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diff --git a/chapel.html.markdown b/chapel.html.markdown index 4f6c3df2..fe00da0f 100644 --- a/chapel.html.markdown +++ b/chapel.html.markdown @@ -13,42 +13,60 @@ as well as multi-kilocore supercomputers. More information and support can be found at the bottom of this document. +You can refer to the official site for [latest version](https://chapel-lang.org/docs/master/primers/learnChapelInYMinutes.html) of this document. + ```chapel +/* + Learn Chapel in Y Minutes + + This primer will go over basic syntax and concepts in Chapel. + Last sync with official page: Sun, 08 Mar 2020 08:05:53 +0000 +*/ + // Comments are C-family style // one line comment /* - multi-line comment + multi-line comment */ -// Basic printing +/* +Basic printing +*/ write("Hello, "); writeln("World!"); -// write and writeln can take a list of things to print. +// ``write`` and ``writeln`` can take a list of things to print. // Each thing is printed right next to the others, so include your spacing! writeln("There are ", 3, " commas (\",\") in this line of code"); // Different output channels: +use IO; // Required for accessing the alternative output channels + stdout.writeln("This goes to standard output, just like plain writeln() does"); stderr.writeln("This goes to standard error"); +/* +Variables +*/ // Variables don't have to be explicitly typed as long as // the compiler can figure out the type that it will hold. -// 10 is an int, so myVar is implicitly an int +// 10 is an ``int``, so ``myVar`` is implicitly an ``int`` var myVar = 10; myVar = -10; var mySecondVar = myVar; -// var anError; would be a compile-time error. +// ``var anError;`` would be a compile-time error. // We can (and should) explicitly type things. var myThirdVar: real; var myFourthVar: real = -1.234; myThirdVar = myFourthVar; -// Types +/* +Types +*/ // There are a number of basic types. var myInt: int = -1000; // Signed ints @@ -75,39 +93,45 @@ type RGBColor = 3*chroma; // Type representing a full color var black: RGBColor = (0,0,0); var white: RGBColor = (255, 255, 255); -// Constants and Parameters +/* +Constants and Parameters +*/ -// A const is a constant, and cannot be changed after set in runtime. +// A ``const`` is a constant, and cannot be changed after set in runtime. const almostPi: real = 22.0/7.0; -// A param is a constant whose value must be known statically at +// A ``param`` is a constant whose value must be known statically at // compile-time. param compileTimeConst: int = 16; -// The config modifier allows values to be set at the command line. -// Set with --varCmdLineArg=Value or --varCmdLineArg Value at runtime. +// The ``config`` modifier allows values to be set at the command line. +// Set with ``--varCmdLineArg=Value`` or ``--varCmdLineArg Value`` at runtime. config var varCmdLineArg: int = -123; config const constCmdLineArg: int = 777; -// config param can be set at compile-time. -// Set with --set paramCmdLineArg=value at compile-time. +// ``config param`` can be set at compile-time. +// Set with ``--set paramCmdLineArg=value`` at compile-time. config param paramCmdLineArg: bool = false; writeln(varCmdLineArg, ", ", constCmdLineArg, ", ", paramCmdLineArg); -// References +/* +References +*/ -// ref operates much like a reference in C++. In Chapel, a ref cannot +// ``ref`` operates much like a reference in C++. In Chapel, a ``ref`` cannot // be made to alias a variable other than the variable it is initialized with. -// Here, refToActual refers to actual. +// Here, ``refToActual`` refers to ``actual``. var actual = 10; -ref refToActual = actual; +ref refToActual = actual; writeln(actual, " == ", refToActual); // prints the same value actual = -123; // modify actual (which refToActual refers to) writeln(actual, " == ", refToActual); // prints the same value refToActual = 99999999; // modify what refToActual refers to (which is actual) writeln(actual, " == ", refToActual); // prints the same value -// Operators +/* +Operators +*/ // Math operators: var a: int, thisInt = 1234, thatInt = 5678; @@ -146,7 +170,7 @@ a <<= 3; // Left-bit-shift-equals (a = a << 10;) // Unlike other C family languages, there are no // pre/post-increment/decrement operators, such as: // -// ++j, --j, j++, j-- +// ``++j``, ``--j``, ``j++``, ``j--`` // Swap operator: var old_this = thisInt; @@ -156,7 +180,9 @@ writeln((old_this == thatInt) && (old_that == thisInt)); // Operator overloads can also be defined, as we'll see with procedures. -// Tuples +/* +Tuples +*/ // Tuples can be of the same type or different types. var sameTup: 2*int = (10, -1); @@ -179,16 +205,18 @@ writeln(diffTup == (tupInt, tupReal, tupCplx)); // They are also useful for writing a list of variables, as is common in debugging. writeln((a,b,thisInt,thatInt,thisBool,thatBool)); -// Control Flow +/* +Control Flow +*/ -// if - then - else works just like any other C-family language. +// ``if`` - ``then`` - ``else`` works just like any other C-family language. if 10 < 100 then writeln("All is well"); if -1 < 1 then writeln("Continuing to believe reality"); else - writeln("Send mathematician, something is wrong"); + writeln("Send mathematician, something's wrong"); // You can use parentheses if you prefer. if (10 > 100) { @@ -209,11 +237,11 @@ if a % 3 == 0 { writeln(b, " is divided by 3 with a remainder of 2."); } -// Ternary: if - then - else in a statement. +// Ternary: ``if`` - ``then`` - ``else`` in a statement. var maximum = if thisInt < thatInt then thatInt else thisInt; -// select statements are much like switch statements in other languages. -// However, select statements do not cascade like in C or Java. +// ``select`` statements are much like switch statements in other languages. +// However, ``select`` statements don't cascade like in C or Java. var inputOption = "anOption"; select inputOption { when "anOption" do writeln("Chose 'anOption'"); @@ -223,11 +251,11 @@ select inputOption { } otherwise { writeln("Any other Input"); - writeln("the otherwise case does not need a do if the body is one line"); + writeln("the otherwise case doesn't need a do if the body is one line"); } } -// while and do-while loops also behave like their C counterparts. +// ``while`` and ``do``-``while`` loops also behave like their C counterparts. var j: int = 1; var jSum: int = 0; while (j <= 1000) { @@ -242,8 +270,8 @@ do { } while (j <= 10000); writeln(jSum); -// for loops are much like those in Python in that they iterate over a -// range. Ranges (like the 1..10 expression below) are a first-class object +// ``for`` loops are much like those in python in that they iterate over a +// range. Ranges (like the ``1..10`` expression below) are a first-class object // in Chapel, and as such can be stored in variables. for i in 1..10 do write(i, ", "); writeln(); @@ -261,7 +289,9 @@ for x in 1..10 { writeln(); } -// Ranges and Domains +/* +Ranges and Domains +*/ // For-loops and arrays both use ranges and domains to define an index set that // can be iterated over. Ranges are single dimensional integer indices, while @@ -277,17 +307,18 @@ var rangeEmpty: range = 100..-100; // this is valid but contains no indices var range1toInf: range(boundedType=BoundedRangeType.boundedLow) = 1.. ; // 1, 2, 3, 4, 5, ... var rangeNegInfTo1 = ..1; // ..., -4, -3, -2, -1, 0, 1 -// Ranges can be strided (and reversed) using the by operator. +// Ranges can be strided (and reversed) using the ``by`` operator. var range2to10by2: range(stridable=true) = 2..10 by 2; // 2, 4, 6, 8, 10 var reverse2to10by2 = 2..10 by -2; // 10, 8, 6, 4, 2 var trapRange = 10..1 by -1; // Do not be fooled, this is still an empty range -writeln("Size of range ", trapRange, " = ", trapRange.length); +writeln("Size of range '", trapRange, "' = ", trapRange.size); -// Note: range(boundedType= ...) and range(stridable= ...) are only +// Note: ``range(boundedType= ...)`` and ``range(stridable= ...)`` are only // necessary if we explicitly type the variable. -// The end point of a range can be determined using the count (#) operator. +// The end point of a range can be computed by specifying the total size +// of the range using the count (``#``) operator. var rangeCount: range = -5..#12; // range from -5 to 6 // Operators can be mixed. @@ -297,8 +328,8 @@ writeln(rangeCountBy); // Properties of the range can be queried. // In this example, printing the first index, last index, number of indices, // stride, and if 2 is include in the range. -writeln((rangeCountBy.first, rangeCountBy.last, rangeCountBy.length, - rangeCountBy.stride, rangeCountBy.member(2))); +writeln((rangeCountBy.first, rangeCountBy.last, rangeCountBy.size, + rangeCountBy.stride, rangeCountBy.contains(2))); for i in rangeCountBy { write(i, if i == rangeCountBy.last then "\n" else ", "); @@ -322,7 +353,7 @@ for idx in twoDimensions do write(idx, ", "); writeln(); -// These tuples can also be deconstructed. +// These tuples can also be destructured. for (x,y) in twoDimensions { write("(", x, ", ", y, ")", ", "); } @@ -352,7 +383,9 @@ var domainB = {-5..5, 1..10}; var domainC = domainA[domainB]; writeln((domainA, domainB, domainC)); -// Arrays +/* +Arrays +*/ // Arrays are similar to those of other languages. // Their sizes are defined using domains that represent their indices. @@ -364,9 +397,9 @@ for i in 1..10 do intArray[i] = -i; writeln(intArray); -// We cannot access intArray[0] because it exists outside -// of the index set, {1..10}, we defined it to have. -// intArray[11] is illegal for the same reason. +// We cannot access ``intArray[0]`` because it exists outside +// of the index set, ``{1..10}``, we defined it to have. +// ``intArray[11]`` is illegal for the same reason. var realDomain: domain(2) = {1..5,1..7}; var realArray: [realDomain] real; var realArray2: [1..5,1..7] real; // equivalent @@ -396,9 +429,9 @@ for value in realArray { writeln(rSum, "\n", realArray); // Associative arrays (dictionaries) can be created using associative domains. -var dictDomain: domain(string) = { "one", "two" }; -var dict: [dictDomain] int = ["one" => 1, "two" => 2]; -dict["three"] = 3; // Adds 'three' to 'dictDomain' implicitly +var dictDomain: domain(string) = { "one", "two", "three"}; +var dict: [dictDomain] int = ["one" => 1, "two" => 2, "three" => 3]; + for key in dictDomain.sorted() do writeln(dict[key]); @@ -407,9 +440,9 @@ for key in dictDomain.sorted() do var thisArray : [0..5] int = [0,1,2,3,4,5]; var thatArray : [0..5] int; -// First, simply assign one to the other. This copies thisArray into -// thatArray, instead of just creating a reference. Therefore, modifying -// thisArray does not also modify thatArray. +// First, simply assign one to the other. This copies ``thisArray`` into +// ``thatArray``, instead of just creating a reference. Therefore, modifying +// ``thisArray`` does not also modify ``thatArray``. thatArray = thisArray; thatArray[1] = -1; @@ -425,7 +458,7 @@ var thisPlusThat = thisArray + thatArray; writeln(thisPlusThat); // Moving on, arrays and loops can also be expressions, where the loop -// body expression is the result of each iteration. +// body's expression is the result of each iteration. var arrayFromLoop = for i in 1..10 do i; writeln(arrayFromLoop); @@ -435,16 +468,18 @@ var evensOrFives = for i in 1..10 do if (i % 2 == 0 || i % 5 == 0) then i; writeln(arrayFromLoop); // Array expressions can also be written with a bracket notation. -// Note: this syntax uses the forall parallel concept discussed later. +// Note: this syntax uses the ``forall`` parallel concept discussed later. var evensOrFivesAgain = [i in 1..10] if (i % 2 == 0 || i % 5 == 0) then i; // They can also be written over the values of the array. arrayFromLoop = [value in arrayFromLoop] value + 1; -// Procedures +/* +Procedures +*/ -// Chapel procedures have similar syntax functions in other languages. +// Chapel procedures have similar syntax functions in other languages. proc fibonacci(n : int) : int { if n <= 1 then return n; return fibonacci(n-1) + fibonacci(n-2); @@ -482,10 +517,10 @@ writeln(defaultsProc(x=11)); writeln(defaultsProc(x=12, y=5.432)); writeln(defaultsProc(y=9.876, x=13)); -// The ? operator is called the query operator, and is used to take +// The ``?`` operator is called the query operator, and is used to take // undetermined values like tuple or array sizes and generic types. // For example, taking arrays as parameters. The query operator is used to -// determine the domain of A. This is uesful for defining the return type, +// determine the domain of ``A``. This is useful for defining the return type, // though it's not required. proc invertArray(A: [?D] int): [D] int{ for a in A do a = -a; @@ -509,7 +544,7 @@ genericProc(1, 2); genericProc(1.2, 2.3); genericProc(1.0+2.0i, 3.0+4.0i); -// We can also enforce a form of polymorphism with the where clause +// We can also enforce a form of polymorphism with the ``where`` clause // This allows the compiler to decide which function to use. // Note: That means that all information needs to be known at compile-time. // The param modifier on the arg is used to enforce this constraint. @@ -526,13 +561,13 @@ proc whereProc(param N : int): void whereProc(10); whereProc(-1); -// whereProc(0) would result in a compiler error because there -// are no functions that satisfy the where clause's condition. -// We could have defined a whereProc without a where clause +// ``whereProc(0)`` would result in a compiler error because there +// are no functions that satisfy the ``where`` clause's condition. +// We could have defined a ``whereProc`` without a ``where`` clause // that would then have served as a catch all for all the other cases // (of which there is only one). -// where clauses can also be used to constrain based on argument type. +// ``where`` clauses can also be used to constrain based on argument type. proc whereType(x: ?t) where t == int { writeln("Inside 'int' version of 'whereType': ", x); } @@ -544,7 +579,9 @@ proc whereType(x: ?t) { whereType(42); whereType("hello"); -// Intents +/* +Intents +*/ /* Intent modifiers on the arguments convey how those arguments are passed to the procedure. @@ -571,7 +608,7 @@ intentsProc(inVar, outVar, inoutVar, refVar); writeln("Outside After: ", (inVar, outVar, inoutVar, refVar)); // Similarly, we can define intents on the return type. -// refElement returns a reference to an element of array. +// ``refElement`` returns a reference to an element of array. // This makes more practical sense for class methods where references to // elements in a data-structure are returned via a method or iterator. proc refElement(array : [?D] ?T, idx) ref : T { @@ -586,14 +623,16 @@ refToElem = -2; // modify reference which modifies actual value in array writeln(refToElem); writeln(myChangingArray); -// Operator Definitions +/* +Operator Definitions +*/ // Chapel allows for operators to be overloaded. // We can define the unary operators: -// + - ! ~ +// ``+ - ! ~`` // and the binary operators: -// + - * / % ** == <= >= < > << >> & | ˆ by -// += -= *= /= %= **= &= |= ˆ= <<= >>= <=> +// ``+ - * / % ** == <= >= < > << >> & | ˆ by`` +// ``+= -= *= /= %= **= &= |= ˆ= <<= >>= <=>`` // Boolean exclusive or operator. proc ^(left : bool, right : bool): bool { @@ -605,25 +644,28 @@ writeln(false ^ true); writeln(true ^ false); writeln(false ^ false); -// Define a * operator on any two types that returns a tuple of those types. +// Define a ``*`` operator on any two types that returns a tuple of those types. proc *(left : ?ltype, right : ?rtype): (ltype, rtype) { writeln("\tIn our '*' overload!"); return (left, right); } -writeln(1 * "a"); // Uses our * operator. -writeln(1 * 2); // Uses the default * operator. +writeln(1 * "a"); // Uses our ``*`` operator. +writeln(1 * 2); // Uses the default ``*`` operator. // Note: You could break everything if you get careless with your overloads. // This here will break everything. Don't do it. -/* - proc +(left: int, right: int): int { - return left - right; - } +/* + + proc +(left: int, right: int): int { + return left - right; + } */ -// Iterators +/* +Iterators +*/ // Iterators are sisters to the procedure, and almost everything about // procedures also applies to iterators. However, instead of returning a single @@ -656,7 +698,7 @@ for i in absolutelyNothing(10) { } // We can zipper together two or more iterators (who have the same number -// of iterations) using zip() to create a single zipped iterator, where each +// of iterations) using ``zip()`` to create a single zipped iterator, where each // iteration of the zipped iterator yields a tuple of one value yielded // from each iterator. for (positive, negative) in zip(1..5, -5..-1) do @@ -683,11 +725,10 @@ for (i, j) in zip(toThisArray.domain, -100..#5) { } writeln(toThisArray); -// This is very important in understanding why this statement exhibits a -// runtime error. +// This is very important in understanding why this statement exhibits a runtime error. -/* - var iterArray : [1..10] int = [i in 1..10] if (i % 2 == 1) then i; +/* + var iterArray : [1..10] int = [i in 1..10] if (i % 2 == 1) then i; */ // Even though the domain of the array and the loop-expression are @@ -695,8 +736,9 @@ writeln(toThisArray); // Because iterators can yield nothing, that iterator yields a different number // of things than the domain of the array or loop, which is not allowed. -// Classes - +/* +Classes +*/ // Classes are similar to those in C++ and Java, allocated on the heap. class MyClass { @@ -704,13 +746,16 @@ class MyClass { var memberInt : int; var memberBool : bool = true; -// Explicitly defined initializer. -// We also get the compiler-generated initializer, with one argument per field. -// Note that soon there will be no compiler-generated initializer when we -// define any initializer(s) explicitly. - proc init(val : real) { - this.memberInt = ceil(val): int; - } +// By default, any class that doesn't define an initializer gets a +// compiler-generated initializer, with one argument per field and +// the field's initial value as the argument's default value. +// Alternatively, the user can define initializers manually as shown +// in the following commented-out routine: +// +/* // proc init(val : real) { + // this.memberInt = ceil(val): int; + // } +*/ // Explicitly defined deinitializer. // If we did not write one, we would get the compiler-generated deinitializer, @@ -738,36 +783,44 @@ class MyClass { } // end MyClass // Call compiler-generated initializer, using default value for memberBool. -var myObject = new MyClass(10); - myObject = new MyClass(memberInt = 10); // Equivalent -writeln(myObject.getMemberInt()); - -// Same, but provide a memberBool value explicitly. -var myDiffObject = new MyClass(-1, true); - myDiffObject = new MyClass(memberInt = -1, - memberBool = true); // Equivalent -writeln(myDiffObject); - -// Call the initializer we wrote. -var myOtherObject = new MyClass(1.95); - myOtherObject = new MyClass(val = 1.95); // Equivalent -writeln(myOtherObject.getMemberInt()); - -// We can define an operator on our class as well, but -// the definition has to be outside the class definition. -proc +(A : MyClass, B : MyClass) : MyClass { - return new MyClass(memberInt = A.getMemberInt() + B.getMemberInt(), - memberBool = A.getMemberBool() || B.getMemberBool()); -} +{ + var myObject = new owned MyClass(10); + myObject = new owned MyClass(memberInt = 10); // Equivalent + writeln(myObject.getMemberInt()); + + // Same, but provide a memberBool value explicitly. + var myDiffObject = new owned MyClass(-1, true); + myDiffObject = new owned MyClass(memberInt = -1, + memberBool = true); // Equivalent + writeln(myDiffObject); + + // Similar, but rely on the default value of memberInt, passing in memberBool. + var myThirdObject = new owned MyClass(memberBool = true); + writeln(myThirdObject); + + // If the user-defined initializer above had been uncommented, we could + // make the following calls: + // + /* // var myOtherObject = new MyClass(1.95); + // myOtherObject = new MyClass(val = 1.95); + // writeln(myOtherObject.getMemberInt()); + */ + + // We can define an operator on our class as well, but + // the definition has to be outside the class definition. + proc +(A : MyClass, B : MyClass) : owned MyClass { + return + new owned MyClass(memberInt = A.getMemberInt() + B.getMemberInt(), + memberBool = A.getMemberBool() || B.getMemberBool()); + } -var plusObject = myObject + myDiffObject; -writeln(plusObject); + var plusObject = myObject + myDiffObject; + writeln(plusObject); -// Destruction. -delete myObject; -delete myDiffObject; -delete myOtherObject; -delete plusObject; + // Destruction of an object: calls the deinit() routine and frees its memory. + // ``unmanaged`` variables should have ``delete`` called on them. + // ``owned`` variables are destroyed when they go out of scope. +} // Classes can inherit from one or more parent classes class MyChildClass : MyClass { @@ -780,42 +833,46 @@ class GenericClass { var classDomain: domain(1); var classArray: [classDomain] classType; -// Explicit constructor. - proc GenericClass(type classType, elements : int) { - this.classDomain = {1..#elements}; +// Explicit initializer. + proc init(type classType, elements : int) { + this.classType = classType; + this.classDomain = {1..elements}; + // all generic and const fields must be initialized in "phase 1" prior + // to a call to the superclass initializer. } -// Copy constructor. -// Note: We still have to put the type as an argument, but we can -// default to the type of the other object using the query (?) operator. -// Further, we can take advantage of this to allow our copy constructor -// to copy classes of different types and cast on the fly. - proc GenericClass(other : GenericClass(?otherType), - type classType = otherType) { +// Copy-style initializer. +// Note: We include a type argument whose default is the type of the first +// argument. This lets our initializer copy classes of different +// types and cast on the fly. + proc init(other : GenericClass(?), + type classType = other.classType) { + this.classType = classType; this.classDomain = other.classDomain; - // Copy and cast - for idx in this.classDomain do this[idx] = other[idx] : classType; + this.classArray = for o in other do o: classType; // copy and cast } // Define bracket notation on a GenericClass // object so it can behave like a normal array -// i.e. objVar[i] or objVar(i) +// i.e. ``objVar[i]`` or ``objVar(i)`` proc this(i : int) ref : classType { return this.classArray[i]; } // Define an implicit iterator for the class // to yield values from the array to a loop -// i.e. for i in objVar do ... +// i.e. ``for i in objVar do ...`` iter these() ref : classType { for i in this.classDomain do yield this[i]; } } // end GenericClass +// Allocate an owned instance of our class +var realList = new owned GenericClass(real, 10); + // We can assign to the member array of the object using the bracket // notation that we defined. -var realList = new GenericClass(real, 10); for i in realList.classDomain do realList[i] = i + 1.0; // We can iterate over the values in our list with the iterator @@ -823,23 +880,25 @@ for i in realList.classDomain do realList[i] = i + 1.0; for value in realList do write(value, ", "); writeln(); -// Make a copy of realList using the copy constructor. -var copyList = new GenericClass(realList); +// Make a copy of realList using the copy initializer. +var copyList = new owned GenericClass(realList); for value in copyList do write(value, ", "); writeln(); -// Make a copy of realList and change the type, also using the copy constructor. -var copyNewTypeList = new GenericClass(realList, int); +// Make a copy of realList and change the type, also using the copy initializer. +var copyNewTypeList = new owned GenericClass(realList, int); for value in copyNewTypeList do write(value, ", "); writeln(); -// Modules +/* +Modules +*/ // Modules are Chapel's way of managing name spaces. // The files containing these modules do not need to be named after the modules // (as in Java), but files implicitly name modules. -// For example, this file implicitly names the learnChapelInYMinutes module +// For example, this file implicitly names the ``learnChapelInYMinutes`` module module OurModule { @@ -870,21 +929,23 @@ module OurModule { } } // end OurModule -// Using OurModule also uses all the modules it uses. -// Since OurModule uses Time, we also use Time. +// Using ``OurModule`` also uses all the modules it uses. +// Since ``OurModule`` uses ``Time``, we also use ``Time``. use OurModule; -// At this point we have not used ChildModule or SiblingModule so -// their symbols (i.e. foo) are not available to us. However, the module -// names are available, and we can explicitly call foo() through them. +// At this point we have not used ``ChildModule`` or ``SiblingModule`` so +// their symbols (i.e. ``foo``) are not available to us. However, the module +// names are available, and we can explicitly call ``foo()`` through them. SiblingModule.foo(); OurModule.ChildModule.foo(); -// Now we use ChildModule, enabling unqualified calls. +// Now we use ``ChildModule``, enabling unqualified calls. use ChildModule; foo(); -// Parallelism +/* +Parallelism +*/ // In other languages, parallelism is typically done with // complicated libraries and strange class structure hierarchies. @@ -894,9 +955,9 @@ foo(); // executed. proc main() { -// A begin statement will spin the body of that statement off +// A ``begin`` statement will spin the body of that statement off // into one new task. -// A sync statement will ensure that the progress of the main +// A ``sync`` statement will ensure that the progress of the main // task will not progress until the children have synced back up. sync { @@ -913,7 +974,7 @@ proc main() { writeln("fibonacci(",n,") = ", fibonacci(n)); } -// A cobegin statement will spin each statement of the body into one new +// A ``cobegin`` statement will spin each statement of the body into one new // task. Notice here that the prints from each statement may happen in any // order. cobegin { @@ -929,17 +990,17 @@ proc main() { } } -// A coforall loop will create a new task for EACH iteration. +// A ``coforall`` loop will create a new task for EACH iteration. // Again we see that prints happen in any order. -// NOTE: coforall should be used only for creating tasks! +// NOTE: ``coforall`` should be used only for creating tasks! // Using it to iterating over a structure is very a bad idea! var num_tasks = 10; // Number of tasks we want - coforall taskID in 1..#num_tasks { + coforall taskID in 1..num_tasks { writeln("Hello from task# ", taskID); } -// forall loops are another parallel loop, but only create a smaller number -// of tasks, specifically --dataParTasksPerLocale= number of tasks. +// ``forall`` loops are another parallel loop, but only create a smaller number +// of tasks, specifically ``--dataParTasksPerLocale=`` number of tasks. forall i in 1..100 { write(i, ", "); } @@ -951,10 +1012,10 @@ proc main() { // (1..3, 4..6, or 7..9) doing that chunk serially, but each task happens // in parallel. Your results may depend on your machine and configuration -// For both the forall and coforall loops, the execution of the +// For both the ``forall`` and ``coforall`` loops, the execution of the // parent task will not continue until all the children sync up. -// forall loops are particularly useful for parallel iteration over arrays. +// ``forall`` loops are particularly useful for parallel iteration over arrays. // Lets run an experiment to see how much faster a parallel loop is use Time; // Import the Time module to use Timer objects var timer: Timer; @@ -982,14 +1043,14 @@ proc main() { // the parallel loop went faster than the serial loop. // The bracket style loop-expression described -// much earlier implicitly uses a forall loop. +// much earlier implicitly uses a ``forall`` loop. [val in myBigArray] val = 1 / val; // Parallel operation // Atomic variables, common to many languages, are ones whose operations // occur uninterrupted. Multiple threads can therefore modify atomic // variables and can know that their values are safe. -// Chapel atomic variables can be of type bool, int, -// uint, and real. +// Chapel atomic variables can be of type ``bool``, ``int``, +// ``uint``, and ``real``. var uranium: atomic int; uranium.write(238); // atomically write a variable writeln(uranium.read()); // atomically read a variable @@ -1003,7 +1064,7 @@ proc main() { writeln("uranium was ", was, " but is now ", replaceWith); var isEqualTo = 235; - if uranium.compareExchange(isEqualTo, replaceWith) { + if uranium.compareAndSwap(isEqualTo, replaceWith) { writeln("uranium was equal to ", isEqualTo, " so replaced value with ", replaceWith); } else { @@ -1025,7 +1086,7 @@ proc main() { } } -// sync variables have two states: empty and full. +// ``sync`` variables have two states: empty and full. // If you read an empty variable or write a full variable, you are waited // until the variable is full or empty again. var someSyncVar$: sync int; // varName$ is a convention not a law. @@ -1043,9 +1104,8 @@ proc main() { } } -// single vars can only be written once. A read on an unwritten single -// results in a wait, but when the variable has a value it can be read -// indefinitely. +// ``single`` vars can only be written once. A read on an unwritten ``single`` +// results in a wait, but when the variable has a value it can be read indefinitely. var someSingleVar$: single int; // varName$ is a convention not a law. sync { begin { // Reader task @@ -1063,7 +1123,7 @@ proc main() { } } -// Here's an example using atomics and a sync variable to create a +// Here's an example using atomics and a ``sync`` variable to create a // count-down mutex (also known as a multiplexer). var count: atomic int; // our counter var lock$: sync bool; // the mutex lock @@ -1074,7 +1134,7 @@ proc main() { // (full:unlocked / empty:locked) // Also, writeXF() fills (F) the sync var regardless of its state (X) - coforall task in 1..#5 { // Generate tasks + coforall task in 1..5 { // Generate tasks // Create a barrier do { lock$; // Read lock$ (wait) @@ -1091,7 +1151,7 @@ proc main() { lock$.writeXF(true); // Set lock$ to full (signal) } -// We can define the operations + * & | ^ && || min max minloc maxloc +// We can define the operations ``+ * & | ^ && || min max minloc maxloc`` // over an entire array using scans and reductions. // Reductions apply the operation over the entire array and // result in a scalar value. @@ -1099,7 +1159,7 @@ proc main() { var sumOfValues = + reduce listOfValues; var maxValue = max reduce listOfValues; // 'max' give just max value -// maxloc gives max value and index of the max value. +// ``maxloc`` gives max value and index of the max value. // Note: We have to zip the array and domain together with the zip iterator. var (theMaxValue, idxOfMax) = maxloc reduce zip(listOfValues, listOfValues.domain); @@ -1108,7 +1168,7 @@ proc main() { // Scans apply the operation incrementally and return an array with the // values of the operation at that index as it progressed through the -// array from array.domain.low to array.domain.high. +// array from ``array.domain.low`` to ``array.domain.high``. var runningSumOfValues = + scan listOfValues; var maxScan = max scan listOfValues; writeln(runningSumOfValues); |