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-rw-r--r--bash.html.markdown18
-rw-r--r--de-de/go-de.html.markdown2
-rw-r--r--es-es/bash-es.html.markdown195
-rw-r--r--es-es/go-es.html.markdown2
-rw-r--r--es-es/whip-es.html.markdown255
-rw-r--r--es-es/yaml-es.html.markdown1
-rw-r--r--fr-fr/ruby-fr.html.markdown4
-rw-r--r--go.html.markdown8
-rw-r--r--ko-kr/go-kr.html.markdown2
-rw-r--r--perl6.html.markdown534
-rw-r--r--pt-br/go-pt.html.markdown2
-rw-r--r--ru-ru/go-ru.html.markdown2
-rw-r--r--scala.html.markdown42
-rw-r--r--whip.html.markdown16
-rw-r--r--zh-cn/go-cn.html.markdown2
15 files changed, 835 insertions, 250 deletions
diff --git a/bash.html.markdown b/bash.html.markdown
index 845ebead..061d35b0 100644
--- a/bash.html.markdown
+++ b/bash.html.markdown
@@ -134,14 +134,28 @@ case "$VARIABLE" in
esac
# for loops iterate for as many arguments given:
-# The contents of var $VARIABLE is printed three times.
+# The contents of $VARIABLE is printed three times.
for VARIABLE in {1..3}
do
echo "$VARIABLE"
done
+# They can also be used to act on files..
+# This will run the command 'cat' on file1 and file2
+for VARIABLE in file1 file2
+do
+ cat "$VARIABLE"
+done
+
+# ..or the output from a command
+# This will cat the output from ls.
+for OUTPUT in $(ls)
+do
+ cat "$OUTPUT"
+done
+
# while loop:
-while [true]
+while [ true ]
do
echo "loop body here..."
break
diff --git a/de-de/go-de.html.markdown b/de-de/go-de.html.markdown
index 8c2f58dd..ca27fdc7 100644
--- a/de-de/go-de.html.markdown
+++ b/de-de/go-de.html.markdown
@@ -79,7 +79,7 @@ func learnTypes() {
Zeilenumbrüche beinhalten.` // Selber Zeichenketten-Typ
// nicht-ASCII Literal. Go Quelltext ist UTF-8 kompatibel.
- g := 'Σ' // Ein Runen-Typ, alias uint32, gebraucht für unicode code points.
+ g := 'Σ' // Ein Runen-Typ, alias int32, gebraucht für unicode code points.
f := 3.14195 // float64, eine IEEE-754 64-bit Dezimalzahl
c := 3 + 4i // complex128, besteht intern aus zwei float64-er
diff --git a/es-es/bash-es.html.markdown b/es-es/bash-es.html.markdown
new file mode 100644
index 00000000..489fd39e
--- /dev/null
+++ b/es-es/bash-es.html.markdown
@@ -0,0 +1,195 @@
+---
+category: tool
+tool: bash
+contributors:
+ - ["Max Yankov", "https://github.com/golergka"]
+ - ["Darren Lin", "https://github.com/CogBear"]
+ - ["Alexandre Medeiros", "http://alemedeiros.sdf.org"]
+ - ["Denis Arh", "https://github.com/darh"]
+ - ["akirahirose", "https://twitter.com/akirahirose"]
+ - ["Anton Strömkvist", "http://lutic.org/"]
+translators:
+ - ["Daniel Zendejas", "https://github.com/danielzendejas"]
+filename: LearnBash-es.sh
+---
+
+Tutorial de Shell en español.
+
+Bash es el nombre del shell de unix, el cual también es distribuido como
+el shell del sistema operativo GNU. También es el shell
+por defecto de Linux y Mac OS X. Casi todos los ejemplos abajo pueden
+ser parte de un script shell o ser ejecutados directamente en la terminal.
+
+[Leer más aquí.](http://www.gnu.org/software/bash/manual/bashref.html)
+
+```bash
+#!/bin/bash
+
+# La primera línea del script es el [shebang](http://en.wikipedia.org/wiki/Shebang_(Unix)) que le indica al sistema
+# cómo ejecutar el script.
+# Como te habrás dado cuenta, los comentarios en shell empiezan con #.
+# El shebang también es un comentario.
+
+# Ejemplo sencillo de hola mundo:
+echo ¡Hola mundo!
+
+# Cada comando empieza con una nueva línea, o después de un punto y coma:
+echo 'Esta es la primera línea'; echo 'Esta es la segunda línea'
+
+# Para declarar una variable se hace lo siguiente:
+VARIABLE="Mi string"
+
+# Pero no así:
+VARIABLE = "Mi string"
+
+# Bash decidirá que VARIABLE es un comando a ejecutar, dando un error.
+
+# Usando la variable:
+echo $VARIABLE
+echo "$VARIABLE"
+echo '$VARIABLE'
+
+# Cuando la variable es usada - o asignada, exportada, etcétera - se
+# escribe su nombre sin $. Si se quiere saber el valor de la variables,
+# entonces sí se usa $. Note que ' (comilla simple) no expandirá las
+# variables.
+
+# Sustitución de strings en variables.
+echo ${VARIABLE/Mi/Una}
+# Esto sustituirá la primera cadena "Mi" con "Una".
+
+# Substring de una variable.
+echo ${VARIABLE:0:7}
+# Esto va a regresar sólo los primeros 7 caracteres del valor.
+
+# Valor por defecto de una variable
+echo ${FOO:-"DefaultValueIfFOOIsMissingOrEmpty"}
+# Esto trabaja para null (VARIABLE=), string vacío (VARIABLE=""), }
+# cero (VARIABLE=0) regresa 0
+
+# Variables del sistema:
+# Aquí hay algunas variables incluídas en el sistema:
+echo "El valor de regreso del último programa: $?"
+echo "PID del sistema: $$"
+echo "Número de argumentos: $#"
+echo "Argumentos del script: $@"
+echo "Argumentos del script separados en variables: $1 $2..."
+
+# Para leer un valor del input:
+echo "¿Cuál es tu nombre?"
+read NOMBRE # Note que no necesitamos declarar una variable
+echo ¡Hola, $NOMBRE!
+
+# Tenemos la estructura 'if' usual:
+# use 'man test' para más información sobre condicionales
+if [ $NOMBRE -ne $USER ]
+then
+ echo "Tu nombre es tu usuario."
+else
+ echo "Tu nombre no es tu usuario."
+fi
+
+# También hay ejecuciones condicionadas.
+echo "Siempre ejecutado" || echo "Sólo ejecutado si el primer comando falla"
+echo "Siempre ejecutado" && echo "Sólo ejecutado si el primer comando NO falla"
+
+# Para usar && y || con condicionales, se necesitan
+# múltiples pares de corchetes:
+if [ $NOMBRE == "Steve" ] && [ $EDAD -eq 15 ]
+then
+ echo "Esto correrá si $NOMBRE es Steve Y $EDAD es 15."
+fi
+
+if [ $NOMBRE == "Daniya" ] || [ $NOMBRE == "Zach" ]
+then
+ echo "Esto correrá si $NOMBRE es Daniya O Zach."
+fi
+
+# Las expresiones se denotan con el siguiente formato:
+echo $(( 10 + 5 ))
+
+# A diferencia de otros lenguajes de programación, bash es shell , así que
+# funciona en un contexto de directorio actual. Puedes listar archivos y
+# directorios en un directorio actual con el comando 'ls':
+ls
+
+# Estos comandos tienen opciones que controlan su ejecución:
+ls -l # Lista todos los archivos y directorios en líneas distintas.
+
+# Los resultados del comando anterior pueden ser pasados al siguiente
+# como input. El comando 'grep' filtra el input con los comandos provistos.
+# Así es como podemos listar archivos .txt en el directorio actual:
+ls -l | grep "\.txt"
+
+# Puedes también redireccionar el input y el error lanzado de algún comando.
+python2 hello.py < "input.in"
+python2 hello.py > "output.out"
+python2 hello.py 2> "error.err"
+
+# El error lanzado eliminará el contenido del archivo si es que existe,
+# para después escribir el error. Para que se concatene (en lugar de eliminar)
+# use el comando ">>".
+
+# Los comandos pueden ser sustituidos dentro de otros comandos usando $():
+# El siguiente ejemplo despliega el número de archivos y directorios en el
+# directorio actual.
+echo "Hay $(ls | wc -l) elementos aquí."
+
+# Lo mismo puede ser hecho usando comillas invertidas `` pero no pueden ser
+# anidadas. El método preferido es $().
+echo "Hay `ls | wc -l` elementos aquí."
+
+# Bash usa una estructura de casos similar al switch de Java o C++:
+case "$VARIABLE" in
+ # Lista de patrones que las condiciones deben cumplir:
+ 0) echo "Hay un cero.";;
+ 1) echo "Hay un uno.";;
+ *) echo "No es null.";;
+esac
+
+# Para los ciclos, se usa la estructura 'for'. Cicla para cada argumento dado:
+# El contenido de $VARIABLE se imprime tres veces.
+for VARIABLE in {1..3}
+do
+ echo "$VARIABLE"
+done
+
+# ciclos while:
+while [true]
+do
+ echo "cuerpo del ciclo..."
+ break
+done
+
+# También se pueden definir sub-rutinas (funciones)
+# Definición:
+function miFuncion ()
+{
+ echo "Los argumentos trabajan igual que argumentos de script: $@"
+ echo "Y: $1 $2..."
+ echo "Esto es una función"
+ return 0
+}
+
+# O simplemente:
+miOtraFuncion ()
+{
+ echo "¡Otra forma de declarar funciones!"
+ return 0
+}
+
+# Para llamar a tu función
+foo "Mi nombre es:" $NOMBRE
+
+# Hay muchos comandos útiles que puedes aprender:
+# imprime las últimas 10 líneas del archivo file.txt
+tail -n 10 file.txt
+# imprime las primeras 10 líneas del archivo file.txt
+head -n 10 file.txt
+# ordena las líneas del archivo file.txt
+sort file.txt
+# identifica u omite las líneas repetidas, con -d las reporta
+uniq -d file.txt
+# imprime sólo la primera columna antes de cada ',' en el archivo|
+cut -d ',' -f 1 file.txt
+```
diff --git a/es-es/go-es.html.markdown b/es-es/go-es.html.markdown
index e788e810..86de33ec 100644
--- a/es-es/go-es.html.markdown
+++ b/es-es/go-es.html.markdown
@@ -77,7 +77,7 @@ func learnTypes() {
saltos de línea.` // mismo tipo cadena
// Literal no ASCII. Los fuentes de Go son UTF-8.
- g := 'Σ' // Tipo rune, un alias de uint32, alberga un punto unicode.
+ g := 'Σ' // Tipo rune, un alias de int32, alberga un punto unicode.
f := 3.14195 // float64, el estándar IEEE-754 de coma flotante 64-bit.
c := 3 + 4i // complex128, representado internamente por dos float64.
// Sintaxis Var con inicializadores.
diff --git a/es-es/whip-es.html.markdown b/es-es/whip-es.html.markdown
new file mode 100644
index 00000000..7c2f4bd2
--- /dev/null
+++ b/es-es/whip-es.html.markdown
@@ -0,0 +1,255 @@
+---
+language: whip
+contributors:
+ - ["Tenor Biel", "http://github.com/L8D"]
+translators:
+ - ["Daniel Zendejas", "https://github.com/DanielZendejas"]
+author: Tenor Biel
+author_url: http://github.com/L8D
+filename: whip-es.lisp
+lang: es-es
+---
+Tutorial de Whip en español.
+
+Whip es un dialecto de LISP hecho para escribir código y conceptos
+simples. Ha tomado prestado bastante de la sintaxis de Haskell
+(un lenguaje no relacionado).
+
+Esta documentación fue escrita por el creador del lenguaje
+
+```scheme
+; Los comentarios son como en LISP, con punto y coma...
+
+; La mayoría de las sentencias de primer nivel están dentro de
+; "formas". Una forma no es más que cosas dentro de paréntesis
+no_en_la_forma
+(en_la_form)
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+; 1. Números, Strings y Operadores
+
+;Whip tiene un tipo para números (es el estándar 64-bit IEEE 754 double, de JS)
+3 ; => 3
+1.5 ; => 1.5
+
+; Las funciones son llamadas si son el primer elemento de una forma
+(funcion_llamada argumentos)
+
+; La mayoría de los operadores se hacen con funciones
+; Toda la aritmética básica es bastante estándar
+(+ 1 1) ; => 2
+(- 2 1) ; => 1
+(* 1 2) ; => 2
+(/ 2 1) ; => 2
+; incluso el módulo
+(% 9 4) ; => 1
+; división impar al estilo de JavaScript.
+(/ 5 2) ; => 2.5
+
+; Las formas anidadas funcionan como se espera.
+(* 2 (+ 1 3)) ; => 8
+
+; Hay un tipo booleano.
+true
+false
+
+; Los Strings son creados con comillas dobles ".
+"Hola mundo"
+
+; Los caracteres solos se declaran con comillas simples '.
+'a'
+
+; La negación usa la función 'not'.
+(not true) ; => false
+(not false) ; => true
+
+; La mayoría de las funcions que no vienen de Haskell tienen
+; atajos. La función 'not' también se puede declarar con '!'.
+(! (! true)) ; => true
+
+; La igualdad es `equal` o `=`.
+(= 1 1) ; => true
+(equal 2 1) ; => false
+
+; Por ejemplo, la desigualdad sería combinar la función 'not' con
+; la función de igualdad
+(! (= 2 1)) ; => true
+
+; Más comparaciones
+(< 1 10) ; => true
+(> 1 10) ; => false
+; y su contraparte textual.
+(lesser 1 10) ; => true
+(greater 1 10) ; => false
+
+; Los Strings pueden concatenarse con la función +.
+(+ "Hola " "mundo!") ; => "Hello world!"
+
+; También puedes usar las comparativas de JavaScript
+(< 'a' 'b') ; => true
+; ...y la coerción de tipos
+(= '5' 5)
+
+; La función 'at' o @ accesa a los caracteres dentro de los strings,
+; empezando en 0.
+(at 0 'a') ; => 'a'
+(@ 3 "foobar") ; => 'b'
+
+; También están las variables `null` and `undefined`.
+null; usado para indicar una falta de valor deliberada.
+undefined; usado para indicar un valor que aún no está definido.
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+; 2. Variables, Listas y Diccionarios
+
+; Las variables son declaradas con las funciones `def` o `let`.
+; Las variables que aún no son asignadas tendrán el valor `undefined`.
+(def mi_variable 5)
+; `def` asignará la variable al contexto global.
+; `let` asignará la variable al contexto local,
+; y tiene una sintaxis distinta.
+(let ((mi_variable 5)) (+ mi_variable 5)) ; => 10
+(+ mi_variable 5) ; = undefined + 5 => undefined
+
+; Las listas son arreglos de valores de cualquier tipo.
+; Básicamente, son formas sin funciones al inicio.
+(1 2 3) ; => [1, 2, 3] (sintaxis JavaScript)
+
+; Los diccionarios son el equivalente en Whip de los 'objetos' de JavaScript,
+; los 'dicts' de Python o los 'hashes' de Ruby: una colección desordenada
+; de pares llave-valor
+{"llave1" "valor1" "llave2" 2 3 3}
+
+; Las llaves son sólo valores, identificadores, números o strings.
+(def mi_diccionario {mi_llave "mi_valor" "mi otra llave" 4})
+; Pero con Whip, los diccionarios son leidos así:
+; "llave" "espacio en blanco" "valor" "espacio en blanco"
+{"llave" "valor"
+"otra llave"
+1234
+}
+
+; Las definiciones de los diccionarios pueden accesarse con la función @
+; (como los strings y las listas)
+(@ "mi otra llave" mi_diccionario) ; => 4
+
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+; 3. Logica y secuencias de control
+
+; La funcion `if` es bastante simple, aunque distinta que en otros lenguajes.
+(if true "regresa esto si es true" "regresa esto si es false")
+; => "regresa esto si es true"
+
+; Y para el operador ternario `?`
+(? false true false) ; => false
+
+? `both` es un 'y' lógico, mientras que la función `either` es un 'o'.
+(both true true) ; => true
+(both true false) ; => false
+(either true false) ; => true
+(either false false) ; => false
+; Y sus atajos son '&' y '^' respectivamente
+; & => both
+; ^ => either
+(& true true) ; => true
+(^ false true) ; => true
+
+;;;;;;;;;
+; Lambdas
+
+; Las Lambdas en Whip son declaradas con las funciones `lambda` o `->`.
+; Las funciones regulares en realidad sólo son lambdas con nombre.
+(def mi_funcion (-> (x y) (+ (+ x y) 10)))
+; | | | |
+; | | | valor regresado(estas son las variables argumentos)
+; | | argumentos
+; | declaración de lambda
+; |
+; nombre de la lambda
+
+(mi_funcion 10 10) ; = (+ (+ 10 10) 10) => 30
+
+; Obviamente, todas las lambdas por definición son anónimas y
+; técnicamente siempre usadas anónimamente. Redundancia.
+((lambda (x) x) 10) ; => 10
+
+;;;;;;;;;;;;;;;;
+; Comprensiones
+
+; `range` o `..` genera una lista de números que comprende
+; cada entero dentro de los argumentos.
+(range 1 5) ; => (1 2 3 4 5)
+(.. 0 2) ; => (0 1 2)
+
+; `map` aplica su primer argumento (que debe ser una función)
+; al siguiente argumento (que es una lista).
+(map (-> (x) (+ x 1)) (1 2 3)) ; => (2 3 4)
+
+; Reducir
+(reduce + (.. 1 5))
+; equivale a
+((+ (+ (+ 1 2) 3) 4) 5)
+
+; Nota: map y reduce no tienen atajos.
+
+; `slice` o `\` es idéntico a la función .slice() de JavaScript
+; Pero toma la lista del primer argumento, no del último.
+(slice (.. 1 5) 2) ; => (3 4 5)
+(\ (.. 0 100) -5) ; => (96 97 98 99 100)
+
+; `append` o `<<` se explica solo.
+(append 4 (1 2 3)) ; => (1 2 3 4)
+(<< "bar" ("foo")) ; => ("foo" "bar")
+
+; Length se explica solo.
+(length (1 2 3)) ; => 3
+(_ "foobar") ; => 6
+
+;;;;;;;;;;;;;;;
+; Elementos de Haskell
+
+; Primer elemento en una lista
+(head (1 2 3)) ; => 1
+
+; Lista del segundo elemento al último en una lista
+(tail (1 2 3)) ; => (2 3)
+
+; Último elemento en una lista
+(last (1 2 3)) ; => 3
+
+; Contrario a `tail`
+(init (1 2 3)) ; => (1 2)
+
+; Lista del primer elemento al argumento
+(take 1 (1 2 3 4)) ; (1 2)
+
+; Contrario a `take`
+(drop 1 (1 2 3 4)) ; (3 4)
+
+; Valor más pequeño de una lista
+(min (1 2 3 4)) ; 1
+
+; Valor más grande de una lista
+(max (1 2 3 4)) ; 4
+
+; Comprobar que el elemento está en la lista
+(elem 1 (1 2 3)) ; true
+(elem "foo" {"foo" "bar"}) ; true
+(elem "bar" {"foo" "bar"}) ; false
+
+; Invertir el orden de la lista
+(reverse (1 2 3 4)) ; => (4 3 2 1)
+
+; Comprobar si un elemento es par o impar
+(even 1) ; => false
+(odd 1) ; => true
+
+; Separar string en una lista de strings, separados por espacios
+(words "foobar nachos cheese") ; => ("foobar" "nachos" "cheese")
+; Juntar lista de strings.
+(unwords ("foo" "bar")) ; => "foobar"
+(pred 21) ; => 20
+(succ 20) ; => 21
+```
+
+Para más información, revisa el [repositorio](http://github.com/L8D/whip)
diff --git a/es-es/yaml-es.html.markdown b/es-es/yaml-es.html.markdown
index 0423261a..a5157b5d 100644
--- a/es-es/yaml-es.html.markdown
+++ b/es-es/yaml-es.html.markdown
@@ -1,5 +1,6 @@
---
language: yaml
+lang: es-es
filename: learnyaml-es.yaml
contributors:
- ["Adam Brenecki", "https://github.com/adambrenecki"]
diff --git a/fr-fr/ruby-fr.html.markdown b/fr-fr/ruby-fr.html.markdown
index 3060bd75..75c8d0d3 100644
--- a/fr-fr/ruby-fr.html.markdown
+++ b/fr-fr/ruby-fr.html.markdown
@@ -336,8 +336,8 @@ class Humain
puts "#{msg}"
end
- def species
- @@species
+ def espece
+ @@espece
end
end
diff --git a/go.html.markdown b/go.html.markdown
index f383b641..c85209e0 100644
--- a/go.html.markdown
+++ b/go.html.markdown
@@ -78,7 +78,7 @@ func learnTypes() {
can include line breaks.` // Same string type.
// Non-ASCII literal. Go source is UTF-8.
- g := 'Σ' // rune type, an alias for uint32, holds a unicode code point.
+ g := 'Σ' // rune type, an alias for int32, holds a unicode code point.
f := 3.14195 // float64, an IEEE-754 64-bit floating point number.
c := 3 + 4i // complex128, represented internally with two float64's.
@@ -110,9 +110,9 @@ can include line breaks.` // Same string type.
fmt.Println(s) // Updated slice is now [1 2 3 4 5 6]
// To append another slice, instead of list of atomic elements we can
// pass a reference to a slice or a slice literal like this, with a
- // trailing elipsis, meaning take an array and unpack its elements,
- // appending them to the slice.
- s = append(s, []int{7, 8, 9}...) // Second argument is an array literal.
+ // trailing elipsis, meaning take a slice and unpack its elements,
+ // appending them to slice s.
+ s = append(s, []int{7, 8, 9}...) // Second argument is a slice literal.
fmt.Println(s) // Updated slice is now [1 2 3 4 5 6 7 8 9]
p, q := learnMemory() // Declares p, q to be type pointer to int.
diff --git a/ko-kr/go-kr.html.markdown b/ko-kr/go-kr.html.markdown
index e4eaee56..3012c04f 100644
--- a/ko-kr/go-kr.html.markdown
+++ b/ko-kr/go-kr.html.markdown
@@ -79,7 +79,7 @@ func learnTypes() {
개행을 포함할 수 있다.` // 같은 string 타입
// non-ASCII 리터럴. Go 소스는 UTF-8로 작성해야 한다.
- g := 'Σ' // 유니코드 코드 포인트를 담고 있고, uint32 타입의 가칭(alias)인 rune 타입
+ g := 'Σ' // 유니코드 코드 포인트를 담고 있고, int32 타입의 가칭(alias)인 rune 타입
f := 3.14195 // float64, an IEEE-754 64-bit 부동소수 타입
c := 3 + 4i // complex128, 내부적으로는 두 개의 float64 타입으로 표현됨
diff --git a/perl6.html.markdown b/perl6.html.markdown
index 92219708..fca863af 100644
--- a/perl6.html.markdown
+++ b/perl6.html.markdown
@@ -7,24 +7,29 @@ contributors:
- ["Nami-Doc", "http://github.com/Nami-Doc"]
---
-Perl 6 is a highly capable, feature-rich programming language made for the upcoming hundred years.
+Perl 6 is a highly capable, feature-rich programming language made for the
+upcoming hundred years.
-Perl 6 runs on [the Parrot VM](http://parrot.org/), the JVM and [the MoarVM](http://moarvm.com).
+Perl 6 runs on [the Parrot VM](http://parrot.org/), the JVM
+and [the MoarVM](http://moarvm.com).
+
+Meta-note : the triple pound signs are here to denote headlines,
+double paragraphs, and single notes.
-Meta-note : the triple pound signs are here to denote headlines, double paragraphs, single notes.
`#=>` represents the output of a command.
```perl
# Single line comment start with a pound
#`(
- Multiline comments use #` and a quoting construct. (), [], {}, 「」, etc, will work.
+ Multiline comments use #` and a quoting construct.
+ (), [], {}, 「」, etc, will work.
)
### Variables
# In Perl 6, you declare a lexical variable using `my`
-a
+my $variable;
# Perl 6 has 4 variable types :
## * Scalars. They represent a single value. They start with a `$`
@@ -32,19 +37,22 @@ a
my $str = 'String';
my $str2 = "String"; # double quotes allow for interpolation
-# variable names can contain but not end with simple quotes and dashes, and can contain (and end with) underscores :
+# variable names can contain but not end with simple quotes and dashes,
+# and can contain (and end with) underscores :
# my $weird'variable-name_ = 5; # works !
my $bool = True; # `True` and `False` are Perl 6's boolean
my $inverse = !$bool; # You can invert a bool with the prefix `!` operator
-my $forced-bool = so $str; # And you can use the prefix `so` operator which turns its operand into a Bool
+my $forced-bool = so $str; # And you can use the prefix `so` operator
+ # which turns its operand into a Bool
## * Arrays. They represent multiple values. Their name start with `@`.
my @array = 1, 2, 3;
my @array = 'a', 'b', 'c';
# equivalent to :
-my @array = <a b c>; # array of words, delimited by space. similar to perl5's qw, or Ruby's %w
+my @array = <a b c>; # array of words, delimited by space.
+ # Similar to perl5's qw, or Ruby's %w.
say @array[2]; # Array indices start at 0 -- This is the third element
@@ -58,10 +66,12 @@ my %hash = 1 => 2,
my %hash = autoquoted => "key", # keys *can* get auto-quoted
"some other" => "value", # trailing commas are okay
;
-my %hash = <key1 value1 key2 value2>; # you can also create a hash from an even-numbered array
+my %hash = <key1 value1 key2 value2>; # you can also create a hash
+ # from an even-numbered array
my %hash = key1 => 'value1', key2 => 'value2'; # same as this
-# You can also use the "colon pair" syntax: (especially handy for named parameters that you'll see later)
+# You can also use the "colon pair" syntax:
+# (especially handy for named parameters that you'll see later)
my %hash = :w(1), # equivalent to `w => 1`
# this is useful for the `True` shortcut:
:truey, # equivalent to `:truey(True)`, or `truey => True`
@@ -70,33 +80,37 @@ my %hash = :w(1), # equivalent to `w => 1`
;
say %hash{'key1'}; # You can use {} to get the value from a key
-say %hash<key2>; # if it's a string, you can actually use <>
+say %hash<key2>; # If it's a string, you can actually use <>
+ # (`{key1}` doesn't work, as Perl6 doesn't have barewords)
-## * Subs (subroutines, or functions in most other languages). Stored in variable, they use `&`
+## * Subs (subroutines, or functions in most other languages).
+# Stored in variable, they use `&`.
sub say-hello { say "Hello, world" }
-sub say-hello-to(Str $name) { # you can provide the type of an argument
- # and it'll be checked at compile-time
+sub say-hello-to(Str $name) { # You can provide the type of an argument
+ # and it'll be checked at compile-time.
say "Hello, $name !";
}
-# since you can omit parenthesis to call a function with no arguments,
-# you need "&" in the name to capture `say-hello`
+# Since you can omit parenthesis to call a function with no arguments,
+# you need "&" in the name to capture `say-hello`.
my &s = &say-hello;
-my &other-s = sub { say "anonymous function !" }
+my &other-s = sub { say "Anonymous function !" }
# A sub can have a "slurpy" parameter, or "doesn't-matter-how-many"
-sub as-many($head, *@rest) { # the `*@` slurpy will basically "take everything else".
- # Note: you can have parameters *before* (like here) a slurpy one,
- # but not *after*.
+sub as-many($head, *@rest) { # The `*@` slurpy will basically "take everything else".
+ # Note: you can have parameters *before* (like here)
+ # a slurpy one, but not *after*.
say @rest.join(' / ') ~ " !";
}
say as-many('Happy', 'Happy', 'Birthday'); #=> Happy / Birthday !
- # Note that the splat did not consume the parameter before.
+ # Note that the splat did not consume
+ # the parameter before.
-## You can call a function with an array using the "argument list flattening" operator `|`
-# (it's not actually the only feature of the operator, but it's one of them)
+## You can call a function with an array using the
+# "argument list flattening" operator `|`
+# (it's not actually the only role of this operator, but it's one of them)
sub concat3($a, $b, $c) {
say "$a, $b, $c";
}
@@ -105,7 +119,8 @@ concat3(|@array); #=> a, b, c
## It can also have optional arguments:
sub with-optional($arg?) { # the "?" marks the argument optional
- say "I might return `(Any)` if I don't have an argument passed, or I'll return my argument";
+ say "I might return `(Any)` if I don't have an argument passed,
+ or I'll return my argument";
$arg;
}
with-optional; # returns Any
@@ -132,14 +147,15 @@ with-named(1, named => 6); #=> 7
with-named(2, :named(5)); #=> 7
with-named(3, :4named); #=> 7
- # (special colon pair syntax for numbers, mainly useful for `:2nd` etc)
+ # (special colon pair syntax for numbers,
+ # to be used with s// and such, see later)
with-named(3); # warns, because we tried to use the undefined $named in a `+`:
# by default, named arguments are *optional*
# To make a named argument mandatory, you can use `?`'s inverse, `!`
sub with-mandatory-named(:$str!) {
- say "$named !";
+ say "$str !";
}
with-mandatory-named(str => "My String"); #=> My String !
with-mandatory-named; # run time error: "Required named parameter not passed"
@@ -171,9 +187,10 @@ named-def(def => 15); #=> 15
### Containers
# In Perl 6, values are actually stored in "containers".
-# The assignment operator asks the container on the left to store the value on its right.
-# When passed around, containers are marked as immutable. Which means that, in a function,
-# you'll get an error if you try to mutate one of your arguments.
+# The assignment operator asks the container on the left to store the value on
+# its right. When passed around, containers are marked as immutable.
+# Which means that, in a function, you'll get an error if you try to
+# mutate one of your arguments.
# If you really need to, you can ask for a mutable container using `is rw` :
sub mutate($n is rw) {
$n++;
@@ -185,7 +202,8 @@ sub mutate($n is rw) {
# A sub itself returns a container, which means it can be marked as rw :
my $x = 42;
sub mod() is rw { $x }
-mod() = 52; # in this case, the parentheses are mandatory (else Perl 6 thinks it's a "term")
+mod() = 52; # in this case, the parentheses are mandatory
+ # (else Perl 6 thinks `mod` is a "term")
say $x; #=> 52
@@ -197,9 +215,10 @@ say $x; #=> 52
## Conditionals
# - `if`
-# Before talking about `if`, we need to know which values are "Truthy" (represent True),
-# and which are "Falsey" (or "Falsy") -- meaning they represent False.
-# Only these values are Falsey: (), 0, "0", Nil, A type, and of course False itself.
+# Before talking about `if`, we need to know which values are "Truthy"
+# (represent True), and which are "Falsey" (or "Falsy") -- represent False.
+# Only these values are Falsey: (), 0, "0", Nil, A type (like `Str` or `Int`),
+# and of course False itself.
# Every other value is Truthy.
if True {
say "It's true !";
@@ -217,18 +236,18 @@ say "Quite truthy" if True;
# - Ternary conditional, "?? !!" (like `x ? y : z` in some other languages)
my $a = $condition ?? $value-if-true !! $value-if-false;
-# - `given`-`when` looks like other languages `switch`, but it's much more powerful thanks to smart matching,
-# and thanks to Perl 6's "topic variable", $_.
+# - `given`-`when` looks like other languages `switch`, but much more
+# powerful thanks to smart matching and thanks to Perl 6's "topic variable", $_.
# This variable contains the default argument of a block,
# a loop's current iteration (unless explicitly named), etc.
-# Given simply puts its argument into `$_` (like a block would do),
-# and `when` uses it using the "smart matching" operator.
-# Since other Perl 6 constructs use this variable (as said before, like `for`, blocks, etc),
-# this means the powerful `when` is not only applicable along with a `given`,
-# but instead anywhere a `$_` exists.
+# `given` simply puts its argument into `$_` (like a block would do),
+# and `when` compares it using the "smart matching" (`~~`) operator.
+# Since other Perl 6 constructs use this variable (as said before, like `for`,
+# blocks, etc), this means the powerful `when` is not only applicable along with
+# a `given`, but instead anywhere a `$_` exists.
given "foo bar" {
- when /foo/ { # you'll read about the smart-matching operator below -- just know `when` uses it
- # this is equivalent to `if $_ ~~ /foo/`
+ when /foo/ { # You'll read about the smart-matching operator below -- just know `when` uses it.
+ # This is equivalent to `if $_ ~~ /foo/`.
say "Yay !";
}
when $_.chars > 50 { # smart matching anything with True (`$a ~~ True`) is True,
@@ -242,15 +261,17 @@ given "foo bar" {
## Looping constructs
-# - `loop` is an infinite loop if you don't pass it arguments, but can also be a c-style `for` :
+# - `loop` is an infinite loop if you don't pass it arguments,
+# but can also be a c-style `for` :
loop {
say "This is an infinite loop !";
last; # last breaks out of the loop, like the `break` keyword in other languages
}
loop (my $i = 0; $i < 5; $i++) {
- next if $i == 3; # `next` skips to the next iteration, like `continue` in other languages.
- # Notice that you can also use postfix conditionals, loops, etc.
+ next if $i == 3; # `next` skips to the next iteration, like `continue`
+ # in other languages. Note that you can also use postfix conditionals,
+ # loops, etc.
say "This is a C-style for loop !";
}
@@ -270,9 +291,10 @@ for @array {
}
for @array {
- next if $_ == 3; # you can skip to the next iteration (like `continue` in C-like languages)
- redo if $_ == 4; # you can re-do the iteration, keeping the same topic variable (`$_`)
- last if $_ == 5; # you can also break out of a loop (like `break` in C-like languages)
+ # You can...
+ next if $_ == 3; # Skip to the next iteration (like `continue` in C-like languages).
+ redo if $_ == 4; # Re-do the iteration, keeping the same topic variable (`$_`).
+ last if $_ == 5; # Or break out of a loop (like `break` in C-like languages).
}
# Note - the "lambda" `->` syntax isn't reserved to `for` :
@@ -283,8 +305,8 @@ if long-computation() -> $result {
### Operators
## Since Perl languages are very much operator-based languages
-## Perl 6 operators are actually just funny-looking subroutines, in syntactic categories,
-## like infix:<+> (addition) or prefix:<!> (bool not)
+## Perl 6 operators are actually just funny-looking subroutines, in syntactic
+## categories, like infix:<+> (addition) or prefix:<!> (bool not).
## The categories are :
# - "prefix" : before (like `!` in `!True`).
@@ -312,12 +334,14 @@ if long-computation() -> $result {
(1, 2) eqv (1, 3);
# - `~~` is smart matching
-# for a complete combinations list, use this table : http://perlcabal.org/syn/S03.html#Smart_matching
+# For a complete list of combinations, use this table : http://perlcabal.org/syn/S03.html#Smart_matching
'a' ~~ /a/; # true if matches regexp
'key' ~~ %hash; # true if key exists in hash
-$arg ~~ &bool-returning-function; # true if the function, passed `$arg` as an argument, returns True
-1 ~~ Int; # "is of type"
-1 ~~ True; # smart-matching against a boolean always returns that boolean (and will warn).
+$arg ~~ &bool-returning-function; # `True` if the function, passed `$arg`
+ # as an argument, returns `True`.
+1 ~~ Int; # "has type" (check superclasses and roles)
+1 ~~ True; # smart-matching against a boolean always returns that boolean
+ # (and will warn).
# - `===` is value identity and uses `.WHICH` on the objects to compare them
# - `=:=` is container identity and uses `VAR()` on the objects to compare them
@@ -330,38 +354,44 @@ $arg ~~ &bool-returning-function; # true if the function, passed `$arg` as an ar
3 .. 7; # 3 to 7, both included
# `^` on either side them exclusive on that side :
3 ^..^ 7; # 3 to 7, not included (basically `4 .. 6`)
-# this also works as a shortcut for `0..^N`
+# This also works as a shortcut for `0..^N`:
^10; # means 0..^10
-# This also allows us to demonstrate that Perl 6 has lazy arrays, using the Whatever Star :
+# This also allows us to demonstrate that Perl 6 has lazy arrays,
+# using the Whatever Star:
my @array = 1..*; # 1 to Infinite !
-say @array[^10]; # you can pass arrays as subscripts and it'll return an array of results
- # this will print "1 2 3 4 5 6 7 8 9 10" (and not run out of memory !)
-# Note : when reading an infinite list, Perl 6 will "reify" the elements it needs, then keep them in memory
-# They won't be calculated more than once.
+say @array[^10]; # you can pass arrays as subscripts and it'll return
+ # an array of results. This will print
+ # "1 2 3 4 5 6 7 8 9 10" (and not run out of memory !)
+# Note : when reading an infinite list, Perl 6 will "reify" the elements
+# it needs, then keep them in memory. They won't be calculated more than once.
-# Warning, though: if you try this example in the REPL and juste put `1..*`,
-# Perl 6 will be forced to try and evaluate the whole array (to print it),
-# so you'll end with an infinite loop.
+# Warning, though: if you try this example in the REPL and just put `1..*`,
+# Perl 6 will be forced to try and evaluate the whole array (to print it),
+# so you'll end with an infinite loop.
## * And, Or
3 && 4; # 4, which is Truthy. Calls `.Bool` on `4` and gets `True`.
0 || False; # False. Calls `.Bool` on `0`
## * Short-circuit (and tight) versions of the above
-$a && $b && $c; # returns the first argument that evaluates to False, or the last argument
+$a && $b && $c; # Returns the first argument that evaluates to False,
+ # or the last argument.
$a || $b;
-# And because you're going to want them, you also have composed assignment operators:
+# And because you're going to want them,
+# you also have composed assignment operators:
$a *= 2; # multiply and assignment
$b %%= 5; # divisible by and assignment
-$c .= say; # method call and assignment
+@array .= sort; # calls the `sort` method and assigns the result back
### More on subs !
-# As we said before, Perl 6 has *really* powerful subs.
-# We're going to see a few more key concepts that make them better than in any other language :-).
+# As we said before, Perl 6 has *really* powerful subs. We're going to see
+# a few more key concepts that make them better than in any other language :-).
-## Unpacking ! It's the ability to "extract" arrays and keys. It'll work in `my`s and parameters.
+## Unpacking !
+# It's the ability to "extract" arrays and keys.
+# It'll work in `my`s and in parameter lists.
my ($a, $b) = 1, 2;
say $a; #=> 1
my ($, $, $c) = 1, 2, 3; # keep the non-interesting anonymous
@@ -377,14 +407,17 @@ sub foo(@array [$fst, $snd]) {
foo(@tail); #=> My first is 2, my second is 3 ! All in all, I'm 2 3
-# If you're not using the array itself, you can also keep it anonymous, much like a scalar:
+# If you're not using the array itself, you can also keep it anonymous,
+# much like a scalar:
sub first-of-array(@ [$fst]) { $fst }
first-of-array(@small); #=> 1
-first-of-array(@tail); # errors with "Too many positional parameters passed" (the array is too big)
+first-of-array(@tail); # Throws an error "Too many positional parameters passed"
+ # (which means the array is too big).
# You can also use a slurp ...
sub slurp-in-array(@ [$fst, *@rest]) { # you could decide to keep `*@rest` anonymous
- say $fst + @rest.elems;
+ say $fst + @rest.elems; # `.elems` returns a list's length.
+ # Here, `@rest` is `(3,)`, since `$fst` holds the `2`.
}
slurp-in-array(@tail); #=> 3
@@ -403,18 +436,21 @@ sub key-of(% (:value($val), :qua($qua))) {
}
# Then call it with a hash: (you need to keep the brackets for it to be a hash)
-key-of({value => 1});
+key-of({value => 'foo', qua => 1});
#key-of(%hash); # the same (for an equivalent `%hash`)
-## The last expression of a sub is returned automatically (though you may use the `return` keyword, of course):
+## The last expression of a sub is returned automatically
+# (though you may use the `return` keyword, of course):
sub next-index($n) {
$n + 1;
}
my $new-n = next-index(3); # $new-n is now 4
-# This is true for everything, except for the looping constructs (due to performance reasons):
-# there's no purpose in building a list if we're just going to discard all the results.
-# If you still want to build one, you can use the `do` prefix: (or the `gather` prefix, which we'll see later)
+# This is true for everything, except for the looping constructs
+# (due to performance reasons): there's reason to build a list
+# if we're just going to discard all the results.
+# If you still want to build one, you can use the `do` statement prefix:
+# (or the `gather` prefix, which we'll see later)
sub list-of($n) {
do for ^$n { # note the use of the range-to prefix operator `^` (`0..^N`)
$_ # current loop iteration
@@ -424,15 +460,16 @@ my @list3 = list-of(3); #=> (0, 1, 2)
## You can create a lambda with `-> {}` ("pointy block") or `{}` ("block")
my &lambda = -> $argument { "The argument passed to this lambda is $argument" }
-# `-> {}` and `{}` are pretty much the same thing, except that the former can take arguments,
-# and that the latter can be mistaken as a hash by the parser.
+# `-> {}` and `{}` are pretty much the same thing, except that the former can
+# take arguments, and that the latter can be mistaken as a hash by the parser.
# We can, for example, add 3 to each value of an array using map:
my @arrayplus3 = map({ $_ + 3 }, @array); # $_ is the implicit argument
-# a sub (`sub {}`) has different semantics than a block (`{}` or `-> {}`):
-# a block doesn't have a "function context" (though it can have arguments), which means that if you
-# return from it, you're going to return from the parent function, compare:
+# A sub (`sub {}`) has different semantics than a block (`{}` or `-> {}`):
+# A block doesn't have a "function context" (though it can have arguments),
+# which means that if you return from it,
+# you're going to return from the parent function. Compare:
sub is-in(@array, $elem) {
# this will `return` out of the `is-in` sub
# once the condition evaluated to True, the loop won't be run anymore
@@ -441,7 +478,7 @@ sub is-in(@array, $elem) {
sub truthy-array(@array) {
# this will produce an array of `True` and `False`:
# (you can also say `anon sub` for "anonymous subroutine")
- map(sub { if $_ { return True } else { return False } }, @array);
+ map(sub ($i) { if $i { return True } else { return False } }, @array);
# ^ the `return` only returns from the anonymous `sub`
}
@@ -454,15 +491,17 @@ say (*/2)(4); #=> 2
say ((*+3)/5)(5); #=> 1.6
# works even in parens !
-# but if you need to have more than one argument (`$_`) in a block (without wanting to resort to `-> {}`),
+# But if you need to have more than one argument (`$_`)
+# in a block (without wanting to resort to `-> {}`),
# you can also use the implicit argument syntax, `$^` :
map({ $^a + $^b + 3 }, @array); # same as the above
-# Note : those are sorted lexicographically. `{ $^b / $^a }` is like `-> $a, $b { $b / $a }`
+# Note : those are sorted lexicographically.
+# `{ $^b / $^a }` is like `-> $a, $b { $b / $a }`
## Multiple Dispatch
-# Perl 6 can decide which variant of a `sub` to call based on the type of the arguments,
-# or on arbitrary preconditions, like with a type or a `where`:
+# Perl 6 can decide which variant of a `sub` to call based on the type of the
+# arguments, or on arbitrary preconditions, like with a type or a `where`:
# with types
multi sub sayit(Int $n) { # note the `multi` keyword here
@@ -472,21 +511,25 @@ multi sayit(Str $s) } # the `sub` is the default
say "String: $s";
}
sayit("foo"); # prints "String: foo"
-sayit(True); # fails at *compile time* with "calling 'sayit' will never work with arguments of types ..."
+sayit(True); # fails at *compile time* with
+ # "calling 'sayit' will never work with arguments of types ..."
# with arbitrary precondition:
multi is-big(Int $n where * > 50) { "Yes !" } # using a closure
-multi is-big(Int $ where 10..50) { "Quite." } # this uses smart-matching (could use a regexp, etc)
+multi is-big(Int $ where 10..50) { "Quite." } # Using smart-matching
+ # (could use a regexp, etc)
multi is-big(Int $) { "No" }
-# you can also name these checks, by creating "subsets":
+# You can also name these checks, by creating "subsets":
subset Even of Int where * %% 2;
-multi odd-or-even(Even) { "Even" } # the main case using the type. We don't name the argument
+multi odd-or-even(Even) { "Even" } # The main case using the type.
+ # We don't name the argument.
multi odd-or-even($) { "Odd" } # "else"
# You can even dispatch based on a positional's argument presence !
-multi with-or-without-you(:$with!) { # make it mandatory to be able to dispatch against it
+multi with-or-without-you(:$with!) { # You need make it mandatory to
+ # be able to dispatch against it.
say "I can live ! Actually, I can't.";
}
multi with-or-without-you {
@@ -494,17 +537,21 @@ multi with-or-without-you {
}
# This is very, very useful for many purposes, like `MAIN` subs (covered later),
# and even the language itself is using it in several places.
-# `is`, for example, is actually a `multi sub` named `trait_mod:<is>`, and it works off that.
-# `is rw`, for example, is a dispatch to a function with this signature:
+#
+# - `is`, for example, is actually a `multi sub` named `trait_mod:<is>`,
+# and it works off that.
+# - `is rw`, is simply a dispatch to a function with this signature:
# sub trait_mod:<is>(Routine $r, :$rw!) {}
-# (commented because running this would probably lead to some very surprising side-effects !)
+#
+# (commented because running this would be a terrible idea !)
### Scoping
-# In Perl 6, contrarily to many scripting languages (Python, Ruby, PHP, for example),
-# you are to declare your variables before using them. You already saw it, with `my`.
-# (there are other declarator keywords, like `our`, `has` and `state`, but we'll talk about them later)
-# This is called "lexical scoping", where in inner blocks, you can access variables from outer blocks.
+# In Perl 6, contrarily to many scripting languages (like Python, Ruby, PHP),
+# you are to declare your variables before using them. You know `my`.
+# (there are other declarators, `our`, `state`, ..., which we'll see later).
+# This is called "lexical scoping", where in inner blocks,
+# you can access variables from outer blocks.
my $foo = 'Foo';
sub foo {
my $bar = 'Bar';
@@ -516,36 +563,39 @@ sub foo {
foo()(); #=> 'Foo Bar'
# As you can see, `$foo` and `$bar` were captured.
-# But if we were to try and use `$bar` outside of `foo`, the variable would be undefined.
-# (and you'd get a compile time error)
+# But if we were to try and use `$bar` outside of `foo`,
+# the variable would be undefined (and you'd get a compile time error).
# Perl 6 has another kind of scope : dynamic scope.
# They use the twigil (composed sigil) `*` to mark dynamically-scoped variables:
my $*a = 1;
-# Dyamically-scoped variables depend on the current call stack, instead of the current block stack.
+# Dyamically-scoped variables depend on the current call stack,
+# instead of the current block depth.
sub foo {
my $*foo = 1;
bar(); # call `bar` in-place
}
sub bar {
say $*foo; # Perl 6 will look into the call stack instead, and find `foo`'s `$*a`,
- # even though the blocks aren't nested (they're call-nested).
+ # even though the blocks aren't nested (they're call-nested).
#=> 1
}
### Object Model
## Perl 6 has a quite comprehensive object model
-## You declare a class with the keyword `class`, fields with `has`, methods with `method`.
-## In Perl 6, every field is private, and named `$!attr`, but if you declare it with `$.`,
-## you get a public (immutable) accessor along with it.
+# You declare a class with the keyword `class`, fields with `has`,
+# methods with `method`. Every field to private, and is named `$!attr`,
+# but you have `$.` to get a public (immutable) accessor along with it.
+# (using `$.` is like using `$!` plus a `method` with the same name)
# (Perl 6's object model ("SixModel") is very flexible, and allows you to dynamically add methods,
# change semantics, etc -- This will not be covered here, and you should refer to the Synopsis)
class A {
- has $.field; # `$.field` is immutable. Use `$!field` from inside the class to modify it.
- has $.other-field is rw; # You can, however, mark a public field as being read/write.
+ has $.field; # `$.field` is immutable.
+ # From inside the class, use `$!field` to modify it.
+ has $.other-field is rw; # You can obviously mark a public field `rw`.
has Int $!private-field = 10;
method get-value {
@@ -556,7 +606,7 @@ class A {
# $.field = $n; # As stated before, you can't use the `$.` immutable version.
$!field = $n; # This works, because `$!` is always mutable.
- $.other-field = 5; # This works, because `$.other-field` was declared `rw` (mutable).
+ $.other-field = 5; # This works, because `$.other-field` is `rw`.
}
method !private-method {
@@ -565,13 +615,15 @@ class A {
};
# Create a new instance of A with $.field set to 5 :
-# note : you can't set private-field from here (more later on)
+# Note: you can't set private-field from here (more later on).
my $a = A.new(field => 5);
$a.get-value; #=> 18
#$a.field = 5; # This fails, because the `has $.field` is immutable
-$a.other-field = 10; # This, however, works, because the public field is mutable (`rw`).
+$a.other-field = 10; # This, however, works, because the public field
+ # is mutable (`rw`).
-## Perl 6 also has inheritance (along with multiple inheritance ... Considered a misfeature by many)
+## Perl 6 also has inheritance (along with multiple inheritance)
+# (though considered a misfeature by many)
class A {
has $.val;
@@ -591,12 +643,14 @@ class B is A { # inheritance uses `is`
method bar { $.val * 10 } # this shadows A's `bar`
}
-my B $b .= new(val => 5); # When you use `my T $var`, `$var` starts off with `T` itself in it,
- # so you can call `new` on it.
- # (`.=` is just the compound operator composed of the dot-call and of the assignment operator
- # `$a .= b` is the same as `$a = $a.b`)
- # Also note that `BUILD` (the method called inside `new`) will set parent properties too,
- # so you can pass `val => 5`
+# When you use `my T $var`, `$var` starts off with `T` itself in it,
+# so you can call `new` on it.
+# (`.=` is just the dot-call and the assignment operator:
+# `$a .= b` is the same as `$a = $a.b`)
+# Also note that `BUILD` (the method called inside `new`)
+# will set parent properties too, so you can pass `val => 5`.
+my B $b .= new(val => 5);
+
# $b.not-inherited; # This won't work, for reasons explained above
$b.foo; # prints 5
$b.bar; #=> 50, since it calls B's `bar`
@@ -613,27 +667,30 @@ role PrintableVal {
class Item does PrintableVal {
has $.val;
- # When `does`-ed, a `role` literally "mixes in" the class :
- # the methods and fields are put together, which means a class can access
- # the private fields/methods of its roles (but not the inverse !) :
+ # When `does`-ed, a `role` literally "mixes in" the class:
+ # the methods and fields are put together, which means a class can access
+ # the private fields/methods of its roles (but not the inverse !):
method access {
say $!counter++;
}
- # However, this :
+ # However, this:
# method print {}
- # is an error, since the compiler wouldn't know which `print` to use :
- # contrarily to inheritance, methods mixed in can't be shadowed - they're put at the same "level"
+ # is ONLY valid when `print` isn't a `multi` with the same dispatch.
+ # (this means a parent class can shadow a child class's `multi print() {}`,
+ # but it's an error if a role does)
- # NOTE: You can use a role as a class (with `is ROLE`). In this case, methods will be shadowed,
- # since the compiler will consider `ROLE` to be a class
+ # NOTE: You can use a role as a class (with `is ROLE`). In this case, methods
+ # will be shadowed, since the compiler will consider `ROLE` to be a class.
}
### Exceptions
# Exceptions are built on top of classes, usually in the package `X` (like `X::IO`).
-# Unlike many other languages, in Perl 6, you put the `CATCH` block *within* the block to `try`.
-# By default, a `try` has a `CATCH` block that catches any exception (`CATCH { default {} }`).
-# You can redefine it using `when`s (and `default`) to handle the exceptions you want:
+# Unlike many other languages, in Perl 6, you put the `CATCH` block *within* the
+# block to `try`. By default, a `try` has a `CATCH` block that catches
+# any exception (`CATCH { default {} }`).
+# You can redefine it using `when`s (and `default`)
+# to handle the exceptions you want:
try {
open 'foo';
CATCH {
@@ -649,17 +706,17 @@ die X::AdHoc.new(payload => 'Error !');
# TODO CONTROL
### Packages
-# Packages are a way to reuse code. Packages are like "namespaces", and any element of the six model
-# (`module`, `role`, `class`, `grammar`, `subset` and `enum`) are actually packages.
-# (you can say that packages are the lowest common denomitor between them)
-# Packages play a big part in a language, as Perl is well-known for CPAN,
+# Packages are a way to reuse code. Packages are like "namespaces", and any
+# element of the six model (`module`, `role`, `class`, `grammar`, `subset`
+# and `enum`) are actually packages. (Packages are the lowest common denomitor)
+# Packages play a big part in a language, especially as Perl is well-known for CPAN,
# the Comprehensive Perl Archive Network.
-# You usually don't use packages directly : you use `class Package::Name::Here;`, or if you
-# only want to export variables/subs, you can use `module`:
-module Hello::World { # bracketed form
- # if `Hello` doesn't exist yet, it'll just be created as an "empty package stub"
- # that can be redeclared as something else later.
- # declarations here
+# You usually don't use packages directly: you use `class Package::Name::Here;`,
+# or if you only want to export variables/subs, you can use `module`:
+module Hello::World { # Bracketed form
+ # If `Hello` doesn't exist yet, it'll just be a "stub",
+ # that can be redeclared as something else later.
+ # ... declarations here ...
}
module Parse::Text; # file-scoped form
grammar Parse::Text::Grammar { # A grammar is a fine package, which you could `use`
@@ -692,7 +749,8 @@ my $actions = JSON::Tiny::Actions.new;
module Foo::Bar {
our $n = 1; # note: you can't put a type constraint on an `our` variable
our sub inc {
- our sub available { # if you try to make scoped `sub`s `our` ... Better know what you're doing (Don't !).
+ our sub available { # If you try to make inner `sub`s `our`...
+ # Better know what you're doing (Don't !).
say "Don't do that. Seriously. You'd get burned.";
}
my sub unavailable { # `my sub` is the default
@@ -725,23 +783,24 @@ sub fixed-rand {
fixed-rand for ^10; # will print the same number 10 times
# Note, however, that they exist separately in different enclosing contexts.
-# If you declare a function with a `state` within a loop, it'll re-create the variable
-# for each iteration of loop. See:
+# If you declare a function with a `state` within a loop, it'll re-create the
+# variable for each iteration of the loop. See:
for ^5 -> $a {
sub foo {
state $val = rand; # This will be a different value for every value of `$a`
}
for ^5 -> $b {
- say foo; # This will print the same value 5 times, but only 5. Next iteration will re-run `rand`
+ say foo; # This will print the same value 5 times, but only 5.
+ # Next iteration will re-run `rand`.
}
}
### Phasers
-# Phasers in Perl 6 are blocks that happen at determined points of time in your program
-# When the program is compiled, when a for loop runs, when you leave a block, when
-# an exception gets thrown ... (`CATCH` is actually a phaser !)
+# Phasers in Perl 6 are blocks that happen at determined points of time in your
+# program. When the program is compiled, when a for loop runs, when you leave a
+# block, when an exception gets thrown ... (`CATCH` is actually a phaser !)
# Some of them can be used for their return values, some of them can't
# (those that can have a "[*]" in the beginning of their explanation text).
# Let's have a look !
@@ -791,7 +850,7 @@ sub do-db-stuff {
# Those act a bit like phasers: they affect the behavior of the following code.
# Though, they run in-line with the executable code, so they're in lowercase.
# (`try` and `start` are theoretically in that list, but explained somewhere else)
-# Note: all of these (except start) don't need explicit brackets (`{` and `}`) for their block.
+# Note: all of these (except start) don't need explicit brackets `{` and `}`.
# - `do` (that you already saw) - runs a block or a statement as a term
# You can't normally use a statement as a value (or "term"):
@@ -848,8 +907,9 @@ say nilthingie.perl; #=> Nil
## Everybody loves operators ! Let's get more of them
-## The precedence list can be found here : http://perlcabal.org/syn/S03.html#Operator_precedence
-## But first, we need a little explanation about associativity :
+# The precedence list can be found here:
+# http://perlcabal.org/syn/S03.html#Operator_precedence
+# But first, we need a little explanation about associativity:
# * Binary operators:
$a ! $b ! $c; # with a left-associative `!`, this is `($a ! $b) ! $c`
@@ -864,8 +924,9 @@ $a ! $b ! $c; # with a list-associative `!`, this is `infix:<>`
!$a! # with non-associative `!`, this is illegal
## Create your own operators !
-# Okay, you've been reading all of that, so I guess I should try to show you something exciting.
-# I'll tell you a little secret (actually not):
+# Okay, you've been reading all of that, so I guess I should try
+# to show you something exciting.
+# I'll tell you a little secret (or not-so-secret):
# In Perl 6, all operators are actually just funny-looking subroutines.
# You can declare an operator just like you declare a sub:
@@ -906,36 +967,46 @@ sub circumfix:<[ ]>(Int $n) {
say [5]; #=> 3125
# circumfix is around. Again, not whitespace.
-sub postcircumfix:<{ }>(Str $s, Int $idx) { # post-circumfix is "after a term, around something"
+sub postcircumfix:<{ }>(Str $s, Int $idx) {
+ # post-circumfix is
+ # "after a term, around something"
$s.substr($idx, 1);
}
say "abc"{1}; #=> b
# after the term `"abc"`, and around the index (1)
# This really means a lot -- because everything in Perl 6 uses this.
-# For example, to delete a key from a hash, you use the `:delete` adverb (named argument)
+# For example, to delete a key from a hash, you use the `:delete` adverb
+# (a simple named argument underneath):
%h{$key}:delete;
# equivalent to:
-postcircumfix:<{ }>(%h, $key, :delete);
-# It's *all* using the same building blocks! Syntactic categories (prefix infix ...),
-# named arguments (adverbs), ..., used to build the language are available to you.
+postcircumfix:<{ }>(%h, $key, :delete); # (you can call operators like that)
+# It's *all* using the same building blocks!
+# Syntactic categories (prefix infix ...), named arguments (adverbs), ...,
+# - used to build the language - are available to you.
-# (you are, obviously, recommended against making an operator out of *everything* --
-# with great power comes great responsibility)
+# (you are, obviously, recommended against making an operator out of
+# *everything* -- with great power comes great responsibility)
## Meta operators !
-# Oh boy, get ready. Get ready, because we're dwelving deep into the rabbit's hole,
-# and you probably won't want to go back to other languages after reading that.
+# Oh boy, get ready. Get ready, because we're dwelving deep
+# into the rabbit's hole, and you probably won't want to go
+# back to other languages after reading that.
# (I'm guessing you don't want to already at that point).
# Meta-operators, as their name suggests, are *composed* operators.
# Basically, they're operators that apply another operator.
## * Reduce meta-operator
-# It's a prefix meta-operator that takes a binary functions and one or many lists.
-# If it doesn't get passed any argument, it either return a "default value" for this operator
-# (a value that'd be non-meaningful if contained in a list) or `Any` if there's none.
+# It's a prefix meta-operator that takes a binary functions and
+# one or many lists. If it doesn't get passed any argument,
+# it either return a "default value" for this operator
+# (a value that wouldn't change the result if passed as one
+# of the element of the list to be passed to the operator),
+# or `Any` if there's none (examples below).
+#
# Otherwise, it pops an element from the list(s) one at a time, and applies the binary function
# to the last result (or the list's first element) and the popped element.
+#
# To sum a list, you could use the reduce meta-operator with `+`, i.e.:
say [+] 1, 2, 3; #=> 6
# equivalent to `(1+2)+3`
@@ -943,18 +1014,20 @@ say [*] 1..5; #=> 120
# equivalent to `((((1*2)*3)*4)*5)`.
# You can reduce with any operator, not just with mathematical ones.
-# For example, you could reduce with `//` to get the first defined element of a list:
+# For example, you could reduce with `//` to get
+# the first defined element of a list:
say [//] Nil, Any, False, 1, 5; #=> False
# (Falsey, but still defined)
# Default value examples:
-say [*] (); #=> 1
-say [+] (); #=> 0
- # In both cases, they're results that, if they were contained in the lists,
- # wouldn't have any impact on the final value (since N*1=N and N+0=N).
+say [*] (); #=> 1
+say [+] (); #=> 0
+ # In both cases, they're results that, were they in the lists,
+ # wouldn't have any impact on the final value
+ # (since N*1=N and N+0=N).
say [//]; #=> (Any)
- # There's no "default value" for `//`
+ # There's no "default value" for `//`.
# You can also call it with a function you made up, using double brackets:
sub add($a, $b) { $a + $b }
@@ -980,23 +1053,31 @@ say [[&add]] 1, 2, 3; #=> 6
## * Sequence operator
# The sequence operator is one of Perl 6's most powerful features:
-# it's composed of first, on the left, the list you want Perl 6 to deduce from (and might include a closure),
-# and on the right, a value or the predicate for when to stop, or even Whatever for a lazy infinite list.
+# it's composed of first, on the left, the list you want Perl 6 to deduce from
+# (and might include a closure), and on the right, a value or the predicate
+# that says when to stop (or Whatever for a lazy infinite list).
my @list = 1, 2, 3 ... 10; # basic deducing
-#my @list = 1, 3, 6 ... 10; # this throws you into an infinite loop, because Perl 6 can't figure out the end
-my @list = 1, 2, 3 ...^ 10; # as with ranges, you can exclude the last element (when the predicate matches)
-my @list = 1, 3, 9 ... * > 30; # you can use a predicate (with the Whatever Star, here)
+#my @list = 1, 3, 6 ... 10; # this throws you into an infinite loop,
+ # because Perl 6 can't figure out the end
+my @list = 1, 2, 3 ...^ 10; # as with ranges, you can exclude the last element
+ # (the iteration when the predicate matches).
+my @list = 1, 3, 9 ... * > 30; # you can use a predicate
+ # (with the Whatever Star, here).
my @list = 1, 3, 9 ... { $_ > 30 }; # (equivalent to the above)
-my @fib = 1, 1, *+* ... *; # lazy infinite list of prime numbers, computed using a closure !
+
+my @fib = 1, 1, *+* ... *; # lazy infinite list of prime numbers,
+ # computed using a closure!
my @fib = 1, 1, -> $a, $b { $a + $b } ... *; # (equivalent to the above)
say @fib[^10]; #=> 1 1 2 3 5 8 13 21 34 55
# (using a range as the index)
# Note : as for ranges, once reified, elements aren't re-calculated.
-# That's why `@primes[^100]` will take a long time the first time you print it, then be instant
+# That's why `@primes[^100]` will take a long time the first time you print
+# it, then be instant.
## * Sort comparison
-# They return one value of the `Order` enum : `Less`, `Same` and `More` (which numerify to -1, 0 or +1).
+# They return one value of the `Order` enum : `Less`, `Same` and `More`
+# (which numerify to -1, 0 or +1).
1 <=> 4; # sort comparison for numerics
'a' leg 'b'; # sort comparison for string
$obj eqv $obj2; # sort comparison using eqv semantics
@@ -1014,14 +1095,17 @@ say Any // Nil // 0 // 5; #=> 5
say True ^^ False; #=> True
## * Flip Flop
-# The flip flop operators (`ff` and `fff`, equivalent to Perl 5/Ruby's `..` and `...`).
+# The flip flop operators (`ff` and `fff`, equivalent to P5's `..`/`...`).
# are operators that take two predicates to test:
-# They are `False` until their left side returns `True`, then are `True` until their right side returns `True`.
-# Like for ranges, you can exclude the iteration when it became `True`/`False` by using `^` on either side.
+# They are `False` until their left side returns `True`, then are `True` until
+# their right side returns `True`.
+# Like for ranges, you can exclude the iteration when it became `True`/`False`
+# by using `^` on either side.
# Let's start with an example :
for <well met young hero we shall meet later> {
# by default, `ff`/`fff` smart-match (`~~`) against `$_`:
- if 'met' ^ff 'meet' { # won't enter the if for "met" (explained in details below).
+ if 'met' ^ff 'meet' { # Won't enter the if for "met"
+ # (explained in details below).
.say
}
@@ -1031,20 +1115,24 @@ for <well met young hero we shall meet later> {
}
# This will print "young hero we shall meet" (excluding "met"):
# the flip-flop will start returning `True` when it first encounters "met"
-# (but will still return `False` for "met" itself, due to the leading `^` on `ff`),
-# until it sees "meet", which is when it'll start returning `False`.
+# (but will still return `False` for "met" itself, due to the leading `^`
+# on `ff`), until it sees "meet", which is when it'll start returning `False`.
# The difference between `ff` (awk-style) and `fff` (sed-style) is that
-# `ff` will test its right side just as its left side changes to `True`,
-# and can get back to `False` right away (*except* it'll be `True` for the iteration that matched)
-# while `fff` will wait for the next iteration to try its right side, once its left side changed:
+# `ff` will test its right side right when its left side changes to `True`,
+# and can get back to `False` right away
+# (*except* it'll be `True` for the iteration that matched) -
+# While `fff` will wait for the next iteration to
+# try its right side, once its left side changed:
.say if 'B' ff 'B' for <A B C B A>; #=> B B
- # because the right-hand-side was tested directly (and returned `True`).
+ # because the right-hand-side was tested
+ # directly (and returned `True`).
# "B"s are still printed since it matched that time
- # (it just went back to `False` right away)
+ # (it just went back to `False` right away).
.say if 'B' fff 'B' for <A B C B A>; #=> B C B
- # because the right-hand-side wasn't tested until `$_` became "C"
- # (and thus did not match directly).
+ # because the right-hand-side wasn't tested until
+ # `$_` became "C"
+ # (and thus did not match instantly).
# A flip-flop can change state as many times as needed:
for <test start print this stop you stopped printing start printing again stop not anymore> {
@@ -1054,12 +1142,15 @@ for <test start print this stop you stopped printing start printing again stop n
# you might also use a Whatever Star,
# which is equivalent to `True` for the left side or `False` for the right:
-for (1, 3, 60, 3, 40, 60) { # Note: the parenthesis are superfluous here -- sometimes called "superstitious"
- .say if $_ > 50 ff *; # Once the flip-flop reaches a number greater than 50, it'll never go back to `False`
+for (1, 3, 60, 3, 40, 60) { # Note: the parenthesis are superfluous here
+ # (sometimes called "superstitious parentheses")
+ .say if $_ > 50 ff *; # Once the flip-flop reaches a number greater than 50,
+ # it'll never go back to `False`
#=> 60 3 40 60
}
-# You can also use this property to create an `If` that'll not execute the first time :
+# You can also use this property to create an `If`
+# that'll not go through the first time :
for <a b c> {
.say if * ^ff *; # the flip-flop is `True` and never goes back to `False`,
# but the `^` makes it *not run* on the first iteration
@@ -1072,28 +1163,33 @@ for <a b c> {
# Well, now that you know a good deal of Perl 6 already, we can get started.
# First off, you'll have to forget about "PCRE regexps" (perl-compatible regexps).
#
-# IMPORTANT: You may feel like you already know these because you know PCRE. You'd be wrong.
-# Some things are the same (like `?`, `+`, and `*`), but sometimes the semantics change (`|`).
+# IMPORTANT: Don't skip them because you know PCRE. They're different.
+# Some things are the same (like `?`, `+`, and `*`),
+# but sometimes the semantics change (`|`).
# Make sure you read carefully, because you might trip over a new behavior.
#
-# Perl 6 has a looot of features related to RegExps. After all, Rakudo parses itself.
-# We're first going to look at the syntax itself, then talk about grammars (PEG-like),
-# differences between the `token`, `regex` and `rule` keywords, and some more.
+# Perl 6 has many features related to RegExps. After all, Rakudo parses itself.
+# We're first going to look at the syntax itself,
+# then talk about grammars (PEG-like), differences between
+# `token`, `regex` and `rule` declarators, and some more.
# Side note: you still have access to PCRE regexps using the `:P5` modifier.
# (we won't be discussing this in this tutorial, however)
#
# In essence, Perl 6 natively implements PEG ("Parsing Expression Grammars").
-# The pecking order for ambiguous parses is determined by a multi-level tie-breaking test:
+# The pecking order for ambiguous parses is determined by a multi-level
+# tie-breaking test:
# - Longest token matching. `foo\s+` beats `foo` (by 2 or more positions)
# - Longest literal prefix. `food\w*` beats `foo\w*` (by 1)
-# - Declaration from most-derived to less derived grammars (grammars are actually classes)
+# - Declaration from most-derived to less derived grammars
+# (grammars are actually classes)
# - Earliest declaration wins
say so 'a' ~~ /a/; #=> True
say so 'a' ~~ / a /; # More readable with some spaces!
-# In all our examples, we're going to use the smart-matching operator against a regexp.
-# We're converting the result using `so`, but in fact, it's returning a `Match` object.
-# They know how to respond to list indexing, hash indexing (and return the matched string).
+# In all our examples, we're going to use the smart-matching operator against
+# a regexp. We're converting the result using `so`, but in fact, it's
+# returning a `Match` object. They know how to respond to list indexing,
+# hash indexing, and return the matched string.
# The results of the match are also available as `$/` (implicitly lexically-scoped).
# You can also use the capture variables (`$0`, `$1`, ... - starting at 0, not 1 !).
#
@@ -1101,8 +1197,8 @@ say so 'a' ~~ / a /; # More readable with some spaces!
# (meaning the regexp can be matched with just one char of the string),
# we're going to explain later how you can do it.
-# In Perl 6, you can have any alphanumeric as a literal, everything else has to be escaped,
-# using a backslash or quotes.
+# In Perl 6, you can have any alphanumeric as a literal,
+# everything else has to be escaped, using a backslash or quotes.
say so 'a|b' ~~ / a '|' b /; # `True`. Wouln't mean the same if `|` wasn't escaped
say so 'a|b' ~~ / a \| b /; # `True`. Another way to escape it.
@@ -1140,7 +1236,8 @@ so 'abbbbc' ~~ / a b* c /; # `True`
so 'aec' ~~ / a b* c /; # `False`. "b"(s) are optional, but can't be something else.
# - `**` - "Quantify It Yourself".
-# If you squint hard enough, you might understand the why exponentation means quantity.
+# If you squint hard enough, you might understand
+# why exponentation is used for quantity.
so 'abc' ~~ / a b ** 1 c /; # `True` (exactly one time)
so 'abc' ~~ / a b ** 1..3 c /; # `True` (one to three times)
so 'abbbc' ~~ / a b ** 1..3 c /; # `True`
@@ -1151,11 +1248,12 @@ so 'abbbbbbc' ~~ / a b ** 3..* c /; # `True` (infinite ranges are okay)
# Group: you can group parts of your regexp with `[]`.
# These groups are *not* captured (like PCRE's `(?:)`).
so 'abc' ~~ / a [ b ] c /; # `True`. The grouping does pretty much nothing
-so 'fooABCABCbar' ~~ / foo [ A B C ] + bar /; # `True`.
- # We match the "abc" 1 or more time.
- # (the `+` was applied to the group)
+so 'fooABCABCbar' ~~ / foo [ A B C ] + bar /;
+# The previous line returns `True`.
+# We match the "abc" 1 or more time (the `+` was applied to the group).
-# But this does not go far enough, because we can't actually get back what we matched.
+# But this does not go far enough, because we can't actually get back what
+# we matched.
# Capture: We can actually *capture* the results of the regexp, using parentheses.
so 'fooABCABCbar' ~~ / foo ( A B C ) + bar /; # `True`. (we keep `so` here and use `$/` below)
@@ -1165,13 +1263,15 @@ say $/; # Will print some weird stuff (we'll explain) (or "Nil" if nothing match
# As we also said before, it has array indexing:
say $/[0]; #=> 「ABC」 「ABC」
- # These weird brackets are `Match` objects. So here, we have an array of that.
-say $0; # the same as above.
+ # These weird brackets are `Match` objects.
+ # Here, we have an array of these.
+say $0; # The same as above.
# Our capture is `$0` because it's the first and only one capture in the regexp.
# You might be wondering why it's an array, and the answer is simple:
# Some capture (indexed using `$0`, `$/[0]` or a named one) will be an array
-# IF it can have more than one element (so, with `*`, `+` and any `**`, but not with `?`).
+# IFF it can have more than one element
+# (so, with `*`, `+` and any `**`, but not with `?`).
# Let's use examples to see that:
so 'fooABCbar' ~~ / foo ( A B C )? bar /; # `True`
say $/[0]; #=> 「ABC」
@@ -1206,7 +1306,8 @@ sub MAIN($name) { say "Hello, you !" }
# t.pl <name>
# And since it's a regular Perl 6 sub, you can haz multi-dispatch:
-# (using a "Bool" for the named argument so that we get `--replace` instead of `--replace=`)
+# (using a "Bool" for the named argument so that we get `--replace`
+# instead of `--replace=1`)
subset File of Str where *.IO.d; # convert to IO object, then check the file exists
multi MAIN('add', $key, $value, Bool :$replace) { ... }
@@ -1218,8 +1319,9 @@ multi MAIN('import', File, Str :$as) { ... } # omitting parameter name
# t.pl [--replace] add <key> <value>
# t.pl remove <key>
# t.pl [--as=<Str>] import (File)
-# As you can see, this is *very* powerful. It even went as far as to show inline the constants.
-# (the type is only displayed if 1. there's no argument name 2. it's a named argument)
+# As you can see, this is *very* powerful.
+# It even went as far as to show inline the constants.
+# (the type is only displayed if the argument is `$`/is named)
```
If you want to go further, you can:
diff --git a/pt-br/go-pt.html.markdown b/pt-br/go-pt.html.markdown
index 32c8fbdd..c7339831 100644
--- a/pt-br/go-pt.html.markdown
+++ b/pt-br/go-pt.html.markdown
@@ -75,7 +75,7 @@ func learnTypes() {
pode incluir quebras de linha.` // mesmo tipo string
// literal não-ASCII. A linguagem Go utiliza de raiz a codificação UTF-8.
- g := 'Σ' // tipo rune, um alias para uint32, que contém um código unicode
+ g := 'Σ' // tipo rune, um alias para int32, que contém um código unicode
f := 3.14195 // float64, número de vírgula flutuante de 64bit (IEEE-754)
c := 3 + 4i // complex128, representado internamente com dois float64s
diff --git a/ru-ru/go-ru.html.markdown b/ru-ru/go-ru.html.markdown
index ffda01b7..5b9d8ebf 100644
--- a/ru-ru/go-ru.html.markdown
+++ b/ru-ru/go-ru.html.markdown
@@ -79,7 +79,7 @@ func learnTypes() {
может содержать переносы строк` // Тоже тип данных string
// Символ не из ASCII. Исходный код Go в кодировке UTF-8.
- g := 'Σ' // тип rune, это алиас для типа uint32, содержит символ юникода.
+ g := 'Σ' // тип rune, это алиас для типа int32, содержит символ юникода.
f := 3.14195 // float64, 64-х битное число с плавающей точкой (IEEE-754).
c := 3 + 4i // complex128, внутри себя содержит два float64.
diff --git a/scala.html.markdown b/scala.html.markdown
index 432933c2..6b398b4b 100644
--- a/scala.html.markdown
+++ b/scala.html.markdown
@@ -299,7 +299,6 @@ Person("George", "1234") == Person("Kate", "1236")
-
// Pattern matching
val me = Person("George", "1234")
@@ -322,15 +321,21 @@ kate match { case Person("Kate", _) => "Girl"; case Person("George", _) => "Boy"
// Regular expressions
-
val email = "(.*)@(.*)".r // Invoking r on String makes it a Regex
-
-val email(user, domain) = "henry@zkpr.com"
-
-"mrbean@pyahoo.com" match {
- case email(name, domain) => "I know your name, " + name
+val serialKey = """(\d{5})-(\d{5})-(\d{5})-(\d{5})""".r // Using verbatim (multiline) syntax
+
+val matcher = (value: String) => {
+ println(value match {
+ case email(name, domain) => s"It was an email: $name"
+ case serialKey(p1, p2, p3, p4) => s"Serial key: $p1, $p2, $p3, $p4"
+ case _ => s"No match on '$value'" // default if no match found
+ })
}
+matcher("mrbean@pyahoo.com") // => "It was an email: mrbean"
+matcher("nope..") // => "No match on 'nope..'"
+matcher("52917") // => "No match on '52917'"
+matcher("52752-16432-22178-47917") // => "Serial key: 52752, 16432, 22178, 47917"
// Strings
@@ -347,17 +352,27 @@ println("ABCDEF".length)
println("ABCDEF".substring(2, 6))
println("ABCDEF".replace("C", "3"))
+// String interpolation
val n = 45
-println(s"We have $n apples")
+println(s"We have $n apples") // => "We have 45 apples"
+// Expressions inside interpolated strings are also possible
val a = Array(11, 9, 6)
-println(s"My second daughter is ${a(2-1)} years old")
+println(s"My second daughter is ${a(0) - a(2)} years old.") // => "My second daughter is 5 years old."
+println(s"We have double the amount of ${n / 2.0} in apples.") // => "We have double the amount of 22.5 in apples."
+println(s"Power of 2: ${math.pow(2, 2)}") // => "Power of 2: 4"
+
+// Formatting with interpolated strings (note the prefixed f)
+println(f"Power of 5: ${math.pow(5, 2)}%1.0f") // "Power of 5: 25"
+println(f"Square root of 122: ${math.sqrt(122)}%1.4f") // "Square root of 122"
+
+// Ignoring special characters.
+println(raw"New line feed: \n. Carriage return: \r.") // => "New line feed: \n. Carriage return: \r."
// Some characters need to be 'escaped', e.g. a double quote inside a string:
-val a = "They stood outside the \"Rose and Crown\""
+val a = "They stood outside the \"Rose and Crown\"" // => "They stood outside the "Rose and Crown""
// Triple double-quotes let strings span multiple rows and contain quotes
-
val html = """<form id="daform">
<p>Press belo', Joe</p>
| <input type="submit">
@@ -403,7 +418,10 @@ for(line <- Source.fromFile("myfile.txt").getLines())
println(line)
// To write a file use Java's PrintWriter
-
+val writer = new PrintWriter("myfile.txt")
+writer.write("Writing line for line" + util.Properties.lineSeparator)
+writer.write("Another line here" + util.Properties.lineSeparator)
+writer.close()
```
diff --git a/whip.html.markdown b/whip.html.markdown
index dc5a0b39..3faee98a 100644
--- a/whip.html.markdown
+++ b/whip.html.markdown
@@ -31,7 +31,7 @@ not_in_form
(called_function args)
; Majority of operations are done with functions
-; All the basic arihmetic is pretty straight forward
+; All the basic arithmetic is pretty straight forward
(+ 1 1) ; => 2
(- 2 1) ; => 1
(* 1 2) ; => 2
@@ -48,7 +48,7 @@ not_in_form
true
false
-; String are created with ".
+; Strings are created with ".
"Hello, world"
; Single chars are created with '.
@@ -66,7 +66,7 @@ false
(= 1 1) ; => true
(equal 2 1) ; => false
-; For example, inequality would be combinding the not and equal functions.
+; For example, inequality would be combining the not and equal functions.
(! (= 2 1)) ; => true
; More comparisons
@@ -96,10 +96,10 @@ undefined ; user to indicate a value that hasn't been set
; 2. Vairbles, Lists, and Dicts
; Variables are declared with the `def` or `let` functions.
-; Variab;es that haven't been set will be `undefined`.
+; Variables that haven't been set will be `undefined`.
(def some_var 5)
; `def` will keep the variable in the global context.
-; `let` will only have the variable inside it's context, and has a wierder syntax.
+; `let` will only have the variable inside its context, and has a wierder syntax.
(let ((a_var 5)) (+ a_var 5)) ; => 10
(+ a_var 5) ; = undefined + 5 => undefined
@@ -129,7 +129,7 @@ undefined ; user to indicate a value that hasn't been set
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; 3. Logic and Control sequences
-; The `if` function is pretty simple, though different than most imperitave langs.
+; The `if` function is pretty simple, though different than most imperative langs.
(if true "returned if first arg is true" "returned if first arg is false")
; => "returned if first arg is true"
@@ -159,12 +159,12 @@ undefined ; user to indicate a value that hasn't been set
; | | arguments
; | lambda declaration function
; |
-; name of the to-be-decalred lambda
+; name of the to-be-declared lambda
(my_function 10 10) ; = (+ (+ 10 10) 10) => 30
; Obiously, all lambdas by definition are anonymous and
-; technically always used anonymouesly. Redundancy.
+; technically always used anonymously. Redundancy.
((lambda (x) x) 10) ; => 10
;;;;;;;;;;;;;;;;
diff --git a/zh-cn/go-cn.html.markdown b/zh-cn/go-cn.html.markdown
index 4a87dc21..9f6a8c15 100644
--- a/zh-cn/go-cn.html.markdown
+++ b/zh-cn/go-cn.html.markdown
@@ -68,7 +68,7 @@ func learnTypes() {
can include line breaks.` // 同样是String类型
// 非ascii字符。Go使用UTF-8编码。
- g := 'Σ' // rune类型,uint32的别名,使用UTF-8编码
+ g := 'Σ' // rune类型,int32的别名,使用UTF-8编码
f := 3.14195 // float64类型,IEEE-754 64位浮点数
c := 3 + 4i // complex128类型,内部使用两个float64表示