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-rw-r--r-- | java.html.markdown | 606 | ||||
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6 files changed, 771 insertions, 323 deletions
diff --git a/elixir.html.markdown b/elixir.html.markdown new file mode 100644 index 00000000..c0544982 --- /dev/null +++ b/elixir.html.markdown @@ -0,0 +1,392 @@ +--- +language: elixir +author: Joao Marques +author_url: http://github.com/mrshankly +filename: learnelixir.ex +--- + +```elixir +# Single line comments start with a hashtag. + +# There's no multi-line comment, +# but you can stack multiple comments. + +# To use the elixir shell use the `iex` command. +# Compile your modules with the `elixirc` command. + +# Both should be in your path if you installed elixir correctly. + +## --------------------------- +## -- Basic types +## --------------------------- + +# There are numbers +3 # integer +0x1F # integer +3.0 # float + +# Atoms, that are literals, a constant with name. They start with `:`. +:hello # atom + +# Tuples that are stored contigously in memory. +{1,2,3} # tuple + +# We can access a tuple element with the `elem` function: +elem({1, 2, 3}, 0) #=> 1 + +# Lists that are implemented as linked lists. +[1,2,3] # list + +# We can access the head and tail of a list as follows: +[head | tail] = [1,2,3] +head #=> 1 +tail #=> [2,3] + +# In elixir, just like in erlang, the `=` denotes pattern matching and +# not an assignment. +# +# This means that the left-hand side (pattern) is matched against a +# right-hand side. +# +# This is how the above example of accessing the head and tail of a list works. + +# A pattern match will error when the sides don't match, in this example +# the tuples have different sizes. +{a, b, c} = {1, 2} #=> ** (MatchError) no match of right hand side value: {1,2} + +# There's also binaries +<<1,2,3>> # binary + +# Strings and char lists +"hello" # string +'hello' # char list + +# Multi-line strings +""" +I'm a multi-line +string. +""" +#=> "I'm a multi-line\nstring.\n" + +# Strings are all encoded in UTF-8: +"héllò" #=> "héllò" + +# Strings are really just binaries, and char lists are just lists. +<<?a, ?b, ?c>> #=> "abc" +[?a, ?b, ?c] #=> 'abc' + +# `?a` in elixir returns the ASCII integer for the letter `a` +?a #=> 97 + +# To concatenate lists use `++`, for binaries use `<>` +[1,2,3] ++ [4,5] #=> [1,2,3,4,5] +'hello ' ++ 'world' #=> 'hello world' + +<<1,2,3>> <> <<4,5>> #=> <<1,2,3,4,5>> +"hello " <> "world" #=> "hello world" + +## --------------------------- +## -- Operators +## --------------------------- + +# Some math +1 + 1 #=> 2 +10 - 5 #=> 5 +5 * 2 #=> 10 +10 / 2 #=> 5.0 + +# In elixir the operator `/` always returns a float. + +# To do integer division use `div` +div(10, 2) #=> 5 + +# To get the division remainder use `rem` +rem(10, 3) #=> 1 + +# There's also boolean operators: `or`, `and` and `not`. +# These operators expect a boolean as their first argument. +true and true #=> true +false or true #=> true +1 and true #=> ** (ArgumentError) argument error + +# Elixir also provides `||`, `&&` and `!` which accept arguments of any type. +# All values except `false` and `nil` will evaluate to true. +1 || true #=> 1 +false && 1 #=> false +nil && 20 #=> nil + +!true #=> false + +# For comparisons we have: `==`, `!=`, `===`, `!==`, `<=`, `>=`, `<` and `>` +1 == 1 #=> true +1 != 1 #=> false +1 < 2 #=> true + +# `===` and `!==` are more strict when comparing integers and floats: +1 == 1.0 #=> true +1 === 1.0 #=> false + +# We can also compare two different data types: +1 < :hello #=> true + +# The overall sorting order is defined below: +number < atom < reference < functions < port < pid < tuple < list < bit string + +# To quote Joe Armstrong on this: "The actual order is not important, +# but that a total ordering is well defined is important." + +## --------------------------- +## -- Control Flow +## --------------------------- + +# `if` expression +if false do + "This will never be seen" +else + "This will" +end + +# There's also `unless` +unless true do + "This will never be seen" +else + "This will" +end + +# Remember pattern matching? Many control-flow structures in elixir rely on it. + +# `case` allows us to compare a value against many patterns: +case {:one, :two} do + {:four, :five} -> + "This won't match" + {:one, x} -> + "This will match and assign `x` to `:two`" + _ -> + "This will match any value" +end + +# It's common practive to assign a value to `_` if we don't need it. +# For example, if only the head of a list matters to us: +[head | _] = [1,2,3] +head #=> 1 + +# For better readability we can do the following: +[head | _tail] = [:a, :b, :c] +head #=> :a + +# `cond` lets us check for many conditions at the same time. +# Use `cond` instead of nesting many `if` expressions. +cond do + 1 + 1 == 3 -> + "I will never be seen" + 2 * 5 == 12 -> + "Me neither" + 1 + 2 == 3 -> + "But I will" +end + +# It is common to see a last condition equal to `true`, which will always match. +cond do + 1 + 1 == 3 -> + "I will never be seen" + 2 * 5 == 12 -> + "Me neither" + true -> + "But I will (this is essentially an else)" +end + +# `try/catch` is used to catch values that are thrown, it also supports an +# `after` clause that is invoked whether or not a value is catched. +try do + throw(:hello) +catch + message -> "Got #{message}." +after + IO.puts("I'm the after clause.") +end +#=> I'm the after clause +# "Got :hello" + +## --------------------------- +## -- Modules and Functions +## --------------------------- + +# Anonymous functions (notice the dot) +square = fn(x) -> x * x end +square.(5) #=> 25 + +# They also accept many clauses and guards. Guards let you fine tune pattern matching, +# they are indicated by the `when` keyword: +f = fn + x, y when x > 0 -> x + y + x, y -> x * y +end + +f.(1, 3) #=> 4 +f.(-1, 3) #=> -3 + +# Elixir also provides many built-in functions. +# These are available in the current scope. +is_number(10) #=> true +is_list("hello") #=> false +elem({1,2,3}, 0) #=> 1 + +# You can group several functions into a module. Inside a module use `def` +# to define your functions. +defmodule Math do + def sum(a, b) do + a + b + end + + def square(x) do + x * x + end +end + +Math.sum(1, 2) #=> 3 +Match.square(3) #=> 9 + +# To compile our simple Math module save it as `math.ex` and use `elixirc` +# in your terminal: elixirc math.ex + +# Inside a module we can define functions with `def` and private functions with `defp`. +# A function defined with `def` is available to be invoked from other modules, +# a private function can only be invoked locally. +defmodule PrivateMath do + def sum(a, b) do + do_sum(a, b) + end + + defp do_sum(a, b) do + a + b + end +end + +PrivateMath.sum(1, 2) #=> 3 +PrivateMath.do_sum(1, 2) #=> ** (UndefinedFunctionError) + +# Function declarations also support guards and multiple clauses: +defmodule Geometry do + def area({:rectangle, w, h}) do + w * h + end + + def area({:circle, r}) when is_number(r) do + 3.14 * r * r + end +end + +Geometry.area({:rectangle, 2, 3}) #=> 6 +Geometry.area({:circle, 3}) #=> 28.25999999999999801048 +Geometry.area({:circle, "not_a_number"}) +#=> ** (FunctionClauseError) no function clause matching in Geometry.area/1 + +# Due to immutability, recursion is a big part of elixir +defmodule Recursion do + def sum_list([head | tail], acc) do + sum_list(tail, acc + head) + end + + def sum_list([], acc) do + acc + end +end + +Recursion.sum_list([1,2,3], 0) #=> 6 + +# Elixir modules support attributes, there are built-in attributes and you +# may also add custom attributes. +defmodule MyMod do + @moduledoc """ + This is a built-in attribute on a example module. + """ + + @my_data 100 # This is a custom attribute. + IO.inspect(@my_data) #=> 100 +end + +## --------------------------- +## -- Records and Exceptions +## --------------------------- + +# Records are basically structures that allow you to associate a name with +# a particular value. +defrecord Person, name: nil, age: 0, height: 0 + +joe_info = Person.new(name: "Joe", age: 30, height: 180) +#=> Person[name: "Joe", age: 30, height: 180] + +# Access the value of name +joe_info.name #=> "Joe" + +# Update the value of age +joe_info = joe_info.age(31) #=> Person[name: "Joe", age: 31, height: 180] + +# The `try` block with the `rescue` keyword is used to handle exceptions +try do + raise "some error" +rescue + RuntimeError -> "rescued a runtime error" + _error -> "this will rescue any error" +end + +# All exceptions have a message +try do + raise "some error" +rescue + x in [RuntimeError] -> + x.message +end + +## --------------------------- +## -- Concurrency +## --------------------------- + +# Elixir relies on the actor model for concurrency. All we need to write +# concurrent programs in elixir are three primitives: spawning processes, +# sending messages and receiving messages. + +# To start a new process we use the `spawn` function, which takes a function +# as argument. +f = fn -> 2 * 2 end #=> #Function<erl_eval.20.80484245> +spawn(f) #=> #PID<0.40.0> + +# `spawn` returns a pid (process identifier), you can use this pid to send +# messages to the process. To do message passing we use the `<-` operator. +# For all of this to be useful we need to be able to receive messages. This is +# achived with the `receive` mechanism: +defmodule Geometry do + def area_loop do + receive do + {:rectangle, w, h} -> + IO.puts("Area = #{w * h}") + area_loop() + {:circle, r} -> + IO.puts("Area = #{3.14 * r * r}") + area_loop() + end + end +end + +# Compile the module and create a process that evaluates `area_loop` in the shell +pid = spawn(fn -> Geometry.area_loop() end) #=> #PID<0.40.0> + +# Send a message to `pid` that will match a pattern in the receive statement +pid <- {:rectangle, 2, 3} +#=> Area = 6 +# {:rectangle,2,3} + +pid <- {:circle, 2} +#=> Area = 12.56000000000000049738 +# {:circle,2} + +# The shell is also a process, you can use `self` to get the current pid +self() #=> #PID<0.27.0> +``` + +## References + +* [Getting started guide](http://elixir-lang.org/getting_started/1.html) from [elixir webpage](http://elixir-lang.org) +* [Elixir Documentation](http://elixir-lang.org/docs/master/) +* ["Learn You Some Erlang for Great Good!"](http://learnyousomeerlang.com/) by Fred Hebert +* "Programming Erlang: Software for a Concurrent World" by Joe Armstrong diff --git a/erlang.html.markdown b/erlang.html.markdown index 66370a7d..42d0b809 100644 --- a/erlang.html.markdown +++ b/erlang.html.markdown @@ -5,7 +5,7 @@ author_url: http://www.focustheweb.com/ filename: learnerlang.erl --- -```latex +```erlang % Percent sign start a one-line comment. %% Two percent characters shall be used to comment functions. diff --git a/haskell.html.markdown b/haskell.html.markdown index 84b8f263..840569fb 100644 --- a/haskell.html.markdown +++ b/haskell.html.markdown @@ -245,7 +245,7 @@ case args of _ -> putStrLn "bad args" -- Haskell doesn't have loops because it uses recursion instead. --- map a function over every element in an array +-- map applies a function over every element in an array map (*2) [1..5] -- [2, 4, 6, 8, 10] @@ -258,6 +258,19 @@ for [0..5] $ \i -> show i -- we could've written that like this too: for [0..5] show +-- You can use foldl or foldr to reduce a list +-- foldl <fn> <initial value> <list> +foldl (\x y -> 2*x + y) 4 [1,2,3] -- 43 + +-- This is the same as +(2 * (2 * (2 * 4 + 1) + 2) + 3) + +-- foldl is left-handed, foldr is right- +foldr (\x y -> 2*x + y) 4 [1,2,3] -- 16 + +-- This is now the same as +(2 * 3 + (2 * 2 + (2 * 1 + 4) + ---------------------------------------------------- -- 7. Data Types ---------------------------------------------------- diff --git a/java.html.markdown b/java.html.markdown index 712233ba..8ba48d73 100644 --- a/java.html.markdown +++ b/java.html.markdown @@ -21,314 +21,330 @@ Multi-line comments look like this. // Import ArrayList class inside of the java.util package import java.util.ArrayList; -// Import all classes inside of java.lang package +// Import all classes inside of java.security package import java.security.*; -// Inside of the LearnJava class, is your program's -// starting point. The main method. -public class LearnJava -{ - //main method - public static void main (String[] args) - { - -System.out.println("->Printing"); -// Printing, and forcing a new line on next print, use println() -System.out.println("Hello World!"); -System.out.println("Integer: "+10+" Double: "+3.14+ " Boolean: "+true); -// Printing, without forcing a new line on next print, use print() -System.out.print("Hello World - "); -System.out.print("Integer: "+10+" Double: "+3.14+ " Boolean: "+true); - -/////////////////////////////////////// -// Types -/////////////////////////////////////// -System.out.println("\n\n->Types"); -// Byte - 8-bit signed two's complement integer -// (-128 <= byte <= 127) -byte fooByte = 100; - -// Short - 16-bit signed two's complement integer -// (-32,768 <= short <= 32,767) -short fooShort = 10000; - -// Integer - 32-bit signed two's complement integer -// (-2,147,483,648 <= int <= 2,147,483,647) -int fooInt = 1; - -// Long - 64-bit signed two's complement integer -// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) -long fooLong = 100000L; - -// (Java has no unsigned types) - -// Float - Single-precision 32-bit IEEE 754 Floating Point -float fooFloat = 234.5f; - -// Double - Double-precision 64-bit IEEE 754 Floating Point -double fooDouble = 123.4; - -// Boolean - True & False -boolean fooBoolean = true; -boolean barBoolean = false; - -// Char - A single 16-bit Unicode character -char fooChar = 'A'; - -// Make a variable a constant -final int HOURS_I_WORK_PER_WEEK = 9001; - -// Strings -String fooString = "My String Is Here!"; -// \n is an escaped character that starts a new line -String barString = "Printing on a new line?\nNo Problem!"; -System.out.println(fooString); -System.out.println(barString); - -// Arrays -//The array size must be decided upon declaration -//The format for declaring an array is follows: -//<datatype> [] <var name> = new <datatype>[<array size>]; -int [] intArray = new int[10]; -String [] stringArray = new String[1]; -boolean [] booleanArray = new boolean[100]; - -// Another way to declare & initialize an array -int [] y = {9000, 1000, 1337}; - -// Indexing an array - Accessing an element -System.out.println("intArray @ 0: "+intArray[0]); - -// Arrays are mutable; it's just memory! -intArray[1] = 1; -System.out.println("intArray @ 1: "+intArray[1]); // => 1 -intArray[1] = 2; -System.out.println("intArray @ 1: "+intArray[1]); // => 2 - -// Others to check out -// ArrayLists - Like arrays except more functionality is offered, -// and the size is mutable -// LinkedLists -// Maps -// HashMaps - -/////////////////////////////////////// -// Operators -/////////////////////////////////////// -System.out.println("\n->Operators"); - -int i1 = 1, i2 = 2; // Shorthand for multiple declarations - -// Arithmetic is straightforward -System.out.println("1+2 = "+(i1 + i2)); // => 3 -System.out.println("2-1 = "+(i2 - i1)); // => 1 -System.out.println("2*1 = "+(i2 * i1)); // => 2 -System.out.println("1/2 = "+(i1 / i2)); // => 0 (0.5, but truncated towards 0) - -// Modulo -System.out.println("11%3 = "+(11 % 3)); // => 2 - -// Comparison operators -System.out.println("3 == 2? "+(3 == 2)); // => 0 (false) -System.out.println("3 != 2? "+(3 != 2)); // => 1 (true) -System.out.println("3 > 2? "+(3 > 2)); // => 1 -System.out.println("3 < 2? "+(3 < 2)); // => 0 -System.out.println("2 <= 2? "+(2 <= 2)); // => 1 -System.out.println("2 >= 2? "+(2 >= 2)); // => 1 - -// Bitwise operators! -/* -~ Unary bitwise complement -<< Signed left shift ->> Signed right shift ->>> Unsigned right shift -& Bitwise AND -^ Bitwise exclusive OR -| Bitwise inclusive OR -*/ +// Each .java file contains one public class, with the same name as the file. +public class LearnJava { -// Incrementations -int i=0; -System.out.println("\n->Inc/Dec-rementation"); -System.out.println(i++); //i = 1. Post-Incrementation -System.out.println(++i); //i = 2. Pre-Incrementation -System.out.println(i--); //i = 1. Post-Decrementation -System.out.println(--i); //i = 0. Pre-Decrementation - -/////////////////////////////////////// -// Control Structures -/////////////////////////////////////// -System.out.println("\n->Control Structures"); -if (false){ - System.out.println("I never run"); -}else if (false) { - System.out.println("I am also never run"); -} else { - System.out.println("I print"); -} + // A program must have a main method as an entry point + public static void main (String[] args) { -// While loop -int fooWhile = 0; -while(fooWhile < 100) -{ - //System.out.println(fooWhile); - //Increment the counter - //Iterated 99 times, fooWhile 0->99 - fooWhile++; -} -System.out.println("fooWhile Value: "+fooWhile); - -// Do While Loop -int fooDoWhile = 0; -do -{ - //System.out.println(fooDoWhile); - //Increment the counter - //Iterated 99 times, fooDoWhile 0->99 - fooDoWhile++; -}while(fooDoWhile < 100); -System.out.println("fooDoWhile Value: "+fooDoWhile); - -// For Loop -int fooFor; -//for loop structure => for(<start_statement>;<conditional>;<step>) -for(fooFor=0;fooFor<100;fooFor++){ - //System.out.println(fooFor); - //Iterated 99 times, fooFor 0->99 -} -System.out.println("fooFor Value: "+fooFor); - -// Switch Case -int month = 8; -String monthString; -switch (month){ - case 1: monthString = "January"; - break; - case 2: monthString = "February"; - break; - case 3: monthString = "March"; - break; - case 4: monthString = "April"; - break; - case 5: monthString = "May"; - break; - case 6: monthString = "June"; - break; - case 7: monthString = "July"; - break; - case 8: monthString = "August"; - break; - case 9: monthString = "September"; - break; - case 10: monthString = "October"; - break; - case 11: monthString = "November"; - break; - case 12: monthString = "December"; - break; - default: monthString = "Invalid month"; - break; -} -System.out.println("Switch Case Result: "+monthString); - -/////////////////////////////////////// -// Converting Data Types And Typcasting -/////////////////////////////////////// - -// Converting data - -// Convert String To Integer -Integer.parseInt("123");//returns an integer version of "123" - -// Convert Integer To String -Integer.toString(123);//returns a string version of 123 - -// For other conversions check out the following classes: -// Double -// Long -// String - -// Typecasting -// You can also cast java objects, there's a lot of details and -// deals with some more intermediate concepts. -// Feel free to check it out here: http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html - - -/////////////////////////////////////// -// Classes And Functions -/////////////////////////////////////// - - // Read about the class, and function syntax before - // reading this. - System.out.println("\n->Classes & Functions"); - // Call bicycle's constructor - Bicycle trek = new Bicycle(); - // Manipulate your object - trek.speedUp(3); - trek.setCadence(100); - System.out.println("trek info: "+trek.toString()); - - // Classes Syntax: - // <public/private/protected> class <class name>{ - // //data fields, constructors, functions all inside - // } - // Function Syntax: - // <public/private/protected> <return type> <function name>(<args>) - // Here is a quick rundown on access level modifiers (public, private, etc.) - // http://docs.oracle.com/javase/tutorial/java/javaOO/accesscontrol.html - -// This bracket ends the main method -} - // The static field is only required because this class - // is nested inside of the learnjava.java class. - public static class Bicycle { - - // Bicycle's Fields/Variables - public int cadence; - public int gear; - public int speed; - - // Constructors are a way of creating classes - // This is a default constructor - public Bicycle(){ - gear = 1; - cadence = 50; - speed = 5; - } + // Use System.out.println to print lines + System.out.println("Hello World!"); + System.out.println( + "Integer: " + 10 + + " Double: " + 3.14 + + " Boolean: " + true); - // This is a specified constructor (it contains arguments) - public Bicycle(int startCadence, int startSpeed, int startGear) { - gear = startGear; - cadence = startCadence; - speed = startSpeed; - } + // To print without a newline, use System.out.print + System.out.print("Hello "); + System.out.print("World"); - // the Bicycle class has - // four functions/methods - public void setCadence(int newValue) { - cadence = newValue; - } - public void setGear(int newValue) { - gear = newValue; + /////////////////////////////////////// + // Types & Variables + /////////////////////////////////////// + + // Declare a variable using <type> <name> [ + // Byte - 8-bit signed two's complement integer + // (-128 <= byte <= 127) + byte fooByte = 100; + + // Short - 16-bit signed two's complement integer + // (-32,768 <= short <= 32,767) + short fooShort = 10000; + + // Integer - 32-bit signed two's complement integer + // (-2,147,483,648 <= int <= 2,147,483,647) + int fooInt = 1; + + // Long - 64-bit signed two's complement integer + // (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807) + long fooLong = 100000L; + + // (Java has no unsigned types) + + // Float - Single-precision 32-bit IEEE 754 Floating Point + float fooFloat = 234.5f; + + // Double - Double-precision 64-bit IEEE 754 Floating Point + double fooDouble = 123.4; + + // Boolean - true & false + boolean fooBoolean = true; + boolean barBoolean = false; + + // Char - A single 16-bit Unicode character + char fooChar = 'A'; + + // Use final to make a variable immutable + final int HOURS_I_WORK_PER_WEEK = 9001; + + // Strings + String fooString = "My String Is Here!"; + + // \n is an escaped character that starts a new line + String barString = "Printing on a new line?\nNo Problem!"; + System.out.println(fooString); + System.out.println(barString); + + // Arrays + //The array size must be decided upon declaration + //The format for declaring an array is follows: + //<datatype> [] <var name> = new <datatype>[<array size>]; + int [] intArray = new int[10]; + String [] stringArray = new String[1]; + boolean [] booleanArray = new boolean[100]; + + // Another way to declare & initialize an array + int [] y = {9000, 1000, 1337}; + + // Indexing an array - Accessing an element + System.out.println("intArray @ 0: " + intArray[0]); + + // Arrays are zero-indexed and mutable. + intArray[1] = 1; + System.out.println("intArray @ 1: " + intArray[1]); // => 1 + + // Others to check out + // ArrayLists - Like arrays except more functionality is offered, + // and the size is mutable + // LinkedLists + // Maps + // HashMaps + + /////////////////////////////////////// + // Operators + /////////////////////////////////////// + System.out.println("\n->Operators"); + + int i1 = 1, i2 = 2; // Shorthand for multiple declarations + + // Arithmetic is straightforward + System.out.println("1+2 = " + (i1 + i2)); // => 3 + System.out.println("2-1 = " + (i2 - i1)); // => 1 + System.out.println("2*1 = " + (i2 * i1)); // => 2 + System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down) + + // Modulo + System.out.println("11%3 = "+(11 % 3)); // => 2 + + // Comparison operators + System.out.println("3 == 2? " + (3 == 2)); // => 0 (false) + System.out.println("3 != 2? " + (3 != 2)); // => 1 (true) + System.out.println("3 > 2? " + (3 > 2)); // => 1 + System.out.println("3 < 2? " + (3 < 2)); // => 0 + System.out.println("2 <= 2? " + (2 <= 2)); // => 1 + System.out.println("2 >= 2? " + (2 >= 2)); // => 1 + + // Bitwise operators! + /* + ~ Unary bitwise complement + << Signed left shift + >> Signed right shift + >>> Unsigned right shift + & Bitwise AND + ^ Bitwise exclusive OR + | Bitwise inclusive OR + */ + + // Incrementations + int i=0; + System.out.println("\n->Inc/Dec-rementation"); + System.out.println(i++); //i = 1. Post-Incrementation + System.out.println(++i); //i = 2. Pre-Incrementation + System.out.println(i--); //i = 1. Post-Decrementation + System.out.println(--i); //i = 0. Pre-Decrementation + + /////////////////////////////////////// + // Control Structures + /////////////////////////////////////// + System.out.println("\n->Control Structures"); + + // If statements are c-like + if (false){ + System.out.println("I never run"); + }else if (false) { + System.out.println("I am also never run"); + } else { + System.out.println("I print"); } - public void applyBrake(int decrement) { - speed -= decrement; + // While loop + int fooWhile = 0; + while(fooWhile < 100) + { + //System.out.println(fooWhile); + //Increment the counter + //Iterated 99 times, fooWhile 0->99 + fooWhile++; } - - public void speedUp(int increment) { - speed += increment; + System.out.println("fooWhile Value: " + fooWhile); + + // Do While Loop + int fooDoWhile = 0; + do + { + //System.out.println(fooDoWhile); + //Increment the counter + //Iterated 99 times, fooDoWhile 0->99 + fooDoWhile++; + }while(fooDoWhile < 100); + System.out.println("fooDoWhile Value: " + fooDoWhile); + + // For Loop + int fooFor; + //for loop structure => for(<start_statement>; <conditional>; <step>) + for(fooFor=0; fooFor<10; fooFor++){ + //System.out.println(fooFor); + //Iterated 10 times, fooFor 0->9 } - - public String toString(){ - return "gear: "+Integer.toString(gear)+ - " cadence: "+Integer.toString(cadence)+ - " speed: "+Integer.toString(speed); + System.out.println("fooFor Value: " + fooFor); + + // Switch Case + int month = 3; + String monthString; + switch (month){ + case 1: monthString = "January"; + break; + case 2: monthString = "February"; + break; + case 3: monthString = "March"; + break; + default: monthString = "Some other month"; + break; } - // bracket to close nested Bicycle class + System.out.println("Switch Case Result: " + monthString); + + + /////////////////////////////////////// + // Converting Data Types And Typcasting + /////////////////////////////////////// + + // Converting data + + // Convert String To Integer + Integer.parseInt("123");//returns an integer version of "123" + + // Convert Integer To String + Integer.toString(123);//returns a string version of 123 + + // For other conversions check out the following classes: + // Double + // Long + // String + + // Typecasting + // You can also cast java objects, there's a lot of details and + // deals with some more intermediate concepts. + // Feel free to check it out here: + // http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html + + + /////////////////////////////////////// + // Classes And Functions + /////////////////////////////////////// + + System.out.println("\n->Classes & Functions"); + + // (definition of the Bicycle class follows) + + // Use new to instantiate a class + Bicycle trek = new Bicycle(); + + // Call object methods + trek.speedUp(3); + trek.setCadence(100); + + // toString is a convention + System.out.println("trek info: " + trek.toString()); + + } // End main method +} // End LearnJava class + + +// You can include other, non-public classes in a .java file + + +// Class Declaration Syntax: +// <public/private/protected> class <class name>{ +// //data fields, constructors, functions all inside +// } + +class Bicycle { + + // Bicycle's Fields/Variables + public int cadence; // Public: Can be accessed from anywhere + private int speed; // Private: Only accessable from within the class + protected int gear; // Protected: Accessible from the class and subclasses + + // Constructors are a way of creating classes + // This is a default constructor + public Bicycle() { + gear = 1; + cadence = 50; + speed = 5; + } + + // This is a specified constructor (it contains arguments) + public Bicycle(int startCadence, int startSpeed, int startGear) { + gear = startGear; + cadence = startCadence; + speed = startSpeed; } -// bracket to close learnjava.java + + // Function Syntax: + // <public/private/protected> <return type> <function name>(<args>) + + // Java classes often implement getters and setters for their fields + + // Method declaration syntax: + // <scope> <return type> <method name>(<args>) + public int getCadence() { + return cadence; + } + + // void methods require no return statement + public void setCadence(int newValue) { + cadence = newValue; + } + + public void setGear(int newValue) { + gear = newValue; + } + + public void speedUp(int increment) { + speed += increment; + } + + public void slowDown(int decrement) { + speed -= decrement; + } + + public String toString() { + return "gear: "+Integer.toString(gear)+ + " cadence: "+Integer.toString(cadence)+ + " speed: "+Integer.toString(speed); + } +} // end class Bicycle + +// PennyFarthing is a subclass of Bicycle +class PennyFarthing extends Bicycle { + // (Penny Farthings are those bicycles with the big front wheel. + // They have no gears.) + + public PennyFarthing(int startCadence, int startSpeed){ + // Call the parent constructor with super + super(startCadence, startSpeed, 0); + } + + // You should mark a method you're overriding with an @annotation + @Override + public void setGear(int gear) { + gear = 0; + } + } ``` diff --git a/python.html.markdown b/python.html.markdown index 59a0b85c..ff77fac6 100644 --- a/python.html.markdown +++ b/python.html.markdown @@ -461,6 +461,11 @@ math.sqrt(16) == m.sqrt(16) #=> True # can write your own, and import them. The name of the # module is the same as the name of the file. +# You can find out which functions and attributes +# defines a module. +import math +dir(math) + ``` diff --git a/r.html.markdown b/r.html.markdown index 38317776..535b9065 100644 --- a/r.html.markdown +++ b/r.html.markdown @@ -5,7 +5,7 @@ author_url: http://github.com/e99n09 filename: learnr.r --- -R is a statistical computing language. +R is a statistical computing language. It has lots of good built-in functions for uploading and cleaning data sets, running common statistical tests, and making graphs. You can also easily compile it within a LaTeX document. ```python @@ -14,36 +14,30 @@ R is a statistical computing language. # You can't make a multi-line comment per se, # but you can stack multiple comments like so. -# Protip: hit COMMAND-ENTER to execute a line +# Hit COMMAND-ENTER to execute a line ######################### # The absolute basics ######################### -# NUMERICS +# NUMBERS -# We've got numbers! Behold the "numeric" class +# We've got doubles! Behold the "numeric" class 5 # => [1] 5 class(5) # => [1] "numeric" +# We've also got integers! They look suspiciously similar, +# but indeed are different +5L # => [1] 5 +class(5L) # => [1] "integer" # Try ?class for more information on the class() function # In fact, you can look up the documentation on just about anything with ? -# Numerics are like doubles. There's no such thing as integers -5 == 5.0 # => [1] TRUE -# Because R doesn't distinguish between integers and doubles, -# R shows the "integer" form instead of the equivalent "double" form -# whenever it's convenient: -5.0 # => [1] 5 - # All the normal operations! 10 + 66 # => [1] 76 53.2 - 4 # => [1] 49.2 -3.37 * 5.4 # => [1] 18.198 2 * 2.0 # => [1] 4 -3 / 4 # => [1] 0.75 -2.0 / 2 # => [1] 1 +3L / 4 # => [1] 0.75 3 %% 2 # => [1] 1 -4 %% 2 # => [1] 0 # Finally, we've got not-a-numbers! They're numerics too class(NaN) # => [1] "numeric" @@ -107,6 +101,17 @@ while (a > 4) { # Operations on entire vectors (i.e. a whole row, a whole column) # or apply()-type functions (we'll discuss later) are preferred +# IF/ELSE + +# Again, pretty standard +if (4 > 3) { + print("Huzzah! It worked!") +} else { + print("Noooo! This is blatantly illogical!") +} +# => +# [1] "Huzzah! It worked!" + # FUNCTIONS # Defined like so: @@ -126,8 +131,8 @@ myFunc(5) # => [1] 19 # ONE-DIMENSIONAL # You can vectorize anything, so long as all components have the same type -vec <- c(4, 5, 6, 7) -vec # => [1] 4 5 6 7 +vec <- c(8, 9, 10, 11) +vec # => [1] 8 9 10 11 # The class of a vector is the class of its components class(vec) # => [1] "numeric" # If you vectorize items of different classes, weird coercions happen @@ -135,15 +140,27 @@ c(TRUE, 4) # => [1] 1 4 c("dog", TRUE, 4) # => [1] "dog" "TRUE" "4" # We ask for specific components like so (R starts counting from 1) -vec[1] # => [1] 4 -# We can also search for the indices of specific components -which(vec %% 2 == 0) +vec[1] # => [1] 8 +# We can also search for the indices of specific components, +which(vec %% 2 == 0) # => [1] 1 3 +# or grab just the first or last entry in the vector +head(vec, 1) # => [1] 8 +tail(vec, 1) # => [1] 11 # If an index "goes over" you'll get NA: vec[6] # => [1] NA +# You can find the length of your vector with length() +length(vec) # => [1] 4 # You can perform operations on entire vectors or subsets of vectors vec * 4 # => [1] 16 20 24 28 vec[2:3] * 5 # => [1] 25 30 +# and there are many built-in functions to summarize vectors +mean(vec) # => [1] 9.5 +var(vec) # => [1] 1.666667 +sd(vec) # => [1] 1.290994 +max(vec) # => [1] 11 +min(vec) # => [1] 8 +sum(vec) # => [1] 38 # TWO-DIMENSIONAL (ALL ONE CLASS) @@ -243,7 +260,8 @@ array(c(c(c(2,300,4),c(8,9,0)),c(c(5,60,0),c(66,7,847))), dim=c(3,2,2)) # LISTS (MULTI-DIMENSIONAL, POSSIBLY RAGGED, OF DIFFERENT TYPES) # Finally, R has lists (of vectors) -list1 <- list(time = 1:40, price = c(rnorm(40,.5*list1$time,4))) # random +list1 <- list(time = 1:40) +list1$price = c(rnorm(40,.5*list1$time,4)) # random list1 # You can get items in the list like so @@ -273,6 +291,7 @@ apply(mat, MAR = 2, myFunc) # [2,] 7 19 # [3,] 11 23 # Other functions: ?lapply, ?sapply + # Don't feel too intimidated; everyone agrees they are rather confusing # The plyr package aims to replace (and improve upon!) the *apply() family. @@ -303,13 +322,13 @@ write.csv(pets, "pets2.csv") # to make a new .csv file # Scatterplots! plot(list1$time, list1$price, main = "fake data") -# Fit a linear model -myLm <- lm(price ~ time, data = list1) -myLm # outputs result of regression +# Regressions! +linearModel <- lm(price ~ time, data = list1) +linearModel # outputs result of regression # Plot regression line on existing plot -abline(myLm, col = "red") +abline(linearModel, col = "red") # Get a variety of nice diagnostics -plot(myLm) +plot(linearModel) # Histograms! hist(rpois(n = 10000, lambda = 5), col = "thistle") @@ -325,4 +344,7 @@ require(ggplot2) ``` +## How do I get R? +* Get R and the R GUI from [http://www.r-project.org/](http://www.r-project.org/) +* [RStudio](http://www.rstudio.com/ide/) is another GUI |