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-rw-r--r--.d.html.markdown.swpbin0 -> 12288 bytes
-rw-r--r--d.html.markdown32
2 files changed, 30 insertions, 2 deletions
diff --git a/.d.html.markdown.swp b/.d.html.markdown.swp
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index 00000000..5cd11360
--- /dev/null
+++ b/.d.html.markdown.swp
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diff --git a/d.html.markdown b/d.html.markdown
index f3836c2c..10a2be29 100644
--- a/d.html.markdown
+++ b/d.html.markdown
@@ -19,6 +19,8 @@ dudes. With all that out of the way, let's look at some examples!
```d
// You know what's coming...
+module hello;
+
import std.stdio;
// args is optional
@@ -65,7 +67,7 @@ we can use templates to parameterize all of these on both types and values!
```d
// Here, T is a type parameter. Think <T> from C++/C#/Java
-struct(T) LinkedList {
+struct LinkedList(T) {
T data = null;
LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think <T>
}
@@ -90,7 +92,33 @@ enum Day {
// Use alias to create abbreviations for types
alias IntList = LinkedList!int;
-
alias NumTree = BinTree!double;
+// We can create function templates as well!
+
+T max(T)(T a, T b) {
+ if(a < b)
+ return b;
+
+ return a;
+}
+
+// Use the ref keyword to pass by referece
+void swap(T)(ref T a, ref T b) {
+ auto temp = a;
+
+ a = b;
+ b = a;
+}
+
+// With templates, we can also parameterize on values, not just types
+class Matrix(T = int, uint m, uint n) {
+ T[m] rows;
+ T[n] columns;
+}
```
+
+Speaking of classes, let's talk about properties for a second. A property
+is roughly a function that may act like an lvalue, so we can
+have the syntax of POD structures (`structure.x = 7`) with the semantics of
+getter and setter methods (`object.setX(7)`)!