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-rw-r--r--julia.html.markdown299
1 files changed, 220 insertions, 79 deletions
diff --git a/julia.html.markdown b/julia.html.markdown
index cf3a464b..4ebd50ff 100644
--- a/julia.html.markdown
+++ b/julia.html.markdown
@@ -8,7 +8,7 @@ filename: learnjulia.jl
Julia is a new homoiconic functional language focused on technical computing.
While having the full power of homoiconic macros, first-class functions, and low-level control, Julia is as easy to learn and use as Python.
-This is based on the current development version of Julia, as of June 29th, 2013.
+This is based on the current development version of Julia, as of October 18th, 2013.
```ruby
@@ -20,20 +20,20 @@ This is based on the current development version of Julia, as of June 29th, 2013
# Everything in Julia is a expression.
-# You have numbers
+# There are several basic types of numbers.
3 #=> 3 (Int64)
3.2 #=> 3.2 (Float64)
2 + 1im #=> 2 + 1im (Complex{Int64})
2//3 #=> 2//3 (Rational{Int64})
-# Math is what you would expect
+# All of the normal infix operators are available.
1 + 1 #=> 2
8 - 1 #=> 7
10 * 2 #=> 20
35 / 5 #=> 7.0
+5 / 2 #=> 2.5 # dividing an Int by an Int always results in a Float
+div(5, 2) #=> 2 # for a truncated result, use div
5 \ 35 #=> 7.0
-5 / 2 #=> 2.5
-div(5, 2) #=> 2
2 ^ 2 #=> 4 # power, not bitwise xor
12 % 10 #=> 2
@@ -77,11 +77,13 @@ false
# Strings are created with "
"This is a string."
-# Character literals written with '
+# Character literals are written with '
'a'
-# A string can be treated like a list of characters
+# A string can be indexed like an array of characters
"This is a string"[1] #=> 'T' # Julia indexes from 1
+# However, this is will not work well for UTF8 strings,
+# so iterating over strings is reccommended (map, for loops, etc).
# $ can be used for string interpolation:
"2 + 2 = $(2 + 2)" #=> "2 + 2 = 4"
@@ -94,10 +96,10 @@ false
## 2. Variables and Collections
####################################################
-# Printing is pretty easy
+# Printing is easy
println("I'm Julia. Nice to meet you!")
-# No need to declare variables before assigning to them.
+# You don't declare variables before assigning to them.
some_var = 5 #=> 5
some_var #=> 5
@@ -108,12 +110,14 @@ catch e
println(e)
end
-# Variable name start with a letter. You can use uppercase letters, digits,
-# and exclamation points as well after the initial alphabetic character.
+# Variable names start with a letter.
+# After that, you can use letters, digits, underscores, and exclamation points.
SomeOtherVar123! = 6 #=> 6
# You can also use unicode characters
☃ = 8 #=> 8
+# These are especially handy for mathematical notation
+2 * π #=> 6.283185307179586
# A note on naming conventions in Julia:
#
@@ -158,6 +162,10 @@ a[1] #=> 1 # remember that Julia indexes from 1, not 0!
# indexing expression
a[end] #=> 6
+# we also have shift and unshift
+shift!(a) #=> 1 and a is now [2,4,3,4,5,6]
+unshift!(a,7) #=> [7,2,4,3,4,5,6]
+
# Function names that end in exclamations points indicate that they modify
# their argument.
arr = [5,4,6] #=> 3-element Int64 Array: [5,4,6]
@@ -182,23 +190,24 @@ a = [1:5] #=> 5-element Int64 Array: [1,2,3,4,5]
# You can look at ranges with slice syntax.
a[1:3] #=> [1, 2, 3]
a[2:] #=> [2, 3, 4, 5]
+a[2:end] #=> [2, 3, 4, 5]
-# Remove arbitrary elements from a list with splice!
+# Remove elements from an array by index with splice!
arr = [3,4,5]
splice!(arr,2) #=> 4 ; arr is now [3,5]
# Concatenate lists with append!
b = [1,2,3]
-append!(a,b) # Now a is [1, 3, 4, 5, 1, 2, 3]
+append!(a,b) # Now a is [1, 2, 3, 4, 5, 1, 2, 3]
-# Check for existence in a list with contains
-contains(a,1) #=> true
+# Check for existence in a list with in
+in(a,1) #=> true
# Examine the length with length
-length(a) #=> 7
+length(a) #=> 8
# Tuples are immutable.
-tup = (1, 2, 3) #=>(1,2,3) # an (Int64,Int64,Int64) tuple.
+tup = (1, 2, 3) #=> (1,2,3) # an (Int64,Int64,Int64) tuple.
tup[1] #=> 1
try:
tup[0] = 3 #=> ERROR: no method setindex!((Int64,Int64,Int64),Int64,Int64)
@@ -209,22 +218,26 @@ end
# Many list functions also work on tuples
length(tup) #=> 3
tup[1:2] #=> (1,2)
-contains(tup,2) #=> true
+in(tup,2) #=> true
# You can unpack tuples into variables
a, b, c = (1, 2, 3) #=> (1,2,3) # a is now 1, b is now 2 and c is now 3
-# Tuples are created by default if you leave out the parentheses
+# Tuples are created even if you leave out the parentheses
d, e, f = 4, 5, 6 #=> (4,5,6)
-# Now look how easy it is to swap two values
+# A 1-element tuple is distinct from the value it contains
+(1,) == 1 #=> false
+(1) == 1 #=> true
+
+# Look how easy it is to swap two values
e, d = d, e #=> (5,4) # d is now 5 and e is now 4
# Dictionaries store mappings
empty_dict = Dict() #=> Dict{Any,Any}()
-# Here is a prefilled dictionary
+# You can create a dictionary using a literal
filled_dict = ["one"=> 1, "two"=> 2, "three"=> 3]
# => Dict{ASCIIString,Int64}
@@ -241,31 +254,35 @@ values(filled_dict)
#=> ValueIterator{Dict{ASCIIString,Int64}}(["three"=>3,"one"=>1,"two"=>2])
# Note - Same as above regarding key ordering.
-# Check for existence of keys in a dictionary with contains, haskey
-contains(filled_dict, ("one", 1)) #=> true
-contains(filled_dict, ("two", 3)) #=> false
+# Check for existence of keys in a dictionary with in, haskey
+in(filled_dict, ("one", 1)) #=> true
+in(filled_dict, ("two", 3)) #=> false
haskey(filled_dict, "one") #=> true
haskey(filled_dict, 1) #=> false
-# Trying to look up a non-existing key will raise an error
+# Trying to look up a non-existant key will raise an error
try
filled_dict["four"] #=> ERROR: key not found: four in getindex at dict.jl:489
catch e
println(e)
end
-# Use get method to avoid the error
+# Use the get method to avoid that error by providing a default value
# get(dictionary,key,default_value)
get(filled_dict,"one",4) #=> 1
get(filled_dict,"four",4) #=> 4
-# Sets store sets
+# Use Sets to represent collections of unordered, unique values
empty_set = Set() #=> Set{Any}()
-# Initialize a set with a bunch of values
+# Initialize a set with values
filled_set = Set(1,2,2,3,4) #=> Set{Int64}(1,2,3,4)
-# Add more items to a set
-add!(filled_set,5) #=> Set{Int64}(5,4,2,3,1)
+# Add more values to a set
+push!(filled_set,5) #=> Set{Int64}(5,4,2,3,1)
+
+# Check if the values are in the set
+in(filled_set,2) #=> true
+in(filled_set,10) #=> false
# There are functions for set intersection, union, and difference.
other_set = Set(3, 4, 5, 6) #=> Set{Int64}(6,4,5,3)
@@ -273,10 +290,6 @@ intersect(filled_set, other_set) #=> Set{Int64}(3,4,5)
union(filled_set, other_set) #=> Set{Int64}(1,2,3,4,5,6)
setdiff(Set(1,2,3,4),Set(2,3,5)) #=> Set{Int64}(1,4)
-# Check for existence in a set with contains
-contains(filled_set,2) #=> true
-contains(filled_set,10) #=> false
-
####################################################
## 3. Control Flow
@@ -285,8 +298,7 @@ contains(filled_set,10) #=> false
# Let's make a variable
some_var = 5
-# Here is an if statement. Indentation is NOT meaningful in Julia.
-# prints "some var is smaller than 10"
+# Here is an if statement. Indentation is not meaningful in Julia.
if some_var > 10
println("some_var is totally bigger than 10.")
elseif some_var < 10 # This elseif clause is optional.
@@ -294,44 +306,56 @@ elseif some_var < 10 # This elseif clause is optional.
else # The else clause is optional too.
println("some_var is indeed 10.")
end
+#=> prints "some var is smaller than 10"
-# For loops iterate over iterables, such as ranges, lists, sets, dicts, strings.
-
+# For loops iterate over iterables.
+# Iterable types include Range, Array, Set, Dict, and String.
for animal=["dog", "cat", "mouse"]
- # You can use $ to interpolate into strings
println("$animal is a mammal")
+ # You can use $ to interpolate variables or expression into strings
end
# prints:
# dog is a mammal
# cat is a mammal
# mouse is a mammal
-# You can use in instead of =, if you want.
+# You can use 'in' instead of '='.
for animal in ["dog", "cat", "mouse"]
println("$animal is a mammal")
end
+# prints:
+# dog is a mammal
+# cat is a mammal
+# mouse is a mammal
for a in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
- println("$(a[1]) is $(a[2])")
+ println("$(a[1]) is a $(a[2])")
end
+# prints:
+# dog is a mammal
+# cat is a mammal
+# mouse is a mammal
for (k,v) in ["dog"=>"mammal","cat"=>"mammal","mouse"=>"mammal"]
- println("$k is $v")
+ println("$k is a $v")
end
-
-
-# While loops go until a condition is no longer met.
# prints:
-# 0
-# 1
-# 2
-# 3
+# dog is a mammal
+# cat is a mammal
+# mouse is a mammal
+
+# While loops loop while a condition is true
x = 0
while x < 4
println(x)
x += 1 # Shorthand for x = x + 1
end
+# prints:
+# 0
+# 1
+# 2
+# 3
# Handle exceptions with a try/except block
try
@@ -346,11 +370,14 @@ end
## 4. Functions
####################################################
-# Use the keyword function to create new functions
+# The keyword 'function' creates new functions
+#function name(arglist)
+# body...
+#end
function add(x, y)
println("x is $x and y is $y")
- # Functions implicitly return the value of their last statement
+ # Functions return the value of their last statement
x + y
end
@@ -360,13 +387,16 @@ add(5, 6) #=> 11 after printing out "x is 5 and y is 6"
# positional arguments
function varargs(args...)
return args
+ # use the keyword return to return anywhere in the function
end
+#=> varargs (generic function with 1 method)
varargs(1,2,3) #=> (1,2,3)
# The ... is called a splat.
-# It can also be used in a fuction call
-# to splat a list or tuple out to be the arguments
+# We just used it in a function definition.
+# It can also be used in a fuction call,
+# where it will splat an Array or Tuple's contents into the argument list.
Set([1,2,3]) #=> Set{Array{Int64,1}}([1,2,3]) # produces a Set of Arrays
Set([1,2,3]...) #=> Set{Int64}(1,2,3) # this is equivalent to Set(1,2,3)
@@ -399,7 +429,7 @@ keyword_args(name2="ness") #=> ["name2"=>"ness","k1"=>4]
keyword_args(k1="mine") #=> ["k1"=>"mine","name2"=>"hello"]
keyword_args() #=> ["name2"=>"hello","k2"=>4]
-# You can also do both at once
+# You can combine all kinds of arguments in the same function
function all_the_args(normal_arg, optional_positional_arg=2; keyword_arg="foo")
println("normal arg: $normal_arg")
println("optional arg: $optional_positional_arg")
@@ -420,12 +450,15 @@ function create_adder(x)
return adder
end
-# or equivalently
+# This is "stabby lambda syntax" for creating anonymous functions
+(x -> x > 2)(3) #=> true
+
+# This function is identical to create_adder implementation above.
function create_adder(x)
y -> x + y
end
-# you can also name the internal function, if you want
+# You can also name the internal function, if you want
function create_adder(x)
function adder(y)
x + y
@@ -436,61 +469,114 @@ end
add_10 = create_adder(10)
add_10(3) #=> 13
-# The first two inner functions above are anonymous functions
-(x -> x > 2)(3) #=> true
# There are built-in higher order functions
map(add_10, [1,2,3]) #=> [11, 12, 13]
filter(x -> x > 5, [3, 4, 5, 6, 7]) #=> [6, 7]
-# We can use list comprehensions for nice maps and filters
+# We can use list comprehensions for nicer maps
[add_10(i) for i=[1, 2, 3]] #=> [11, 12, 13]
[add_10(i) for i in [1, 2, 3]] #=> [11, 12, 13]
####################################################
-## 5. Types and Multiple-Dispatch
+## 5. Types
####################################################
-# Type definition
+# Julia has a type system.
+# Every value has a type; variables do not have types themselves.
+# You can use the `typeof` function to get the type of a value.
+typeof(5) #=> Int64
+
+# Types are first-class values
+typeof(Int64) #=> DataType
+typeof(DataType) #=> DataType
+# DataType is the type that represents types, including itself.
+
+# Types are used for documentation, optimizations, and dispatch.
+# They are not statically checked.
+
+# Users can define types
+# They are like records or structs in other languages.
+# New types are defined used the `type` keyword.
+
+# type Name
+# field::OptionalType
+# ...
+# end
type Tiger
taillength::Float64
- coatcolor # no type annotation is implicitly Any
+ coatcolor # not including a type annotation is the same as `::Any`
end
-# default constructor is the properties in order
-# so, Tiger(taillength,coatcolor)
-# Type instantiation
-tigger = Tiger(3.5,"orange") # the type doubles as the constructor function
+# The default constructor's arguments are the properties
+# of the tyep, in order the order they are listed in the definition
+tigger = Tiger(3.5,"orange") #=> Tiger(3.5,"orange")
+
+# The type doubles as the constructor function for values of that type
+sherekhan = typeof(tigger)(5.6,"fire") #=> Tiger(5.6,"fire")
-# Abtract Types
-abstract Cat # just a name and point in the type hierarchy
+# These struct-style types are called concrete types
+# They can be instantiated, but cannot have subtypes.
+# The other kind of types is abstract types.
-# * types defined with the type keyword are concrete types; they can be
-# instantiated
-#
-# * types defined with the abstract keyword are abstract types; they can
-# have subtypes.
-#
-# * each type has one supertype; a supertype can have zero or more subtypes.
+# abstract Name
+abstract Cat # just a name and point in the type hierarchy
+# Abstract types cannot be instantiated, but can have subtypes.
+# For example, Number is an abstract type
+subtypes(Number) #=> 6-element Array{Any,1}:
+ # Complex{Float16}
+ # Complex{Float32}
+ # Complex{Float64}
+ # Complex{T<:Real}
+ # ImaginaryUnit
+ # Real
+subtypes(Cat) #=> 0-element Array{Any,1}
+
+# Every type has a super type; use the `super` function to get it.
+typeof(5) #=> Int64
+super(Int64) #=> Signed
+super(Signed) #=> Real
+super(Real) #=> Number
+super(Number) #=> Any
+super(super(Signed)) #=> Number
+super(Any) #=> Any
+# All of these type, except for Int64, are abstract.
+
+# <: is the subtyping operator
type Lion <: Cat # Lion is a subtype of Cat
mane_color
roar::String
end
+# You can define more constructors for your type
+# Just define a function of the same name as the type
+# and call an existing constructor to get a value of the correct type
+Lion(roar::String) = Lion("green",roar)
+# This is an outer constructor because it's outside the type definition
+
type Panther <: Cat # Panther is also a subtype of Cat
eye_color
Panther() = new("green")
# Panthers will only have this constructor, and no default constructor.
end
+# Using inner constructors, like Panter does, gives you control
+# over how values of the type can be created.
+# When possible, you should use outer constructors rather than inner ones.
-# Multiple Dispatch
+####################################################
+## 6. Multiple-Dispatch
+####################################################
# In Julia, all named functions are generic functions
# This means that they are built up from many small methods
-# For example, let's make a function meow:
+# Each constructor for Lion is a method of the generic function Lion.
+
+# For a non-constructor example, let's make a function meow:
+
+# Definitions for Lion, Panther, Tiger
function meow(cat::Lion)
- cat.roar # access properties using dot notation
+ cat.roar # access type properties using dot notation
end
function meow(cat::Panther)
@@ -501,21 +587,75 @@ function meow(cat::Tiger)
"rawwwr"
end
+# Testing the meow function
meow(tigger) #=> "rawwr"
meow(Lion("brown","ROAAR")) #=> "ROAAR"
meow(Panther()) #=> "grrr"
+# Review the local type hierarchy
+issubtype(Tiger,Cat) #=> false
+issubtype(Lion,Cat) #=> true
+issubtype(Panther,Cat) #=> true
+
+# Defining a function that takes Cats
function pet_cat(cat::Cat)
println("The cat says $(meow(cat))")
end
+pet_cat(Lion("42")) #=> prints "The cat says 42"
try
pet_cat(tigger) #=> ERROR: no method pet_cat(Tiger,)
catch e
println(e)
end
-pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42"
+# In OO languages, single dispatch is common;
+# this means that the method is picked based on the type of the first argument.
+# In Julia, all of the argument types contribute to selecting the best method.
+
+# Let's define a function with more arguments, so we can see the difference
+function fight(t::Tiger,c::Cat)
+ println("The $(t.coatcolor) tiger wins!")
+end
+#=> fight (generic function with 1 method)
+
+fight(tigger,Panther()) #=> prints The orange tiger wins!
+fight(tigger,Lion("ROAR")) #=> prints The orange tiger wins!
+
+# Let's change the behavior when the Cat is specifically a Lion
+fight(t::Tiger,l::Lion) = println("The $(l.mane_color)-maned lion wins!")
+#=> fight (generic function with 2 methods)
+
+fight(tigger,Panther()) #=> prints The orange tiger wins!
+fight(tigger,Lion("ROAR")) #=> prints The green-maned lion wins!
+
+# We don't need a Tiger in order to fight
+fight(l::Lion,c::Cat) = println("The victorious cat says $(meow(c))")
+#=> fight (generic function with 3 methods)
+
+fight(Lion("balooga!"),Panther()) #=> prints The victorious cat says grrr
+try
+ fight(Panther(),Lion("RAWR")) #=> ERROR: no method fight(Panther,Lion)
+catch
+end
+
+# Also let the cat go first
+fight(c::Cat,l::Lion) = println("The cat beats the Lion")
+#=> Warning: New definition
+# fight(Cat,Lion) at none:1
+# is ambiguous with
+# fight(Lion,Cat) at none:2.
+# Make sure
+# fight(Lion,Lion)
+# is defined first.
+#fight (generic function with 4 methods)
+
+# This warning is because it's unclear which fight will be called in:
+fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The victorious cat says rarrr
+# The result may be different in other versions of Julia
+
+fight(l::Lion,l2::Lion) = println("The lions come to a tie")
+fight(Lion("RAR"),Lion("brown","rarrr")) #=> prints The lions come to a tie
```
@@ -523,3 +663,4 @@ pet_cat(Lion(Panther(),"42")) #=> prints "The cat says 42"
You can get a lot more detail from [The Julia Manual](http://docs.julialang.org/en/latest/manual/)
+The best place to get help with Julia is the (very friendly) [mailing list](https://groups.google.com/forum/#!forum/julia-users).