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66 files changed, 4830 insertions, 940 deletions
diff --git a/amd.html.markdown b/amd.html.markdown index b3237dc7..d7fb41ba 100644 --- a/amd.html.markdown +++ b/amd.html.markdown @@ -8,10 +8,10 @@ filename: learnamd.js ## Getting Started with AMD
-The **Asynchronous Module Definition** API specifies a mechanism for defining
-JavaScript modules such that the module and its dependencies can be asynchronously
-loaded. This is particularly well suited for the browser environment where
-synchronous loading of modules incurs performance, usability, debugging, and
+The **Asynchronous Module Definition** API specifies a mechanism for defining
+JavaScript modules such that the module and its dependencies can be asynchronously
+loaded. This is particularly well suited for the browser environment where
+synchronous loading of modules incurs performance, usability, debugging, and
cross-domain access problems.
### Basic concept
diff --git a/asymptotic-notation.html.markdown b/asymptotic-notation.html.markdown index e1f961f8..a516737e 100644 --- a/asymptotic-notation.html.markdown +++ b/asymptotic-notation.html.markdown @@ -72,45 +72,45 @@ for a given function. Say `f(n)` is your algorithm runtime, and `g(n)` is an arb you are trying to relate to your algorithm. `f(n)` is O(g(n)), if for any real constant c (c > 0), `f(n)` <= `c g(n)` for every input size n (n > 0). -*Example 1* +*Example 1* ``` -f(n) = 3log n + 100 +f(n) = 3log n + 100 g(n) = log n ``` -Is `f(n)` O(g(n))? -Is `3 log n + 100` O(log n)? +Is `f(n)` O(g(n))? +Is `3 log n + 100` O(log n)? Let's look to the definition of Big-O. ``` -3log n + 100 <= c * log n +3log n + 100 <= c * log n ``` -Is there some constant c that satisfies this for all n? +Is there some constant c that satisfies this for all n? ``` -3log n + 100 <= 150 * log n, n > 2 (undefined at n = 1) +3log n + 100 <= 150 * log n, n > 2 (undefined at n = 1) ``` Yes! The definition of Big-O has been met therefore `f(n)` is O(g(n)). -*Example 2* +*Example 2* ``` -f(n) = 3*n^2 +f(n) = 3*n^2 g(n) = n ``` -Is `f(n)` O(g(n))? -Is `3 * n^2` O(n)? +Is `f(n)` O(g(n))? +Is `3 * n^2` O(n)? Let's look at the definition of Big-O. ``` -3 * n^2 <= c * n +3 * n^2 <= c * n ``` -Is there some constant c that satisfies this for all n? +Is there some constant c that satisfies this for all n? No, there isn't. `f(n)` is NOT O(g(n)). ### Big-Omega diff --git a/bash.html.markdown b/bash.html.markdown index d4f3d424..191f916a 100644 --- a/bash.html.markdown +++ b/bash.html.markdown @@ -252,7 +252,7 @@ grep "^foo.*bar$" file.txt grep -c "^foo.*bar$" file.txt # if you literally want to search for the string, # and not the regex, use fgrep (or grep -F) -fgrep "^foo.*bar$" file.txt +fgrep "^foo.*bar$" file.txt # Read Bash shell builtins documentation with the bash 'help' builtin: diff --git a/c.html.markdown b/c.html.markdown index db2ac930..345dca7f 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -27,6 +27,7 @@ Multi-line comments don't nest /* Be careful */ // comment ends on this line... */ // ...not this one! // Constants: #define <keyword> +// Constants are written in all-caps out of convention, not requirement #define DAYS_IN_YEAR 365 // Enumeration constants are also ways to declare constants. @@ -56,6 +57,15 @@ int add_two_ints(int x1, int x2); // function prototype // Your program's entry point is a function called // main with an integer return type. int main(void) { + // your program +} + +// The command line arguments used to run your program are also passed to main +// argc being the number of arguments - your program's name counts as 1 +// argv is an array of character arrays - containing the arguments themselves +// argv[0] = name of your program, argv[1] = first argument, etc. +int main (int argc, char** argv) +{ // print output using printf, for "print formatted" // %d is an integer, \n is a newline printf("%d\n", 0); // => Prints 0 diff --git a/chapel.html.markdown b/chapel.html.markdown index 02a96b04..7252a3e4 100644 --- a/chapel.html.markdown +++ b/chapel.html.markdown @@ -307,7 +307,7 @@ var stringSet: domain(string); // empty set of strings stringSet += "a"; stringSet += "b"; stringSet += "c"; -stringSet += "a"; // Redundant add "a" +stringSet += "a"; // Redundant add "a" stringSet -= "c"; // Remove "c" writeln( stringSet ); @@ -524,12 +524,12 @@ genericProc( 1.0+2.0i, 3.0+4.0i ); // The param modifier on the arg is used to enforce this constraint. proc whereProc( param N : int ): void where ( N > 0 ) { - writeln( "N is greater than 0" ); + writeln( "N is greater than 0" ); } proc whereProc( param N : int ): void where ( N < 0 ) { - writeln( "N is less than 0" ); + writeln( "N is less than 0" ); } whereProc( 10 ); @@ -633,7 +633,7 @@ writeln( toThisArray ); // var iterArray : [1..10] int = [ i in 1..10 ] if ( i % 2 == 1 ) then j; // exhibits a runtime error. // Even though the domain of the array and the loop-expression are -// the same size, the body of the expression can be though of as an iterator. +// the same size, the body of the expression can be thought of as an iterator. // Because iterators can yield nothing, that iterator yields a different number // of things than the domain of the array or loop, which is not allowed. diff --git a/clojure-macros.html.markdown b/clojure-macros.html.markdown index 9e907a7f..d74f77cf 100644 --- a/clojure-macros.html.markdown +++ b/clojure-macros.html.markdown @@ -142,11 +142,11 @@ You'll want to be familiar with Clojure. Make sure you understand everything in ### Further Reading -Writing Macros from [Clojure for the Brave and True](http://www.braveclojure.com/) +Writing Macros from [Clojure for the Brave and True](http://www.braveclojure.com/) [http://www.braveclojure.com/writing-macros/](http://www.braveclojure.com/writing-macros/) -Official docs +Official docs [http://clojure.org/macros](http://clojure.org/macros) -When to use macros? +When to use macros? [http://dunsmor.com/lisp/onlisp/onlisp_12.html](http://dunsmor.com/lisp/onlisp/onlisp_12.html) diff --git a/coffeescript.html.markdown b/coffeescript.html.markdown index 4c080bc6..89a29677 100644 --- a/coffeescript.html.markdown +++ b/coffeescript.html.markdown @@ -6,8 +6,8 @@ contributors: filename: coffeescript.coffee --- -CoffeeScript is a little language that compiles one-to-one into the equivalent JavaScript, and there is no interpretation at runtime. -As one of the succeeders of JavaScript, CoffeeScript tries its best to output readable, pretty-printed and smooth-running JavaScript codes working well in every JavaScript runtime. +CoffeeScript is a little language that compiles one-to-one into the equivalent JavaScript, and there is no interpretation at runtime. +As one of the successors to JavaScript, CoffeeScript tries its best to output readable, pretty-printed and smooth-running JavaScript code, which works well in every JavaScript runtime. See also [the CoffeeScript website](http://coffeescript.org/), which has a complete tutorial on CoffeeScript. @@ -54,35 +54,35 @@ math = square: square cube: (x) -> x * square x #=> var math = { -# "root": Math.sqrt, -# "square": square, -# "cube": function(x) { return x * square(x); } -#} +# "root": Math.sqrt, +# "square": square, +# "cube": function(x) { return x * square(x); } +# }; # Splats: race = (winner, runners...) -> print winner, runners #=>race = function() { -# var runners, winner; -# winner = arguments[0], runners = 2 <= arguments.length ? __slice.call(arguments, 1) : []; -# return print(winner, runners); -#}; +# var runners, winner; +# winner = arguments[0], runners = 2 <= arguments.length ? __slice.call(arguments, 1) : []; +# return print(winner, runners); +# }; # Existence: alert "I knew it!" if elvis? #=> if(typeof elvis !== "undefined" && elvis !== null) { alert("I knew it!"); } # Array comprehensions: -cubes = (math.cube num for num in list) +cubes = (math.cube num for num in list) #=>cubes = (function() { -# var _i, _len, _results; -# _results = []; +# var _i, _len, _results; +# _results = []; # for (_i = 0, _len = list.length; _i < _len; _i++) { -# num = list[_i]; -# _results.push(math.cube(num)); -# } -# return _results; -# })(); +# num = list[_i]; +# _results.push(math.cube(num)); +# } +# return _results; +# })(); foods = ['broccoli', 'spinach', 'chocolate'] eat food for food in foods when food isnt 'chocolate' diff --git a/coldfusion.html.markdown b/coldfusion.html.markdown new file mode 100644 index 00000000..e2f0737d --- /dev/null +++ b/coldfusion.html.markdown @@ -0,0 +1,321 @@ +--- +language: ColdFusion +contributors: + - ["Wayne Boka", "http://wboka.github.io"] +filename: LearnColdFusion.cfm +--- + +ColdFusion is a scripting language for web development. +[Read more here.](http://www.adobe.com/products/coldfusion-family.html) + +```ColdFusion + +<em>HTML tags have been provided for output readability</em> + +<!--- Comments start with "<!---" and end with "--->" ---> +<!--- + Comments can + also + span + multiple lines +---> + +<!--- CFML tags have a similar format to HTML tags. ---> +<h1>Simple Variables</h1> +<!--- Variable Declaration: Variables are loosely typed, similar to javascript ---> +<p>Set <b>myVariable</b> to "myValue"</p> +<cfset myVariable = "myValue" /> +<p>Set <b>myNumber</b> to 3.14</p> +<cfset myNumber = 3.14 /> + +<!--- Displaying simple data ---> +<!--- Use <cfoutput> for simple values such as strings, numbers, and expressions ---> +<p>Display <b>myVariable</b>: <cfoutput>#myVariable#</cfoutput></p><!--- myValue ---> +<p>Display <b>myNumber</b>: <cfoutput>#myNumber#</cfoutput></p><!--- 3.14 ---> + +<hr /> + +<h1>Complex Variables</h1> +<!--- Declaring complex variables ---> +<!--- Declaring an array of 1 dimension: literal or bracket notation ---> +<p>Set <b>myArray1</b> to an array of 1 dimension using literal or bracket notation</p> +<cfset myArray1 = [] /> +<!--- Declaring an array of 1 dimension: function notation ---> +<p>Set <b>myArray2</b> to an array of 1 dimension using function notation</p> +<cfset myArray2 = ArrayNew(1) /> + +<!--- Outputting complex variables ---> +<p>Contents of <b>myArray1</b></p> +<cfdump var="#myArray1#" /> <!--- An empty array object ---> +<p>Contents of <b>myArray2</b></p> +<cfdump var="#myArray2#" /> <!--- An empty array object ---> + +<!--- Operators ---> +<!--- Arithmetic ---> +<h1>Operators</h1> +<h2>Arithmetic</h2> +<p>1 + 1 = <cfoutput>#1 + 1#</cfoutput></p> +<p>10 - 7 = <cfoutput>#10 - 7#<br /></cfoutput></p> +<p>15 * 10 = <cfoutput>#15 * 10#<br /></cfoutput></p> +<p>100 / 5 = <cfoutput>#100 / 5#<br /></cfoutput></p> +<p>120 % 5 = <cfoutput>#120 % 5#<br /></cfoutput></p> +<p>120 mod 5 = <cfoutput>#120 mod 5#<br /></cfoutput></p> + +<hr /> + +<!--- Comparison ---> +<h2>Comparison</h2> +<h3>Standard Notation</h3> +<p>Is 1 eq 1? <cfoutput>#1 eq 1#</cfoutput></p> +<p>Is 15 neq 1? <cfoutput>#15 neq 1#</cfoutput></p> +<p>Is 10 gt 8? <cfoutput>#10 gt 8#</cfoutput></p> +<p>Is 1 lt 2? <cfoutput>#1 lt 2#</cfoutput></p> +<p>Is 10 gte 5? <cfoutput>#10 gte 5#</cfoutput></p> +<p>Is 1 lte 5? <cfoutput>#1 lte 5#</cfoutput></p> + +<h3>Alternative Notation</h3> +<p>Is 1 == 1? <cfoutput>#1 eq 1#</cfoutput></p> +<p>Is 15 != 1? <cfoutput>#15 neq 1#</cfoutput></p> +<p>Is 10 > 8? <cfoutput>#10 gt 8#</cfoutput></p> +<p>Is 1 < 2? <cfoutput>#1 lt 2#</cfoutput></p> +<p>Is 10 >= 5? <cfoutput>#10 gte 5#</cfoutput></p> +<p>Is 1 <= 5? <cfoutput>#1 lte 5#</cfoutput></p> + +<hr /> + +<!--- Control Structures ---> +<h1>Control Structures</h1> + +<cfset myCondition = "Test" /> + +<p>Condition to test for: "<cfoutput>#myCondition#</cfoutput>"</p> + +<cfif myCondition eq "Test"> + <cfoutput>#myCondition#. We're testing.</cfoutput> +<cfelseif myCondition eq "Production"> + <cfoutput>#myCondition#. Proceed Carefully!!!</cfoutput> +<cfelse> + myCondition is unknown +</cfif> + +<hr /> + +<!--- Loops ---> +<h1>Loops</h1> +<h2>For Loop</h2> +<cfloop from="0" to="10" index="i"> + <p>Index equals <cfoutput>#i#</cfoutput></p> +</cfloop> + +<h2>For Each Loop (Complex Variables)</h2> + +<p>Set <b>myArray3</b> to [5, 15, 99, 45, 100]</p> + +<cfset myArray3 = [5, 15, 99, 45, 100] /> + +<cfloop array="#myArray3#" index="i"> + <p>Index equals <cfoutput>#i#</cfoutput></p> +</cfloop> + +<p>Set <b>myArray4</b> to ["Alpha", "Bravo", "Charlie", "Delta", "Echo"]</p> + +<cfset myArray4 = ["Alpha", "Bravo", "Charlie", "Delta", "Echo"] /> + +<cfloop array="#myArray4#" index="s"> + <p>Index equals <cfoutput>#s#</cfoutput></p> +</cfloop> + +<h2>Switch Statement</h2> + +<p>Set <b>myArray5</b> to [5, 15, 99, 45, 100]</p> + +<cfset myArray5 = [5, 15, 99, 45, 100] /> + +<cfloop array="#myArray5#" index="i"> + <cfswitch expression="#i#"> + <cfcase value="5,15,45" delimiters=","> + <p><cfoutput>#i#</cfoutput> is a multiple of 5.</p> + </cfcase> + <cfcase value="99"> + <p><cfoutput>#i#</cfoutput> is ninety-nine.</p> + </cfcase> + <cfdefaultcase> + <p><cfoutput>#i#</cfoutput> is not 5, 15, 45, or 99.</p> + </cfdefaultcase> + </cfswitch> +</cfloop> + +<hr /> + +<h1>Converting types</h1> + +<style> + table.table th, table.table td { + border: 1px solid #000000; + padding: 2px; + } + + table.table th { + background-color: #CCCCCC; + } +</style> + +<table class="table" cellspacing="0"> + <thead> + <tr> + <th>Value</th> + <th>As Boolean</th> + <th>As number</th> + <th>As date-time</th> + <th>As string</th> + </tr> + </thead> + <tbody> + <tr> + <th>"Yes"</th> + <td>TRUE</td> + <td>1</td> + <td>Error</td> + <td>"Yes"</td> + </tr> + <tr> + <th>"No"</th> + <td>FALSE</td> + <td>0</td> + <td>Error</td> + <td>"No"</td> + </tr> + <tr> + <th>TRUE</th> + <td>TRUE</td> + <td>1</td> + <td>Error</td> + <td>"Yes"</td> + </tr> + <tr> + <th>FALSE</th> + <td>FALSE</td> + <td>0</td> + <td>Error</td> + <td>"No"</td> + </tr> + <tr> + <th>Number</th> + <td>True if Number is not 0; False otherwise.</td> + <td>Number</td> + <td>See "Date-time values" earlier in this chapter.</td> + <td>String representation of the number (for example, "8").</td> + </tr> + <tr> + <th>String</th> + <td>If "Yes", True <br>If "No", False <br>If it can be converted to 0, False <br>If it can be converted to any other number, True</td> + <td>If it represents a number (for example, "1,000" or "12.36E-12"), it is converted to the corresponding number.</td> + <td>If it represents a date-time (see next column), it is converted to the numeric value of the corresponding date-time object. <br>If it is an ODBC date, time, or timestamp (for example "{ts '2001-06-14 11:30:13'}", or if it is expressed in a standard U.S. date or time format, including the use of full or abbreviated month names, it is converted to the corresponding date-time value. <br>Days of the week or unusual punctuation result in an error. <br>Dashes, forward-slashes, and spaces are generally allowed.</td> + <td>String</td> + </tr> + <tr> + <th>Date</th> + <td>Error</td> + <td>The numeric value of the date-time object.</td> + <td>Date</td> + <td>An ODBC timestamp.</td> + </tr> + </tbody> +</table> + +<hr /> + +<h1>Components</h1> + +<em>Code for reference (Functions must return something to support IE)</em> + +<pre> +<cfcomponent> + <cfset this.hello = "Hello" /> + <cfset this.world = "world" /> + + <cffunction name="sayHello"> + <cfreturn this.hello & ", " & this.world & "!" /> + </cffunction> + + <cffunction name="setHello"> + <cfargument name="newHello" type="string" required="true" /> + + <cfset this.hello = arguments.newHello /> + + <cfreturn true /> + </cffunction> + + <cffunction name="setWorld"> + <cfargument name="newWorld" type="string" required="true" /> + + <cfset this.world = arguments.newWorld /> + + <cfreturn true /> + </cffunction> + + <cffunction name="getHello"> + <cfreturn this.hello /> + </cffunction> + + <cffunction name="getWorld"> + <cfreturn this.world /> + </cffunction> +</cfcomponent> +</pre> + +<cfset this.hello = "Hello" /> +<cfset this.world = "world" /> + +<cffunction name="sayHello"> + <cfreturn this.hello & ", " & this.world & "!" /> +</cffunction> + +<cffunction name="setHello"> + <cfargument name="newHello" type="string" required="true" /> + + <cfset this.hello = arguments.newHello /> + + <cfreturn true /> +</cffunction> + +<cffunction name="setWorld"> + <cfargument name="newWorld" type="string" required="true" /> + + <cfset this.world = arguments.newWorld /> + + <cfreturn true /> +</cffunction> + +<cffunction name="getHello"> + <cfreturn this.hello /> +</cffunction> + +<cffunction name="getWorld"> + <cfreturn this.world /> +</cffunction> + + +<b>sayHello()</b> +<cfoutput><p>#sayHello()#</p></cfoutput> +<b>getHello()</b> +<cfoutput><p>#getHello()#</p></cfoutput> +<b>getWorld()</b> +<cfoutput><p>#getWorld()#</p></cfoutput> +<b>setHello("Hola")</b> +<cfoutput><p>#setHello("Hola")#</p></cfoutput> +<b>setWorld("mundo")</b> +<cfoutput><p>#setWorld("mundo")#</p></cfoutput> +<b>sayHello()</b> +<cfoutput><p>#sayHello()#</p></cfoutput> +<b>getHello()</b> +<cfoutput><p>#getHello()#</p></cfoutput> +<b>getWorld()</b> +<cfoutput><p>#getWorld()#</p></cfoutput> +``` + +## Further Reading + +The links provided here below are just to get an understanding of the topic, feel free to Google and find specific examples. + +1. [Coldfusion Reference From Adobe](https://helpx.adobe.com/coldfusion/cfml-reference/topics.html) diff --git a/common-lisp.html.markdown b/common-lisp.html.markdown index e0597e94..63183c1e 100644 --- a/common-lisp.html.markdown +++ b/common-lisp.html.markdown @@ -261,7 +261,7 @@ nil ; for false - and the empty list (defparameter *adjvec* (make-array '(3) :initial-contents '(1 2 3) :adjustable t :fill-pointer t)) - + *adjvec* ; => #(1 2 3) ;; Adding new element: diff --git a/csharp.html.markdown b/csharp.html.markdown index 222ba0d2..02650038 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -25,7 +25,7 @@ Multi-line comments look like this //public void MethodOrClassOrOtherWithParsableHelp() {} // Specify the namespaces this source code will be using -// The namespaces below are all part of the standard .NET Framework Class Libary +// The namespaces below are all part of the standard .NET Framework Class Libary using System; using System.Collections.Generic; using System.Dynamic; @@ -48,7 +48,7 @@ namespace Learning.CSharp public class LearnCSharp { // BASIC SYNTAX - skip to INTERESTING FEATURES if you have used Java or C++ before - public static void Syntax() + public static void Syntax() { // Use Console.WriteLine to print lines Console.WriteLine("Hello World"); @@ -371,11 +371,11 @@ on a new line! ""Wow!"", the masses cried"; // // INTERESTING FEATURES // - + // DEFAULT METHOD SIGNATURES public // Visibility - static // Allows for direct call on class without object + static // Allows for direct call on class without object int // Return Type, MethodSignatures( int maxCount, // First variable, expects an int @@ -383,7 +383,7 @@ on a new line! ""Wow!"", the masses cried"; int another = 3, params string[] otherParams // captures all other parameters passed to method ) - { + { return -1; } @@ -400,8 +400,8 @@ on a new line! ""Wow!"", the masses cried"; // The classes for TKey and TValue is specified by the user calling this function. // This method emulates the SetDefault of Python public static TValue SetDefault<TKey, TValue>( - IDictionary<TKey, TValue> dictionary, - TKey key, + IDictionary<TKey, TValue> dictionary, + TKey key, TValue defaultItem) { TValue result; @@ -410,7 +410,7 @@ on a new line! ""Wow!"", the masses cried"; return result; } - // You can narrow down the objects that are passed in + // You can narrow down the objects that are passed in public static void IterateAndPrint<T>(T toPrint) where T: IEnumerable<int> { // We can iterate, since T is a IEnumerable @@ -450,13 +450,13 @@ on a new line! ""Wow!"", the masses cried"; // GENERICS // - var phonebook = new Dictionary<string, string>() { + var phonebook = new Dictionary<string, string>() { {"Sarah", "212 555 5555"} // Add some entries to the phone book }; // Calling SETDEFAULT defined as a generic above Console.WriteLine(SetDefault<string,string>(phonebook, "Shaun", "No Phone")); // No Phone - // nb, you don't need to specify the TKey and TValue since they can be + // nb, you don't need to specify the TKey and TValue since they can be // derived implicitly Console.WriteLine(SetDefault(phonebook, "Sarah", "No Phone")); // 212 555 5555 @@ -491,26 +491,26 @@ on a new line! ""Wow!"", the masses cried"; // DISPOSABLE RESOURCES MANAGEMENT - let you handle unmanaged resources easily. // Most of objects that access unmanaged resources (file handle, device contexts, etc.) - // implement the IDisposable interface. The using statement takes care of + // implement the IDisposable interface. The using statement takes care of // cleaning those IDisposable objects for you. using (StreamWriter writer = new StreamWriter("log.txt")) { writer.WriteLine("Nothing suspicious here"); // At the end of scope, resources will be released. // Even if an exception is thrown. - } + } // PARALLEL FRAMEWORK // http://blogs.msdn.com/b/csharpfaq/archive/2010/06/01/parallel-programming-in-net-framework-4-getting-started.aspx - var websites = new string[] { - "http://www.google.com", "http://www.reddit.com", + var websites = new string[] { + "http://www.google.com", "http://www.reddit.com", "http://www.shaunmccarthy.com" }; var responses = new Dictionary<string, string>(); - + // Will spin up separate threads for each request, and join on them // before going to the next step! - Parallel.ForEach(websites, + Parallel.ForEach(websites, new ParallelOptions() {MaxDegreeOfParallelism = 3}, // max of 3 threads website => { @@ -534,7 +534,7 @@ on a new line! ""Wow!"", the masses cried"; (introduceTo) => string.Format("Hey {0}, this is {1}", student.FirstName, introduceTo)); Console.WriteLine(student.Introduce("Beth")); - // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of + // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of // very useful Map / Filter / Reduce style methods var bikes = new List<Bicycle>(); bikes.Sort(); // Sorts the array @@ -556,8 +556,8 @@ on a new line! ""Wow!"", the masses cried"; // ASPARALLEL // And this is where things get wicked - combines linq and parallel operations var threeWheelers = bikes.AsParallel().Where(b => b.Wheels == 3).Select(b => b.Name); - // this will happen in parallel! Threads will automagically be spun up and the - // results divvied amongst them! Amazing for large datasets when you have lots of + // this will happen in parallel! Threads will automagically be spun up and the + // results divvied amongst them! Amazing for large datasets when you have lots of // cores // LINQ - maps a store to IQueryable<T> objects, with delayed execution @@ -575,9 +575,9 @@ on a new line! ""Wow!"", the masses cried"; .Select(b => b.Name); // still no query run // Now the query runs, but opens a reader, so only populates are you iterate through - foreach (string bike in query) + foreach (string bike in query) Console.WriteLine(result); - + } @@ -629,7 +629,7 @@ on a new line! ""Wow!"", the masses cried"; private set; // You can set modifiers on the get/set methods } - int _speed; // Everything is private by default: Only accessible from within this class. + int _speed; // Everything is private by default: Only accessible from within this class. // can also use keyword private public string Name { get; set; } @@ -676,7 +676,7 @@ on a new line! ""Wow!"", the masses cried"; // Constructors are a way of creating classes // This is a default constructor - public Bicycle() + public Bicycle() { this.Gear = 1; // you can access members of the object with the keyword this Cadence = 50; // but you don't always need it @@ -688,13 +688,13 @@ on a new line! ""Wow!"", the masses cried"; // This is a specified constructor (it contains arguments) public Bicycle(int startCadence, int startSpeed, int startGear, - string name, bool hasCardsInSpokes, BikeBrand brand) + string name, bool hasCardsInSpokes, BikeBrand brand) : base() // calls base first { - Gear = startGear; + Gear = startGear; Cadence = startCadence; _speed = startSpeed; - Name = name; + Name = name; _hasCardsInSpokes = hasCardsInSpokes; Brand = brand; } @@ -857,7 +857,7 @@ on a new line! ""Wow!"", the masses cried"; } /// <summary> - /// Used to connect to DB for LinqToSql example. + /// Used to connect to DB for LinqToSql example. /// EntityFramework Code First is awesome (similar to Ruby's ActiveRecord, but bidirectional) /// http://msdn.microsoft.com/en-us/data/jj193542.aspx /// </summary> @@ -882,7 +882,7 @@ on a new line! ""Wow!"", the masses cried"; * ASP.NET Web Forms (old) * WebMatrix (tool) * Desktop Development - * Windows Presentation Foundation (WPF) (new) + * Windows Presentation Foundation (WPF) (new) * Winforms (old) ## Further Reading diff --git a/css.html.markdown b/css.html.markdown index e217906f..811767e6 100644 --- a/css.html.markdown +++ b/css.html.markdown @@ -8,19 +8,19 @@ contributors: filename: learncss.css --- -In the early days of the web there were no visual elements, just pure text. But with the -further development of browsers, fully visual web pages also became common. -CSS is the standard language that exists to keep the separation between +In the early days of the web there were no visual elements, just pure text. But with the +further development of browsers, fully visual web pages also became common. +CSS is the standard language that exists to keep the separation between the content (HTML) and the look-and-feel of web pages. -In short, what CSS does is to provide a syntax that enables you to target +In short, what CSS does is to provide a syntax that enables you to target different elements on an HTML page and assign different visual properties to them. -Like any other languages, CSS has many versions. Here we focus on CSS2.0, +Like any other languages, CSS has many versions. Here we focus on CSS2.0, which is not the most recent version, but is the most widely supported and compatible version. -**NOTE:** Because the outcome of CSS consists of visual effects, in order to -learn it, you need try everything in a +**NOTE:** Because the outcome of CSS consists of visual effects, in order to +learn it, you need try everything in a CSS playground like [dabblet](http://dabblet.com/). The main focus of this article is on the syntax and some general tips. @@ -78,8 +78,8 @@ div { } [otherAttr|='en'] { font-size:smaller; } -/* and more importantly you can combine these together -- there shouldn't be -any space between different parts because that makes it to have another +/* and more importantly you can combine these together -- there shouldn't be +any space between different parts because that makes it to have another meaning. */ div.some-class[attr$='ue'] { } @@ -89,22 +89,22 @@ div.some-class[attr$='ue'] { } div.some-parent > .class-name {} /* or any of its parents in the tree - the following basically means any element that has class "class-name" + the following basically means any element that has class "class-name" and is child of a div with class name "some-parent" IN ANY DEPTH */ div.some-parent .class-name {} -/* warning: the same selector without space has another meaning. +/* warning: the same selector without space has another meaning. can you say what? */ div.some-parent.class-name {} -/* you also might choose to select an element based on its direct +/* you also might choose to select an element based on its direct previous sibling */ .i-am-before + .this-element { } /* or any sibling before this */ .i-am-any-before ~ .this-element {} -/* There are some pseudo classes that allows you to select an element +/* There are some pseudo classes that allows you to select an element based on its page behaviour (rather than page structure) */ /* for example for when an element is hovered */ @@ -125,7 +125,7 @@ selected:focus {} #################### */ selector { - + /* Units */ width: 50%; /* in percent */ font-size: 2em; /* times current font-size */ @@ -138,7 +138,7 @@ selector { width: 0.4vw; /* times horizontal width of browser viewport (CSS3) */ min-height: 0.1vmin; /* the lesser of vertical, horizontal dimensions of browser viewport (CSS3) */ max-width: 0.3vmax; /* same as above, except the greater of the dimensions (CSS3) */ - + /* Colors */ background-color: #F6E; /* in short hex */ background-color: #F262E2; /* in long hex format */ @@ -150,10 +150,10 @@ selector { background-color: hsl(0, 100%, 50%); /* hsl format (CSS3). */ background-color: hsla(0, 100%, 50%, 0.3); /* Similar to RGBA, specify opacity at end (CSS3) */ - + /* Images */ background-image: url(/path-to-image/image.jpg); /* quotes inside url() optional */ - + /* Fonts */ font-family: Arial; font-family: "Courier New"; /* if name has space it appears in single or double quotes */ @@ -171,13 +171,13 @@ Save any CSS you want in a file with extension `.css`. <!-- you need to include the css file in your page's <head>: --> <link rel='stylesheet' type='text/css' href='path/to/style.css' /> -<!-- you can also include some CSS inline in your markup. However it is highly +<!-- you can also include some CSS inline in your markup. However it is highly recommended to avoid this. --> <style> a { color: purple; } </style> -<!-- or directly set CSS properties on the element. +<!-- or directly set CSS properties on the element. This has to be avoided as much as you can. --> <div style="border: 1px solid red;"> </div> @@ -186,8 +186,8 @@ This has to be avoided as much as you can. --> ## Precedence -As you noticed an element may be targetted by more than one selector. -and may have a property set on it in more than one. +As you noticed an element may be targetted by more than one selector. +and may have a property set on it in more than one. In these cases, one of the rules takes precedence over others. Given the following CSS: @@ -217,24 +217,24 @@ and the following markup: </p> ``` -The precedence of style is as followed: +The precedence of style is as followed: Remember, the precedence is for each **property**, not for the entire block. -* `E` has the highest precedence because of the keyword `!important`. +* `E` has the highest precedence because of the keyword `!important`. It is recommended to avoid this unless it is strictly necessary to use. * `F` is next, because it is inline style. -* `A` is next, because it is more "specific" than anything else. - more specific = more specifiers. here 3 specifiers: 1 tagname `p` + +* `A` is next, because it is more "specific" than anything else. + more specific = more specifiers. here 3 specifiers: 1 tagname `p` + class name `class1` + 1 attribute `attr='value'` -* `C` is next. although it has the same specificness as `B` +* `C` is next. although it has the same specificness as `B` but it appears last. * Then is `B` * and lastly is `D`. ## Compatibility -Most of the features in CSS2 (and gradually in CSS3) are compatible across -all browsers and devices. But it's always vital to have in mind the compatibility +Most of the features in CSS2 (and gradually in CSS3) are compatible across +all browsers and devices. But it's always vital to have in mind the compatibility of what you use in CSS with your target browsers. [QuirksMode CSS](http://www.quirksmode.org/css/) is one of the best sources for this. diff --git a/d.html.markdown b/d.html.markdown index daba8020..ba24b60f 100644 --- a/d.html.markdown +++ b/d.html.markdown @@ -1,6 +1,6 @@ --- -language: D -filename: learnd.d +language: D +filename: learnd.d contributors: - ["Nick Papanastasiou", "www.nickpapanastasiou.github.io"] lang: en @@ -18,9 +18,9 @@ void main(string[] args) { } ``` -If you're like me and spend way too much time on the internet, odds are you've heard +If you're like me and spend way too much time on the internet, odds are you've heard about [D](http://dlang.org/). The D programming language is a modern, general-purpose, -multi-paradigm language with support for everything from low-level features to +multi-paradigm language with support for everything from low-level features to expressive high-level abstractions. D is actively developed by Walter Bright and Andrei Alexandrescu, two super smart, really cool @@ -37,7 +37,7 @@ void main() { } auto n = 1; // use auto for type inferred variables - + // Numeric literals can use _ as a digit seperator for clarity while(n < 10_000) { n += n; @@ -49,7 +49,7 @@ void main() { // For and while are nice, but in D-land we prefer foreach // The .. creates a continuous range, excluding the end - foreach(i; 1..1_000_000) { + foreach(i; 1..1_000_000) { if(n % 2 == 0) writeln(i); } @@ -72,12 +72,12 @@ we can use templates to parameterize all of these on both types and values! // Here, T is a type parameter. Think <T> from C++/C#/Java struct LinkedList(T) { T data = null; - LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think <T> + LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think <T> } class BinTree(T) { T data = null; - + // If there is only one template parameter, we can omit parens BinTree!T left; BinTree!T right; @@ -101,7 +101,7 @@ alias NumTree = BinTree!double; // We can create function templates as well! T max(T)(T a, T b) { - if(a < b) + if(a < b) return b; return a; @@ -114,7 +114,7 @@ void swap(T)(ref T a, ref T b) { auto temp = a; a = b; - b = temp; + b = temp; } // With templates, we can also parameterize on values, not just types @@ -145,13 +145,13 @@ class MyClass(T, U) { class MyClass(T, U) { T _data; U _other; - + // Constructors are always named `this` this(T t, U u) { data = t; other = u; } - + // getters @property T data() { return _data; @@ -161,7 +161,7 @@ class MyClass(T, U) { return _other; } - // setters + // setters @property void data(T t) { _data = t; } @@ -177,7 +177,7 @@ void main() { mc.data = 7; mc.other = "seven"; - + writeln(mc.data); writeln(mc.other); } @@ -193,7 +193,7 @@ and `override`ing methods. D does inheritance just like Java: Extend one class, implement as many interfaces as you please. We've seen D's OOP facilities, but let's switch gears. D offers -functional programming with first-class functions, `pure` +functional programming with first-class functions, `pure` functions, and immutable data. In addition, all of your favorite functional algorithms (map, filter, reduce and friends) can be found in the wonderful `std.algorithm` module! @@ -205,7 +205,7 @@ import std.range : iota; // builds an end-exclusive range void main() { // We want to print the sum of a list of squares of even ints // from 1 to 100. Easy! - + // Just pass lambda expressions as template parameters! // You can pass any old function you like, but lambdas are convenient here. auto num = iota(1, 101).filter!(x => x % 2 == 0) @@ -216,12 +216,12 @@ void main() { } ``` -Notice how we got to build a nice Haskellian pipeline to compute num? +Notice how we got to build a nice Haskellian pipeline to compute num? That's thanks to a D innovation know as Uniform Function Call Syntax. With UFCS, we can choose whether to write a function call as a method or free function call! Walter wrote a nice article on this -[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394) -In short, you can call functions whose first parameter +[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394) +In short, you can call functions whose first parameter is of some type A on any expression of type A as a method. I like parallelism. Anyone else like parallelism? Sure you do. Let's do some! diff --git a/dart.html.markdown b/dart.html.markdown index 34d1c6a8..f7601271 100644 --- a/dart.html.markdown +++ b/dart.html.markdown @@ -81,7 +81,7 @@ example5() { // Where classBody can include instance methods and variables, but also // class methods and variables. class Example6Class { - var example6InstanceVariable = "Example6 instance variable"; + var example6InstanceVariable = "Example6 instance variable"; sayIt() { print(example6InstanceVariable); } @@ -92,7 +92,7 @@ example6() { // Class methods and variables are declared with "static" terms. class Example7Class { - static var example7ClassVariable = "Example7 class variable"; + static var example7ClassVariable = "Example7 class variable"; static sayItFromClass() { print(example7ClassVariable); } @@ -111,7 +111,7 @@ example7() { // by default. But arrays and maps are not. They can be made constant by // declaring them "const". var example8A = const ["Example8 const array"], - example8M = const {"someKey": "Example8 const map"}; + example8M = const {"someKey": "Example8 const map"}; example8() { print(example8A[0]); print(example8M["someKey"]); @@ -245,7 +245,7 @@ example18() { // Strings with triple single-quotes or triple double-quotes span // multiple lines and include line delimiters. example19() { - print('''Example19 <a href="etc"> + print('''Example19 <a href="etc"> Example19 Don't can't I'm Etc Example19 </a>'''); } @@ -272,7 +272,7 @@ example20() { class Example21 { List<String> _names; Example21() { - _names = ["a", "b"]; + _names = ["a", "b"]; } List<String> get names => _names; set names(List<String> list) { diff --git a/erlang.html.markdown b/erlang.html.markdown index 4e2f1d84..d6ed7b86 100644 --- a/erlang.html.markdown +++ b/erlang.html.markdown @@ -292,7 +292,7 @@ calculateArea() -> _ -> io:format("We can only calculate area of rectangles or circles.") end. - + % Compile the module and create a process that evaluates `calculateArea` in the % shell. c(calculateGeometry). diff --git a/es-es/visualbasic-es.html.markdown b/es-es/visualbasic-es.html.markdown new file mode 100644 index 00000000..c7f581c0 --- /dev/null +++ b/es-es/visualbasic-es.html.markdown @@ -0,0 +1,286 @@ +--- +language: Visual Basic +contributors: + - ["Brian Martin", "http://brianmartin.biz"] +translators: + - ["Adolfo Jayme Barrientos", "https://github.com/fitojb"] +author: Brian Martin +author_url: https://github.com/fitojb +filename: learnvisualbasic-es.vb +lang: es-es +--- + +```vb +Module Module1 + + Sub Main() + ' Un vistazo rápido a las aplicaciones de consola de Visual Basic antes + ' de que profundicemos en el tema. + ' El apóstrofo inicia una línea de comentario. + ' Para explorar este tutorial dentro del Compilador de Visual Basic, + ' he creado un sistema de navegación. + ' Dicho sistema se explicará a medida que avancemos en este + ' tutorial; gradualmente entenderás lo que significa todo. + Console.Title = ("Aprende X en Y minutos") + Console.WriteLine("NAVEGACIÓN") 'Mostrar + Console.WriteLine("") + Console.ForegroundColor = ConsoleColor.Green + Console.WriteLine("1. Salida «Hola, mundo»") + Console.WriteLine("2. Entrada «Hola, mundo»") + Console.WriteLine("3. Calcular números enteros") + Console.WriteLine("4. Calcular números decimales") + Console.WriteLine("5. Una calculadora funcional") + Console.WriteLine("6. Uso de bucles «Do While»") + Console.WriteLine("7. Uso de bucles «For While»") + Console.WriteLine("8. Declaraciones condicionales") + Console.WriteLine("9. Selecciona una bebida") + Console.WriteLine("50. Acerca de") + Console.WriteLine("Elige un número de la lista anterior") + Dim selection As String = Console.ReadLine + Select Case selection + Case "1" 'Salida «hola, mundo» + Console.Clear() 'Limpia la consola y abre la subrutina privada + SalidaHolaMundo() 'Abre la subrutina privada nombrada + Case "2" 'Entrada «hola, mundo» + Console.Clear() + EntradaHolaMundo() + Case "3" 'Calcular números enteros + Console.Clear() + CalcularNumerosEnteros() + Case "4" 'Calcular números decimales + Console.Clear() + CalcularNumerosDecimales() + Case "5" 'Una calculadora funcional + Console.Clear() + CalculadoraFuncional() + Case "6" 'Uso de bucles «Do While» + Console.Clear() + UsoBuclesDoWhile() + Case "7" 'Uso de bucles «For While» + Console.Clear() + UsoBuclesFor() + Case "8" 'Declaraciones condicionales + Console.Clear() + DeclaracionCondicional() + Case "9" 'Declaración «If/Else» + Console.Clear() + DeclaracionIfElse() 'Selecciona una bebida + Case "50" 'Cuadro de mensaje «Acerca de» + Console.Clear() + Console.Title = ("Aprende X en Y minutos :: Acerca de") + MsgBox("Tutorial escrito por Brian Martin (@BrianMartinn") + Console.Clear() + Main() + Console.ReadLine() + + End Select + End Sub + + 'Uno - He usado números para guiarme por el sistema de navegación anterior + 'cuando regrese posteriormente a implementarlo. + + 'Usamos subrutinas privadas para separar distintas secciones del programa. + Private Sub SalidaHolaMundo() + 'Título de la aplicación de consola + Console.Title = "Salida «Hola, mundo» | Aprende X en Y minutos" + 'Usa Console.Write("") o Console.WriteLine("") para mostrar salidas. + 'Seguido por Console.Read(), o bien, Console.Readline() + 'Console.ReadLine() muestra la salida en la consola. + Console.WriteLine("Hola, mundo") + Console.ReadLine() + End Sub + + 'Dos + Private Sub EntradaHolaMundo() + Console.Title = "«Hola, mundo, soy...» | Aprende X en Y minutos" + ' Variables + ' Los datos que introduzca un usuario deben almacenarse. + ' Las variables también empiezan por Dim y terminan por As VariableType. + + ' En este tutorial queremos conocer tu nombre y hacer que el programa + ' responda a este. + Dim nombredeusuario As String + 'Usamos «string» porque es una variable basada en texto. + Console.WriteLine("Hola, ¿cómo te llamas? ") 'Preguntar nombre de usuario. + nombredeusuario = Console.ReadLine() 'Almacenar nombre del usuario. + Console.WriteLine("Hola, " + nombredeusuario) 'La salida es Hola, nombre + Console.ReadLine() 'Muestra lo anterior. + 'El código anterior te hará una pregunta y mostrará la respuesta. + 'Entre otras variables está Integer, la cual usaremos para números enteros. + End Sub + + 'Tres + Private Sub CalcularNumerosEnteros() + Console.Title = "Calcular números enteros | Aprende X en Y minutos" + Console.Write("Primer número: ") 'Escribe un núm. entero, 1, 2, 104, etc + Dim a As Integer = Console.ReadLine() + Console.Write("Segundo número: ") 'Escribe otro número entero. + Dim b As Integer = Console.ReadLine() + Dim c As Integer = a + b + Console.WriteLine(c) + Console.ReadLine() + 'Lo anterior es una calculadora sencilla + End Sub + + 'Cuatro + Private Sub CalcularNumerosDecimales() + Console.Title = "Calcular con tipo doble | Aprende X en Y minutos" + 'Por supuesto, nos gustaría sumar decimales. + 'Por ello podríamos cambiar del tipo Integer al Double. + + 'Escribe un número fraccionario, 1.2, 2.4, 50.1, 104.9 etc + Console.Write("Primer número: ") + Dim a As Double = Console.ReadLine + Console.Write("Segundo número: ") 'Escribe el segundo número. + Dim b As Double = Console.ReadLine + Dim c As Double = a + b + Console.WriteLine(c) + Console.ReadLine() + 'Este programa puede sumar 1.1 y 2.2 + End Sub + + 'Cinco + Private Sub CalculadoraFuncional() + Console.Title = "La calculadora funcional | Aprende X en Y minutos" + 'Pero si quieres que la calculadora reste, divida, multiplique y + 'sume. + 'Copia y pega lo anterior. + Console.Write("Primer número: ") + Dim a As Double = Console.ReadLine + Console.Write("Segundo número: ") + Dim b As Integer = Console.ReadLine + Dim c As Integer = a + b + Dim d As Integer = a * b + Dim e As Integer = a - b + Dim f As Integer = a / b + + 'Mediante las líneas siguientes podremos restar, + 'multiplicar y dividir los valores a y b + Console.Write(a.ToString() + " + " + b.ToString()) + 'Queremos dar un margen izquierdo de 3 espacios a los resultados. + Console.WriteLine(" = " + c.ToString.PadLeft(3)) + Console.Write(a.ToString() + " * " + b.ToString()) + Console.WriteLine(" = " + d.ToString.PadLeft(3)) + Console.Write(a.ToString() + " - " + b.ToString()) + Console.WriteLine(" = " + e.ToString.PadLeft(3)) + Console.Write(a.ToString() + " / " + b.ToString()) + Console.WriteLine(" = " + f.ToString.PadLeft(3)) + Console.ReadLine() + + End Sub + + 'Seis + Private Sub UsoBuclesDoWhile() + 'Igual que la subrutina privada anterior + 'Esta vez preguntaremos al usuario si quiere continuar (¿sí o no?) + 'Usamos el bucle Do While porque no sabemos si el usuario quiere + 'usar el programa más de una vez. + Console.Title = "Uso de bucles «Do While» | Aprende X en Y minutos" + Dim respuesta As String 'Usamos la variable «String» porque la resp. es texto + Do 'Comenzamos el programa con + Console.Write("Primer número: ") + Dim a As Double = Console.ReadLine + Console.Write("Segundo número: ") + Dim b As Integer = Console.ReadLine + Dim c As Integer = a + b + Dim d As Integer = a * b + Dim e As Integer = a - b + Dim f As Integer = a / b + + Console.Write(a.ToString() + " + " + b.ToString()) + Console.WriteLine(" = " + c.ToString.PadLeft(3)) + Console.Write(a.ToString() + " * " + b.ToString()) + Console.WriteLine(" = " + d.ToString.PadLeft(3)) + Console.Write(a.ToString() + " - " + b.ToString()) + Console.WriteLine(" = " + e.ToString.PadLeft(3)) + Console.Write(a.ToString() + " / " + b.ToString()) + Console.WriteLine(" = " + f.ToString.PadLeft(3)) + Console.ReadLine() + 'Preguntar si el usuario quiere continuar. Desafortunadamente, + 'distingue entre mayúsculas y minúsculas. + Console.Write("¿Quieres continuar? (s / n)") + 'El programa toma la variable, la muestra y comienza de nuevo. + respuesta = Console.ReadLine + 'La orden que hará funcionar esta variable es en este caso «s» + Loop While respuesta = "s" + + End Sub + + 'Siete + Private Sub UsoBuclesFor() + 'A veces el programa debe ejecutarse solo una vez. + 'En este programa contaremos a partir de 10. + + Console.Title = "Uso de bucles «For» | Aprende X en Y minutos" + 'Declarar Variable y desde qué número debe contar en Step -1, + 'Step -2, Step -3, etc. + For i As Integer = 10 To 0 Step -1 + Console.WriteLine(i.ToString) 'Muestra el valor del contador + Next i 'Calcular el valor nuevo + Console.WriteLine("Iniciar") '¡¡Comencemos el programa, nene!! + Console.ReadLine() '¡¡ZAS!! - Quizá me he emocionado bastante :) + End Sub + + 'Ocho + Private Sub DeclaracionCondicional() + Console.Title = "Declaraciones condicionales | Aprende X en Y minutos" + Dim nombredeUsuario As String = Console.ReadLine + Console.WriteLine("Hola, ¿cómo te llamas? ") 'Preguntar nombre de usuario. + nombredeUsuario = Console.ReadLine() 'Almacena el nombre de usuario. + If nombredeUsuario = "Adam" Then + Console.WriteLine("Hola, Adam") + Console.WriteLine("Gracias por crear este útil sitio web") + Console.ReadLine() + Else + Console.WriteLine("Hola, " + nombredeUsuario) + Console.WriteLine("¿Has visitado www.learnxinyminutes.com?") + Console.ReadLine() 'Termina y muestra la declaración anterior. + End If + End Sub + + 'Nueve + Private Sub DeclaracionIfElse() + Console.Title = "Declaración «If / Else» | Aprende X en Y minutos" + 'A veces es importante considerar más de dos alternativas. + 'A veces, algunas de estas son mejores. + 'Cuando esto sucede, necesitaríamos más de una declaración «if». + 'Una declaración «if» es adecuada para máquinas expendedoras. + 'En las que el usuario escribe un código (A1, A2, A3) para elegir. + 'Pueden combinarse todas las elecciones en una sola declaración «if». + + Dim seleccion As String = Console.ReadLine 'Valor de la selección + Console.WriteLine("A1. para 7Up") + Console.WriteLine("A2. para Fanta") + Console.WriteLine("A3. para Dr. Pepper") + Console.WriteLine("A4. para Coca-Cola") + Console.ReadLine() + If selection = "A1" Then + Console.WriteLine("7up") + Console.ReadLine() + ElseIf selection = "A2" Then + Console.WriteLine("fanta") + Console.ReadLine() + ElseIf selection = "A3" Then + Console.WriteLine("dr. pepper") + Console.ReadLine() + ElseIf selection = "A4" Then + Console.WriteLine("coca-cola") + Console.ReadLine() + Else + Console.WriteLine("Selecciona un producto") + Console.ReadLine() + End If + + End Sub + +End Module + +``` + +## Referencias + +Aprendí Visual Basic en la aplicación de consola. Esta me permitió entender los principios de la programación para, posteriormente, aprender otros lenguajes con facilidad. + +He creado un <a href="http://www.vbbootcamp.co.uk/" Title="Tutorial de Visual Basic">tutorial de Visual Basic</a> más exhaustivo para quienes quieran saber más. + +Toda la sintaxis es válida. Copia el código y pégalo en el compilador de Visual Basic y ejecuta (F5) el programa. diff --git a/forth.html.markdown b/forth.html.markdown index f7c0bf34..b4a5581b 100644 --- a/forth.html.markdown +++ b/forth.html.markdown @@ -117,7 +117,7 @@ one-to-12 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 ok : threes ( n n -- ) ?do i . 3 +loop ; \ ok 15 0 threes \ 0 3 6 9 12 ok -\ Indefinite loops with `begin` <stuff to do> <flag> `unil`: +\ Indefinite loops with `begin` <stuff to do> <flag> `until`: : death ( -- ) begin ." Are we there yet?" 0 until ; \ ok \ ---------------------------- Variables and Memory ---------------------------- @@ -133,7 +133,7 @@ variable age \ ok age @ . \ 21 ok age ? \ 21 ok -\ Constants are quite simiar, except we don't bother with memory addresses: +\ Constants are quite similar, except we don't bother with memory addresses: 100 constant WATER-BOILING-POINT \ ok WATER-BOILING-POINT . \ 100 ok diff --git a/fr-fr/haml-fr.html.markdown b/fr-fr/haml-fr.html.markdown new file mode 100644 index 00000000..0267a380 --- /dev/null +++ b/fr-fr/haml-fr.html.markdown @@ -0,0 +1,156 @@ +--- +language: haml +filename: learnhaml.haml +contributors: + - ["Simon Neveu", "https://github.com/sneveu"] + - ["Thibault", "https://github.com/iTech-"] +--- + +Haml est un langage de balisage utilisé majoritairement avec Ruby, qui décrit de manière simple et propre le HTML de n'importe quelle page web sans l'utilisation des traditionnelles lignes de code. Le langage est une alternative très populaire au langage de templates Rails (.erb) et permet d'intégrer du code en Ruby dans votre balisage. + +Son but est de réduire le nombre de répétitions dans le balisage en fermant des balises pour vous en se basant sur l'indentation de votre code. Finalement, le balisage est bien structuré, ne contient pas de répétition, est logique et facile à lire. + +Vous pouvez aussi utiliser Haml sur un projet indépendant de Ruby, en installant les gems de Haml et en le convertissant en html grâce aux commandes. + +$ haml fichier_entree.haml fichier_sortie.html + + +```haml +/ ------------------------------------------- +/ Indentation +/ ------------------------------------------- + +/ + A cause de l'importance de l'indentation sur la manière dont votre code sera + converti, l'indentation doit être constante à travers votre document. Un + simple changement d'indentation entrainera une erreur. En général, on utilise + deux espaces, mais ce genre de décision sur l'indentation vous appartient, du + moment que vous vous y tenez. + +/ ------------------------------------------- +/ Commentaires +/ ------------------------------------------- + +/ Ceci est un commentaire en Haml. + +/ + Pour écrire un commentaire sur plusieurs lignes, indentez votre code + commenté en le commençant par un slash + +-# Ceci est un commentaire silencieux, qui n'apparaîtra pas dans le fichier + + +/ ------------------------------------------- +/ Eléments HTML +/ ------------------------------------------- + +/ Pour écrire vos balises, utilisez un pourcentage suivi du nom de votre balise +%body + %header + %nav + +/ Remarquez qu'il n'y a aucunes balises fermées. Le code produira alors ceci + <body> + <header> + <nav></nav> + </header> + </body> + +/ La balise div est l'élément par défaut, vous pouvez donc l'écrire comme ceci +.balise + +/ Pour ajouter du contenu à votre balise, ajoutez le texte après sa déclaration +%h1 Titre contenu + +/ Pour écrire du contenu sur plusieurs lignes, imbriquez le +%p + Ce paragraphe contient beaucoup de contenu qui pourrait + probablement tenir sur deux lignes séparées. + +/ + Vous pouvez utiliser des caractères html spéciaux en utilisant &=. Cela va + convertir les caractères comme &, /, : en leur équivalent HTML. Par exemple + +%p + &= "Oui & oui" + +/ Produira 'Oui & oui' + +/ Vous pouvez écrire du contenu html sans qu'il soit converti en utilisant != +%p + != "Voici comment écrire une balise de paragraphe <p></p>" + +/ Cela produira 'Voici comment écrire une balise de paragraphe <p></p>' + +/ Une classe CSS peut être ajouté à votre balise en chainant le nom de la classe +%div.truc.machin + +/ ou en utilisant un hash de Ruby +%div{:class => 'truc machin'} + +/ Des attributs pour n'importe quelles balises peuvent être ajoutés au hash +%a{:href => '#', :class => 'machin', :title => 'Titre machin'} + +/ Pour affecter une valeur à un booléen, utilisez 'true' +%input{:selected => true} + +/ Pour écrire des data-attributes, utilisez le :data avec la valeur d'un hash +%div{:data => {:attribute => 'machin'}} + + +/ ------------------------------------------- +/ Insérer du Ruby +/ ------------------------------------------- + +/ + Pour transférer une valeur de Ruby comme contenu d'une balise, utilisez le + signe égal suivi du code Ruby + +%h1= livre.titre + +%p + = livre.auteur + = livre.editeur + + +/ Pour lancer du code Ruby sans le convertir en HTML, utilisez un trait d'union +- livres = ['livre 1', 'livre 2', 'livre 3'] + +/ Ceci vous permet de faire des choses géniales comme des blocs Ruby +- livre.shuffle.each_with_index do |livre, index| + %h1= livre + + if livre do + %p Ceci est un livre + +/ + Encore une fois il n'est pas nécessaire d'ajouter une balise fermante, même + pour Ruby. + L'indentation le fera pour vous. + + +/ ------------------------------------------- +/ Ruby en-ligne / Interpolation en Ruby +/ ------------------------------------------- + +/ Inclure une variable Ruby dans une ligne en utilisant #{} +%p Votre meilleur score est #{record} + + +/ ------------------------------------------- +/ Filtres +/ ------------------------------------------- + +/ + Utilisez les deux points pour définir un filtre Haml, vous pouvez par exemple + utiliser un filtre :javascript pour écrire du contenu en-ligne js + +:javascript + console.log('Ceci est la balise en-ligne <script>'); + +``` + +## Lectures complémentaires + +- [Qu'est-ce que HAML ?](http://haml.info/) - Une bonne introduction qui explique très bien les avantages d'utiliser HAML. +- [Documentation officielle](http://haml.info/docs/yardoc/file.REFERENCE.html) - Si vous souhaitez en apprendre plus et aller plus loin. diff --git a/fr-fr/objective-c-fr.html.markdown b/fr-fr/objective-c-fr.html.markdown index 69f4d8f9..4e31c4bf 100644 --- a/fr-fr/objective-c-fr.html.markdown +++ b/fr-fr/objective-c-fr.html.markdown @@ -14,7 +14,7 @@ lang: fr-fr L'Objective-C est un langage de programmation orienté objet réflexif principalement utilisé par Apple pour les systèmes d'exploitations Mac OS X et iOS et leurs frameworks respectifs, Cocoa et Cocoa Touch. -```objective_c +```objective-c // Les commentaires sur une seule ligne commencent par // /* diff --git a/fr-fr/python3-fr.html.markdown b/fr-fr/python3-fr.html.markdown new file mode 100644 index 00000000..04d0a55d --- /dev/null +++ b/fr-fr/python3-fr.html.markdown @@ -0,0 +1,723 @@ +--- +language: python3 +contributors: + - ["Louie Dinh", "http://pythonpracticeprojects.com"] + - ["Steven Basart", "http://github.com/xksteven"] + - ["Andre Polykanine", "https://github.com/Oire"] + - ["Zachary Ferguson", "http://github.com/zfergus2"] +translators: + - ["Gnomino", "https://github.com/Gnomino"] +filename: learnpython3-fr.py +lang: fr-fr +--- + +Python a été créé par Guido Van Rossum au début des années 90. C'est maintenant un des +langages les populaires. Je suis tombé amoureux de Python pour la clarté de sa syntaxe. +C'est tout simplement du pseudo-code exécutable. + +L'auteur original apprécierait les retours (en anglais): vous pouvez le contacter sur Twitter à [@louiedinh](http://twitter.com/louiedinh) ou par mail à l'adresse louiedinh [at] [google's email service] + +Note : Cet article s'applique spécifiquement à Python 3. Jettez un coup d'oeil [ici](http://learnxinyminutes.com/docs/fr-fr/python-fr/) pour apprendre le vieux Python 2.7 + +```python + +# Un commentaire d'une ligne commence par un dièse + +""" Les chaînes de caractères peuvent être écrites + avec 3 guillemets doubles ("), et sont souvent + utilisées comme des commentaires. +""" + +#################################################### +## 1. Types de données primaires et opérateurs +#################################################### + +# On a des nombres +3 # => 3 + +# Les calculs sont ce à quoi on s'attend +1 + 1 # => 2 +8 - 1 # => 7 +10 * 2 # => 20 + +# Sauf pour la division qui retourne un float (nombre à virgule flottante) +35 / 5 # => 7.0 + +# Résultats de divisions entières tronqués pour les nombres positifs et négatifs +5 // 3 # => 1 +5.0 // 3.0 # => 1.0 # works on floats too +-5 // 3 # => -2 +-5.0 // 3.0 # => -2.0 + +# Quand on utilise un float, le résultat est un float +3 * 2.0 # => 6.0 + +# Modulo (reste de la division) +7 % 3 # => 1 + +# Exponentiation (x**y, x élevé à la puissance y) +2**4 # => 16 + +# Forcer la priorité de calcul avec des parenthèses +(1 + 3) * 2 # => 8 + +# Les valeurs booléennes sont primitives +True +False + +# Négation avec not +not True # => False +not False # => True + +# Opérateurs booléens +# On note que "and" et "or" sont sensibles à la casse +True and False #=> False +False or True #=> True + +# Utilisation des opérations booléennes avec des entiers : +0 and 2 #=> 0 +-5 or 0 #=> -5 +0 == False #=> True +2 == True #=> False +1 == True #=> True + +# On vérifie une égalité avec == +1 == 1 # => True +2 == 1 # => False + +# On vérifie une inégalité avec != +1 != 1 # => False +2 != 1 # => True + +# Autres opérateurs de comparaison +1 < 10 # => True +1 > 10 # => False +2 <= 2 # => True +2 >= 2 # => True + +# On peut enchaîner les comparaisons +1 < 2 < 3 # => True +2 < 3 < 2 # => False + +# (is vs. ==) is vérifie si deux variables pointent sur le même objet, mais == vérifie +# si les objets ont la même valeur. +a = [1, 2, 3, 4] # a pointe sur une nouvelle liste, [1, 2, 3, 4] +b = a # b pointe sur a +b is a # => True, a et b pointent sur le même objet +b == a # => True, les objets a et b sont égaux +b = [1, 2, 3, 4] # b pointe sur une nouvelle liste, [1, 2, 3, 4] +b is a # => False, a et b ne pointent pas sur le même objet +b == a # => True, les objets a et b ne pointent pas sur le même objet + +# Les chaînes (ou strings) sont créées avec " ou ' +"Ceci est une chaine" +'Ceci est une chaine aussi.' + +# On peut additionner des chaînes aussi ! Mais essayez d'éviter de le faire. +"Hello " + "world!" # => "Hello world!" +# On peut aussi le faire sans utiliser '+' +"Hello " "world!" # => "Hello world!" + +# On peut traîter une chaîne comme une liste de caractères +"This is a string"[0] # => 'T' + +# .format peut être utilisé pour formatter des chaînes, comme ceci: +"{} peuvent etre {}".format("Les chaînes", "interpolées") + +# On peut aussi réutiliser le même argument pour gagner du temps. +"{0} be nimble, {0} be quick, {0} jump over the {1}".format("Jack", "candle stick") +#=> "Jack be nimble, Jack be quick, Jack jump over the candle stick" + +# On peut aussi utiliser des mots clés pour éviter de devoir compter. +"{name} wants to eat {food}".format(name="Bob", food="lasagna") #=> "Bob wants to eat lasagna" + +# Si votre code doit aussi être compatible avec Python 2.5 et moins, +# vous pouvez encore utiliser l'ancienne syntaxe : +"Les %s peuvent être %s avec la %s méthode" % ("chaînes", "interpolées", "vieille") + + +# None est un objet +None # => None + +# N'utilisez pas "==" pour comparer des objets à None +# Utilisez plutôt "is". Cela permet de vérifier l'égalité de l'identité des objets. +"etc" is None # => False +None is None # => True + +# None, 0, and les strings/lists/dicts (chaînes/listes/dictionnaires) valent False lorsqu'ils sont convertis en booléens. +# Toutes les autres valeurs valent True +bool(0) # => False +bool("") # => False +bool([]) #=> False +bool({}) #=> False + + +#################################################### +## 2. Variables et Collections +#################################################### + +# Python a une fonction print pour afficher du texte +print("I'm Python. Nice to meet you!") + +# Par défaut, la fonction print affiche aussi une nouvelle ligne à la fin. +# Utilisez l'argument optionnel end pour changer ce caractère de fin. +print("Hello, World", end="!") # => Hello, World! + +# Pas besoin de déclarer des variables avant de les définir. +# La convention est de nommer ses variables avec des minuscules_et_underscores +some_var = 5 +some_var # => 5 + +# Tenter d'accéder à une variable non définie lève une exception. +# Voir Structures de contrôle pour en apprendre plus sur le traitement des exceptions. +une_variable_inconnue # Lève une NameError + +# Les listes permettent de stocker des séquences +li = [] +# On peut initialiser une liste pré-remplie +other_li = [4, 5, 6] + +# On ajoute des objets à la fin d'une liste avec .append +li.append(1) # li vaut maintenant [1] +li.append(2) # li vaut maintenant [1, 2] +li.append(4) # li vaut maintenant [1, 2, 4] +li.append(3) # li vaut maintenant [1, 2, 4, 3] +# On enlève le dernier élément avec .pop +li.pop() # => 3 et li vaut maintenant [1, 2, 4] +# Et on le remet +li.append(3) # li vaut de nouveau [1, 2, 4, 3] + +# Accès à un élément d'une liste : +li[0] # => 1 +# Accès au dernier élément : +li[-1] # => 3 + +# Accéder à un élément en dehors des limites lève une IndexError +li[4] # Lève une IndexError + +# On peut accéder à une intervalle avec la syntaxe "slice" +# (c'est un rang du type "fermé/ouvert") +li[1:3] # => [2, 4] +# Omettre les deux premiers éléments +li[2:] # => [4, 3] +# Prendre les trois premiers +li[:3] # => [1, 2, 4] +# Sélectionner un élément sur deux +li[::2] # =>[1, 4] +# Avoir une copie de la liste à l'envers +li[::-1] # => [3, 4, 2, 1] +# Pour des "slices" plus élaborées : +# li[debut:fin:pas] + +# Faire une copie d'une profondeur de un avec les "slices" +li2 = li[:] # => li2 = [1, 2, 4, 3] mais (li2 is li) vaut False. + +# Enlever des éléments arbitrairement d'une liste +del li[2] # li is now [1, 2, 3] + +# On peut additionner des listes +# Note: les valeurs de li et other_li ne sont pas modifiées. +li + other_li # => [1, 2, 3, 4, 5, 6] + +# Concaténer des listes avec "extend()" +li.extend(other_li) # Now li is [1, 2, 3, 4, 5, 6] + +# Vérifier la présence d'un objet dans une liste avec "in" +1 in li # => True + +# Examiner la longueur avec "len()" +len(li) # => 6 + + +# Les tuples sont comme des listes mais sont immuables. +tup = (1, 2, 3) +tup[0] # => 1 +tup[0] = 3 # Lève une TypeError + +# Note : un tuple de taille un doit avoir une virgule après le dernier élément, +# mais ce n'est pas le cas des tuples d'autres tailles, même zéro. +type((1)) # => <class 'int'> +type((1,)) # => <class 'tuple'> +type(()) # => <class 'tuple'> + +# On peut utiliser la plupart des opérations des listes sur des tuples. +len(tup) # => 3 +tup + (4, 5, 6) # => (1, 2, 3, 4, 5, 6) +tup[:2] # => (1, 2) +2 in tup # => True + +# Vous pouvez décomposer des tuples (ou des listes) dans des variables +a, b, c = (1, 2, 3) # a vaut 1, b vaut 2 et c vaut 3 +# Les tuples sont créés par défaut sans parenthèses +d, e, f = 4, 5, 6 +# Voyez comme il est facile d'intervertir deux valeurs : +e, d = d, e # d vaut maintenant 5 et e vaut maintenant 4 + + +# Créer un dictionnaire : +empty_dict = {} +# Un dictionnaire pré-rempli : +filled_dict = {"one": 1, "two": 2, "three": 3} + +# Note : les clés des dictionnaires doivent être de types immuables. +# Elles doivent être convertibles en une valeur constante pour une recherche rapide. +# Les types immuables incluent les ints, floats, strings et tuples. +invalid_dict = {[1,2,3]: "123"} # => Lève une TypeError: unhashable type: 'list' +valid_dict = {(1,2,3):[1,2,3]} # Par contre, les valeurs peuvent être de tout type. + +# On trouve une valeur avec [] +filled_dict["one"] # => 1 + +# On obtient toutes les clés sous forme d'un itérable avec "keys()" Il faut l'entourer +# de list() pour avoir une liste Note: l'ordre n'est pas garanti. +list(filled_dict.keys()) # => ["three", "two", "one"] + + +# On obtient toutes les valeurs sous forme d'un itérable avec "values()". +# Là aussi, il faut utiliser list() pour avoir une liste. +# Note : l'ordre n'est toujours pas garanti. +list(filled_dict.values()) # => [3, 2, 1] + + +# On vérifie la présence d'une clé dans un dictionnaire avec "in" +"one" in filled_dict # => True +1 in filled_dict # => False + +# L'accès à une clé non-existente lève une KeyError +filled_dict["four"] # KeyError + +# On utilise "get()" pour éviter la KeyError +filled_dict.get("one") # => 1 +filled_dict.get("four") # => None +# La méthode get accepte une valeur de retour par défaut en cas de valeur non-existante. +filled_dict.get("one", 4) # => 1 +filled_dict.get("four", 4) # => 4 + +# "setdefault()" insère une valeur dans un dictionnaire si la clé n'est pas présente. +filled_dict.setdefault("five", 5) # filled_dict["five"] devient 5 +filled_dict.setdefault("five", 6) # filled_dict["five"] est toujours 5 + +# Ajouter à un dictionnaire +filled_dict.update({"four":4}) #=> {"one": 1, "two": 2, "three": 3, "four": 4} +#filled_dict["four"] = 4 # une autre méthode + +# Enlever des clés d'un dictionnaire avec del +del filled_dict["one"] # Enlever la clé "one" de filled_dict. + + +# Les sets stockent des ensembles +empty_set = set() +# Initialiser un set avec des valeurs. Oui, ça ressemble aux dictionnaires, désolé. +some_set = {1, 1, 2, 2, 3, 4} # some_set est maintenant {1, 2, 3, 4} + +# Comme les clés d'un dictionnaire, les éléments d'un set doivent être immuables. +invalid_set = {[1], 1} # => Lève une TypeError: unhashable type: 'list' +valid_set = {(1,), 1} + +# On peut changer un set : +filled_set = some_set + +# Ajouter un objet au set : +filled_set.add(5) # filled_set vaut maintenant {1, 2, 3, 4, 5} + +# Chercher les intersections de deux sets avec & +other_set = {3, 4, 5, 6} +filled_set & other_set # => {3, 4, 5} + +# On fait l'union de sets avec | +filled_set | other_set # => {1, 2, 3, 4, 5, 6} + +# On fait la différence de deux sets avec - +{1, 2, 3, 4} - {2, 3, 5} # => {1, 4} + +# On vérifie la présence d'un objet dans un set avec in +2 in filled_set # => True +10 in filled_set # => False + + + +#################################################### +## 3. Structures de contrôle et Itérables +#################################################### + +# On crée juste une variable +some_var = 5 + +# Voici une condition "si". L'indentation est significative en Python! +# Affiche: "some_var is smaller than 10" +if some_var > 10: + print("some_var is totally bigger than 10.") +elif some_var < 10: # La clause elif ("sinon si") est optionelle + print("some_var is smaller than 10.") +else: # La clause else ("sinon") l'est aussi. + print("some_var is indeed 10.") + + +""" +Les boucles "for" itèrent sur une liste +Affiche: + chien est un mammifère + chat est un mammifère + souris est un mammifère +""" +for animal in ["chien", "chat", "souris"]: + # On peut utiliser format() pour interpoler des chaînes formattées + print("{} est un mammifère".format(animal)) + +""" +"range(nombre)" retourne un itérable de nombres +de zéro au nombre donné +Affiche: + 0 + 1 + 2 + 3 +""" +for i in range(4): + print(i) + +""" +"range(debut, fin)" retourne un itérable de nombre +de debut à fin. +Affiche: + 4 + 5 + 6 + 7 +""" +for i in range(4, 8): + print(i) + +""" +"range(debut, fin, pas)" retourne un itérable de nombres +de début à fin en incrémentant de pas. +Si le pas n'est pas indiqué, la valeur par défaut est 1. +Affiche: + 4 + 6 + 8 +""" +for i in range(4, 8, 2): + print(i) +""" + +Les boucles "while" bouclent jusqu'à ce que la condition devienne fausse. +Affiche: + 0 + 1 + 2 + 3 +""" +x = 0 +while x < 4: + print(x) + x += 1 # Raccourci pour x = x + 1 + +# On gère les exceptions avec un bloc try/except +try: + # On utilise "raise" pour lever une erreur + raise IndexError("Ceci est une erreur d'index") +except IndexError as e: + pass # Pass signifie simplement "ne rien faire". Généralement, on gère l'erreur ici. +except (TypeError, NameError): + pass # Si besoin, on peut aussi gérer plusieurs erreurs en même temps. +else: # Clause optionelle des blocs try/except. Doit être après tous les except. + print("Tout va bien!") # Uniquement si aucune exception n'est levée. +finally: # Éxécuté dans toutes les circonstances. + print("On nettoie les ressources ici") + +# Au lieu de try/finally pour nettoyer les ressources, on peut utiliser with +with open("myfile.txt") as f: + for line in f: + print(line) + +# Python offre une abstraction fondamentale : l'Iterable. +# Un itérable est un objet pouvant être traîté comme une séquence. +# L'objet retourné par la fonction range() est un itérable. + +filled_dict = {"one": 1, "two": 2, "three": 3} +our_iterable = filled_dict.keys() +print(our_iterable) #=> range(1,10). C'est un objet qui implémente l'interface Iterable + +# On peut boucler dessus +for i in our_iterable: + print(i) # Affiche one, two, three + +# Cependant, on ne peut pas accéder aux éléments par leur adresse. +our_iterable[1] # Lève une TypeError + +# Un itérable est un objet qui sait créer un itérateur. +our_iterator = iter(our_iterable) + +# Notre itérateur est un objet qui se rappelle de notre position quand on le traverse. +# On passe à l'élément suivant avec "next()". +next(our_iterator) #=> "one" + +# Il garde son état quand on itère. +next(our_iterator) #=> "two" +next(our_iterator) #=> "three" + +# Après que l'itérateur a retourné toutes ses données, il lève une exception StopIterator +next(our_iterator) # Lève une StopIteration + +# On peut mettre tous les éléments d'un itérateur dans une liste avec list() +list(filled_dict.keys()) #=> Returns ["one", "two", "three"] + + +#################################################### +## 4. Fonctions +#################################################### + +# On utilise "def" pour créer des fonctions +def add(x, y): + print("x est {} et y est {}".format(x, y)) + return x + y # On retourne une valeur avec return + +# Appel d'une fonction avec des paramètres : +add(5, 6) # => affiche "x est 5 et y est 6" et retourne 11 + +# Une autre manière d'appeller une fonction : avec des arguments +add(y=6, x=5) # Les arguments peuvent être dans n'importe quel ordre. + +# Définir une fonction qui prend un nombre variable d'arguments +def varargs(*args): + return args + +varargs(1, 2, 3) # => (1, 2, 3) + +# On peut aussi définir une fonction qui prend un nombre variable de paramètres. +def keyword_args(**kwargs): + return kwargs + +# Appelons la pour voir ce qu'il se passe : +keyword_args(big="foot", loch="ness") # => {"big": "foot", "loch": "ness"} + + +# On peut aussi faire les deux à la fois : +def all_the_args(*args, **kwargs): + print(args) + print(kwargs) +""" +all_the_args(1, 2, a=3, b=4) affiche: + (1, 2) + {"a": 3, "b": 4} +""" + +# En appelant des fonctions, on peut aussi faire l'inverse : +# utiliser * pour étendre un tuple de paramètres +# et ** pour étendre un dictionnaire d'arguments. +args = (1, 2, 3, 4) +kwargs = {"a": 3, "b": 4} +all_the_args(*args) # équivalent à foo(1, 2, 3, 4) +all_the_args(**kwargs) # équivalent à foo(a=3, b=4) +all_the_args(*args, **kwargs) # équivalent à foo(1, 2, 3, 4, a=3, b=4) + +# Retourne plusieurs valeurs (avec un tuple) +def swap(x, y): + return y, x # Retourne plusieurs valeurs avec un tuple sans parenthèses. + # (Note: on peut aussi utiliser des parenthèses) + +x = 1 +y = 2 +x, y = swap(x, y) # => x = 2, y = 1 +# (x, y) = swap(x,y) # Là aussi, rien ne nous empêche d'ajouter des parenthèses + +# Portée des fonctions : +x = 5 + +def setX(num): + # La variable locale x n'est pas la même que la variable globale x + x = num # => 43 + print (x) # => 43 + +def setGlobalX(num): + global x + print (x) # => 5 + x = num # la variable globale x est maintenant 6 + print (x) # => 6 + +setX(43) +setGlobalX(6) + + +# Python a des fonctions de première classe +def create_adder(x): + def adder(y): + return x + y + return adder + +add_10 = create_adder(10) +add_10(3) # => 13 + +# Mais aussi des fonctions anonymes +(lambda x: x > 2)(3) # => True +(lambda x, y: x ** 2 + y ** 2)(2, 1) # => 5 + +# TODO - Fix for iterables +# Il y a aussi des fonctions de base +map(add_10, [1, 2, 3]) # => [11, 12, 13] +map(max, [1, 2, 3], [4, 2, 1]) # => [4, 2, 3] + +filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7] + +# On peut utiliser les compréhensions de listes pour de jolies maps et filtres. +# Une compréhension de liste stocke la sortie comme une liste qui peut elle même être une liste imbriquée. +[add_10(i) for i in [1, 2, 3]] # => [11, 12, 13] +[x for x in [3, 4, 5, 6, 7] if x > 5] # => [6, 7] + +#################################################### +## 5. Classes +#################################################### + + +# On utilise l'opérateur "classe" pour définir une classe +class Human: + + # Un attribut de la classe. Il est partagé par toutes les instances de la classe. + species = "H. sapiens" + + # L'initialiseur de base. Il est appelé quand la classe est instanciée. + # Note : les doubles underscores au début et à la fin sont utilisés pour + # les fonctions et attributs utilisés par Python mais contrôlés par l'utilisateur. + # Les méthodes (ou objets ou attributs) comme: __init__, __str__, + # __repr__ etc. sont appelés méthodes magiques. + # Vous ne devriez pas inventer de noms de ce style. + def __init__(self, name): + # Assigner l'argument à l'attribut de l'instance + self.name = name + + # Une méthode de l'instance. Toutes prennent "self" comme premier argument. + def say(self, msg): + return "{name}: {message}".format(name=self.name, message=msg) + + # Une méthode de classe est partagée avec entre les instances + # Ils sont appelés avec la classe comme premier argument + @classmethod + def get_species(cls): + return cls.species + + # Une méthode statique est appelée sans référence à une instance ni à une classe. + @staticmethod + def grunt(): + return "*grunt*" + + +# Instantier une classe +i = Human(name="Ian") +print(i.say("hi")) # affiche "Ian: hi" + +j = Human("Joel") +print(j.say("hello")) # affiche "Joel: hello" + +# Appeller notre méthode de classe +i.get_species() # => "H. sapiens" + +# Changer les attributs partagés +Human.species = "H. neanderthalensis" +i.get_species() # => "H. neanderthalensis" +j.get_species() # => "H. neanderthalensis" + +# Appeller la méthode statique +Human.grunt() # => "*grunt*" + + +#################################################### +## 6. Modules +#################################################### + +# On peut importer des modules +import math +print(math.sqrt(16)) # => 4 + +# On peut importer des fonctions spécifiques d'un module +from math import ceil, floor +print(ceil(3.7)) # => 4.0 +print(floor(3.7)) # => 3.0 + +# On peut importer toutes les fonctions d'un module +# Attention: ce n'est pas recommandé. +from math import * + +# On peut raccourcir un nom de module +import math as m +math.sqrt(16) == m.sqrt(16) # => True + +# Les modules Python sont juste des fichiers Python. +# Vous pouvez écrire les vôtres et les importer. Le nom du module +# est le nom du fichier. + +# On peut voir quels fonctions et objets un module définit +import math +dir(math) + + +#################################################### +## 7. Avancé +#################################################### + +# Les générateurs aident à faire du code paresseux (lazy) +def double_numbers(iterable): + for i in iterable: + yield i + i + +# Un générateur crée des valeurs à la volée. +# Au lieu de générer et retourner toutes les valeurs en une fois, il en crée une à chaque +# itération. Cela signifie que les valeurs supérieures à 15 ne seront pas traîtées par +# double_numbers. +# Note : range est un générateur aussi. +# Créer une liste 1-900000000 prendrait beaucoup de temps +# On met un underscore à la fin d'un nom de variable normalement réservé par Python. +range_ = range(1, 900000000) +# Double tous les nombres jusqu'à ce qu'un nombre >=30 soit trouvé +for i in double_numbers(range_): + print(i) + if i >= 30: + break + + +# Decorateurs +# Dans cet exemple, beg enveloppe say +# Beg appellera say. Si say_please vaut True le message retourné sera changé +from functools import wraps + + +def beg(target_function): + @wraps(target_function) + def wrapper(*args, **kwargs): + msg, say_please = target_function(*args, **kwargs) + if say_please: + return "{} {}".format(msg, "Please! I am poor :(") + return msg + + return wrapper + + +@beg +def say(say_please=False): + msg = "Can you buy me a beer?" + return msg, say_please + + +print(say()) # affiche Can you buy me a beer? +print(say(say_please=True)) # affiche Can you buy me a beer? Please! I am poor :( +``` + +## Prêt pour encore plus ? + +### En ligne et gratuit (en anglais) + +* [Automate the Boring Stuff with Python](https://automatetheboringstuff.com) +* [Learn Python The Hard Way](http://learnpythonthehardway.org/book/) +* [Dive Into Python](http://www.diveintopython.net/) +* [Ideas for Python Projects](http://pythonpracticeprojects.com) +* [The Official Docs](http://docs.python.org/3/) +* [Hitchhiker's Guide to Python](http://docs.python-guide.org/en/latest/) +* [A Crash Course in Python for Scientists](http://nbviewer.ipython.org/5920182) +* [Python Course](http://www.python-course.eu/index.php) +* [First Steps With Python](https://realpython.com/learn/python-first-steps/) + +### Livres (en anglais) + +* [Programming Python](http://www.amazon.com/gp/product/0596158106/ref=as_li_qf_sp_asin_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0596158106&linkCode=as2&tag=homebits04-20) +* [Dive Into Python](http://www.amazon.com/gp/product/1441413022/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=1441413022&linkCode=as2&tag=homebits04-20) +* [Python Essential Reference](http://www.amazon.com/gp/product/0672329786/ref=as_li_tf_tl?ie=UTF8&camp=1789&creative=9325&creativeASIN=0672329786&linkCode=as2&tag=homebits04-20) diff --git a/fr-fr/scala.html.markdown b/fr-fr/scala.html.markdown index a43edf16..c6d06361 100644 --- a/fr-fr/scala.html.markdown +++ b/fr-fr/scala.html.markdown @@ -208,6 +208,7 @@ sSquared.reduce (_+_) // La fonction filter prend un prédicat (une fonction de type A -> Booléen) et // sélectionne tous les éléments qui satisfont ce prédicat List(1, 2, 3) filter (_ > 2) // List(3) +case class Person(name: String, age: Int) List( Person(name = "Dom", age = 23), Person(name = "Bob", age = 30) @@ -217,6 +218,7 @@ List( // Scala a une méthode foreach définie pour certaines collections // qui prend en argument une fonction renvoyant Unit (une méthode void) +val aListOfNumbers = List(1, 2, 3, 4, 10, 20, 100) aListOfNumbers foreach (x => println(x)) aListOfNumbers foreach println @@ -271,11 +273,12 @@ i // Montre la valeur de i. Notez que while est une boucle au sens classique. // mais utiliser des combinateurs et des compréhensions comme ci-dessus est plus // facile pour comprendre et pour faire la parallélisation +i = 0 // La boucle do while do { println("x is still less then 10"); - x += 1 -} while (x < 10) + i += 1 +} while (i < 10) // La récursivité est un moyen idiomatique de faire une chose répétitive en Scala. @@ -370,7 +373,7 @@ val email(user, domain) = "henry@zkpr.com" "Les chaînes de caractères Scala sont entourées de doubles guillements" 'a' // Un caractère de Scala -'Les simples guillemets n'existent pas en Scala // Erreur +// 'Les simples guillemets n'existent pas en Scala' // Erreur "Les chaînes de caractères possèdent les méthodes usuelles de Java".length "Il y a aussi quelques méthodes extra de Scala.".reverse diff --git a/fr-fr/yaml-fr.html.markdown b/fr-fr/yaml-fr.html.markdown index 43b1df54..1e8296d3 100644 --- a/fr-fr/yaml-fr.html.markdown +++ b/fr-fr/yaml-fr.html.markdown @@ -8,113 +8,117 @@ lang: fr-fr Proposé à l'origine par Clark Evans en Mai 2001, YAML est un un format de représentation de données par sérialisation, conçu pour être aisément -éditable et lisible par nous même, les humains. +modifiable et lisible par nous-mêmes, les humains. -YAML est plus concis que le XML auquel il est parfois comparé par ceux qui le découvre, plus lisible et clair que le CSV, et emprunte beaucoup au JSON dont il est un parent naturel. Toutefois, YAML emprunte également des idées et concepts de chez Python, et s'intègre bien avec bon nombre de langages. +YAML est plus concis que le XML auquel il est parfois comparé par ceux qui le +découvre, plus lisible et clair que le CSV, et emprunte beaucoup au JSON dont +il est un parent naturel. Toutefois, YAML emprunte également des idées et +concepts de Python, et s'intègre bien avec bon nombre de langages. +Contrairement à ce dernier, YAML interdit l'utilisation des tabulations. ```yaml -# les Commentaires sont précédés d'un signe "#", comme cette ligne. +# Les commentaires sont précédés d'un signe "#", comme cette ligne. ############# # SCALAIRES # ############# -# Les scalaires sont l'ensemble des types YAML qui ne sont pas des collections -# ( listes ou tableaux associatifs ). +# Les scalaires sont l'ensemble des types YAML qui ne sont pas des collections +# (listes ou tableaux associatifs). -# Notre objet root ( racine ), sera une map ( carte ) et englobera -# l'intégralité du document. Cette map est l'équivalent d'un dictionnaire, +# Notre objet root (racine), sera une map (carte) et englobera +# l'intégralité du document. Cette map est l'équivalent d'un dictionnaire, # hash ou objet dans d'autres langages. clé: valeur -aurtre_clé: une autre valeur +autre_clé: une autre valeur valeur_numérique: 100 notation_scientifique: 1e+12 -boolean: true +booléen: true valeur_null: null clé avec espaces: valeur -# Bien qu'il ne soit pas nécessaire d'enfermer les chaînes de caractères +# Bien qu'il ne soit pas nécessaire de mettre les chaînes de caractères # entre guillemets, cela reste possible, et parfois utile. toutefois: "Une chaîne, peut être contenue entre guillemets." -"Une clé entre guillemets.": "Utile si on veut utiliser ':' dans la clé." +"Une clé entre guillemets.": "Utile si l'on veut utiliser ':' dans la clé." -# Les chaînes couvrant plusieurs lignes, peuvent être écrites au choix, -# comme un 'bloc littéral' ( avec | ) ou bien 'bloc replié' avec ( > ). +# Les chaînes couvrant plusieurs lignes, peuvent être écrites au choix, +# comme un "bloc littéral" (avec '|') ou bien un "bloc replié" (avec '>'). bloc_littéral: | - Tout ce bloc de texte sera la valeur de la clé 'bloc_littéral', - avec préservation des retours à la ligne. ( chaque ligne vide à - l'intérieur du même bloc, sera remplacée par "\n\n" ) + Tout ce bloc de texte sera la valeur de la clé "bloc_littéral", + avec préservation des retours à la ligne. Le littéral continue jusqu'à ce que l'indentation soit annulée. - Toutes lignes qui serait "d'avantage indentées" conservent leur + Toutes lignes qui seraient "davantage indentées" conservent leur indentation, constituée de 4 espaces. bloc_replié: > - Tout ce bloc de texte sera la valeur de la clé 'bloc_replié', mais - cette fois ci, toutes les nouvelles lignes deviendront un simple espace. + Tout ce bloc de texte sera la valeur de la clé "bloc_replié", mais + cette fois-ci, toutes les nouvelles lignes deviendront un simple espace. - Les lignes vides, comme ci-dessus, seront converties en caractère "\n". + Les lignes vides, comme ci-dessus, seront converties en caractère de + nouvelle ligne. - Les lignes 'plus-indentées' gardent leurs retours à la ligne - + Les lignes "plus-indentées" gardent leurs retours à la ligne - ce texte apparaîtra sur deux lignes. ############### # COLLECTIONS # ############### -# l'Imbrication est créée par indentation. +# L'imbrication est créée par indentation. une_map_imbriquée: clé: valeur autre_clé: autre valeur autre_map_imbriquée: bonjour: bonjour -# les Clés des Maps ne sont pas nécessairement des chaînes de caractères. -0.25: une clé de type float +# Les clés des maps ne sont pas nécessairement des chaînes de caractères. +0.25: une clé de type flottant -# les Clés peuvent également être des objets s'étendant sur plusieurs lignes, +# Les clés peuvent également être des objets s'étendant sur plusieurs lignes, # en utilisant le signe "?" pour indiquer le début de la clé. ? | - ceci est une Clé + ceci est une clé sur de multiples lignes -: et ceci est sa Valeur +: et ceci est sa valeur # YAML autorise aussi l'usage des collections à l'intérieur des clés, # mais certains langages de programmation ne le tolère pas si bien. -# les Séquences (équivalent des listes ou tableaux) ressemblent à cela: +# Les séquences (équivalent des listes ou tableaux) ressemblent à cela : une_séquence: - - Item 1 - - Item 2 + - Objet 1 + - Objet 2 - 0.5 # les séquences peuvent contenir des types variés. - - Item 4 + - Objet 4 - clé: valeur autre_clé: autre_valeur - - Ceci est une séquence - dans une autre séquence -# YAML étant un proche parent de JSON, vous pouvez écrire directement +# YAML étant un proche parent de JSON, vous pouvez écrire directement # des maps et séquences façon JSON json_map: {"clé": "valeur"} json_seq: [1, 2, 3, "soleil"] -################################# +################################ # AUTRES FONCTIONNALITÉES YAML # -################################# +################################ -# YAML possède une fonctionnalité fort utile nommée 'ancres'. Celle-ci +# YAML possède une fonctionnalité fort utile nommée "ancres". Celle-ci # vous permet de dupliquer aisément du contenu au sein de votre document. -# Les deux clés suivantes auront la même valeur: +# Les deux clés suivantes auront la même valeur : contenu_ancré: &nom_ancre Cette chaîne sera la valeur des deux clés. autre_ancre: *nom_ancre -# Avec les Tags YAML, vous pouvez explicitement déclarer des types de données. +# Avec les tags YAML, vous pouvez explicitement déclarer des types de données. chaine_explicite: !!str 0.5 -# Certains parsers implémentent des tags spécifiques à d'autres langages, -# comme par exemple le "complex number" de Python. +# Certains analyseurs syntaxiques (parsers) implémentent des tags spécifiques à +# d'autres langages, comme par exemple celui des nombres complexes de Python. python_complex_number: !!python/complex 1+2j ##################### @@ -122,7 +126,7 @@ python_complex_number: !!python/complex 1+2j ##################### # YAML interprète également les données formatées ISO de type date et datetime, -# pas seulement les chaînes et nombres. +# pas seulement les chaînes et nombres. datetime: 2001-12-15T02:59:43.1Z datetime_avec_espaces: 2001-12-14 21:59:43.10 -5 date: 2002-12-14 @@ -135,14 +139,14 @@ fichier_gif: !!binary | +f/++f/++f/++f/++f/++SH+Dk1hZGUgd2l0aCBHSU1QACwAAAAADAAMAAAFLC AgjoEwnuNAFOhpEMTRiggcz4BNJHrv/zCFcLiwMWYNG84BwwEeECcgggoBADs= -# YAML a de même un type "set", qui ressemble à cela: +# YAML a de même un type "set", semblable à ceci : set: ? item1 ? item2 ? item3 # Comme dans Python, les sets ne sont que des maps contenant des valeurs null ; -# le set précédent est l'équivalent du suivant: +# le set précédent est l'équivalent du suivant : set2: item1: null item2: null @@ -152,6 +156,6 @@ set2: Quelques références et outils : -- Doc officielle [YAML 1.2](http://www.yaml.org/spec/1.2/spec.html) *anglais*, +- Documentation officielle [YAML 1.2](http://www.yaml.org/spec/1.2/spec.html) *anglais*, - Une [Introduction à YAML](http://sweetohm.net/html/introduction-yaml.html) très bien construite et claire, -- Un outil pour tester [live](http://yaml-online-parser.appspot.com/) la syntaxe YAML, avec des exemples. +- Un outil pour tester [en ligne](http://yaml-online-parser.appspot.com/) la syntaxe YAML, avec des exemples. diff --git a/fsharp.html.markdown b/fsharp.html.markdown index 49951c78..76318d7d 100644 --- a/fsharp.html.markdown +++ b/fsharp.html.markdown @@ -5,7 +5,7 @@ contributors: filename: learnfsharp.fs --- -F# is a general purpose functional/OO programming language. It's free and open source, and runs on Linux, Mac, Windows and more. +F# is a general purpose functional/OO programming language. It's free and open source, and runs on Linux, Mac, Windows and more. It has a powerful type system that traps many errors at compile time, but it uses type inference so that it reads more like a dynamic language. @@ -90,7 +90,7 @@ let simplePatternMatch = | _ -> printfn "x is something else" // underscore matches anything // F# doesn't allow nulls by default -- you must use an Option type -// and then pattern match. +// and then pattern match. // Some(..) and None are roughly analogous to Nullable wrappers let validValue = Some(99) let invalidValue = None @@ -115,39 +115,39 @@ printfn "A string %s, and something generic %A" "hello" [1;2;3;4] // into a string, similar to String.Format in C#. // ================================================ -// More on functions +// More on functions // ================================================ // F# is a true functional language -- functions are first -// class entities and can be combined easy to make powerful +// class entities and can be combined easily to make powerful // constructs // Modules are used to group functions together // Indentation is needed for each nested module. -module FunctionExamples = +module FunctionExamples = // define a simple adding function let add x y = x + y - + // basic usage of a function let a = add 1 2 printfn "1+2 = %i" a - + // partial application to "bake in" parameters let add42 = add 42 let b = add42 1 printfn "42+1 = %i" b - + // composition to combine functions let add1 = add 1 let add2 = add 2 let add3 = add1 >> add2 let c = add3 7 printfn "3+7 = %i" c - + // higher order functions [1..10] |> List.map add3 |> printfn "new list is %A" - + // lists of functions, and more let add6 = [add1; add2; add3] |> List.reduce (>>) let d = add6 7 @@ -158,54 +158,54 @@ module FunctionExamples = // ================================================ // There are three types of ordered collection: -// * Lists are most basic immutable collection. -// * Arrays are mutable and more efficient when needed. -// * Sequences are lazy and infinite (e.g. an enumerator). +// * Lists are most basic immutable collection. +// * Arrays are mutable and more efficient when needed. +// * Sequences are lazy and infinite (e.g. an enumerator). // // Other collections include immutable maps and sets // plus all the standard .NET collections -module ListExamples = +module ListExamples = - // lists use square brackets + // lists use square brackets let list1 = ["a";"b"] let list2 = "c" :: list1 // :: is prepending let list3 = list1 @ list2 // @ is concat - + // list comprehensions (aka generators) - let squares = [for i in 1..10 do yield i*i] + let squares = [for i in 1..10 do yield i*i] // prime number generator let rec sieve = function | (p::xs) -> p :: sieve [ for x in xs do if x % p > 0 then yield x ] | [] -> [] let primes = sieve [2..50] - printfn "%A" primes - + printfn "%A" primes + // pattern matching for lists - let listMatcher aList = + let listMatcher aList = match aList with - | [] -> printfn "the list is empty" - | [first] -> printfn "the list has one element %A " first - | [first; second] -> printfn "list is %A and %A" first second - | _ -> printfn "the list has more than two elements" + | [] -> printfn "the list is empty" + | [first] -> printfn "the list has one element %A " first + | [first; second] -> printfn "list is %A and %A" first second + | _ -> printfn "the list has more than two elements" listMatcher [1;2;3;4] listMatcher [1;2] listMatcher [1] - listMatcher [] + listMatcher [] // recursion using lists - let rec sum aList = + let rec sum aList = match aList with | [] -> 0 | x::xs -> x + sum xs sum [1..10] - - // ----------------------------------------- - // Standard library functions + + // ----------------------------------------- + // Standard library functions // ----------------------------------------- - + // map let add3 x = x + 3 [1..10] |> List.map add3 @@ -213,68 +213,68 @@ module ListExamples = // filter let even x = x % 2 = 0 [1..10] |> List.filter even - + // many more -- see documentation - -module ArrayExamples = + +module ArrayExamples = // arrays use square brackets with bar let array1 = [| "a";"b" |] let first = array1.[0] // indexed access using dot - + // pattern matching for arrays is same as for lists - let arrayMatcher aList = + let arrayMatcher aList = match aList with - | [| |] -> printfn "the array is empty" - | [| first |] -> printfn "the array has one element %A " first - | [| first; second |] -> printfn "array is %A and %A" first second - | _ -> printfn "the array has more than two elements" + | [| |] -> printfn "the array is empty" + | [| first |] -> printfn "the array has one element %A " first + | [| first; second |] -> printfn "array is %A and %A" first second + | _ -> printfn "the array has more than two elements" arrayMatcher [| 1;2;3;4 |] // Standard library functions just as for List - - [| 1..10 |] + + [| 1..10 |] |> Array.map (fun i -> i+3) |> Array.filter (fun i -> i%2 = 0) |> Array.iter (printfn "value is %i. ") - - -module SequenceExamples = + + +module SequenceExamples = // sequences use curly braces let seq1 = seq { yield "a"; yield "b" } - - // sequences can use yield and + + // sequences can use yield and // can contain subsequences let strange = seq { // "yield! adds one element yield 1; yield 2; - + // "yield!" adds a whole subsequence - yield! [5..10] + yield! [5..10] yield! seq { - for i in 1..10 do + for i in 1..10 do if i%2 = 0 then yield i }} - // test - strange |> Seq.toList - + // test + strange |> Seq.toList + // Sequences can be created using "unfold" // Here's the fibonacci series let fib = Seq.unfold (fun (fst,snd) -> Some(fst + snd, (snd, fst + snd))) (0,1) - // test + // test let fib10 = fib |> Seq.take 10 |> Seq.toList - printf "first 10 fibs are %A" fib10 - - + printf "first 10 fibs are %A" fib10 + + // ================================================ -// Data Types +// Data Types // ================================================ -module DataTypeExamples = +module DataTypeExamples = // All data is immutable by default @@ -282,33 +282,33 @@ module DataTypeExamples = // -- Use a comma to create a tuple let twoTuple = 1,2 let threeTuple = "a",2,true - + // Pattern match to unpack let x,y = twoTuple //sets x=1 y=2 - // ------------------------------------ - // Record types have named fields - // ------------------------------------ + // ------------------------------------ + // Record types have named fields + // ------------------------------------ // Use "type" with curly braces to define a record type type Person = {First:string; Last:string} - - // Use "let" with curly braces to create a record + + // Use "let" with curly braces to create a record let person1 = {First="John"; Last="Doe"} // Pattern match to unpack let {First=first} = person1 //sets first="john" - // ------------------------------------ + // ------------------------------------ // Union types (aka variants) have a set of choices // Only case can be valid at a time. - // ------------------------------------ + // ------------------------------------ // Use "type" with bar/pipe to define a union type - type Temp = + type Temp = | DegreesC of float | DegreesF of float - + // Use one of the cases to create one let temp1 = DegreesF 98.6 let temp2 = DegreesC 37.0 @@ -317,29 +317,29 @@ module DataTypeExamples = let printTemp = function | DegreesC t -> printfn "%f degC" t | DegreesF t -> printfn "%f degF" t - - printTemp temp1 + + printTemp temp1 printTemp temp2 - // ------------------------------------ + // ------------------------------------ // Recursive types - // ------------------------------------ + // ------------------------------------ - // Types can be combined recursively in complex ways + // Types can be combined recursively in complex ways // without having to create subclasses - type Employee = + type Employee = | Worker of Person | Manager of Employee list let jdoe = {First="John";Last="Doe"} let worker = Worker jdoe - - // ------------------------------------ + + // ------------------------------------ // Modelling with types - // ------------------------------------ - + // ------------------------------------ + // Union types are great for modelling state without using flags - type EmailAddress = + type EmailAddress = | ValidEmailAddress of string | InvalidEmailAddress of string @@ -350,40 +350,40 @@ module DataTypeExamples = // The combination of union types and record types together // provide a great foundation for domain driven design. - // You can create hundreds of little types that accurately + // You can create hundreds of little types that accurately // reflect the domain. type CartItem = { ProductCode: string; Qty: int } type Payment = Payment of float type ActiveCartData = { UnpaidItems: CartItem list } type PaidCartData = { PaidItems: CartItem list; Payment: Payment} - - type ShoppingCart = + + type ShoppingCart = | EmptyCart // no data | ActiveCart of ActiveCartData - | PaidCart of PaidCartData + | PaidCart of PaidCartData - // ------------------------------------ + // ------------------------------------ // Built in behavior for types - // ------------------------------------ + // ------------------------------------ // Core types have useful "out-of-the-box" behavior, no coding needed. // * Immutability // * Pretty printing when debugging // * Equality and comparison // * Serialization - + // Pretty printing using %A - printfn "twoTuple=%A,\nPerson=%A,\nTemp=%A,\nEmployee=%A" + printfn "twoTuple=%A,\nPerson=%A,\nTemp=%A,\nEmployee=%A" twoTuple person1 temp1 worker // Equality and comparison built in. // Here's an example with cards. type Suit = Club | Diamond | Spade | Heart - type Rank = Two | Three | Four | Five | Six | Seven | Eight - | Nine | Ten | Jack | Queen | King | Ace + type Rank = Two | Three | Four | Five | Six | Seven | Eight + | Nine | Ten | Jack | Queen | King | Ace - let hand = [ Club,Ace; Heart,Three; Heart,Ace; + let hand = [ Club,Ace; Heart,Three; Heart,Ace; Spade,Jack; Diamond,Two; Diamond,Ace ] // sorting @@ -391,27 +391,27 @@ module DataTypeExamples = List.max hand |> printfn "high card is %A" List.min hand |> printfn "low card is %A" - + // ================================================ // Active patterns // ================================================ -module ActivePatternExamples = +module ActivePatternExamples = - // F# has a special type of pattern matching called "active patterns" - // where the pattern can be parsed or detected dynamically. + // F# has a special type of pattern matching called "active patterns" + // where the pattern can be parsed or detected dynamically. // "banana clips" are the syntax for active patterns - + // for example, define an "active" pattern to match character types... - let (|Digit|Letter|Whitespace|Other|) ch = + let (|Digit|Letter|Whitespace|Other|) ch = if System.Char.IsDigit(ch) then Digit else if System.Char.IsLetter(ch) then Letter else if System.Char.IsWhiteSpace(ch) then Whitespace - else Other + else Other // ... and then use it to make parsing logic much clearer - let printChar ch = + let printChar ch = match ch with | Digit -> printfn "%c is a Digit" ch | Letter -> printfn "%c is a Letter" ch @@ -424,52 +424,52 @@ module ActivePatternExamples = // ----------------------------------- // FizzBuzz using active patterns // ----------------------------------- - + // You can create partial matching patterns as well // Just use undercore in the defintion, and return Some if matched. let (|MultOf3|_|) i = if i % 3 = 0 then Some MultOf3 else None let (|MultOf5|_|) i = if i % 5 = 0 then Some MultOf5 else None // the main function - let fizzBuzz i = + let fizzBuzz i = match i with - | MultOf3 & MultOf5 -> printf "FizzBuzz, " - | MultOf3 -> printf "Fizz, " - | MultOf5 -> printf "Buzz, " + | MultOf3 & MultOf5 -> printf "FizzBuzz, " + | MultOf3 -> printf "Fizz, " + | MultOf5 -> printf "Buzz, " | _ -> printf "%i, " i - + // test - [1..20] |> List.iter fizzBuzz - + [1..20] |> List.iter fizzBuzz + // ================================================ -// Conciseness +// Conciseness // ================================================ -module AlgorithmExamples = +module AlgorithmExamples = - // F# has a high signal/noise ratio, so code reads + // F# has a high signal/noise ratio, so code reads // almost like the actual algorithm // ------ Example: define sumOfSquares function ------ - let sumOfSquares n = + let sumOfSquares n = [1..n] // 1) take all the numbers from 1 to n |> List.map square // 2) square each one |> List.sum // 3) sum the results - // test - sumOfSquares 100 |> printfn "Sum of squares = %A" - - // ------ Example: define a sort function ------ + // test + sumOfSquares 100 |> printfn "Sum of squares = %A" + + // ------ Example: define a sort function ------ let rec sort list = match list with - // If the list is empty - | [] -> + // If the list is empty + | [] -> [] // return an empty list - // If the list is not empty - | firstElem::otherElements -> // take the first element - let smallerElements = // extract the smaller elements + // If the list is not empty + | firstElem::otherElements -> // take the first element + let smallerElements = // extract the smaller elements otherElements // from the remaining ones - |> List.filter (fun e -> e < firstElem) + |> List.filter (fun e -> e < firstElem) |> sort // and sort them let largerElements = // extract the larger ones otherElements // from the remaining ones @@ -479,13 +479,13 @@ module AlgorithmExamples = List.concat [smallerElements; [firstElem]; largerElements] // test - sort [1;5;23;18;9;1;3] |> printfn "Sorted = %A" + sort [1;5;23;18;9;1;3] |> printfn "Sorted = %A" // ================================================ // Asynchronous Code // ================================================ -module AsyncExample = +module AsyncExample = // F# has built-in features to help with async code // without encountering the "pyramid of doom" @@ -495,23 +495,23 @@ module AsyncExample = open System.Net open System open System.IO - open Microsoft.FSharp.Control.CommonExtensions + open Microsoft.FSharp.Control.CommonExtensions // Fetch the contents of a URL asynchronously - let fetchUrlAsync url = - async { // "async" keyword and curly braces + let fetchUrlAsync url = + async { // "async" keyword and curly braces // creates an "async" object - let req = WebRequest.Create(Uri(url)) - use! resp = req.AsyncGetResponse() + let req = WebRequest.Create(Uri(url)) + use! resp = req.AsyncGetResponse() // use! is async assignment - use stream = resp.GetResponseStream() + use stream = resp.GetResponseStream() // "use" triggers automatic close() // on resource at end of scope - use reader = new IO.StreamReader(stream) - let html = reader.ReadToEnd() - printfn "finished downloading %s" url + use reader = new IO.StreamReader(stream) + let html = reader.ReadToEnd() + printfn "finished downloading %s" url } - + // a list of sites to fetch let sites = ["http://www.bing.com"; "http://www.google.com"; @@ -520,7 +520,7 @@ module AsyncExample = "http://www.yahoo.com"] // do it - sites + sites |> List.map fetchUrlAsync // make a list of async tasks |> Async.Parallel // set up the tasks to run in parallel |> Async.RunSynchronously // start them off @@ -529,58 +529,58 @@ module AsyncExample = // .NET compatability // ================================================ -module NetCompatibilityExamples = +module NetCompatibilityExamples = // F# can do almost everything C# can do, and it integrates // seamlessly with .NET or Mono libraries. // ------- work with existing library functions ------- - + let (i1success,i1) = System.Int32.TryParse("123"); if i1success then printfn "parsed as %i" i1 else printfn "parse failed" // ------- Implement interfaces on the fly! ------- - + // create a new object that implements IDisposable - let makeResource name = - { new System.IDisposable + let makeResource name = + { new System.IDisposable with member this.Dispose() = printfn "%s disposed" name } - let useAndDisposeResources = + let useAndDisposeResources = use r1 = makeResource "first resource" - printfn "using first resource" + printfn "using first resource" for i in [1..3] do let resourceName = sprintf "\tinner resource %d" i - use temp = makeResource resourceName - printfn "\tdo something with %s" resourceName + use temp = makeResource resourceName + printfn "\tdo something with %s" resourceName use r2 = makeResource "second resource" - printfn "using second resource" - printfn "done." + printfn "using second resource" + printfn "done." // ------- Object oriented code ------- - + // F# is also a fully fledged OO language. // It supports classes, inheritance, virtual methods, etc. // interface with generic type - type IEnumerator<'a> = + type IEnumerator<'a> = abstract member Current : 'a - abstract MoveNext : unit -> bool + abstract MoveNext : unit -> bool // abstract base class with virtual methods [<AbstractClass>] - type Shape() = + type Shape() = //readonly properties abstract member Width : int with get abstract member Height : int with get //non-virtual method member this.BoundingArea = this.Height * this.Width //virtual method with base implementation - abstract member Print : unit -> unit + abstract member Print : unit -> unit default this.Print () = printfn "I'm a shape" - // concrete class that inherits from base class and overrides - type Rectangle(x:int, y:int) = + // concrete class that inherits from base class and overrides + type Rectangle(x:int, y:int) = inherit Shape() override this.Width = x override this.Height = y @@ -590,20 +590,20 @@ module NetCompatibilityExamples = let r = Rectangle(2,3) printfn "The width is %i" r.Width printfn "The area is %i" r.BoundingArea - r.Print() + r.Print() // ------- extension methods ------- - + //Just as in C#, F# can extend existing classes with extension methods. type System.String with member this.StartsWithA = this.StartsWith "A" //test let s = "Alice" - printfn "'%s' starts with an 'A' = %A" s s.StartsWithA - + printfn "'%s' starts with an 'A' = %A" s s.StartsWithA + // ------- events ------- - + type MyButton() = let clickEvent = new Event<_>() @@ -615,11 +615,11 @@ module NetCompatibilityExamples = // test let myButton = new MyButton() - myButton.OnClick.Add(fun (sender, arg) -> + myButton.OnClick.Add(fun (sender, arg) -> printfn "Click event with arg=%O" arg) myButton.TestEvent("Hello World!") - + ``` ## More Information diff --git a/git.html.markdown b/git.html.markdown index b1347309..72079f6c 100644 --- a/git.html.markdown +++ b/git.html.markdown @@ -484,6 +484,8 @@ $ git rm /pather/to/the/file/HelloWorld.c * [Udemy Git Tutorial: A Comprehensive Guide](https://blog.udemy.com/git-tutorial-a-comprehensive-guide/) +* [Git Immersion - A Guided tour that walks through the fundamentals of git](http://gitimmersion.com/) + * [git-scm - Video Tutorials](http://git-scm.com/videos) * [git-scm - Documentation](http://git-scm.com/docs) diff --git a/go.html.markdown b/go.html.markdown index 34b855e3..646a5650 100644 --- a/go.html.markdown +++ b/go.html.markdown @@ -10,6 +10,7 @@ contributors: - ["Quint Guvernator", "https://github.com/qguv"] - ["Jose Donizetti", "https://github.com/josedonizetti"] - ["Alexej Friesen", "https://github.com/heyalexej"] + - ["Clayton Walker", "https://github.com/cwalk"] --- Go was created out of the need to get work done. It's not the latest trend @@ -115,7 +116,7 @@ can include line breaks.` // Same string type. fmt.Println(s) // Updated slice is now [1 2 3 4 5 6] // To append another slice, instead of list of atomic elements we can // pass a reference to a slice or a slice literal like this, with a - // trailing elipsis, meaning take a slice and unpack its elements, + // trailing ellipsis, meaning take a slice and unpack its elements, // appending them to slice s. s = append(s, []int{7, 8, 9}...) // Second argument is a slice literal. fmt.Println(s) // Updated slice is now [1 2 3 4 5 6 7 8 9] @@ -129,7 +130,7 @@ can include line breaks.` // Same string type. m["one"] = 1 // Unused variables are an error in Go. - // The underbar lets you "use" a variable but discard its value. + // The underscore lets you "use" a variable but discard its value. _, _, _, _, _, _, _, _, _, _ = str, s2, g, f, u, pi, n, a3, s4, bs // Output of course counts as using a variable. fmt.Println(s, c, a4, s3, d2, m) @@ -164,7 +165,7 @@ func expensiveComputation() float64 { } func learnFlowControl() { - // If statements require brace brackets, and do not require parens. + // If statements require brace brackets, and do not require parentheses. if true { fmt.Println("told ya") } @@ -407,6 +408,8 @@ func requestServer() { The root of all things Go is the [official Go web site](http://golang.org/). There you can follow the tutorial, play interactively, and read lots. +Aside from a tour, [the docs](https://golang.org/doc/) contain information on +how to write clean and effective Go code, package and command docs, and release history. The language definition itself is highly recommended. It's easy to read and amazingly short (as language definitions go these days.) diff --git a/hack.html.markdown b/hack.html.markdown index b9730dc0..b3d19f8e 100644 --- a/hack.html.markdown +++ b/hack.html.markdown @@ -51,7 +51,7 @@ function identity(?string $stringOrNull) : ?string class TypeHintedProperties { public ?string $name; - + protected int $id; private float $score = 100.0; @@ -91,7 +91,7 @@ function openBox(Box<int> $box) : int // Shapes -// +// // Hack adds the concept of shapes for defining struct-like arrays with a // guaranteed, type-checked set of keys type Point2D = shape('x' => int, 'y' => int); @@ -108,7 +108,7 @@ distance( // Type aliasing -// +// // Hack adds a bunch of type aliasing features for making complex types readable newtype VectorArray = array<int, Vector<int>>; @@ -142,7 +142,7 @@ function getRoadType() : RoadType // Constructor argument promotion -// +// // To avoid boilerplate property and constructor definitions that only set // properties, Hack adds a concise syntax for defining properties and a // constructor at the same time. @@ -171,12 +171,12 @@ class WithoutArgumentPromotion // Co-operative multi-tasking -// +// // Two new keywords "async" and "await" can be used to perform multi-tasking // Note that this does not involve threads - it just allows transfer of control async function cooperativePrint(int $start, int $end) : Awaitable<void> { - for ($i = $start; $i <= $end; $i++) { + for ($i = $start; $i <= $end; $i++) { echo "$i "; // Give other tasks a chance to do something @@ -193,9 +193,9 @@ AwaitAllWaitHandle::fromArray([ // Attributes -// +// // Attributes are a form of metadata for functions. Hack provides some -// special built-in attributes that introduce useful behaviour. +// special built-in attributes that introduce useful behaviour. // The __Memoize special attribute causes the result of a function to be cached <<__Memoize>> @@ -248,7 +248,7 @@ class ConsistentBar extends ConsistentFoo class InvalidFooSubclass extends ConsistentFoo { // Not matching the parent constructor will cause a type checker error: - // + // // "This object is of type ConsistentBaz. It is incompatible with this object // of type ConsistentFoo because some of their methods are incompatible" // @@ -259,7 +259,7 @@ class InvalidFooSubclass extends ConsistentFoo // Using the __Override annotation on a non-overriden method will cause a // type checker error: - // + // // "InvalidFooSubclass::otherMethod() is marked as override; no non-private // parent definition found or overridden parent is defined in non-<?hh code" // diff --git a/haml.html.markdown b/haml.html.markdown index aed3dcae..847714e6 100644 --- a/haml.html.markdown +++ b/haml.html.markdown @@ -62,11 +62,11 @@ $ haml input_file.haml output_file.html %h1 Headline copy / To write multiline content, nest it instead -%p +%p This is a lot of content that we could probably split onto two separate lines. -/ +/ You can escape html by using the ampersand and equals sign ( &= ). This converts html-sensitive characters (&, /, :) into their html encoded equivalents. For example @@ -102,7 +102,7 @@ $ haml input_file.haml output_file.html / Inserting Ruby / ------------------------------------------- -/ +/ To output a Ruby value as the contents of a tag, use an equals sign followed by the Ruby code @@ -141,7 +141,7 @@ $ haml input_file.haml output_file.html / ------------------------------------------- / - Use the colon to define Haml filters, one example of a filter you can + Use the colon to define Haml filters, one example of a filter you can use is :javascript, which can be used for writing inline js :javascript diff --git a/hu-hu/ruby.html.markdown b/hu-hu/ruby.html.markdown new file mode 100644 index 00000000..169f2b8e --- /dev/null +++ b/hu-hu/ruby.html.markdown @@ -0,0 +1,555 @@ +--- +language: ruby +lang: hu-hu +filenev: learnruby.rb +contributors: + - ["David Underwood", "http://theflyingdeveloper.com"] + - ["Joel Walden", "http://joelwalden.net"] + - ["Luke Holder", "http://twitter.com/lukeholder"] + - ["Tristan Hume", "http://thume.ca/"] + - ["Nick LaMuro", "https://github.com/NickLaMuro"] + - ["Marcos Brizeno", "http://www.about.me/marcosbrizeno"] + - ["Ariel Krakowski", "http://www.learneroo.com"] + - ["Dzianis Dashkevich", "https://github.com/dskecse"] + - ["Levi Bostian", "https://github.com/levibostian"] + - ["Rahil Momin", "https://github.com/iamrahil"] + translators: + - ["Zsolt Prontvai", "https://github.com/prozsolt"] +--- + +```ruby +# Ez egy komment + +=begin +Ez egy többsoros komment +Senki sem használja +Neked sem kellene +=end + +# Először is: Minden objektum + +# A számok objektumok + +3.class #=> Fixnum + +3.to_s #=> "3" + + +# Néhány alapvető számtani művelet +1 + 1 #=> 2 +8 - 1 #=> 7 +10 * 2 #=> 20 +35 / 5 #=> 7 +2**5 #=> 32 + +# A számtani művelet csak szintaktikus cukor +# az objektumon történő függvény hívásra +1.+(3) #=> 4 +10.* 5 #=> 50 + +# A speciális értékek objektumok +nil # Nincs itt semmi látnivaló +true # igaz +false # hamis + +nil.class #=> NilClass +true.class #=> TrueClass +false.class #=> FalseClass + +# Egyenlőség +1 == 1 #=> true +2 == 1 #=> false + +# Egyenlőtlenség +1 != 1 #=> false +2 != 1 #=> true + +# A false-on kívül, nil az egyetlen hamis érték + +!nil #=> true +!false #=> true +!0 #=> false + +# Még több összehasonlítás +1 < 10 #=> true +1 > 10 #=> false +2 <= 2 #=> true +2 >= 2 #=> true + +# Logikai operátorok +true && false #=> false +true || false #=> true +!true #=> false + +# A logikai operátoroknak alternatív verziójuk is van sokkal kisebb +# precedenciával. Ezeket arra szánták, hogy több állítást összeláncoljanak +# amíg egyikük igaz vagy hamis értékkel nem tér vissza. + +# `csinalj_valami_mast` csak akkor fut le, ha `csinalj_valamit` igaz értékkel +# tért vissza. +csinalj_valamit() and csinalj_valami_mast() +# `log_error` csak akkor fut le, ha `csinalj_valamit` hamis értékkel +# tért vissza. +csinalj_valamit() or log_error() + + +# A sztringek objektumok + +'Én egy sztring vagyok'.class #=> String +"Én is egy sztring vagyok".class #=> String + +helykitolto = 'interpolációt használhatok' +"Sztring #{helykitolto}, ha dupla időzőjelben van a sztringem" +#=> "Sztring interpolációt használhatok, ha dupla időzőjelben van a sztringem" + +# A szimpla idézőjelet preferáljuk, ahol csak lehet, +# mert a dupla idézőjel extra számításokat végez. + +# Kombinálhatunk sztringeket, de nem számokkal +'hello ' + 'world' #=> "hello world" +'hello ' + 3 #=> TypeError: can't convert Fixnum into String +'hello ' + 3.to_s #=> "hello 3" + +# kiírás a kimenetre +puts "Írok" + +# Változók +x = 25 #=> 25 +x #=> 25 + +# Értékadás az adott értékkel tér vissza +# Ez azt jelenti, hogy használhatunk többszörös értékadást: + +x = y = 10 #=> 10 +x #=> 10 +y #=> 10 + +# Konvencióból, snake_case változó neveket használj +snake_case = true + +# Leíró változó neveket használj +ut_a_projekt_gyokerehez = '/jo/nev/' +ut = '/rossz/nev/' + +# A szimbólumok (objektumok) +# A szimbólumok megváltoztathatatlan, újra felhasználható konstans, +# mely belsőleg egész számként reprezentált. Sokszor sztring helyett használják, +# hogy effektíven közvetítsünk konkrét, értelmes értékeket + +:fuggoben.class #=> Symbol + +statusz = :fuggoben + +statusz == :fuggoben #=> true + +statusz == 'fuggoben' #=> false + +statusz == :jovahagyott #=> false + +# Tömbök + +# Ez egy tömb +tomb = [1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5] + +# A tömmbök különböző tipusú dolgokat tartalmazhat + +[1, 'hello', false] #=> [1, "hello", false] + +# Tömbök indexelhetőek +# Az elejéről +tomb[0] #=> 1 +tomb[12] #=> nil + +# Akárcsak a számtani műveletek [var] hozzáférés +# is csak szintaktikus cukor +# a [] függvény hívására az objektumon +tomb.[] 0 #=> 1 +tomb.[] 12 #=> nil + +# A végéről +tomb[-1] #=> 5 + +# Kezdőértékkel és hosszal +tomb[2, 3] #=> [3, 4, 5] + +# Tömb megfordítása +a=[1,2,3] +a.reverse! #=> [3,2,1] + +# Vagy tartománnyal +tomb[1..3] #=> [2, 3, 4] + +# Így adhatunk a tömbhöz +tomb << 6 #=> [1, 2, 3, 4, 5, 6] +# Vagy így +tomb.push(6) #=> [1, 2, 3, 4, 5, 6] + +# Ellenőrízük, hogy a tömb tartalmaz egy elemet +tomb.include?(1) #=> true + +# Hash-ek a ruby elsődleges szótárjai kulcs/érték párokkal +# Hash-eket kapcsos zárójellel jelöljük +hash = { 'szin' => 'zold', 'szam' => 5 } + +hash.keys #=> ['szin', 'szam'] + +# Hash-ekben könnyen kreshetünk a kulcs segítségével: +hash['szin'] #=> 'zold' +hash['szam'] #=> 5 + +# Nem létező kulcsra keresve nil-t kapunk: +hash['nincs itt semmi'] #=> nil + +# Ruby 1.9-től, egy külnleges szintaxist is használhatunk a szimbólumot +# használunk kulcsnak + +uj_hash = { defcon: 3, action: true } + +uj_hash.keys #=> [:defcon, :action] + +# Ellenőrizzük, hogy az adott kulcs és érték bene-e van a hash-ben +uj_hash.has_key?(:defcon) #=> true +uj_hash.has_value?(3) #=> true + +# Tip: A tömbök és hash-ek is felsorolhatóak +# Sok közös függvényük van, akár az each, map, count, és több + +# Kontroll Struktúrák + +if true + 'ha állítás' +elsif false + 'különben ha, opcionális' +else + 'különben, szintén opcionális' +end + +for szamlalo in 1..5 + puts "iteracio #{szamlalo}" +end +#=> iteracio 1 +#=> iteracio 2 +#=> iteracio 3 +#=> iteracio 4 +#=> iteracio 5 + +# HOWEVER, No-one uses for loops. +# Instead you should use the "each" method and pass it a block. +# A block is a bunch of code that you can pass to a method like "each". +# It is analogous to lambdas, anonymous functions or closures in other +# programming languages. +# +# The "each" method of a range runs the block once for each element of the range. +# The block is passed a counter as a parameter. +# Calling the "each" method with a block looks like this: + +(1..5).each do |counter| + puts "iteration #{counter}" +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +# You can also surround blocks in curly brackets: +(1..5).each { |counter| puts "iteration #{counter}" } + +# The contents of data structures can also be iterated using each. +array.each do |element| + puts "#{element} is part of the array" +end +hash.each do |key, value| + puts "#{key} is #{value}" +end + +counter = 1 +while counter <= 5 do + puts "iteration #{counter}" + counter += 1 +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +jegy = '4' + +case jegy +when '5' + puts 'Kitünő' +when '4' + puts 'Jó' +when '3' + puts 'Közepes' +when '2' + puts 'Elégsége' +when '1' + puts 'Elégtelen' +else + puts 'Alternatív értékelés, hm?' +end +#=> "Jó" + +# case-ek tartományokat is használhatnak +jegy = 82 +case jegy +when 90..100 + puts 'Hurrá!' +when 80...90 + puts 'Jó munka' +else + puts 'Megbuktál!' +end +#=> "Jó munka" + +# kivétel kezelés: +begin + # kód ami kivételt dobhat + raise NoMemoryError, 'Megtelt a memória' +rescue NoMemoryError => kivetel_valtozo + puts 'NoMemoryError-t dobott', kivetel_valtozo +rescue RuntimeError => mas_kivetel_valtozo + puts 'RuntimeError dobott most' +else + puts 'Ez akkor fut ha nem dob kivételt' +ensure + puts 'Ez a kód mindenképpen lefut' +end + +# Függvények + +def ketszeres(x) + x * 2 +end + +# Függvények (és egyébb blokkok) implicit viszatértnek az utolsó értékkel +ketszeres(2) #=> 4 + +# Zárójelezés opcionális, ha az eredmény félreérthetetlen +ketszeres 3 #=> 6 + +ketszeres ketszeres 3 #=> 12 + +def osszeg(x, y) + x + y +end + +# Függvény argumentumait vesszővel választjuk el. +osszeg 3, 4 #=> 7 + +osszeg osszeg(3, 4), 5 #=> 12 + +# yield +# Minden függvénynek van egy implicit, opcionális block paramétere +# 'yield' kulcsszóval hívhatjuk + +def korulvesz + puts '{' + yield + puts '}' +end + +korulvesz { puts 'hello world' } + +# { +# hello world +# } + + +# Fuggvénynek átadhatunk blokkot +# "&" jelöli az átadott blokk referenciáját +def vendegek(&block) + block.call 'valami_argumentum' +end + +# Argumentum lisát is átadhatunk, ami tömbé lesz konvertálva +# Erre való a splat operátor ("*") +def vendegek(*array) + array.each { |vendeg| puts vendeg } +end + +# Osztályt a class kulcsszóval definiálhatunk +class Ember + + # Az osztály változó. Az osztály minden példánnyával megvan osztva + @@faj = 'H. sapiens' + + # Alap inicializáló + def initialize(nev, kor = 0) + # Hozzárendeli az argumentumot a "nev" példány változóhoz + @nev = nev + # Ha nem adtunk meg kort akkor az alapértemezet értéket fogja használni + @kor = kor + end + + # Alap setter függvény + def nev=(nev) + @nev = nev + end + + # Alap getter függvény + def nev + @nev + end + + # A fönti funkcionalítást az attr_accessor függvénnyel is elérhetjük + attr_accessor :nev + + # Getter/setter függvények egyenként is kreálhatóak + attr_reader :nev + attr_writer :nev + + # Az osztály függvények "self"-et hasznalnak, hogy megkülönböztessék magukat a + # példány függvényektől + # Az osztályn hívhatóak, nem a példányon + def self.mond(uzenet) + puts uzenet + end + + def faj + @@faj + end +end + + +# Példányosítsuk az osztályt +jim = Ember.new('Jim Halpert') + +dwight = Ember.new('Dwight K. Schrute') + +# Hívjunk meg pár függvényt +jim.faj #=> "H. sapiens" +jim.nev #=> "Jim Halpert" +jim.nev = "Jim Halpert II" #=> "Jim Halpert II" +jim.nev #=> "Jim Halpert II" +dwight.faj #=> "H. sapiens" +dwight.nev #=> "Dwight K. Schrute" + +# Hívjuk meg az osztály függvényt +Ember.mond('Hi') #=> "Hi" + +# Változók szókjait az elnevezésük definiálja +# $ kezdetű változók globálisak +$var = "Én egy globális változó vagyok" +defined? $var #=> "global-variable" + +# Változók amik @-al kezdődnek példány szkópjuk van +@var = "Én egy példány változó vagyok" +defined? @var #=> "instance-variable" + +# Változók amik @@-al kezdődnek példány szkópjuk van +@@var = "Én egy osztály változó vagyok" +defined? @@var #=> "class variable" + +# Változók amik nagy betűvel kezdődnek a konstansok +Var = "Konstans vagyok" +defined? Var #=> "constant" + +# Az osztály is objetum. Tehát az osztálynak lehet példány változója +# Az osztályváltozón osztozik minden pédány és leszármazott + +# Ős osztály +class Ember + @@foo = 0 + + def self.foo + @@foo + end + + def self.foo=(ertek) + @@foo = ertek + end +end + +# Leszarmazott osztály +class Dolgozo < Ember +end + +Ember.foo # 0 +Dolgozo.foo # 0 + +Ember.foo = 2 # 2 +Dolgozo.foo # 2 + +# Az osztálynak példány változóját nem látja az osztály leszármazottja. + +class Ember + @bar = 0 + + def self.bar + @bar + end + + def self.bar=(ertek) + @bar = ertek + end +end + +class Doctor < Ember +end + +Ember.bar # 0 +Doctor.bar # nil + +module ModulePelda + def foo + 'foo' + end +end + +# Modulok include-olása a fügvényeiket az osztály példányaihoz köti. +# Modulok extend-elésa a fügvényeiket magához az osztályhoz köti. + +class Szemely + include ModulePelda +end + +class Konyv + extend ModulePelda +end + +Szemely.foo # => NoMethodError: undefined method `foo' for Szemely:Class +Szemely.new.foo # => 'foo' +Konyv.foo # => 'foo' +Konyv.new.foo # => NoMethodError: undefined method `foo' + +# Callback-ek végrehajtódnak amikor include-olunk és extend-elünk egy modult + +module ConcernPelda + def self.included(base) + base.extend(ClassMethods) + base.send(:include, InstanceMethods) + end + + module ClassMethods + def bar + 'bar' + end + end + + module InstanceMethods + def qux + 'qux' + end + end +end + +class Valami + include ConcernPelda +end + +Valami.bar # => 'bar' +Valami.qux # => NoMethodError: undefined method `qux' +Valami.new.bar # => NoMethodError: undefined method `bar' +Valami.new.qux # => 'qux' +``` + +## Egyéb források + +- [Learn Ruby by Example with Challenges](http://www.learneroo.com/modules/61/nodes/338) +- [Official Documentation](http://www.ruby-doc.org/core-2.1.1/) +- [Ruby from other languages](https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/) +- [Programming Ruby](http://www.amazon.com/Programming-Ruby-1-9-2-0-Programmers/dp/1937785491/) - A régebbi [ingyenes változat](http://ruby-doc.com/docs/ProgrammingRuby/) elérhető online. +- [Ruby Style Guide](https://github.com/bbatsov/ruby-style-guide) diff --git a/java.html.markdown b/java.html.markdown index 478ec683..67e5494e 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -5,6 +5,7 @@ contributors: - ["Jakukyo Friel", "http://weakish.github.io"] - ["Madison Dickson", "http://github.com/mix3d"] - ["Simon Morgan", "http://sjm.io/"] + - ["Zachary Ferguson", "http://github.com/zfergus2"] filename: LearnJava.java --- @@ -31,7 +32,7 @@ import java.security.*; // the file. public class LearnJava { - // A program must have a main method as an entry point. + // In order to run a java program, it must have a main method as an entry point. public static void main (String[] args) { // Use System.out.println() to print lines. @@ -45,11 +46,13 @@ public class LearnJava { System.out.print("Hello "); System.out.print("World"); + // Use System.out.printf() for easy formatted printing. + System.out.printf("pi = %.5f", Math.PI); // => pi = 3.14159 /////////////////////////////////////// - // Variables + // Variables /////////////////////////////////////// - + /* * Variable Declaration */ @@ -93,7 +96,7 @@ public class LearnJava { // Float - Single-precision 32-bit IEEE 754 Floating Point float fooFloat = 234.5f; - // f is used to denote that this variable value is of type float; + // f or F is used to denote that this variable value is of type float; // otherwise it is treated as double. // Double - Double-precision 64-bit IEEE 754 Floating Point @@ -106,8 +109,11 @@ public class LearnJava { // Char - A single 16-bit Unicode character char fooChar = 'A'; - // final variables can't be reassigned to another object. + // final variables can't be reassigned to another object, final int HOURS_I_WORK_PER_WEEK = 9001; + // but they can be initialized later. + final double E; + E = 2.71828; // Strings String fooString = "My String Is Here!"; @@ -166,6 +172,7 @@ public class LearnJava { System.out.println("2-1 = " + (i2 - i1)); // => 1 System.out.println("2*1 = " + (i2 * i1)); // => 2 System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) + System.out.println("1/2 = " + (i1 / (i2*1.0))); // => 0.5 // Modulo System.out.println("11%3 = "+(11 % 3)); // => 2 @@ -178,12 +185,17 @@ public class LearnJava { System.out.println("2 <= 2? " + (2 <= 2)); // => true System.out.println("2 >= 2? " + (2 >= 2)); // => true + // Boolean operators + System.out.println("3 > 2 && 2 > 3? " + ((3 > 2) && (2 > 3))); // => false + System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true + System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true + // Bitwise operators! /* ~ Unary bitwise complement << Signed left shift - >> Signed right shift - >>> Unsigned right shift + >> Signed/Arithmetic right shift + >>> Unsigned/Logical right shift & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR @@ -236,9 +248,8 @@ public class LearnJava { System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop - int fooFor; // for loop structure => for(<start_statement>; <conditional>; <step>) - for (fooFor = 0; fooFor < 10; fooFor++) { + for (int fooFor = 0; fooFor < 10; fooFor++) { System.out.println(fooFor); // Iterated 10 times, fooFor 0->9 } @@ -325,31 +336,31 @@ public class LearnJava { // toString returns this Object's string representation. System.out.println("trek info: " + trek.toString()); - + // Double Brace Initialization // The Java Language has no syntax for how to create static Collections // in an easy way. Usually you end up in the following way: - + private static final Set<String> COUNTRIES = new HashSet<String>(); static { - validCodes.add("DENMARK"); - validCodes.add("SWEDEN"); - validCodes.add("FINLAND"); + validCodes.add("DENMARK"); + validCodes.add("SWEDEN"); + validCodes.add("FINLAND"); } - - // But there's a nifty way to achive the same thing in an + + // But there's a nifty way to achieve the same thing in an // easier way, by using something that is called Double Brace // Initialization. - + private static final Set<String> COUNTRIES = HashSet<String>() {{ add("DENMARK"); add("SWEDEN"); - add("FINLAND"); + add("FINLAND"); }} - - // The first brace is creating an new AnonymousInnerClass and the - // second one declares and instance initializer block. This block - // is called with the anonymous inner class is created. + + // The first brace is creating a new AnonymousInnerClass and the + // second one declares an instance initializer block. This block + // is called when the anonymous inner class is created. // This does not only work for Collections, it works for all // non-final classes. @@ -357,7 +368,8 @@ public class LearnJava { } // End LearnJava class -// You can include other, non-public outer-level classes in a .java file +// You can include other, non-public outer-level classes in a .java file, +// but it is good practice. Instead split classes into separate files. // Class Declaration Syntax: @@ -377,6 +389,8 @@ class Bicycle { // Constructors are a way of creating classes // This is a constructor public Bicycle() { + // You can also call another constructor: + // this(1, 50, 5, "Bontrager"); gear = 1; cadence = 50; speed = 5; @@ -392,13 +406,13 @@ class Bicycle { this.name = name; } - // Function Syntax: + // Method Syntax: // <public/private/protected> <return type> <function name>(<args>) // Java classes often implement getters and setters for their fields // Method declaration syntax: - // <scope> <return type> <method name>(<args>) + // <access modifier> <return type> <method name>(<args>) public int getCadence() { return cadence; } @@ -429,7 +443,7 @@ class Bicycle { } //Method to display the attribute values of this Object. - @Override + @Override // Inherited from the Object class. public String toString() { return "gear: " + gear + " cadence: " + cadence + " speed: " + speed + " name: " + name; @@ -464,108 +478,150 @@ class PennyFarthing extends Bicycle { // Example - Food: public interface Edible { - public void eat(); // Any class that implements this interface, must + public void eat(); // Any class that implements this interface, must // implement this method. } public interface Digestible { - public void digest(); + public void digest(); } // We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { + @Override - public void eat() { - // ... - } + public void eat() { + // ... + } @Override - public void digest() { - // ... - } + public void digest() { + // ... + } } // In Java, you can extend only one class, but you can implement many // interfaces. For example: public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { + @Override - public void InterfaceOneMethod() { - } + public void InterfaceOneMethod() { + } @Override - public void InterfaceTwoMethod() { - } + public void InterfaceTwoMethod() { + } + } +// Abstract Classes -// Abstract Classes // Abstract Class declaration syntax // <access-level> abstract <abstract-class-name> extends <super-abstract-classes> { // // Constants and variables // // Method declarations // } -// Methods can't have bodies in an interface, unless the method is -// static. Also variables are NOT final by default, unlike an interface. -// Also abstract classes CAN have the "main" method. -// Abstract classes solve these problems. +// Marking a class as abstract means that it contains abstract methods that must +// be defined in a child class. Similar to interfaces, abstract classes cannot +// be instantiated, but instead must be extended and the abstract methods +// defined. Different from interfaces, abstract classes can contain a mixture of +// concrete and abstract methods. Methods in an interface cannot have a body, +// unless the method is static, and variables are final by default, unlike an +// abstract class. Also abstract classes CAN have the "main" method. -public abstract class Animal +public abstract class Animal { - public abstract void makeSound(); - - // Method can have a body - public void eat() - { - System.out.println("I am an animal and I am Eating."); - // Note: We can access private variable here. - age = 30; - } - - // No need to initialize, however in an interface - // a variable is implicitly final and hence has - // to be initialized. - private int age; - - public void printAge() - { - System.out.println(age); - } - - // Abstract classes can have main function. - public static void main(String[] args) - { - System.out.println("I am abstract"); - } + public abstract void makeSound(); + + // Method can have a body + public void eat() + { + System.out.println("I am an animal and I am Eating."); + // Note: We can access private variable here. + age = 30; + } + + // No need to initialize, however in an interface + // a variable is implicitly final and hence has + // to be initialized. + protected int age; + + public void printAge() + { + System.out.println(age); + } + + // Abstract classes can have main function. + public static void main(String[] args) + { + System.out.println("I am abstract"); + } } class Dog extends Animal { - // Note still have to override the abstract methods in the - // abstract class. - @Override - public void makeSound() - { - System.out.println("Bark"); - // age = 30; ==> ERROR! age is private to Animal - } - - // NOTE: You will get an error if you used the - // @Override annotation here, since java doesn't allow - // overriding of static methods. - // What is happening here is called METHOD HIDING. - // Check out this awesome SO post: http://stackoverflow.com/questions/16313649/ - public static void main(String[] args) - { - Dog pluto = new Dog(); - pluto.makeSound(); - pluto.eat(); - pluto.printAge(); - } + // Note still have to override the abstract methods in the + // abstract class. + @Override + public void makeSound() + { + System.out.println("Bark"); + // age = 30; ==> ERROR! age is private to Animal + } + + // NOTE: You will get an error if you used the + // @Override annotation here, since java doesn't allow + // overriding of static methods. + // What is happening here is called METHOD HIDING. + // Check out this awesome SO post: http://stackoverflow.com/questions/16313649/ + public static void main(String[] args) + { + Dog pluto = new Dog(); + pluto.makeSound(); + pluto.eat(); + pluto.printAge(); + } +} + +// Final Classes + +// Final Class declaration syntax +// <access-level> final <final-class-name> { +// // Constants and variables +// // Method declarations +// } + +// Final classes are classes that cannot be inherited from and are therefore a +// final child. In a way, final classes are the opposite of abstract classes +// because abstract classes must be extended, but final classes cannot be +// extended. +public final class SaberToothedCat extends Animal +{ + // Note still have to override the abstract methods in the + // abstract class. + @Override + public void makeSound() + { + System.out.println("Roar"); + } } +// Final Methods +public abstract class Mammal() +{ + // Final Method Syntax: + // <access modifier> final <return type> <function name>(<args>) + + // Final methods, like, final classes cannot be overridden by a child class, + // and are therefore the final implementation of the method. + public final boolean isWarmBlooded() + { + return true; + } +} ``` ## Further Reading diff --git a/javascript.html.markdown b/javascript.html.markdown index ba2e8ce4..6ea0b0bb 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -64,7 +64,7 @@ doStuff() // There are three special not-a-real-number values: Infinity; // result of e.g. 1/0 -Infinity; // result of e.g. -1/0 -NaN; // result of e.g. 0/0 +NaN; // result of e.g. 0/0, stands for 'Not a Number' // There's also a boolean type. true; @@ -189,7 +189,7 @@ myObj.myFourthKey; // = undefined /////////////////////////////////// // 3. Logic and Control Structures -// The syntax for this section is almost identical to Java's. +// The syntax for this section is almost identical to Java's. // The `if` structure works as you'd expect. var count = 1; @@ -218,6 +218,26 @@ for (var i = 0; i < 5; i++){ // will run 5 times } +//The For/In statement loops iterates over every property across the entire prototype chain +var description = ""; +var person = {fname:"Paul", lname:"Ken", age:18}; +for (var x in person){ + description += person[x] + " "; +} + +//If only want to consider properties attached to the object itself, +//and not its prototypes use hasOwnProperty() check +var description = ""; +var person = {fname:"Paul", lname:"Ken", age:18}; +for (var x in person){ + if (person.hasOwnProperty(x)){ + description += person[x] + " "; + } +} + +//for/in should not be used to iterate over an Array where the index order is important. +//There is no guarantee that for/in will return the indexes in any particular order + // && is logical and, || is logical or if (house.size == "big" && house.colour == "blue"){ house.contains = "bear"; @@ -231,8 +251,8 @@ var name = otherName || "default"; // The `switch` statement checks for equality with `===`. -// use 'break' after each case -// or the cases after the correct one will be executed too. +// use 'break' after each case +// or the cases after the correct one will be executed too. grade = 'B'; switch (grade) { case 'A': @@ -516,12 +536,12 @@ more about how to use JavaScript in web pages, start by learning about the [Document Object Model](https://developer.mozilla.org/en-US/docs/Using_the_W3C_DOM_Level_1_Core) -[Learn Javascript by Example and with Challenges](http://www.learneroo.com/modules/64/nodes/350) is a variant of this reference with built-in challenges. +[Learn Javascript by Example and with Challenges](http://www.learneroo.com/modules/64/nodes/350) is a variant of this reference with built-in challenges. [JavaScript Garden](http://bonsaiden.github.io/JavaScript-Garden/) is an in-depth guide of all the counter-intuitive parts of the language. -[JavaScript: The Definitive Guide](http://www.amazon.com/gp/product/0596805527/) is a classic guide / reference book. +[JavaScript: The Definitive Guide](http://www.amazon.com/gp/product/0596805527/) is a classic guide / reference book. In addition to direct contributors to this article, some content is adapted from Louie Dinh's Python tutorial on this site, and the [JS diff --git a/json.html.markdown b/json.html.markdown index 47a8cb21..a1629137 100644 --- a/json.html.markdown +++ b/json.html.markdown @@ -10,13 +10,16 @@ As JSON is an extremely simple data-interchange format, this is most likely goin to be the simplest Learn X in Y Minutes ever. JSON in its purest form has no actual comments, but most parsers will accept -C-style (`//`, `/* */`) comments. For the purposes of this, however, everything is -going to be 100% valid JSON. Luckily, it kind of speaks for itself. +C-style (`//`, `/* */`) comments. Some parsers also tolerate a trailing comma +(i.e. a comma after the last element of an array or the after the last property of an object), +but they should be avoided for better compatibility. + +For the purposes of this, however, everything is going to be 100% valid JSON. Luckily, it kind of speaks for itself. ```json { "key": "value", - + "keys": "must always be enclosed in double quotes", "numbers": 0, "strings": "Hellø, wørld. All unicode is allowed, along with \"escaping\".", @@ -46,7 +49,7 @@ going to be 100% valid JSON. Luckily, it kind of speaks for itself. [0, 0, 0, 1] ] ], - + "alternative style": { "comment": "check this out!" , "comma position": "doesn't matter - as long as it's before the value, then it's valid" diff --git a/julia.html.markdown b/julia.html.markdown index 5ccd6484..c5089dc3 100644 --- a/julia.html.markdown +++ b/julia.html.markdown @@ -14,7 +14,7 @@ This is based on Julia 0.3. # Single line comments start with a hash (pound) symbol. #= Multiline comments can be written - by putting '#=' before the text and '=#' + by putting '#=' before the text and '=#' after the text. They can also be nested. =# @@ -81,10 +81,13 @@ false # Strings are created with " "This is a string." +# Julia has several types of strings, including ASCIIString and UTF8String. +# More on this in the Types section. + # Character literals are written with ' 'a' -# A string can be indexed like an array of characters +# Some strings can be indexed like an array of characters "This is a string"[1] # => 'T' # Julia indexes from 1 # However, this is will not work well for UTF8 strings, # so iterating over strings is recommended (map, for loops, etc). @@ -314,7 +317,7 @@ end # For loops iterate over iterables. -# Iterable types include Range, Array, Set, Dict, and String. +# Iterable types include Range, Array, Set, Dict, and AbstractString. for animal=["dog", "cat", "mouse"] println("$animal is a mammal") # You can use $ to interpolate variables or expression into strings @@ -537,6 +540,17 @@ subtypes(Number) # => 6-element Array{Any,1}: # Real subtypes(Cat) # => 0-element Array{Any,1} +# AbstractString, as the name implies, is also an abstract type +subtypes(AbstractString) # 8-element Array{Any,1}: + # Base.SubstitutionString{T<:AbstractString} + # DirectIndexString + # RepString + # RevString{T<:AbstractString} + # RopeString + # SubString{T<:AbstractString} + # UTF16String + # UTF8String + # Every type has a super type; use the `super` function to get it. typeof(5) # => Int64 super(Int64) # => Signed @@ -546,17 +560,21 @@ super(Number) # => Any super(super(Signed)) # => Number super(Any) # => Any # All of these type, except for Int64, are abstract. +typeof("fire") # => ASCIIString +super(ASCIIString) # => DirectIndexString +super(DirectIndexString) # => AbstractString +# Likewise here with ASCIIString # <: is the subtyping operator type Lion <: Cat # Lion is a subtype of Cat mane_color - roar::String + roar::AbstractString end # You can define more constructors for your type # Just define a function of the same name as the type # and call an existing constructor to get a value of the correct type -Lion(roar::String) = Lion("green",roar) +Lion(roar::AbstractString) = Lion("green",roar) # This is an outer constructor because it's outside the type definition type Panther <: Cat # Panther is also a subtype of Cat @@ -670,7 +688,7 @@ square_area(l) = l * l # square_area (generic function with 1 method) square_area(5) #25 # What happens when we feed square_area an integer? -code_native(square_area, (Int32,)) +code_native(square_area, (Int32,)) # .section __TEXT,__text,regular,pure_instructions # Filename: none # Source line: 1 # Prologue @@ -703,10 +721,10 @@ code_native(square_area, (Float64,)) # vmulsd XMM0, XMM0, XMM0 # Scalar double precision multiply (AVX) # pop RBP # ret - # + # # Note that julia will use floating point instructions if any of the # arguements are floats. -# Let's calculate the area of a circle +# Let's calculate the area of a circle circle_area(r) = pi * r * r # circle_area (generic function with 1 method) circle_area(5) # 78.53981633974483 @@ -737,7 +755,7 @@ code_native(circle_area, (Float64,)) # vmulsd XMM0, XMM1, XMM0 # pop RBP # ret - # + # ``` ## Further Reading diff --git a/livescript.html.markdown b/livescript.html.markdown index e64f7719..9235f5ce 100644 --- a/livescript.html.markdown +++ b/livescript.html.markdown @@ -166,7 +166,7 @@ not false # => true ######################################################################## ## 3. Functions -######################################################################## +######################################################################## # Since LiveScript is functional, you'd expect functions to get a nice # treatment. In LiveScript it's even more apparent that functions are @@ -229,7 +229,7 @@ double-minus-one = (- 1) . (* 2) # Other than the usual `f . g` mathematical formulae, you get the `>>` # and `<<` operators, that describe how the flow of values through the -# functions. +# functions. double-minus-one = (* 2) >> (- 1) double-minus-one = (- 1) << (* 2) @@ -344,7 +344,7 @@ kitten.hug! # => "*Mei (a cat) is hugged*" ## Further reading There's just so much more to LiveScript, but this should be enough to -get you started writing little functional things in it. The +get you started writing little functional things in it. The [official website](http://livescript.net/) has a lot of information on the language, and a nice online compiler for you to try stuff out! diff --git a/make.html.markdown b/make.html.markdown index 75543dcd..563139d1 100644 --- a/make.html.markdown +++ b/make.html.markdown @@ -31,7 +31,7 @@ we are using GNU make which is the standard on Linux. file0.txt:
echo "foo" > file0.txt
# Even comments in these 'recipe' sections get passed to the shell.
- # Try `make file0.txt` or simply `make` - first rule is the default.
+ # Try `make file0.txt` or simply `make` - first rule is the default.
# This rule will only run if file0.txt is newer than file1.txt.
@@ -49,7 +49,7 @@ file2.txt file3.txt: file0.txt file1.txt touch file2.txt
touch file3.txt
-# Make will complain about multiple recipes for the same rule. Empty
+# Make will complain about multiple recipes for the same rule. Empty
# recipes don't count though and can be used to add new dependencies.
#-----------------------------------------------------------------------
@@ -115,7 +115,7 @@ small/%.png: %.svg %.png: %.ps
@echo this rule is not chosen if *.svg and *.ps are both present
-# make already has some pattern rules built-in. For instance, it knows
+# make already has some pattern rules built-in. For instance, it knows
# how to turn *.c files into *.o files.
# Older makefiles might use suffix rules instead of pattern rules
@@ -185,7 +185,7 @@ var := hello var2 ::= $(var) hello
#:= and ::= are equivalent.
-# These variables are evaluated procedurely (in the order that they
+# These variables are evaluated procedurely (in the order that they
# appear), thus breaking with the rest of the language !
# This doesn't work
diff --git a/markdown.html.markdown b/markdown.html.markdown index acb808ea..2333110f 100644 --- a/markdown.html.markdown +++ b/markdown.html.markdown @@ -70,7 +70,7 @@ I'm in paragraph three! <!-- Should you ever want to insert an HTML <br /> tag, you can end a paragraph with two or more spaces and then begin a new paragraph. --> -I end with two spaces (highlight me to see them). +I end with two spaces (highlight me to see them). There's a <br /> above me! @@ -97,7 +97,7 @@ or + Item + One more item -or +or - Item - Item @@ -129,7 +129,7 @@ render the numbers in order, but this may not be a good idea --> <!-- There are even task lists. This creates HTML checkboxes. --> Boxes below without the 'x' are unchecked HTML checkboxes. -- [ ] First task to complete. +- [ ] First task to complete. - [ ] Second task that needs done This checkbox below will be a checked HTML checkbox. - [x] This task has been completed @@ -169,7 +169,7 @@ with or without spaces. --> *** --- -- - - +- - - **************** <!-- Links --> diff --git a/matlab.html.markdown b/matlab.html.markdown index 00f4c53a..0cbc6f57 100644 --- a/matlab.html.markdown +++ b/matlab.html.markdown @@ -3,10 +3,11 @@ language: Matlab contributors: - ["mendozao", "http://github.com/mendozao"] - ["jamesscottbrown", "http://jamesscottbrown.com"] + - ["Colton Kohnke", "http://github.com/voltnor"] --- -MATLAB stands for MATrix LABoratory. It is a powerful numerical computing language commonly used in engineering and mathematics. +MATLAB stands for MATrix LABoratory. It is a powerful numerical computing language commonly used in engineering and mathematics. If you have any feedback please feel free to reach me at [@the_ozzinator](https://twitter.com/the_ozzinator), or @@ -16,7 +17,7 @@ If you have any feedback please feel free to reach me at % Comments start with a percent sign. %{ -Multi line comments look +Multi line comments look something like this @@ -62,10 +63,10 @@ disp('text') % print "text" to the screen % Variables & Expressions myVariable = 4 % Notice Workspace pane shows newly created variable myVariable = 4; % Semi colon suppresses output to the Command Window -4 + 6 % ans = 10 -8 * myVariable % ans = 32 -2 ^ 3 % ans = 8 -a = 2; b = 3; +4 + 6 % ans = 10 +8 * myVariable % ans = 32 +2 ^ 3 % ans = 8 +a = 2; b = 3; c = exp(a)*sin(pi/2) % c = 7.3891 % Calling functions can be done in either of two ways: @@ -73,7 +74,7 @@ c = exp(a)*sin(pi/2) % c = 7.3891 load('myFile.mat', 'y') % arguments within parantheses, spererated by commas % Command syntax: load myFile.mat y % no parentheses, and spaces instead of commas -% Note the lack of quote marks in command form: inputs are always passed as +% Note the lack of quote marks in command form: inputs are always passed as % literal text - cannot pass variable values. Also, can't receive output: [V,D] = eig(A); % this has no equivalent in command form [~,D] = eig(A); % if you only want D and not V @@ -103,7 +104,7 @@ a(2) % ans = y % Cells -a = {'one', 'two', 'three'} +a = {'one', 'two', 'three'} a(1) % ans = 'one' - returns a cell char(a(1)) % ans = one - returns a string @@ -113,7 +114,7 @@ A.c = [1 2]; A.d.e = false; % Vectors -x = [4 32 53 7 1] +x = [4 32 53 7 1] x(2) % ans = 32, indices in Matlab start 1, not 0 x(2:3) % ans = 32 53 x(2:end) % ans = 32 53 7 1 @@ -123,7 +124,7 @@ x = [4; 32; 53; 7; 1] % Column vector x = [1:10] % x = 1 2 3 4 5 6 7 8 9 10 % Matrices -A = [1 2 3; 4 5 6; 7 8 9] +A = [1 2 3; 4 5 6; 7 8 9] % Rows are separated by a semicolon; elements are separated with space or comma % A = @@ -132,7 +133,7 @@ A = [1 2 3; 4 5 6; 7 8 9] % 7 8 9 A(2,3) % ans = 6, A(row, column) -A(6) % ans = 8 +A(6) % ans = 8 % (implicitly concatenates columns into vector, then indexes into that) @@ -171,7 +172,7 @@ A(1,:) % All columns in row 1 % 4 5 42 % 7 8 9 -% this is the same as +% this is the same as vertcat(A,A); @@ -183,7 +184,7 @@ vertcat(A,A); % 4 5 42 4 5 42 % 7 8 9 7 8 9 -% this is the same as +% this is the same as horzcat(A,A); @@ -201,21 +202,21 @@ A(:, 1) =[] % Delete the first column of the matrix transpose(A) % Transpose the matrix, which is the same as: A one -ctranspose(A) % Hermitian transpose the matrix +ctranspose(A) % Hermitian transpose the matrix % (the transpose, followed by taking complex conjugate of each element) -% Element by Element Arithmetic vs. Matrix Arithmetic +% Element by Element Arithmetic vs. Matrix Arithmetic % On their own, the arithmetic operators act on whole matrices. When preceded % by a period, they act on each element instead. For example: A * B % Matrix multiplication A .* B % Multiple each element in A by its corresponding element in B -% There are several pairs of functions, where one acts on each element, and +% There are several pairs of functions, where one acts on each element, and % the other (whose name ends in m) acts on the whole matrix. -exp(A) % exponentiate each element +exp(A) % exponentiate each element expm(A) % calculate the matrix exponential sqrt(A) % take the square root of each element sqrtm(A) % find the matrix whose square is A @@ -233,7 +234,7 @@ axis([0 2*pi -1 1]) % x range from 0 to 2*pi, y range from -1 to 1 plot(x,y1,'-',x,y2,'--',x,y3,':') % For multiple functions on one plot legend('Line 1 label', 'Line 2 label') % Label curves with a legend -% Alternative method to plot multiple functions in one plot. +% Alternative method to plot multiple functions in one plot. % while 'hold' is on, commands add to existing graph rather than replacing it plot(x, y) hold on @@ -271,9 +272,9 @@ clf clear % clear current figure window, and reset most figure properties % Properties can be set and changed through a figure handle. % You can save a handle to a figure when you create it. -% The function gcf returns a handle to the current figure +% The function gcf returns a handle to the current figure h = plot(x, y); % you can save a handle to a figure when you create it -set(h, 'Color', 'r') +set(h, 'Color', 'r') % 'y' yellow; 'm' magenta, 'c' cyan, 'r' red, 'g' green, 'b' blue, 'w' white, 'k' black set(h, 'LineStyle', '--') % '--' is solid line, '---' dashed, ':' dotted, '-.' dash-dot, 'none' is no line @@ -298,8 +299,8 @@ cd /path/to/move/into % change directory % Variables can be saved to .mat files -save('myFileName.mat') % Save the variables in your Workspace -load('myFileName.mat') % Load saved variables into Workspace +save('myFileName.mat') % Save the variables in your Workspace +load('myFileName.mat') % Load saved variables into Workspace % M-file Scripts % A script file is an external file that contains a sequence of statements. @@ -312,11 +313,11 @@ load('myFileName.mat') % Load saved variables into Workspace % Also, they have their own workspace (ie. different variable scope). % Function name should match file name (so save this example as double_input.m). % 'help double_input.m' returns the comments under line beginning function -function output = double_input(x) +function output = double_input(x) %double_input(x) returns twice the value of x output = 2*x; end -double_input(6) % ans = 12 +double_input(6) % ans = 12 % You can also have subfunctions and nested functions. @@ -325,8 +326,8 @@ double_input(6) % ans = 12 % functions, and have access to both its workspace and their own workspace. % If you want to create a function without creating a new file you can use an -% anonymous function. Useful when quickly defining a function to pass to -% another function (eg. plot with fplot, evaluate an indefinite integral +% anonymous function. Useful when quickly defining a function to pass to +% another function (eg. plot with fplot, evaluate an indefinite integral % with quad, find roots with fzero, or find minimum with fminsearch). % Example that returns the square of it's input, assigned to to the handle sqr: sqr = @(x) x.^2; @@ -336,12 +337,12 @@ doc function_handle % find out more % User input a = input('Enter the value: ') -% Stops execution of file and gives control to the keyboard: user can examine +% Stops execution of file and gives control to the keyboard: user can examine % or change variables. Type 'return' to continue execution, or 'dbquit' to exit keyboard % Reading in data (also xlsread/importdata/imread for excel/CSV/image files) -fopen(filename) +fopen(filename) % Output disp(a) % Print out the value of variable a @@ -363,8 +364,8 @@ end for k = 1:5 disp(k) end - -k = 0; + +k = 0; while (k < 5) k = k + 1; end @@ -382,7 +383,7 @@ password = 'root'; driver = 'com.mysql.jdbc.Driver'; dburl = ['jdbc:mysql://localhost:8889/' dbname]; javaclasspath('mysql-connector-java-5.1.xx-bin.jar'); %xx depends on version, download available at http://dev.mysql.com/downloads/connector/j/ -conn = database(dbname, username, password, driver, dburl); +conn = database(dbname, username, password, driver, dburl); sql = ['SELECT * from table_name where id = 22'] % Example sql statement a = fetch(conn, sql) %a will contain your data @@ -394,7 +395,7 @@ tan(x) asin(x) acos(x) atan(x) -exp(x) +exp(x) sqrt(x) log(x) log10(x) @@ -426,7 +427,7 @@ pinv(A) % calculate the pseudo-inverse zeros(m,n) % m x n matrix of 0's ones(m,n) % m x n matrix of 1's diag(A) % Extracts the diagonal elements of a matrix A -diag(x) % Construct a matrix with diagonal elements listed in x, and zeroes elsewhere +diag(x) % Construct a matrix with diagonal elements listed in x, and zeroes elsewhere eye(m,n) % Identity matrix linspace(x1, x2, n) % Return n equally spaced points, with min x1 and max x2 inv(A) % Inverse of matrix A @@ -452,18 +453,71 @@ flipud(A) % Flip matrix up to down [U,S,V] = svd(X) % SVD: XV = US, U and V are unitary matrices, S has non-negative diagonal elements in decreasing order % Common vector functions -max % largest component -min % smallest component +max % largest component +min % smallest component length % length of a vector -sort % sort in ascending order -sum % sum of elements +sort % sort in ascending order +sum % sum of elements prod % product of elements mode % modal value -median % median value -mean % mean value +median % median value +mean % mean value std % standard deviation perms(x) % list all permutations of elements of x + +% Classes +% Matlab can support object-oriented programming. +% Classes must be put in a file of the class name with a .m extension. +% To begin, we create a simple class to store GPS waypoints. +% Begin WaypointClass.m +classdef WaypointClass % The class name. + properties % The properties of the class behave like Structures + latitude + longitude + end + methods + % This method that has the same name of the class is the constructor. + function obj = WaypointClass(lat, lon) + obj.latitude = lat; + obj.longitude = lon; + end + + % Other functions that use the Waypoint object + function r = multiplyLatBy(obj, n) + r = n*[obj.latitude]; + end + + % If we want to add two Waypoint objects together without calling + % a special function we can overload Matlab's arithmetic like so: + function r = plus(o1,o2) + r = WaypointClass([o1.latitude] +[o2.latitude], ... + [o1.longitude]+[o2.longitude]); + end + end +end +% End WaypointClass.m + +% We can create an object of the class using the constructor +a = WaypointClass(45.0, 45.0) + +% Class properties behave exactly like Matlab Structures. +a.latitude = 70.0 +a.longitude = 25.0 + +% Methods can be called in the same way as functions +ans = multiplyLatBy(a,3) + +% The method can also be called using dot notation. In this case, the object +% does not need to be passed to the method. +ans = a.multiplyLatBy(a,1/3) + +% Matlab functions can be overloaded to handle objects. +% In the method above, we have overloaded how Matlab handles +% the addition of two Waypoint objects. +b = WaypointClass(15.0, 32.0) +c = a + b + ``` ## More on Matlab diff --git a/neat.html.markdown b/neat.html.markdown index e99d1e0e..f02461ee 100644 --- a/neat.html.markdown +++ b/neat.html.markdown @@ -47,18 +47,18 @@ void main(string[] args) { // There are no one-value tuples though. // So you can always use () in the mathematical sense. // (string) arg; <- is an error - + /* byte: 8 bit signed integer char: 8 bit UTF-8 byte component. short: 16 bit signed integer int: 32 bit signed integer long: 64 bit signed integer - + float: 32 bit floating point double: 64 bit floating point real: biggest native size floating point (80 bit on x86). - + bool: true or false */ int a = 5; @@ -139,14 +139,14 @@ void main(string[] args) { assert !(hewo is s); // same as assert (hewo !is s); - + // Allocate arrays using "new array length" int[] integers = new int[] 10; assert(integers.length == 10); assert(integers[0] == 0); // zero is default initializer integers = integers ~ 5; // This allocates a new array! assert(integers.length == 11); - + // This is an appender array. // Instead of (length, pointer), it tracks (capacity, length, pointer). // When you append to it, it will use the free capacity if it can. @@ -156,13 +156,13 @@ void main(string[] args) { appender ~= 2; appender ~= 3; appender.free(); // same as {mem.free(appender.ptr); appender = null;} - + // Scope variables are automatically freed at the end of the current scope. scope int[auto~] someOtherAppender; // This is the same as: int[auto~] someOtherAppender2; onExit { someOtherAppender2.free; } - + // You can do a C for loop too // - but why would you want to? for (int i = 0; i < 5; ++i) { } @@ -178,23 +178,23 @@ void main(string[] args) { assert(i == 5); break; // otherwise we'd go back up to do { } - + // This is a nested function. // Nested functions can access the surrounding function. string returnS() { return s; } writeln returnS(); - + // Take the address of a function using & // The type of a global function is ReturnType function(ParameterTypeTuple). void function() foop = &foo; - + // Similarly, the type of a nested function is ReturnType delegate(ParameterTypeTuple). string delegate() returnSp = &returnS; writeln returnSp(); // Class member functions and struct member functions also fit into delegate variables. // In general, delegates are functions that carry an additional context pointer. // ("fat pointers" in C) - + // Allocate a "snapshot" with "new delegate". // Snapshots are not closures! I used to call them closures too, // but then my Haskell-using friends yelled at me so I had to stop. @@ -232,8 +232,8 @@ void main(string[] args) { auto nestfun = λ() { } // There is NO semicolon needed here! // "}" can always substitute for "};". // This provides syntactic consistency with built-in statements. - - + + // This is a class. // Note: almost all elements of Neat can be used on the module level // or just as well inside a function. @@ -268,7 +268,7 @@ void main(string[] args) { E e = E:cd; // dynamic class cast! e.doE(); writeln "$e"; // all interfaces convert to Object implicitly. - + // Templates! // Templates are parameterized namespaces, taking a type as a parameter. template Templ(T) { diff --git a/nim.html.markdown b/nim.html.markdown index c9548a1c..79271732 100644 --- a/nim.html.markdown +++ b/nim.html.markdown @@ -235,7 +235,7 @@ proc ask(question: string): Answer = else: echo("Please be clear: yes or no") proc addSugar(amount: int = 2) = # Default amount is 2, returns nothing - assert(amount > 0 or amount < 9000, "Crazy Sugar") + assert(amount > 0 and amount < 9000, "Crazy Sugar") for a in 1..amount: echo(a, " sugar...") diff --git a/nl-nl/brainfuck-nl.html.markdown b/nl-nl/brainfuck-nl.html.markdown index cd12b1d0..6062b24c 100644 --- a/nl-nl/brainfuck-nl.html.markdown +++ b/nl-nl/brainfuck-nl.html.markdown @@ -15,7 +15,7 @@ minimalistische Turing-complete programmeertaal met maar acht commando's. ``` Elk karakter behalve "><+-.,[]" (en de quotes) wordt genegeerd. -Brainfuck wordt gerepresenteerd door een array met 30,000 cellen die initieel +Brainfuck wordt gerepresenteerd door een array met 30.000 cellen die initieel gevuld is met nullen en een pointer die wijst naar de huidige cel. Dit zijn de acht commando's: diff --git a/objective-c.html.markdown b/objective-c.html.markdown index 407ba3c8..cf6bf780 100644 --- a/objective-c.html.markdown +++ b/objective-c.html.markdown @@ -11,9 +11,9 @@ filename: LearnObjectiveC.m --- Objective-C is the main programming language used by Apple for the OS X and iOS operating systems and their respective frameworks, Cocoa and Cocoa Touch. -It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. +It is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. -```objective_c +```objective-c // Single-line comments start with // /* @@ -41,15 +41,15 @@ int main (int argc, const char * argv[]) // Use NSLog to print lines to the console NSLog(@"Hello World!"); // Print the string "Hello World!" - + /////////////////////////////////////// // Types & Variables /////////////////////////////////////// - + // Primitive declarations int myPrimitive1 = 1; long myPrimitive2 = 234554664565; - + // Object declarations // Put the * in front of the variable names for strongly-typed object declarations MyClass *myObject1 = nil; // Strong typing @@ -57,15 +57,15 @@ int main (int argc, const char * argv[]) // %@ is an object // 'description' is a convention to display the value of the Objects NSLog(@"%@ and %@", myObject1, [myObject2 description]); // prints => "(null) and (null)" - + // String NSString *worldString = @"World"; - NSLog(@"Hello %@!", worldString); // prints => "Hello World!" + NSLog(@"Hello %@!", worldString); // prints => "Hello World!" // NSMutableString is a mutable version of the NSString object NSMutableString *mutableString = [NSMutableString stringWithString:@"Hello"]; [mutableString appendString:@" World!"]; NSLog(@"%@", mutableString); // prints => "Hello World!" - + // Character literals NSNumber *theLetterZNumber = @'Z'; char theLetterZ = [theLetterZNumber charValue]; // or 'Z' @@ -75,11 +75,11 @@ int main (int argc, const char * argv[]) NSNumber *fortyTwoNumber = @42; int fortyTwo = [fortyTwoNumber intValue]; // or 42 NSLog(@"%i", fortyTwo); - + NSNumber *fortyTwoUnsignedNumber = @42U; unsigned int fortyTwoUnsigned = [fortyTwoUnsignedNumber unsignedIntValue]; // or 42 NSLog(@"%u", fortyTwoUnsigned); - + NSNumber *fortyTwoShortNumber = [NSNumber numberWithShort:42]; short fortyTwoShort = [fortyTwoShortNumber shortValue]; // or 42 NSLog(@"%hi", fortyTwoShort); @@ -87,7 +87,7 @@ int main (int argc, const char * argv[]) NSNumber *fortyOneShortNumber = [NSNumber numberWithShort:41]; unsigned short fortyOneUnsigned = [fortyOneShortNumber unsignedShortValue]; // or 41 NSLog(@"%u", fortyOneUnsigned); - + NSNumber *fortyTwoLongNumber = @42L; long fortyTwoLong = [fortyTwoLongNumber longValue]; // or 42 NSLog(@"%li", fortyTwoLong); @@ -101,7 +101,7 @@ int main (int argc, const char * argv[]) float piFloat = [piFloatNumber floatValue]; // or 3.141592654f NSLog(@"%f", piFloat); // prints => 3.141592654 NSLog(@"%5.2f", piFloat); // prints => " 3.14" - + NSNumber *piDoubleNumber = @3.1415926535; double piDouble = [piDoubleNumber doubleValue]; // or 3.1415926535 NSLog(@"%f", piDouble); @@ -111,7 +111,7 @@ int main (int argc, const char * argv[]) NSDecimalNumber *oneDecNum = [NSDecimalNumber decimalNumberWithString:@"10.99"]; NSDecimalNumber *twoDecNum = [NSDecimalNumber decimalNumberWithString:@"5.002"]; // NSDecimalNumber isn't able to use standard +, -, *, / operators so it provides its own: - [oneDecNum decimalNumberByAdding:twoDecNum]; + [oneDecNum decimalNumberByAdding:twoDecNum]; [oneDecNum decimalNumberBySubtracting:twoDecNum]; [oneDecNum decimalNumberByMultiplyingBy:twoDecNum]; [oneDecNum decimalNumberByDividingBy:twoDecNum]; @@ -130,8 +130,8 @@ int main (int argc, const char * argv[]) NSArray *anArray = @[@1, @2, @3, @4]; NSNumber *thirdNumber = anArray[2]; NSLog(@"Third number = %@", thirdNumber); // prints => "Third number = 3" - // NSMutableArray is a mutable version of NSArray, allowing you to change - // the items in the array and to extend or shrink the array object. + // NSMutableArray is a mutable version of NSArray, allowing you to change + // the items in the array and to extend or shrink the array object. // Convenient, but not as efficient as NSArray. NSMutableArray *mutableArray = [NSMutableArray arrayWithCapacity:2]; [mutableArray addObject:@"Hello"]; @@ -161,7 +161,7 @@ int main (int argc, const char * argv[]) /////////////////////////////////////// // Operators /////////////////////////////////////// - + // The operators works like in the C language // For example: 2 + 5; // => 7 @@ -206,13 +206,13 @@ int main (int argc, const char * argv[]) NSLog(@"I print"); } break; } - + // While loops statements int ii = 0; while (ii < 4) { NSLog(@"%d,", ii++); // ii++ increments ii in-place, after using its value - } // prints => "0," + } // prints => "0," // "1," // "2," // "3," @@ -222,25 +222,25 @@ int main (int argc, const char * argv[]) for (jj=0; jj < 4; jj++) { NSLog(@"%d,", jj); - } // prints => "0," + } // prints => "0," // "1," // "2," // "3," - - // Foreach statements + + // Foreach statements NSArray *values = @[@0, @1, @2, @3]; for (NSNumber *value in values) { NSLog(@"%@,", value); - } // prints => "0," + } // prints => "0," // "1," // "2," // "3," // Object for loop statement. Can be used with any Objective-C object type - for (id item in values) { - NSLog(@"%@,", item); - } // prints => "0," + for (id item in values) { + NSLog(@"%@,", item); + } // prints => "0," // "1," // "2," // "3," @@ -251,7 +251,7 @@ int main (int argc, const char * argv[]) // Your statements here @throw [NSException exceptionWithName:@"FileNotFoundException" reason:@"File Not Found on System" userInfo:nil]; - } @catch (NSException * e) // use: @catch (id exceptionName) to catch all objects. + } @catch (NSException * e) // use: @catch (id exceptionName) to catch all objects. { NSLog(@"Exception: %@", e); } @finally @@ -260,17 +260,17 @@ int main (int argc, const char * argv[]) } // prints => "Exception: File Not Found on System" // "Finally. Time to clean up." - // NSError objects are useful for function arguments to populate on user mistakes. + // NSError objects are useful for function arguments to populate on user mistakes. NSError *error = [NSError errorWithDomain:@"Invalid email." code:4 userInfo:nil]; - + /////////////////////////////////////// // Objects /////////////////////////////////////// - + // Create an object instance by allocating memory and initializing it // An object is not fully functional until both steps have been completed MyClass *myObject = [[MyClass alloc] init]; - + // The Objective-C model of object-oriented programming is based on message // passing to object instances // In Objective-C one does not simply call a method; one sends a message @@ -281,7 +281,7 @@ int main (int argc, const char * argv[]) // End of @autoreleasepool } - + // End the program return 0; } @@ -302,9 +302,9 @@ int main (int argc, const char * argv[]) @interface MyClass : NSObject <MyProtocol> // NSObject is Objective-C's base object class. { // Instance variable declarations (can exist in either interface or implementation file) - int count; // Protected access by default. + int count; // Protected access by default. @private id data; // Private access (More convenient to declare in implementation file) - NSString *name; + NSString *name; } // Convenient notation for public access variables to auto generate a setter method // By default, setter method name is 'set' followed by @property variable name @@ -314,7 +314,7 @@ int main (int argc, const char * argv[]) @property (readonly) NSString *roString; // Use @synthesize in @implementation to create accessor // You can customize the getter and setter names instead of using default 'set' name: @property (getter=lengthGet, setter=lengthSet:) int length; - + // Methods +/- (return type)methodSignature:(Parameter Type *)parameterName; @@ -336,7 +336,7 @@ int main (int argc, const char * argv[]) // To access public variables from the implementation file, @property generates a setter method // automatically. Method name is 'set' followed by @property variable name: MyClass *myClass = [[MyClass alloc] init]; // create MyClass object instance -[myClass setCount:10]; +[myClass setCount:10]; NSLog(@"%d", [myClass count]); // prints => 10 // Or using the custom getter and setter method defined in @interface: [myClass lengthSet:32]; @@ -359,7 +359,7 @@ NSString *stringFromInstanceMethod = [myClass instanceMethodWithParameter:@"Hell // as a variable // SEL is the data type. @selector() returns a selector from method name provided // methodAParameterAsString:andAParameterAsNumber: is method name for method in MyClass -SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:); +SEL selectorVar = @selector(methodAParameterAsString:andAParameterAsNumber:); if ([myClass respondsToSelector:selectorVar]) { // Checks if class contains method // Must put all method arguments into one object to send to performSelector function NSArray *arguments = [NSArray arrayWithObjects:@"Hello", @4, nil]; @@ -383,7 +383,7 @@ distance = 18; // References "long distance" from MyClass implementation @synthesize roString = _roString; // _roString available now in @implementation // Called before calling any class methods or instantiating any objects -+ (void)initialize ++ (void)initialize { if (self == [MyClass class]) { distance = 0; @@ -393,7 +393,7 @@ distance = 18; // References "long distance" from MyClass implementation // Counterpart to initialize method. Called when an object's reference count is zero - (void)dealloc { - [height release]; // If not using ARC, make sure to release class variable objects + [height release]; // If not using ARC, make sure to release class variable objects [super dealloc]; // and call parent class dealloc } @@ -408,7 +408,7 @@ distance = 18; // References "long distance" from MyClass implementation return self; } // Can create constructors that contain arguments: -- (id)initWithDistance:(int)defaultDistance +- (id)initWithDistance:(int)defaultDistance { distance = defaultDistance; return self; @@ -419,7 +419,7 @@ distance = 18; // References "long distance" from MyClass implementation return @"Some string"; } -+ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight ++ (MyClass *)myClassFromHeight:(NSNumber *)defaultHeight { height = defaultHeight; return [[self alloc] init]; @@ -435,7 +435,7 @@ distance = 18; // References "long distance" from MyClass implementation return @42; } -// Objective-C does not have private method declarations, but you can simulate them. +// Objective-C does not have private method declarations, but you can simulate them. // To simulate a private method, create the method in the @implementation but not in the @interface. - (NSNumber *)secretPrivateMethod { return @72; @@ -454,15 +454,15 @@ distance = 18; // References "long distance" from MyClass implementation // Categories /////////////////////////////////////// // A category is a group of methods designed to extend a class. They allow you to add new methods -// to an existing class for organizational purposes. This is not to be mistaken with subclasses. -// Subclasses are meant to CHANGE functionality of an object while categories instead ADD +// to an existing class for organizational purposes. This is not to be mistaken with subclasses. +// Subclasses are meant to CHANGE functionality of an object while categories instead ADD // functionality to an object. // Categories allow you to: // -- Add methods to an existing class for organizational purposes. // -- Allow you to extend Objective-C object classes (ex: NSString) to add your own methods. -// -- Add ability to create protected and private methods to classes. -// NOTE: Do not override methods of the base class in a category even though you have the ability -// to. Overriding methods may cause compiler errors later between different categories and it +// -- Add ability to create protected and private methods to classes. +// NOTE: Do not override methods of the base class in a category even though you have the ability +// to. Overriding methods may cause compiler errors later between different categories and it // ruins the purpose of categories to only ADD functionality. Subclass instead to override methods. // Here is a simple Car base class. @@ -494,8 +494,8 @@ distance = 18; // References "long distance" from MyClass implementation @end // Now, if we wanted to create a Truck object, we would instead create a subclass of Car as it would -// be changing the functionality of the Car to behave like a truck. But lets say we want to just add -// functionality to this existing Car. A good example would be to clean the car. So we would create +// be changing the functionality of the Car to behave like a truck. But lets say we want to just add +// functionality to this existing Car. A good example would be to clean the car. So we would create // a category to add these cleaning methods: // @interface filename: Car+Clean.h (BaseClassName+CategoryName.h) #import "Car.h" // Make sure to import base class to extend. @@ -519,7 +519,7 @@ distance = 18; // References "long distance" from MyClass implementation NSLog(@"Waxed."); } -@end +@end // Any Car object instance has the ability to use a category. All they need to do is import it: #import "Car+Clean.h" // Import as many different categories as you want to use. @@ -534,7 +534,7 @@ int main (int argc, const char * argv[]) { [mustang turnOn]; // Use methods from base Car class. [mustang washWindows]; // Use methods from Car's Clean category. } - return 0; + return 0; } // Objective-C does not have protected method declarations but you can simulate them. @@ -548,7 +548,7 @@ int main (int argc, const char * argv[]) { //To use protected methods, import the category, then implement the methods: #import "Car+Protected.h" // Remember, import in the @implementation file only. -@implementation Car +@implementation Car - (void)lockCar { NSLog(@"Car locked."); // Instances of Car can't use lockCar because it's not in the @interface. @@ -571,8 +571,8 @@ int main (int argc, const char * argv[]) { // You can override numOfSides variable or getNumOfSides method to edit them with an extension: // @implementation filename: Shape.m #import "Shape.h" -// Extensions live in the same file as the class @implementation. -@interface Shape () // () after base class name declares an extension. +// Extensions live in the same file as the class @implementation. +@interface Shape () // () after base class name declares an extension. @property (copy) NSNumber *numOfSides; // Make numOfSides copy instead of readonly. -(NSNumber)getNumOfSides; // Make getNumOfSides return a NSNumber instead of an int. @@ -580,7 +580,7 @@ int main (int argc, const char * argv[]) { @end // The main @implementation: -@implementation Shape +@implementation Shape @synthesize numOfSides = _numOfSides; @@ -604,14 +604,14 @@ int main (int argc, const char * argv[]) { @property BOOL engineOn; // Adopting class must @synthesize all defined @properties and - (void)turnOnEngine; // all defined methods. @end -// Below is an example class implementing the protocol. +// Below is an example class implementing the protocol. #import "CarUtilities.h" // Import the @protocol file. @interface Car : NSObject <CarUtilities> // Name of protocol goes inside <> // You don't need the @property or method names here for CarUtilities. Only @implementation does. - (void)turnOnEngineWithUtilities:(id <CarUtilities>)car; // You can use protocols as data too. @end -// The @implementation needs to implement the @properties and methods for the protocol. +// The @implementation needs to implement the @properties and methods for the protocol. @implementation Car : NSObject <CarUtilities> @synthesize engineOn = _engineOn; // Create a @synthesize statement for the engineOn @property. @@ -620,14 +620,14 @@ int main (int argc, const char * argv[]) { _engineOn = YES; // how you implement a method, it just requires that you do implement it. } // You may use a protocol as data as you know what methods and variables it has implemented. -- (void)turnOnEngineWithCarUtilities:(id <CarUtilities>)objectOfSomeKind { +- (void)turnOnEngineWithCarUtilities:(id <CarUtilities>)objectOfSomeKind { [objectOfSomeKind engineOn]; // You have access to object variables - [objectOfSomeKind turnOnEngine]; // and the methods inside. + [objectOfSomeKind turnOnEngine]; // and the methods inside. [objectOfSomeKind engineOn]; // May or may not be YES. Class implements it however it wants. } @end -// Instances of Car now have access to the protocol. +// Instances of Car now have access to the protocol. Car *carInstance = [[Car alloc] init]; [carInstance setEngineOn:NO]; [carInstance turnOnEngine]; @@ -656,10 +656,10 @@ if ([myClass conformsToProtocol:@protocol(CarUtilities)]) { // See the problem is that Sister relies on Brother, and Brother relies on Sister. #import "Sister.h" -@protocol Sister; // These lines stop the recursion, resolving the issue. +@protocol Sister; // These lines stop the recursion, resolving the issue. @protocol Brother <NSObject> - + - (void)beNiceToSister:(id <Sister>)sister; @end @@ -668,24 +668,24 @@ if ([myClass conformsToProtocol:@protocol(CarUtilities)]) { /////////////////////////////////////// // Blocks /////////////////////////////////////// -// Blocks are statements of code, just like a function, that are able to be used as data. +// Blocks are statements of code, just like a function, that are able to be used as data. // Below is a simple block with an integer argument that returns the argument plus 4. -int (^addUp)(int n); // Declare a variable to store the block. -void (^noParameterBlockVar)(void); // Example variable declaration of block with no arguments. +int (^addUp)(int n); // Declare a variable to store the block. +void (^noParameterBlockVar)(void); // Example variable declaration of block with no arguments. // Blocks have access to variables in the same scope. But the variables are readonly and the -// value passed to the block is the value of the variable when the block is created. +// value passed to the block is the value of the variable when the block is created. int outsideVar = 17; // If we edit outsideVar after declaring addUp, outsideVar is STILL 17. __block long mutableVar = 3; // __block makes variables writable to blocks, unlike outsideVar. -addUp = ^(int n) { // Remove (int n) to have a block that doesn't take in any parameters. +addUp = ^(int n) { // Remove (int n) to have a block that doesn't take in any parameters. NSLog(@"You may have as many lines in a block as you would like."); NSSet *blockSet; // Also, you can declare local variables. mutableVar = 32; // Assigning new value to __block variable. - return n + outsideVar; // Return statements are optional. + return n + outsideVar; // Return statements are optional. } -int addUp = add(10 + 16); // Calls block code with arguments. +int addUp = add(10 + 16); // Calls block code with arguments. // Blocks are often used as arguments to functions to be called later, or for callbacks. -@implementation BlockExample : NSObject - +@implementation BlockExample : NSObject + - (void)runBlock:(void (^)(NSString))block { NSLog(@"Block argument returns nothing and takes in a NSString object."); block(@"Argument given to block to execute."); // Calling block. @@ -697,19 +697,19 @@ int addUp = add(10 + 16); // Calls block code with arguments. /////////////////////////////////////// // Memory Management /////////////////////////////////////// -/* +/* For each object used in an application, memory must be allocated for that object. When the application -is done using that object, memory must be deallocated to ensure application efficiency. -Objective-C does not use garbage collection and instead uses reference counting. As long as +is done using that object, memory must be deallocated to ensure application efficiency. +Objective-C does not use garbage collection and instead uses reference counting. As long as there is at least one reference to an object (also called "owning" an object), then the object -will be available to use (known as "ownership"). +will be available to use (known as "ownership"). When an instance owns an object, its reference counter is increments by one. When the object is released, the reference counter decrements by one. When reference count is zero, -the object is removed from memory. +the object is removed from memory. -With all object interactions, follow the pattern of: -(1) create the object, (2) use the object, (3) then free the object from memory. +With all object interactions, follow the pattern of: +(1) create the object, (2) use the object, (3) then free the object from memory. */ MyClass *classVar = [MyClass alloc]; // 'alloc' sets classVar's reference count to one. Returns pointer to object @@ -724,11 +724,11 @@ MyClass *newVar = [classVar retain]; // If classVar is released, object is still // Automatic Reference Counting (ARC) // Because memory management can be a pain, Xcode 4.2 and iOS 4 introduced Automatic Reference Counting (ARC). -// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC, +// ARC is a compiler feature that inserts retain, release, and autorelease automatically for you, so when using ARC, // you must not use retain, relase, or autorelease -MyClass *arcMyClass = [[MyClass alloc] init]; +MyClass *arcMyClass = [[MyClass alloc] init]; // ... code using arcMyClass -// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC, +// Without ARC, you will need to call: [arcMyClass release] after you're done using arcMyClass. But with ARC, // there is no need. It will insert this release statement for you // As for the 'assign' and 'retain' @property attributes, with ARC you use 'weak' and 'strong' diff --git a/ocaml.html.markdown b/ocaml.html.markdown index b0027fea..02435e4d 100644 --- a/ocaml.html.markdown +++ b/ocaml.html.markdown @@ -34,13 +34,13 @@ For a source file you can use "ocamlc -i /path/to/file.ml" command to print all names and type signatures. ``` -$ cat sigtest.ml +$ cat sigtest.ml let inc x = x + 1 let add x y = x + y -let a = 1 +let a = 1 -$ ocamlc -i ./sigtest.ml +$ ocamlc -i ./sigtest.ml val inc : int -> int val add : int -> int -> int val a : int @@ -104,7 +104,7 @@ let fact_4 = factorial (5-1) ;; let sqr2 = sqr (-2) ;; (* Every function must have at least one argument. - Since some funcions naturally don't take any arguments, there's + Since some funcions naturally don't take any arguments, there's "unit" type for it that has the only one value written as "()" *) let print_hello () = print_endline "hello world" ;; @@ -301,7 +301,7 @@ let l = IntList (1, EmptyList) ;; (* Pattern matching is somewhat similar to switch statement in imperative languages, but offers a lot more expressive power. - Even though it may look complicated, it really boils down to matching + Even though it may look complicated, it really boils down to matching an argument against an exact value, a predicate, or a type constructor. The type system is what makes it so powerful. *) @@ -320,7 +320,7 @@ let is_one = function ;; (* Matching predicates, aka "guarded pattern matching". *) -let abs x = +let abs x = match x with | x when x < 0 -> -x | _ -> x diff --git a/perl.html.markdown b/perl.html.markdown index 4e172406..1b86f410 100644 --- a/perl.html.markdown +++ b/perl.html.markdown @@ -102,6 +102,8 @@ for (@elements) { print; } +# the Perlish post-condition way again +print for @elements; #### Regular expressions diff --git a/perl6.html.markdown b/perl6.html.markdown index 8d425f7d..0f015b45 100644 --- a/perl6.html.markdown +++ b/perl6.html.markdown @@ -7,11 +7,11 @@ contributors: - ["Nami-Doc", "http://github.com/Nami-Doc"] --- -Perl 6 is a highly capable, feature-rich programming language made for at +Perl 6 is a highly capable, feature-rich programming language made for at least the next hundred years. The primary Perl 6 compiler is called [Rakudo](http://rakudo.org), which runs on -the JVM and [the MoarVM](http://moarvm.com) and +the JVM and [the MoarVM](http://moarvm.com) and [prior to March 2015](http://pmthium.com/2015/02/suspending-rakudo-parrot/), [the Parrot VM](http://parrot.org/). @@ -75,7 +75,7 @@ say @array; #=> a 6 b # except they get "flattened" (hash context), removing duplicated keys. my %hash = 1 => 2, 3 => 4; -my %hash = autoquoted => "key", # keys get auto-quoted +my %hash = foo => "bar", # keys get auto-quoted "some other" => "value", # trailing commas are okay ; my %hash = <key1 value1 key2 value2>; # you can also create a hash @@ -96,7 +96,6 @@ say %hash<key2>; # If it's a string, you can actually use <> # (`{key1}` doesn't work, as Perl6 doesn't have barewords) ## * Subs (subroutines, or functions in most other languages). -# Stored in variable, they use `&`. sub say-hello { say "Hello, world" } sub say-hello-to(Str $name) { # You can provide the type of an argument @@ -107,8 +106,8 @@ sub say-hello-to(Str $name) { # You can provide the type of an argument ## It can also have optional arguments: sub with-optional($arg?) { # the "?" marks the argument optional - say "I might return `(Any)` if I don't have an argument passed, - or I'll return my argument"; + say "I might return `(Any)` (Perl's "null"-like value) if I don't have + an argument passed, or I'll return my argument"; $arg; } with-optional; # returns Any @@ -125,14 +124,14 @@ hello-to('You'); #=> Hello, You ! ## You can also, by using a syntax akin to the one of hashes (yay unified syntax !), ## pass *named* arguments to a `sub`. -# They're optional, and will default to "Any" (Perl's "null"-like value). +# They're optional, and will default to "Any". sub with-named($normal-arg, :$named) { say $normal-arg + $named; } with-named(1, named => 6); #=> 7 # There's one gotcha to be aware of, here: # If you quote your key, Perl 6 won't be able to see it at compile time, -# and you'll have a single Pair object as a positional paramater, +# and you'll have a single Pair object as a positional parameter, # which means this fails: with-named(1, 'named' => 6); @@ -143,7 +142,7 @@ sub with-mandatory-named(:$str!) { say "$str !"; } with-mandatory-named(str => "My String"); #=> My String ! -with-mandatory-named; # run time error: "Required named parameter not passed" +with-mandatory-named; # run time error: "Required named parameter not passed" with-mandatory-named(3); # run time error: "Too many positional parameters passed" ## If a sub takes a named boolean argument ... @@ -162,7 +161,7 @@ named-def; #=> 5 named-def(def => 15); #=> 15 # Since you can omit parenthesis to call a function with no arguments, -# you need "&" in the name to capture `say-hello`. +# you need "&" in the name to store `say-hello` in a variable. my &s = &say-hello; my &other-s = sub { say "Anonymous function !" } @@ -173,8 +172,8 @@ sub as-many($head, *@rest) { # `*@` (slurpy) will basically "take everything els say @rest.join(' / ') ~ " !"; } say as-many('Happy', 'Happy', 'Birthday'); #=> Happy / Birthday ! - # Note that the splat did not consume - # the parameter before. + # Note that the splat (the *) did not + # consume the parameter before. ## You can call a function with an array using the # "argument list flattening" operator `|` @@ -197,7 +196,7 @@ sub mutate($n is rw) { say "\$n is now $n !"; } -# If what you want is a copy instead, use `is copy`. +# If what you want a copy instead, use `is copy`. # A sub itself returns a container, which means it can be marked as rw: my $x = 42; @@ -234,7 +233,7 @@ say "Quite truthy" if True; # - Ternary conditional, "?? !!" (like `x ? y : z` in some other languages) my $a = $condition ?? $value-if-true !! $value-if-false; -# - `given`-`when` looks like other languages `switch`, but much more +# - `given`-`when` looks like other languages' `switch`, but much more # powerful thanks to smart matching and thanks to Perl 6's "topic variable", $_. # # This variable contains the default argument of a block, @@ -290,7 +289,7 @@ for @array -> $variable { # That means you can use `when` in a `for` just like you were in a `given`. for @array { say "I've got $_"; - + .say; # This is also allowed. # A dot call with no "topic" (receiver) is sent to `$_` by default $_.say; # the above and this are equivalent. @@ -378,9 +377,11 @@ say join(' ', @array[15..*]); #=> 15 16 17 18 19 # which is equivalent to: say join(' ', @array[-> $n { 15..$n }]); -# You can use that in most places you'd expect, even assigning to an array -my @numbers = ^20; -my @seq = 3, 9 ... * > 95; # 3 9 15 21 27 [...] 81 87 93 99 +# You can use that in most places you'd expect, even assigning to an array +my @numbers = ^20; + +# Here numbers increase by "6"; more on `...` operator later. +my @seq = 3, 9 ... * > 95; # 3 9 15 21 27 [...] 81 87 93 99; @numbers[5..*] = 3, 9 ... *; # even though the sequence is infinite, # only the 15 needed values will be calculated. say @numbers; #=> 0 1 2 3 4 3 9 15 21 [...] 81 87 @@ -525,7 +526,7 @@ map(sub ($a, $b) { $a + $b + 3 }, @array); # (here with `sub`) # The constructs for declaring types are "class", "role", # which you'll see later. -# For now, let us examinate "subset": +# For now, let us examine "subset": # a "subset" is a "sub-type" with additional checks. # For example: "a very big integer is an Int that's greater than 500" # You can specify the type you're subtyping (by default, Any), @@ -608,40 +609,39 @@ sub foo { bar(); # call `bar` in-place } sub bar { - say $*foo; # `$*a` will be looked in the call stack, and find `foo`'s, + say $*foo; # `$*foo` will be looked in the call stack, and find `foo`'s, # even though the blocks aren't nested (they're call-nested). #=> 1 } ### Object Model -## Perl 6 has a quite comprehensive object model # You declare a class with the keyword `class`, fields with `has`, -# methods with `method`. Every field to private, and is named `$!attr`, -# but you have `$.` to get a public (immutable) accessor along with it. -# (using `$.` is like using `$!` plus a `method` with the same name) +# methods with `method`. Every attribute that is private is named `$!attr`. +# Immutable public attributes are named `$.attr` +# (you can make them mutable with `is rw`) -# (Perl 6's object model ("SixModel") is very flexible, +# Perl 6's object model ("SixModel") is very flexible, # and allows you to dynamically add methods, change semantics, etc ... # (this will not be covered here, and you should refer to the Synopsis). class A { has $.field; # `$.field` is immutable. # From inside the class, use `$!field` to modify it. - has $.other-field is rw; # You can obviously mark a public field `rw`. + has $.other-field is rw; # You can mark a public attribute `rw`. has Int $!private-field = 10; method get-value { $.field + $!private-field; } - + method set-value($n) { # $.field = $n; # As stated before, you can't use the `$.` immutable version. $!field = $n; # This works, because `$!` is always mutable. - + $.other-field = 5; # This works, because `$.other-field` is `rw`. } - + method !private-method { say "This method is private to the class !"; } @@ -656,23 +656,22 @@ $a.other-field = 10; # This, however, works, because the public field # is mutable (`rw`). ## Perl 6 also has inheritance (along with multiple inheritance) -# (though considered a misfeature by many) class A { has $.val; - + submethod not-inherited { say "This method won't be available on B."; say "This is most useful for BUILD, which we'll see later"; } - + method bar { $.val * 5 } } class B is A { # inheritance uses `is` method foo { say $.val; } - + method bar { $.val * 10 } # this shadows A's `bar` } @@ -699,20 +698,20 @@ role PrintableVal { # you "import" a mixin (a "role") with "does": class Item does PrintableVal { has $.val; - + # When `does`-ed, a `role` literally "mixes in" the class: # the methods and fields are put together, which means a class can access # the private fields/methods of its roles (but not the inverse !): method access { say $!counter++; } - + # However, this: # method print {} # is ONLY valid when `print` isn't a `multi` with the same dispatch. # (this means a parent class can shadow a child class's `multi print() {}`, # but it's an error if a role does) - + # NOTE: You can use a role as a class (with `is ROLE`). In this case, methods # will be shadowed, since the compiler will consider `ROLE` to be a class. } @@ -751,7 +750,7 @@ fail "foo"; # We're not trying to access the value, so no problem. try { fail "foo"; CATCH { - default { say "It threw because we try to get the fail's value!" } + default { say "It threw because we tried to get the fail's value!" } } } @@ -763,7 +762,7 @@ try { ### Packages # Packages are a way to reuse code. Packages are like "namespaces", and any # element of the six model (`module`, `role`, `class`, `grammar`, `subset` -# and `enum`) are actually packages. (Packages are the lowest common denomitor) +# and `enum`) are actually packages. (Packages are the lowest common denominator) # Packages are important - especially as Perl is well-known for CPAN, # the Comprehensive Perl Archive Network. # You usually don't use packages directly: you use `class Package::Name::Here;`, @@ -773,7 +772,7 @@ module Hello::World { # Bracketed form # that can be redeclared as something else later. # ... declarations here ... } -module Parse::Text; # file-scoped form +unit module Parse::Text; # file-scoped form grammar Parse::Text::Grammar { # A grammar is a package, which you could `use` } @@ -797,10 +796,8 @@ my $actions = JSON::Tiny::Actions.new; # You've already seen `my` and `has`, we'll now explore the others. ## * `our` (happens at `INIT` time -- see "Phasers" below) -# Along with `my`, there are several others declarators you can use. -# The first one you'll want for the previous part is `our`. +# It's like `my`, but it also creates a package variable. # (All packagish things (`class`, `role`, etc) are `our` by default) -# it's like `my`, but it also creates a package variable: module Foo::Bar { our $n = 1; # note: you can't put a type constraint on an `our` variable our sub inc { @@ -812,7 +809,7 @@ module Foo::Bar { say "Can't access me from outside, I'm my !"; } } - + say ++$n; # lexically-scoped variables are still available } say $Foo::Bar::n; #=> 1 @@ -829,7 +826,7 @@ constant why-not = 5, 15 ... *; say why-not[^5]; #=> 5 15 25 35 45 ## * `state` (happens at run time, but only once) -# State variables are only executed one time +# State variables are only initialized one time # (they exist in other langages such as C as `static`) sub fixed-rand { state $val = rand; @@ -862,7 +859,7 @@ for ^5 -> $a { ## * Compile-time phasers BEGIN { say "[*] Runs at compile time, as soon as possible, only once" } -CHECK { say "[*] Runs at compile time, instead as late as possible, only once" } +CHECK { say "[*] Runs at compile time, as late as possible, only once" } ## * Run-time phasers INIT { say "[*] Runs at run time, as soon as possible, only once" } @@ -870,10 +867,13 @@ END { say "Runs at run time, as late as possible, only once" } ## * Block phasers ENTER { say "[*] Runs everytime you enter a block, repeats on loop blocks" } -LEAVE { say "Runs everytime you leave a block, even when an exception happened. Repeats on loop blocks." } +LEAVE { say "Runs everytime you leave a block, even when an exception + happened. Repeats on loop blocks." } -PRE { say "Asserts a precondition at every block entry, before ENTER (especially useful for loops)" } -POST { say "Asserts a postcondition at every block exit, after LEAVE (especially useful for loops)" } +PRE { say "Asserts a precondition at every block entry, + before ENTER (especially useful for loops)" } +POST { say "Asserts a postcondition at every block exit, + after LEAVE (especially useful for loops)" } ## * Block/exceptions phasers sub { @@ -891,12 +891,12 @@ for ^5 { ## * Role/class phasers COMPOSE { "When a role is composed into a class. /!\ NOT YET IMPLEMENTED" } -# They allow for cute trick or clever code ...: -say "This code took " ~ (time - CHECK time) ~ "s to run"; +# They allow for cute tricks or clever code ...: +say "This code took " ~ (time - CHECK time) ~ "s to compile"; # ... or clever organization: sub do-db-stuff { - ENTER $db.start-transaction; # New transaction everytime we enter the sub + $db.start-transaction; # start a new transaction KEEP $db.commit; # commit the transaction if all went well UNDO $db.rollback; # or rollback if all hell broke loose } @@ -1020,7 +1020,7 @@ sub circumfix:<[ ]>(Int $n) { $n ** $n } say [5]; #=> 3125 - # circumfix is around. Again, not whitespace. + # circumfix is around. Again, no whitespace. sub postcircumfix:<{ }>(Str $s, Int $idx) { # post-circumfix is @@ -1052,9 +1052,9 @@ postcircumfix:<{ }>(%h, $key, :delete); # (you can call operators like that) # Basically, they're operators that apply another operator. ## * Reduce meta-operator -# It's a prefix meta-operator that takes a binary functions and +# It's a prefix meta-operator that takes a binary function and # one or many lists. If it doesn't get passed any argument, -# it either return a "default value" for this operator +# it either returns a "default value" for this operator # (a meaningless value) or `Any` if there's none (examples below). # # Otherwise, it pops an element from the list(s) one at a time, and applies @@ -1075,8 +1075,8 @@ say [//] Nil, Any, False, 1, 5; #=> False # Default value examples: -say [*] (); #=> 1 -say [+] (); #=> 0 +say [*] (); #=> 1 +say [+] (); #=> 0 # meaningless values, since N*1=N and N+0=N. say [//]; #=> (Any) # There's no "default value" for `//`. @@ -1089,7 +1089,7 @@ say [[&add]] 1, 2, 3; #=> 6 # This one is an infix meta-operator than also can be used as a "normal" operator. # It takes an optional binary function (by default, it just creates a pair), # and will pop one value off of each array and call its binary function on these -# until it runs out of elements. It runs the an array with all these new elements. +# until it runs out of elements. It returns an array with all of these new elements. (1, 2) Z (3, 4); # ((1, 3), (2, 4)), since by default, the function makes an array 1..3 Z+ 4..6; # (5, 7, 9), using the custom infix:<+> function @@ -1109,8 +1109,7 @@ say [[&add]] 1, 2, 3; #=> 6 # (and might include a closure), and on the right, a value or the predicate # that says when to stop (or Whatever for a lazy infinite list). my @list = 1, 2, 3 ... 10; # basic deducing -#my @list = 1, 3, 6 ... 10; # this throws you into an infinite loop, - # because Perl 6 can't figure out the end +#my @list = 1, 3, 6 ... 10; # this dies because Perl 6 can't figure out the end my @list = 1, 2, 3 ...^ 10; # as with ranges, you can exclude the last element # (the iteration when the predicate matches). my @list = 1, 3, 9 ... * > 30; # you can use a predicate @@ -1222,7 +1221,7 @@ so 'abbbbbbc' ~~ / a b ** 3..* c /; # `True` (infinite ranges are okay) # they use a more perl6-ish syntax: say 'fooa' ~~ / f <[ o a ]>+ /; #=> 'fooa' # You can use ranges: -say 'aeiou' ~~ / a <[ e..w ]> /; #=> 'aeiou' +say 'aeiou' ~~ / a <[ e..w ]> /; #=> 'ae' # Just like in normal regexes, if you want to use a special character, escape it # (the last one is escaping a space) say 'he-he !' ~~ / 'he-' <[ a..z \! \ ]> + /; #=> 'he-he !' @@ -1244,7 +1243,7 @@ so 'foo!' ~~ / <-[ a..z ] + [ f o ]> + /; # True (the + doesn't replace the left so 'abc' ~~ / a [ b ] c /; # `True`. The grouping does pretty much nothing so 'fooABCABCbar' ~~ / foo [ A B C ] + bar /; # The previous line returns `True`. -# We match the "abc" 1 or more time (the `+` was applied to the group). +# We match the "ABC" 1 or more time (the `+` was applied to the group). # But this does not go far enough, because we can't actually get back what # we matched. @@ -1287,10 +1286,12 @@ say $/[0][0].Str; #=> ~ # This stems from a very simple fact: `$/` does not contain strings, integers or arrays, # it only contains match objects. These contain the `.list`, `.hash` and `.Str` methods. -# (but you can also just use `match<key>` for hash access and `match[idx]` for array access) +# (but you can also just use `match<key>` for hash access +# and `match[idx]` for array access) say $/[0].list.perl; #=> (Match.new(...),).list - # We can see it's a list of Match objects. Those contain a bunch of infos: - # where the match started/ended, the "ast" (see actions later), etc. + # We can see it's a list of Match objects. Those contain + # a bunch of infos: where the match started/ended, + # the "ast" (see actions later), etc. # You'll see named capture below with grammars. ## Alternatives - the `or` of regexps @@ -1328,14 +1329,14 @@ so 'ayc' ~~ / a [ b | y ] c /; # `True`. Obviously enough ... ### Extra: the MAIN subroutime # The `MAIN` subroutine is called when you run a Perl 6 file directly. -# It's very powerful, because Perl 6 actually parses the argument +# It's very powerful, because Perl 6 actually parses the arguments # and pass them as such to the sub. It also handles named argument (`--foo`) # and will even go as far as to autogenerate a `--help` sub MAIN($name) { say "Hello, $name !" } # This produces: # $ perl6 cli.pl # Usage: -# t.pl <name> +# t.pl <name> # And since it's a regular Perl 6 sub, you can haz multi-dispatch: # (using a "Bool" for the named argument so that we can do `--replace` @@ -1346,9 +1347,9 @@ multi MAIN('add', $key, $value, Bool :$replace) { ... } multi MAIN('remove', $key) { ... } multi MAIN('import', File, Str :$as) { ... } # omitting parameter name # This produces: -# $ perl 6 cli.pl +# $ perl6 cli.pl # Usage: -# t.pl [--replace] add <key> <value> +# t.pl [--replace] add <key> <value> # t.pl remove <key> # t.pl [--as=<Str>] import (File) # As you can see, this is *very* powerful. @@ -1400,7 +1401,7 @@ for <well met young hero we shall meet later> { # (explained in details below). .say } - + if rand == 0 ff rand == 1 { # compare variables other than `$_` say "This ... probably will never run ..."; } @@ -1429,7 +1430,7 @@ for <well met young hero we shall meet later> { # A flip-flop can change state as many times as needed: for <test start print it stop not printing start print again stop not anymore> { .say if $_ eq 'start' ^ff^ $_ eq 'stop'; # exclude both "start" and "stop", - #=> "print this printing again" + #=> "print it print again" } # you might also use a Whatever Star, @@ -1461,4 +1462,3 @@ If you want to go further, you can: - Come along on `#perl6` at `irc.freenode.net`. The folks here are always helpful. - Check the [source of Perl 6's functions and classes](https://github.com/rakudo/rakudo/tree/nom/src/core). Rakudo is mainly written in Perl 6 (with a lot of NQP, "Not Quite Perl", a Perl 6 subset easier to implement and optimize). - Read [the language design documents](http://design.perl6.org). They explain P6 from an implementor point-of-view, but it's still very interesting. - diff --git a/php.html.markdown b/php.html.markdown index 93066284..39ec5aef 100644 --- a/php.html.markdown +++ b/php.html.markdown @@ -515,7 +515,7 @@ class MyClass } } -// Class constants can always be accessed statically +// Class constants can always be accessed statically echo MyClass::MY_CONST; // Outputs 'value'; echo MyClass::$staticVar; // Outputs 'static'; @@ -693,8 +693,43 @@ use My\Namespace as SomeOtherNamespace; $cls = new SomeOtherNamespace\MyClass(); +/********************** +* Error Handling +* */ +// Simple error handling can be done with try catch block + +try { + // Do something +} catch ( Exception $e) { + // Handle exception +} + +// When using try catch blocks in a namespaced enviroment use the following + +try { + // Do something +} catch (\Exception $e) { + // Handle exception +} + +// Custom exceptions + +class MyException extends Exception {} + +try { + + $condition = true; + + if ($condition) { + throw new MyException('Something just happend'); + } + +} catch (MyException $e) { + // Handle my exception +} + ``` ## More Information @@ -709,4 +744,4 @@ If you're coming from a language with good package management, check out [Composer](http://getcomposer.org/). For common standards, visit the PHP Framework Interoperability Group's -[PSR standards](https://github.com/php-fig/fig-standards).
\ No newline at end of file +[PSR standards](https://github.com/php-fig/fig-standards). diff --git a/pt-br/clojure-macros-pt.html.markdown b/pt-br/clojure-macros-pt.html.markdown new file mode 100644 index 00000000..dbc0c25c --- /dev/null +++ b/pt-br/clojure-macros-pt.html.markdown @@ -0,0 +1,154 @@ +--- +language: clojure +filename: learnclojure-pt.clj +contributors: + - ["Adam Bard", "http://adambard.com/"] +translators: + - ["Raphael Bezerra do Nascimento"] +lang: pt-br +--- + +Como todas as Lisps, a inerente [homoiconicity](https://en.wikipedia.org/wiki/Homoiconic) +do Clojure lhe dá acesso a toda a extensão da linguagem +para escrever rotinas de geração de código chamados "macros". Macros fornecem uma poderosa forma de adequar a linguagem +às suas necessidades. + +Pórem Tenha cuidado. É considerado má pratica escrever uma macro quando uma função vai fazer. Use uma macro apenas +quando você precisar do controle sobre quando ou se os argumentos para um formulário será avaliado. + +Você vai querer estar familiarizado com Clojure. Certifique-se de entender tudo em +[Clojure em Y Minutos](/docs/clojure/). + +```clojure +;; Defina uma macro utilizando defmacro. Sua macro deve ter como saida uma lista que possa +;; ser avaliada como codigo Clojure. +;; +;; Essa macro é a mesma coisa que se você escrever (reverse "Hello World") +(defmacro my-first-macro [] + (list reverse "Hello World")) + +;; Inspecione o resultado de uma macro utilizando macroexpand or macroexpand-1. +;; +;; Note que a chamada deve utilizar aspas simples. +(macroexpand '(my-first-macro)) +;; -> (#<core$reverse clojure.core$reverse@xxxxxxxx> "Hello World") + +;; Você pode avaliar o resultad de macroexpand diretamente: +(eval (macroexpand '(my-first-macro))) +; -> (\d \l \o \r \W \space \o \l \l \e \H) + +;; mas você deve usar esse mais suscinto, sintax como de função: +(my-first-macro) ; -> (\d \l \o \r \W \space \o \l \l \e \H) + +;; Você pode tornar as coisas mais faceis pra você, utilizando a sintaxe de citação mais suscinta +;; para criar listas nas suas macros: +(defmacro my-first-quoted-macro [] + '(reverse "Hello World")) + +(macroexpand '(my-first-quoted-macro)) +;; -> (reverse "Hello World") +;; Note que reverse não é mais uma função objeto, mas um simbolo. + +;; Macros podem ter argumentos. +(defmacro inc2 [arg] + (list + 2 arg)) + +(inc2 2) ; -> 4 + +;; Mas se você tentar fazer isso com uma lista entre aspas simples, você vai receber um erro, por que o +;; argumento irá entra aspas simples também. Para contornar isso, Clojure prover uma maneira de utilizar aspas simples +;; em macros: `. Dentro `, você pode usar ~ para chegar ao escopo externo. +(defmacro inc2-quoted [arg] + `(+ 2 ~arg)) + +(inc2-quoted 2) + +;; Você pode usar os argumentos de destruturação habituais. Expandir lista de variaveis usando ~@ +(defmacro unless [arg & body] + `(if (not ~arg) + (do ~@body))) ; Lembrar o do! + +(macroexpand '(unless true (reverse "Hello World"))) +;; -> +;; (if (clojure.core/not true) (do (reverse "Hello World"))) + +;; (unless) avalia e retorna seu corpo, se o primeiro argumento é falso. +;; caso contrario, retorna nil + +(unless true "Hello") ; -> nil +(unless false "Hello") ; -> "Hello" + +;; Usado sem cuidados, macros podem fazer muito mal por sobreporem suas variaveis +(defmacro define-x [] + '(do + (def x 2) + (list x))) + +(def x 4) +(define-x) ; -> (2) +(list x) ; -> (2) + +;;s Para evitar isso, use gensym para receber um identificador unico +(gensym 'x) ; -> x1281 (ou outra coisa) + +(defmacro define-x-safely [] + (let [sym (gensym 'x)] + `(do + (def ~sym 2) + (list ~sym)))) + +(def x 4) +(define-x-safely) ; -> (2) +(list x) ; -> (4) + +;; Você pode usar # dentro de ` para produzir uma gensym para cada simbolo automaticamente +(defmacro define-x-hygenically [] + `(do + (def x# 2) + (list x#))) + +(def x 4) +(define-x-hygenically) ; -> (2) +(list x) ; -> (4) + +;; É típico o uso de funções de auxilio com macros. Vamos criar um pouco +;; Vamos criar um pouco para nos ajudar a suportar uma sintaxe aritmética inline (estupida) +(declare inline-2-helper) +(defn clean-arg [arg] + (if (seq? arg) + (inline-2-helper arg) + arg)) + +(defn apply-arg + "Given args [x (+ y)], return (+ x y)" + [val [op arg]] + (list op val (clean-arg arg))) + +(defn inline-2-helper + [[arg1 & ops-and-args]] + (let [ops (partition 2 ops-and-args)] + (reduce apply-arg (clean-arg arg1) ops))) + +;; Podemos testar isso imediatamente, sem criar uma macro +(inline-2-helper '(a + (b - 2) - (c * 5))) ; -> (- (+ a (- b 2)) (* c 5)) + +; Entretanto, temos que tornar isso uma macro caso quisermos que isso seja rodado em tempo de compilação +(defmacro inline-2 [form] + (inline-2-helper form))) + +(macroexpand '(inline-2 (1 + (3 / 2) - (1 / 2) + 1))) +; -> (+ (- (+ 1 (/ 3 2)) (/ 1 2)) 1) + +(inline-2 (1 + (3 / 2) - (1 / 2) + 1)) +; -> 3 (Na verdade, 3N, desde que o numero ficou convertido em uma fração racional com / + +### Leitura adicional + +Escrevendo Macros de [Clojure para o Brave e True](http://www.braveclojure.com/) +[http://www.braveclojure.com/writing-macros/](http://www.braveclojure.com/writing-macros/) + +Documentos oficiais +[http://clojure.org/macros](http://clojure.org/macros) + +Quando utilizar macros? +[http://dunsmor.com/lisp/onlisp/onlisp_12.html](http://dunsmor.com/lisp/onlisp/onlisp_12.html) diff --git a/pt-pt/scala-pt.html.markdown b/pt-pt/scala-pt.html.markdown new file mode 100644 index 00000000..a4c1c02b --- /dev/null +++ b/pt-pt/scala-pt.html.markdown @@ -0,0 +1,651 @@ +--- +language: Scala +filename: learnscala-pt.scala +contributors: + - ["George Petrov", "http://github.com/petrovg"] + - ["Dominic Bou-Samra", "http://dbousamra.github.com"] + - ["Geoff Liu", "http://geoffliu.me"] + - ["Ha-Duong Nguyen", "http://reference-error.org"] +translators: + - ["João Costa", "http://joaocosta.eu"] +lang: pt-pt +--- + +Scala - a linguagem escalável + +```scala + +/* + Prepare tudo: + + 1) Faça Download do Scala - http://www.scala-lang.org/downloads + 2) Faça unzip/untar para onde preferir e coloque o subdirectório `bin` na + variável de ambiente `PATH` + 3) Inicie a REPL de Scala correndo o comando `scala`. Deve aparecer: + + scala> + + Isto é chamado de REPL (Read-Eval-Print Loop / Lê-Avalia-Imprime Repete). + Pode escrever qualquer expressão de Scala e o resultado será imprimido. + Vamos mostrar ficheiros de Scala mais à frente neste tutorial mas, para já, + vamos começar com os básicos. + +*/ + + +///////////////////////////////////////////////// +// 1. Basicos +///////////////////////////////////////////////// + +// Uma linha de comentários é marcada com duas barras + +/* + Comentários de multiplas linhas, como se pode ver neste exemplo, são assim. +*/ + +// Imprimir, forçando uma nova linha no final +println("Hello world!") +println(10) + +// Imprimir, sem forçar uma nova linha no final +print("Hello world") + +// Valores são declarados com var ou val. +// As declarações val são imutáveis, enquanto que vars são mutáveis. +// A immutabilidade é uma propriedade geralmente vantajosa. +val x = 10 // x é agora 10 +x = 20 // erro: reatribuição de um val +var y = 10 +y = 20 // y é agora 12 + +/* + Scala é uma linguagem estaticamente tipada, no entanto, nas declarações acima + não especificamos um tipo. Isto é devido a uma funcionalidade chamada + inferência de tipos. Na maior parte dos casos, o compilador de scala consegue + inferir qual o tipo de uma variável, pelo que não o temos de o declarar sempre. + Podemos declarar o tipo de uma variável da seguinte forma: +*/ +val z: Int = 10 +val a: Double = 1.0 + +// Note a conversão automática de Int para Double: o resultado é 10.0, não 10 +val b: Double = 10 + +// Valores booleanos +true +false + +// Operações booleanas +!true // false +!false // true +true == false // false +10 > 5 // true + +// A matemática funciona da maneira habitual +1 + 1 // 2 +2 - 1 // 1 +5 * 3 // 15 +6 / 2 // 3 +6 / 4 // 1 +6.0 / 4 // 1.5 + + +// Avaliar expressões na REPL dá o tipo e valor do resultado + +1 + 7 + +/* A linha acima resulta em: + + scala> 1 + 7 + res29: Int = 8 + + Isto significa que o resultado de avaliar 1 + 7 é um objecto do tipo Int com + o valor 8. + + Note que "res29" é um nome de uma variavel gerado sequencialmente para + armazenar os resultados das expressões que escreveu, por isso o resultado + pode ser ligeiramente diferente. +*/ + +"Strings em scala são rodeadas por aspas" +'a' // Um caracter de Scala +// 'Strings entre plicas não existem' <= Isto causa um erro + +// Strings tem os métodos de Java habituais definidos +"olá mundo".length +"olá mundo".substring(2, 6) +"olá mundo".replace("á", "é") + +// Para além disso, também possuem métodos de Scala. +// Ver: scala.collection.immutable.StringOps +"olá mundo".take(5) +"olá mundo".drop(5) + +// Interpolação de Strings: repare no prefixo "s" +val n = 45 +s"Temos $n maçãs" // => "Temos 45 maçãs" + +// Expressões dentro de Strings interpoladas também são possíveis +val a = Array(11, 9, 6) +s"A minha segunda filha tem ${a(0) - a(2)} anos." // => "A minha segunda filha tem 5 anos." +s"Temos o dobro de ${n / 2.0} em maçãs." // => "Temos o dobro de 22.5 em maçãs." +s"Potência de 2: ${math.pow(2, 2)}" // => "Potência de 2: 4" + +// Strings interpoladas são formatadas com o prefixo "f" +f"Potência de 5: ${math.pow(5, 2)}%1.0f" // "Potência de 5: 25" +f"Raíz quadrada 122: ${math.sqrt(122)}%1.4f" // "Raíz quadrada de 122: 11.0454" + +// Strings prefixadas com "raw" ignoram caracteres especiais +raw"Nova linha: \n. Retorno: \r." // => "Nova Linha: \n. Retorno: \r." + +// Alguns caracteres tem de ser "escapados", e.g. uma aspa dentro de uma string: +"Esperaram fora do \"Rose and Crown\"" // => "Esperaram fora do "Rose and Crown"" + +// Strings rodeadas por três aspas podem-se estender por varias linhas e conter aspas +val html = """<form id="daform"> + <p>Carrega aqui, Zé</p> + <input type="submit"> + </form>""" + + +///////////////////////////////////////////////// +// 2. Funções +///////////////////////////////////////////////// + +// Funções são definidas como: +// +// def nomeDaFuncao(args...): TipoDeRetorno = { corpo... } +// +// Se vem de linugagens mais tradicionais, repare na omissão da palavra +// return keyword. Em Scala, a ultima expressão de um bloco é o seu +// valor de retorno +def somaQuadrados(x: Int, y: Int): Int = { + val x2 = x * x + val y2 = y * y + x2 + y2 +} + +// As { } podem ser omitidas se o corpo da função for apenas uma expressão: +def somaQuadradosCurto(x: Int, y: Int): Int = x * x + y * y + +// A sintaxe para chamar funções deve ser familiar: +somaQuadrados(3, 4) // => 25 + +// Na maior parte dos casos (sendo funções recursivas a principal excepção), o +// tipo de retorno da função pode ser omitido, sendo que a inferencia de tipos +// é aplicada aos valores de retorno +def quadrado(x: Int) = x * x // O compilador infere o tipo de retorno Int + +// Funções podem ter parâmetros por omissão: +def somaComOmissão(x: Int, y: Int = 5) = x + y +somaComOmissão(1, 2) // => 3 +somaComOmissão(1) // => 6 + + +// Funções anónimas são definidas da seguinte forma: +(x: Int) => x * x + +// Ao contrário de defs, o tipo de input de funções anónimas pode ser omitido +// se o contexto o tornar óbvio. Note que o tipo "Int => Int" representa uma +// funão que recebe Int e retorna Int. +val quadrado: Int => Int = x => x * x + +// Funcões anónimas são chamadas como funções normais: +quadrado(10) // => 100 + +// Se cada argumento de uma função anónima for usado apenas uma vez, existe +// uma forma ainda mais curta de os definir. Estas funções anónumas são +// extremamente comuns, como será visto na secção sobre estruturas de dados. +val somaUm: Int => Int = _ + 1 +val somaEstranha: (Int, Int) => Int = (_ * 2 + _ * 3) + +somaUm(5) // => 6 +somaEstranha(2, 4) // => 16 + + +// O código return existe em Scala, mas apenas retorna do def mais interior +// que o rodeia. +// AVISO: Usar return em Scala deve ser evitado, pois facilmente leva a erros. +// Não tem qualquer efeito em funções anónimas, por exemplo: +def foo(x: Int): Int = { + val funcAnon: Int => Int = { z => + if (z > 5) + return z // Esta linha faz com que z seja o retorno de foo! + else + z + 2 // Esta linha define o retorno de funcAnon + } + funcAnon(x) // Esta linha define o valor de retorno de foo +} + + +///////////////////////////////////////////////// +// 3. Controlo de fluxo +///////////////////////////////////////////////// + +1 to 5 +val r = 1 to 5 +r.foreach(println) + +r foreach println +// NB: Scala é bastante brando no que toca a pontos e parentisis - estude as +// regras separadamente. Isto permite escrever APIs e DSLs bastante legiveis + +(5 to 1 by -1) foreach (println) + +// Ciclos while +var i = 0 +while (i < 10) { println("i " + i); i += 1 } + +while (i < 10) { println("i " + i); i += 1 } // Sim, outra vez. O que aconteceu? Porquê? + +i // Mostra o valor de i. Note que o while é um ciclo no sentido clássico - + // executa sequencialmente enquanto muda uma variável. Ciclos while são + // rápidos, por vezes até mais que ciclos de Java, mas combinadores e + // compreensões (usados anteriormente) são mais fáceis de entender e + // paralelizar + +// Um ciclo do while +i = 0 +do { + println("i ainda é menor que 10") + i += 1 +} while (i < 10) + +// A forma idiomática em Scala de definir acções recorrentes é através de +// recursão em cauda. +// Funções recursivas necessitam de um tipo de retorno definido explicitamente. +// Neste caso, é Unit. +def mostraNumerosEntre(a: Int, b: Int): Unit = { + print(a) + if (a < b) + mostraNumerosEntre(a + 1, b) +} +mostraNumerosEntre(1, 14) + + +// Condicionais + +val x = 10 + +if (x == 1) println("yeah") +if (x == 10) println("yeah") +if (x == 11) println("yeah") +if (x == 11) println ("yeah") else println("nay") + +println(if (x == 10) "yeah" else "nope") +val text = if (x == 10) "yeah" else "nope" + + +///////////////////////////////////////////////// +// 4. Estruturas de dados +///////////////////////////////////////////////// + +val a = Array(1, 2, 3, 5, 8, 13) +a(0) +a(3) +a(21) // Lança uma excepção + +val m = Map("fork" -> "tenedor", "spoon" -> "cuchara", "knife" -> "cuchillo") +m("fork") +m("spoon") +m("bottle") // Lança uma excepção + +val safeM = m.withDefaultValue("no lo se") +safeM("bottle") + +val s = Set(1, 3, 7) +s(0) +s(1) + +/* Veja a documentação de mapas de scala em - + * http://www.scala-lang.org/api/current/index.html#scala.collection.immutable.Map + * e verifique que a consegue aceder + */ + + +// Tuplos + +(1, 2) + +(4, 3, 2) + +(1, 2, "três") + +(a, 2, "três") + +// Porquê ter isto? +val divideInts = (x: Int, y: Int) => (x / y, x % y) + +divideInts(10, 3) // A função divideInts returna o resultado e o resto + +// Para aceder aos elementos de um tuplo, pode-se usar _._n, onde n é o indice +// (começado em 1) do elemento +val d = divideInts(10, 3) + +d._1 + +d._2 + + +///////////////////////////////////////////////// +// 5. Programação Orientada a Objectos +///////////////////////////////////////////////// + +/* + Aparte: Até agora tudo o que fizemos neste tutorial foram expressões simples + (valores, funções, etc). Estas expressões são suficientes para executar no + interpretador da linha de comandos para testes rápidos, mas não podem existir + isoladas num ficheiro de Scala. Por exemplo, não é possivel correr um + ficheiro scala que apenas contenha "val x = 5". Em vez disso, as únicas + construções de topo permitidas são: + + - object + - class + - case class + - trait + + Vamos agora explicar o que são: +*/ + +// Classes são semelhantes a classes noutras linguagens. Os argumentos do +// construtor são declarados após o nome da classe, sendo a inicialização feita +// no corpo da classe. +class Cão(rc: String) { + // Código de construção + var raça: String = rc + + // Define um método chamado "ladra", que retorna uma String + def ladra = "Woof, woof!" + + // Valores e métodos são assumidos como públicos, mas é possivel usar + // os códigos "protected" and "private". + private def dormir(horas: Int) = + println(s"Vou dormir por $horas horas") + + // Métodos abstractos são métodos sem corpo. Se descomentarmos a próxima + // linha, a classe Cão é declarada como abstracta + // abstract class Cão(...) { ... } + // def persegue(oQue: String): String +} + +val oMeuCão = new Cão("greyhound") +println(oMeuCão.raça) // => "greyhound" +println(oMeuCão.ladra) // => "Woof, woof!" + + +// O termo "object" cria um tipo e uma instancia singleton desse tipo. É comum +// que classes de Scala possuam um "objecto companheiro", onde o comportamento +// por instância é capturado nas classes, equanto que o comportamento +// relacionado com todas as instancias dessa classe ficam no objecto. +// A diferença é semelhante a métodos de classes e métodos estáticos noutras +// linguagens. Note que objectos e classes podem ter o mesmo nome. +object Cão { + def raçasConhecidas = List("pitbull", "shepherd", "retriever") + def criarCão(raça: String) = new Cão(raça) +} + + +// Case classes são classes com funcionalidades extra incluidas. Uma questão +// comum de iniciantes de scala é quando devem usar classes e quando devem usar +// case classes. A linha é difusa mas, em geral, classes tendem a concentrar-se +// em encapsulamento, polimorfismo e comportamento. Os valores nestas classes +// tendem a ser privados, sendo apenas exposotos métodos. O propósito principal +// das case classes é armazenarem dados imutáveis. Geralmente possuem poucos +// métods, sendo que estes raramente possuem efeitos secundários. +case class Pessoa(nome: String, telefone: String) + +// Cria uma nova instancia. De notar que case classes não precisam de "new" +val jorge = Pessoa("Jorge", "1234") +val cátia = Pessoa("Cátia", "4567") + +// Case classes trazem algumas vantagens de borla, como acessores: +jorge.telefone // => "1234" + +// Igualdade por campo (não é preciso fazer override do .equals) +Pessoa("Jorge", "1234") == Pessoa("Cátia", "1236") // => false + +// Cópia simples +// outroJorge == Person("jorge", "9876") +val outroJorge = jorge.copy(telefone = "9876") + +// Entre outras. Case classes também suportam correspondência de padrões de +// borla, como pode ser visto de seguida. + + +// Traits em breve! + + +///////////////////////////////////////////////// +// 6. Correspondência de Padrões +///////////////////////////////////////////////// + +// A correspondência de padrões é uma funcionalidade poderosa e bastante +// utilizada em Scala. Eis como fazer correspondência de padrões numa case class: +// Nota: Ao contrário de outras linguagens, cases em scala não necessitam de +// breaks, a computação termina no primeiro sucesso. + +def reconhecePessoa(pessoa: Pessoa): String = pessoa match { + // Agora, especifique os padrões: + case Pessoa("Jorge", tel) => "Encontramos o Jorge! O seu número é " + tel + case Pessoa("Cátia", tel) => "Encontramos a Cátia! O seu número é " + tel + case Pessoa(nome, tel) => "Econtramos alguém : " + nome + ", telefone : " + tel +} + +val email = "(.*)@(.*)".r // Define uma regex para o próximo exemplo. + +// A correspondência de padrões pode parecer familiar aos switches em linguagens +// derivadas de C, mas é muto mais poderoso. Em Scala, é possível fazer +// correspondências com muito mais: +def correspondeTudo(obj: Any): String = obj match { + // Pode-se corresponder valores: + case "Olá mundo" => "Recebi uma string Olá mundo." + + // Corresponder por tipo: + case x: Double => "Recebi um Double: " + x + + // Corresponder tendo em conta condições especificas: + case x: Int if x > 10000 => "Recebi um número bem grande!" + + // Fazer correspondências com case classes (visto anteriormente): + case Pessoa(nome, tel) => s"Recebi o contacto para $nome!" + + // Fazer correspondência com expressões regulares: + case email(nome, dominio) => s"Recebi o endereço de email $nome@$dominio" + + // Corresponder tuplos: + case (a: Int, b: Double, c: String) => s"Recebi o tuplo: $a, $b, $c" + + // Corresponder estruturas de dados: + case List(1, b, c) => s"Recebi uma lista de 3 elementos começada em 1: 1, $b, $c" + + // Combinar padrões: + case List(List((1, 2, "YAY"))) => "Recebi uma lista de lista de triplo" +} + +// Na realidade, é possível fazer correspondência com qualquer objecto que +// defina o método "unapply". Esta funcionalidade é tão poderosa que permite +// definir funções sob a forma de padrões: +val funcPaddrao: Pessoa => String = { + case Pessoa("Jorge", tel) => s"Número do Jorge: $tel" + case Pessoa(nome, tel) => s"Número de alguém: $tel" +} + + +///////////////////////////////////////////////// +// 7. Programação Funcional +///////////////////////////////////////////////// + +// Scala permite que funções e métodos retornem, ou recebam como parámetros, +// outras funções ou métodos + +val soma10: Int => Int = _ + 10 // Função que recebe um Int e retorna um Int +List(1, 2, 3) map soma10 // List(11, 12, 13) - soma10 é aplicado a cada elemento + +// Funções anónimas também podem ser usadas +List(1, 2, 3) map (x => x + 10) + +// Sendo que o símbolo _ também pode ser usado se a função anónima só receber +// um argumento. Este fica com o valor da variável +List(1, 2, 3) map (_ + 10) + +// Se tanto o bloco como a função apenas receberem um argumento, o próprio +// _ pode ser omitido +List("Dom", "Bob", "Natalia") foreach println + + +// Combinadores + +s.map(quadrado) + +val sQuadrado = s.map(quadrado) + +sQuadrado.filter(_ < 10) + +sQuadrado.reduce (_+_) + +// O método filter recebe um predicado (uma função de A => Boolean) e escolhe +// todos os elementos que satisfazem o predicado +List(1, 2, 3) filter (_ > 2) // List(3) +case class Pessoa(nome: String, idade: Int) +List( + Pessoa(nome = "Dom", idade = 23), + Pessoa(nome = "Bob", idade = 30) +).filter(_.idade > 25) // List(Pessoa("Bob", 30)) + + +// O método foreach recebe uma função de A => Unit, executando essa função em +// cada elemento da colecção +val aListOfNumbers = List(1, 2, 3, 4, 10, 20, 100) +aListOfNumbers foreach (x => println(x)) +aListOfNumbers foreach println + +// Compreensões For + +for { n <- s } yield quadrado(n) + +val nQuadrado2 = for { n <- s } yield quadrado(n) + +for { n <- nQuadrado2 if n < 10 } yield n + +for { n <- s; nQuadrado = n * n if nQuadrado < 10} yield nQuadrado + +/* Nota: isto não são ciclos for: A semântica de um ciclo é 'repetir', enquanto + que uma compreensão define a relação entre dois conjuntos de dados. */ + + +///////////////////////////////////////////////// +// 8. Implicitos +///////////////////////////////////////////////// + +/* AVISO IMPORTANTE: Implicitos são um conjunto de funcionalidades muito + * poderosas em Scala, que podem ser fácilmente abusadas. Iniciantes devem + * resistir a tentação de usá-los até que compreendam não só como funcionam, + * mas também as melhores práticas. Apenas incluimos esta secção no tutorial + * devido a estes serem tão comuns em bibliotecas de Scala que muitas delas + * se tornam impossíveis de usar sem conhecer implicitos. Este capítulo serve + * para compreender como trabalhar com implicitos, não como declará-los. +*/ + +// Qualquer valor (vals, funções, objectos, etc) pode ser declarado como +// implicito usando a palavra "implicit". Vamos usar a classe Cão da secção 5 +// nestes exemplos + +implicit val oMeuIntImplicito = 100 +implicit def aMinhaFunçãoImplicita(raça: String) = new Cão("Golden " + raça) + +// Por si só, a palavra implicit não altera o comportamento de um valor, sendo +// que estes podem ser usados da forma habitual. +oMeuIntImplicito + 2 // => 102 +aMinhaFunçãoImplicita("Pitbull").raça // => "Golden Pitbull" + +// A diferença é que estes valores podem ser utilizados quando outro pedaço de +// código "necessite" de uma valor implicito. Um exemplo são argumentos +// implicitos de funções: +def enviaCumprimentos(aQuem: String)(implicit quantos: Int) = + s"Olá $aQuem, $quantos cumprimentos para ti e para os teus!" + +// Se dermos um valor a "quantos", a função comporta-se normalmente +enviaCumprimentos("João")(1000) // => "Olá João, 1000 cumprimentos para ti e para os teus!" + +// Mas, se omitirmos o parâmetro implicito, um valor implicito do mesmo tipo é +// usado, neste caso, "oMeuInteiroImplicito" +enviaCumprimentos("Joana") // => "Olá Joana, 100 cumprimentos para ti e para os teus!" + +// Parâmentros implicitos de funções permitem-nos simular classes de tipos de +// outras linguagens funcionais. Isto é tão comum que tem a sua própria notação. +// As seguintes linhas representam a mesma coisa +// def foo[T](implicit c: C[T]) = ... +// def foo[T : C] = ... + + +// Outra situação em que o compilador prouca um implicito é se encontrar uma +// expressão +// obj.método(...) +// mas "obj" não possuir um método chamado "método". Neste cso, se houver uma +// conversão implicita A => B, onde A é o tipo de obj, e B possui um método +// chamado "método", a conversão é aplicada. Ou seja, tendo +// aMinhaFunçãoImplicita definida, podemos dizer +"Retriever".raça // => "Golden Retriever" +"Sheperd".ladra // => "Woof, woof!" + +// Neste caso, a String é primeiro convertida para Cão usando a nossa funão, +// sendo depois chamado o método apropriado. Esta é uma funcionalidade +// incrivelmente poderosa, sendo que deve ser usada com cautela. Na verdade, +// ao definir a função implicita, o compilador deve lançar um aviso a insisitir +// que só deve definir a função se souber o que está a fazer. + + +///////////////////////////////////////////////// +// 9. Misc +///////////////////////////////////////////////// + +// Importar coisas +import scala.collection.immutable.List + +// Importar todos os "sub pacotes" +import scala.collection.immutable._ + +// Importar multiplas classes numa linha +import scala.collection.immutable.{List, Map} + +// Renomear uma classe importada usando '=>' +import scala.collection.immutable.{List => ImmutableList} + +// Importar todas as classes excepto algumas. Set e Map são excluidos: +import scala.collection.immutable.{Map => _, Set => _, _} + +// O ponto de entrada de um programa em Scala é definido por un ficheiro .scala +// com um método main: +object Aplicação { + def main(args: Array[String]): Unit = { + // código aqui. + } +} + +// Ficheiros podem conter várias classes o objectos. Compilar com scalac + + + + +// Input e output + +// Ler um ficheiro linha a linha +import scala.io.Source +for(linha <- Source.fromFile("ficheiro.txt").getLines()) + println(linha) + +// Escrever um ficheiro usando o PrintWriter de Java +val writer = new PrintWriter("ficheiro.txt") +writer.write("Escrevendo linha por linha" + util.Properties.lineSeparator) +writer.write("Outra linha aqui" + util.Properties.lineSeparator) +writer.close() + +``` + +## Mais recursos + +* [Scala for the impatient](http://horstmann.com/scala/) +* [Twitter Scala school](http://twitter.github.io/scala_school/) +* [The scala documentation](http://docs.scala-lang.org/) +* [Try Scala in your browser](http://scalatutorials.com/tour/) +* Join the [Scala user group](https://groups.google.com/forum/#!forum/scala-user) diff --git a/purescript.html.markdown b/purescript.html.markdown index 6bff7545..a006cdff 100644 --- a/purescript.html.markdown +++ b/purescript.html.markdown @@ -70,12 +70,12 @@ true && (9 >= 19 || 1 < 2) -- true -- Safe access return Maybe a head [1,2,3] -- Just (1) -tail [3,2,1] -- Just ([2,1]) +tail [3,2,1] -- Just ([2,1]) init [1,2,3] -- Just ([1,2]) last [3,2,1] -- Just (1) -- Random access - indexing [3,4,5,6,7] !! 2 -- Just (5) --- Range +-- Range 1..5 -- [1,2,3,4,5] length [2,2,2] -- 3 drop 3 [5,4,3,2,1] -- [2,1] @@ -129,10 +129,10 @@ first :: [Number] -> Number first (x:_) = x first [3,4,5] -- 3 second :: [Number] -> Number -second (_:y:_) = y +second (_:y:_) = y second [3,4,5] -- 4 sumTwo :: [Number] -> [Number] -sumTwo (x:y:rest) = (x+y) : rest +sumTwo (x:y:rest) = (x+y) : rest sumTwo [2,3,4,5,6] -- [5,4,5,6] -- sumTwo doesn't handle when the array is empty or just have one @@ -161,7 +161,7 @@ ecoTitle {title: "The Quantum Thief"} -- Object does not have property author -- Lambda expressions (\x -> x*x) 3 -- 9 -(\x y -> x*x + y*y) 4 5 -- 41 +(\x y -> x*x + y*y) 4 5 -- 41 sqr = \x -> x*x -- Currying @@ -187,7 +187,7 @@ foldr (+) 0 (1..10) -- 55 sum (1..10) -- 55 product (1..10) -- 3628800 --- Testing with predicate +-- Testing with predicate any even [1,2,3] -- true all even [1,2,3] -- false diff --git a/python.html.markdown b/python.html.markdown index 5572e38e..6cfb5dca 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -473,9 +473,12 @@ add_10(3) # => 13 # There are also anonymous functions (lambda x: x > 2)(3) # => True +(lambda x, y: x ** 2 + y ** 2)(2, 1) # => 5 # There are built-in higher order functions map(add_10, [1, 2, 3]) # => [11, 12, 13] +map(max, [1, 2, 3], [4, 2, 1]) # => [4, 2, 3] + filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7] # We can use list comprehensions for nice maps and filters diff --git a/python3.html.markdown b/python3.html.markdown index 971ca0a4..5a992b54 100644 --- a/python3.html.markdown +++ b/python3.html.markdown @@ -96,7 +96,7 @@ False or True #=> True 1 < 2 < 3 # => True 2 < 3 < 2 # => False -# (is vs. ==) is checks if two variable refer to the same object, but == checks +# (is vs. ==) is checks if two variable refer to the same object, but == checks # if the objects pointed to have the same values. a = [1, 2, 3, 4] # Point a at a new list, [1, 2, 3, 4] b = a # Point b at what a is pointing to @@ -256,8 +256,8 @@ empty_dict = {} # Here is a prefilled dictionary filled_dict = {"one": 1, "two": 2, "three": 3} -# Note keys for dictionaries have to be immutable types. This is to ensure that -# the key can be converted to a constant hash value for quick look-ups. +# Note keys for dictionaries have to be immutable types. This is to ensure that +# the key can be converted to a constant hash value for quick look-ups. # Immutable types include ints, floats, strings, tuples. invalid_dict = {[1,2,3]: "123"} # => Raises a TypeError: unhashable type: 'list' valid_dict = {(1,2,3):[1,2,3]} # Values can be of any type, however. @@ -423,7 +423,7 @@ else: # Optional clause to the try/except block. Must follow all except blocks print("All good!") # Runs only if the code in try raises no exceptions finally: # Execute under all circumstances print("We can clean up resources here") - + # Instead of try/finally to cleanup resources you can use a with statement with open("myfile.txt") as f: for line in f: @@ -550,10 +550,13 @@ add_10(3) # => 13 # There are also anonymous functions (lambda x: x > 2)(3) # => True +(lambda x, y: x ** 2 + y ** 2)(2, 1) # => 5 # TODO - Fix for iterables # There are built-in higher order functions map(add_10, [1, 2, 3]) # => [11, 12, 13] +map(max, [1, 2, 3], [4, 2, 1]) # => [4, 2, 3] + filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7] # We can use list comprehensions for nice maps and filters @@ -566,8 +569,8 @@ filter(lambda x: x > 5, [3, 4, 5, 6, 7]) # => [6, 7] #################################################### -# We subclass from object to get a class. -class Human(object): +# We use the "class" operator to get a class +class Human: # A class attribute. It is shared by all instances of this class species = "H. sapiens" diff --git a/r.html.markdown b/r.html.markdown index d3d725d3..93751df5 100644 --- a/r.html.markdown +++ b/r.html.markdown @@ -36,8 +36,8 @@ head(rivers) # peek at the data set length(rivers) # how many rivers were measured? # 141 summary(rivers) # what are some summary statistics? -# Min. 1st Qu. Median Mean 3rd Qu. Max. -# 135.0 310.0 425.0 591.2 680.0 3710.0 +# Min. 1st Qu. Median Mean 3rd Qu. Max. +# 135.0 310.0 425.0 591.2 680.0 3710.0 # make a stem-and-leaf plot (a histogram-like data visualization) stem(rivers) @@ -54,14 +54,14 @@ stem(rivers) # 14 | 56 # 16 | 7 # 18 | 9 -# 20 | +# 20 | # 22 | 25 # 24 | 3 -# 26 | -# 28 | -# 30 | -# 32 | -# 34 | +# 26 | +# 28 | +# 30 | +# 32 | +# 34 | # 36 | 1 stem(log(rivers)) # Notice that the data are neither normal nor log-normal! @@ -70,7 +70,7 @@ stem(log(rivers)) # Notice that the data are neither normal nor log-normal! # The decimal point is 1 digit(s) to the left of the | # # 48 | 1 -# 50 | +# 50 | # 52 | 15578 # 54 | 44571222466689 # 56 | 023334677000124455789 @@ -85,7 +85,7 @@ stem(log(rivers)) # Notice that the data are neither normal nor log-normal! # 74 | 84 # 76 | 56 # 78 | 4 -# 80 | +# 80 | # 82 | 2 # make a histogram: @@ -108,7 +108,7 @@ sort(discoveries) # [76] 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 7 7 7 7 8 9 10 12 stem(discoveries, scale=2) -# +# # The decimal point is at the | # # 0 | 000000000 @@ -122,14 +122,14 @@ stem(discoveries, scale=2) # 8 | 0 # 9 | 0 # 10 | 0 -# 11 | +# 11 | # 12 | 0 max(discoveries) # 12 summary(discoveries) -# Min. 1st Qu. Median Mean 3rd Qu. Max. -# 0.0 2.0 3.0 3.1 4.0 12.0 +# Min. 1st Qu. Median Mean 3rd Qu. Max. +# 0.0 2.0 3.0 3.1 4.0 12.0 # Roll a die a few times round(runif(7, min=.5, max=6.5)) @@ -262,7 +262,7 @@ class(NULL) # NULL parakeet = c("beak", "feathers", "wings", "eyes") parakeet # => -# [1] "beak" "feathers" "wings" "eyes" +# [1] "beak" "feathers" "wings" "eyes" parakeet <- NULL parakeet # => @@ -279,7 +279,7 @@ as.numeric("Bilbo") # => # [1] NA # Warning message: -# NAs introduced by coercion +# NAs introduced by coercion # Also note: those were just the basic data types # There are many more data types, such as for dates, time series, etc. @@ -419,10 +419,10 @@ mat %*% t(mat) mat2 <- cbind(1:4, c("dog", "cat", "bird", "dog")) mat2 # => -# [,1] [,2] -# [1,] "1" "dog" -# [2,] "2" "cat" -# [3,] "3" "bird" +# [,1] [,2] +# [1,] "1" "dog" +# [2,] "2" "cat" +# [3,] "3" "bird" # [4,] "4" "dog" class(mat2) # matrix # Again, note what happened! diff --git a/racket.html.markdown b/racket.html.markdown index e345db8b..0fe3f030 100644 --- a/racket.html.markdown +++ b/racket.html.markdown @@ -285,7 +285,7 @@ m ; => '#hash((b . 2) (a . 1) (c . 3)) <-- no `d' (= 3 3.0) ; => #t (= 2 1) ; => #f -;; `eq?' returns #t if 2 arguments refer to the same object (in memory), +;; `eq?' returns #t if 2 arguments refer to the same object (in memory), ;; #f otherwise. ;; In other words, it's a simple pointer comparison. (eq? '() '()) ; => #t, since there exists only one empty list in memory @@ -320,7 +320,7 @@ m ; => '#hash((b . 2) (a . 1) (c . 3)) <-- no `d' (eqv? (string-append "foo" "bar") (string-append "foo" "bar")) ; => #f ;; `equal?' supports the comparison of the following datatypes: -;; strings, byte strings, pairs, mutable pairs, vectors, boxes, +;; strings, byte strings, pairs, mutable pairs, vectors, boxes, ;; hash tables, and inspectable structures. ;; for other datatypes, `equal?' and `eqv?' return the same result. (equal? 3 3.0) ; => #f diff --git a/red.html.markdown b/red.html.markdown index f33060c4..05da3c3f 100644 --- a/red.html.markdown +++ b/red.html.markdown @@ -8,31 +8,31 @@ contributors: --- -Red was created out of the need to get work done, and the tool the author wanted to use, the language of REBOL, had a couple of drawbacks. +Red was created out of the need to get work done, and the tool the author wanted to use, the language of REBOL, had a couple of drawbacks. It was not Open Sourced at that time and it is an interpreted language, what means that it is on average slow compared to a compiled language. Red, together with its C-level dialect Red/System, provides a language that covers the entire programming space you ever need to program something in. -Red is a language heavily based on the language of REBOL. Where Red itself reproduces the flexibility of the REBOL language, the underlying language Red will be built upon, -Red/System, covers the more basic needs of programming like C can, being closer to the metal. +Red is a language heavily based on the language of REBOL. Where Red itself reproduces the flexibility of the REBOL language, the underlying language Red will be built upon, +Red/System, covers the more basic needs of programming like C can, being closer to the metal. -Red will be the world's first Full Stack Programming Language. This means that it will be an effective tool to do (almost) any programming task on every level -from the metal to the meta without the aid of other stack tools. -Furthermore Red will be able to cross-compile Red source code without using any GCC like toolchain +Red will be the world's first Full Stack Programming Language. This means that it will be an effective tool to do (almost) any programming task on every level +from the metal to the meta without the aid of other stack tools. +Furthermore Red will be able to cross-compile Red source code without using any GCC like toolchain from any platform to any other platform. And it will do this all from a binary executable that is supposed to stay under 1 MB. Ready to learn your first Red? ``` -All text before the header will be treated as comment, as long as you avoid using the -word "red" starting with a capital "R" in this pre-header text. This is a temporary -shortcoming of the used lexer but most of the time you start your script or program -with the header itself. -The header of a red script is the capitalized word "red" followed by a +All text before the header will be treated as comment, as long as you avoid using the +word "red" starting with a capital "R" in this pre-header text. This is a temporary +shortcoming of the used lexer but most of the time you start your script or program +with the header itself. +The header of a red script is the capitalized word "red" followed by a whitespace character followed by a block of square brackets []. -The block of brackets can be filled with useful information about this script or +The block of brackets can be filled with useful information about this script or program: the author's name, the filename, the version, the license, a summary of what the program does or any other files it needs. -The red/System header is just like the red header, only saying "red/System" and +The red/System header is just like the red header, only saying "red/System" and not "red". Red [] @@ -49,21 +49,21 @@ comment { ; Your program's entry point is the first executable code that is found ; no need to restrict this to a 'main' function. -; Valid variable names start with a letter and can contain numbers, -; variables containing only capital A thru F and numbers and ending with 'h' are -; forbidden, because that is how hexadecimal numbers are expressed in Red and +; Valid variable names start with a letter and can contain numbers, +; variables containing only capital A thru F and numbers and ending with 'h' are +; forbidden, because that is how hexadecimal numbers are expressed in Red and ; Red/System. ; assign a value to a variable using a colon ":" my-name: "Red" -reason-for-using-the-colon: {Assigning values using the colon makes - the equality sign "=" exclusively usable for comparisons purposes, - exactly what "=" was intended for in the first place! +reason-for-using-the-colon: {Assigning values using the colon makes + the equality sign "=" exclusively usable for comparisons purposes, + exactly what "=" was intended for in the first place! Remember this y = x + 1 and x = 1 => y = 2 stuff from school? } is-this-name-valid?: true -; print output using print, or prin for printing without a newline or linefeed at the +; print output using print, or prin for printing without a newline or linefeed at the ; end of the printed text. prin " My name is " print my-name @@ -77,20 +77,20 @@ My name is Red ; ; Datatypes ; -; If you know Rebol, you probably have noticed it has lots of datatypes. Red -; does not have yet all those types, but as Red want to be close to Rebol it +; If you know Rebol, you probably have noticed it has lots of datatypes. Red +; does not have yet all those types, but as Red want to be close to Rebol it ; will have a lot of datatypes. -; You can recognize types by the exclamation sign at the end. But beware -; names ending with an exclamation sign are allowed. -; Some of the available types are integer! string! block! - -; Declaring variables before using them? -; Red knows by itself what variable is best to use for the data you want to use it -; for. -; A variable declaration is not always necessary. +; You can recognize types by the exclamation sign at the end. But beware +; names ending with an exclamation sign are allowed. +; Some of the available types are integer! string! block! + +; Declaring variables before using them? +; Red knows by itself what variable is best to use for the data you want to use it +; for. +; A variable declaration is not always necessary. ; It is considered good coding practise to declare your variables, ; but it is not forced upon you by Red. -; You can declare a variable and specify its type. a variable's type determines its +; You can declare a variable and specify its type. a variable's type determines its ; size in bytes. ; Variables of integer! type are usually 4 bytes or 32 bits @@ -101,7 +101,7 @@ my-integer: 0 type? my-integer integer! -; A variable can be initialized using another variable that gets initialized +; A variable can be initialized using another variable that gets initialized ; at the same time. i2: 1 + i1: 1 @@ -111,9 +111,9 @@ i2 - i1 ; result 1 i2 * i1 ; result 2 i1 / i2 ; result 0 (0.5, but truncated towards 0) -; Comparison operators are probably familiar, and unlike in other languages you +; Comparison operators are probably familiar, and unlike in other languages you ; only need a single '=' sign for comparison. -; There is a boolean like type in Red. It has values true and false, but also the +; There is a boolean like type in Red. It has values true and false, but also the ; values on/off or yes/no can be used 3 = 2 ; result false @@ -125,15 +125,15 @@ i1 / i2 ; result 0 (0.5, but truncated towards 0) ; ; Control Structures -; +; ; if -; Evaluate a block of code if a given condition is true. IF does not return any value, +; Evaluate a block of code if a given condition is true. IF does not return any value, ; so cannot be used in an expression. if a < 0 [print "a is negative"] ; either -; Evaluate a block of code if a given condition is true, else evaluate an alternative -; block of code. If the last expressions in both blocks have the same type, EITHER can +; Evaluate a block of code if a given condition is true, else evaluate an alternative +; block of code. If the last expressions in both blocks have the same type, EITHER can ; be used inside an expression. either a < 0 [ either a = 0 [ @@ -147,7 +147,7 @@ either a < 0 [ print ["a is " msg lf] -; There is an alternative way to write this +; There is an alternative way to write this ; (Which is allowed because all code paths return a value of the same type): msg: either a < 0 [ @@ -162,7 +162,7 @@ msg: either a < 0 [ print ["a is " msg lf] ; until -; Loop over a block of code until the condition at end of block, is met. +; Loop over a block of code until the condition at end of block, is met. ; UNTIL does not return any value, so it cannot be used in an expression. c: 5 until [ @@ -172,11 +172,11 @@ until [ ] ; will output: ooooo -; Note that the loop will always be evaluated at least once, even if the condition is +; Note that the loop will always be evaluated at least once, even if the condition is ; not met from the beginning. ; while -; While a given condition is met, evaluate a block of code. +; While a given condition is met, evaluate a block of code. ; WHILE does not return any value, so it cannot be used in an expression. c: 5 while [c > 0][ @@ -206,7 +206,7 @@ print twice b ; will output 6. ## Further Reading -The main source for information about Red is the [Red language homepage](http://www.red-lang.org). +The main source for information about Red is the [Red language homepage](http://www.red-lang.org). The source can be found on [github](https://github.com/red/red). @@ -218,4 +218,4 @@ Browse or ask questions on [Stack Overflow](stackoverflow.com/questions/tagged/r Maybe you want to try Red right away? That is possible on the [try Rebol and Red site](http://tryrebol.esperconsultancy.nl). -You can also learn Red by learning some [Rebol](http://www.rebol.com/docs.html). +You can also learn Red by learning some [Rebol](http://www.rebol.com/docs.html). diff --git a/ru-ru/objective-c-ru.html.markdown b/ru-ru/objective-c-ru.html.markdown index ddff2e5c..8eac4ddb 100644 --- a/ru-ru/objective-c-ru.html.markdown +++ b/ru-ru/objective-c-ru.html.markdown @@ -17,7 +17,7 @@ Cocoa Touch. Он является объектно-ориентированным языком программирования общего назначения, который добавляет обмен сообщениями в Smalltalk-стиле к языку программирования C. -```objective_c +```objective-c // Однострочные комментарии начинаются с // /* diff --git a/ru-ru/php-ru.html.markdown b/ru-ru/php-ru.html.markdown index 53b2f916..5672aa90 100644 --- a/ru-ru/php-ru.html.markdown +++ b/ru-ru/php-ru.html.markdown @@ -5,6 +5,7 @@ contributors: - ["Trismegiste", "https://github.com/Trismegiste"] translators: - ["SlaF", "https://github.com/SlaF"] + - ["Corpsee", "https://github.com/corpsee"] lang: ru-ru filename: learnphp-ru.php --- @@ -14,8 +15,8 @@ filename: learnphp-ru.php ```php <?php // PHP код должен быть заключен в теги <?php -// Если ваш файл содержит только PHP код, то можно -// пропустить закрывающийся ?> +// Если ваш файл содержит только PHP-код, то можно +пропустить закрывающий ?> // А так начинаются комментарии @@ -30,10 +31,10 @@ filename: learnphp-ru.php print('Hello '); // Напечатать "Hello " без перевода строки // () необязательно применять для print и echo -echo "World\n"; // Печатать "World" и перейти на новую строку. +echo "World\n"; // Напечатать "World" и перейти на новую строку. // (все утверждения должны заканчиваться ;) -// Любые символы за пределами закрывающегося тега выводятся автоматически: +// Любые символы за пределами закрывающего тега выводятся автоматически: ?> Hello World Again! <?php @@ -46,7 +47,7 @@ Hello World Again! // Переменные начинаются с символа $. // Правильное имя переменной начинается с буквы или знака подчеркивания, // и может содержать любые цифры, буквы, или знаки подчеркивания. -// Не рекомендуется использовать кирилические символы в именах (прим. пер.) +// Не рекомендуется использовать кириллические символы в именах (прим. пер.) // Логические значения нечувствительны к регистру $boolean = true; // или TRUE или True @@ -56,7 +57,7 @@ $boolean = false; // или FALSE или False $int1 = 12; // => 12 $int2 = -12; // => -12- $int3 = 012; // => 10 (ведущий 0 обозначает восьмеричное число) -$int4 = 0x0F; // => 15 (ведущие символы 0x означает шестнадцатеричное число) +$int4 = 0x0F; // => 15 (ведущие символы 0x означают шестнадцатеричное число) // Дробные числа $float = 1.234; @@ -126,7 +127,7 @@ echo 'This outputs '.FOO; // Все массивы в PHP - это ассоциативные массивы или хеши, -// Ассоциативные массивы, известные в других языках как хеш-карты. +// Ассоциативные массивы, известные в других языках как HashMap. // Работает во всех версиях РHP $associative = array('One' => 1, 'Two' => 2, 'Three' => 3); @@ -199,13 +200,13 @@ assert($c > $b); // больше assert($a <= $b); // меньше или равно assert($c >= $d); // больше или равно -// Следующие утверждения истинны если переменные имеют одинаковый тип. +// Следующие утверждения истинны, если переменные имеют одинаковый тип. assert($c === $d); assert($a !== $d); assert(1 == '1'); assert(1 !== '1'); -// Переменные могут изменять тип, в зависимости от их использования. +// Переменные могут изменять тип в зависимости от их использования. $integer = 1; echo $integer + $integer; // => 2 @@ -235,7 +236,7 @@ $var = null; // Null $integer = 10; $boolen = settype($integer, "string") // теперь $integer имеет строковый тип -// settype возвращает true - если преобразование удалось и false в противном случае +// settype возвращает true, если преобразование удалось и false в противном случае /******************************** * Управляющие структуры @@ -311,7 +312,7 @@ echo "\n"; for ($x = 0; $x < 10; $x++) { echo $x; -} // Prints "0123456789" +} // Напечатает "0123456789" echo "\n"; @@ -320,7 +321,7 @@ $wheels = ['bicycle' => 2, 'car' => 4]; // Циклы foreach могут обходить массивы foreach ($wheels as $wheel_count) { echo $wheel_count; -} // Prints "24" +} // Напечатает "24" echo "\n"; @@ -337,14 +338,14 @@ while ($i < 5) { break; // Exit out of the while loop } echo $i++; -} // Prints "012" +} // Напечатает "012" for ($i = 0; $i < 5; $i++) { if ($i === 3) { continue; // Skip this iteration of the loop } echo $i; -} // Prints "0124" +} // Напечатает "0124" /******************************** @@ -369,7 +370,7 @@ function add ($x, $y = 1) { // $y по умолчанию равно 1 echo add(4); // => 5 echo add(4, 2); // => 6 -// $result недоступна за пределами функции +// $result недоступен за пределами функции // print $result; // Выдает предупреждение // Начиная с PHP 5.3 вы можете объявлять анонимные функции: @@ -402,19 +403,19 @@ echo $function_name(1, 2); // => 3 /******************************** - * Includes + * Включения */ <?php // PHP код внутри включаемого файла должен начинаться с тега PHP. include 'my-file.php'; -// Код в файле my-file.php теперь доступен в текущем в текущем пространстве имен. -// Если файл не удалось включить, будет выдано предупреждение. +// Код в файле my-file.php теперь доступен в текущем пространстве имен. +// Если файл не удалось подключить, то будет выдано предупреждение. include_once 'my-file.php'; -// Если код в файле my-file.php уже был включен, он не будет включен повторно. -// Это предотвращает ошибку повторного включения файла. +// Если код в файле my-file.php уже был подключен, он не будет подключен повторно. +// Это предотвращает ошибку повторного подключения файла. require 'my-file.php'; require_once 'my-file.php'; @@ -422,7 +423,7 @@ require_once 'my-file.php'; // Same as include(), except require() will cause a fatal error if the // file cannot be included. // Действует также как и include(), но если файл не удалось подключить, -// функция выдает неисправимую ошибку +// функция выдает фатальную ошибку // Содержимое файла my-include.php: <?php @@ -452,19 +453,19 @@ class MyClass static $staticVar = 'static'; - // Properties must declare their visibility + // Свойства объявляются с указанием их видимости public $property = 'public'; public $instanceProp; - protected $prot = 'protected'; // Accessible from the class and subclasses - private $priv = 'private'; // Accessible within the class only + protected $prot = 'protected'; // Свойство доступно только потомкам и самому классу + private $priv = 'private'; // Свойство доступно только самому классу - // Create a constructor with __construct + // Конструктор описывается с помощью __construct public function __construct($instanceProp) { - // Access instance variables with $this + // Доступ к эземпляру класса с помощью $this $this->instanceProp = $instanceProp; } - // Methods are declared as functions inside a class + // Методы объявляются как функции принадлежащие классу public function myMethod() { print 'MyClass'; @@ -502,7 +503,7 @@ class MyOtherClass extends MyClass echo $this->prot; } - // Override a method + // Переопределение родительского метода function myMethod() { parent::myMethod(); @@ -595,7 +596,7 @@ class SomeOtherClass implements InterfaceOne, InterfaceTwo * Трейты */ -// Трейты появились в PHP 5.4.0 и объявляются при помощи ключевого слова trait +// Трейты появились в PHP 5.4 и объявляются при помощи ключевого слова trait trait MyTrait { @@ -611,7 +612,7 @@ class MyTraitfulClass } $cls = new MyTraitfulClass(); -$cls->myTraitMethod(); // Prints "I have MyTrait" +$cls->myTraitMethod(); // Напечатает "I have MyTrait" /******************************** diff --git a/ruby.html.markdown b/ruby.html.markdown index 88efe322..c10255d8 100644 --- a/ruby.html.markdown +++ b/ruby.html.markdown @@ -108,8 +108,14 @@ placeholder = 'use string interpolation' 'hello ' + 3 #=> TypeError: can't convert Fixnum into String 'hello ' + 3.to_s #=> "hello 3" -# print to the output +# print to the output with a newline at the end puts "I'm printing!" +#=> I'm printing! +#=> nil + +# print to the output without a newline +print "I'm printing!" +#=> I'm printing! => nill # Variables x = 25 #=> 25 @@ -279,6 +285,19 @@ end #=> iteration 4 #=> iteration 5 +# There are a bunch of other helpful looping functions in Ruby, +# for example "map", "reduce", "inject", the list goes on. Map, +# for instance, takes the array it's looping over, does something +# to it as defined in your block, and returns an entirely new array. +array = [1,2,3,4,5] +doubled = array.map do |element| + element * 2 +end +puts doubled +#=> [2,4,6,8,10] +puts array +#=> [1,2,3,4,5] + grade = 'B' case grade diff --git a/rust.html.markdown b/rust.html.markdown index 3157fcf4..b2854b0c 100644 --- a/rust.html.markdown +++ b/rust.html.markdown @@ -6,20 +6,20 @@ filename: learnrust.rs --- Rust is a programming language developed by Mozilla Research. -Rust combines low-level control over performance with high-level convenience and -safety guarantees. +Rust combines low-level control over performance with high-level convenience and +safety guarantees. -It achieves these goals without requiring a garbage collector or runtime, making +It achieves these goals without requiring a garbage collector or runtime, making it possible to use Rust libraries as a "drop-in replacement" for C. -Rust’s first release, 0.1, occurred in January 2012, and for 3 years development +Rust’s first release, 0.1, occurred in January 2012, and for 3 years development moved so quickly that until recently the use of stable releases was discouraged -and instead the general advice was to use nightly builds. +and instead the general advice was to use nightly builds. -On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward +On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward compatibility. Improvements to compile times and other aspects of the compiler are currently available in the nightly builds. Rust has adopted a train-based release -model with regular releases every six weeks. Rust 1.1 beta was made available at +model with regular releases every six weeks. Rust 1.1 beta was made available at the same time of the release of Rust 1.0. Although Rust is a relatively low-level language, Rust has some functional diff --git a/sass.html.markdown b/sass.html.markdown new file mode 100644 index 00000000..509aee9b --- /dev/null +++ b/sass.html.markdown @@ -0,0 +1,232 @@ +--- +language: sass +filename: learnsass.scss +contributors: + - ["Laura Kyle", "https://github.com/LauraNK"] +--- + +Sass is a CSS extension language that adds features such as variables, nesting, mixins and more. +Sass (and other preprocessors, such as [Less](http://lesscss.org/)) help developers to write maintainable and DRY (Don't Repeat Yourself) code. + +Sass has two different syntax options to choose from. SCSS, which has the same syntax as CSS but with the added features of Sass. Or Sass (the original syntax), which uses indentation rather than curly braces and semicolons. +This tutorial is written using SCSS. + + +```scss + + +//Single line comments are removed when Sass is compiled to CSS. + +/*Multi line comments are preserved. */ + + + +/*Variables +==============================*/ + + + +/* You can store a CSS value (such as a color) in a variable. +Use the '$' symbol to create a variable. */ + +$primary-color: #A3A4FF; +$secondary-color: #51527F; +$body-font: 'Roboto', sans-serif; + +/* You can use the variables throughout your stylesheet. +Now if you want to change a color, you only have to make the change once.*/ + +body { + background-color: $primary-color; + color: $secondary-color; + font-family: $body-font; +} + +/* This would compile to: */ +body { + background-color: #A3A4FF; + color: #51527F; + font-family: 'Roboto', sans-serif; +} + + +/* This is much more maintainable than having to change the color +each time it appears throughout your stylesheet. */ + + + +/*Mixins +==============================*/ + + + +/* If you find you are writing the same code for more than one +element, you might want to store that code in a mixin. + +Use the '@mixin' directive, plus a name for your mixin.*/ + +@mixin center { + display: block; + margin-left: auto; + margin-right: auto; + left: 0; + right: 0; +} + +/* You can use the mixin with '@include' and the mixin name. */ + +div { + @include center; + background-color: $primary-color; +} + +/*Which would compile to: */ +div { + display: block; + margin-left: auto; + margin-right: auto; + left: 0; + right: 0; + background-color: #A3A4FF; +} + + +/* You can use mixins to create a shorthand property. */ + +@mixin size($width, $height) { + width: $width; + height: $height; +} + +/*Which you can invoke by passing width and height arguments. */ + +.rectangle { + @include size(100px, 60px); +} + +.square { + @include size(40px, 40px); +} + +/* This compiles to: */ +.rectangle { + width: 100px; + height: 60px; +} + +.square { + width: 40px; + height: 40px; +} + + + + +/*Extend (Inheritance) +==============================*/ + + + +/*Extend is a way to share the properties of one selector with another. */ + +.display { + @include size(5em, 5em); + border: 5px solid $secondary-color; +} + +.display-success { + @extend .display; + border-color: #22df56; +} + +/* Compiles to: */ +.display, .display-success { + width: 5em; + height: 5em; + border: 5px solid #51527F; +} + +.display-success { + border-color: #22df56; +} + + + + +/*Nesting +==============================*/ + + + +/*Sass allows you to nest selectors within selectors */ + +ul { + list-style-type: none; + margin-top: 2em; + + li { + background-color: #FF0000; + } +} + +/* '&' will be replaced by the parent selector. */ +/* You can also nest pseudo-classes. */ +/* Keep in mind that over-nesting will make your code less maintainable. +For example: */ + +ul { + list-style-type: none; + margin-top: 2em; + + li { + background-color: red; + + &:hover { + background-color: blue; + } + + a { + color: white; + } + } +} + +/* Compiles to: */ + +ul { + list-style-type: none; + margin-top: 2em; +} + +ul li { + background-color: red; +} + +ul li:hover { + background-color: blue; +} + +ul li a { + color: white; +} + + + + +``` + + + +## SASS or Sass? +Have you ever wondered whether Sass is an acronym or not? You probably haven't, but I'll tell you anyway. The name of the language is a word, "Sass", and not an acronym. +Because people were constantly writing it as "SASS", the creator of the language jokingly called it "Syntactically Awesome StyleSheets". + + +## Practice Sass +If you want to play with Sass in your browser, check out [SassMeister](http://sassmeister.com/). +You can use either syntax, just go into the settings and select either Sass or SCSS. + + +## Further reading +* [Official Documentation](http://sass-lang.com/documentation/file.SASS_REFERENCE.html) +* [The Sass Way](http://thesassway.com/) provides tutorials (beginner-advanced) and articles. diff --git a/scala.html.markdown b/scala.html.markdown index c482752d..7f545196 100644 --- a/scala.html.markdown +++ b/scala.html.markdown @@ -6,7 +6,6 @@ contributors: - ["Dominic Bou-Samra", "http://dbousamra.github.com"] - ["Geoff Liu", "http://geoffliu.me"] - ["Ha-Duong Nguyen", "http://reference-error.org"] -filename: learn.scala --- Scala - the scalable language @@ -43,9 +42,13 @@ Scala - the scalable language // Printing, and forcing a new line on the next print println("Hello world!") println(10) +// Hello world! +// 10 // Printing, without forcing a new line on next print print("Hello world") +print(10) +// Hello world!10 // Declaring values is done using either var or val. // val declarations are immutable, whereas vars are mutable. Immutability is @@ -240,10 +243,11 @@ i // Show the value of i. Note that while is a loop in the classical sense - // comprehensions above is easier to understand and parallelize // A do while loop +i = 0 do { - println("x is still less than 10") - x += 1 -} while (x < 10) + println("i is still less than 10") + i += 1 +} while (i < 10) // Tail recursion is an idiomatic way of doing recurring things in Scala. // Recursive functions need an explicit return type, the compiler can't infer it. @@ -562,8 +566,8 @@ sendGreetings("Jane") // => "Hello Jane, 100 blessings to you and yours!" // Implicit function parameters enable us to simulate type classes in other // functional languages. It is so often used that it gets its own shorthand. The // following two lines mean the same thing: -def foo[T](implicit c: C[T]) = ... -def foo[T : C] = ... +// def foo[T](implicit c: C[T]) = ... +// def foo[T : C] = ... // Another situation in which the compiler looks for an implicit is if you have diff --git a/self.html.markdown b/self.html.markdown index 69524a84..9290a0c9 100644 --- a/self.html.markdown +++ b/self.html.markdown @@ -5,13 +5,13 @@ contributors: filename: learnself.self --- -Self is a fast prototype based OO language which runs in its own JIT vm. Most development is done through interacting with live objects through a visual development environment called *morphic* with integrated browsers and debugger. +Self is a fast prototype based OO language which runs in its own JIT vm. Most development is done through interacting with live objects through a visual development environment called *morphic* with integrated browsers and debugger. Everything in Self is an object. All computation is done by sending messages to objects. Objects in Self can be understood as sets of key-value slots. # Constructing objects -The inbuild Self parser can construct objects, including method objects. +The inbuild Self parser can construct objects, including method objects. ``` "This is a comment" @@ -38,18 +38,18 @@ The inbuild Self parser can construct objects, including method objects. x <- 20. |) -"An object which understands the method 'doubleX' which +"An object which understands the method 'doubleX' which doubles the value of x and then returns the object" (| x <- 20. doubleX = (x: x * 2. self) |) -"An object which understands all the messages -that 'traits point' understands". The parser -looks up 'traits point' by sending the messages -'traits' then 'point' to a known object called -the 'lobby'. It looks up the 'true' object by +"An object which understands all the messages +that 'traits point' understands". The parser +looks up 'traits point' by sending the messages +'traits' then 'point' to a known object called +the 'lobby'. It looks up the 'true' object by also sending the message 'true' to the lobby." (| parent* = traits point. x = 7. @@ -63,19 +63,19 @@ also sending the message 'true' to the lobby." Messages can either be unary, binary or keyword. Precedence is in that order. Unlike Smalltalk, the precedence of binary messages must be specified, and all keywords after the first must start with a capital letter. Messages are separeated from their destination by whitespace. ``` -"unary message, sends 'printLine' to the object '23' +"unary message, sends 'printLine' to the object '23' which prints the string '23' to stdout and returns the receiving object (ie 23)" 23 printLine "sends the message '+' with '7' to '23', then the message '*' with '8' to the result" -(23 + 7) * 8 +(23 + 7) * 8 "sends 'power:' to '2' with '8' returns 256" -2 power: 8 +2 power: 8 -"sends 'keyOf:IfAbsent:' to 'hello' with arguments 'e' and '-1'. +"sends 'keyOf:IfAbsent:' to 'hello' with arguments 'e' and '-1'. Returns 1, the index of 'e' in 'hello'." -'hello' keyOf: 'e' IfAbsent: -1 +'hello' keyOf: 'e' IfAbsent: -1 ``` # Blocks @@ -90,13 +90,13 @@ Examples of the use of a block: ``` "returns 'HELLO'" -'hello' copyMutable mapBy: [|:c| c capitalize] +'hello' copyMutable mapBy: [|:c| c capitalize] "returns 'Nah'" -'hello' size > 5 ifTrue: ['Yay'] False: ['Nah'] +'hello' size > 5 ifTrue: ['Yay'] False: ['Nah'] "returns 'HaLLO'" -'hello' copyMutable mapBy: [|:c| +'hello' copyMutable mapBy: [|:c| c = 'e' ifTrue: [c capitalize] False: ['a']] ``` @@ -105,7 +105,7 @@ Multiple expressions are separated by a period. ^ returns immediately. ``` "returns An 'E'! How icky!" -'hello' copyMutable mapBy: [|:c. tmp <- ''| +'hello' copyMutable mapBy: [|:c. tmp <- ''| tmp: c capitalize. tmp = 'E' ifTrue: [^ 'An \'E\'! How icky!']. c capitalize @@ -119,7 +119,7 @@ Blocks are performed by sending them the message 'value' and inherit (delegate t x: 15. "Repeatedly sends 'value' to the first block while the result of sending 'value' to the second block is the 'true' object" - [x > 0] whileTrue: [x: x - 1]. + [x > 0] whileTrue: [x: x - 1]. x ] value ``` @@ -130,12 +130,12 @@ Methods are like blocks but they are not within a context but instead are stored ``` "Here is an object with one assignable slot 'x' and a method 'reduceXTo: y'. -Sending the message 'reduceXTo: 10' to this object will put +Sending the message 'reduceXTo: 10' to this object will put the object '10' in the 'x' slot and return the original object" -(| +(| x <- 50. reduceXTo: y = ( - [x > y] whileTrue: [x: x - 1]. + [x > y] whileTrue: [x: x - 1]. self) |) . diff --git a/smalltalk.html.markdown b/smalltalk.html.markdown index a434a1ad..3b388505 100644 --- a/smalltalk.html.markdown +++ b/smalltalk.html.markdown @@ -11,28 +11,28 @@ contributors: Feedback highly appreciated! Reach me at [@jigyasa_grover](https://twitter.com/jigyasa_grover) or send me an e-mail at `grover.jigyasa1@gmail.com`. -##Allowable characters: -- a-z -- A-Z -- 0-9 +##Allowable characters: +- a-z +- A-Z +- 0-9 - .+/\*~<>@%|&? - blank, tab, cr, ff, lf ##Variables: -- variables must be declared before use -- shared vars must begin with uppercase -- local vars must begin with lowercase +- variables must be declared before use +- shared vars must begin with uppercase +- local vars must begin with lowercase - reserved names: `nil`, `true`, `false`, `self`, `super`, and `Smalltalk` -##Variable scope: -- Global: defined in Dictionary Smalltalk and accessible by all objects in system - Special: (reserved) `Smalltalk`, `super`, `self`, `true`, `false`, & `nil` -- Method Temporary: local to a method -- Block Temporary: local to a block -- Pool: variables in a Dictionary object +##Variable scope: +- Global: defined in Dictionary Smalltalk and accessible by all objects in system - Special: (reserved) `Smalltalk`, `super`, `self`, `true`, `false`, & `nil` +- Method Temporary: local to a method +- Block Temporary: local to a block +- Pool: variables in a Dictionary object - Method Parameters: automatic local vars created as a result of message call with params - Block Parameters: automatic local vars created as a result of value: message call -- Class: shared with all instances of one class & its subclasses -- Class Instance: unique to each instance of a class +- Class: shared with all instances of one class & its subclasses +- Class Instance: unique to each instance of a class - Instance Variables: unique to each instance `"Comments are enclosed in quotes"` @@ -53,7 +53,7 @@ Transcript cr. "carriage return / l Transcript endEntry. "flush the output buffer" ``` -##Assignment: +##Assignment: ``` | x y | x _ 4. "assignment (Squeak) <-" @@ -72,7 +72,7 @@ y := x deepCopy. "copy object and ins y := x veryDeepCopy. "complete tree copy using a dictionary" ``` -##Constants: +##Constants: ``` | b | b := true. "true constant" @@ -93,7 +93,7 @@ x := #('abc' 2 $a). "mixing of types all ``` -## Booleans: +## Booleans: ``` | b x y | x := 1. y := 2. @@ -132,7 +132,7 @@ b := $A isLowercase. "test if lower case ``` -## Arithmetic expressions: +## Arithmetic expressions: ``` | x | x := 6 + 3. "addition" @@ -190,7 +190,7 @@ x := 100 atRandom. "quick random number ``` -##Bitwise Manipulation: +##Bitwise Manipulation: ``` | b x | x := 16rFF bitAnd: 16r0F. "and bits" @@ -207,7 +207,7 @@ b := 16rFF noMask: 16r0F. "test if all bits se ``` -## Conversion: +## Conversion: ``` | x | x := 3.99 asInteger. "convert number to integer (truncates in Squeak)" @@ -223,15 +223,15 @@ x := 15 storeStringBase: 16. ``` -## Blocks: -- blocks are objects and may be assigned to a variable -- value is last expression evaluated unless explicit return -- blocks may be nested -- specification [ arguments | | localvars | expressions ] -- Squeak does not currently support localvars in blocks -- max of three arguments allowed -- `^`expression terminates block & method (exits all nested blocks) -- blocks intended for long term storage should not contain `^` +## Blocks: +- blocks are objects and may be assigned to a variable +- value is last expression evaluated unless explicit return +- blocks may be nested +- specification [ arguments | | localvars | expressions ] +- Squeak does not currently support localvars in blocks +- max of three arguments allowed +- `^`expression terminates block & method (exits all nested blocks) +- blocks intended for long term storage should not contain `^` ``` | x y z | @@ -241,18 +241,18 @@ Transcript show: (x value: 'First' value: 'Second'); cr. "use block with argu "x := [ | z | z := 1.]. *** localvars not available in squeak blocks" ``` -## Method calls: -- unary methods are messages with no arguments -- binary methods -- keyword methods are messages with selectors including colons standard categories/protocols: - initialize-release (methods called for new instance) -- accessing (get/set methods) -- testing (boolean tests - is) -- comparing (boolean tests with parameter -- displaying (gui related methods) -- printing (methods for printing) -- updating (receive notification of changes) -- private (methods private to class) -- instance-creation (class methods for creating instance) +## Method calls: +- unary methods are messages with no arguments +- binary methods +- keyword methods are messages with selectors including colons standard categories/protocols: - initialize-release (methods called for new instance) +- accessing (get/set methods) +- testing (boolean tests - is) +- comparing (boolean tests with parameter +- displaying (gui related methods) +- printing (methods for printing) +- updating (receive notification of changes) +- private (methods private to class) +- instance-creation (class methods for creating instance) ``` | x | x := 2 sqrt. "unary message" @@ -299,7 +299,7 @@ switch at: $C put: [Transcript show: 'Case C'; cr]. result := (switch at: $B) value. ``` -## Iteration statements: +## Iteration statements: ``` | x y | x := 4. y := 1. @@ -311,7 +311,7 @@ x timesRepeat: [y := y * 2]. "times repear loop ( #(5 4 3) do: [:a | x := x + a]. "iterate over array elements" ``` -## Character: +## Character: ``` | x y | x := $A. "character assignment" @@ -544,7 +544,7 @@ y := x asSet. "convert to set coll ``` ## Set: like Bag except duplicates not allowed -## IdentitySet: uses identity test (== rather than =) +## IdentitySet: uses identity test (== rather than =) ``` | b x y sum max | x := Set with: 4 with: 3 with: 2 with: 1. "create collection with up to 4 elements" @@ -603,7 +603,7 @@ y := x asBag. "convert to bag coll y := x asSet. "convert to set collection" ``` -##Associations: +##Associations: ``` | x y | x := #myVar->'hello'. diff --git a/swift.html.markdown b/swift.html.markdown index 86a0b89a..f451288d 100644 --- a/swift.html.markdown +++ b/swift.html.markdown @@ -3,8 +3,9 @@ language: swift contributors: - ["Grant Timmerman", "http://github.com/grant"] - ["Christopher Bess", "http://github.com/cbess"] - - ["Joey Huang", "http://github.com/kamidox"] + - ["Joey Huang", "http://github.com/kamidox"] - ["Anthony Nguyen", "http://github.com/anthonyn60"] + - ["Clayton Walker", "https://github.com/cwalk"] filename: learnswift.swift --- @@ -57,8 +58,9 @@ let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation print("Build value: \(buildValue)") // Build value: 7 /* - Optionals are a Swift language feature that allows you to store a `Some` or - `None` value. + Optionals are a Swift language feature that either contains a value, + or contains nil (no value) to indicate that a value is missing. + A question mark (?) after the type marks the value as optional. Because Swift requires every property to have a value, even nil must be explicitly stored as an Optional value. @@ -74,11 +76,17 @@ if someOptionalString != nil { if someOptionalString!.hasPrefix("opt") { print("has the prefix") } - + let empty = someOptionalString?.isEmpty } someOptionalString = nil +/* + Trying to use ! to access a non-existent optional value triggers a runtime + error. Always make sure that an optional contains a non-nil value before + using ! to force-unwrap its value. +*/ + // implicitly unwrapped optional var unwrappedString: String! = "Value is expected." // same as above, but ! is a postfix operator (more syntax candy) @@ -93,13 +101,13 @@ if let someOptionalStringConstant = someOptionalString { // Swift has support for storing a value of any type. // AnyObject == id -// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc) +// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc.) var anyObjectVar: AnyObject = 7 anyObjectVar = "Changed value to a string, not good practice, but possible." /* Comment here - + /* Nested comments are also supported */ @@ -295,10 +303,10 @@ print(numbers) // [3, 6, 18] // MARK: Structures // -// Structures and classes have very similar capabilites +// Structures and classes have very similar capabilities struct NamesTable { let names = [String]() - + // Custom subscript subscript(index: Int) -> String { return names[index] @@ -329,7 +337,7 @@ public class Shape { internal class Rect: Shape { var sideLength: Int = 1 - + // Custom getter and setter property private var perimeter: Int { get { @@ -340,11 +348,11 @@ internal class Rect: Shape { sideLength = newValue / 4 } } - + // Lazily load a property // subShape remains nil (uninitialized) until getter called lazy var subShape = Rect(sideLength: 4) - + // If you don't need a custom getter and setter, // but still want to run code before and after getting or setting // a property, you can use `willSet` and `didSet` @@ -354,19 +362,19 @@ internal class Rect: Shape { print(someIdentifier) } } - + init(sideLength: Int) { self.sideLength = sideLength // always super.init last when init custom properties super.init() } - + func shrink() { if sideLength > 0 { --sideLength } } - + override func getArea() -> Int { return sideLength * sideLength } @@ -398,13 +406,13 @@ class Circle: Shape { override func getArea() -> Int { return 3 * radius * radius } - + // Place a question mark postfix after `init` is an optional init // which can return nil init?(radius: Int) { self.radius = radius super.init() - + if radius <= 0 { return nil } @@ -458,7 +466,7 @@ enum Furniture { case Desk(height: Int) // Associate with String and Int case Chair(String, Int) - + func description() -> String { switch self { case .Desk(let height): @@ -497,7 +505,7 @@ protocol ShapeGenerator { class MyShape: Rect { var delegate: TransformShape? - + func grow() { sideLength += 2 @@ -532,7 +540,7 @@ extension Int { var customProperty: String { return "This is \(self)" } - + func multiplyBy(num: Int) -> Int { return num * self } @@ -574,4 +582,18 @@ print(mySquare.sideLength) // 4 // change side length using custom !!! operator, increases size by 3 !!!mySquare print(mySquare.sideLength) // 12 + +// Operators can also be generics +infix operator <-> {} +func <-><T: Equatable> (inout a: T, inout b: T) { + let c = a + a = b + b = c +} + +var foo: Float = 10 +var bar: Float = 20 + +foo <-> bar +print("foo is \(foo), bar is \(bar)") // "foo is 20.0, bar is 10.0" ``` diff --git a/tcl.html.markdown b/tcl.html.markdown index 3982807f..b90bd690 100644 --- a/tcl.html.markdown +++ b/tcl.html.markdown @@ -14,7 +14,7 @@ programming language. It can also be used as a portable C library, even in cases where no scripting capability is needed, as it provides data structures such as dynamic strings, lists, and hash tables. The C library also provides portable functionality for loading dynamic libraries, string formatting and -code conversion, filesystem operations, network operations, and more. +code conversion, filesystem operations, network operations, and more. Various features of Tcl stand out: * Convenient cross-platform networking API @@ -58,14 +58,14 @@ lighter that that of Lisp, just gets out of the way. #! /bin/env tclsh ################################################################################ -## 1. Guidelines +## 1. Guidelines ################################################################################ # Tcl is not Bash or C! This needs to be said because standard shell quoting # habits almost work in Tcl and it is common for people to pick up Tcl and try # to get by with syntax they know from another language. It works at first, # but soon leads to frustration with more complex scripts. - + # Braces are just a quoting mechanism, not a code block constructor or a list # constructor. Tcl doesn't have either of those things. Braces are used, # though, to escape special characters in procedure bodies and in strings that @@ -73,7 +73,7 @@ lighter that that of Lisp, just gets out of the way. ################################################################################ -## 2. Syntax +## 2. Syntax ################################################################################ # Every line is a command. The first word is the name of the command, and @@ -83,13 +83,13 @@ lighter that that of Lisp, just gets out of the way. # are used, they are not a string constructor, but just another escaping # character. -set greeting1 Sal +set greeting1 Sal set greeting2 ut set greeting3 ations #semicolon also delimits commands -set greeting1 Sal; set greeting2 ut; set greeting3 ations +set greeting1 Sal; set greeting2 ut; set greeting3 ations # Dollar sign introduces variable substitution @@ -126,11 +126,11 @@ puts lots\nof\n\n\n\n\n\nnewlines set somevar { This is a literal $ sign, and this \} escaped brace remains uninterpreted -} +} # In a word enclosed in double quotes, whitespace characters lose their special -# meaning +# meaning set name Neo set greeting "Hello, $name" @@ -178,7 +178,7 @@ set greeting "Hello $people::person1::name" ################################################################################ -## 3. A Few Notes +## 3. A Few Notes ################################################################################ # All other functionality is implemented via commands. From this point on, @@ -193,8 +193,8 @@ set greeting "Hello $people::person1::name" namespace delete :: -# Because of name resolution behaviour, it's safer to use the "variable" command to -# declare or to assign a value to a namespace. If a variable called "name" already +# Because of name resolution behaviour, it's safer to use the "variable" command to +# declare or to assign a value to a namespace. If a variable called "name" already # exists in the global namespace, using "set" here will assign a value to the global variable # instead of creating a new variable in the local namespace. namespace eval people { @@ -210,7 +210,7 @@ set people::person1::name Neo ################################################################################ -## 4. Commands +## 4. Commands ################################################################################ # Math can be done with the "expr" command. @@ -295,7 +295,7 @@ while {$i < 10} { # A list is a specially-formatted string. In the simple case, whitespace is sufficient to delimit values -set amounts 10\ 33\ 18 +set amounts 10\ 33\ 18 set amount [lindex $amounts 1] @@ -339,7 +339,7 @@ eval {set name Neo} eval [list set greeting "Hello, $name"] -# Therefore, when using "eval", use [list] to build up a desired command +# Therefore, when using "eval", use [list] to build up a desired command set command {set name} lappend command {Archibald Sorbisol} eval $command @@ -355,7 +355,7 @@ eval $command ;# There is an error here, because there are too many arguments \ # This mistake can easily occur with the "subst" command. set replacement {Archibald Sorbisol} set command {set name $replacement} -set command [subst $command] +set command [subst $command] eval $command ;# The same error as before: too many arguments to "set" in \ {set name Archibald Sorbisol} @@ -364,12 +364,12 @@ eval $command ;# The same error as before: too many arguments to "set" in \ # command. set replacement [list {Archibald Sorbisol}] set command {set name $replacement} -set command [subst $command] +set command [subst $command] eval $command # It is extremely common to see the "list" command being used to properly -# format values that are substituted into Tcl script templates. There are +# format values that are substituted into Tcl script templates. There are # several examples of this, below. @@ -422,12 +422,12 @@ proc while {condition script} { # The "coroutine" command creates a separate call stack, along with a command # to enter that call stack. The "yield" command suspends execution in that -# stack. +# stack. proc countdown {} { #send something back to the initial "coroutine" command yield - set count 3 + set count 3 while {$count > 1} { yield [incr count -1] } @@ -435,12 +435,12 @@ proc countdown {} { } coroutine countdown1 countdown coroutine countdown2 countdown -puts [countdown 1] ;# -> 2 -puts [countdown 2] ;# -> 2 -puts [countdown 1] ;# -> 1 -puts [countdown 1] ;# -> 0 +puts [countdown 1] ;# -> 2 +puts [countdown 2] ;# -> 2 +puts [countdown 1] ;# -> 1 +puts [countdown 1] ;# -> 0 puts [coundown 1] ;# -> invalid command name "countdown1" -puts [countdown 2] ;# -> 1 +puts [countdown 2] ;# -> 1 ``` diff --git a/tr-tr/objective-c-tr.html.markdown b/tr-tr/objective-c-tr.html.markdown index f27cbf08..727f973e 100644 --- a/tr-tr/objective-c-tr.html.markdown +++ b/tr-tr/objective-c-tr.html.markdown @@ -14,7 +14,7 @@ kendi çatıları olan Cocoa ve Cocoa Touch için kullanılan bir programlama di Genel açamlı, object-oriented bir yapıya sahip programlama dilidir. C programlama diline Smalltalk stilinde mesajlaşma ekler. -```objective_c +```objective-c // Tek satır yorum // işaretleri ile başlar /* diff --git a/vi-vn/objective-c-vi.html.markdown b/vi-vn/objective-c-vi.html.markdown index c97bb560..38e418e9 100644 --- a/vi-vn/objective-c-vi.html.markdown +++ b/vi-vn/objective-c-vi.html.markdown @@ -12,7 +12,7 @@ filename: LearnObjectiveC-vi.m Objective-C là ngôn ngữ lập trình chính được sử dụng bởi Apple cho các hệ điều hành OS X, iOS và các framework tương ứng của họ, Cocoa và Cocoa Touch.
Nó là một ngôn ngữ lập trình mục đích tổng quát, hướng đối tượng có bổ sung thêm kiểu truyền thông điệp giống Smalltalk vào ngôn ngữ lập trình C.
-```objective_c
+```objective-c
// Chú thích dòng đơn bắt đầu với //
/*
diff --git a/vi-vn/ruby-vi.html.markdown b/vi-vn/ruby-vi.html.markdown new file mode 100644 index 00000000..73382100 --- /dev/null +++ b/vi-vn/ruby-vi.html.markdown @@ -0,0 +1,549 @@ +--- +language: ruby +filename: learnruby.rb +contributors: + - ["David Underwood", "http://theflyingdeveloper.com"] + - ["Joel Walden", "http://joelwalden.net"] + - ["Luke Holder", "http://twitter.com/lukeholder"] + - ["Tristan Hume", "http://thume.ca/"] + - ["Nick LaMuro", "https://github.com/NickLaMuro"] + - ["Marcos Brizeno", "http://www.about.me/marcosbrizeno"] + - ["Ariel Krakowski", "http://www.learneroo.com"] + - ["Dzianis Dashkevich", "https://github.com/dskecse"] + - ["Levi Bostian", "https://github.com/levibostian"] + - ["Rahil Momin", "https://github.com/iamrahil"] + - ["Vinh Nguyen", "http://rubydaily.net"] +lang: vi-vn + +--- + +```ruby +# Đây là một comment + +=begin +Đây là một comment nhiều dòng +Không ai dùng cách này +Bạn không nên dùng +=end + +# Đầu tiên và quan trọng nhất: Mọi thứ là đối tượng. + +# Các con số là các đối tượng. + +3.class #=> Fixnum + +3.to_s #=> "3" + + +# Một vài bài toán số học căn bản +1 + 1 #=> 2 +8 - 1 #=> 7 +10 * 2 #=> 20 +35 / 5 #=> 7 +2**5 #=> 32 + +# Số học vừa là các cú pháp thân thiện cho việc gọi +# một hàm trên một đối tượng +1.+(3) #=> 4 +10.* 5 #=> 50 + +# Các giá trị đặc biệt là các đối tượng +nil # Ở đây không có gì để xem +true # luôn đúng +false # luôn sai + +nil.class #=> Lớp Nil +true.class #=> Lớp True +false.class #=> Lớp False + +# So sánh bằng +1 == 1 #=> true +2 == 1 #=> false + +# So sánh không bằng +1 != 1 #=> false +2 != 1 #=> true + +# Ngoài chính false, thì nil là một giá trị khác của false + +!nil #=> true +!false #=> true +!0 #=> false + +# Các loại so sánh khác +1 < 10 #=> true +1 > 10 #=> false +2 <= 2 #=> true +2 >= 2 #=> true + +# Các toán tử logic +true && false #=> false +true || false #=> true +!true #=> false + + +# Có các cách khác của các toán tử logic với mức thấp hơn +# Chúng được sử dụng như các cấu trúc điều khiển luồng nối các mệnh đề +# với nhau cho đến khi một trong số chúng trả về đúng hoặc sai. + +# `do_something_else` chỉ được gọi nếu như hàm `do_something` thành công. +do_something() and do_something_else() +# `log_error` chỉ được gọi nếu hàm `do_something` không thành công. +do_something() or log_error() + + +# Các chuỗi là các đối tượng + +'I am a string'.class #=> String +"I am a string too".class #=> String + +placeholder = 'use string interpolation' +"I can #{placeholder} when using double quoted strings" +#=> "I can use string interpolation when using double quoted strings" + +# Nên đưa các chuỗi vào trong dấu nháy đơn +# Ngoài ra dấu nháy kép được sử dụng trong tính toán. + +# Nối các chuỗi, nhưng không nối với các số. +'hello ' + 'world' #=> "hello world" +'hello ' + 3 #=> TypeError: can't convert Fixnum into String +'hello ' + 3.to_s #=> "hello 3" + +# Xuất ra ngoài màn hình +puts "I'm printing!" + +# Các biến +x = 25 #=> 25 +x #=> 25 + +# Chú ý về việc gán các giá trị được trả về vào biến. +# Điều này có nghĩa là bạn có thể gán nhiều biến. + +x = y = 10 #=> 10 +x #=> 10 +y #=> 10 + +# Theo quy ước, dùng snake_case cho các tên của biến. +snake_case = true + +# Dùng để mô tả tên các biến +path_to_project_root = '/good/name/' +path = '/bad/name/' + +# Ký tự (là các đối tượng) +# Các ký tự là bất biến, như các biến hằng số chỉ đến các số nguyên. +# Chúng thường xuyên được sử dụng thay cho các chuỗi để chuyển đổi các giá +# trị hiệu quả. + +:pending.class #=> Symbol + +status = :pending + +status == :pending #=> true + +status == 'pending' #=> false + +status == :approved #=> false + +# Các mảng + +# Đây là một mảng +array = [1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5] + +# Các mảng có thể chứa nhiều phần tử khác nhau + +[1, 'hello', false] #=> [1, "hello", false] + +# Có thể truy cập các giá trị của mảng thông qua các chỉ mục +array[0] #=> 1 +array[12] #=> nil + +# Giống như số học, sử dụng [biến] là một cú pháp thông dụng +array.[] 0 #=> 1 +array.[] 12 #=> nil + +# Lấy phần tử cuối cùng +array[-1] #=> 5 + +# Bắt đầu từ chỉ mục và số phần tử cần lấy +array[2, 3] #=> [3, 4, 5] + +# Đảo ngược một mảng +a=[1,2,3] +a.reverse! #=> [3,2,1] + +# Lấy một khoảng +array[1..3] #=> [2, 3, 4] + +# Thêm phần tử vào mảng bằng cách này +array << 6 #=> [1, 2, 3, 4, 5, 6] +# Hoặc cách này +array.push(6) #=> [1, 2, 3, 4, 5, 6] + +# Kiểm tra phần tử có tồn tại trong mảng +array.include?(1) #=> true + +# Băm là phần chính của Ruby với các cặp khoá/giá trị +# Băm được biểu thị bằng dấu ngoặc nhọn: +hash = { 'color' => 'green', 'number' => 5 } + +hash.keys #=> ['color', 'number'] + +# Băm có thể được truy cập nhanh chóng thông qua khoá +hash['color'] #=> 'green' +hash['number'] #=> 5 + +# Khoá không tồn tại sẽ trả về nil +hash['nothing here'] #=> nil + +# Kể từ Ruby bản 1.9, đây là một cú pháp đặc biệt, sử dụng symbol như khoá + +new_hash = { defcon: 3, action: true } + +new_hash.keys #=> [:defcon, :action] + +# Kiểm tra khoá hoặc giá trị có tồn tại hay không +new_hash.has_key?(:defcon) #=> true +new_hash.has_value?(3) #=> true + +# Mẹo: Cả Mảng và Băm đều là Enumberable +# Chúng cùng chia sẻ rất nhiều phương thức hữu ích như each, map, count... + +# Cấu trúc điều khiển + +if true + 'if statement' +elsif false + 'else if, optional' +else + 'else, also optional' +end + +for counter in 1..5 + puts "iteration #{counter}" +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +# TUY NHIÊN, không ai sử dụng vòng lặp for. +# Thay vào đó, ban nên dùng phương thức "each" và truyền vào đó một khối. +# Một khối là một loạt các mã mà bạn có thể truyền +# cho một phương thức giống như each. +# Nó tương tự với lambda, các hàm ẩn danh hoặc closures trong các ngôn ngữ +# lập trình khác. +# +# Phương thức "each" cho một khoản sẽ chạy qua từng phần tử của khoảng đó. +# Khối được truyền vào là một số đếm như là tham số. +# Gọi một method "each" với một khối sẽ trông như thế này: + +(1..5).each do |counter| + puts "iteration #{counter}" +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +# Bạn cũng có thể bao khối trong các dấu ngoặc nhọn. +(1..5).each { |counter| puts "iteration #{counter}" } + +# Các nội dung của cấu trúc dữ liệu cũng có thể được lặp bằng each. +array.each do |element| + puts "#{element} is part of the array" +end +hash.each do |key, value| + puts "#{key} is #{value}" +end + +counter = 1 +while counter <= 5 do + puts "iteration #{counter}" + counter += 1 +end +#=> iteration 1 +#=> iteration 2 +#=> iteration 3 +#=> iteration 4 +#=> iteration 5 + +grade = 'B' + +case grade +when 'A' + puts 'Way to go kiddo' +when 'B' + puts 'Better luck next time' +when 'C' + puts 'You can do better' +when 'D' + puts 'Scraping through' +when 'F' + puts 'You failed!' +else + puts 'Alternative grading system, eh?' +end +#=> "Better luck next time" + +# Cases cũng được dùng cho các dãy +grade = 82 +case grade +when 90..100 + puts 'Hooray!' +when 80...90 + puts 'OK job' +else + puts 'You failed!' +end +#=> "OK job" + +# Xử lý ngoại lệ: +begin + # Code ở đây có thể sẽ đưa ra một ngoại lệ. + raise NoMemoryError, 'You ran out of memory.' +rescue NoMemoryError => exception_variable + puts 'NoMemoryError was raised', exception_variable +rescue RuntimeError => other_exception_variable + puts 'RuntimeError was raised now' +else + puts 'This runs if no exceptions were thrown at all' +ensure + puts 'This code always runs no matter what' +end + +# Hàm + +def double(x) + x * 2 +end + +# Hàm (và tất cả các khối) được mặc định giá trị trả về ở mệnh đề cuối. +double(2) #=> 4 + +# Dấu ngoặc là một tuỳ chọn cho một kết quả rõ ràng. +double 3 #=> 6 + +double double 3 #=> 12 + +def sum(x, y) + x + y +end + +# Các đối số được chia cắt bởi dấu phẩy. +sum 3, 4 #=> 7 + +sum sum(3, 4), 5 #=> 12 + +# yield +# Tất cả các hàm có thể có một tham số tuỳ chọn. +# Nó có thể được gọi với từ khóa "yield". +def surround + puts '{' + yield + puts '}' +end + +surround { puts 'hello world' } + +# { +# hello world +# } + + +# Bạn có thể truyền một khối đến một hàm +# Dấu "&" được đánh dấu đến một khối +def guests(&block) + block.call 'some_argument' +end + +# Bạn có thể truyền một danh sách các tham số, nó sẽ được chuyển thành mảng. +# Thông qua việc sử dụng dấu *. +def guests(*array) + array.each { |guest| puts guest } +end + +# Định nghĩ một lớp thông qua từ khoá class. +class Human + + # Một biến class. Nó được chia sẽ cho tất cả các instance của lớp này. + @@species = 'H. sapiens' + + # Các khởi tạo căn bản + def initialize(name, age = 0) + # Gán đối số đến biến instance "name" + @name = name + # Nếu không có age, sẽ lấy giá trị mặc định trong danh sách đối số. + @age = age + end + + # Hàm nhập giá trị căn bản + def name=(name) + @name = name + end + + # Hàm lấy giá trị căn bản + def name + @name + end + + # Các hàm trên có thể được gọn lại bằng cách dùng hàm attr_accessor + attr_accessor :name + + # Các hàm nhận/lấy cũng có thể được tạo riêng như sau: + attr_reader :name + attr_writer :name + + # Một hàm lớp dùng self để phân biệt với hàm instance. + # Nó chỉ có thể được gọi trên lớp. + def self.say(msg) + puts msg + end + + def species + @@species + end +end + + +# Khởi tạo một lớp +jim = Human.new('Jim Halpert') + +dwight = Human.new('Dwight K. Schrute') + +# Hãy gọi một cặp các hàm. +jim.species #=> "H. sapiens" +jim.name #=> "Jim Halpert" +jim.name = "Jim Halpert II" #=> "Jim Halpert II" +jim.name #=> "Jim Halpert II" +dwight.species #=> "H. sapiens" +dwight.name #=> "Dwight K. Schrute" + +# Gọi một hàm lớp +Human.say('Hi') #=> "Hi" + +# Phạm vi của biến được định nghĩa bởi cách chúng ta đặt tên cho chúng. +# Các biến bắt đầu với dấu $ là biến toàn cục. +$var = "I'm a global var" +defined? $var #=> "global-variable" + +# Các biến bắt đầu với dấu @ là biến phạm vi. +@var = "I'm an instance var" +defined? @var #=> "instance-variable" + +# Các biến bắt đầu với dấu @@ có pham vi là trong một lớp. +@@var = "I'm a class var" +defined? @@var #=> "class variable" + +# Các biến bắt đầu với ký tự viết hoa là biến hằng. +Var = "I'm a constant" +defined? Var #=> "constant" + +# Lớp cũng là một đối tượng trong Ruby. Bởi vậy lớp có các biến instance. +# Biến lớp được chia sẽ trong lớp và các lớp kế thừa nó. + +# Lớp cơ sở +class Human + @@foo = 0 + + def self.foo + @@foo + end + + def self.foo=(value) + @@foo = value + end +end + +# Lớp kế thừa +class Worker < Human +end + +Human.foo # 0 +Worker.foo # 0 + +Human.foo = 2 # 2 +Worker.foo # 2 + +# Các biến lớp instance không được chia sẽ trong lớp kế thừa. + +class Human + @bar = 0 + + def self.bar + @bar + end + + def self.bar=(value) + @bar = value + end +end + +class Doctor < Human +end + +Human.bar # 0 +Doctor.bar # nil + +module ModuleExample + def foo + 'foo' + end +end + +# Include một module sẽ đưa các hàm của module thành instances của lớp. +# Extend một module sẽ đưa các hàm của module thành các biến của lớp. + +class Person + include ModuleExample +end + +class Book + extend ModuleExample +end + +Person.foo # => NoMethodError: undefined method `foo' for Person:Class +Person.new.foo # => 'foo' +Book.foo # => 'foo' +Book.new.foo # => NoMethodError: undefined method `foo' + +# Hàm hồi quy được thực hiện khi include và extend một module. + +module ConcernExample + def self.included(base) + base.extend(ClassMethods) + base.send(:include, InstanceMethods) + end + + module ClassMethods + def bar + 'bar' + end + end + + module InstanceMethods + def qux + 'qux' + end + end +end + +class Something + include ConcernExample +end + +Something.bar # => 'bar' +Something.qux # => NoMethodError: undefined method `qux' +Something.new.bar # => NoMethodError: undefined method `bar' +Something.new.qux # => 'qux' +``` + +## Các nguồn tham khảo thêm. + +- [Learn Ruby by Example with Challenges](http://www.learneroo.com/modules/61/nodes/338) - A variant of this reference with in-browser challenges. +- [Official Documentation](http://www.ruby-doc.org/core-2.1.1/) +- [Ruby from other languages](https://www.ruby-lang.org/en/documentation/ruby-from-other-languages/) +- [Programming Ruby](http://www.amazon.com/Programming-Ruby-1-9-2-0-Programmers/dp/1937785491/) - An older [free edition](http://ruby-doc.com/docs/ProgrammingRuby/) is available online. +- [Ruby Style Guide](https://github.com/bbatsov/ruby-style-guide) - A community-driven Ruby coding style guide. diff --git a/visualbasic.html.markdown b/visualbasic.html.markdown index f9906e96..bdfdcc10 100644 --- a/visualbasic.html.markdown +++ b/visualbasic.html.markdown @@ -17,7 +17,7 @@ Module Module1 ' This navigation system is explained however as we go deeper into this ' tutorial, you'll understand what it all means. Console.Title = ("Learn X in Y Minutes") - Console.WriteLine("NAVIGATION") 'Display + Console.WriteLine("NAVIGATION") 'Display Console.WriteLine("") Console.ForegroundColor = ConsoleColor.Green Console.WriteLine("1. Hello World Output") @@ -39,13 +39,13 @@ Module Module1 Case "2" 'Hello Input Console.Clear() HelloWorldInput() - Case "3" 'Calculating Whole Numbers + Case "3" 'Calculating Whole Numbers Console.Clear() CalculatingWholeNumbers() - Case "4" 'Calculting Decimal Numbers + Case "4" 'Calculting Decimal Numbers Console.Clear() CalculatingDecimalNumbers() - Case "5" 'Working Calcculator + Case "5" 'Working Calcculator Console.Clear() WorkingCalculator() Case "6" 'Using Do While Loops @@ -74,7 +74,7 @@ Module Module1 'One - I'm using numbers to help with the above navigation when I come back 'later to build it. - 'We use private subs to seperate different sections of the program. + 'We use private subs to seperate different sections of the program. Private Sub HelloWorldOutput() 'Title of Console Application Console.Title = "Hello World Ouput | Learn X in Y Minutes" @@ -172,7 +172,7 @@ Module Module1 'program more than once. Console.Title = "UsingDoWhileLoops | Learn X in Y Minutes" Dim answer As String 'We use the variable "String" as the answer is text - Do 'We start the program with + Do 'We start the program with Console.Write("First number: ") Dim a As Double = Console.ReadLine Console.Write("Second number: ") @@ -192,7 +192,7 @@ Module Module1 Console.WriteLine(" = " + f.ToString.PadLeft(3)) Console.ReadLine() 'Ask the question, does the user wish to continue? Unfortunately it - 'is case sensitive. + 'is case sensitive. Console.Write("Would you like to continue? (yes / no)") 'The program grabs the variable and prints and starts again. answer = Console.ReadLine @@ -208,8 +208,8 @@ Module Module1 Console.Title = "Using For Loops | Learn X in Y Minutes" 'Declare Variable and what number it should count down in Step -1, - 'Step -2, Step -3 ect. - For i As Integer = 10 To 0 Step -1 + 'Step -2, Step -3 ect. + For i As Integer = 10 To 0 Step -1 Console.WriteLine(i.ToString) 'Print the value of the counter Next i 'Calculate new value Console.WriteLine("Start") 'Lets start the program baby!! @@ -274,8 +274,8 @@ End Module ## References -I learnt Visual Basic in the console application. It allowed me to understand the principles of computer programming to go on to learn other programming languages easily. +I learnt Visual Basic in the console application. It allowed me to understand the principles of computer programming to go on to learn other programming languages easily. -I created a more indepth <a href="http://www.vbbootcamp.co.uk/" Title="Visual Basic Tutorial">Visual Basic tutorial</a> for those who would like to learn more. +I created a more indepth <a href="http://www.vbbootcamp.co.uk/" Title="Visual Basic Tutorial">Visual Basic tutorial</a> for those who would like to learn more. -The entire syntax is valid. Copy the and paste in to the Visual Basic compiler and run (F5) the program. +The entire syntax is valid. Copy the and paste in to the Visual Basic compiler and run (F5) the program. diff --git a/xml.html.markdown b/xml.html.markdown index 059ea132..4d33e614 100644 --- a/xml.html.markdown +++ b/xml.html.markdown @@ -38,15 +38,16 @@ Unlike HTML, XML does not specify how to display or to format data, just carry i <!-- Above is a typical XML file. It starts with a declaration, informing some metadata (optional). - + XML uses a tree structure. Above, the root node is 'bookstore', which has - three child nodes, all 'books'. Those nodes has more child nodes, and so on... - - Nodes are created using open/close tags, and childs are just nodes between + three child nodes, all 'books'. Those nodes have more child nodes (or + children), and so on... + + Nodes are created using open/close tags, and children are just nodes between the open and close tags.--> -<!-- XML carries two kind of data: +<!-- XML carries two kinds of data: 1 - Attributes -> That's metadata about a node. Usually, the XML parser uses this information to store the data properly. It is characterized by appearing with the format name="value" within the opening @@ -54,8 +55,8 @@ Unlike HTML, XML does not specify how to display or to format data, just carry i 2 - Elements -> That's pure data. That's what the parser will retrieve from the XML file. Elements appear between the open and close tags. --> - - + + <!-- Below, an element with two attributes --> <file type="gif" id="4293">computer.gif</file> @@ -68,14 +69,14 @@ A XML document is well-formated if it is syntactically correct. However, it is possible to inject more constraints in the document, using document definitions, such as DTD and XML Schema. -A XML document which follows a document definition is called valid, -regarding that document. +A XML document which follows a document definition is called valid, +regarding that document. With this tool, you can check the XML data outside the application logic. ```xml -<!-- Below, you can see an simplified version of bookstore document, +<!-- Below, you can see an simplified version of bookstore document, with the addition of DTD definition.--> <?xml version="1.0" encoding="UTF-8"?> |