contain nearly any other construct, including other classes, functions, methods, objects, case classes, traits etc.
+ Which means that this time we gave an explicit name to the value - sq is a function that take an Int and returns Int.
-///////////////////////////////////////
-// Higher-order functions
-///////////////////////////////////////
+ sq can be executed as follows:
+*/
+
+sq(10) // Gives you this: res33: Int = 100. The result is the Int with a value 100
// Scala allows methods and functions to return, or take as parameters, other functions or methods.
@@ -158,10 +116,64 @@ TODO // If the anonymous block AND the function you are applying both take one a
List("Dom", "Bob", "Natalia") foreach println
-// Scala collections have rich higher-order functions defined on them. Some examples:
-// The map function takes a function/method, and applies it to each element in the structure
-List(1, 2, 3) map (number => number.toString)
+// Data structures
+
+val a = Array(1, 2, 3, 5, 8, 13)
+a(0)
+a(3)
+a(21) // Throws an exception
+
+val m = Map("fork" -> "tenedor", "spoon" -> "cuchara", "knife" -> "cuchillo")
+m("fork")
+m("spoon")
+m("bottle") // Throws an exception
+
+val safeM = m.withDefaultValue("no lo se")
+safeM("bottle")
+
+val s = Set(1, 3, 7)
+s(0)
+s(1)
+
+/* Look up the documentation of map here - http://www.scala-lang.org/api/current/index.html#scala.collection.immutable.Map
+ * and make sure you can read it
+ */
+
+
+// Tuples
+
+(1, 2)
+
+(4, 3, 2)
+
+(1, 2, "three")
+
+(a, 2, "three")
+
+// Why have this?
+val divideInts = (x:Int, y:Int) => (x / y, x % y)
+
+divideInts(10,3) // The function divideInts gives you the result and the remainder
+
+// To access the elements of a tuple, use _._n where n is the 1-based index of the element
+val d = divideInts(10,3)
+
+d._1
+
+d._2
+
+
+
+// Combinators
+
+s.map(sq)
+
+val sSquared = s. map(sq)
+
+sSquared.filter(_ < 10)
+
+sSquared.reduce (_+_)
// The filter function takes a predicate (a function from A -> Boolean) and selects all elements which satisfy the predicate
List(1, 2, 3) filter (_ > 2) // List(3)
@@ -176,3 +188,208 @@ aListOfNumbers foreach (x => println(x))
aListOfNumbers foreach println
+
+
+// For comprehensions
+
+for { n <- s } yield sq(n)
+
+val nSquared2 = for { n <- s } yield sq(n)
+
+for { n <- nSquared2 if n < 10 } yield n
+
+for { n <- s; nSquared = n * n if nSquared < 10} yield nSquared
+
+/* NB Those were not for loops. The semantics of a for loop is 'repeat', whereas a for-comprehension
+ defines a relationship between two sets of data. Research this further */
+
+
+
+// Loops and iteration
+
+1 to 5
+val r = 1 to 5
+r.foreach( println )
+
+r foreach println
+// NB: Scala is quite lenien when it comes to dots and brackets - study the rules separately. This
+// helps write DSLs and APIs that read like English
+
+(5 to 1 by -1) foreach ( println )
+
+// A while loops
+var i = 0
+while (i < 10) { println("i " + i); i+=1 }
+
+while (i < 10) { println("i " + i); i+=1 } // Yes, again. What happened? Why?
+
+i // Show the value of i. Note that while is a loop in the classical sense - it executes
+ // sequentially while changing the loop variable. while is very fast, faster that Java
+ // loops, but using the combinators and comprehensions above is easier to understand
+ // and parallelize
+
+// A do while loop
+do {
+ println("x is still less then 10");
+ x += 1
+} while (x < 10)
+
+// Tail recursion is an idiomatic way of doing recurring things in Scala. Recursive functions need an
+// explicit return type, the compiler can't infer it. Here it's Unit.
+def showNumbersInRange(a:Int, b:Int):Unit = { print(a); if (a < b) showNumbersInRange(a+1, b) }
+
+
+
+// Conditionals
+
+val x = 10
+
+if (x == 1) println("yeah")
+if (x == 10) println("yeah")
+if (x == 11) println("yeah")
+if (x == 11) println ("yeah") else println("nay")
+
+println(if (x == 10) "yeah" else "nope")
+val text = if (x == 10) "yeah" else "nope"
+
+var i = 0
+while (i < 10) { println("i " + i); i+=1 }
+
+
+
+// Object oriented features
+
+// Classname is Dog
+class Dog {
+ //A method called bark, returning a String
+ def bark: String = {
+ // the body of the method
+ "Woof, woof!"
+ }
+}
+
+// Classes can contain nearly any other construct, including other classes, functions, methods, objects, case classes, traits etc.
+
+
+
+// Case classes
+
+case class Person(name:String, phoneNumber:String)
+
+Person("George", "1234") == Person("Kate", "1236")
+
+
+
+
+// Pattern matching
+
+val me = Person("George", "1234")
+
+me match { case Person(name, number) => "We matched someone : " + name + ", phone : " + number }
+
+me match { case Person(name, number) => "Match : " + name; case _ => "Hm..." }
+
+me match { case Person("George", number) => "Match"; case _ => "Hm..." }
+
+me match { case Person("Kate", number) => "Match"; case _ => "Hm..." }
+
+me match { case Person("Kate", _) => "Girl"; case Person("George", _) => "Boy" }
+
+val kate = Person("Kate", "1234")
+
+kate match { case Person("Kate", _) => "Girl"; case Person("George", _) => "Boy" }
+
+
+
+// Regular expressions
+
+val email = "(.*)@(.*)".r // The suffix .r invokes method r on String, which makes it a Regex
+
+val email(user, domain) = "henry@zkpr.com"
+
+"mrbean@pyahoo.com" match {
+ case email(name, domain) => "I know your name, " + name
+}
+
+
+
+// Strings
+
+"Scala strings are surrounded by double quotes" //
+'a' // A Scala Char
+'Single quote strings don't exist' // Error
+"Strings have the usual Java methods defined on them".length
+"They also have some extra Scala methods.".reverse // See scala.collection.immutable.StringOps
+
+println("ABCDEF".length)
+println("ABCDEF".substring(2, 6))
+println("ABCDEF".replace("C", "3"))
+
+val n = 45
+println(s"We have $n apples")
+
+val a = Array(11, 9, 6)
+println(s"My second daughter is ${a(2-1)} years old")
+
+// Some characters need to be 'escaped', e.g. a double quote inside a string:
+val a = "They stood outside the \"Rose and Crown\""
+
+// Triple double-quotes allow for strings to span multiple rows and contain funny characters
+val html = """<form id="daform">
+ <p>Press belo', Joe</p>
+ | <input type="submit">
+ </form>"""
+
+
+
+// Application structure and organization
+
+// Importing things
+import scala.collection.immutable.List
+
+// Import all "sub packages"
+import scala.collection.immutable._
+
+// Import multiple classes in one statement
+import scala.collection.immutable.{List, Map}
+
+// Rename an import using '=>'
+import scala.collection.immutable{ List => ImmutableList }
+
+// Import all classes, except some. The following excludes Map and Set:
+import scala.collection.immutable.{Map => _, Set => _, _}
+
+// Your programs entry point is defined in an scala file using an object, with a single method, main:
+object Application {
+ def main(args: Array[String]): Unit = {
+ // stuff goes here.
+ }
+}
+
+// Files can contain multiple classes and objects. Compile with scalac
+
+
+
+
+// Input and output
+
+// To read a file line by line
+import scala.io.Source
+for(line <- Source.fromPath("myfile.txt").getLines())
+ println(line)
+
+// To write a file use Java's PrintWriter
+
+
+```
+
+## Further resources
+
+[Scala for the impatient](http://horstmann.com/scala/)
+
+[Twitter Scala school(http://twitter.github.io/scala_school/)
+
+[The scala documentation]
+
+Join the [Scala user group](https://groups.google.com/forum/#!forum/scala-user)
+