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| -rw-r--r-- | bash.html.markdown | 208 | ||||
| -rw-r--r-- | cobol.html.markdown | 2 | ||||
| -rw-r--r-- | de-de/vim-de.html.markdown | 308 | ||||
| -rw-r--r-- | fr-fr/javascript-fr.html.markdown | 2 | ||||
| -rw-r--r-- | fr-fr/set-theory-fr.html.markdown | 2 | ||||
| -rw-r--r-- | hy.html.markdown | 3 | ||||
| -rw-r--r-- | ldpl.html.markdown | 7 | ||||
| -rw-r--r-- | markdown.html.markdown | 13 | ||||
| -rw-r--r-- | pt-br/dart-pt.html.markdown | 5 | ||||
| -rw-r--r-- | pt-br/processing-pt.html.markdown | 480 | ||||
| -rw-r--r-- | python.html.markdown | 95 | ||||
| -rw-r--r-- | rdf.html.markdown | 2 | ||||
| -rw-r--r-- | vim.html.markdown | 2 | ||||
| -rw-r--r-- | yaml.html.markdown | 112 | 
14 files changed, 884 insertions, 357 deletions
| diff --git a/bash.html.markdown b/bash.html.markdown index c9a805ba..e0e4f88a 100644 --- a/bash.html.markdown +++ b/bash.html.markdown @@ -18,6 +18,7 @@ contributors:      - ["Harry Mumford-Turner", "https://github.com/harrymt"]      - ["Martin Nicholson", "https://github.com/mn113"]      - ["Mark Grimwood", "https://github.com/MarkGrimwood"] +    - ["Emily Grace Seville", "https://github.com/EmilySeville7cfg"]  filename: LearnBash.sh  translators:      - ["Dimitri Kokkonis", "https://github.com/kokkonisd"] @@ -37,104 +38,107 @@ or executed directly in the shell.  # As you already figured, comments start with #. Shebang is also a comment.  # Simple hello world example: -echo Hello world! # => Hello world! +echo "Hello world!" # => Hello world!  # Each command starts on a new line, or after a semicolon: -echo 'This is the first line'; echo 'This is the second line' -# => This is the first line -# => This is the second line +echo "This is the first command"; echo "This is the second command" +# => This is the first command +# => This is the second command  # Declaring a variable looks like this: -Variable="Some string" +variable="Some string"  # But not like this: -Variable = "Some string" # => returns error "Variable: command not found" -# Bash will decide that Variable is a command it must execute and give an error +variable = "Some string" # => returns error "variable: command not found" +# Bash will decide that `variable` is a command it must execute and give an error  # because it can't be found.  # Nor like this: -Variable= 'Some string' # => returns error: "Some string: command not found" -# Bash will decide that 'Some string' is a command it must execute and give an -# error because it can't be found. (In this case the 'Variable=' part is seen -# as a variable assignment valid only for the scope of the 'Some string' -# command.) +variable= "Some string" # => returns error: "Some string: command not found" +# Bash will decide that "Some string" is a command it must execute and give an +# error because it can't be found. In this case the "variable=" part is seen +# as a variable assignment valid only for the scope of the "Some string" +# command.  # Using the variable: -echo $Variable # => Some string -echo "$Variable" # => Some string -echo '$Variable' # => $Variable -# When you use the variable itself — assign it, export it, or else — you write +echo "$variable" # => Some string +echo '$variable' # => $variable +# When you use a variable itself — assign it, export it, or else — you write  # its name without $. If you want to use the variable's value, you should use $.  # Note that ' (single quote) won't expand the variables! - -# Parameter expansion ${ }: -echo ${Variable} # => Some string -# This is a simple usage of parameter expansion -# Parameter Expansion gets a value from a variable. -# It "expands" or prints the value -# During the expansion time the value or parameter can be modified -# Below are other modifications that add onto this expansion - -# String substitution in variables -echo ${Variable/Some/A} # => A string -# This will substitute the first occurrence of "Some" with "A" - -# Substring from a variable -Length=7 -echo ${Variable:0:Length} # => Some st +# You can write variable without surrounding quotes but it's not recommended. + +# Parameter expansion ${...}: +echo "${variable}" # => Some string +# This is a simple usage of parameter expansion such as two examples above. +# Parameter expansion gets a value from a variable. +# It "expands" or prints the value. +# During the expansion time the value or parameter can be modified. +# Below are other modifications that add onto this expansion. + +# String substitution in variables: +echo "${variable/Some/A}" # => A string +# This will substitute the first occurrence of "Some" with "A". + +# Substring from a variable: +length=7 +echo "${variable:0:length}" # => Some st  # This will return only the first 7 characters of the value -echo ${Variable: -5} # => tring -# This will return the last 5 characters (note the space before -5) +echo "${variable: -5}" # => tring +# This will return the last 5 characters (note the space before -5). +# The space before minus is mandatory here. -# String length -echo ${#Variable} # => 11 +# String length: +echo "${#variable}" # => 11 -# Indirect expansion -OtherVariable="Variable" -echo ${!OtherVariable} # => Some String -# This will expand the value of OtherVariable +# Indirect expansion: +other_variable="variable" +echo ${!other_variable} # => Some string +# This will expand the value of `other_variable`. -# Default value for variable -echo ${Foo:-"DefaultValueIfFooIsMissingOrEmpty"} +# The default value for variable: +echo "${foo:-"DefaultValueIfFooIsMissingOrEmpty"}"  # => DefaultValueIfFooIsMissingOrEmpty -# This works for null (Foo=) and empty string (Foo=""); zero (Foo=0) returns 0. +# This works for null (foo=) and empty string (foo=""); zero (foo=0) returns 0.  # Note that it only returns default value and doesn't change variable value. -# Declare an array with 6 elements -array0=(one two three four five six) -# Print first element -echo $array0 # => "one" -# Print first element -echo ${array0[0]} # => "one" -# Print all elements -echo ${array0[@]} # => "one two three four five six" -# Print number of elements -echo ${#array0[@]} # => "6" -# Print number of characters in third element -echo ${#array0[2]} # => "5" -# Print 2 elements starting from fourth -echo ${array0[@]:3:2} # => "four five" -# Print all elements. Each of them on new line. -for i in "${array0[@]}"; do -    echo "$i" +# Declare an array with 6 elements: +array=(one two three four five six) +# Print the first element: +echo "${array[0]}" # => "one" +# Print all elements: +echo "${array[@]}" # => "one two three four five six" +# Print the number of elements: +echo "${#array[@]}" # => "6" +# Print the number of characters in third element +echo "${#array[2]}" # => "5" +# Print 2 elements starting from fourth: +echo "${array[@]:3:2}" # => "four five" +# Print all elements each of them on new line. +for item in "${array[@]}"; do +    echo "$item"  done -# Brace Expansion { } -# Used to generate arbitrary strings -echo {1..10} # => 1 2 3 4 5 6 7 8 9 10 -echo {a..z} # => a b c d e f g h i j k l m n o p q r s t u v w x y z -# This will output the range from the start value to the end value -  # Built-in variables: -# There are some useful built-in variables, like +# There are some useful built-in variables, like:  echo "Last program's return value: $?"  echo "Script's PID: $$"  echo "Number of arguments passed to script: $#"  echo "All arguments passed to script: $@"  echo "Script's arguments separated into different variables: $1 $2..." +# Brace Expansion {...} +# used to generate arbitrary strings: +echo {1..10} # => 1 2 3 4 5 6 7 8 9 10 +echo {a..z} # => a b c d e f g h i j k l m n o p q r s t u v w x y z +# This will output the range from the start value to the end value. +# Note that you can't use variables here: +from=1 +to=10 +echo {$from..$to} # => {$from..$to} +  # Now that we know how to echo and use variables, -# let's learn some of the other basics of bash! +# let's learn some of the other basics of Bash!  # Our current directory is available through the command `pwd`.  # `pwd` stands for "print working directory". @@ -144,33 +148,46 @@ echo "I'm in $(pwd)" # execs `pwd` and interpolates output  echo "I'm in $PWD" # interpolates the variable  # If you get too much output in your terminal, or from a script, the command -# `clear` clears your screen +# `clear` clears your screen:  clear -# Ctrl-L also works for clearing output +# Ctrl-L also works for clearing output.  # Reading a value from input:  echo "What's your name?" -read Name # Note that we didn't need to declare a new variable -echo Hello, $Name! +read name +# Note that we didn't need to declare a new variable. +echo "Hello, $name!" -# We have the usual if structure: -# use `man test` for more info about conditionals -if [ $Name != $USER ] -then +# We have the usual if structure. +# Condition is true if the value of $name is not equal to the current user's login username: +if [[ "$name" != "$USER" ]]; then      echo "Your name isn't your username"  else      echo "Your name is your username"  fi -# True if the value of $Name is not equal to the current user's login username -# NOTE: if $Name is empty, bash sees the above condition as: -if [ != $USER ] -# which is invalid syntax -# so the "safe" way to use potentially empty variables in bash is: -if [ "$Name" != $USER ] ... -# which, when $Name is empty, is seen by bash as: -if [ "" != $USER ] ... -# which works as expected +# To use && and || with if statements, you need multiple pairs of square brackets: +read age +if [[ "$name" == "Steve" ]] && [[ "$age" -eq 15 ]]; then +    echo "This will run if $name is Steve AND $age is 15." +fi + +if [[ "$name" == "Daniya" ]] || [[ "$name" == "Zach" ]]; then +    echo "This will run if $name is Daniya OR Zach." +fi +# There are other comparison operators for numbers listed below: +# -ne - not equal +# -lt - less than +# -gt - greater than +# -le - less than or equal to +# -ge - greater than or equal to + +# There is also the `=~` operator, which tests a string against the Regex pattern: +email=me@example.com +if [[ "$email" =~ [a-z]+@[a-z]{2,}\.(com|net|org) ]] +then +    echo "Valid email!" +fi  # There is also conditional execution  echo "Always executed" || echo "Only executed if first command fails" @@ -193,27 +210,6 @@ bg  kill %2  # %1, %2, etc. can be used for fg and bg as well -# To use && and || with if statements, you need multiple pairs of square brackets: -if [ "$Name" == "Steve" ] && [ "$Age" -eq 15 ] -then -    echo "This will run if $Name is Steve AND $Age is 15." -fi - -if [ "$Name" == "Daniya" ] || [ "$Name" == "Zach" ] -then -    echo "This will run if $Name is Daniya OR Zach." -fi - -# There is also the `=~` operator, which tests a string against a Regex pattern: -Email=me@example.com -if [[ "$Email" =~ [a-z]+@[a-z]{2,}\.(com|net|org) ]] -then -    echo "Valid email!" -fi -# Note that =~ only works within double [[ ]] square brackets, -# which are subtly different from single [ ]. -# See https://www.gnu.org/software/bash/manual/bashref.html#Conditional-Constructs for more on this. -  # Redefine command `ping` as alias to send only 5 packets  alias ping='ping -c 5'  # Escape the alias and use command with this name instead diff --git a/cobol.html.markdown b/cobol.html.markdown index 1c858396..1350c66f 100644 --- a/cobol.html.markdown +++ b/cobol.html.markdown @@ -132,7 +132,7 @@ organizations.        *Now it is time to learn about two related COBOL verbs: string and unstring. -      *The string verb is used to concatenate, or put together, two or more stings. +      *The string verb is used to concatenate, or put together, two or more strings.        *Unstring is used, not surprisingly, to separate a                 *string into two or more smaller strings.         *It is important that you remember to use ‘delimited by’ when you diff --git a/de-de/vim-de.html.markdown b/de-de/vim-de.html.markdown index 93fd9773..d0b4eb9d 100644 --- a/de-de/vim-de.html.markdown +++ b/de-de/vim-de.html.markdown @@ -3,94 +3,92 @@ category: tool  tool: vim  lang: de-de  contributors: -    - ["RadhikaG", "https://github.com/RadhikaG"] +- ["RadhikaG", "https://github.com/RadhikaG"]  translators: -    - ["caminsha", "https://github.com/caminsha"] +- ["caminsha", "https://github.com/caminsha"]  filename: LearnVim-de.txt  --- -  [Vim](http://www.vim.org)  (Vi IMproved) ist ein Klon von vi, dem bekannten Editor für Unix. Es ist ein -Texteditor, welcher mit Fokus auf Geschwindigkeit und Prouktivität entwickelt  -wurde. -Vim hat viele Keybindings für ein schnelles navigieren und schnelles bearbeiten -einer Datei. +Texteditor, welcher mit Fokus auf Geschwindigkeit und Produktivität entwickelt +wurde. Vim hat viele Keybindings für ein schnelles navigieren und schnelles +bearbeiten einer Datei.  ## Grundlagen, um in Vim zu navigieren  ``` -    vim <filename>   # Öffne <filename> in Vim -    :help <topic>    # Öffne die eingebaute Hilfe zum Thema  <topic>, wenn -                     # es existiert -    :q               # Schließe vim -    :w               # Speichere diese Datei -    :wq              # Speichere diese Datei und schließe vim -    ZZ               # Speichere diese Datei und schließe vim -    :q!              # Schließe vim ohne die Datei zu speichern -                     # ! *zwingt* die Ausführung von :q, -                     # daher wird die Datei nicht gespeichert. -    ZQ               # Beende vim ohne die Datei zu speichern -    :x               # Speichere die Datei und beende vim -                     # Dies ist eine kürzere Version von :wq - -    u                # Änderung rückgängig machen -    CTRL+R           # Änderung wiederherstellen - -    h                # Den Cursor um ein Zeichen nach links bewegen -    j                # Den Cursor eine Zeile nach unten bewegen -    k                # Den Cursor eine Zeile nach oben bewegen -    l                # Den Cursor um ein Zeichen nach rechts bewegen - -    Ctrl+B 	         # Gehe eine Bildschirmanzeige zurück -    Ctrl+F 	         # Gehe eine Bildschirmanzeige vorwärts -    Ctrl+D 	         # Gehe eine halbe Bildschirmanzeige vorwärts -    Ctrl+U           # Gehe eine halbe Bildschirmanzeige zurück - -    # Navigieren innerhalb einer Zeile - -    0                # Navigiere zum Anfang der Zeile -    $                # Navigiere zum Ende der Zeile -    ^                # Navigiere zum ersten Zeichen, welches kein Leerzeichen ist - -    # Im Text suchen - -    /word            # Hebt alle Ergebnisse nach dem Cursor hervor -    ?word            # Hebt alle Ergebnisse vor dem Cursor hervor -    n                # Bewegt den Cursor zum nächsten Ergebnis nach der Suche -    N                # Bewegt den Cursor zum vorherigen Ergebnis der Suche - -    :%s/foo/bar/g    # Ersetze "foo" durch "bar" in allen Zeilen -    :s/foo/bar/g     # Ersetze "foo" durch "bar" in der aktuellen Zeile -    :%s/\n/\r/g      # Ersetze das newline-Zeichen bei allen Zeilen durch -                     # ein carriage return - -    # Zu einzelnen Zeichen springen - -    f<character>     # Springe vorwärts und auf dem Zeichen  <character> -    t<character>     # Springe vorwärts und lande vor dem Zeichen <character> - -    # Zum Beispiel, -    f<               # Springe vorwärts und lande auf < -    t<               # Springe vorwärts und lande vor < - -    # Wortweise navigieren - -    w                # Springe um ein Wort vorwärts -    b                # Gehe ein Wort zurück -    e                # Springe zum Ende des aktuellen Wortes - -    # Weitere Befehle, um zu navigieren - -    gg               # Gehe an den Start der Datei -    G                # Gehe an das Ende der Datei -    :NUM             # Springe zur Zeile NUM (NUM kann eine beliebige Zahl sein) -    H                # Navigiere zum Start der aktuellen Bildschirmanzeige -    M                # Navigiere in die Mitte der aktuellen Bildschirmanzeige -    L                # Navigiere an das Ende der aktuellen Bildschirmanzeige +vim <filename>   # Öffne <filename> in Vim +:help <topic>    # Öffne die eingebaute Hilfe zum Thema  <topic>, wenn +                 # es existiert +:q               # Schließe vim +:w               # Speichere diese Datei +:wq              # Speichere diese Datei und schließe vim +ZZ               # Speichere diese Datei und schließe vim +:q!              # Schließe vim ohne die Datei zu speichern +                 # ! *zwingt* die Ausführung von :q, +                 # daher wird die Datei nicht gespeichert. +ZQ               # Beende vim ohne die Datei zu speichern +:x               # Speichere die Datei und beende vim +                 # Dies ist eine kürzere Version von :wq + +u                # Änderung rückgängig machen +CTRL+R           # Änderung wiederherstellen + +h                # Den Cursor um ein Zeichen nach links bewegen +j                # Den Cursor eine Zeile nach unten bewegen +k                # Den Cursor eine Zeile nach oben bewegen +l                # Den Cursor um ein Zeichen nach rechts bewegen + +Ctrl+B           # Gehe eine Bildschirmanzeige zurück +Ctrl+F           # Gehe eine Bildschirmanzeige vorwärts +Ctrl+D           # Gehe eine halbe Bildschirmanzeige vorwärts +Ctrl+U           # Gehe eine halbe Bildschirmanzeige zurück + +# Navigieren innerhalb einer Zeile + +0                # Navigiere zum Anfang der Zeile +$                # Navigiere zum Ende der Zeile +^                # Navigiere zum ersten Zeichen, welches kein Leerzeichen ist + +# Im Text suchen + +/word            # Hebt alle Ergebnisse nach dem Cursor hervor +?word            # Hebt alle Ergebnisse vor dem Cursor hervor +n                # Bewegt den Cursor zum nächsten Ergebnis nach der Suche +N                # Bewegt den Cursor zum vorherigen Ergebnis der Suche + +:%s/foo/bar/g    # Ersetze "foo" durch "bar" in allen Zeilen +:s/foo/bar/g     # Ersetze "foo" durch "bar" in der aktuellen Zeile +:%s/\n/\r/g      # Ersetze das newline-Zeichen bei allen Zeilen durch +                 # ein carriage return + +# Zu einzelnen Zeichen springen + +f<character>     # Springe vorwärts und auf dem Zeichen  <character> +t<character>     # Springe vorwärts und lande vor dem Zeichen <character> + +# Zum Beispiel, +f<               # Springe vorwärts und lande auf < +t<               # Springe vorwärts und lande vor < + +# Wortweise navigieren + +w                # Springe um ein Wort vorwärts +b                # Gehe ein Wort zurück +e                # Springe zum Ende des aktuellen Wortes + +# Weitere Befehle, um zu navigieren + +gg               # Gehe an den Start der Datei +G                # Gehe an das Ende der Datei +:NUM             # Springe zur Zeile NUM (NUM kann eine beliebige Zahl sein) +H                # Navigiere zum Start der aktuellen Bildschirmanzeige +M                # Navigiere in die Mitte der aktuellen Bildschirmanzeige +L                # Navigiere an das Ende der aktuellen Bildschirmanzeige  ``` -## Hilfsdokumente: +## Hilfsdokumente  Vim hat eine eingebaute Dokumentation, welche mit `:help <topic>` aufgerufen  werden kann. @@ -98,34 +96,33 @@ Zum Beispiel öffnet `:help navigation` die Dokumentation über das Navigieren  `:help` kann auch ohne ein Argument verwendet werden. Dies zeigt den Standard-  Hilfsdialog an, welcher den Start mit vim einfacher macht. -that aims to make getting started with vim more approachable! -## Modi: +## Modi  Vim basiert auf dem Konzept von **modes**. -- Command Mode - Vim startet in diesem Modus, hier kann man navigieren und Befehle eingeben +- Command Mode - Vims erster Modus, hier kann man navigieren und Befehle eingeben  - Insert Mode  - Wird verwendet, um Änderungen in der Datei zu machen. -- Visual Mode  - Wird verwendet, um Text zu markieren und Operationen durchzuführen +- Visual Mode  - Wird verwendet, um Text zu markieren und diesen zu verändern  - Ex Mode      - Wird verwendet, um im ':'-Prompt Befehle einzugeben  ``` -    i                # Führt vim in den Insert Mode, vor der Cursorposition -    a                # Führt vim in den Insert Mode, nach der Cursorposition -    v                # Führt vim in den Visual Mode -    :                # Führt vim in den Ex Mode -    <esc>            # Führt zurück in den Command Mode, egal in welchem Mode -                     # man sich gerade befindet. - -    # Kopieren und einfügen von Text - -    y                # Kopiere alles, was im Moment ausgewählt ist -    yy               # Kopiert die aktuelle Zeile -    d                # Löscht alles, was im Moment ausgewählt ist -    dd               # Löscht die aktuelle Zeile -    p                # Fügt den kopierten Text nach dem Cursor ein -    P                # Fügt den kopierten Text vor dem Cursor ein -    x                # Löscht das Zeichen unter dem Cursor +i                # Führt vim in den Insert Mode, vor der Cursorposition +a                # Führt vim in den Insert Mode, nach der Cursorposition +v                # Führt vim in den Visual Mode +:                # Führt vim in den Ex Mode +<esc>            # Führt zurück in den Command Mode, egal in welchem Mode +                 # man sich gerade befindet. + +# Kopieren und einfügen von Text + +y                # Kopiere alles, was im Moment ausgewählt ist +yy               # Kopiert die aktuelle Zeile +d                # Löscht alles, was im Moment ausgewählt ist +dd               # Löscht die aktuelle Zeile +p                # Fügt den kopierten Text nach dem Cursor ein +P                # Fügt den kopierten Text vor dem Cursor ein +x                # Löscht das Zeichen unter dem Cursor  ```  ## Die 'Grammatik' von Vim @@ -140,68 +137,67 @@ Vim kann als Satz von Kommandos angesehen werden, welche im Format  Einige wichtige Beispiele von 'Verb', 'Modifier' und 'Nouns':  ``` -    # 'Verb' - -    d                # löschen -    c                # ändern -    y                # kopieren -    v                # visuelles auswählen - -    # 'Modifiers' - -    i                # innerhalb -    a                # außerhalb -    NUM              # Nummer (NUM kann irgendeine Zahl sein) -    f                # Sucht nach etwas und landet darauf -    t                # Sucht nach etwas und stoppt davor -    /                # Suche eine Zeichenfolge ab dem Cursor -    ?                # Suche eine Zeichenfolge vor dem Cursor - -    # 'Nouns' - -    w                # Wort -    s                # Satz -    p                # Abschnitt -    b                # Block - -    # Beispielsätze resp. Kommandos - -    d2w              # lösche zwei Wörter -    cis              # Ändere innerhalb des Satzes. -    yip              # Kopiere innerhalb des Abschnitts (kopiere den Abschnitt,  -                     # in welchem du bist) -    ct<              # Ändere bis zur spitzen Klammer -                     # Ändere den Text von deiner aktuellen Cursorposition bis -                     # zur nächsten spitzen Klammer -    d$               # Lösche bis zum Ende der Zeile +# 'Verb' + +d                # löschen +c                # ändern +y                # kopieren +v                # visuelles auswählen + +# 'Modifiers' + +i                # innerhalb +a                # außerhalb +NUM              # Nummer (NUM kann irgendeine Zahl sein) +f                # Sucht nach etwas und landet darauf +t                # Sucht nach etwas und stoppt davor +/                # Suche eine Zeichenfolge ab dem Cursor +?                # Suche eine Zeichenfolge vor dem Cursor + +# 'Nouns' + +w                # Wort +s                # Satz +p                # Abschnitt +b                # Block + +# Beispielsätze resp. Kommandos + +d2w              # lösche zwei Wörter +cis              # Ändere innerhalb des Satzes. +yip              # Kopiere innerhalb des Abschnitts (kopiere den Abschnitt, +                 # in welchem du bist) +ct<              # Ändere bis zur spitzen Klammer +                 # Ändere den Text von deiner aktuellen Cursorposition bis +                 # zur nächsten spitzen Klammer +d$               # Lösche bis zum Ende der Zeile  ```  ## Einige Shortcuts und Tricks  ``` -    >                # Rücke die Auswahl um einen Block ein -    <                # Lösche eine Einrückung der Auswahl -    :earlier 15m     # Stellt das Dokument so wieder her, wie es vor 15  -                     # Minuten war -    :later 15m       # den oberen Befehl rückgängig machen -    ddp              # Vertauschen zweier aufeinanderfolgenden Zeilen -                     # Zuerst dd, dann p -    .                # Wiederhole die vorherige Aktion -    :w !sudo tee %   # Speichere die Datei als Root -    :set syntax=c    # Stelle das Syntax-Highlighting für 'C' ein -    :sort            # Alle Zeilen sortieren -    :sort!           # Alle Zeilen rückwärts sortieren -    :sort u          # Alle Zeilen sortieren und Duplikate entfernen -    ~                # Umschalten der Groß-/Kleinschreibung des ausgewählten Textes -    u                # Ausgewählten Text zu Kleinschreibung ändern -    U                # Ausgewählten Text zu Großschreibung ändern -     -    # Text-Folding (Textfaltung) -    zf               # Erstelle eine Faltung des ausgewählten Textes -    zo               # Öffne die aktuelle Faltung -    zc               # Schließe die aktuelle Faltung -    zR               # Öffne alle Faltungen -    zM               # Schließe alle Faltungen +>                # Rücke die Auswahl um einen Block ein +<                # Lösche eine Einrückung der Auswahl +:earlier 15m     # Stellt das Dokument so wieder her, wie es vor 15 Minuten war +:later 15m       # den oberen Befehl rückgängig machen +ddp              # Vertauschen zweier aufeinanderfolgenden Zeilen +                 # Zuerst dd, dann p +.                # Wiederhole die vorherige Aktion +:w !sudo tee %   # Speichere die Datei als Root +:set syntax=c    # Stelle das Syntax-Highlighting für 'C' ein +:sort            # Alle Zeilen sortieren +:sort!           # Alle Zeilen rückwärts sortieren +:sort u          # Alle Zeilen sortieren und Duplikate entfernen +~                # Umschalten der Groß-/Kleinschreibung des ausgewählten Textes +u                # Ausgewählten Text zu Kleinschreibung ändern +U                # Ausgewählten Text zu Großschreibung ändern + +# Text-Folding (Textfaltung) +zf               # Erstelle eine Faltung des ausgewählten Textes +zo               # Öffne die aktuelle Faltung +zc               # Schließe die aktuelle Faltung +zR               # Öffne alle Faltungen +zM               # Schließe alle Faltungen  ```  ## Makros @@ -212,9 +208,9 @@ Kommandos, welche du braucht, aufgenommen bis die Aufnahme gestoppt wird.  Wenn du ein Makro ausführst, werden exakt die gleichen Schritte gemacht.  ``` -    qa               # Starte das Aufnehmen des Makros 'a' -    q                # Beende das Aufnehmen -    @a               # Führe das Makro 'a' aus +qa               # Starte das Aufnehmen des Makros 'a' +q                # Beende das Aufnehmen +@a               # Führe das Makro 'a' aus  ```  ### Konfigurieren mit ~/.vimrc diff --git a/fr-fr/javascript-fr.html.markdown b/fr-fr/javascript-fr.html.markdown index 186859ab..308f1ca8 100644 --- a/fr-fr/javascript-fr.html.markdown +++ b/fr-fr/javascript-fr.html.markdown @@ -94,7 +94,7 @@ let banta = "Harry", santa = "Hermione";  // L'égalité est === ou ==  // === compare la valeur exacte 2 === '2' // = false -// == convertit la valeur pour comparer 2 === '2' // = true +// == convertit la valeur pour comparer 2 == '2' // = true  // En général, il vaut mieux utiliser === pour ne pas faire d'erreur.  1 === 1; // = true  2 === 1; // = false diff --git a/fr-fr/set-theory-fr.html.markdown b/fr-fr/set-theory-fr.html.markdown index 543bd98b..d1ac2711 100644 --- a/fr-fr/set-theory-fr.html.markdown +++ b/fr-fr/set-theory-fr.html.markdown @@ -125,7 +125,7 @@ A △ B = (A \ B) ∪ (B \ A)  ```  ### Produit cartésien -Le produit cartésien de deux ensembles `A` et `B` est l'ensemble contenant tous les couples dont la première élément appartient à `A` et la deuxième à `B`. +Le produit cartésien de deux ensembles `A` et `B` est l'ensemble contenant tous les couples dont le premier élément appartient à `A` et le deuxième à `B`.  ```  A × B = { (x, y) | x ∈ A, y ∈ B } diff --git a/hy.html.markdown b/hy.html.markdown index 1287095f..f6bdead0 100644 --- a/hy.html.markdown +++ b/hy.html.markdown @@ -13,8 +13,7 @@ hy to call native python code or python to call native hy code as well  This tutorial works for hy ≥ 0.9.12, with some corrections for hy 0.11.  ```clojure -;; this gives an gentle introduction to hy for a quick trial head to -;; http://try-hy.appspot.com +;; this gives an gentle introduction to hy  ;;  ; Semicolon comments, like other LISPS diff --git a/ldpl.html.markdown b/ldpl.html.markdown index 86603d94..449c8670 100644 --- a/ldpl.html.markdown +++ b/ldpl.html.markdown @@ -3,6 +3,7 @@ language: LDPL  filename: learnLDPL.ldpl  contributors:      - ["Martín del Río", "https://github.com/lartu"] +    - ["John Paul Wohlscheid", "https://github.com/JohnBlood"]  ---  **LDPL** is a powerful, C++ transpiled, open-source programming language designed @@ -68,7 +69,7 @@ else if myMap:"someIndex" is not equal to 45 then  else      display "Else!" crlf  end if -# Valid LDPL comparisson operators are +# Valid LDPL comparison operators are  # - IS EQUAL TO  # - IS NOT EQUAL TO  # - IS LESS THAN @@ -123,8 +124,8 @@ get random in myNumber # get a random number between 0 and 1  # files, are divided in sections. The sections found in sub-procedures are  # the PARAMETERS section, the LOCAL DATA section and the PROCEDURE section.  # All sections except the PROCEDURE section can be skipped if they aren't -# used. If no PARAMTERS nor LOCAL DATA sections are used, the PROCEDURE -# keyword may be omited. +# used. If no PARAMETERS nor LOCAL DATA sections are used, the PROCEDURE +# keyword may be omitted.  sub myFunction      parameters:          a is number # LDPL is pass by reference diff --git a/markdown.html.markdown b/markdown.html.markdown index a6000910..cfc0ddf3 100644 --- a/markdown.html.markdown +++ b/markdown.html.markdown @@ -40,9 +40,9 @@ specific to a certain parser.  Markdown is a superset of HTML, so any HTML file is valid Markdown.  ```md -<!--This means we can use HTML elements in Markdown, such as the comment  -element, and they won't be affected by a markdown parser. However, if you  -create an HTML element in your markdown file, you cannot use markdown syntax  +<!--This means we can use HTML elements in Markdown, such as the comment +element, and they won't be affected by a markdown parser. However, if you +create an HTML element in your markdown file, you cannot use markdown syntax  within that element's contents.-->  ``` @@ -370,9 +370,10 @@ Ugh this is so ugly | make it | stop  ## Markdownlint  In order to simplify work with Markdown and to unify its coding style, -`Markdownlint` has been created. This tool is available also as a plugin for -some IDEs and can be used as an utility to ensure validity and readability of -Markdown. +`Markdownlint` has been created. Available as a +[separate tool](https://github.com/markdownlint/markdownlint) +as well as a plugin for some IDEs, it can be used to ensure validity and +readability of Markdown.  --- diff --git a/pt-br/dart-pt.html.markdown b/pt-br/dart-pt.html.markdown index e9d72850..6aff1ac3 100644 --- a/pt-br/dart-pt.html.markdown +++ b/pt-br/dart-pt.html.markdown @@ -3,15 +3,16 @@ language: dart  filename: learndart-pt.dart  contributors:      - ["Joao Pedrosa", "https://github.com/jpedrosa/"] +    - ["Hélio Oliveira", "https://github.com/insign/"]  translators:      - ["Junior Damacena", "https://github.com/jdamacena/"]  lang: pt-br  ---  Dart é uma novata no reino das linguagens de programação. -Ela empresta muito de outras linguagens mais conhecidas, e tem a meta de não se diferenciar muito de seu irmão, JavaScript. Assim como JavaScript, Dart foi pensada para oferecer grande integração com o Browser. +Ela absorve muitas teorias de outras linguagens mais conhecidas, e tem a meta de não se diferenciar muito de seu irmão, JavaScript. Assim como JavaScript, Dart foi pensada para oferecer grande integração com o navegador. -A característica mais controversa da Dart é a sua Tipagem Opcional, ou seja, não é obrigatório declarar tipos. +As variáveis em Dart tem tipos, mas não é obrigatório declarar devido à função de [detecção automática](https://dart.dev/guides/language/type-system#type-inference).  ```dart  import "dart:collection"; diff --git a/pt-br/processing-pt.html.markdown b/pt-br/processing-pt.html.markdown new file mode 100644 index 00000000..5ed2950a --- /dev/null +++ b/pt-br/processing-pt.html.markdown @@ -0,0 +1,480 @@ +--- +language: processing +filename: learnprocessing.pde +contributors: +    - ["Phone Thant Ko", "http://github.com/phonethantko"] +    - ["Divay Prakash", "https://github.com/divayprakash"] +translators: +    - ["Kemel Zaidan", "https://github.com/kemelzaidan"] +lang: pt-br +--- + +## Introdução + +Processing é uma linguagem de programação para criação de artes digitais e +conteúdo multimídia, permitindo que não programadores aprendam os fundamentos  +da programação computacional em um contexto visual. + +Embora a linguagem seja baseada na linguagem Java, sua sintaxe foi amplamente +influenciado por ambas as sintaxes Java e Javascript. +[Veja mais aqui](https://processing.org/reference/) + +A linguagem é tipada estaticamente e também vem com o seu Ambiente de Desenvolvimento +Integrado (do inglês Integrated Development Environment - IDE) oficial para +compilar e executar os scripts. + +``` +/* --------- +   Comentários +   --------- +*/ + +// Comentário de linha única começa com // + +/* +   Como o Processing é baseado em Java, +   a sintaxe para seus comentários é a mesma do Java (como você deve ter notado  +   acima)! +   Comentários de várias linhas são agrupados como visto aqui. +*/ + +/* --------------------------------------- +   Escrevendo e executando programas em Processing +   --------------------------------------- +*/ + +// No Processing, o ponto de entrada do programa é uma função chamada setup()  +// com um tipo de retorno void. +// Observação! A sintaxe é muito semelhante à do C++. +void setup() { +  // Isso imprime a saída clássica "Hello World!" no console quando executado. +  println("Olá Mundo!"); // Mais uma linguagem com esse maldito ponto e vírgula, não é? +} + +// Normalmente, colocamos todos os códigos estáticos dentro do método setup()  +// como o próprio nome sugere, uma vez que é executado apenas uma vez. +// Pode variar da definição das cores de fundo, ou o tamanho da tela. +background(color); //define a cor do fundo +size(largura,altura,[renderizador]); // define o tamanho da tela com parâmetro +// opcional para definir o renderizador +// Você verá mais sobre isso ao longo deste documento. + +// Se você deseja executar os códigos indefinidamente, eles devem ser colocados  +// dentro do método draw() +// draw() deve existir caso você queira que o código seja executado  +// continuamente e, obviamente, só pode haver um método draw(). +int = 0; +void draw(){ +  // Este bloco de código faz um loop para sempre até parar +  imprima(i); +  i++; // Operador de incremento! +} + +// Agora que sabemos como escrever o script de trabalho e como executá-lo, +// continuaremos a explorar quais tipos de dados e coleções são suportados no +// Processing. + +/* ------------------------ +   Tipos de dados e coleções +   ------------------------ +*/ + +// De acordo com as Referências do Processing, ele suporta 8 tipos primitivos +// de dados da seguinte forma. + +boolean valorBoleano = true; // Boleano +byte valorByteDeA = 23; // Byte +char valorCharDeA = 'A'; // Caractere +color valorDeCorBrancoM = color(255, 255, 255); // Cor (especificada usando +// método color()) +color valorDeCorBrancoH = #FFFFFF; // Cor (especificada usando valor de hash) +int valor = 5; // Inteiro (Número sem decimais) +long valorLongo = 2147483648L; // "L" é adicionado ao número para marcá-lo como um longo +float valorFloat = 1,12345; // Float (números de ponto flutuante de 32 bits) +double valorDouble = 1,12345D; // Double (números de ponto flutuante de 64 bits) + +// NOTA! +// Embora os tipos de dados "long" e "double" funcionem na linguagem, +// funções do Processing não usam esses tipos de dados, portanto +// eles precisam ser convertidos em tipos de dados "int" e "float",  +// respectivamente, usando a sintaxe (int) e (float) antes de passar para uma  +// função. + +// Existem vários tipos de dados compostos que estão disponíveis por padrão para  +// uso no Processing. +// Primeiramente, farei um resumo dos mais usados para economizar tempo. + +// String +// Enquanto o tipo de dados char usa '', o tipo de dados String usa "" - aspas  +// duplas. +string stringExemplo = "Olá, Processing!"; +// String também pode ser criada a partir de um array de tipos de dados char. +// Nós vamos discutir array muito em breve. +char fonte = {'H', 'E', 'L', 'L', 'O'}; +String stringDeFonte = new String(source); // HELLO +// Como em Java, strings podem ser concatenadas usando o operador "+". +print("Olá " + "Mundo!"); // Olá Mundo! + +// Array +// Arrays em Processing podem conter quaisquer tipos de dados, incluindo os  +// próprios objetos. Como os arrays são semelhantes aos objetos, eles devem  +// ser criados com a palavra-chave "new". +int[] arrayInt = new int[5]; +int[] arrayIntComValores = {1, 2, 3}; // Você também pode preencher com dados. + +// Lista de Arrays +// As funções são semelhantes às do array; arraylists podem conter qualquer  +// tipo de dados. A única diferença é que as listas de matrizes são  +// redimensionadas dinamicamente, pois é uma forma de implementação de matriz  +// redimensionável da interface "List" do Java . +ArrayList<Integer> intArrayList = new ArrayList<Integer>(); + +// Objeto +// Como é baseado em Java, o Processing suporta programação orientada a objetos. +// Isso significa que você pode basicamente definir quaisquer tipos de dados de  +// sua preferência e manipulá-los para suas necessidades. +// Claro, uma classe tem que ser definida antes para o objeto que você quer. +// Formato --> NomeClasse NameInstancia +UmaClasseQualquer meuObjeto // então instancia mais tarde +//ou +UmaClasseQualquer meuObjetoInstanciado = new UmaClasseQualquer(); + +// O Processing surge com mais coleções (ex. - Dicionários e Listas) por +// padrão, por uma questão de simplicidade, vou deixá-los fora da discussão aqui. + +/* ------------ +   Matemática +   ------------ +*/ + +// Aritmética +1 + 1 // 2 +2 - 1 // 1 +2 * 3 // 6 +3/2 // 1 +3.0 / 2 // 1.5 +3.0% 2 // 1.0 + +// O Processing também vem com um conjunto de funções que simplificam operações  +// matemáticas. +float f = sq(3); // f = 9.0 +float p = pow(3, 3); // p = 27.0 +int a = abs(-13); // a = 13 +int r1 = round(3.1); // r1 = 3 +int r2 = round(3.7); // r2 = 4 +float sr = sqrt(25); // sr = 5.0 + +// Vetores +// O Processing fornece uma maneira fácil de implementar vetores em seu ambiente +// usando a classe PVector. Ela pode descrever um vetor bi ou tridimensional e +// vem com um conjunto de métodos que são úteis para operações com matrizes. +// Você pode encontrar mais informações sobre a classe PVector e suas funções  +// aqui. (https://processing.org/reference/PVector.html) + +// Trigonometria +// O Processing também suporta operações trigonométricas fornecendo um  +// conjunto de funções. sin(), cos(), tan(), asin(), acos(), atan() e também  +// degrees() e radians() para conversão conveniente. +// No entanto, essas funções usam o ângulo em radianos como parâmetro, então é  +// necessário converter previamente. +float um = sin(PI/2); // um = 1.0 +// Como você deve ter notado, existe um conjunto de constantes para usos  +// trigonométricos; PI, HALF_PI, QUARTER_PI e assim por diante... + +/* ------------- +   Controle de fluxo +   ------------- +*/ + +// Declarações Condicionais +// Instruções If - A mesma sintaxe das instruções if em Java. +if (author.getAppearance().equals("quente")) { +  print("Narcisismo no máximo!"); +} else { +  // Você pode verificar outras condições aqui. +  print("Algo está realmente errado aqui!"); +} +// Um atalho para instruções if-else também pode ser usado. +int = 3; +String valor = (i > 5) ? "Grande" : "Pequena"; // "Pequena" + +// A estrutura switch-case pode ser usada para verificar várias condições de  +// forma concisa. É importante usar a instrução break. Se a instrução `break` +// não existe o programa executa todos os casos a seguir após um caso ser  +// verdadeiro. +int valor = 2; +switch(valor) { +  case 0: +    print("Nada!"); // Isso não é executado. +    break; // Salta para a próxima instrução +  case 1: +    print("Chegando lá..."); // Isso novamente não é executado. +    break; +  case 2: +    print("Bravo!"); // Esta linha é executada. +    break; +  default: +    print("Não encontrado!"); // Esta linha é executada se nosso valor for algum outro valor. +    break; +} + +// Declarações iterativas +// Declarações For - Novamente, a mesma sintaxe que em Java +for(int i = 0; i < 5; i++){ +  print(i); // imprime de 0 a 4 +} + +// Declarações While - Novamente, nada de novo se você estiver familiarizado com +// a sintaxe Java. +int j = 3; +while(j > 0) { +  print(j); +  j--; // Isso é importante para evitar que o código seja executado indefinidamente. +} + +// loop()| noLoop() | redraw() | exit() +// Estas são mais funções específicas do Processing para configurar o fluxo do  +// programa. +loop(); // permite que o método draw() seja executado para sempre enquanto +noLoop(); // só permite que ele seja executado uma vez. +redraw(); // executa o método draw() mais uma vez. +exit(); // Isso para o programa. É útil para programas com draw() +// rodando continuamente. +``` + +## Desenho com Processing + +Como você já deve ter entendido o básico da linguagem, vamos agora +ver a melhor parte do Processing - DESENHAR. + +``` +/* ------ +   Formas +   ------ +*/ + +// Formas 2D + +// Ponto +point(x, y); // No espaço 2D +point(x, y, z); // No espaço 3D +// Desenha um ponto no espaço de coordenadas. + +// Linha +line(x1, y1, x2, y2); // No espaço 2D +line(x1, y1, z1, x2, y2, z2); // No espaço 3D +// Desenha uma linha conectando dois pontos definidos por (x1, y1) e (x2, y2). + +// Triângulo +triangle(x1, y1, x2, y2, x3, y3); +// Desenha um triângulo conectando três pontos definidos por parâmetros de coordenadas. + +// Retângulo +rect(a, b, c, d, [r]); // Com parâmetro opcional definindo o raio de todos os cantos +rect(a, b, c, d, [te, td, bd, be]); // Com conjunto opcional de parâmetros definindo +// raio de cada canto +// Desenha um retângulo com {a, b} como coordenada superior esquerda e c e d como largura +// e altura respectivamente. + +// Quad +quad(x, y, x2, y2, x3, y3, x4, y4); +// Desenha um quadrilátero com parâmetros que definem as coordenadas de cada canto +// ponto. + +// Elipse +ellipse(x, y, largura, altura); +// Desenha um eclipse no ponto {x, y} com largura e altura especificadas. + +// Arco +arc(x, y, largura, altura, inicio, fim, [modo]); +// Enquanto os primeiros quatro parâmetros são autoexplicativos, +// início e fim definem os ângulos que o arco começa e termina (em radianos). +// O parâmetro opcional [mode] define o preenchimento; +// PIE dá o contorno de torta, CHORD dá o contorno reto e OPEN é como +// CHORD porém sem contorno + +// Curvas +// O Processing fornece duas implementações de curvas; usando curve() e  +// bezier(). Como pretendo manter isso simples, não vou discutir mais detalhes. +// No entanto, se você quiser implementá-lo em seu sketch, aqui estão as  +// referências: (https://processing.org/reference/curve_.html) +// (https://processing.org/reference/bezier_.html) + +// Formas 3D + +// espaço 3D +pode ser configurado definindo "P3D" para o parâmetro do renderizador no +// método size(). +size(largura, altura, P3D); +// No espaço 3D, você terá que traduzir para a coordenada específica para +// renderiza as formas 3D. + +// Caixa +box(tamanho); // Cubo com o mesmo comprimento definido pelo tamanho +box(w, h, d); // Caixa com largura, altura e profundidade definidas separadamente + +// Esfera +sphere(raio); // Seu tamanho é definido usando o parâmetro raio +// O mecanismo por trás da renderização das esferas é implementado por  +// triângulos em mosaico. Dito isso, o nível de detalhe sendo renderizado é  +// controlado pela função sphereDetail(res) +// Mais informações aqui: (https://processing.org/reference/sphereDetail_.html) + +// Formas irregulares +// E se você quiser desenhar algo que não foi disponibilizado pelo Processing +// funções? +// Você pode usar beginShape(), endShape(), vertex(x,y) para definir formas por +// especificando cada ponto. Mais informações aqui: +// (https://processing.org/reference/beginShape_.html) +// Você também pode usar formas personalizadas usando a classe PShape: +// (https://processing.org/reference/PShape.html) + +/* --------------- +   Transformações +   --------------- +*/ + +// As transformações são particularmente úteis para acompanhar o espaço de  +// coordenadas e os vértices das formas que você desenhou. Particularmente; +// métodos de pilha de matrizes; pushMatrix(), popMatrix() e translate(x,y) +pushMatriz(); // Salva o sistema de coordenadas atual na pilha +// ... aplique todas as transformações aqui ... +popMatriz(); // Restaura o sistema de coordenadas salvo +// Usando-os, o sistema de coordenadas pode ser preservado e visualizado sem +// causar qualquer conflito. + +// Traduzir +translate(x,y); // Traduz para o ponto{x, y} ou seja - configurando a origem para esse ponto +translate(x, y, z); // Contraparte 3D da função + +// Rotacionar +rotate(ângulo); // Gira a quantidade especificada pelo parâmetro ângulo +// Possui 3 contrapartes 3D para realizar a rotação, uma para cada dimensão:  +// rotateX(ângulo), rotateY(ângulo), rotateZ(ângulo) + +// Escala +scale(s); // Dimensiona o sistema de coordenadas expandindo ou contraindo-o. + +/* -------------------- +   Estilo e texturas +   -------------------- +*/ + +// Cores +// Como discuti anteriormente, a cor de fundo pode ser configurada usando a  +// função background(). Você pode definir a cor de um objeto de antemão e depois +// passar para a função como um argumento. +color c = cor(255, 255, 255); // BRANCO! +// Por padrão, o Processing usa o esquema de cores RGB, mas pode ser configurado +//  para HSB usando colorMode(). Leia mais aqui: +// (https://processing.org/reference/colorMode_.html) +background(c); // Até agora, a cor de fundo deve ser branca. +// Você pode usar a função fill() para selecionar a cor para preencher as formas. +// Tem que ser configurado antes de você começar a desenhar formas para que as  +// cores fiquem aplicadas. +fill(color(0, 0, 0)); +// Se você quiser apenas colorir os contornos das formas, você pode usar +// função stroke(). +stroke(255, 255, 0, 200); // cor do traço definida para amarelo com transparência +// definido para um valor menor. + +// Imagens +// O Processing pode renderizar imagens e usá-las de várias maneiras.  +// Principalmente armazenado como Tipo de dados PImage. +filter(sombreador); // O Processing suporta várias funções de filtro para manipulação de imagens. +texture(imagem); // PImage pode ser passado em argumentos para mapeamento de textura das formas. +``` + +Se você quiser levar as coisas adiante, há mais coisas que o Processing tem o poder de fazer. Renderizar modelos, shaders e outros efeitos. Há muito para se cobrir em uma +documentação curta, então vou deixá-los aqui. Se você se interessar, por favor verifique as referências. + +``` +// Antes de prosseguirmos, vou falar um pouco mais sobre como importar bibliotecas +// para que você possa estender a funcionalidade do Processing para outros horizontes. + +/* ------- +   Importações +   ------- +*/ + +// As possibilidades do Processing pode ser estendidas ainda mais quando  +// importamos bibliotecas e pacotes em nossos esboços. +// A instrução de importação pode ser escrita como abaixo na parte superior  +// do código-fonte. +import processing.algumacoisa.*; +``` + +## VAC? + +Vamos ao código? Vamos sujar as mãos! + +Vamos ver um exemplo do openprocessing para visualizar o quanto o Processing é +capaz de fazer com poucas linhas de código. + +Copie o código abaixo em seu IDE do Processing e veja a mágica. + +``` +// Isenção de responsabilidade: eu não escrevi este programa porque atualmente  +// estou ocupado com meu estágio e este sketch é adaptado do openprocessing pois +//  mostra algo legal com um código simples. +// Recuperado de: (https://www.openprocessing.org/sketch/559769) + +float theta; +float a; +float col; +float num; + +void setup() { +  size(600,600); +} + +void draw() { +  background(#F2F2F2); +  translate(width/2, height/2); +  theta = map(sin(millis()/1000.0), -1, 1, 0, PI/6); + +  float num=6; +  for (int i=0; i<num; i++) { +    a =350; +    rotate(TWO_PI/num); +    branch(a); +  } + +} + +void branch(float len) { +  col=map(len, 0, 90, 150, 255); +  fill(col, 0, 74); +  stroke (col, 0, 74); +  line(0, 0, 0, -len); +  ellipse(0, -len, 3, 3); +  len *= 0.7; + +  if (len>30) { +    pushMatrix(); +    translate(0, -30); +    rotate(theta); +    branch(len); +    popMatrix(); + +    pushMatrix(); +    translate(0, -30); +    rotate(-theta); +    branch(len); +    popMatrix(); + +  } +} +``` + +A linguagem Processing é fácil de aprender e é particularmente útil para criar +conteúdo (mesmo em 3D) sem ter que digitar muitos códigos. É tão simples +que você pode ler o código e ter uma ideia aproximada do fluxo do programa. + +No entanto, isso não se aplica quando você introduz bibliotecas externas, pacotes +e até mesmo suas próprias aulas. (Confie em mim! Projetos em processing podem ficar realmente monstruosos...) + +## Alguns recursos úteis + +  - [Site do Processing](http://processing.org) +  - [Sketches em Processing](http://openprocessing.org) diff --git a/python.html.markdown b/python.html.markdown index 0b115c4e..2247f263 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -9,14 +9,17 @@ contributors:      - ["Rommel Martinez", "https://ebzzry.io"]      - ["Roberto Fernandez Diaz", "https://github.com/robertofd1995"]      - ["caminsha", "https://github.com/caminsha"] +    - ["Stanislav Modrak", "https://stanislav.gq"]  filename: learnpython.py  --- -Python was created by Guido van Rossum in the early 90s. It is now one of the most popular -languages in existence. I fell in love with Python for its syntactic clarity. It's basically -executable pseudocode. +Python was created by Guido van Rossum in the early 90s. It is now one of the +most popular languages in existence. I fell in love with Python for its +syntactic clarity. It's basically executable pseudocode. -Note: This article applies to Python 3 specifically. Check out [here](http://learnxinyminutes.com/docs/pythonlegacy/) if you want to learn the old Python 2.7 +Note: This article applies to Python 3 specifically. Check out +[here](http://learnxinyminutes.com/docs/pythonlegacy/) if you want to learn the +old Python 2.7  ```python @@ -96,8 +99,9 @@ bool(set()) # => False  bool(4)     # => True  bool(-6)    # => True -# Using boolean logical operators on ints casts them to booleans for evaluation, but their non-cast value is returned -# Don't mix up with bool(ints) and bitwise and/or (&,|) +# Using boolean logical operators on ints casts them to booleans for evaluation, +# but their non-cast value is returned. Don't mix up with bool(ints) and bitwise +# and/or (&,|)  bool(0)     # => False  bool(2)     # => True  0 and 2     # => 0 @@ -151,10 +155,10 @@ b == a            # => True, a's and b's objects are equal  # You can find the length of a string  len("This is a string")  # => 16 -# You can also format using f-strings or formatted string literals (in Python 3.6+) +# Since Python 3.6, you can use f-strings or formatted string literals.  name = "Reiko"  f"She said her name is {name}." # => "She said her name is Reiko" -# You can basically put any Python expression inside the braces and it will be output in the string. +# Any valid Python expression inside these braces is returned to the string.  f"{name} is {len(name)} characters long." # => "Reiko is 5 characters long."  # None is an object @@ -165,15 +169,6 @@ None  # => None  "etc" is None  # => False  None is None   # => True -# None, 0, and empty strings/lists/dicts/tuples/sets all evaluate to False. -# All other values are True -bool(0)     # => False -bool("")    # => False -bool([])    # => False -bool({})    # => False -bool(())    # => False -bool(set()) # => False -  ####################################################  ## 2. Variables and Collections  #################################################### @@ -302,7 +297,7 @@ filled_dict = {"one": 1, "two": 2, "three": 3}  # Note keys for dictionaries have to be immutable types. This is to ensure that  # the key can be converted to a constant hash value for quick look-ups.  # Immutable types include ints, floats, strings, tuples. -invalid_dict = {[1,2,3]: "123"}  # => Raises a TypeError: unhashable type: 'list' +invalid_dict = {[1,2,3]: "123"}  # => Yield a TypeError: unhashable type: 'list'  valid_dict = {(1,2,3):[1,2,3]}   # Values can be of any type, however.  # Look up values with [] @@ -356,7 +351,7 @@ del filled_dict["one"]  # Removes the key "one" from filled dict  # Sets store ... well sets  empty_set = set() -# Initialize a set with a bunch of values. Yeah, it looks a bit like a dict. Sorry. +# Initialize a set with a bunch of values.  some_set = {1, 1, 2, 2, 3, 4}  # some_set is now {1, 2, 3, 4}  # Similar to keys of a dictionary, elements of a set have to be immutable. @@ -428,7 +423,7 @@ for animal in ["dog", "cat", "mouse"]:  """  "range(number)" returns an iterable of numbers -from zero to the given number +from zero up to (but excluding) the given number  prints:      0      1 @@ -462,8 +457,7 @@ for i in range(4, 8, 2):      print(i)  """ -To loop over a list, and retrieve both the index and the value of each item in the list -prints: +Loop over a list to retrieve both the index and the value of each list item:      0 dog      1 cat      2 mouse @@ -490,10 +484,11 @@ try:      # Use "raise" to raise an error      raise IndexError("This is an index error")  except IndexError as e: -    pass                 # Pass is just a no-op. Usually you would do recovery here. +    pass                 # Refrain from this, provide a recovery (next example).  except (TypeError, NameError): -    pass                 # Multiple exceptions can be handled together, if required. -else:                    # Optional clause to the try/except block. Must follow all except blocks +    pass                 # Multiple exceptions can be processed jointly. +else:                    # Optional clause to the try/except block. Must follow +                         # all except blocks.      print("All good!")   # Runs only if the code in try raises no exceptions  finally:                 # Execute under all circumstances      print("We can clean up resources here") @@ -529,7 +524,8 @@ print(contents)  filled_dict = {"one": 1, "two": 2, "three": 3}  our_iterable = filled_dict.keys() -print(our_iterable)  # => dict_keys(['one', 'two', 'three']). This is an object that implements our Iterable interface. +print(our_iterable)  # => dict_keys(['one', 'two', 'three']). This is an object +                     # that implements our Iterable interface.  # We can loop over it.  for i in our_iterable: @@ -541,15 +537,16 @@ our_iterable[1]  # Raises a TypeError  # An iterable is an object that knows how to create an iterator.  our_iterator = iter(our_iterable) -# Our iterator is an object that can remember the state as we traverse through it. -# We get the next object with "next()". +# Our iterator is an object that can remember the state as we traverse through +# it. We get the next object with "next()".  next(our_iterator)  # => "one"  # It maintains state as we iterate.  next(our_iterator)  # => "two"  next(our_iterator)  # => "three" -# After the iterator has returned all of its data, it raises a StopIteration exception +# After the iterator has returned all of its data, it raises a +# StopIteration exception  next(our_iterator)  # Raises StopIteration  # We can also loop over it, in fact, "for" does this implicitly! @@ -557,7 +554,7 @@ our_iterator = iter(our_iterable)  for i in our_iterator:      print(i)  # Prints one, two, three -# You can grab all the elements of an iterable or iterator by calling list() on it. +# You can grab all the elements of an iterable or iterator by call of list().  list(our_iterable)  # => Returns ["one", "two", "three"]  list(our_iterator)  # => Returns [] because state is saved @@ -607,9 +604,9 @@ all_the_args(1, 2, a=3, b=4) prints:  # Use * to expand tuples and use ** to expand kwargs.  args = (1, 2, 3, 4)  kwargs = {"a": 3, "b": 4} -all_the_args(*args)            # equivalent to all_the_args(1, 2, 3, 4) -all_the_args(**kwargs)         # equivalent to all_the_args(a=3, b=4) -all_the_args(*args, **kwargs)  # equivalent to all_the_args(1, 2, 3, 4, a=3, b=4) +all_the_args(*args)            # equivalent: all_the_args(1, 2, 3, 4) +all_the_args(**kwargs)         # equivalent: all_the_args(a=3, b=4) +all_the_args(*args, **kwargs)  # equivalent: all_the_args(1, 2, 3, 4, a=3, b=4)  # Returning multiple values (with tuple assignments)  def swap(x, y): @@ -619,17 +616,19 @@ def swap(x, y):  x = 1  y = 2  x, y = swap(x, y)     # => x = 2, y = 1 -# (x, y) = swap(x,y)  # Again parenthesis have been excluded but can be included. +# (x, y) = swap(x,y)  # Again the use of parenthesis is optional. -# Function Scope +# global scope  x = 5  def set_x(num): -    # Local var x not the same as global variable x +    # local scope begins here +    # local var x not the same as global var x      x = num    # => 43      print(x)   # => 43  def set_global_x(num): +    # global indicates that particular var lives in the global scope      global x      print(x)   # => 5      x = num    # global var x is now set to 6 @@ -637,6 +636,12 @@ def set_global_x(num):  set_x(43)  set_global_x(6) +""" +prints: +    43 +    5 +    6 +"""  # Python has first class functions @@ -659,7 +664,7 @@ list(map(max, [1, 2, 3], [4, 2, 1]))  # => [4, 2, 3]  list(filter(lambda x: x > 5, [3, 4, 5, 6, 7]))  # => [6, 7]  # We can use list comprehensions for nice maps and filters -# List comprehension stores the output as a list which can itself be a nested list +# List comprehension stores the output as a list (which itself may be nested).  [add_10(i) for i in [1, 2, 3]]         # => [11, 12, 13]  [x for x in [3, 4, 5, 6, 7] if x > 5]  # => [6, 7] @@ -719,8 +724,8 @@ class Human:      # Note that the double leading and trailing underscores denote objects      # or attributes that are used by Python but that live in user-controlled      # namespaces. Methods(or objects or attributes) like: __init__, __str__, -    # __repr__ etc. are called special methods (or sometimes called dunder methods) -    # You should not invent such names on your own. +    # __repr__ etc. are called special methods (or sometimes called dunder +    # methods). You should not invent such names on your own.      def __init__(self, name):          # Assign the argument to the instance's name attribute          self.name = name @@ -774,7 +779,7 @@ if __name__ == '__main__':      i.say("hi")                     # "Ian: hi"      j = Human("Joel")      j.say("hello")                  # "Joel: hello" -    # i and j are instances of type Human, or in other words: they are Human objects +    # i and j are instances of type Human; i.e., they are Human objects.      # Call our class method      i.say(i.get_species())          # "Ian: H. sapiens" @@ -811,8 +816,8 @@ if __name__ == '__main__':  # "species", "name", and "age", as well as methods, like "sing" and "grunt"  # from the Human class, but can also have its own unique properties. -# To take advantage of modularization by file you could place the classes above in their own files, -# say, human.py +# To take advantage of modularization by file you could place the classes above +# in their own files, say, human.py  # To import functions from other files use the following format  # from "filename-without-extension" import "function-or-class" @@ -936,8 +941,8 @@ class Batman(Superhero, Bat):          # However we are dealing with multiple inheritance here, and super()          # only works with the next base class in the MRO list.          # So instead we explicitly call __init__ for all ancestors. -        # The use of *args and **kwargs allows for a clean way to pass arguments, -        # with each parent "peeling a layer of the onion". +        # The use of *args and **kwargs allows for a clean way to pass +        # arguments, with each parent "peeling a layer of the onion".          Superhero.__init__(self, 'anonymous', movie=True,                             superpowers=['Wealthy'], *args, **kwargs)          Bat.__init__(self, *args, can_fly=False, **kwargs) @@ -1036,8 +1041,6 @@ print(say())                 # Can you buy me a beer?  print(say(say_please=True))  # Can you buy me a beer? Please! I am poor :(  ``` -## Ready For More? -  ### Free Online  * [Automate the Boring Stuff with Python](https://automatetheboringstuff.com) diff --git a/rdf.html.markdown b/rdf.html.markdown index 4cb7ddd0..5b2105b8 100644 --- a/rdf.html.markdown +++ b/rdf.html.markdown @@ -28,7 +28,7 @@ usually look like URLs but function as identifiers, not locators. The use of  URIs provides context for resource identifiers to make them unambiguous—for  example, to tell a book title from a job title. -```turtle +```  # The hash symbol is the comment delimiter.   # Turtle triple statements end with periods like natural language sentences. diff --git a/vim.html.markdown b/vim.html.markdown index f5be9b0d..e0fdf2e0 100644 --- a/vim.html.markdown +++ b/vim.html.markdown @@ -29,7 +29,7 @@ specific points in the file, and for fast editing.      :q!               # Quit vim without saving file                        # ! *forces* :q to execute, hence quiting vim without saving      ZQ                # Quit vim without saving file -    :x                # Save file and quit vim, shorter version of :wq +    :x                # Save file(only when the file is modified) and quit vim      u                 # Undo      CTRL+R            # Redo diff --git a/yaml.html.markdown b/yaml.html.markdown index 6dc5905e..5c898148 100644 --- a/yaml.html.markdown +++ b/yaml.html.markdown @@ -2,8 +2,10 @@  language: yaml  filename: learnyaml.yaml  contributors: +  - [Leigh Brenecki, 'https://leigh.net.au']  - [Suhas SG, 'https://github.com/jargnar'] +  ---  YAML is a data serialisation language designed to be directly writable and @@ -17,6 +19,7 @@ YAML doesn't allow literal tab characters for indentation.  ---  # document start  # Comments in YAML look like this. +# YAML support single-line comments.  ################  # SCALAR TYPES # @@ -28,11 +31,23 @@ key: value  another_key: Another value goes here.  a_number_value: 100  scientific_notation: 1e+12 -# The number 1 will be interpreted as a number, not a boolean. if you want -# it to be interpreted as a boolean, use true +hex_notation: 0x123  # evaluates to 291 +octal_notation: 0123 # evaluates to 83 + +# The number 1 will be interpreted as a number, not a boolean.  +# If you want it to be interpreted as a boolean, use true.  boolean: true  null_value: null  key with spaces: value + +# Yes and No (doesn't matter the case) will be evaluated to boolean  +# true and false values respectively. +# To use the actual value use single or double quotes. +no: no            # evaluates to "false": false +yes: No           # evaluates to "true": false +not_enclosed: yes # evaluates to "not_enclosed": true +enclosed: "yes"   # evaluates to "enclosed": yes +  # Notice that strings don't need to be quoted. However, they can be.  however: 'A string, enclosed in quotes.'  'Keys can be quoted too.': "Useful if you want to put a ':' in your key." @@ -41,25 +56,49 @@ double quotes: "have many: \", \0, \t, \u263A, \x0d\x0a == \r\n, and more."  # UTF-8/16/32 characters need to be encoded  Superscript two: \u00B2 -# Multiple-line strings can be written either as a 'literal block' (using |), +# Special characters must be enclosed in single or double quotes +special_characters: "[ John ] & { Jane } - <Doe>" + +# Multiple-line strings can be written either as a 'literal block' (using |),   # or a 'folded block' (using '>'). +# Literal block turn every newline within the string into a literal newline (\n). +# Folded block removes newlines within the string.  literal_block: | -    This entire block of text will be the value of the 'literal_block' key, -    with line breaks being preserved. +  This entire block of text will be the value of the 'literal_block' key, +  with line breaks being preserved. -    The literal continues until de-dented, and the leading indentation is -    stripped. +  The literal continues until de-dented, and the leading indentation is +  stripped. -        Any lines that are 'more-indented' keep the rest of their indentation - -        these lines will be indented by 4 spaces. +      Any lines that are 'more-indented' keep the rest of their indentation - +      these lines will be indented by 4 spaces.  folded_style: > -    This entire block of text will be the value of 'folded_style', but this -    time, all newlines will be replaced with a single space. +  This entire block of text will be the value of 'folded_style', but this +  time, all newlines will be replaced with a single space. -    Blank lines, like above, are converted to a newline character. +  Blank lines, like above, are converted to a newline character. -        'More-indented' lines keep their newlines, too - -        this text will appear over two lines. +      'More-indented' lines keep their newlines, too - +      this text will appear over two lines. + +# |- and >- removes the trailing blank lines (also called literal/block "strip") +literal_strip: |- +  This entire block of text will be the value of the 'literal_block' key, +  with trailing blank line being stripped. +block_strip: >- +  This entire block of text will be the value of 'folded_style', but this +  time, all newlines will be replaced with a single space and  +  trailing blank line being stripped. + +# |+ and >+ keeps trailing blank lines (also called literal/block "keep") +literal_keep: |+ +  This entire block of text will be the value of the 'literal_block' key, +  with trailing blank line being kept. + +block_keep: >+ +  This entire block of text will be the value of 'folded_style', but this +  time, all newlines will be replaced with a single space and  +  trailing blank line being kept.  ####################  # COLLECTION TYPES # @@ -87,7 +126,7 @@ a_nested_map:  # An example  ? - Manchester United    - Real Madrid -: [2001-01-01, 2002-02-02] +: [ 2001-01-01, 2002-02-02 ]  # Sequences (equivalent to lists or arrays) look like this  # (note that the '-' counts as indentation): @@ -98,24 +137,26 @@ a_sequence:    - Item 4    - key: value      another_key: another_value -  - -    - This is a sequence +  - - This is a sequence      - inside another sequence    - - - Nested sequence indicators        - can be collapsed  # Since YAML is a superset of JSON, you can also write JSON-style maps and  # sequences: -json_map: {"key": "value"} -json_seq: [3, 2, 1, "takeoff"] -and quotes are optional: {key: [3, 2, 1, takeoff]} +json_map: { "key": "value" } +json_seq: [ 3, 2, 1, "takeoff" ] +and quotes are optional: { key: [ 3, 2, 1, takeoff ] }  #######################  # EXTRA YAML FEATURES #  #######################  # YAML also has a handy feature called 'anchors', which let you easily duplicate -# content across your document. Both of these keys will have the same value: +# content across your document. +# Anchors identified by & character which define the value. +# Aliases identified by * character which acts as "see above" command. +# Both of these keys will have the same value:  anchored_content: &anchor_name This string will appear as the value of two keys.  other_anchor: *anchor_name @@ -123,28 +164,35 @@ other_anchor: *anchor_name  base: &base    name: Everyone has same name -# The regexp << is called Merge Key Language-Independent Type. It is used to +# The regexp << is called 'Merge Key Language-Independent Type'. It is used to  # indicate that all the keys of one or more specified maps should be inserted  # into the current map. - +# NOTE: If key already exists alias will not be merged  foo: -  <<: *base +  <<: *base # doesn't merge the anchor    age: 10 - +  name: John  bar: -  <<: *base +  <<: *base # base anchor will be merged    age: 20  # foo and bar would also have name: Everyone has same name  # YAML also has tags, which you can use to explicitly declare types. +# Syntax: !![typeName] [value] +explicit_boolean: !!bool true +explicit_integer: !!int 42 +explicit_float: !!float -42.24  explicit_string: !!str 0.5 +explicit_datetime: !!timestamp 2022-11-17 12:34:56.78 +9 +explicit_null: !!null null +  # Some parsers implement language specific tags, like this one for Python's  # complex number type.  python_complex_number: !!python/complex 1+2j  # We can also use yaml complex keys with language specific tags -? !!python/tuple [5, 7] +? !!python/tuple [ 5, 7 ]  : Fifty Seven  # Would be {(5, 7): 'Fifty Seven'} in Python @@ -154,9 +202,10 @@ python_complex_number: !!python/complex 1+2j  # Strings and numbers aren't the only scalars that YAML can understand.  # ISO-formatted date and datetime literals are also parsed. -datetime: 2001-12-15T02:59:43.1Z -datetime_with_spaces: 2001-12-14 21:59:43.10 -5 -date: 2002-12-14 +datetime_canonical: 2001-12-15T02:59:43.1Z +datetime_space_seperated_with_time_zone: 2001-12-14 21:59:43.10 -5 +date_implicit: 2002-12-14 +date_explicit: !!timestamp 2002-12-14  # The !!binary tag indicates that a string is actually a base64-encoded  # representation of a binary blob. @@ -171,7 +220,7 @@ set:    ? item1    ? item2    ? item3 -or: {item1, item2, item3} +or: { item1, item2, item3 }  # Sets are just maps with null values; the above is equivalent to:  set2: @@ -186,3 +235,4 @@ set2:  + [YAML official website](https://yaml.org/)  + [Online YAML Validator](http://www.yamllint.com/) ++ [JSON ⇆ YAML](https://www.json2yaml.com/) | 
