diff options
-rw-r--r-- | bash.html.markdown | 64 | ||||
-rw-r--r-- | c++.html.markdown | 129 | ||||
-rw-r--r-- | fr-fr/json-fr.html.markdown | 62 | ||||
-rw-r--r-- | fr-fr/typescript-fr.html.markdown | 174 | ||||
-rw-r--r-- | haskell.html.markdown | 2 | ||||
-rw-r--r-- | json.html.markdown | 2 | ||||
-rw-r--r-- | julia.html.markdown | 8 | ||||
-rw-r--r-- | perl6.html.markdown | 2 | ||||
-rw-r--r-- | python.html.markdown | 10 | ||||
-rw-r--r-- | python3.html.markdown | 42 | ||||
-rw-r--r-- | standard-ml.html.markdown | 24 |
11 files changed, 455 insertions, 64 deletions
diff --git a/bash.html.markdown b/bash.html.markdown index 35bed9a2..937d2c96 100644 --- a/bash.html.markdown +++ b/bash.html.markdown @@ -10,6 +10,7 @@ contributors: - ["Anton Strömkvist", "http://lutic.org/"] - ["Rahil Momin", "https://github.com/iamrahil"] - ["Gregrory Kielian", "https://github.com/gskielian"] + - ["Etan Reisner", "https://github.com/deryni"] filename: LearnBash.sh --- @@ -31,32 +32,41 @@ echo Hello world! echo 'This is the first line'; echo 'This is the second line' # Declaring a variable looks like this: -VARIABLE="Some string" +Variable="Some string" # But not like this: -VARIABLE = "Some string" -# Bash will decide that VARIABLE is a command it must execute and give an error -# because it couldn't be found. +Variable = "Some string" +# Bash will decide that Variable is a command it must execute and give an error +# because it can't be found. + +# Or like this: +Variable= 'Some string' +# Bash will decide that 'Some string' is a command it must execute and give an +# error because it can't be found. (In this case the 'Variable=' part is seen +# as a variable assignment valid only for the scope of the 'Some string' +# command.) # Using the variable: -echo $VARIABLE -echo "$VARIABLE" -echo '$VARIABLE' +echo $Variable +echo "$Variable" +echo '$Variable' # When you use the variable itself — assign it, export it, or else — you write # its name without $. If you want to use variable's value, you should use $. # Note that ' (single quote) won't expand the variables! # String substitution in variables -echo ${VARIABLE/Some/A} +echo ${Variable/Some/A} # This will substitute the first occurance of "Some" with "A" # Substring from a variable -echo ${VARIABLE:0:7} +Length=7 +echo ${Variable:0:Length} # This will return only the first 7 characters of the value # Default value for variable -echo ${FOO:-"DefaultValueIfFOOIsMissingOrEmpty"} -# This works for null (FOO=), empty string (FOO=""), zero (FOO=0) returns 0 +echo ${Foo:-"DefaultValueIfFooIsMissingOrEmpty"} +# This works for null (Foo=) and empty string (Foo=""); zero (Foo=0) returns 0. +# Note that it only returns default value and doesn't change variable value. # Builtin variables: # There are some useful builtin variables, like @@ -68,12 +78,12 @@ echo "Scripts arguments seperated in different variables: $1 $2..." # Reading a value from input: echo "What's your name?" -read NAME # Note that we didn't need to declare a new variable -echo Hello, $NAME! +read Name # Note that we didn't need to declare a new variable +echo Hello, $Name! # We have the usual if structure: # use 'man test' for more info about conditionals -if [ $NAME -ne $USER ] +if [ $Name -ne $USER ] then echo "Your name isn't your username" else @@ -85,14 +95,14 @@ echo "Always executed" || echo "Only executed if first command fails" echo "Always executed" && echo "Only executed if first command does NOT fail" # To use && and || with if statements, you need multiple pairs of square brackets: -if [ $NAME == "Steve" ] && [ $AGE -eq 15 ] +if [ $Name == "Steve" ] && [ $Age -eq 15 ] then - echo "This will run if $NAME is Steve AND $AGE is 15." + echo "This will run if $Name is Steve AND $Age is 15." fi -if [ $NAME == "Daniya" ] || [ $NAME == "Zach" ] +if [ $Name == "Daniya" ] || [ $Name == "Zach" ] then - echo "This will run if $NAME is Daniya OR Zach." + echo "This will run if $Name is Daniya OR Zach." fi # Expressions are denoted with the following format: @@ -161,7 +171,7 @@ echo "There are $(ls | wc -l) items here." echo "There are `ls | wc -l` items here." # Bash uses a case statement that works similarly to switch in Java and C++: -case "$VARIABLE" in +case "$Variable" in #List patterns for the conditions you want to meet 0) echo "There is a zero.";; 1) echo "There is a one.";; @@ -169,10 +179,10 @@ case "$VARIABLE" in esac # for loops iterate for as many arguments given: -# The contents of $VARIABLE is printed three times. -for VARIABLE in {1..3} +# The contents of $Variable is printed three times. +for Variable in {1..3} do - echo "$VARIABLE" + echo "$Variable" done # Or write it the "traditional for loop" way: @@ -183,16 +193,16 @@ done # They can also be used to act on files.. # This will run the command 'cat' on file1 and file2 -for VARIABLE in file1 file2 +for Variable in file1 file2 do - cat "$VARIABLE" + cat "$Variable" done # ..or the output from a command # This will cat the output from ls. -for OUTPUT in $(ls) +for Output in $(ls) do - cat "$OUTPUT" + cat "$Output" done # while loop: @@ -220,7 +230,7 @@ bar () } # Calling your function -foo "My name is" $NAME +foo "My name is" $Name # There are a lot of useful commands you should learn: # prints last 10 lines of file.txt diff --git a/c++.html.markdown b/c++.html.markdown index 1a84efa4..66d4aeb1 100644 --- a/c++.html.markdown +++ b/c++.html.markdown @@ -32,8 +32,7 @@ one of the most widely-used programming languages. // variable declarations, primitive types, and functions. // Just like in C, your program's entry point is a function called -// main with an integer return type, -// though void main() is also accepted by most compilers (gcc, clang, etc.) +// main with an integer return type. // This value serves as the program's exit status. // See http://en.wikipedia.org/wiki/Exit_status for more information. int main(int argc, char** argv) @@ -434,6 +433,84 @@ int main () { } ///////////////////// +// Templates +///////////////////// + +// Templates in C++ are mostly used for generic programming, though they are +// much more powerful than generics constructs in other languages. It also +// supports explicit and partial specialization, functional-style type classes, +// and also it's Turing-complete. + +// We start with the kind of generic programming you might be familiar with. To +// define a class or function that takes a type parameter: +template<class T> +class Box { + // In this class, T can be used as any other type. + void insert(const T&) { ... } +}; + +// During compilation, the compiler actually generates copies of each template +// with parameters substituted, and so the full definition of the class must be +// present at each invocation. This is why you will see template classes defined +// entirely in header files. + +// To instantiate a template class on the stack: +Box<int> intBox; + +// and you can use it as you would expect: +intBox.insert(123); + +// You can, of course, nest templates: +Box<Box<int> > boxOfBox; +boxOfBox.insert(intBox); + +// Up until C++11, you muse place a space between the two '>'s, otherwise '>>' +// will be parsed as the right shift operator. + +// You will sometimes see +// template<typename T> +// instead. The 'class' keyword and 'typename' keyword are _mostly_ +// interchangeable in this case. For full explanation, see +// http://en.wikipedia.org/wiki/Typename +// (yes, that keyword has its own Wikipedia page). + +// Similarly, a template function: +template<class T> +void barkThreeTimes(const T& input) +{ + input.bark(); + input.bark(); + input.bark(); +} + +// Notice that nothing is specified about the type parameters here. The compiler +// will generate and then type-check every invocation of the template, so the +// above function works with any type 'T' that has a const 'bark' method! + +Dog fluffy; +fluffy.setName("Fluffy") +barkThreeTimes(fluffy); // Prints "Fluffy barks" three times. + +// Template parameters don't have to be classes: +template<int Y> +void printMessage() { + cout << "Learn C++ in " << Y << " minutes!" << endl; +} + +// And you can explicitly specialize templates for more efficient code. Of +// course, most real-world uses of specialization are not as trivial as this. +// Note that you still need to declare the function (or class) as a template +// even if you explicitly specified all parameters. +template<> +void printMessage<10>() { + cout << "Learn C++ faster in only 10 minutes!" << endl; +} + +printMessage<20>(); // Prints "Learn C++ in 20 minutes!" +printMessage<10>(); // Prints "Learn C++ faster in only 10 minutes!" + + +///////////////////// // Exception Handling ///////////////////// @@ -586,6 +663,54 @@ void doSomethingWithAFile(const std::string& filename) // vector (i.e. self-resizing array), hash maps, and so on // all automatically destroy their contents when they fall out of scope. // - Mutexes using lock_guard and unique_lock + + +///////////////////// +// Fun stuff +///////////////////// + +// Aspects of C++ that may be surprising to newcomers (and even some veterans). +// This section is, unfortunately, wildly incomplete; C++ is one of the easiest +// languages with which to shoot yourself in the foot. + +// You can override private methods! +class Foo { + virtual void bar(); +}; +class FooSub : public Foo { + virtual void bar(); // overrides Foo::bar! +}; + + +// 0 == false == NULL (most of the time)! +bool* pt = new bool; +*pt = 0; // Sets the value points by 'pt' to false. +pt = 0; // Sets 'pt' to the null pointer. Both lines compile without warnings. + +// nullptr is supposed to fix some of that issue: +int* pt2 = new int; +*pt2 = nullptr; // Doesn't compile +pt2 = nullptr; // Sets pt2 to null. + +// But somehow 'bool' type is an exception (this is to make `if (ptr)` compile). +*pt = nullptr; // This still compiles, even though '*pt' is a bool! + + +// '=' != '=' != '='! +// Calls Foo::Foo(const Foo&) or some variant copy constructor. +Foo f2; +Foo f1 = f2; + +// Calls Foo::Foo(const Foo&) or variant, but only copies the 'Foo' part of +// 'fooSub'. Any extra members of 'fooSub' are discarded. This sometimes +// horrifying behavior is called "object slicing." +FooSub fooSub; +Foo f1 = fooSub; + +// Calls Foo::operator=(Foo&) or variant. +Foo f1; +f1 = f2; + ``` Futher Reading: diff --git a/fr-fr/json-fr.html.markdown b/fr-fr/json-fr.html.markdown new file mode 100644 index 00000000..49c95820 --- /dev/null +++ b/fr-fr/json-fr.html.markdown @@ -0,0 +1,62 @@ +--- +language: json +filename: learnjson-fr.json +contributors: + - ["Anna Harren", "https://github.com/iirelu"] + - ["Marco Scannadinari", "https://github.com/marcoms"] +translators: + - ["Alois de Gouvello","https://github.com/aloisdg"] +lang: fr-fr +--- + +Comme JSON est un format d'échange de données extrêmement simple, ce Apprendre X en Y minutes +est susceptible d'être le plus simple jamais réalisé. + +JSON dans son état le plus pur n'a aucun commentaire, mais la majorité des parseurs accepterons +les commentaires du langage C (`//`, `/* */`). Pour les besoins de ce document, cependant, +tout sera du JSON 100% valide. Heureusement, il s'explique par lui-même. + + +```json +{ + "Clé": "valeur", + + "Clés": "devront toujours être entourées par des guillemets", + "nombres": 0, + "chaînes de caractères": "Hellø, wørld. Tous les caractères Unicode sont autorisés, accompagné d'un \"caractère d'échappement\".", + "a des booléens ?": true, + "rien": null, + + "grand nombre": 1.2e+100, + + "objets": { + "commentaire": "La majorité de votre strucutre sera des objets.", + + "tableau": [0, 1, 2, 3, "Les tableaux peuvent contenir n'importe quoi.", 5], + + "un autre objet": { + "commentaire": "Ces choses peuvent être imbriquées. C'est très utile." + } + }, + + "bêtises": [ + { + "sources de potassium": ["bananes"] + }, + [ + [1, 0, 0, 0], + [0, 1, 0, 0], + [0, 0, 1, "neo"], + [0, 0, 0, 1] + ] + ], + + "style alternatif": { + "commentaire": "regarde ça !" + , "position de la virgule": "n'a pas d'importance - aussi longtemps qu'elle est avant la valeur, alors elle est valide." + , "un autre commentaire": "comme c'est gentil" + }, + + "C'était court": "Et, vous avez terminé. Maintenant, vous savez tout ce que JSON a à offrir." +} +``` diff --git a/fr-fr/typescript-fr.html.markdown b/fr-fr/typescript-fr.html.markdown new file mode 100644 index 00000000..b8807104 --- /dev/null +++ b/fr-fr/typescript-fr.html.markdown @@ -0,0 +1,174 @@ +--- +language: TypeScript +contributors: + - ["Philippe Vlérick", "https://github.com/pvlerick"] +translators: + - ["Alois de Gouvello", "https://github.com/aloisdg"] +filename: learntypescript-fr.ts +lang: fr-fr +--- + +TypeScript est un langage visant à faciliter le développement d'applications larges et scalables, écrites en JavaScript. +TypeScript ajoute des concepts classiques comme les classes, les modules, les interfaces, les génériques et le typage statique (optionnel) à JavaScript. +C'est une surcouche de JavaScript : tout le code JavaScript est valide en TypeScript ce qui permet de l'ajouter de façon transparente à n'importe quel projet. Le code TypeScript est transcompilé en JavaScript par le compilateur. + +Cet article se concentrera seulement sur la syntaxe supplémentaire de TypeScript, plutôt que celle de [JavaScript] (../javascript/). + +Pour tester le compilateur de TypeScript, rendez-vous au [Playground] (http://www.typescriptlang.org/Playground) où vous pourrez coder, profiter d'une autocomplétion et accéder directement au rendu JavaScript. + +```js +// Il y a 3 types basiques en TypeScript +var isDone: boolean = false; +var lines: number = 42; +var name: string = "Anders"; + +// Si nous ne pouvons pas déterminer le type, on utilise `Any` +var notSure: any = 4; +notSure = "maybe a string instead"; +notSure = false; // ok, définitivement un booléen + +// Pour les collections, il y a les tableaux typés et les tableaux génériques +var list: number[] = [1, 2, 3]; // Un tableaux typé +var list: Array<number> = [1, 2, 3]; // un tableau générique + +// Pour les énumeration +enum Color { Red, Green, Blue }; +var c: Color = Color.Green; + +// Enfin, `void` est utilisé dans le cas spécifique +// d'une fonction ne retournant rien +function bigHorribleAlert(): void { + alert("Je suis une petite boîte ennuyeuse !"); +} + +// Les fonctions sont des entités de première classe. Le langage supporte +// les expressions lambda et utilise l'inférence de type + +// Les fonctions ci-dessous sont équivalentes, une signature identique +// sera inférée par le compilateur, et le même JavaScript sera généré +var f1 = function(i: number): number { return i * i; } +// Retourne un type inféré +var f2 = function(i: number) { return i * i; } +var f3 = (i: number): number => { return i * i; } +// Retourne un type inféré +var f4 = (i: number) => { return i * i; } +// Retourne un type inféré, ici le mot clé `return` n'est pas nécessaire +var f5 = (i: number) => i * i; + +// Les interfaces sont structurées, tout les objets qui ont ces propriétés +// sont compatible avec l'interface +interface Person { + name: string; + // Les propriétés optionnelles sont identifiées avec un "?" + age?: number; + // Et bien sûr, les fonctions + move(): void; +} + +// Un objet implémentant l'interface "Person" peut être traité comme +// une Person car il a les propriétés "name" et "move" +var p: Person = { name: "Bobby", move: () => {} }; +// Des objets implémentants la propriété optionnelle : +// valide car "age" est un nombre +var validPerson: Person = { name: "Bobby", age: 42, move: () => {} }; +// invalide car "age" n'est pas un nombre +var invalidPerson: Person = { name: "Bobby", age: true }; + +// Les interfaces peuvent aussi décrire un type de fonction +interface SearchFunc { + (source: string, subString: string): boolean; +} + +// Seul les types des paramètres sont importants. Les noms ne le sont pas. +var mySearch: SearchFunc; +mySearch = function(src: string, sub: string) { + return src.search(sub) != -1; +} + +// Les membres des classes sont publiques par défaut. +class Point { + // Propriétés + x: number; + + // Constructeur - Les mots clés "public" et "private" dans ce contexte + // génèrent le code de la propriété et son initialisation dans le + // constructeur. Ici, "y" sera défini de la même façon que "x", + // mais avec moins de code. Les valeurs par défaut sont supportées. + constructor(x: number, public y: number = 0) { + this.x = x; + } + + // Fonctions + dist() { return Math.sqrt(this.x * this.x + this.y * this.y); } + + // Membres statiques + static origin = new Point(0, 0); +} + +var p1 = new Point(10 ,20); +var p2 = new Point(25); // y sera 0 + +// Héritage +class Point3D extends Point { + constructor(x: number, y: number, public z: number = 0) { + // Un appel explicite au constructeur de la super classe + // est obligatoire. + super(x, y); + } + + // Redéfinition + dist() { + var d = super.dist(); + return Math.sqrt(d * d + this.z * this.z); + } +} + +// Modules, "." peut être utilisé comme un séparateur de sous modules. +module Geometry { + export class Square { + constructor(public sideLength: number = 0) { + } + area() { + return Math.pow(this.sideLength, 2); + } + } +} + +var s1 = new Geometry.Square(5); + +// Alias local pour référencer un module +import G = Geometry; + +var s2 = new G.Square(10); + +// Génériques +// Classes +class Tuple<T1, T2> { + constructor(public item1: T1, public item2: T2) { + } +} + +// Interfaces +interface Pair<T> { + item1: T; + item2: T; +} + +// Et fonctions +var pairToTuple = function<T>(p: Pair<T>) { + return new Tuple(p.item1, p.item2); +}; + +var tuple = pairToTuple({ item1:"hello", item2:"world"}); + +// Inclure des références à un fichier : +/// <reference path="jquery.d.ts" /> + +``` + +## Lectures complémentaires + * [Site officiel de TypeScript] (http://www.typescriptlang.org/) + * [Spécification du langage TypeScript (pdf)] (http://go.microsoft.com/fwlink/?LinkId=267238) + * [Anders Hejlsberg - Introducing TypeScript on Channel 9] (http://channel9.msdn.com/posts/Anders-Hejlsberg-Introducing-TypeScript) + * [Code source sur GitHub] (https://github.com/Microsoft/TypeScript) + * [Definitely Typed - repository for type definitions] (http://definitelytyped.org/) diff --git a/haskell.html.markdown b/haskell.html.markdown index f28fcfe7..6a64442f 100644 --- a/haskell.html.markdown +++ b/haskell.html.markdown @@ -282,7 +282,7 @@ foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43 foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16 -- This is now the same as -(2 * 3 + (2 * 2 + (2 * 1 + 4))) +(2 * 1 + (2 * 2 + (2 * 3 + 4))) ---------------------------------------------------- -- 7. Data Types diff --git a/json.html.markdown b/json.html.markdown index f5287138..f57b82b8 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -10,7 +10,7 @@ As JSON is an extremely simple data-interchange format, this is most likely goin to be the simplest Learn X in Y Minutes ever. JSON in its purest form has no actual comments, but most parsers will accept -C-style (//, /\* \*/) comments. For the purposes of this, however, everything is +C-style (`//`, `/* */`) comments. For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. ```json diff --git a/julia.html.markdown b/julia.html.markdown index 3a52018c..5ccd6484 100644 --- a/julia.html.markdown +++ b/julia.html.markdown @@ -8,7 +8,7 @@ filename: learnjulia.jl Julia is a new homoiconic functional language focused on technical computing. While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python. -This is based on the current development version of Julia, as of October 18th, 2013. +This is based on Julia 0.3. ```ruby @@ -91,7 +91,7 @@ false # $ can be used for string interpolation: "2 + 2 = $(2 + 2)" # => "2 + 2 = 4" -# You can put any Julia expression inside the parenthesis. +# You can put any Julia expression inside the parentheses. # Another way to format strings is the printf macro. @printf "%d is less than %f" 4.5 5.3 # 5 is less than 5.300000 @@ -190,7 +190,7 @@ end # inside the julia folder to find these files. # You can initialize arrays from ranges -a = [1:5] # => 5-element Int64 Array: [1,2,3,4,5] +a = [1:5;] # => 5-element Int64 Array: [1,2,3,4,5] # You can look at ranges with slice syntax. a[1:3] # => [1, 2, 3] @@ -264,7 +264,7 @@ in(("two", 3), filled_dict) # => false haskey(filled_dict, "one") # => true haskey(filled_dict, 1) # => false -# Trying to look up a non-existant key will raise an error +# Trying to look up a non-existent key will raise an error try filled_dict["four"] # => ERROR: key not found: four in getindex at dict.jl:489 catch e diff --git a/perl6.html.markdown b/perl6.html.markdown index b2d7d48c..c3626057 100644 --- a/perl6.html.markdown +++ b/perl6.html.markdown @@ -211,7 +211,7 @@ say $x; #=> 52 # - `if` # Before talking about `if`, we need to know which values are "Truthy" # (represent True), and which are "Falsey" (or "Falsy") -- represent False. -# Only these values are Falsey: (), 0, "0", "", Nil, A type (like `Str` or `Int`), +# Only these values are Falsey: (), 0, "", Nil, A type (like `Str` or `Int`), # and of course False itself. # Every other value is Truthy. if True { diff --git a/python.html.markdown b/python.html.markdown index 7281a330..ace3f794 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -46,7 +46,7 @@ to Python 2.x. For Python 3.x, take a look at the [Python 3 tutorial](http://lea 2.0 # This is a float 11.0 / 4.0 # => 2.75 ahhh...much better -# Result of integer division truncated down both for positive and negative. +# Result of integer division truncated down both for positive and negative. 5 // 3 # => 1 5.0 // 3.0 # => 1.0 # works on floats too -5 // 3 # => -2 @@ -191,14 +191,14 @@ li[2:] # => [4, 3] li[:3] # => [1, 2, 4] # Select every second entry li[::2] # =>[1, 4] -# Revert the list +# Reverse a copy of the list li[::-1] # => [3, 4, 2, 1] # Use any combination of these to make advanced slices # li[start:end:step] # Remove arbitrary elements from a list with "del" del li[2] # li is now [1, 2, 3] - +r # You can add lists li + other_li # => [1, 2, 3, 4, 5, 6] # Note: values for li and for other_li are not modified. @@ -439,14 +439,14 @@ def pass_all_the_args(*args, **kwargs): print varargs(*args) print keyword_args(**kwargs) -# Function Scope +# Function Scope x = 5 def setX(num): # Local var x not the same as global variable x x = num # => 43 print x # => 43 - + def setGlobalX(num): global x print x # => 5 diff --git a/python3.html.markdown b/python3.html.markdown index 470eb6e4..a112912f 100644 --- a/python3.html.markdown +++ b/python3.html.markdown @@ -39,7 +39,7 @@ Note: This article applies to Python 3 specifically. Check out [here](http://lea # Except division which returns floats by default 35 / 5 # => 7.0 -# Result of integer division truncated down both for positive and negative. +# Result of integer division truncated down both for positive and negative. 5 // 3 # => 1 5.0 // 3.0 # => 1.0 # works on floats too -5 // 3 # => -2 @@ -73,8 +73,8 @@ False or True #=> True # Note using Bool operators with ints 0 and 2 #=> 0 -5 or 0 #=> -5 -0 == False #=> True -2 == True #=> False +0 == False #=> True +2 == True #=> False 1 == True #=> True # Equality is == @@ -145,7 +145,7 @@ bool({}) #=> False # Python has a print function print("I'm Python. Nice to meet you!") -# No need to declare variables before assigning to them. +# No need to declare variables before assigning to them. # Convention is to use lower_case_with_underscores some_var = 5 some_var # => 5 @@ -186,7 +186,7 @@ li[2:] # => [4, 3] li[:3] # => [1, 2, 4] # Select every second entry li[::2] # =>[1, 4] -# Revert the list +# Return a reversed copy of the list li[::-1] # => [3, 4, 2, 1] # Use any combination of these to make advanced slices # li[start:end:step] @@ -196,7 +196,7 @@ del li[2] # li is now [1, 2, 3] # You can add lists # Note: values for li and for other_li are not modified. -li + other_li # => [1, 2, 3, 4, 5, 6] +li + other_li # => [1, 2, 3, 4, 5, 6] # Concatenate lists with "extend()" li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6] @@ -213,7 +213,7 @@ tup = (1, 2, 3) tup[0] # => 1 tup[0] = 3 # Raises a TypeError -# You can do all those list thingies on tuples too +# You can do most of the list operations on tuples too len(tup) # => 3 tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6) tup[:2] # => (1, 2) @@ -235,15 +235,15 @@ filled_dict = {"one": 1, "two": 2, "three": 3} # Look up values with [] filled_dict["one"] # => 1 -# Get all keys as a list with "keys()". -# We need to wrap the call in list() because we are getting back an iterable. We'll talk about those later. -# Note - Dictionary key ordering is not guaranteed. -# Your results might not match this exactly. +# Get all keys as an iterable with "keys()". We need to wrap the call in list() +# to turn it into a list. We'll talk about those later. Note - Dictionary key +# ordering is not guaranteed. Your results might not match this exactly. list(filled_dict.keys()) # => ["three", "two", "one"] -# Get all values as a list with "values()". Once again we need to wrap it in list() to get it out of the iterable. -# Note - Same as above regarding key ordering. +# Get all values as an iterable with "values()". Once again we need to wrap it +# in list() to get it out of the iterable. Note - Same as above regarding key +# ordering. list(filled_dict.values()) # => [3, 2, 1] @@ -281,7 +281,7 @@ some_set = {1, 1, 2, 2, 3, 4} # some_set is now {1, 2, 3, 4} # Can set new variables to a set filled_set = some_set -# Add one more item to the set +# Add one more item to the set filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5} # Do set intersection with & @@ -328,7 +328,7 @@ for animal in ["dog", "cat", "mouse"]: print("{} is a mammal".format(animal)) """ -"range(number)" returns a list of numbers +"range(number)" returns an iterable of numbers from zero to the given number prints: 0 @@ -340,7 +340,7 @@ for i in range(4): print(i) """ -"range(lower, upper)" returns a list of numbers +"range(lower, upper)" returns an iterable of numbers from the lower number to the upper number prints: 4 @@ -458,14 +458,14 @@ all_the_args(**kwargs) # equivalent to foo(a=3, b=4) all_the_args(*args, **kwargs) # equivalent to foo(1, 2, 3, 4, a=3, b=4) -# Function Scope +# Function Scope x = 5 def setX(num): # Local var x not the same as global variable x x = num # => 43 print (x) # => 43 - + def setGlobalX(num): global x print (x) # => 5 @@ -512,8 +512,8 @@ class Human(object): # Basic initializer, this is called when this class is instantiated. # Note that the double leading and trailing underscores denote objects # or attributes that are used by python but that live in user-controlled - # namespaces. Methods(or objects or attributes) like: __init__, __str__, - # __repr__ etc. are called magic methods (or sometimes called dunder methods) + # namespaces. Methods(or objects or attributes) like: __init__, __str__, + # __repr__ etc. are called magic methods (or sometimes called dunder methods) # You should not invent such names on your own. def __init__(self, name): # Assign the argument to the instance's name attribute @@ -600,7 +600,7 @@ def double_numbers(iterable): # double_numbers. # Note range is a generator too. Creating a list 1-900000000 would take lot of # time to be made -# We use a trailing underscore in variable names when we want to use a name that +# We use a trailing underscore in variable names when we want to use a name that # would normally collide with a python keyword range_ = range(1, 900000000) # will double all numbers until a result >=30 found diff --git a/standard-ml.html.markdown b/standard-ml.html.markdown index b545f3e1..07896beb 100644 --- a/standard-ml.html.markdown +++ b/standard-ml.html.markdown @@ -3,13 +3,14 @@ language: "Standard ML" contributors: - ["Simon Shine", "http://shine.eu.org/"] - ["David Pedersen", "http://lonelyproton.com/"] + - ["James Baker", "http://www.jbaker.io/"] --- Standard ML is a functional programming language with type inference and some side-effects. Some of the hard parts of learning Standard ML are: Recursion, pattern matching, type inference (guessing the right types but never allowing -implicit type conversion). If you have an imperative background, not being able -to update variables can feel severely inhibiting. +implicit type conversion). Standard ML is distinguished from Haskell by including +references, allowing variables to be updated. ```ocaml (* Comments in Standard ML begin with (* and end with *). Comments can be @@ -383,6 +384,25 @@ val test_poem = readPoem "roses.txt" (* gives [ "Roses are red,", "Violets are blue.", "I have a gun.", "Get in the van." ] *) + +(* We can create references to data which can be updated *) +val counter = ref 0 (* Produce a reference with the ref function *) + +(* Assign to a reference with the assignment operator *) +fun set_five reference = reference := 5 + +(* Read a reference with the dereference operator *) +fun equals_five reference = !reference = 5 + +(* We can use while loops for when recursion is messy *) +fun decrement_to_zero r = if !r < 0 + then r := 0 + else while !r >= 0 do r := !r - 1 + +(* This returns the unit value (in practical terms, nothing, a 0-tuple) *) + +(* To allow returning a value, we can use the semicolon to sequence evaluations *) +fun decrement_ret x y = (x := !x - 1; y) ``` ## Further learning |