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+---
+language: processing
+filename: learnprocessing.pde
+contributors:
+ - ["Phone Thant Ko", "http://github.com/phonethantko"]
+---
+## Introduction
+
+Processing is a programming language for creation of digital arts and multimedia content, allowing non-programmers to
+learn fundamentals of computer programming in a visual context.
+While the language is based on Java language,
+its syntax has been largely influenced by both Java and Javascript syntaxes. [See more here](https://processing.org/reference/)
+The language is statically typed, and also comes with its official IDE to compile and run the scripts.
+
+```processing
+/* ---------
+ Comments
+ ---------
+*/
+
+// Single-line comment starts with //
+
+/*
+ Since Processing is based on Java,
+ the syntax for its comments are the same as Java (as you may have noticed above)!
+ Multi-line comments are wrapped as seen here.
+*/
+
+/* ---------------------------------------
+ Writing and Running Processing Programs
+ ---------------------------------------
+ */
+
+// In Processing, your program's entry point is a function named setup() with a void return type.
+// Note! The syntax looks strikingly similar to that of C++.
+void setup() {
+ // This prints out the classic output "Hello World!" to the console when run.
+ println("Hello World!"); // Another language with a semi-column trap, ain't it?
+}
+
+// Normally, we put all the static codes inside the setup() method as the name suggest since it only runs once.
+// It can range from setting the background colours, setting the canvas size.
+background(color); // setting the background colour
+size(width,height,[renderer]); // setting the canvas size with optional parameter defining renderer
+// You will see more of them throughout this document.
+
+// If you want to run the codes indefinitely, it has to be placed in draw() method.
+// draw() must exist if you want the code to run continuously and obviously, there can only be one draw() method.
+int i = 0;
+void draw() {
+ // This block of code loops forever until stopped
+ print(i);
+ i++; // Increment Operator!
+}
+
+// Now that we know how to write the working script and how to run it,
+// we will proceed to explore what data types and collections are supported in Processing.
+
+/* ------------------------
+ Datatypes & collections
+ ------------------------
+*/
+
+// According to Processing References, Processing supports 8 primitive datatypes as follows.
+
+boolean booleanValue = true; // Boolean
+byte byteValueOfA = 23; // Byte
+char charValueOfA = 'A'; // Char
+color colourValueOfWhiteM = color(255, 255, 255); // Colour (Specified using color() method)
+color colourValueOfWhiteH = #FFFFFF; // Colour (Specified using hash value)
+int intValue = 5; // Integer (Number without decimals)
+long longValue = 2147483648L; // "L" is added to the number to mark it as a long
+float floatValue = 1.12345; // Float (32-bit floating-point numbers)
+double doubleValue = 1.12345D; // Double (64-bit floating-point numbers)
+
+// NOTE!
+// Although datatypes "long" and "double" work in the language,
+// processing functions do not use these datatypes, therefore
+// they need to be converted into "int" and "float" datatypes respectively,
+// using (int) and (float) syntax before passing into a function.
+
+// There is a whole bunch of default composite datatypes available for use in Processing.
+// Primarily, I will brief through the most commonly used ones to save time.
+
+// String
+// While char datatype uses '', String datatype uses "" - double quotes.
+String sampleString = "Hello, Processing!";
+// String can be constructed from an array of char datatypes as well. We will discuss array very soon.
+char source = {'H', 'E', 'L', 'L', 'O'};
+String stringFromSource = new String(source); // HELLO
+// As in Java, strings can be concatenated using the "+" operator.
+print("Hello " + "World!"); // Hello World!
+
+// Array
+// Arrays in Processing can hold any datatypes including Objects themselves.
+// Since arrays are similar to objects, they must be created with the keyword "new".
+int[] intArray = new int[5];
+int[] intArrayWithValues = {1, 2, 3}; // You can also populate with data.
+
+// ArrayList
+// Functions are similar to those of array; arraylists can hold any datatypes.
+// The only difference is arraylists resize dynamically,
+// as it is a form of resizable-array implementation of the Java "List" interface.
+ArrayList<Integer> intArrayList = new ArrayList<Integer>();
+
+// Object
+// Since it is based on Java, Processing supports object-oriented programming.
+// That means you can basically define any datatypes of your own and manipulate them to your needs.
+// Of course, a class has to be defined before for the object you want.
+// Format --> ClassName InstanceName
+SomeRandomClass myObject // then instantiate later
+//or
+SomeRandomClass myObjectInstantiated = new SomeRandomClass();
+
+// Processing comes up with more collections (eg. - Dictionaries and Lists) by default,
+// for the simplicity sake, I will leave them out of discussion here.
+
+/* ------------
+ Maths
+ ------------
+*/
+
+// Arithmetic
+1 + 1 // 2
+2 - 1 // 0
+2 * 3 // 6
+3 / 2 // 1
+3.0 / 2 // 1.5
+3.0 % 2 // 1.0
+
+// Processing also comes with a set of functions that simplify mathematical operations.
+float f = sq(3); // f = 9.0
+float p = pow(3, 3); // p = 27.0
+int a = abs(-13) // a = 13
+int r1 = round(3.1); // r1 = 3
+int r2 = round(3.7); // r2 = 4
+float sr = sqrt(25); // sr = 5.0
+
+// Vectors
+// Processing provides an easy way to implement vectors in its environment using PVector class.
+// It can describe a two or three dimensional vector and
+// comes with a set of methods which are useful for matrices operations.
+// You can find more information on PVector class and its functions here.
+// (https://processing.org/reference/PVector.html)
+
+// Trigonometry
+// Processing also supports trigonometric operations by supplying a set of functions.
+// sin(), cos(), tan(), asin(), acos(), atan() and also degrees() and radians() for convenient conversion.
+// However, those functions take angle in radians as the parameter so it has to be converted beforehand.
+float one = sin(PI/2); // one = 1.0
+// As you may have noticed, there exists a set of constants for trigonometric uses;
+// PI, HALF_PI, QUARTER_PI and so on...
+
+/* -------------
+ Control Flow
+ -------------
+*/
+
+// Conditional Statements
+// If Statements - The same syntax as if statements in Java.
+if (author.getAppearance().equals("hot")) {
+ print("Narcissism at its best!");
+} else {
+ // You can check for other conditions here.
+ print("Something is really wrong here!");
+}
+// A shortcut for if-else statements can also be used.
+int i = 3;
+String value = (i > 5) ? "Big" : "Small"; // "Small"
+
+// Switch-case structure can be used to check multiple conditions more concisely.
+int value = 2;
+switch(value) {
+ case 0:
+ print("Nought!"); // This doesn't get executed.
+ break; // Jumps to the next statement
+ case 1:
+ print("Getting there..."); // This again doesn't get executed.
+ break;
+ case 2:
+ print("Bravo!"); // This line gets executed.
+ break;
+ default:
+ print("Not found!"); // This line gets executed if our value was some other value.
+ break;
+}
+
+// Iterative statements
+// For Statements - Again, the same syntax as in Java
+for(int i = 0; i < 5; i ++){
+ print(i); // prints from 0 to 4
+}
+
+// While Statements - Again, nothing new if you are familiar with Java syntax.
+int j = 3;
+while(j > 0) {
+ print(j);
+ j--; // This is important to prevent from the code running indefinitely.
+}
+
+// loop()| noLoop() | redraw() | exit()
+// These are more of Processing-specific functions to configure program flow.
+loop(); // allows the draw() method to run forever while
+noLoop(); // only allows it to run once.
+redraw(); // runs the draw() method once more.
+exit(); // This stops the program. It is useful for programs with draw() running continuously.
+```
+## Drawing with Processing
+Since you will have understood the basics of the language by now, we will now look into the best part of Processing; DRAWING.
+
+```processing
+
+/* ------
+ Shapes
+ ------
+*/
+
+// 2D Shapes
+
+// Point
+point(x, y); // In 2D space
+point(x, y, z); // In 3D space
+// Draws a point in the coordinate space.
+
+// Line
+line(x1, y1, x2, y2); // In 2D space
+line(x1, y1, z1, x2, y2, z2); // In 3D space
+// Draws a line connecting two points defined by (x1, y1) and (x2, y2).
+
+// Triangle
+triangle(x1, y1, x2, y2, x3, y3);
+// Draws a triangle connecting three points defined by coordinate paramters.
+
+// Rectangle
+rect(a, b, c, d, [r]); // With optional parameter defining the radius of all corners
+rect(a, b, c, d, [tl, tr, br, bl]); // With optional set of parameters defining radius of each corner
+// Draws a rectangle with {a, b} as a top left coordinate and c and d as width and height respectively.
+
+// Quad
+quad(x, y, x2, y2, x3, y3, x4, y4);
+// Draws a quadrilateral with parameters defining coordinates of each corner point.
+
+// Ellipse
+ellipse(x, y, width, height);
+// Draws an eclipse at point {x, y} with width and height specified.
+
+// Arc
+arc(x, y, width, height, start, stop, [mode]);
+// While the first four parameters are self-explanatory,
+// start and end defined the angles the arc starts and ends (in radians).
+// Optional parameter [mode] defines the filling;
+// PIE gives pie-like outline, CHORD gives the chord-like outline and OPEN is CHORD without strokes
+
+// Curves
+// Processing provides two implementation of curves; using curve() and bezier().
+// Since I plan to keep this simple I won't be discussing any further details.
+// However, if you want to implement it in your sketch, here are the references:
+// (https://processing.org/reference/curve_.html)(https://processing.org/reference/bezier_.html)
+
+// 3D Shapes
+
+// 3D space can be configured by setting "P3D" to the renderer parameter in size() method.
+size(width, height, P3D);
+// In 3D space, you will have to translate to the particular coordinate to render the 3D shapes.
+
+// Box
+box(size); // Cube with same length defined by size
+box(w, h, d); // Box with width, height and depth separately defined
+
+// Sphere
+sphere(radius); // Its size is defined using the radius parameter
+// Mechanism behind rendering spheres is implemented by tessellating triangles.
+// That said, how much detail being rendered is controlled by function sphereDetail(res)
+// More information here: (https://processing.org/reference/sphereDetail_.html)
+
+// Irregular Shapes
+// What if you wanted to draw something that's not made available by Processing's functions?
+// You can use beginShape(), endShape(), vertex(x,y) to define shapes by specifying each point.
+// More information here: (https://processing.org/reference/beginShape_.html)
+// You can also use custom made shapes using PShape class.(https://processing.org/reference/PShape.html)
+
+/* ---------------
+ Transformations
+ ---------------
+*/
+
+// Transformations are particularly useful to keep track of the coordinate space
+// and the vertices of the shapes you have drawn.
+// Particularly, matrix stack methods; pushMatrix(), popMatrix() and translate(x,y)
+pushMatrix(); // Saves the current coordinate system to the stack
+// ... apply all the transformations here ...
+popMatrix(); // Restores the saved coordinate system
+// Using them, the coordinate system can be preserved and visualized without causing any conflicts.
+
+// Translate
+translate(x, y); // Translates to point{x, y} i.e. - setting origin to that point
+translate(x, y, z); // 3D counterpart of the function
+
+// Rotate
+rotate(angle); // Rotate the amount specified by the angle parameter
+// It has 3 3D counterparts to perform rotation, each for every dimension,
+// namely: rotateX(angle), rotateY(angle), rotateZ(angle)
+
+// Scale
+scale(s); // Scale the coordinate system by either expanding or contracting it.
+
+/* --------------------
+ Styling and Textures
+ --------------------
+*/
+
+// Colours
+// As I have discussed earlier, the background colour can be configured using background() function.
+// You can define a color object beforehand and then pass it to the function as an argument.
+color c = color(255, 255, 255); // WHITE!
+// By default, Processing uses RGB colour scheme but it can be configured to HSB using colorMode().
+// Read here: (https://processing.org/reference/colorMode_.html)
+background(color); // By now, the background colour should be white.
+// You can use fill() function to select the colour for filling the shapes.
+// It has to be configured before you start drawing shapes so the colours gets applied.
+fill(color(0, 0, 0));
+// If you just want to colour the outlines of the shapes then you can use stroke() function.
+stroke(255, 255, 255, 200); // stroke colour set to yellow with transparency set to a lower value.
+
+// Images
+// Processing can render images and use them in several ways. Mostly stored as PImage datatype.
+filter(shader); // Processing supports several filter functions for image manipulation.
+texture(image); // PImage can be passed into arguments for texture-mapping the shapes.
+
+```
+If you want to take things further, there are more things Processing is powered for. Rendering models, shaders and whatnot.
+There's too much to cover in a short documentation, so I will leave them out here. Shoud you be interested, please check out the references.
+```processing
+// Before we move on, I will touch a little bit more on how to import libraries
+// so you can extend Processing's functionality to another horizon.
+
+/* -------
+ Imports
+ -------
+*/
+
+// The power of Processing can be further visualized when we import libraries and packages into our sketches.
+// Import statement can be written as below at the top of the source code.
+import processing.something.*;
+
+```
+## DTC?
+
+Down To Code? Let's get our hands dirty!
+
+Let us see an example from openprocessing to visualize how much Processing is capable of within few lines of code.
+Copy the code below into your Processing IDE and see the magic.
+
+```processing
+
+// Disclaimer: I did not write this program since I currently am occupied with internship and
+// this sketch is adapted from openprocessing since it shows something cool with simple codes.
+// Retrieved from: (https://www.openprocessing.org/sketch/559769)
+
+float theta;
+float a;
+float col;
+float num;
+
+void setup() {
+ size(600,600);
+}
+
+void draw() {
+ background(#F2F2F2);
+ translate(width/2, height/2);
+ theta = map(sin(millis()/1000.0), -1, 1, 0, PI/6);
+
+ float num=6;
+ for (int i=0; i<num; i++) {
+ a =350;
+ rotate(TWO_PI/num);
+ branch(a);
+ }
+
+}
+
+
+
+void branch(float len) {
+ col=map(len, 0, 90, 150, 255);
+ fill(col, 0, 74);
+ stroke (col, 0, 74);
+ line(0, 0, 0, -len);
+ ellipse(0, -len, 3, 3);
+ len *= 0.7;
+
+
+ if (len>30) {
+ pushMatrix();
+ translate(0, -30);
+ rotate(theta);
+ branch(len);
+ popMatrix();
+
+ pushMatrix();
+ translate(0, -30);
+ rotate(-theta);
+ branch(len);
+ popMatrix();
+
+ }
+}
+
+```
+
+Processing is easy to learn and is particularly useful to create multimedia contents (even in 3D) without
+having to type a lot of codes. It is so simple that you can read through the code and get a rough idea of
+the program flow.
+However, that does not apply when you introduce external libraries, packages and even your own classes.
+(Trust me! Processing projects can get real humongous...)
+
+## Some useful resources:
+
+ - [Processing Website](http://processing.org)
+ - [Processing Sketches](http://openprocessing.org)