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diff --git a/forth.html.markdown b/forth.html.markdown new file mode 100644 index 00000000..c61633c2 --- /dev/null +++ b/forth.html.markdown @@ -0,0 +1,203 @@ +--- +language: forth +contributors: + - ["Horse M.D.", "http://github.com/HorseMD/"] +filename: learnforth.fs +--- + +Forth was created by Charles H. Moore in the 70s. + +Note: This article focuses predominantly on the Gforth implementation of Forth, but most +of what is written here should work elsewhere. + +> If Lisp is the ultimate high level language, Forth is the ultimate low level language. + +```forth + +\ Forth is an interactive programming language which is comprised of *words*. These are +\ Forth subroutines which are executed once you press <Cr>, from left to right. + +\ ------------------------------ Precursor ------------------------------ + +\ It's important to know how forth processes instructions. All programming in Forth is +\ done by manipulating what's known as the parameter stack (more commonly just referred +\ to as "the stack"). The stack is a typical last-in-first-out (LIFO) stack. Typing: +5 2 3 56 76 23 65 + +\ Means 5 gets put on the stack first, then 2, then 3, etc all the way to 65, which +\ is now at the top of the stack. We can see the length and contents of the stack by +\ passing forth the word `.s`: +.s <7> 5 2 3 56 76 23 65 \ ok + +\ Forth's interpreter interprets what you type in one of two ways: as *words* (i.e. the +\ name of subroutines) or as *numbers*. Words are essentially "symbols that do things". + +\ Finally, as the stack is LIFO, we obviously must use postfix notation to manipulate +\ the stack. This should become clear shortly. + +\ ------------------------------ Basic Arithmetic ------------------------------ + +\ Lets do a simple equation: adding 5 and 4. In infix notation this would be 5 + 4, +\ but as forth works in postfix (see above about stack manipulation) we input it like so: +5 4 + \ ok + +\ However, this alone yields "ok", yet no answer. Typing the word `.` will yield +\ the result. +. \ 9 ok + +\ This should illustrate how Forth's stack works. Lets do a few more arithmetic tests: +6 7 * . \ 42 ok +1360 23 - . \ 1337 ok +12 12 / . \ 1 ok + +\ And so on. + +\ ------------------------------ Stack Manipulation ------------------------------ + +\ Naturally, as we do so much work with the stack, we'll want some useful methods. + +3 dup - \ duplicate the top item (1st now equals 2nd): 3 - 3 +2 5 swap / \ swap the top with the second element: 5 / 2 +6 4 5 rot .s \ rotate the top 3 elements: 4 5 6 ok +4 0 drop 2 / \ remove the top item (dont print to screen): 4 / 2 + +\ ------------------------------ More Advanced Stack Manipulation ------------------------------ + +1 2 3 4 tuck \ duplicate the top item into the second slot: 1 2 4 3 4 ok +1 2 3 4 over \ duplicate the second item to the top: 1 2 3 4 3 ok +1 2 3 4 2 roll \ *move* the item at that position to the top: 1 3 4 2 ok +1 2 3 4 2 pick \ *duplicate* the item at that position to the top: 1 2 3 4 2 ok + +\ When referring to stack indexes, they are zero-based. + +\ ------------------------------ Creating Words ------------------------------ + +\ Quite often one will want to write their own words. +: square ( n -- n ) dup * ; \ ok + +\ Lets break this down. The `:` word says to Forth to enter "compile" mode. After that, +\ we tell Forth what our word is called - "square". Between the parentheses we have a +\ comment depicting what this word does to the stack - it takes a number and adds a +\ number. Finally, we have what the word does, until we reach the `;` word which +\ says that you've finished your definition, Forth will add this to the dictionary and +\ switch back into interpret mode. + +\ We can check the definition of a word with the `see` word: +see square \ dup * ; ok + +\ ------------------------------ Conditionals ------------------------------ + +\ Booleans: +\ In forth, -1 is used to represent truth, and 0 is used to represent false. +\ The idea is that -1 is 11111111 in binary, whereas 0 is obviously 0 in binary. +\ However, any non-zero value is usually treated as being true: + +42 42 = / -1 ok +12 53 = / 0 ok + +\ `if` is a *compile-only word*. This means that it can only be used when we're compiling a word. +\ when creating conditionals, the format is `if` <stuff to do> `then` <rest of program>. + +: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" then ; \ ok +100 ?>64 \ Greater than 64! ok + +\ Else: + +: ?>64 ( n -- n ) DUP 64 > if ." Greater than 64!" else ." Less than 64!" then ; \ ok +100 ?>64 \ Greater than 64! ok +20 ?>64 \ Less than 64! ok + +\ ------------------------------ Loops ------------------------------ + +\ `do` is like `if` in that it is also a compile-only word, though it uses `loop` as its +\ terminator: +: myloop ( -- ) 5 0 do cr ." Hello!" loop ; \ ok +test +\ Hello! +\ Hello! +\ Hello! +\ Hello! +\ Hello! ok + +\ `do` expects two numbers on the stack: the end number and the index number, respectively. + +\ Get the value of the index as we loop with `i`: +: one-to-15 ( -- ) 15 0 do i . loop ; \ ok +one-to-15 \ 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ok +: squares ( -- ) 10 0 do i DUP * . loop ; \ ok +squares \ 0 1 4 9 16 25 36 49 64 81 ok + +\ Change the "step" with `+loop`: +: threes ( -- ) 15 0 do i . 3 +loop ; \ ok +threes \ 0 3 6 9 12 ok + +\ Finally, while loops with `begin` <stuff to do> <flag> `unil`: +: death ( -- ) begin ." Are we there yet?" 0 until ; + +\ ------------------------------ Variables and Memory ------------------------------ + +\ Sometimes we'll be in a situation where we want more permanent variables: +\ First, we use `variable` to declare `age` to be a variable. +variable age + +\ Then we write 21 to age with the word `!`. +21 age ! + +\ Finally we can print our variable using the "read" word '@', which adds the value +\ to the stack, or use a handy word called `?` that reads and prints it in one go. +age @ . \ 12 ok +age ? \ 12 ok + +\ What's happening here is that `age` stores the memory address, and we use `!` +\ and `@` to manipulate it. + +\ Constants are quite simiar, except we don't bother with memory addresses: +100 constant WATER-BOILING-POINT \ ok +WATER-BOILING-POINT . \ 100 ok + +\ Arrays! + +\ Set up an array of length 3: +variable mynumbers 2 cells allot + +\ Initialize all the values to 0 +mynumbers 3 cells erase +\ (alternatively we could do `0 fill` instead of `erase`, but as we're setting +\ them to 0 we just use `erase`). + +\ or we can just skip all the above and initialize with specific values: +create mynumbers 64 , 9001 , 1337 , \ the last `,` is important! + +\ ...which is equivalent to: + +\ [64, 9001, 1337] +64 mynumbers 0 cells + ! +9001 mynumbers 1 cells + ! +1337 mynumbers 2 cells + ! + +\ Reading values at certain array indexes: +0 cells mynumbers + ? \ 64 ok +1 cells mynumbers + ? \ 9001 ok +2 cells mynumbers + ? \ 1337 ok + +\ Of course, you'll probably want to define your own words to manipulate arrays: +: ?mynumbers ( n -- n ) cells mynumbers + ; \ ok +64 mynumbers 2 cells + ! \ ok +2 ?mynumbers ? \ 64 ok + +\ ------------------------------ The Return Stack ------------------------------ + +\ TODO + +\ ------------------------------ Final Notes ------------------------------ + +\ Floats +\ Commenting (types) +\ bye + +``` + +##Ready For More? + +* [Starting Forth](http://www.forth.com/starting-forth/) +* [Thinking Forth](http://thinking-forth.sourceforge.net/) |