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-rw-r--r-- | c.html.markdown | 50 | ||||
-rw-r--r-- | java.html.markdown | 170 |
2 files changed, 188 insertions, 32 deletions
diff --git a/c.html.markdown b/c.html.markdown index db2ac930..f1201eac 100644 --- a/c.html.markdown +++ b/c.html.markdown @@ -6,7 +6,7 @@ contributors: - ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"] - ["Jakub Trzebiatowski", "http://cbs.stgn.pl"] - ["Marco Scannadinari", "https://marcoms.github.io"] - + - ["Zachary Ferguson", "https://github.io/zfergus2"] --- Ah, C. Still **the** language of modern high-performance computing. @@ -630,6 +630,54 @@ typedef void (*my_fnp_type)(char *); ``` +Header files are an important part of c as they allow for the connection of c +source files and can simplify code and definitions by seperating them into +seperate files. + +Header files are syntaxtically similar to c source files but reside in ".h" +files. They can be included in your c source file by using the precompiler +command #include "example.h", given that example.h exists in the same directory +as the c file. + +```c +/* A safe guard to prevent the header from being defined too many times. This */ +/* happens in the case of circle dependency, the contents of the header is */ +/* already defined. */ +#ifndef EXAMPLE_H /* if EXAMPLE_H is not yet defined. */ +#define EXAMPLE_H /* Define the macro EXAMPLE_H. */ + +/* Other headers can be included in headers and therefore transitively */ +/* included into files that include this header. */ +#include <string.h> + +/* Like c source files macros can be defined in headers and used in files */ +/* that include this header file. */ +#define EXAMPLE_NAME "Dennis Ritchie" +/* Function macros can also be defined. */ +#define ADD(a, b) (a + b) + +/* Structs and typedefs can be used for consistency between files. */ +typedef struct node +{ + int val; + struct node *next; +} Node; + +/* So can enumerations. */ +enum traffic_light_state {GREEN, YELLOW, RED}; + +/* Function prototypes can also be defined here for use in multiple files, */ +/* but it is bad practice to define the function in the header. Definitions */ +/* should instead be put in a c file. */ +Node createLinkedList(int *vals, int len); + +/* Beyond the above elements, other definitions should be left to a c source */ +/* file. Excessive includeds or definitions should, also not be contained in */ +/* a header file but instead put into separate headers or a c file. */ + +#endif /* End of the if precompiler directive. */ + +``` ## Further Reading Best to find yourself a copy of [K&R, aka "The C Programming Language"](https://en.wikipedia.org/wiki/The_C_Programming_Language) diff --git a/java.html.markdown b/java.html.markdown index fc7948d6..61478968 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -5,6 +5,7 @@ contributors: - ["Jakukyo Friel", "http://weakish.github.io"] - ["Madison Dickson", "http://github.com/mix3d"] - ["Simon Morgan", "http://sjm.io/"] + - ["Zachary Ferguson", "http://github.com/zfergus2"] filename: LearnJava.java --- @@ -31,7 +32,7 @@ import java.security.*; // the file. public class LearnJava { - // A program must have a main method as an entry point. + // In order to run a java program, it must have a main method as an entry point. public static void main (String[] args) { // Use System.out.println() to print lines. @@ -45,6 +46,8 @@ public class LearnJava { System.out.print("Hello "); System.out.print("World"); + // Use System.out.printf() for easy formatted printing. + System.out.printf("pi = %.5f", Math.PI); // => pi = 3.14159 /////////////////////////////////////// // Variables @@ -93,7 +96,7 @@ public class LearnJava { // Float - Single-precision 32-bit IEEE 754 Floating Point float fooFloat = 234.5f; - // f is used to denote that this variable value is of type float; + // f or F is used to denote that this variable value is of type float; // otherwise it is treated as double. // Double - Double-precision 64-bit IEEE 754 Floating Point @@ -106,9 +109,12 @@ public class LearnJava { // Char - A single 16-bit Unicode character char fooChar = 'A'; - // final variables can't be reassigned to another object. + // final variables can't be reassigned to another object, final int HOURS_I_WORK_PER_WEEK = 9001; - + // but they can be initialized later. + final double E; + E = 2.71828; + // Strings String fooString = "My String Is Here!"; @@ -166,6 +172,7 @@ public class LearnJava { System.out.println("2-1 = " + (i2 - i1)); // => 1 System.out.println("2*1 = " + (i2 * i1)); // => 2 System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) + System.out.println("1/2 = " + (i1 / (i2*1.0))); // => 0.5 // Modulo System.out.println("11%3 = "+(11 % 3)); // => 2 @@ -178,12 +185,17 @@ public class LearnJava { System.out.println("2 <= 2? " + (2 <= 2)); // => true System.out.println("2 >= 2? " + (2 >= 2)); // => true + // Boolean operators + System.out.println("3 > 2 && 2 > 3? " + ((3 > 2) && (2 > 3))); // => false + System.out.println("3 > 2 || 2 > 3? " + ((3 > 2) || (2 > 3))); // => true + System.out.println("!(3 == 2)? " + (!(3 == 2))); // => true + // Bitwise operators! /* ~ Unary bitwise complement << Signed left shift - >> Signed right shift - >>> Unsigned right shift + >> Signed/Arithmetic right shift + >>> Unsigned/Logical right shift & Bitwise AND ^ Bitwise exclusive OR | Bitwise inclusive OR @@ -236,9 +248,8 @@ public class LearnJava { System.out.println("fooDoWhile Value: " + fooDoWhile); // For Loop - int fooFor; // for loop structure => for(<start_statement>; <conditional>; <step>) - for (fooFor = 0; fooFor < 10; fooFor++) { + for (int fooFor = 0; fooFor < 10; fooFor++) { System.out.println(fooFor); // Iterated 10 times, fooFor 0->9 } @@ -332,9 +343,9 @@ public class LearnJava { private static final Set<String> COUNTRIES = new HashSet<String>(); static { - validCodes.add("DENMARK"); - validCodes.add("SWEDEN"); - validCodes.add("FINLAND"); + validCodes.add("DENMARK"); + validCodes.add("SWEDEN"); + validCodes.add("FINLAND"); } // But there's a nifty way to achive the same thing in an @@ -357,7 +368,8 @@ public class LearnJava { } // End LearnJava class -// You can include other, non-public outer-level classes in a .java file +// You can include other, non-public outer-level classes in a .java file, +// but it is good practice. Instead split classes into separate files. // Class Declaration Syntax: @@ -377,6 +389,8 @@ class Bicycle { // Constructors are a way of creating classes // This is a constructor public Bicycle() { + // You can also call another constructor: + // this(1, 50, 5, "Bontrager"); gear = 1; cadence = 50; speed = 5; @@ -392,13 +406,13 @@ class Bicycle { this.name = name; } - // Function Syntax: + // Method Syntax: // <public/private/protected> <return type> <function name>(<args>) // Java classes often implement getters and setters for their fields // Method declaration syntax: - // <scope> <return type> <method name>(<args>) + // <access modifier> <return type> <method name>(<args>) public int getCadence() { return cadence; } @@ -429,7 +443,7 @@ class Bicycle { } //Method to display the attribute values of this Object. - @Override + @Override // Inherited from the Object class. public String toString() { return "gear: " + gear + " cadence: " + cadence + " speed: " + speed + " name: " + name; @@ -464,26 +478,26 @@ class PennyFarthing extends Bicycle { // Example - Food: public interface Edible { - public void eat(); // Any class that implements this interface, must + public void eat(); // Any class that implements this interface, must // implement this method. } public interface Digestible { - public void digest(); + public void digest(); } // We can now create a class that implements both of these interfaces. public class Fruit implements Edible, Digestible { @Override - public void eat() { - // ... - } + public void eat() { + // ... + } @Override - public void digest() { - // ... - } + public void digest() { + // ... + } } // In Java, you can extend only one class, but you can implement many @@ -491,29 +505,63 @@ public class Fruit implements Edible, Digestible { public class ExampleClass extends ExampleClassParent implements InterfaceOne, InterfaceTwo { @Override - public void InterfaceOneMethod() { - } + public void InterfaceOneMethod() { + } @Override - public void InterfaceTwoMethod() { - } + public void InterfaceTwoMethod() { + } } +<<<<<<< HEAD +// Abstract Classes +======= // Abstract Classes +>>>>>>> adambard/master // Abstract Class declaration syntax // <access-level> abstract <abstract-class-name> extends <super-abstract-classes> { // // Constants and variables // // Method declarations // } -// Methods can't have bodies in an interface, unless the method is -// static. Also variables are NOT final by default, unlike an interface. -// Also abstract classes CAN have the "main" method. -// Abstract classes solve these problems. +// Marking a class as abstract means that it contains abstract methods that must +// be defined in a child class. Similar to interfaces, abstract classes cannot +// be instantiated, but instead must be extended and the abstract methods +// defined. Different from interfaces, abstract classes can contain a mixture of +// concrete and abstract methods. Methods in an interface cannot have a body, +// unless the method is static, and variables are final by default, unlike an +// abstract class. Also abstract classes CAN have the "main" method. public abstract class Animal { +<<<<<<< HEAD + public abstract void makeSound(); + + // Method can have a body + public void eat() + { + System.out.println("I am an animal and I am Eating."); + // Note: We can access private variable here. + age = 30; + } + + // No need to initialize, however in an interface + // a variable is implicitly final and hence has + // to be initialized. + protected int age; + + public void printAge() + { + System.out.println(age); + } + + // Abstract classes can have main function. + public static void main(String[] args) + { + System.out.println("I am abstract"); + } +======= public abstract void makeSound(); // Method can have a body @@ -539,10 +587,34 @@ public abstract class Animal { System.out.println("I am abstract"); } +>>>>>>> adambard/master } class Dog extends Animal { +<<<<<<< HEAD + // Note still have to override the abstract methods in the + // abstract class. + @Override + public void makeSound() + { + System.out.println("Bark"); + // age = 30; ==> ERROR! age is private to Animal + } + + // NOTE: You will get an error if you used the + // @Override annotation here, since java doesn't allow + // overriding of static methods. + // What is happening here is called METHOD HIDING. + // Check out this awesome SO post: http://stackoverflow.com/questions/16313649/ + public static void main(String[] args) + { + Dog pluto = new Dog(); + pluto.makeSound(); + pluto.eat(); + pluto.printAge(); + } +======= // Note still have to override the abstract methods in the // abstract class. @Override @@ -564,8 +636,44 @@ class Dog extends Animal pluto.eat(); pluto.printAge(); } +>>>>>>> adambard/master +} + +// Final Classes +// Final Class declaration syntax +// <access-level> final <final-class-name> { +// // Constants and variables +// // Method declarations +// } + +// Final classes are classes that cannot be inherited from and are therefore a +// final child. In a way, final classes are the opposite of abstract classes +// because abstract classes must be extended, but final classes cannot be +// extended. +public final class SaberToothedCat extends Animal +{ + // Note still have to override the abstract methods in the + // abstract class. + @Override + public void makeSound() + { + System.out.println("Roar"); + } } +// Final Methods +public abstract class Mammal() +{ + // Final Method Syntax: + // <access modifier> final <return type> <function name>(<args>) + + // Final methods, like, final classes cannot be overridden by a child class, + // and are therefore the final implementation of the method. + public final boolean isWarmBlooded() + { + return true; + } +} ``` ## Further Reading |