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-rw-r--r-- | bash.html.markdown | 84 | ||||
-rw-r--r-- | c.html.markdown | 250 | ||||
-rw-r--r-- | csharp.html.markdown | 16 | ||||
-rw-r--r-- | de-de/python-de.html.markdown | 182 | ||||
-rw-r--r-- | fr-fr/coffeescript-fr.html.markdown | 58 | ||||
-rw-r--r-- | fr-fr/ruby-fr.html.markdown | 12 | ||||
-rw-r--r-- | go.html.markdown | 354 | ||||
-rw-r--r-- | ko-kr/java-kr.html.markdown | 10 | ||||
-rw-r--r-- | objective-c.html.markdown | 2 | ||||
-rw-r--r-- | pt-br/elisp-pt.html.markdown | 16 | ||||
-rw-r--r-- | pt-br/ruby-pt.html.markdown | 8 | ||||
-rw-r--r-- | ru-ru/clojure-ru.html.markdown | 2 | ||||
-rw-r--r-- | ru-ru/php-ru.html.markdown | 18 | ||||
-rw-r--r-- | ru-ru/python-ru.html.markdown | 8 | ||||
-rw-r--r-- | ruby-ecosystem.html.markdown | 2 | ||||
-rw-r--r-- | tr-tr/c-tr.html.markdown | 484 | ||||
-rw-r--r-- | whip.html.markdown | 18 | ||||
-rw-r--r-- | zh-cn/go-zh.html.markdown | 183 |
18 files changed, 1172 insertions, 535 deletions
diff --git a/bash.html.markdown b/bash.html.markdown new file mode 100644 index 00000000..8cf7be18 --- /dev/null +++ b/bash.html.markdown @@ -0,0 +1,84 @@ +--- + +language: bash +contributors: + - ["Max Yankov", "https://github.com/golergka" - "Darren Lin", "https://github.com/CogBear"] +filename: LearnBash.sh + +--- + +Bash is a name of the unix shell, which was also distributed as the shell for the GNU operating system and as default shell on Linux and Mac OS X. +Nearly all examples below can be a part of a shell script or executed directly in the shell. + +[Read more here.](http://www.gnu.org/software/bash/manual/bashref.html) + +```bash +#!/bin/sh +# First line of the script is shebang which tells the system how to execute the script: http://en.wikipedia.org/wiki/Shebang_(Unix) +# As you already figured, comments start with #. Shebang is also a comment. + +# Simple hello world example: +echo Hello, world! + +# Each command starts on a new line, or after semicolon: +echo 'This is the first line'; echo 'This is the second line' + +# Declaring a variable looks like this: +VARIABLE="Some string" + +# But not like this: +VARIABLE = "Some string" # Bash will decide that VARIABLE is a command he must execute and give an error because it couldn't be found. + +# Using the variable: +echo $VARIABLE +echo "$VARIABLE" +# When you use the variable itself — assign it, export it, or else — you write it's name without $. If you want to use variable's value, you should use $. + +# Reading a value from input: +echo "What's your name?" +read NAME # Note that we didn't need to declare new variable +echo Hello, $NAME! + +# We have the usual if structure: +if true +then + echo "This is expected" +else + echo "And this is not" +fi + +# Expressions are denoted with the following format: +echo $(( 10 + 5 )) + +# Unlike other programming languages, bash is a shell — so it works in a context of current directory. +# You can list files and directories in the current directories with ls command: +ls + +# These commands have options that control their execution: +ls -l # Lists every file and directory on a separate line + +# Results of the previous command can be passed to the next command as input. +# grep command filters the input with provided patterns. That's how we can list txt files in the current directory: +ls -l | grep "\.txt" + +# Commands can be substitued within other commands using $( ): +# The following command displays the number of files and directories in the current directory. +echo "There are $(ls | wc -l) items here." + +#Bash uses a case statement that works similarily to switch in Java and C++: +case "$VARIABLE" +in + #List patterns for the conditions you want to meet + 0) echo "There is a zero." + 1) echo "There is a one." + *) echo "It is not null." +esac + +#For loops iterate for as many arguments given: +#The contents of var $VARIABLE is printed three times. +for $VARIABLE in x y z +do + echo "$VARIABLE" +done + +``` diff --git a/c.html.markdown b/c.html.markdown index 00b13cb0..24a96463 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -1,11 +1,9 @@ --- -- name: c -- category: language -- language: c -- filename: learnc.c -- contributors: - - [Adam Bard](http://adambard.com/) - - [Árpád Goretity](http://twitter.com/H2CO3_iOS) +language: c +filename: learnc.c +contributors: + - ["Adam Bard", "http://adambard.com/"] + - ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"] --- @@ -27,17 +25,10 @@ Multi-line comments look like this. They work in C89 as well. #include <stdio.h> #include <string.h> -// file names between <angle brackets> are headers from the C standard library. -// They are searched for by the preprocessor in the system include paths -// (usually /usr/lib on Unices, can be controlled with the -I<dir> option if you are using GCC or clang.) +// (File names between <angle brackets> are headers from the C standard library.) // For your own headers, use double quotes instead of angle brackets: #include "my_header.h" -// The C preprocessor introduces an almost fully-featured macro language. It's useful, but -// it can be confusing (and what's even worse, it can be misused). Read the -// Wikipedia article on the C preprocessor for further information: -// http://en.wikipedia.org/wiki/C_preprocessor - // Declare function signatures in advance in a .h file, or at the top of // your .c file. void function_1(); @@ -50,132 +41,117 @@ int main() { // %d is an integer, \n is a newline printf("%d\n", 0); // => Prints 0 // All statements must end with a semicolon - + /////////////////////////////////////// // Types /////////////////////////////////////// - - // You have to declare variables before using them. A variable declaration - // requires you to specify its type; a variable's type determines its size - // in bytes. - + // ints are usually 4 bytes int x_int = 0; - + // shorts are usually 2 bytes short x_short = 0; - + // chars are guaranteed to be 1 byte char x_char = 0; char y_char = 'y'; // Char literals are quoted with '' - + // longs are often 4 to 8 bytes; long longs are guaranteed to be at least // 64 bits long x_long = 0; long long x_long_long = 0; - + // floats are usually 32-bit floating point numbers float x_float = 0.0; - + // doubles are usually 64-bit floating-point numbers double x_double = 0.0; - - // Integral types may be unsigned. This means they can't be negative, but - // the maximum value of an unsigned variable is greater than the maximum - // signed value of the same size. - unsigned char ux_char; + + // Integral types may be unsigned. unsigned short ux_short; unsigned int ux_int; unsigned long long ux_long_long; - - // Other than char, which is always 1 byte (but not necessarily 8 bits!), - // these types vary in size depending on your machine and compiler. - // sizeof(T) gives you the size of a variable with type T in - // bytes so you can express the size of these types in a portable way. - // sizeof(obj) yields the size of an actual expression (variable, literal, etc.). - // For example, + + // sizeof(T) gives you the size of a variable with type T in bytes + // sizeof(obj) yields the size of the expression (variable, literal, etc.). printf("%zu\n", sizeof(int)); // => 4 (on most machines with 4-byte words) - - - // It's worth noting that if the argument of the `sizeof` operator is not a type but an expression, - // then its argument is not evaluated except VLAs (see below). Also, `sizeof()` is an operator, not a function, - // furthermore, the value it yields is a compile-time constant (except when used on VLAs, again.) + + + // If the argument of the `sizeof` operator an expression, then its argument + // is not evaluated (except VLAs (see below)). + // The value it yields in this case is a compile-time constant. int a = 1; size_t size = sizeof(a++); // a++ is not evaluated printf("sizeof(a++) = %zu where a = %d\n", size, a); - // the above code prints "sizeof(a++) = 4 where a = 1" (on a usual 32-bit architecture) - + // prints "sizeof(a++) = 4 where a = 1" (on a 32-bit architecture) + // Arrays must be initialized with a concrete size. char my_char_array[20]; // This array occupies 1 * 20 = 20 bytes int my_int_array[20]; // This array occupies 4 * 20 = 80 bytes // (assuming 4-byte words) - - + + // You can initialize an array to 0 thusly: char my_array[20] = {0}; - + // Indexing an array is like other languages -- or, // rather, other languages are like C my_array[0]; // => 0 - + // Arrays are mutable; it's just memory! my_array[1] = 2; printf("%d\n", my_array[1]); // => 2 - - // In C99 (and as an optional feature in C11), variable-length arrays (VLAs) can be declared as well. - // The size of such an array need not be a compile time constant: + + // In C99 (and as an optional feature in C11), variable-length arrays (VLAs) + // can be declared as well. The size of such an array need not be a compile + // time constant: printf("Enter the array size: "); // ask the user for an array size char buf[0x100]; fgets(buf, sizeof buf, stdin); - size_t size = strtoul(buf, NULL, 10); // strtoul parses a string to an unsigned integer + + // strtoul parses a string to an unsigned integer + size_t size = strtoul(buf, NULL, 10); int var_length_array[size]; // declare the VLA printf("sizeof array = %zu\n", sizeof var_length_array); - + // A possible outcome of this program may be: - Enter the array size: 10 - sizeof array = 40 - + // > Enter the array size: 10 + // > sizeof array = 40 + // Strings are just arrays of chars terminated by a NUL (0x00) byte, // represented in strings as the special character '\0'. // (We don't have to include the NUL byte in string literals; the compiler // inserts it at the end of the array for us.) char a_string[20] = "This is a string"; printf("%s\n", a_string); // %s formats a string - - /* - You may have noticed that a_string is only 16 chars long. - Char #17 is the NUL byte. - Chars #18, 19 and 20 are 0 as well - if an initializer list (in this case, the string literal) - has less elements than the array it is initializing, then excess array elements are implicitly - initialized to zero. This is why int ar[10] = { 0 } works as expected intuitively. - */ - + printf("%d\n", a_string[16]); // => 0 - - // So string literals are strings enclosed within double quotes, but if we have characters - // between single quotes, that's a character literal. + // i.e., byte #17 is 0 (as are 18, 19, and 20) + + // If we have characters between single quotes, that's a character literal. // It's of type `int`, and *not* `char` (for historical reasons). int cha = 'a'; // fine - char chb = 'a'; // fine too (implicit conversion from int to char - truncation) - + char chb = 'a'; // fine too (implicit conversion from int to char) + /////////////////////////////////////// // Operators /////////////////////////////////////// - + int i1 = 1, i2 = 2; // Shorthand for multiple declaration float f1 = 1.0, f2 = 2.0; - + // Arithmetic is straightforward i1 + i2; // => 3 i2 - i1; // => 1 i2 * i1; // => 2 i1 / i2; // => 0 (0.5, but truncated towards 0) - - f1 / f2; // => 0.5, plus or minus epsilon - floating-point numbers and calculations are not exact - + + f1 / f2; // => 0.5, plus or minus epsilon + // Floating-point numbers and calculations are not exact + // Modulo is there as well 11 % 3; // => 2 - + // Comparison operators are probably familiar, but // there is no boolean type in c. We use ints instead. // (Or _Bool or bool in C99.) @@ -187,14 +163,14 @@ int main() { 3 < 2; // => 0 2 <= 2; // => 1 2 >= 2; // => 1 - + // C is not Python - comparisons don't chain. int a = 1; // WRONG: int between_0_and_2 = 0 < a < 2; // Correct: int between_0_and_2 = 0 < a && a < 2; - + // Logic works on ints !3; // => 0 (Logical not) !0; // => 1 @@ -202,7 +178,7 @@ int main() { 0 && 1; // => 0 0 || 1; // => 1 (Logical or) 0 || 0; // => 0 - + // Bitwise operators! ~0x0F; // => 0xF0 (bitwise negation, "1's complement") 0x0F & 0xF0; // => 0x00 (bitwise AND) @@ -210,17 +186,17 @@ int main() { 0x04 ^ 0x0F; // => 0x0B (bitwise XOR) 0x01 << 1; // => 0x02 (bitwise left shift (by 1)) 0x02 >> 1; // => 0x01 (bitwise right shift (by 1)) - - // Be careful when shifting signed integers - the following are all undefined behavior: + + // Be careful when shifting signed integers - the following are undefined: // - shifting into the sign bit of a signed integer (int a = 1 << 32) // - left-shifting a negative number (int a = -1 << 2) - // - shifting by an offset which is more than or equal to the width of the type of the LHS: + // - shifting by an offset which is >= the width of the type of the LHS: // int a = 1 << 32; // UB if int is 32 bits wide - + /////////////////////////////////////// // Control Structures /////////////////////////////////////// - + if (0) { printf("I am never run\n"); } else if (0) { @@ -228,36 +204,38 @@ int main() { } else { printf("I print\n"); } - + // While loops exist int ii = 0; while (ii < 10) { - printf("%d, ", ii++); // ii++ increments ii in-place, after yielding its value ("postincrement"). + printf("%d, ", ii++); // ii++ increments ii in-place + // after yielding its value ("postincrement"). } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " - + printf("\n"); - + int kk = 0; do { printf("%d, ", kk); - } while (++kk < 10); // ++kk increments kk in-place, and yields the already incremented value ("preincrement") + } while (++kk < 10); // ++kk increments kk in-place, and yields + // the already incremented value ("preincrement") // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " - + printf("\n"); - + // For loops too int jj; for (jj=0; jj < 10; jj++) { printf("%d, ", jj); } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " - + printf("\n"); - + // branching with multiple choices: switch() switch (some_integral_expression) { case 0: // labels need to be integral *constant* epxressions do_stuff(); - break; // if you don't break, control flow falls over labels - you usually don't want that. + break; // if you don't break, control flow falls over labels case 1: do_something_else(); break; @@ -267,73 +245,74 @@ int main() { exit(-1); break; } - + /////////////////////////////////////// // Typecasting /////////////////////////////////////// - + // Every value in C has a type, but you can cast one value into another type // if you want (with some constraints). - + int x_hex = 0x01; // You can assign vars with hex literals - + // Casting between types will attempt to preserve their numeric values printf("%d\n", x_hex); // => Prints 1 printf("%d\n", (short) x_hex); // => Prints 1 printf("%d\n", (char) x_hex); // => Prints 1 - + // Types will overflow without warning printf("%d\n", (unsigned char) 257); // => 1 (Max char = 255 if char is 8 bits long) - // printf("%d\n", (unsigned char) 257); would be undefined behavior - `char' is usually signed - // on most modern systems, and signed integer overflow invokes UB. - // Also, for determining the maximal value of a `char`, a `signed char` and an `unisigned char`, + + // For determining the max value of a `char`, a `signed char` and an `unisigned char`, // respectively, use the CHAR_MAX, SCHAR_MAX and UCHAR_MAX macros from <limits.h> - + // Integral types can be cast to floating-point types, and vice-versa. printf("%f\n", (float)100); // %f formats a float printf("%lf\n", (double)100); // %lf formats a double printf("%d\n", (char)100.0); - + /////////////////////////////////////// // Pointers /////////////////////////////////////// - + // A pointer is a variable declared to store a memory address. Its declaration will // also tell you the type of data it points to. You can retrieve the memory address // of your variables, then mess with them. - + int x = 0; printf("%p\n", (void *)&x); // Use & to retrieve the address of a variable // (%p formats an object pointer of type void *) // => Prints some address in memory; - - + + // Pointers start with * in their declaration int *px, not_a_pointer; // px is a pointer to an int px = &x; // Stores the address of x in px printf("%p\n", (void *)px); // => Prints some address in memory printf("%zu, %zu\n", sizeof(px), sizeof(not_a_pointer)); // => Prints "8, 4" on a typical 64-bit system - + // To retreive the value at the address a pointer is pointing to, // put * in front to de-reference it. - // Note: yes, it may be confusing that '*' is used for _both_ declaring a pointer and dereferencing it. - printf("%d\n", *px); // => Prints 0, the value of x, which is what px is pointing to the address of - + // Note: yes, it may be confusing that '*' is used for _both_ declaring a + // pointer and dereferencing it. + printf("%d\n", *px); // => Prints 0, the value of x + // You can also change the value the pointer is pointing to. // We'll have to wrap the de-reference in parenthesis because // ++ has a higher precedence than *. (*px)++; // Increment the value px is pointing to by 1 printf("%d\n", *px); // => Prints 1 printf("%d\n", x); // => Prints 1 - - int x_array[20]; // Arrays are a good way to allocate a contiguous block of memory + + // Arrays are a good way to allocate a contiguous block of memory + int x_array[20]; int xx; for (xx = 0; xx < 20; xx++) { x_array[xx] = 20 - xx; } // Initialize x_array to 20, 19, 18,... 2, 1 - + // Declare a pointer of type int and initialize it to point to x_array int* x_ptr = x_array; // x_ptr now points to the first element in the array (the integer 20). @@ -342,50 +321,52 @@ int main() { // it decays into (implicitly converted to) a pointer. // Exceptions: when the array is the argument of the `&` (address-od) operator: int arr[10]; - int (*ptr_to_arr)[10] = &arr; // &arr is NOT of type `int *`! It's of type "pointer to array" (of ten `int`s). + int (*ptr_to_arr)[10] = &arr; // &arr is NOT of type `int *`! + // It's of type "pointer to array" (of ten `int`s). // or when the array is a string literal used for initializing a char array: char arr[] = "foobarbazquirk"; // or when it's the argument of the `sizeof` or `alignof` operator: int arr[10]; int *ptr = arr; // equivalent with int *ptr = &arr[0]; printf("%zu %zu\n", sizeof arr, sizeof ptr); // probably prints "40, 4" or "40, 8" - + // Pointers are incremented and decremented based on their type // (this is called pointer arithmetic) printf("%d\n", *(x_ptr + 1)); // => Prints 19 printf("%d\n", x_array[1]); // => Prints 19 - + // You can also dynamically allocate contiguous blocks of memory with the // standard library function malloc, which takes one argument of type size_t // representing the number of bytes to allocate (usually from the heap, although this // may not be true on e. g. embedded systems - the C standard says nothing about it). int *my_ptr = malloc(sizeof(*my_ptr) * 20); for (xx = 0; xx < 20; xx++) { - *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx would also work here, and it's also more readable + *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx } // Initialize memory to 20, 19, 18, 17... 2, 1 (as ints) - + // Dereferencing memory that you haven't allocated gives // "unpredictable results" - the program is said to invoke "undefined behavior" printf("%d\n", *(my_ptr + 21)); // => Prints who-knows-what? It may even crash. - + // When you're done with a malloc'd block of memory, you need to free it, // or else no one else can use it until your program terminates // (this is called a "memory leak"): free(my_ptr); - + // Strings are arrays of char, but they are usually represented as a // pointer-to-char (which is a pointer to the first element of the array). // It's good practice to use `const char *' when referring to a string literal, // since string literals shall not be modified (i. e. "foo"[0] = 'a' is ILLEGAL.) const char *my_str = "This is my very own string literal"; printf("%c\n", *my_str); // => 'T' - - // This is not the case if the string is an array (potentially initialized with a string literal) + + // This is not the case if the string is an array + // (potentially initialized with a string literal) // that resides in writable memory, as in: char foo[] = "foo"; foo[0] = 'a'; // this is legal, foo now contains "aoo" - + function_1(); } // end main function @@ -435,17 +416,17 @@ printf("%s\n", c); // => ".tset a si sihT" typedef int my_type; my_type my_type_var = 0; -// Structs are just collections of data, the members are allocated sequentially, in the order they are written: +// Structs are just collections of data, the members are allocated sequentially, +// in the order they are written: struct rectangle { int width; int height; }; -// it's generally not true that sizeof(struct rectangle) == sizeof(int) + sizeof(int) due to -// potential padding between the structure members (this is for alignment reasons. Probably won't -// happen if all members are of the same type, but watch out! -// See http://stackoverflow.com/questions/119123/why-isnt-sizeof-for-a-struct-equal-to-the-sum-of-sizeof-of-each-member -// for further information. +// It's not generally true that +// sizeof(struct rectangle) == sizeof(int) + sizeof(int) +// due to potential padding between the structure members (this is for alignment +// reasons). [1] void function_1() { @@ -473,7 +454,8 @@ int area(rect r) return r.width * r.height; } -// if you have large structs, you can pass them "by pointer" to avoid copying the whole struct: +// if you have large structs, you can pass them "by pointer" to avoid copying +// the whole struct: int area(const rect *r) { return r->width * r->height; @@ -527,3 +509,5 @@ Readable code is better than clever code and fast code. For a good, sane coding [Linux kernel coding stlye](https://www.kernel.org/doc/Documentation/CodingStyle). Other than that, Google is your friend. + +[1] http://stackoverflow.com/questions/119123/why-isnt-sizeof-for-a-struct-equal-to-the-sum-of-sizeof-of-each-member diff --git a/csharp.html.markdown b/csharp.html.markdown index c254b5a9..0cef8f05 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -144,6 +144,10 @@ namespace Learning int? nullable = null; Console.WriteLine("Nullable variable: " + nullable); + // In order to use nullable's value, you have to use Value property or to explicitly cast it + string? nullableString = "not null"; + Console.WriteLine("Nullable value is: " + nullableString.Value + " or: " + (string) nullableString ); + // ?? is syntactic sugar for specifying default value // in case variable is null int notNullable = nullable ?? 0; @@ -418,10 +422,10 @@ namespace Learning public Bicycle(int startCadence, int startSpeed, int startGear, string name, bool hasCardsInSpokes) { - this.gear = startGear; + this.gear = startGear; // "this" keyword denotes the current object this.cadence = startCadence; this._speed = startSpeed; - this.name = name; + this.name = name; // it can be useful when there's a name conflict this.hasCardsInSpokes = hasCardsInSpokes; } @@ -470,19 +474,19 @@ namespace Learning // when only data needs to be accessed, consider using properties. // properties may have either get or set, or both private bool _hasTassles; // private variable - public bool hasTassles // public accessor + public bool HasTassles // public accessor { get { return _hasTassles; } set { _hasTassles = value; } } - private int _frameSize; + // Properties can be auto-implemented public int FrameSize { - get { return _frameSize; } + get; // you are able to specify access modifiers for either get or set // this means only Bicycle class can call set on Framesize - private set { _frameSize = value; } + private set; } //Method to display the attribute values of this Object. diff --git a/de-de/python-de.html.markdown b/de-de/python-de.html.markdown index 0882d5e6..7462d5f6 100644 --- a/de-de/python-de.html.markdown +++ b/de-de/python-de.html.markdown @@ -2,12 +2,13 @@ language: python contributors: - ["Louie Dinh", "http://ldinh.ca"] - - ["kultprok", "http:/www.kulturproktologie.de"] -filename: learnpython.py + - ["kultprok", "http:/www.kulturproktologie.de"] +filename: learnpython-de.py +lang: de-de --- -Anmerkungen des ursprnglichen Autors: -Python wurde in den frhen Neunzigern von Guido van Rossum entworfen. Es ist heute eine der beliebtesten Sprachen. Ich habe mich in Python wegen seiner syntaktischen bersichtlichkeit verliebt. Eigentlich ist es ausfhrbarer Pseudocode. +Anmerkungen des ursprünglichen Autors: +Python wurde in den frühen Neunzigern von Guido van Rossum entworfen. Es ist heute eine der beliebtesten Sprachen. Ich habe mich in Python wegen seiner syntaktischen Übersichtlichkeit verliebt. Eigentlich ist es ausführbarer Pseudocode. Feedback ist herzlich willkommen! Ihr erreicht mich unter [@louiedinh](http://twitter.com/louiedinh) oder louiedinh [at] [google's email service] @@ -27,24 +28,24 @@ Hinweis: Dieser Beitrag bezieht sich besonders auf Python 2.7, er sollte aber au # Die Zahlen 3 #=> 3 -# Mathematik ist das, was man erwartet +# Mathematik funktioniert so, wie man das erwartet 1 + 1 #=> 2 8 - 1 #=> 7 10 * 2 #=> 20 35 / 5 #=> 7 -# Division ist ein wenig kniffliger. Es ist ganzzahlige Division -# und rundet automatisch ab. +# Division ist ein wenig kniffliger. Ganze Zahlen werden ohne Rest dividiert +# und das Ergebnis wird automatisch abgerundet. 5 / 2 #=> 2 -# Um das zu ndern, mssen wir Gleitkommazahlen kennenlernen. +# Um das zu ändern, müssen wir Gleitkommazahlen einführen und benutzen 2.0 # Das ist eine Gleitkommazahl 11.0 / 4.0 #=> 2.75 Ahhh...schon besser # Rangfolge wird mit Klammern erzwungen (1 + 3) * 2 #=> 8 -# Boolesche Ausdrcke sind primitive Datentypen +# Boolesche Ausdrücke sind primitive Datentypen True False @@ -56,7 +57,7 @@ not False #=> True 1 == 1 #=> True 2 == 1 #=> False -# Ungleichheit is != +# Ungleichheit ist != 1 != 1 #=> False 2 != 1 #=> True @@ -66,7 +67,7 @@ not False #=> True 2 <= 2 #=> True 2 >= 2 #=> True -# Vergleiche knnen verknpft werden! +# Vergleiche können verknüpft werden! 1 < 2 < 3 #=> True 2 < 3 < 2 #=> False @@ -74,32 +75,32 @@ not False #=> True "Das ist ein String." 'Das ist auch ein String.' -# Strings knnen addiert werden! +# Strings können addiert werden! "Hello " + "world!" #=> "Hello world!" # Ein String kann wie eine Liste von Zeichen verwendet werden "Das ist ein String"[0] #=> 'D' -# Mit % knnen Strings formatiert werden, etwa so: -"%s knnen %s werden" % ("Strings", "interpoliert") +# Mit % können Strings formatiert werden, etwa so: +"%s können %s werden" % ("Strings", "interpoliert") -# Ein neuerer Weg, um Strings zu formatieren, ist die format-Methode. +# Ein modernerer Weg, um Strings zu formatieren, ist die format-Methode. # Diese Methode wird bevorzugt -"{0} knnen {1} werden".format("Strings", "formatiert") -# Wir knnen Schlsselwrter verwenden, wenn wir nicht abzhlen wollen. +"{0} können {1} werden".format("Strings", "formatiert") +# Wir können Schlüsselwörter verwenden, wenn wir nicht abzählen wollen. "{name} will {food} essen".format(name="Bob", food="Lasagne") # None ist ein Objekt None #=> None -# Verwendet nicht das Symbol fr Gleichheit `==`, um Objekte mit None zu vergleichen +# Verwendet nicht das Symbol für Gleichheit `==`, um Objekte mit None zu vergleichen # Benutzt stattdessen `is` "etc" is None #=> False None is None #=> True -# Der 'is'-Operator testet Objektidentitt. Das ist nicht -# sehr ntzlich, wenn wir mit primitiven Datentypen arbeiten, aber -# sehr ntzlich bei Objekten. +# Der 'is'-Operator testet Objektidentität. Das ist nicht +# sehr nützlich, wenn wir mit primitiven Datentypen arbeiten, aber +# sehr nützlich bei Objekten. # None, 0, und leere Strings/Listen werden alle als False bewertet. # Alle anderen Werte sind True @@ -111,34 +112,35 @@ None is None #=> True ## 2. Variablen und Collections #################################################### -# Ausgabe ist sehr einfach -print "Ich bin Python. Schn, dich kennenzulernen!" +# Textausgabe ist sehr einfach +print "Ich bin Python. Schön, dich kennenzulernen!" # Es gibt keinen Grund, Variablen vor der Zuweisung zu deklarieren. some_var = 5 # kleinschreibung_mit_unterstrichen entspricht der Norm some_var #=> 5 -# Eine noch nicht deklarierte Variable anzusprechen, lst eine Exception aus. -# Siehe Kontrollstruktur, um mehr ber Ausnahmebehandlung zu lernen. -some_other_var # Lst einen NameError aus +# Das Ansprechen einer noch nicht deklarierte Variable löst eine Exception aus. +# Unter "Kontrollstruktur" kann noch mehr über +# Ausnahmebehandlung erfahren werden. +some_other_var # Löst einen NameError aus # if kann als Ausdruck verwendet werden "yahoo!" if 3 > 2 else 2 #=> "yahoo!" # Listen speichern Sequenzen li = [] -# Wir knnen mit einer bereits gefllten Liste anfangen +# Wir können mit einer bereits gefüllten Liste anfangen other_li = [4, 5, 6] -# append fgt Daten am Ende der Liste ein +# append fügt Daten am Ende der Liste ein li.append(1) #li ist jetzt [1] li.append(2) #li ist jetzt [1, 2] li.append(4) #li ist jetzt [1, 2, 4] li.append(3) #li ist jetzt [1, 2, 4, 3] # Vom Ende der Liste mit pop entfernen li.pop() #=> 3 und li ist jetzt [1, 2, 4] -# Fgen wir es wieder hinzu +# und dann wieder hinzufügen li.append(3) # li ist jetzt wieder [1, 2, 4, 3]. # Greife auf Listen wie auf Arrays zu @@ -146,10 +148,10 @@ li[0] #=> 1 # Das letzte Element ansehen li[-1] #=> 3 -# Auerhalb der Liste ist es ein IndexError +# Bei Zugriffen außerhal der Liste kommt es jedoch zu einem IndexError li[4] # Raises an IndexError -# Wir knnen uns Ranges mit Slice-Syntax ansehen +# Wir können uns Ranges mit Slice-Syntax ansehen li[1:3] #=> [2, 4] # Den Anfang auslassen li[2:] #=> [4, 3] @@ -159,70 +161,70 @@ li[:3] #=> [1, 2, 4] # Ein bestimmtes Element mit del aus der Liste entfernen del li[2] # li ist jetzt [1, 2, 3] -# Listen knnen addiert werden +# Listen können addiert werden li + other_li #=> [1, 2, 3, 4, 5, 6] - Hinweis: li und other_li werden in Ruhe gelassen -# Listen mit extend verknpfen +# Listen mit extend verknüpfen li.extend(other_li) # Jetzt ist li [1, 2, 3, 4, 5, 6] -# Mit in auf Existenz eines Elements prfen +# Mit in auf Existenz eines Elements prüfen 1 in li #=> True -# Die Lnge der Liste mit len ermitteln +# Die Länge der Liste mit len ermitteln len(li) #=> 6 -# Tupel sind wie Listen, nur unvernderlich. +# Tupel sind wie Listen, nur unveränderlich. tup = (1, 2, 3) tup[0] #=> 1 -tup[0] = 3 # Lst einen TypeError aus +tup[0] = 3 # Löst einen TypeError aus -# Wir knnen all diese Listen-Dinge auch mit Tupeln anstellen +# Wir können all diese Listen-Dinge auch mit Tupeln anstellen len(tup) #=> 3 tup + (4, 5, 6) #=> (1, 2, 3, 4, 5, 6) tup[:2] #=> (1, 2) 2 in tup #=> True -# Wir knnen Tupel (oder Listen) in Variablen entpacken +# Wir können Tupel (oder Listen) in Variablen entpacken a, b, c = (1, 2, 3) # a ist jetzt 1, b ist jetzt 2 und c ist jetzt 3 -# Tuple werden standardmig erstellt, wenn wir uns die Klammern sparen +# Tuple werden standardmäßig erstellt, wenn wir uns die Klammern sparen d, e, f = 4, 5, 6 # Es ist kinderleicht zwei Werte zu tauschen e, d = d, e # d is now 5 and e is now 4 -# Dictionarys (Wrterbucher) speichern Key-Value-Paare +# Dictionarys (Wörterbucher) speichern Key-Value-Paare empty_dict = {} -# Hier ein geflltes Wrterbuch +# Hier ein gefülltes Wörterbuch filled_dict = {"one": 1, "two": 2, "three": 3} -# Wir knnen Eintrge mit [] nachschlagen +# Wir können Einträge mit [] nachschlagen filled_dict["one"] #=> 1 -# So holen wir alle Keys (Schlssel) als Liste +# So holen wir alle Keys (Schlüssel) als Liste filled_dict.keys() #=> ["three", "two", "one"] -# Hinweis - Die Reihenfolge von Schlsseln in der Liste ist nicht garantiert. -# Einzelne Resultate knnen anders angeordnet sein. +# Hinweis - Die Reihenfolge von Schlüsseln in der Liste ist nicht garantiert. +# Einzelne Resultate können anders angeordnet sein. # Alle Values (Werte) als Liste filled_dict.values() #=> [3, 2, 1] -# Hinweis - Hier gelten dieselben Einschrnkungen fr die Reihenfolge wie bei Schlsseln. +# Hinweis - Hier gelten dieselben Einschränkungen für die Reihenfolge wie bei Schlüsseln. -# Das Vorhandensein eines Schlssels im Wrterbuch mit in prfen +# Das Vorhandensein eines Schlüssels im Wörterbuch mit in prüfen "one" in filled_dict #=> True 1 in filled_dict #=> False -# Einen nicht vorhandenenen Schlssel zu suchen, lst einen KeyError aus +# Einen nicht vorhandenenen Schlüssel zu suchen, löst einen KeyError aus filled_dict["four"] # KeyError # Mit der get-Methode verhindern wir das filled_dict.get("one") #=> 1 filled_dict.get("four") #=> None -# Die get-Methode untersttzt auch ein Standardargument, falls der Wert fehlt +# Die get-Methode unterstützt auch ein Standardargument, falls der Wert fehlt filled_dict.get("one", 4) #=> 1 filled_dict.get("four", 4) #=> 4 -# Die setdefault-Methode ist ein sicherer Weg, ein neues Schlssel-Wert-Paar anzulegen +# Die setdefault-Methode ist ein sicherer Weg, ein neues Schlüssel-Wert-Paar anzulegen filled_dict.setdefault("five", 5) #filled_dict["five"] wird auf 5 gesetzt filled_dict.setdefault("five", 6) #filled_dict["five"] ist noch immer 5 @@ -235,7 +237,7 @@ some_set = set([1,2,2,3,4]) # some_set ist jetzt set([1, 2, 3, 4]) # Seit Python 2.7 kann {} benutzt werden, um ein Set zu erstellen filled_set = {1, 2, 2, 3, 4} # => {1 2 3 4} -# Mehr Elemente hinzufgen +# Mehr Elemente hinzufügen filled_set.add(5) # filled_set is now {1, 2, 3, 4, 5} # Schnittmengen werden mit & gebildet @@ -248,7 +250,7 @@ filled_set | other_set #=> {1, 2, 3, 4, 5, 6} # Die Differenz einer Menge mit - bilden {1,2,3,4} - {2,3,5} #=> {1, 4} -# Auf Vorhandensein mit in prfen +# Auf Vorhandensein von Elementen mit in prüfen 2 in filled_set #=> True 10 in filled_set #=> False @@ -260,26 +262,26 @@ filled_set | other_set #=> {1, 2, 3, 4, 5, 6} # Erstellen wir mal eine Variable some_var = 5 -# Hier eine if-Anweisung. Die Einrckung ist in Python wichtig! +# Hier eine if-Anweisung. Die Einrückung ist in Python wichtig! # gibt "some_var ist kleiner als 10" aus if some_var > 10: - print "some_var ist viel grer als 10." + print "some_var ist viel größer als 10." elif some_var < 10: # Dieser elif-Absatz ist optional. print "some_var ist kleiner als 10." else: # Das hier ist auch optional. - print "some_var ist tatschlich 10." + print "some_var ist tatsächlich 10." """ -For-Schleifen iterieren ber Listen +For-Schleifen iterieren über Listen Ausgabe: - hund ist ein Sugetier - katze ist ein Sugetier - maus ist ein Sugetier + hund ist ein Säugetier + katze ist ein Säugetier + maus ist ein Säugetier """ for animal in ["hund", "katze", "maus"]: - # Wir knnen Strings mit % formatieren - print "%s ist ein Sugetier" % animal + # Wir können Strings mit % formatieren + print "%s ist ein Säugetier" % animal """ `range(Zahl)` gibt eine null-basierte Liste bis zur angegebenen Zahl wieder @@ -293,7 +295,7 @@ for i in range(4): print i """ -While-Schleifen laufen, bis eine Bedingung erfllt ist. +While-Schleifen laufen, bis eine Bedingung erfüllt ist. Ausgabe: 0 1 @@ -303,16 +305,16 @@ Ausgabe: x = 0 while x < 4: print x - x += 1 # Kurzform fr x = x + 1 + x += 1 # Kurzform für x = x + 1 # Ausnahmebehandlung mit einem try/except-Block -# Funktioniert in Python 2.6 und hher: +# Funktioniert in Python 2.6 und höher: try: # Mit raise wird ein Fehler ausgegeben raise IndexError("Das hier ist ein Index-Fehler") except IndexError as e: - pass # Pass ist nur eine no-op. Normalerweise wrden wir hier den Fehler klren. + pass # Pass ist nur eine no-op. Normalerweise würden wir hier den Fehler klären. #################################################### @@ -322,30 +324,30 @@ except IndexError as e: # Mit def neue Funktionen erstellen def add(x, y): print "x ist %s und y ist %s" % (x, y) - return x + y # Werte werden mit return zurckgegeben + return x + y # Werte werden mit return zurückgegeben # Funktionen mit Parametern aufrufen -add(5, 6) #=> Ausgabe ist "x ist 5 und y ist 6" und gibt 11 zurck +add(5, 6) #=> Ausgabe ist "x ist 5 und y ist 6" und gibt 11 zurück -# Ein anderer Weg des Funktionsaufrufs sind Schlsselwort-Argumente -add(y=6, x=5) # Schlsselwrter knnen in beliebiger Reihenfolge bergeben werden. +# Ein anderer Weg des Funktionsaufrufs sind Schlüsselwort-Argumente +add(y=6, x=5) # Schlüsselwörter können in beliebiger Reihenfolge übergeben werden. -# Wir knnen Funktionen mit beliebiger Anzahl von # Positionsargumenten definieren +# Wir können Funktionen mit beliebiger Anzahl von # Positionsargumenten definieren def varargs(*args): return args varargs(1, 2, 3) #=> (1,2,3) -# Wir knnen auch Funktionen mit beliebiger Anzahl -# Schlsselwort-Argumenten definieren +# Wir können auch Funktionen mit beliebiger Anzahl +# Schlüsselwort-Argumenten definieren def keyword_args(**kwargs): return kwargs # Rufen wir es mal auf, um zu sehen, was passiert keyword_args(big="foot", loch="ness") #=> {"big": "foot", "loch": "ness"} -# Wir knnen beides gleichzeitig machem, wenn wir wollen +# Wir können beides gleichzeitig machem, wenn wir wollen def all_the_args(*args, **kwargs): print args print kwargs @@ -355,13 +357,13 @@ all_the_args(1, 2, a=3, b=4) Ausgabe: {"a": 3, "b": 4} """ -# Beim Aufruf von Funktionen knnen wir das Gegenteil von varargs/kwargs machen! -# Wir benutzen dann *, um Tupel auszuweiten, und ** fr kwargs. +# Beim Aufruf von Funktionen können wir das Gegenteil von varargs/kwargs machen! +# Wir benutzen dann *, um Tupel auszuweiten, und ** für kwargs. args = (1, 2, 3, 4) kwargs = {"a": 3, "b": 4} -all_the_args(*args) # quivalent zu foo(1, 2, 3, 4) -all_the_args(**kwargs) # quivalent zu foo(a=3, b=4) -all_the_args(*args, **kwargs) # quivalent zu foo(1, 2, 3, 4, a=3, b=4) +all_the_args(*args) # äquivalent zu foo(1, 2, 3, 4) +all_the_args(**kwargs) # äquivalent zu foo(a=3, b=4) +all_the_args(*args, **kwargs) # äquivalent zu foo(1, 2, 3, 4, a=3, b=4) # Python hat First-Class-Funktionen def create_adder(x): @@ -375,11 +377,11 @@ add_10(3) #=> 13 # Es gibt auch anonyme Funktionen (lambda x: x > 2)(3) #=> True -# Es gibt auch Funktionen hherer Ordnung als Built-Ins +# Es gibt auch Funktionen höherer Ordnung als Built-Ins map(add_10, [1,2,3]) #=> [11, 12, 13] filter(lambda x: x > 5, [3, 4, 5, 6, 7]) #=> [6, 7] -# Wir knnen bei map- und filter-Funktionen auch List Comprehensions einsetzen +# Wir können bei map- und filter-Funktionen auch List Comprehensions einsetzen [add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13] [x for x in [3, 4, 5, 6, 7] if x > 5] #=> [6, 7] @@ -416,7 +418,7 @@ class Human(object): # Eine Instanz einer Klasse erstellen i = Human(name="Ian") -print i.say("hi") # gitbt "Ian: hi" aus +print i.say("hi") # gibt "Ian: hi" aus j = Human("Joel") print j.say("hello") #gibt "Joel: hello" aus @@ -424,7 +426,7 @@ print j.say("hello") #gibt "Joel: hello" aus # Rufen wir mal unsere Klassenmethode auf i.get_species() #=> "H. sapiens" -# ndern wir mal das gemeinsame Attribut +# Ändern wir mal das gemeinsame Attribut Human.species = "H. neanderthalensis" i.get_species() #=> "H. neanderthalensis" j.get_species() #=> "H. neanderthalensis" @@ -437,28 +439,28 @@ Human.grunt() #=> "*grunt*" ## 6. Module #################################################### -# Wir knnen Module importieren +# Wir können Module importieren import math print math.sqrt(16) #=> 4 -# Wir knnen auch nur spezielle Funktionen eines Moduls importieren +# Wir können auch nur spezielle Funktionen eines Moduls importieren from math import ceil, floor print ceil(3.7) #=> 4.0 print floor(3.7) #=> 3.0 -# Wir knnen auch alle Funktionen eines Moduls importieren +# Wir können auch alle Funktionen eines Moduls importieren # Warnung: Dies wird nicht empfohlen from math import * -# Wir knnen Modulnamen abkrzen +# Wir können Modulnamen abkürzen import math as m math.sqrt(16) == m.sqrt(16) #=> True -# Module sind in Python nur gewhnliche Dateien. Wir -# knnen unsere eigenen schreiben und importieren. Der Name des +# Module sind in Python nur gewöhnliche Dateien. Wir +# können unsere eigenen schreiben und importieren. Der Name des # Moduls ist der Dateiname. -# Wir knnen auch die Funktionen und Attribute eines +# Wir können auch die Funktionen und Attribute eines # Moduls herausfinden. import math dir(math) diff --git a/fr-fr/coffeescript-fr.html.markdown b/fr-fr/coffeescript-fr.html.markdown new file mode 100644 index 00000000..c66b7be0 --- /dev/null +++ b/fr-fr/coffeescript-fr.html.markdown @@ -0,0 +1,58 @@ +--- +language: coffeescript +contributors: + - ["Tenor Biel", "http://github.com/L8D"] +translators: + - ["Geoffrey Roguelon", "https://github.com/GRoguelon"] +lang: fr-fr +filename: coffeescript-fr.coffee +--- + +``` coffeescript +# CoffeeScript est un langage préprocesseur, il permet de générer du Javascript. +# Il suit les tendances de certains langages récents. +# Par exemple, les commentaires se définissent comme en Ruby ou en Python. + +### +Ceci est un bloc de commentaires +il est converti directement avec '/ *' et '* /' +pour correspondre aux commentaires Javascript + +Vous devez comprendre la syntaxe du langage JavaScript pour continuer. +### + +# Affectation : +number = 42 #=> var number = 42; +opposite = true #=> var opposite = true; + +# Structures de contrôle : +number = -42 if opposite #=> if(opposite) { number = -42; } + +# Fonctions : +square = (x) -> x * x #=> var square = function(x) { return x * x; } + +# Intervals : +list = [1..5] #=> var list = [1, 2, 3, 4, 5]; + +# Objets : +math = + root: Math.sqrt + square: square + cube: (x) -> x * square x +#=> var math = { +# "root": Math.sqrt, +# "square": square, +# "cube": function(x) { return x * square(x); } +#} + +# Liste d'arguments variables : +race = (winner, runners...) -> + print winner, runners + +# Existance : +alert "I knew it!" if elvis? +#=> if(typeof elvis !== "undefined" && elvis !== null) { alert("I knew it!"); } + +# Lecture d'un tableau : +cubes = (math.cube num for num in list) #=> ... +``` diff --git a/fr-fr/ruby-fr.html.markdown b/fr-fr/ruby-fr.html.markdown index 5efb2f3c..3060bd75 100644 --- a/fr-fr/ruby-fr.html.markdown +++ b/fr-fr/ruby-fr.html.markdown @@ -166,7 +166,8 @@ hash['number'] #=> 5 # Recherchez une clé inexistante dans une Hash retourne nil : hash['nothing here'] #=> nil -# Depuis Ruby 1.9, Une syntaxe spécifique est apparue en utilisant les symboles comme clés : +# Depuis Ruby 1.9, Une syntaxe spécifique est apparue +# en utilisant les symboles comme clés : new_hash = { defcon: 3, action: true} @@ -198,10 +199,13 @@ end # CEPENDANT, l'usage de la boucle for est très rare. # À la place, utilisez la méthode "each" # et passez lui un bloc de code. -# Un bloc de code est un ensemble d'instructions que vous pouvez passer à une methode comme "each". -# Les blocs sont similaires aux lambdas, les fonctions anonymes ou les closures dans d'autres langages. +# Un bloc de code est un ensemble d'instructions +# que vous pouvez passer à une methode comme "each". +# Les blocs sont similaires aux lambdas, aux fonctions anonymes +# ou encore aux closures dans d'autres langages. # -# La méthode "each" exécute le bloc de code pour chaque élément de l'intervalle d'éléments. +# La méthode "each" exécute le bloc de code +# pour chaque élément de l'intervalle d'éléments. # Le bloc de code passe un paramètre compteur. # Appelez la méthode "each" avec un bloc de code comme ceci : diff --git a/go.html.markdown b/go.html.markdown index e7b35926..4db76a49 100644 --- a/go.html.markdown +++ b/go.html.markdown @@ -18,7 +18,7 @@ help with large-scale programming. Go comes with a great standard library and an enthusiastic community. -```Go +```go // Single line comment /* Multi- line comment */ @@ -29,260 +29,260 @@ package main // Import declaration declares library packages referenced in this file. import ( - "fmt" // A package in the Go standard library - "net/http" // Yes, a web server! - "strconv" // String conversions + "fmt" // A package in the Go standard library + "net/http" // Yes, a web server! + "strconv" // String conversions ) // A function definition. Main is special. It is the entry point for the // executable program. Love it or hate it, Go uses brace brackets. func main() { - // Println outputs a line to stdout. - // Qualify it with the package name, fmt. - fmt.Println("Hello world!") + // Println outputs a line to stdout. + // Qualify it with the package name, fmt. + fmt.Println("Hello world!") - // Call another function within this package. - beyondHello() + // Call another function within this package. + beyondHello() } // Functions have parameters in parentheses. // If there are no parameters, empty parens are still required. func beyondHello() { - var x int // Variable declaration. Variables must be declared before use. - x = 3 // Variable assignment. - // "Short" declarations use := to infer the type, declare, and assign. - y := 4 - sum, prod := learnMultiple(x, y) // function returns two values - fmt.Println("sum:", sum, "prod:", prod) // simple output - learnTypes() // < y minutes, learn more! + var x int // Variable declaration. Variables must be declared before use. + x = 3 // Variable assignment. + // "Short" declarations use := to infer the type, declare, and assign. + y := 4 + sum, prod := learnMultiple(x, y) // function returns two values + fmt.Println("sum:", sum, "prod:", prod) // simple output + learnTypes() // < y minutes, learn more! } // Functions can have parameters and (multiple!) return values. func learnMultiple(x, y int) (sum, prod int) { - return x + y, x * y // return two values + return x + y, x * y // return two values } // Some built-in types and literals. func learnTypes() { - // Short declaration usually gives you what you want. - s := "Learn Go!" // string type + // Short declaration usually gives you what you want. + s := "Learn Go!" // string type - s2 := `A "raw" string literal + s2 := `A "raw" string literal can include line breaks.` // same string type - // non-ASCII literal. Go source is UTF-8. - g := 'Σ' // rune type, an alias for uint32, holds a UTF-8 code point + // non-ASCII literal. Go source is UTF-8. + g := 'Σ' // rune type, an alias for uint32, holds a UTF-8 code point - f := 3.14195 // float64, an IEEE-754 64-bit floating point number - c := 3 + 4i // complex128, represented internally with two float64s + f := 3.14195 // float64, an IEEE-754 64-bit floating point number + c := 3 + 4i // complex128, represented internally with two float64s - // Var syntax with an initializers. - var u uint = 7 // unsigned, but implementation dependent size as with int - var pi float32 = 22. / 7 + // Var syntax with an initializers. + var u uint = 7 // unsigned, but implementation dependent size as with int + var pi float32 = 22. / 7 - // Conversion syntax with a short declaration. - n := byte('\n') // byte is an alias for uint8 + // Conversion syntax with a short declaration. + n := byte('\n') // byte is an alias for uint8 - // Arrays have size fixed at compile time. - var a4 [4]int // an array of 4 ints, initialized to all 0 - a3 := [...]int{3, 1, 5} // an array of 3 ints, initialized as shown + // Arrays have size fixed at compile time. + var a4 [4]int // an array of 4 ints, initialized to all 0 + a3 := [...]int{3, 1, 5} // an array of 3 ints, initialized as shown - // Slices have dynamic size. Arrays and slices each have advantages - // but use cases for slices are much more common. - s3 := []int{4, 5, 9} // compare to a3. no ellipsis here - s4 := make([]int, 4) // allocates slice of 4 ints, initialized to all 0 - var d2 [][]float64 // declaration only, nothing allocated here - bs := []byte("a slice") // type conversion syntax + // Slices have dynamic size. Arrays and slices each have advantages + // but use cases for slices are much more common. + s3 := []int{4, 5, 9} // compare to a3. no ellipsis here + s4 := make([]int, 4) // allocates slice of 4 ints, initialized to all 0 + var d2 [][]float64 // declaration only, nothing allocated here + bs := []byte("a slice") // type conversion syntax - p, q := learnMemory() // declares p, q to be type pointer to int. - fmt.Println(*p, *q) // * follows a pointer. This prints two ints. + p, q := learnMemory() // declares p, q to be type pointer to int. + fmt.Println(*p, *q) // * follows a pointer. This prints two ints. - // Maps are a dynamically growable associative array type, like the - // hash or dictionary types of some other languages. - m := map[string]int{"three": 3, "four": 4} - m["one"] = 1 + // Maps are a dynamically growable associative array type, like the + // hash or dictionary types of some other languages. + m := map[string]int{"three": 3, "four": 4} + m["one"] = 1 - // Unused variables are an error in Go. - // The underbar lets you "use" a variable but discard its value. - _, _, _, _, _, _, _, _, _ = s2, g, f, u, pi, n, a3, s4, bs - // Output of course counts as using a variable. - fmt.Println(s, c, a4, s3, d2, m) + // Unused variables are an error in Go. + // The underbar lets you "use" a variable but discard its value. + _, _, _, _, _, _, _, _, _ = s2, g, f, u, pi, n, a3, s4, bs + // Output of course counts as using a variable. + fmt.Println(s, c, a4, s3, d2, m) - learnFlowControl() // back in the flow + learnFlowControl() // back in the flow } // Go is fully garbage collected. It has pointers but no pointer arithmetic. // You can make a mistake with a nil pointer, but not by incrementing a pointer. func learnMemory() (p, q *int) { - // Named return values p and q have type pointer to int. - p = new(int) // built-in function new allocates memory. - // The allocated int is initialized to 0, p is no longer nil. - s := make([]int, 20) // allocate 20 ints as a single block of memory - s[3] = 7 // assign one of them - r := -2 // declare another local variable - return &s[3], &r // & takes the address of an object. + // Named return values p and q have type pointer to int. + p = new(int) // built-in function new allocates memory. + // The allocated int is initialized to 0, p is no longer nil. + s := make([]int, 20) // allocate 20 ints as a single block of memory + s[3] = 7 // assign one of them + r := -2 // declare another local variable + return &s[3], &r // & takes the address of an object. } func expensiveComputation() int { - return 1e6 + return 1e6 } func learnFlowControl() { - // If statements require brace brackets, and do not require parens. - if true { - fmt.Println("told ya") - } - // Formatting is standardized by the command line command "go fmt." - if false { - // pout - } else { - // gloat - } - // Use switch in preference to chained if statements. - x := 1 - switch x { - case 0: - case 1: - // cases don't "fall through" - case 2: - // unreached - } - // Like if, for doesn't use parens either. - for x := 0; x < 3; x++ { // ++ is a statement - fmt.Println("iteration", x) - } - // x == 1 here. - - // For is the only loop statement in Go, but it has alternate forms. - for { // infinite loop - break // just kidding - continue // unreached - } - // As with for, := in an if statement means to declare and assign y first, - // then test y > x. - if y := expensiveComputation(); y > x { - x = y - } - // Function literals are closures. - xBig := func() bool { - return x > 100 // references x declared above switch statement. - } - fmt.Println("xBig:", xBig()) // true (we last assigned 1e6 to x) - x /= 1e5 // this makes it == 10 - fmt.Println("xBig:", xBig()) // false now - - // When you need it, you'll love it. - goto love + // If statements require brace brackets, and do not require parens. + if true { + fmt.Println("told ya") + } + // Formatting is standardized by the command line command "go fmt." + if false { + // pout + } else { + // gloat + } + // Use switch in preference to chained if statements. + x := 1 + switch x { + case 0: + case 1: + // cases don't "fall through" + case 2: + // unreached + } + // Like if, for doesn't use parens either. + for x := 0; x < 3; x++ { // ++ is a statement + fmt.Println("iteration", x) + } + // x == 1 here. + + // For is the only loop statement in Go, but it has alternate forms. + for { // infinite loop + break // just kidding + continue // unreached + } + // As with for, := in an if statement means to declare and assign y first, + // then test y > x. + if y := expensiveComputation(); y > x { + x = y + } + // Function literals are closures. + xBig := func() bool { + return x > 100 // references x declared above switch statement. + } + fmt.Println("xBig:", xBig()) // true (we last assigned 1e6 to x) + x /= 1e5 // this makes it == 10 + fmt.Println("xBig:", xBig()) // false now + + // When you need it, you'll love it. + goto love love: - learnInterfaces() // Good stuff coming up! + learnInterfaces() // Good stuff coming up! } // Define Stringer as an interface type with one method, String. type Stringer interface { - String() string + String() string } // Define pair as a struct with two fields, ints named x and y. type pair struct { - x, y int + x, y int } // Define a method on type pair. Pair now implements Stringer. func (p pair) String() string { // p is called the "receiver" - // Sprintf is another public function in package fmt. - // Dot syntax references fields of p. - return fmt.Sprintf("(%d, %d)", p.x, p.y) + // Sprintf is another public function in package fmt. + // Dot syntax references fields of p. + return fmt.Sprintf("(%d, %d)", p.x, p.y) } func learnInterfaces() { - // Brace syntax is a "struct literal." It evaluates to an initialized - // struct. The := syntax declares and initializes p to this struct. - p := pair{3, 4} - fmt.Println(p.String()) // call String method of p, of type pair. - var i Stringer // declare i of interface type Stringer. - i = p // valid because pair implements Stringer - // Call String method of i, of type Stringer. Output same as above. - fmt.Println(i.String()) - - // Functions in the fmt package call the String method to ask an object - // for a printable representation of itself. - fmt.Println(p) // output same as above. Println calls String method. - fmt.Println(i) // output same as above - - learnErrorHandling() + // Brace syntax is a "struct literal." It evaluates to an initialized + // struct. The := syntax declares and initializes p to this struct. + p := pair{3, 4} + fmt.Println(p.String()) // call String method of p, of type pair. + var i Stringer // declare i of interface type Stringer. + i = p // valid because pair implements Stringer + // Call String method of i, of type Stringer. Output same as above. + fmt.Println(i.String()) + + // Functions in the fmt package call the String method to ask an object + // for a printable representation of itself. + fmt.Println(p) // output same as above. Println calls String method. + fmt.Println(i) // output same as above + + learnErrorHandling() } func learnErrorHandling() { - // ", ok" idiom used to tell if something worked or not. - m := map[int]string{3: "three", 4: "four"} - if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map. - fmt.Println("no one there") - } else { - fmt.Print(x) // x would be the value, if it were in the map. - } - // An error value communicates not just "ok" but more about the problem. - if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value - // prints "strconv.ParseInt: parsing "non-int": invalid syntax" - fmt.Println(err) - } - // We'll revisit interfaces a little later. Meanwhile, - learnConcurrency() + // ", ok" idiom used to tell if something worked or not. + m := map[int]string{3: "three", 4: "four"} + if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map. + fmt.Println("no one there") + } else { + fmt.Print(x) // x would be the value, if it were in the map. + } + // An error value communicates not just "ok" but more about the problem. + if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value + // prints "strconv.ParseInt: parsing "non-int": invalid syntax" + fmt.Println(err) + } + // We'll revisit interfaces a little later. Meanwhile, + learnConcurrency() } // c is a channel, a concurrency-safe communication object. func inc(i int, c chan int) { - c <- i + 1 // <- is the "send" operator when a channel appears on the left. + c <- i + 1 // <- is the "send" operator when a channel appears on the left. } // We'll use inc to increment some numbers concurrently. func learnConcurrency() { - // Same make function used earlier to make a slice. Make allocates and - // initializes slices, maps, and channels. - c := make(chan int) - // Start three concurrent goroutines. Numbers will be incremented - // concurrently, perhaps in parallel if the machine is capable and - // properly configured. All three send to the same channel. - go inc(0, c) // go is a statement that starts a new goroutine. - go inc(10, c) - go inc(-805, c) - // Read three results from the channel and print them out. - // There is no telling in what order the results will arrive! - fmt.Println(<-c, <-c, <-c) // channel on right, <- is "receive" operator. - - cs := make(chan string) // another channel, this one handles strings. - cc := make(chan chan string) // a channel of channels. - go func() { c <- 84 }() // start a new goroutine just to send a value - go func() { cs <- "wordy" }() // again, for cs this time - // Select has syntax like a switch statement but each case involves - // a channel operation. It selects a case at random out of the cases - // that are ready to communicate. - select { - case i := <-c: // the value received can be assigned to a variable - fmt.Println("it's a", i) - case <-cs: // or the value received can be discarded - fmt.Println("it's a string") - case <-cc: // empty channel, not ready for communication. - fmt.Println("didn't happen.") - } - // At this point a value was taken from either c or cs. One of the two - // goroutines started above has completed, the other will remain blocked. - - learnWebProgramming() // Go does it. You want to do it too. + // Same make function used earlier to make a slice. Make allocates and + // initializes slices, maps, and channels. + c := make(chan int) + // Start three concurrent goroutines. Numbers will be incremented + // concurrently, perhaps in parallel if the machine is capable and + // properly configured. All three send to the same channel. + go inc(0, c) // go is a statement that starts a new goroutine. + go inc(10, c) + go inc(-805, c) + // Read three results from the channel and print them out. + // There is no telling in what order the results will arrive! + fmt.Println(<-c, <-c, <-c) // channel on right, <- is "receive" operator. + + cs := make(chan string) // another channel, this one handles strings. + cc := make(chan chan string) // a channel of channels. + go func() { c <- 84 }() // start a new goroutine just to send a value + go func() { cs <- "wordy" }() // again, for cs this time + // Select has syntax like a switch statement but each case involves + // a channel operation. It selects a case at random out of the cases + // that are ready to communicate. + select { + case i := <-c: // the value received can be assigned to a variable + fmt.Println("it's a", i) + case <-cs: // or the value received can be discarded + fmt.Println("it's a string") + case <-cc: // empty channel, not ready for communication. + fmt.Println("didn't happen.") + } + // At this point a value was taken from either c or cs. One of the two + // goroutines started above has completed, the other will remain blocked. + + learnWebProgramming() // Go does it. You want to do it too. } // A single function from package http starts a web server. func learnWebProgramming() { - // ListenAndServe first parameter is TCP address to listen at. - // Second parameter is an interface, specifically http.Handler. - err := http.ListenAndServe(":8080", pair{}) - fmt.Println(err) // don't ignore errors + // ListenAndServe first parameter is TCP address to listen at. + // Second parameter is an interface, specifically http.Handler. + err := http.ListenAndServe(":8080", pair{}) + fmt.Println(err) // don't ignore errors } // Make pair an http.Handler by implementing its only method, ServeHTTP. func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) { - // Serve data with a method of http.ResponseWriter - w.Write([]byte("You learned Go in Y minutes!")) + // Serve data with a method of http.ResponseWriter + w.Write([]byte("You learned Go in Y minutes!")) } ``` diff --git a/ko-kr/java-kr.html.markdown b/ko-kr/java-kr.html.markdown index dcca9b2e..371b4665 100644 --- a/ko-kr/java-kr.html.markdown +++ b/ko-kr/java-kr.html.markdown @@ -1,5 +1,6 @@ --- language: java +filename: java-kr.java category: language contributors: - ["Jake Prather", "http://github.com/JakeHP"] @@ -26,7 +27,8 @@ import java.util.ArrayList; // java.security 패키지 안에 있는 모든 클래스를 임포트합니다. import java.security.*; -// 각 .java 파일에는 공용(public) 클래스가 들어 있으며, 클래스의 이름은 파일명과 동일합니다. +// 각 .java 파일에는 공용(public) 클래스가 들어 있으며, 클래스의 이름은 +// 파일명과 동일합니다. public class LearnJava { // 프로그램에는 반드시 진입점 역할을 하는 main 메서드가 하나 있어야 합니다. @@ -253,8 +255,8 @@ public class LearnJava { // String // 형변환 - // 자바 객채 또한 형변환할 수 있으며, 이와 관련해서 알아야 할 세부사항이 많을뿐더러 - // 다소 중급 수준에 해당하는 개념들도 다뤄야 합니다. + // 자바 객채 또한 형변환할 수 있으며, 이와 관련해서 알아야 할 세부사항이 + // 많을뿐더러 다소 중급 수준에 해당하는 개념들도 다뤄야 합니다. // 이와 관련된 사항은 아래 링크를 참고하세요. // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html @@ -403,4 +405,4 @@ class PennyFarthing extends Bicycle { * [제네릭(Generics)](http://docs.oracle.com/javase/tutorial/java/generics/index.html) -* [자바 코딩 관례(Java Code Conventions)](http://www.oracle.com/technetwork/java/codeconv-138413.html)
\ No newline at end of file +* [자바 코딩 관례(Java Code Conventions)](http://www.oracle.com/technetwork/java/codeconv-138413.html) diff --git a/objective-c.html.markdown b/objective-c.html.markdown index b92e3218..9e9f43e7 100644 --- a/objective-c.html.markdown +++ b/objective-c.html.markdown @@ -90,7 +90,7 @@ int main (int argc, const char * argv[]) // Array object NSArray *anArray = @[@1, @2, @3, @4]; NSNumber *thirdNumber = anArray[2]; - NSLog(@"Third number = %@", thirdObject); // Print "Third number = 3" + NSLog(@"Third number = %@", thirdNumber); // Print "Third number = 3" // Dictionary object NSDictionary *aDictionary = @{ @"key1" : @"value1", @"key2" : @"value2" }; diff --git a/pt-br/elisp-pt.html.markdown b/pt-br/elisp-pt.html.markdown index 9031cad9..fc2d1e40 100644 --- a/pt-br/elisp-pt.html.markdown +++ b/pt-br/elisp-pt.html.markdown @@ -4,7 +4,7 @@ contributors: - ["Bastien Guerry", "http://bzg.fr"] translators: - ["Lucas Tadeu Teixeira", "http://ltt.me"] -lang: pt-br +lang: pt-br filename: learn-emacs-lisp-pt.el --- @@ -30,9 +30,9 @@ filename: learn-emacs-lisp-pt.el ;; Realizar este tutorial não danificará seu computador, a menos ;; que você fique tão irritado a ponto de jogá-lo no chão. Neste caso, ;; me abstenho de qualquer responsabilidade. Divirta-se! - + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;; +;; ;; Abra o Emacs. ;; ;; Aperte a tecla `q' para ocultar a mensagem de boas vindas. @@ -45,11 +45,11 @@ filename: learn-emacs-lisp-pt.el ;; O buffer de rascunho (i.e., "scratch") é o buffer padrão quando ;; o Emacs é aberto. Você nunca está editando arquivos: você está ;; editando buffers que você pode salvar em um arquivo. -;; +;; ;; "Lisp interaction" refere-se a um conjunto de comandos disponíveis aqui. -;; -;; O Emacs possui um conjunto de comandos embutidos (disponíveis em -;; qualquer buffer) e vários subconjuntos de comandos disponíveis +;; +;; O Emacs possui um conjunto de comandos embutidos (disponíveis em +;; qualquer buffer) e vários subconjuntos de comandos disponíveis ;; quando você ativa um modo específico. Aqui nós utilizamos ;; `lisp-interaction-mode', que possui comandos para interpretar e navegar ;; em código Elisp. @@ -137,7 +137,7 @@ filename: learn-emacs-lisp-pt.el ;; => [a tela exibirá duas janelas e o cursor estará no buffer *test*] ;; Posicione o mouse sobre a janela superior e clique com o botão -;; esquerdo para voltar. Ou você pode utilizar `C-xo' (i.e. segure +;; esquerdo para voltar. Ou você pode utilizar `C-xo' (i.e. segure ;; ctrl-x e aperte o) para voltar para a outra janela, de forma interativa. ;; Você pode combinar várias "sexps" com `progn': diff --git a/pt-br/ruby-pt.html.markdown b/pt-br/ruby-pt.html.markdown index 8e8ce6a8..484bb0dd 100644 --- a/pt-br/ruby-pt.html.markdown +++ b/pt-br/ruby-pt.html.markdown @@ -1,5 +1,6 @@ --- language: ruby +lang: br-pt filename: learnruby.rb contributors: - ["Bruno Henrique - Garu", "http://garulab.com"] @@ -98,9 +99,10 @@ caminho_para_a_raiz_do_projeto = '/bom/nome/' caminho = '/nome/ruim/' # Símbolos (são objetos) -# Símbolos são imutáveis, são constantes reutilizáveis representadadas internamente por um -# valor inteiro. Eles são frequentemente usados no lugar de strings para transmitir com eficiência os valores -# específicos e significativos +# Símbolos são imutáveis, são constantes reutilizáveis representadadas +# internamente por um valor inteiro. Eles são frequentemente usados no +# lugar de strings para transmitir com eficiência os valores específicos +# e significativos :pendente.class #=> Symbol diff --git a/ru-ru/clojure-ru.html.markdown b/ru-ru/clojure-ru.html.markdown index 48c16192..e1d68e5a 100644 --- a/ru-ru/clojure-ru.html.markdown +++ b/ru-ru/clojure-ru.html.markdown @@ -4,7 +4,7 @@ filename: learnclojure-ru.clj contributors: - ["Adam Bard", "http://adambard.com/"] - ["Alexey Pirogov", "http://twitter.com/alex_pir"] - +lang: ru-ru --- Clojure, это представитель семейства Lisp-подобных языков, разработанный diff --git a/ru-ru/php-ru.html.markdown b/ru-ru/php-ru.html.markdown index 6c5720e3..9133ecca 100644 --- a/ru-ru/php-ru.html.markdown +++ b/ru-ru/php-ru.html.markdown @@ -88,7 +88,8 @@ $unescaped = 'This just contains a slash and a t: \t'; // Заключайте переменные в фигурные скобки если это необходимо $money = "I have $${number} in the bank."; -// Начиная с PHP 5.3, синтаксис nowdocs может использоваться для неинтерполированного многострочного текста +// Начиная с PHP 5.3, синтаксис nowdocs может использоваться для +// неинтерполированного многострочного текста $nowdoc = <<<'END' Multi line string @@ -210,11 +211,13 @@ echo $integer + $integer; // => 2 $string = '1'; echo $string + $string; // => 2 (строка превращается в число) -// Выводится 0 по той причине, что оператор + не может привести строку 'one' к числовому типу +// Выводится 0 по той причине, что оператор + не может привести строку 'one' к +// числовому типу $string = 'one'; echo $string + $string; // => 0 -// Приведение типов (type casting) может быть использовано для преобразование переменной в другой тип +// Приведение типов (type casting) может быть использовано для преобразование +// переменной в другой тип $boolean = (boolean) 1; // => true $zero = 0; @@ -429,10 +432,11 @@ return 'Anything you like.'; // Эти функции могут также возвращать значения. $value = include 'my-include.php'; -// Имена файлов содержат их путь в файловой системе, или если передано просто имя файла, -// PHP обращается к директиве include_path. Если файл не найден в include_path, предпринимается -// попытка поиска в папке, где выполняется скрипт или в текущей рабочей директории. -// Если не в одном из этих мест файл не найден - выдается ошибка +// Имена файлов содержат их путь в файловой системе, или если передано просто +// имя файла, PHP обращается к директиве include_path. Если файл не найден в +// include_path, предпринимается попытка поиска в папке, где выполняется скрипт +// или в текущей рабочей директории. Если не в одном из этих мест файл не +// найден - выдается ошибка /* */ /******************************** diff --git a/ru-ru/python-ru.html.markdown b/ru-ru/python-ru.html.markdown index 58b0adcc..9163c8aa 100644 --- a/ru-ru/python-ru.html.markdown +++ b/ru-ru/python-ru.html.markdown @@ -1,5 +1,6 @@ --- language: python +lang: ru-ru contributors: - ["Yury Timofeev", "http://twitter.com/gagar1n"] filename: learnpython-ru.py @@ -219,7 +220,8 @@ filled_dict["four"] # KeyError # Чтобы избежать этого, используйте метод get filled_dict.get("one") #=> 1 filled_dict.get("four") #=> None -# Метод get также принимает аргумент default, значение которого будет возвращено при отсутствии указанного ключа +# Метод get также принимает аргумент default, значение которого будет +# возвращено при отсутствии указанного ключа filled_dict.get("one", 4) #=> 1 filled_dict.get("four", 4) #=> 4 @@ -314,7 +316,9 @@ try: # Для выбора ошибки используется raise raise IndexError("Это IndexError") except IndexError as e: - pass # pass это просто отсутствие оператора. Обычно здесь происходит восстановление от ошибки. + # pass это просто отсутствие оператора. Обычно здесь происходит + # восстановление от ошибки. + pass #################################################### diff --git a/ruby-ecosystem.html.markdown b/ruby-ecosystem.html.markdown index 54c1d178..c2a2087b 100644 --- a/ruby-ecosystem.html.markdown +++ b/ruby-ecosystem.html.markdown @@ -63,7 +63,7 @@ Very mature/compatible: * MRI - Written in C, this is the reference implementation of ruby. By definition it is 100% compatible (with itself). All other rubies -maintain capatability with MRI (see RubySpec below). +maintain compatibility with MRI (see [RubySpec](#rubyspec) below). * JRuby - Written in Java and ruby, this robust implementation is quite fast. Most importantly, JRuby's strength is JVM/Java interop, leveraging existing JVM tools, projects, and languages. diff --git a/tr-tr/c-tr.html.markdown b/tr-tr/c-tr.html.markdown new file mode 100644 index 00000000..50bca246 --- /dev/null +++ b/tr-tr/c-tr.html.markdown @@ -0,0 +1,484 @@ +--- +name: c +category: language +language: c +filename: learnc-tr.c +contributors: + - ["Adam Bard", "http://adambard.com/"] +translators: + - ["Haydar KULEKCI", "http://scanf.info/"] +lang: tr-tr + +--- +/* +C halen modern yüksek performans bilgisayarların dili. + +C bir çok programcının kullandığı en düşük seviye dillerdendir, ama +salt hız ile daha fazlasını karşılar. C'nin bellek yönetiminden iyi +anlarsanız sizi isteğiniz yere götürecektir. + +```c +// Tek satır yorum // karakterleri ile başlar + +/* +Çoklu satırlı yorumlar bu şekilde görünür. +*/ + +// C Standart kütüphanelerini uygulamanıza #include<ornek.h> ile +// dahil edebilirsiniz. +#include <stdlib.h> +#include <stdio.h> +#include <string.h> + +// Kendi başlık(header) dosyalarınız dahil etmek için "çift tırnak" +// kullanmalısınız. +#include "my_header.h" + +// Fonksiyonlarınızı bir .h dosyasında ya da c dosyanızın üst tarafta +// tanımlayın. + +void function_1(); +void function_2(); + +// Programınızın giriş noktası main isimli bir fonksiyondur ve +// integer değer döner +int main() { + + // çıktıları yazdırmak için printf kullanılır, "print formatted" + // %d bir sayı tipidir, \n yeni satır karakteridir + printf("%d\n", 0); // => 0 karakteri yazdırılır. + // Tüm ifadeler noktalı virgül ile bitmelidir. + + /////////////////////////////////////// + // Tipler + /////////////////////////////////////// + + // Değişkenleri kullanmadan önce tanımlamalısınız. Bir değişken tanımlarken + // tipini belirtmelisiniz; bu tip onun byte olarak boyutunu belirler. + + // int değişken tipi 4 byte boyutundadır. + int x_int = 0; + + // short değişken tipi genellikle 2 byte boyutundadır. + short x_short = 0; + + // char tipi 1 byte boyutunu garanti eder. + char x_char = 0; + char y_char = 'y'; // Karakterler '' işaretleri arasına yazılır. + + // long tipi 4-8 byte olur; long long tipi en azından 64 bit garantiler. + long x_long = 0; + long long x_long_long = 0; + + // float tipi 32-bit kayan noktalı sayı boyutundadır. + float x_float = 0.0; + + // double değişken tipi 64-bit kayan noktalı yazı tipindedir. + double x_double = 0.0; + + // Integral türleri işaretsiz olabilir. Bunun anlamı, onlar eksi değer + // olamaz demektir, ama aynı boyuttaki işaretsiz bir sayının maksimum + // değeri işaretli bir sayının maksimum değeriden büyük olur. + unsigned char ux_char; + unsigned short ux_short; + unsigned int ux_int; + unsigned long long ux_long_long; + + // Diğer taraftan char, ki her zaman bir byte boyutundadır, bu tipler + // makinenize göre boyut değiştirir. sizeof(T) size bir değişkenin byte + // cinsinden boyutunu verir öyle ki bu tipin boyutunu taşınabilir bir + // şekilde ifade edilebilir + // Örneğin, + printf("%lu\n", sizeof(int)); // => 4 (bir çok makinede 4-byte words) + + // If the argument of the `sizeof` operator an expression, then its argument + // is not evaluated (except VLAs (see below)). + // The value it yields in this case is a compile-time constant. + int a = 1; + size_t size = sizeof(a++); // a++ is not evaluated + printf("sizeof(a++) = %zu where a = %d\n", size, a); + // prints "sizeof(a++) = 4 where a = 1" (on a 32-bit architecture) + + // Diziler somut bir boyut ile oluşturulmalıdır. + char my_char_array[20]; // Bu dizi 1 * 20 = 20 byte alan kaplar + int my_int_array[20]; // Bu dizi 4 * 20 = 80 byte alan kaplar + // (4-byte bir word varsayılır) + + // Şu şekilde bir diziyi 0 ile oluşturabilirsiniz: + char my_array[20] = {0}; + + // Dizinin elemanlarını indexlemek diğer diller gibidir, veya + // diğer diller C gibi. + my_array[0]; // => 0 + + // Diziler değişebilirdir (mutable); O sadece memory! + my_array[1] = 2; + printf("%d\n", my_array[1]); // => 2 + + // In C99 (and as an optional feature in C11), variable-length arrays (VLAs) + // can be declared as well. The size of such an array need not be a compile + // time constant: + printf("Enter the array size: "); // ask the user for an array size + char buf[0x100]; + fgets(buf, sizeof buf, stdin); + + // strtoul parses a string to an unsigned integer + size_t size = strtoul(buf, NULL, 10); + int var_length_array[size]; // declare the VLA + printf("sizeof array = %zu\n", sizeof var_length_array); + + // A possible outcome of this program may be: + // > Enter the array size: 10 + // > sizeof array = 40 + + // String'ler bir NUL (0x00) byte ile sonlandırılmış karakter dizileridir, + // bu string içerisinde özel bir karakter olan '\0' ile gösterilir. + // (Biz Nul byte'i string karakterleri arasında bulundurmamıza gerek + // yoktur; derleyici onu bizim için dizinin sonuna ekler.) + char a_string[20] = "This is a string"; + printf("%s\n", a_string); // %s bir string formatıdır. + + /* + a_string 16 karakter uzunluğundadır. + 17. karakter NUL karakteridir. + 18., 19. ve 20. karakterler tanımsızdır.(undefined) + */ + + printf("%d\n", a_string[16]); // => 0 + // i.e., byte #17 is 0 (as are 18, 19, and 20) + + // If we have characters between single quotes, that's a character literal. + // It's of type `int`, and *not* `char` (for historical reasons). + int cha = 'a'; // fine + char chb = 'a'; // fine too (implicit conversion from int to char) + + /////////////////////////////////////// + // Operatörler + /////////////////////////////////////// + + int i1 = 1, i2 = 2; // Çoklu tanımlama için kısayol. + float f1 = 1.0, f2 = 2.0; + + // Aritmatik basittir. + i1 + i2; // => 3 + i2 - i1; // => 1 + i2 * i1; // => 2 + i1 / i2; // => 0 (0.5'dir ama 0 a yuvarlanmıştır.) + + f1 / f2; // => 0.5, artı veya eksi epsilon + + // Modüler aritmetikte vardır. + 11 % 3; // => 2 + + // Karşılaştırma operatörleri muhtemelen tanıdıktır, ama + // C'de boolean tipi yoktur. Bunun yerine sayı(int) kullanırız. + // 0 false yerine ve diğer herşey true yerine geçmektedir. + // (Karşılaştırma operatörleri her zaman 0 veya 1 dönmektedir.) + 3 == 2; // => 0 (false) + 3 != 2; // => 1 (true) + 3 > 2; // => 1 + 3 < 2; // => 0 + 2 <= 2; // => 1 + 2 >= 2; // => 1 + + // Sayılar üzerinde mantık işlemleri + !3; // => 0 (Logical not) + !0; // => 1 + 1 && 1; // => 1 (Logical and) + 0 && 1; // => 0 + 0 || 1; // => 1 (Logical or) + 0 || 0; // => 0 + + // Bit boyutunda işlem yapmak için operatörler + ~0x0F; // => 0xF0 (bitwise negation) + 0x0F & 0xF0; // => 0x00 (bitwise AND) + 0x0F | 0xF0; // => 0xFF (bitwise OR) + 0x04 ^ 0x0F; // => 0x0B (bitwise XOR) + 0x01 << 1; // => 0x02 (bitwise left shift (by 1)) + 0x02 >> 1; // => 0x01 (bitwise right shift (by 1)) + + // Be careful when shifting signed integers - the following are undefined: + // - shifting into the sign bit of a signed integer (int a = 1 << 32) + // - left-shifting a negative number (int a = -1 << 2) + // - shifting by an offset which is >= the width of the type of the LHS: + // int a = 1 << 32; // UB if int is 32 bits wide + + /////////////////////////////////////// + // Kontrol Yapıları + /////////////////////////////////////// + + if (0) { + printf("I am never run\n"); + } else if (0) { + printf("I am also never run\n"); + } else { + printf("I print\n"); + } + + // While Döngüsü + int ii = 0; + while (ii < 10) { + printf("%d, ", ii++); // ii++, ii değişkenini değerini kullandıktan sonra artırır. + } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " + + printf("\n"); + + int kk = 0; + do { + printf("%d, ", kk); + } while (++kk < 10); // ++kk, kk değişkeninin değerini kullanmadan önce artırır. + // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " + + printf("\n"); + + // For Döngüsü + int jj; + for (jj=0; jj < 10; jj++) { + printf("%d, ", jj); + } // => prints "0, 1, 2, 3, 4, 5, 6, 7, 8, 9, " + + printf("\n"); + + /////////////////////////////////////// + // Tip Dönüşümleri + /////////////////////////////////////// + + // C'de her değer bir tipe sahiptir, ama siz bir değeri bir başka tipe + // dönüştürebilirsiniz. + + int x_hex = 0x01; // Hex literatüründe değer atayabilirsiniz. + + // Türler arasındaki dönüşümde kendi değerini korumak için çalışacaktır. + printf("%d\n", x_hex); // => Prints 1 + printf("%d\n", (short) x_hex); // => Prints 1 + printf("%d\n", (char) x_hex); // => Prints 1 + + // Tip hiçbir hata vermeden taşacaktır(overflow). + printf("%d\n", (unsigned char) 257); // => 1 (Max char = 255 eğer karakter 8 bit uzunluğunda ise) + + // `char`, `signed char` ve `unsigned char` karakter tiplerinin maksimum uzunluğunu + // belirlemek için <limits.h> kütüphanesindeki CHAR_MAX, SCHAR_MAX ve UCHAR_MAX + // macrolarını kullanınız. + + // Integral tipi kayan noktalı yazı tipine dönüştürülecektir ve tam tersi. + printf("%f\n", (float)100); // %f formats a float + printf("%lf\n", (double)100); // %lf formats a double + printf("%d\n", (char)100.0); + + /////////////////////////////////////// + // İşaretçiler (Pointers) + /////////////////////////////////////// + + // Bir işaretci bellek adresini barındıran bir değişkendir. Tanımlaması ile işaret + // edeceği verinin tipi de belirtilecektir. Değişkenlerininzi bellek adreslerini + // getirerek bellek ile ilgili karışıklığı ortadan kaldırabilirsiniz. + + int x = 0; + printf("%p\n", &x); // & işareti bir değişkenin bellek adresini getirmek için kullanılır. + // (%p işaretçilerin formatıdır) + // => Bazı bellek adresleri yazdırılacaktır. + + + // İşaretçiler tanımlanırken * ile başlar + int *px, not_a_pointer; // px sayı tipinde bir işaretçidir. + px = &x; // X değişkeninin bellek adresi px değişkeninde tutulmaktadır. + printf("%p\n", px); // => x değişkeninin bellek adresi yazdırılacaktır. + printf("%d, %d\n", (int)sizeof(px), (int)sizeof(not_a_pointer)); + // => 64-bit sistemde "8, 4" yazdırılacaktır. + + // İşaretçinin adres olarak gösterdiği yerdeki değeri almak için + // değişkenin önüne * işareti ekleyiniz. + printf("%d\n", *px); // => 0 bastıracaktır, x in değeridir, + // çünkü px değişkeni x in adresini göstermektedir. + + // Ayrıca siz işaretçinin gösterdiği yerin değerini + // değiştirebilirsiniz. Burada referansı parantez içerisinde göstereceğiz + // çünkü ++ işleminin önceliği * işleminden yüksektir. + (*px)++; // px'in işaret ettiği değeri 1 artır. + printf("%d\n", *px); // => 1 yazdırılır. + printf("%d\n", x); // => 1 yazdırılır. + + int x_array[20]; // Diziler(arrays) bellekten yan yana bellek bloklarını + // tahsis etmek için iyi bir yöntemdir. + int xx; + for (xx=0; xx<20; xx++) { + x_array[xx] = 20 - xx; + } // x_array dizisi 20, 19, 18,... 2, 1 değerleri ile oluşturuluyor. + + // Bir sayı tipinde işaretçi tanımlanıyor ve x_array'i işaret ediyor. + int* x_ptr = x_array; + // x_ptr artık dizinin ilk elemanını işaret etmektedir (the integer 20). + // Bu çalışacaktır çünkü diziler(arrays) aslında sadece onların ilk + // elemanlarını gösteren birer işaretçidir. + // For example, when an array is passed to a function or is assigned to a pointer, + // it decays into (implicitly converted to) a pointer. + // Exceptions: when the array is the argument of the `&` (address-od) operator: + int arr[10]; + int (*ptr_to_arr)[10] = &arr; // &arr is NOT of type `int *`! + // It's of type "pointer to array" (of ten `int`s). + // or when the array is a string literal used for initializing a char array: + char arr[] = "foobarbazquirk"; + // or when it's the argument of the `sizeof` or `alignof` operator: + int arr[10]; + int *ptr = arr; // equivalent with int *ptr = &arr[0]; + printf("%zu %zu\n", sizeof arr, sizeof ptr); // probably prints "40, 4" or "40, 8" + + // Diziler ilk elemanlarını gösteren birer işaretçidirler. + printf("%d\n", *(x_ptr)); // => 20 yazılacaktır. + printf("%d\n", x_array[0]); // => 20 yazılacaktır. + + // İşaretçiler kendi tiplerinde artırılır ve azaltılır. + printf("%d\n", *(x_ptr + 1)); // => 19 yazılacaktır. + printf("%d\n", x_array[1]); // => 19 yazılacaktır. + + // Ayrıca dinamik olarak bir bellek bloğunu standart kütüphanede bulunan + // malloc fonksiyonu ile uygulamanız için ayırabilirsiniz. Bu fonksiyon + // byte türünden ayırmak istediğiniz bloğun boyutunu parametre olarak alır. + int* my_ptr = (int*) malloc(sizeof(int) * 20); + for (xx=0; xx<20; xx++) { + *(my_ptr + xx) = 20 - xx; // my_ptr[xx] = 20-xx 'de aynı zamanda çalışabilir + } // Bellekte 20, 19, 18, 17... 2, 1 (as ints) şeklinde oluşturulmuş olacaktır. + + // Eğer ayrımadığınız bir bellek adresini çağırırsanız + // öngörülmeyen bir değer dönecektir. + printf("%d\n", *(my_ptr + 21)); // => kim-bilir-ne-yazacak? + + // Malloc fonksiyonu ile ayrıdığınız bellek kısmı ile işiniz bittiğinde + // onu free fonksiyonu ile boşaltmalısınız, aksi durumda uygulamanız + // kapatılana kadar belleğin o kısmını kimse kullanamaz. + free(my_ptr); + + // Metin Dizileri(String) birer karakter dizisidir(char array), ama + // genelde karakter işaretçisi olarak kullanılır. + char* my_str = "This is my very own string"; + + printf("%c\n", *my_str); // => 'T' + + function_1(); +} // main fonksiyon sonu + +/////////////////////////////////////// +// Fonksiyonlar +/////////////////////////////////////// + +// Fonksiyon tanımlama sözdizimi: +// <return type> <fonksiyon adi>(<args>) + +int add_two_ints(int x1, int x2){ + return x1 + x2; // bir değer geri döndürmek için return kullanılır. +} + +/* +Fonksiyonlar pass-by-value'dür, ama isterseniz işaretçi referanslarını +kullanarak fonksiyona gönderilen parametrenin değerini değiştirebilirsiniz. + +Example: Bir metni tersine çevirme +*/ + +// Bir void konksiyonu hiç bir değer dönmez +void str_reverse(char* str_in){ + char tmp; + int ii=0, len = strlen(str_in); // Strlen C'nin standart kütüphanesinin bir fonksiyonu + for(ii=0; ii<len/2; ii++){ + tmp = str_in[ii]; + str_in[ii] = str_in[len - ii - 1]; // sondan ii'inci elemanı + str_in[len - ii - 1] = tmp; + } +} + +/* +char c[] = "This is a test."; +str_reverse(c); +printf("%s\n", c); // => ".tset a si sihT" +*/ + +/////////////////////////////////////// +// Kullanıcı Tanımlı Tipler ve Yapılar +/////////////////////////////////////// + +// Typedef'ler bir tip takma adı oluşturur. +typedef int my_type; +my_type my_type_var = 0; + +// Struct'lar bir veri koleksiyonudur. +struct rectangle { + int width; + int height; +}; + +// It's not generally true that +// sizeof(struct rectangle) == sizeof(int) + sizeof(int) +// due to potential padding between the structure members (this is for alignment +// reasons). [1] + +void function_1(){ + + struct rectangle my_rec; + + // "." ile yapı üyelerine ulaşılabilir. + my_rec.width = 10; + my_rec.height = 20; + + // Bir yapının adresini işaretçiye atayabilirsiniz. + struct rectangle* my_rec_ptr = &my_rec; + + // İşaretçi üzerinden bir yapıya ulaşabilirsiniz. + (*my_rec_ptr).width = 30; + + // ya da -> işareti ile yapının elemanlarına ulaşabilirsiniz. + my_rec_ptr->height = 10; // (*my_rec_ptr).height = 10; ile aynıdır. +} + +// Kolaylık sağlamak için bir yapıya typedef tanımlayabilirsiniz. +typedef struct rectangle rect; + +int area(rect r){ + return r.width * r.height; +} + +/////////////////////////////////////// +// Fonksiyon İşaretçiler +/////////////////////////////////////// + +/* +Çalışma zamanında, fonksiyonların bilinen bir bellek adresleri vardır. Fonksiyon +işaretçileri fonksiyonları direk olarak çağırmayı sağlayan veya geri bildirim(callback) +için parametre gönderirken kullanılan başka birer işaretçidirler. Ama, syntax tanımı +başlangıçta biraz karışık gelebilir. + +Örnek: bir işaretçiden str_reverse kullanımı +*/ +void str_reverse_through_pointer(char * str_in) { + // f adında bir fonksiyon işaretçisi tanımlanır. + void (*f)(char *); // Signature should exactly match the target function. + f = &str_reverse; // Assign the address for the actual function (determined at runtime) + (*f)(str_in); // Just calling the function through the pointer + // f(str_in); // That's an alternative but equally valid syntax for calling it. +} + +/* +As long as function signatures match, you can assign any function to the same pointer. +Function pointers are usually typedef'd for simplicity and readability, as follows: +*/ + +typedef void (*my_fnp_type)(char *); + +// Gerçek bir işaretçi tanımlandığı zaman ki kullanımı: +// ... +// my_fnp_type f; + +``` + +## Daha Fazla Okuma Listesi + +[K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language)'in bir kopyasını bulundurmak mükemmel olabilir + +Diğer bir iyi kaynak ise [Learn C the hard way](http://c.learncodethehardway.org/book/) + +It's very important to use proper spacing, indentation and to be consistent with your coding style in general. +Readable code is better than clever code and fast code. For a good, sane coding style to adopt, see the +[Linux kernel coding stlye](https://www.kernel.org/doc/Documentation/CodingStyle). + +Diğer taraftan google sizin için bir arkadaş olabilir. + +[1] http://stackoverflow.com/questions/119123/why-isnt-sizeof-for-a-struct-equal-to-the-sum-of-sizeof-of-each-member
\ No newline at end of file diff --git a/whip.html.markdown b/whip.html.markdown index b8852ecb..3429ec24 100644 --- a/whip.html.markdown +++ b/whip.html.markdown @@ -109,18 +109,18 @@ undefined ; user to indicate a value that hasn't been set ; Dictionaries are Whip's equivalent to JavaScript 'objects' or Python 'dicts' ; or Ruby 'hashes': an unordered collection of key-value pairs. -{"key1":"value1" "key2":2 3:3} +{"key1" "value1" "key2" 2 3 3} ; Keys are just values, either identifier, number, or string. -(def my_dict {my_key:"my_value" "my other key":4}) -; But in Whip, dictionaries get parsed like: value, colon, value; -; with whitespace between each. So that means -{"key": "value" +(def my_dict {my_key "my_value" "my other key" 4}) +; But in Whip, dictionaries get parsed like: value, whitespace, value; +; with more whitespace between each. So that means +{"key" "value" "another key" -: 1234 +1234 } ; is evaluated to the same as -{"key":"value" "another key":1234} +{"key" "value" "another key" 1234} ; Dictionary definitions can be accessed used the `at` function ; (like strings and lists.) @@ -220,8 +220,8 @@ undefined ; user to indicate a value that hasn't been set (max (1 2 3 4)) ; 4 ; If value is in list or object (elem 1 (1 2 3)) ; true -(elem "foo" {"foo":"bar"}) ; true -(elem "bar" {"foo":"bar"}) ; false +(elem "foo" {"foo" "bar"}) ; true +(elem "bar" {"foo" "bar"}) ; false ; Reverse list order (reverse (1 2 3 4)) ; => (4 3 2 1) ; If value is even or odd diff --git a/zh-cn/go-zh.html.markdown b/zh-cn/go-zh.html.markdown index 25fd1f03..8f7cb2af 100644 --- a/zh-cn/go-zh.html.markdown +++ b/zh-cn/go-zh.html.markdown @@ -29,7 +29,8 @@ import ( "strconv" // 字符串转换 ) -//函数声明:Main是程序执行的入口。不管你喜欢还是不喜欢,反正G就用了花括号来包住函数体。 +// 函数声明:Main是程序执行的入口。 +// 不管你喜欢还是不喜欢,反正G就用了花括号来包住函数体。 func main() { // 往标准输出打印一行。 // 用包名fmt限制打印函数。 @@ -65,10 +66,10 @@ func learnTypes() { can include line breaks.` // 同样是String类型 // 非ascii字符。Go使用UTF-8编码。 - g := 'Σ' // rune类型,uint32的别名,使用UTF-8编码 + g := 'Σ' // rune类型,uint32的别名,使用UTF-8编码 - f := 3.14195 // float64类型,IEEE-754 64位浮点数 - c := 3 + 4i // complex128类型,内部使用两个float64表示 + f := 3.14195 // float64类型,IEEE-754 64位浮点数 + c := 3 + 4i // complex128类型,内部使用两个float64表示 // Var变量可以直接初始化。 var u uint = 7 // unsigned 无符号变量,但是实现依赖int型变量的长度 @@ -99,9 +100,9 @@ can include line breaks.` // 同样是String类型 // 下划线 _ 可以使你“使用”一个变量,但是丢弃它的值。 _,_,_,_,_,_,_,_,_ = s2, g, f, u, pi, n, a3, s4, bs // 输出变量 - fmt.Println(s, c, a4, s3, d2, m) + fmt.Println(s, c, a4, s3, d2, m) - learnFlowControl() // 回到流程控制 + learnFlowControl() // 回到流程控制 } // Go全面支持垃圾回收。Go有指针,但是不支持指针运算。 @@ -117,155 +118,159 @@ func learnMemory() (p, q *int) { } func expensiveComputation() int { - return 1e6 + return 1e6 } func learnFlowControl() { // If需要花括号,括号就免了 - if true { - fmt.Println("told ya") - } - // 用go fmt 命令可以帮你格式化代码,所以不用怕被人吐槽代码风格了,也不用容忍被人的代码风格。 - if false { - // pout - } else { - // gloat - } + if true { + fmt.Println("told ya") + } + // 用go fmt 命令可以帮你格式化代码,所以不用怕被人吐槽代码风格了, + // 也不用容忍被人的代码风格。 + if false { + // pout + } else { + // gloat + } // 如果太多嵌套的if语句,推荐使用switch - x := 1 - switch x { - case 0: - case 1: + x := 1 + switch x { + case 0: + case 1: // 隐式调用break语句,匹配上一个即停止 - case 2: + case 2: // 不会运行 - } + } // 和if一样,for也不用括号 - for x := 0; x < 3; x++ { // ++ 自增 - fmt.Println("iteration", x) - } + for x := 0; x < 3; x++ { // ++ 自增 + fmt.Println("iteration", x) + } // x在这里还是1。为什么? // for 是go里唯一的循环关键字,不过它有很多变种 - for { // 无限循环 - break // 骗你的 - continue // 不会运行的 - } + for { // 无限循环 + break // 骗你的 + continue // 不会运行的 + } // 和for一样,if中的:=先给y赋值,然后再和x作比较。 - if y := expensiveComputation(); y > x { - x = y - } + if y := expensiveComputation(); y > x { + x = y + } // 闭包函数 - xBig := func() bool { - return x > 100 // x是上面声明的变量引用 - } - fmt.Println("xBig:", xBig()) // true (上面把y赋给x了) - x /= 1e5 // x变成10 - fmt.Println("xBig:", xBig()) // 现在是false + xBig := func() bool { + return x > 100 // x是上面声明的变量引用 + } + fmt.Println("xBig:", xBig()) // true (上面把y赋给x了) + x /= 1e5 // x变成10 + fmt.Println("xBig:", xBig()) // 现在是false // 当你需要goto的时候,你会爱死它的! - goto love + goto love love: - learnInterfaces() // 好东西来了! + learnInterfaces() // 好东西来了! } // 定义Stringer为一个接口类型,有一个方法String type Stringer interface { - String() string + String() string } // 定义pair为一个结构体,有x和y两个int型变量。 type pair struct { - x, y int + x, y int } // 定义pair类型的方法,实现Stringer接口。 func (p pair) String() string { // p被叫做“接收器” // Sprintf是fmt包中的另一个公有函数。 // 用 . 调用p中的元素。 - return fmt.Sprintf("(%d, %d)", p.x, p.y) + return fmt.Sprintf("(%d, %d)", p.x, p.y) } func learnInterfaces() { // 花括号用来定义结构体变量,:=在这里将一个结构体变量赋值给p。 - p := pair{3, 4} - fmt.Println(p.String()) // 调用pair类型p的String方法 - var i Stringer // 声明i为Stringer接口类型 - i = p // 有效!因为p实现了Stringer接口(类似java中的塑型) + p := pair{3, 4} + fmt.Println(p.String()) // 调用pair类型p的String方法 + var i Stringer // 声明i为Stringer接口类型 + i = p // 有效!因为p实现了Stringer接口(类似java中的塑型) // 调用i的String方法,输出和上面一样 - fmt.Println(i.String()) + fmt.Println(i.String()) - // fmt包中的Println函数向对象要它们的string输出,实现了String方法就可以这样使用了。(类似java中的序列化) - fmt.Println(p) // 输出和上面一样,自动调用String函数。 - fmt.Println(i) // 输出和上面一样。 + // fmt包中的Println函数向对象要它们的string输出,实现了String方法就可以这样使用了。 + // (类似java中的序列化) + fmt.Println(p) // 输出和上面一样,自动调用String函数。 + fmt.Println(i) // 输出和上面一样。 - learnErrorHandling() + learnErrorHandling() } func learnErrorHandling() { - // ", ok"用来判断有没有正常工作 - m := map[int]string{3: "three", 4: "four"} - if x, ok := m[1]; !ok { // ok 为false,因为m中没有1 - fmt.Println("no one there") - } else { - fmt.Print(x) // 如果x在map中的话,x就是那个值喽。 - } + // ", ok"用来判断有没有正常工作 + m := map[int]string{3: "three", 4: "four"} + if x, ok := m[1]; !ok { // ok 为false,因为m中没有1 + fmt.Println("no one there") + } else { + fmt.Print(x) // 如果x在map中的话,x就是那个值喽。 + } // 错误可不只是ok,它还可以给出关于问题的更多细节。 - if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value - // 输出"strconv.ParseInt: parsing "non-int": invalid syntax" - fmt.Println(err) - } + if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value + // 输出"strconv.ParseInt: parsing "non-int": invalid syntax" + fmt.Println(err) + } // 待会再说接口吧。同时, - learnConcurrency() + learnConcurrency() } // c是channel类型,一个并发安全的通信对象。 func inc(i int, c chan int) { - c <- i + 1 // <-把右边的发送到左边的channel。 + c <- i + 1 // <-把右边的发送到左边的channel。 } // 我们将用inc函数来并发地增加一些数字。 func learnConcurrency() { // 用make来声明一个slice,make会分配和初始化slice,map和channel。 - c := make(chan int) - // 用go关键字开始三个并发的goroutine,如果机器支持的话,还可能是并行执行。三个都被发送到同一个channel。 - go inc(0, c) // go is a statement that starts a new goroutine. - go inc(10, c) - go inc(-805, c) + c := make(chan int) + // 用go关键字开始三个并发的goroutine,如果机器支持的话,还可能是并行执行。 + // 三个都被发送到同一个channel。 + go inc(0, c) // go is a statement that starts a new goroutine. + go inc(10, c) + go inc(-805, c) // 从channel中独处结果并打印。 // 打印出什么东西是不可预知的。 - fmt.Println(<-c, <-c, <-c) // channel在右边的时候,<-是接收操作。 - - cs := make(chan string) // 操作string的channel - cc := make(chan chan string) // 操作channel的channel - go func() { c <- 84 }() // 开始一个goroutine来发送一个新的数字 - go func() { cs <- "wordy" }() // 发送给cs - // Select类似于switch,但是每个case包括一个channel操作。它随机选择一个准备好通讯的case。 - select { - case i := <-c: // 从channel接收的值可以赋给其他变量 - fmt.Println("it's a", i) - case <-cs: // 或者直接丢弃 - fmt.Println("it's a string") - case <-cc: // 空的,还没作好通讯的准备 - fmt.Println("didn't happen.") - } + fmt.Println(<-c, <-c, <-c) // channel在右边的时候,<-是接收操作。 + + cs := make(chan string) // 操作string的channel + cc := make(chan chan string) // 操作channel的channel + go func() { c <- 84 }() // 开始一个goroutine来发送一个新的数字 + go func() { cs <- "wordy" }() // 发送给cs + // Select类似于switch,但是每个case包括一个channel操作。 + // 它随机选择一个准备好通讯的case。 + select { + case i := <-c: // 从channel接收的值可以赋给其他变量 + fmt.Println("it's a", i) + case <-cs: // 或者直接丢弃 + fmt.Println("it's a string") + case <-cc: // 空的,还没作好通讯的准备 + fmt.Println("didn't happen.") + } // 上面c或者cs的值被取到,其中一个goroutine结束,另外一个保持阻塞。 - learnWebProgramming() // Go很适合web编程,我知道你也想学! + learnWebProgramming() // Go很适合web编程,我知道你也想学! } // http包中的一个简单的函数就可以开启web服务器。 func learnWebProgramming() { // ListenAndServe第一个参数指定了监听端口,第二个参数是一个接口,特定是http.Handler。 - err := http.ListenAndServe(":8080", pair{}) - fmt.Println(err) // 不要无视错误。 + err := http.ListenAndServe(":8080", pair{}) + fmt.Println(err) // 不要无视错误。 } // 使pair实现http.Handler接口的ServeHTTP方法。 func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) { // 使用http.ResponseWriter返回数据 - w.Write([]byte("You learned Go in Y minutes!")) + w.Write([]byte("You learned Go in Y minutes!")) } ``` |