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-rw-r--r--amd.html.markdown207
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diff --git a/amd.html.markdown b/amd.html.markdown
new file mode 100644
index 00000000..36210d03
--- /dev/null
+++ b/amd.html.markdown
@@ -0,0 +1,207 @@
+---
+category: tool
+tool: amd
+contributors:
+ - ["Frederik Ring", "https://github.com/m90"]
+filename: learnamd.js
+---
+
+## Getting Started with AMD
+
+The **Asynchronous Module Definition** API specifies a mechanism for defining
+JavaScript modules such that the module and its dependencies can be asynchronously
+loaded. This is particularly well suited for the browser environment where
+synchronous loading of modules incurs performance, usability, debugging, and
+cross-domain access problems.
+
+### Basic concept
+```javascript
+// The basic AMD API consists of nothing but two methods: `define` and `require`
+// and is all about module definition and consumption:
+// `define(id?, dependencies?, factory)` defines a module
+// `require(dependencies, callback)` imports a set of dependencies and
+// consumes them in the passed callback
+
+// Let's start by using define to define a new named module
+// that has no dependencies. We'll do so by passing a name
+// and a factory function to define:
+define('awesomeAMD', function(){
+ var isAMDAwesome = function(){
+ return true;
+ };
+ // The return value of a module's factory function is
+ // what other modules or require calls will receive when
+ // requiring our `awesomeAMD` module.
+ // The exported value can be anything, (constructor) functions,
+ // objects, primitives, even undefined (although that won't help too much).
+ return isAMDAwesome;
+});
+
+// Now, let's define another module that depends upon our `awesomeAMD` module.
+// Notice that there's an additional argument defining our
+// module's dependencies now:
+define('loudmouth', ['awesomeAMD'], function(awesomeAMD){
+ // dependencies will be passed to the factory's arguments
+ // in the order they are specified
+ var tellEveryone = function(){
+ if (awesomeAMD()){
+ alert('This is sOoOo rad!');
+ } else {
+ alert('Pretty dull, isn\'t it?');
+ }
+ };
+ return tellEveryone;
+});
+
+// As we do know how to use define now, let's use `require` to
+// kick off our program. `require`'s signature is `(arrayOfDependencies, callback)`.
+require(['loudmouth'], function(loudmouth){
+ loudmouth();
+});
+
+// To make this tutorial run code, let's implement a very basic
+// (non-asynchronous) version of AMD right here on the spot:
+function define(name, deps, factory){
+ // notice how modules without dependencies are handled
+ define[name] = require(factory ? deps : [], factory || deps);
+}
+
+function require(deps, callback){
+ var args = [];
+ // first let's retrieve all the dependencies needed
+ // by the require call
+ for (var i = 0; i < deps.length; i++){
+ args[i] = define[deps[i]];
+ }
+ // satisfy all the callback's dependencies
+ return callback.apply(null, args);
+}
+// you can see this code in action here: http://jsfiddle.net/qap949pd/
+```
+
+### Real-world usage with require.js
+
+In contrast to the introductory example, `require.js` (the most popular AMD library) actually implements the **A** in **AMD**, enabling you to load modules and their dependencies asynchronously via XHR:
+
+```javascript
+/* file: app/main.js */
+require(['modules/someClass'], function(SomeClass){
+ // the callback is deferred until the dependency is loaded
+ var thing = new SomeClass();
+});
+console.log('So here we are, waiting!'); // this will run first
+```
+
+By convention, you usually store one module in one file. `require.js` can resolve module names based on file paths, so you don't have to name your modules, but can simply reference them using their location. In the example `someClass` is assumed to be in the `modules` folder, relative to your configuration's `baseUrl`:
+
+* app/
+ * main.js
+ * modules/
+ * someClass.js
+ * someHelpers.js
+ * ...
+ * daos/
+ * things.js
+ * ...
+
+This means we can define `someClass` without specifying a module id:
+
+```javascript
+/* file: app/modules/someClass.js */
+define(['daos/things', 'modules/someHelpers'], function(thingsDao, helpers){
+ // module definition, of course, will also happen asynchronously
+ function SomeClass(){
+ this.method = function(){/**/};
+ // ...
+ }
+ return SomeClass;
+});
+```
+To alter the default path mapping behavior use `requirejs.config(configObj)` in your `main.js`:
+
+```javascript
+/* file: main.js */
+requirejs.config({
+ baseUrl : 'app',
+ paths : {
+ // you can also load modules from other locations
+ jquery : '//ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min',
+ coolLibFromBower : '../bower_components/cool-lib/coollib'
+ }
+});
+require(['jquery', 'coolLibFromBower', 'modules/someHelpers'], function($, coolLib, helpers){
+ // a `main` file needs to call require at least once,
+ // otherwise no code will ever run
+ coolLib.doFancyStuffWith(helpers.transform($('#foo')));
+});
+```
+`require.js`-based apps will usually have a single entry point (`main.js`) that is passed to the `require.js` script tag as a data-attribute. It will be automatically loaded and executed on pageload:
+```html
+<!DOCTYPE html>
+<html>
+<head>
+ <title>A hundred script tags? Never again!</title>
+</head>
+<body>
+ <script src="require.js" data-main="app/main"></script>
+</body>
+</html>
+```
+
+### Optimizing a whole project using r.js
+
+Many people prefer using AMD for sane code organization during development, but still want to ship a single script file in production instead of performing hundreds of XHRs on page load.
+
+`require.js` comes with a script called `r.js` (that you will probably run in node.js, although Rhino is supported too) that can analyse your project's dependency graph, and build a single file containing all your modules (properly named), minified and ready for consumption.
+
+Install it using `npm`:
+```sh
+$ npm install requirejs -g
+```
+Now you can feed it with a configuration file:
+```sh
+$ r.js -o app.build.js
+```
+For our above example the configuration might look like:
+```javascript
+/* file : app.build.js */
+({
+ name : 'main', // name of the entry point
+ out : 'main-built.js', // name of the file to write the output to
+ baseUrl : 'app',
+ paths : {
+ // `empty:` tells r.js that this should still be loaded from the CDN, using
+ // the location specified in `main.js`
+ jquery : 'empty:',
+ coolLibFromBower : '../bower_components/cool-lib/coollib'
+ }
+})
+```
+To use the built file in production, simply swap `data-main`:
+```html
+<script src="require.js" data-main="app/main-built"></script>
+```
+An incredibly detailed [overview of build options](https://github.com/jrburke/r.js/blob/master/build/example.build.js) is available in the GitHub repo.
+
+### Topics not covered in this tutorial
+* [Loader plugins / transforms](http://requirejs.org/docs/plugins.html)
+* [CommonJS style loading and exporting](http://requirejs.org/docs/commonjs.html)
+* [Advanced configuration](http://requirejs.org/docs/api.html#config)
+* [Shim configuration (loading non-AMD modules)](http://requirejs.org/docs/api.html#config-shim)
+* [CSS loading and optimizing with require.js](http://requirejs.org/docs/optimization.html#onecss)
+* [Using almond.js for builds](https://github.com/jrburke/almond)
+
+### Further reading:
+
+* [Official Spec](https://github.com/amdjs/amdjs-api/wiki/AMD)
+* [Why AMD?](http://requirejs.org/docs/whyamd.html)
+* [Universal Module Definition](https://github.com/umdjs/umd)
+
+### Implementations:
+
+* [require.js](http://requirejs.org)
+* [dojo toolkit](http://dojotoolkit.org/documentation/tutorials/1.9/modules/)
+* [cujo.js](http://cujojs.com/)
+* [curl.js](https://github.com/cujojs/curl)
+* [lsjs](https://github.com/zazl/lsjs)
+* [mmd](https://github.com/alexlawrence/mmd)
diff --git a/bash.html.markdown b/bash.html.markdown
index dc7d32b6..11c1f3a2 100644
--- a/bash.html.markdown
+++ b/bash.html.markdown
@@ -9,6 +9,7 @@ contributors:
- ["akirahirose", "https://twitter.com/akirahirose"]
- ["Anton Strömkvist", "http://lutic.org/"]
- ["Rahil Momin", "https://github.com/iamrahil"]
+ - ["Gregrory Kielian", "https://github.com/gskielian"]
filename: LearnBash.sh
---
@@ -199,4 +200,12 @@ sort file.txt
uniq -d file.txt
# prints only the first column before the ',' character
cut -d ',' -f 1 file.txt
+# replaces every occurrence of 'okay' with 'great' in file.txt, (regex compatible)
+sed -i 's/okay/great/g' file.txt
+# print to stdout all lines of file.txt which match some regex, the example prints lines which begin with "foo" and end in "bar"
+grep "^foo.*bar$" file.txt
+# pass the option "-c" to instead print the number of lines matching the regex
+grep -c "^foo.*bar$" file.txt
+# if you literally want to search for the string, and not the regex, use fgrep (or grep -F)
+fgrep "^foo.*bar$" file.txt
```
diff --git a/c++.html.markdown b/c++.html.markdown
index 5bf7e2ea..50de5eff 100644
--- a/c++.html.markdown
+++ b/c++.html.markdown
@@ -3,346 +3,588 @@ language: c++
filename: learncpp.cpp
contributors:
- ["Steven Basart", "http://github.com/xksteven"]
+ - ["Matt Kline", "https://github.com/mrkline"]
lang: en
---
-I am writing this to highlight the differences and
-additions that C++ has with respect to C. My
-suggestion would be to follow the C tutorial first
-then look here for the additions and differences.
+C++ is a systems programming language that,
+[according to its inventor Bjarne Stroustrup](http://channel9.msdn.com/Events/Lang-NEXT/Lang-NEXT-2014/Keynote),
+was designed to
+
+- be a "better C"
+- support data abstraction
+- support object-oriented programming
+- support generic programming
+
+Though its syntax can be more difficult or complex than newer languages,
+it is widely used because it compiles to native instructions that can be
+directly run by the processor and offers tight control over hardware (like C)
+while offering high-level features such as generics, exceptions, and classes.
+This combination of speed and functionality makes C++
+one of the most widely-used programming languages.
```c++
-///////////////////////////////////////
-// C++ differences
-///////////////////////////////////////
+//////////////////
+// Comparison to C
+//////////////////
+
+// C++ is _almost_ a superset of C and shares its basic syntax for
+// variable declarations, primitive types, and functions.
+// However, C++ varies in some of the following ways:
+
+// A main() function in C++ should return an int,
+// though void main() is accepted by most compilers (gcc, clang, etc.)
+// This value serves as the program's exit status.
+// See http://en.wikipedia.org/wiki/Exit_status for more information.
+int main(int argc, char** argv)
+{
+ // Command line arguments are passed in by argc and argv in the same way
+ // they are in C.
+ // argc indicates the number of arguments,
+ // and argv is an array of C-style strings (char*)
+ // representing the arguments.
+ // The first argument is the name by which the program was called.
+ // argc and argv can be omitted if you do not care about arguments,
+ // giving the function signature of int main()
+
+ // An exit status of 0 indicates success.
+ return 0;
+}
+// In C++, character literals are one byte.
+sizeof('c') == 1
-//In C++
-//cannot use void main()
-int main() { //or int main(int argc, char **argv)
- //cannot end with return;
- return 0;
- //Can also end without return statement
-}
-
-//In C++
-/*
- //This could lead to compiler errors and is discouraged
- //#if 0 #endif pairs are encouraged instead
-*/
-
-//In C++
-sizeof(10) //Typically 4
-sizeof('c') == 1
+// In C, character literals are the same size as ints.
+sizeof('c') == sizeof(10)
-//In C
-sizeof('c') == sizeof(10) //true chars are passed as ints
+// C++ has strict prototyping
+void func(); // function which accepts no arguments
-//In C++ strict prototyping
-void func(); //function which accepts no arguments
+// In C
+void func(); // function which may accept any number of arguments
-//In C
-void func(); //function which may accept arguments
-
-
-//In C++
-for(int i = 0; i < 10; i++) {;}
-//In C must int i must be declared before
+// Use nullptr instead of NULL in C++
+int* ip = nullptr;
+// C standard headers are available in C++,
+// but are prefixed with "c" and have no .h suffix.
+#include <cstdio>
-//C++ Supports Function overloading
-//Provided each function takes different
-//parameters
+int main()
+{
+ printf("Hello, world!\n");
+ return 0;
+}
-void printing(char const *myString)
-{printf("String %s\n",myString);} //Hello
+///////////////////////
+// Function overloading
+///////////////////////
-void printing(int myInt)
-{printf("My int is %d",myInt);} //15
+// C++ supports function overloading
+// provided each function takes different parameters.
-int main ()
-{
- printing("Hello");
- printing(15);
-}
-
+void print(char const* myString)
+{
+ printf("String %s\n", myString);
+}
+void print(int myInt)
+{
+ printf("My int is %d", myInt);
+}
-//C++ Default Function Arguments
-void two_ints(int a = 1, int b = 4);
+int main()
+{
+ print("Hello"); // Resolves to void print(const char*)
+ print(15); // Resolves to void print(int)
+}
-int main()
-{
- two_ints(); // arguments: 1, 4
- two_ints(20); // arguments: 20, 4
- two_ints(20, 5); // arguments: 20, 5
-}
+/////////////////////////////
+// Default function arguments
+/////////////////////////////
+// You can provide default arguments for a function
+// if they are not provided by the caller.
-//C++ added the nullptr which is different from 0
-int *ip = nullptr; // OK
-int value = nullptr; // error: value is no pointer
+void doSomethingWithInts(int a = 1, int b = 4)
+{
+ // Do something with the ints here
+}
+int main()
+{
+ doSomethingWithInts(); // a = 1, b = 4
+ doSomethingWithInts(20); // a = 20, b = 4
+ doSomethingWithInts(20, 5); // a = 20, b = 5
+}
-///////////////////////////////////////
-// C++ Additions ontop of C
-///////////////////////////////////////
+// Default arguments must be at the end of the arguments list.
+void invalidDeclaration(int a = 1, int b) // Error!
+{
+}
-///////////////////////////////////////
-// C++ Namespace
-///////////////////////////////////////
-//Namespaces allow you to define your own
-//functions and variables for use
+/////////////
+// Namespaces
+/////////////
+
+// Namespaces provide separate scopes for variable, function,
+// and other declarations.
+// Namespaces can be nested.
+
+namespace First {
+ namespace Nested {
+ void foo()
+ {
+ printf("This is First::Nested::foo\n");
+ }
+ } // end namespace Nested
+} // end namespace First
+
+namespace Second {
+ void foo()
+ {
+ printf("This is Second::foo\n")
+ }
+}
-// Use '::' to change variable (or function) scope
-// Putting '::' before a function or variable will
-// reference a global scope
+void foo()
+{
+ printf("This is global foo\n");
+}
-// This allows you to make normal c library calls
-// std is for standard library
-using namespace std;
+int main()
+{
+ // Assume everything is from the namespace "Second"
+ // unless otherwise specified.
+ using namespace Second;
-#include <stdio.h>
+ foo(); // prints "This is Second::foo"
+ First::Nested::foo(); // prints "This is First::Nested::foo"
+ ::foo(); // prints "This is global foo"
+}
-int counter = 50; // global variable
+///////////////
+// Input/Output
+///////////////
-int main()
-{
- for (int counter = 1; // this refers to the
- counter < 2; // local variable
- counter++)
- {
- printf("Global var %d local var %d\n",
- ::counter, // global variable
- counter); // local variable
- // => Global var 50 local var 1
- }
-}
+// C++ input and output uses streams
+// cin, cout, and cerr represent stdin, stdout, and stderr.
+// << is the insertion operator and >> is the extraction operator.
-// Namespaces can be nested
+#include <iostream> // Include for I/O streams
+using namespace std; // Streams are in the std namespace (standard library)
-namespace myFirstNameSpace
-{
- namespace myInnerSoul
- {
- cos(int x)
- {
- printf("My inner soul was made to program.");
- }
- }
-}
+int main()
+{
+ int myInt;
-namespace anotherNameSpace
-{
- cos(int x) {;} //does nothing
-}
-
-int main()
-{
- //Specify the full path because main is outside of both namespaces.
- //Will print out My inner soul was made to program.
- myFirstNameSpace::myInnerSoul::cos(60);
-}
+ // Prints to stdout (or terminal/screen)
+ cout << "Enter your favorite number:\n";
+ // Takes in input
+ cin >> myInt;
+ // cout can also be formatted
+ cout << "Your favorite number is " << myInt << "\n";
+ // prints "Your favorite number is <myInt>"
-///////////////////////////////////////
-// C++ Strings
-///////////////////////////////////////
+ cerr << "Used for error messages";
+}
-//Strings in C++ are Objects and have many functions
-myString = "Hello";
-myOtherString = " World";
+//////////
+// Strings
+//////////
-myString + myOtherString; // => "Hello World"
+// Strings in C++ are objects and have many member functions
+#include <string>
-myString + ' You'; // => "Hello You"
+using namespace std; // Strings are also in the namespace std (standard library)
-myString != myOtherString; //True
+string myString = "Hello";
+string myOtherString = " World";
-//An example of a string method
-myString.append(" Dog"); // => "Hello Dog"
+// + is used for concatenation.
+cout << myString + myOtherString; // "Hello World"
+cout << myString + " You"; // "Hello You"
-///////////////////////////////////////
-// C++ Input Output
-///////////////////////////////////////
+// C++ strings are mutable and have value semantics.
+myString.append(" Dog");
+cout << myString; // "Hello Dog"
-//C++ input and output streams
-//cin, cout, cerr, << is insertion and >> is extraction operator
-#include <iostream>
-using namespace std;
+/////////////
+// References
+/////////////
-int main()
-{
+// In addition to pointers like the ones in C,
+// C++ has _references_.
+// These are pointer types that cannot be reassigned once set
+// and cannot be null.
+// They also have the same syntax as the variable itself:
+// No * is needed for dereferencing and
+// & (address of) is not used for assignment.
- int myInt;
-
- //Prints to stdout (or terminal/screen)
- cout << "Enter your fav number:\n";
- //Takes in input
- cin >> myInt;
+using namespace std;
- //cout can also be formatted
- cout << "Your fav number is " << myInt << "\n";
- //Your fav number is ##
+string foo = "I am foo";
+string bar = "I am bar";
- cerr << "Used for error messages";
-}
+string& fooRef = foo; // This creates a reference to foo.
+fooRef += ". Hi!"; // Modifies foo through the reference
+cout << fooRef; // Prints "I am foo. Hi!"
-///////////////////////////////////////
-// C++ Classes
-///////////////////////////////////////
+fooRef = bar; // Error: references cannot be reassigned.
+const string& barRef = bar; // Create a const reference to bar.
+// Like C, const values (and pointers and references) cannot be modified.
+barRef += ". Hi!"; // Error, const references cannot be modified.
-//First example of classes
-#include <iostream>
+//////////////////////////////////////////
+// Classes and object-oriented programming
+//////////////////////////////////////////
-//define a class
-class Doggie
-{
- std::string name;
- int weight;
+// First example of classes
+#include <iostream>
- // These are only the declarations
- //Can also have private and protected
- public:
- //The public methods (can also include variables)
+// Declare a class.
+// Classes are usually declared in header (.h or .hpp) files.
+class Dog {
+ // Member variables and functions are private by default.
+ std::string name;
+ int weight;
- // Default constructor
- Doggie();
+// All members following this are public
+// until "private:" or "protected:" is found.
+public:
- void setName(std::string dogsName);
- void setWeight(int dogsWeight);
- void printDog();
+ // Default constructor
+ Dog();
- //Can define functions within class declaration too
- void dogBark() {std::cout << "Bark Bark\n"}
+ // Member function declarations (implementations to follow)
+ // Note that we use std::string here instead of placing
+ // using namespace std;
+ // above.
+ // Never put a "using namespace" statement in a header.
+ void setName(const std::string& dogsName);
- //Destructors are methods that free the allocated space
- ~doggieDestructor();
- //if no destructor compiler defines the trivial destructor
+ void setWeight(int dogsWeight);
-//Classes are similar to structs and must close the } with ;
-};
+ // Functions that do not modify the state of the object
+ // should be marked as const.
+ // This allows you to call them if given a const reference to the object.
+ // Also note the functions must be explicitly declared as _virtual_
+ // in order to be overridden in derived classes.
+ // Functions are not virtual by default for performance reasons.
+ virtual void print() const;
-// This is the implementation of the class methods
-// Also called the definition
-void Doggie::Doggie () {
- std::cout << "A doggie is born. Woof!\n";
-}
-
-void Doggie::setName (std::string doggie_name) {
- name = doggie_name;
-}
+ // Functions can also be defined inside the class body.
+ // Functions defined as such are automatically inlined.
+ void bark() const { std::cout << name << " barks!\n" }
-void Doggie::setWeight (int doggie_weight) {
- weight = doggie_weight;
-}
+ // Along with constructors, C++ provides destructors.
+ // These are called when an object is deleted or falls out of scope.
+ // This enables powerful paradigms such as RAII
+ // (see below)
+ // Destructors must be virtual to allow classes to be derived from this one.
+ virtual ~Dog();
-void Doggie::printDog () {
- std::cout << "Dog is " << name << " weighs" << weight << "\n";
-}
+}; // A semicolon must follow the class definition.
-void Doggie::~doggieDestructor () {
- delete[] name;
- delete weight;
-}
+// Class member functions are usually implemented in .cpp files.
+void Dog::Dog()
+{
+ std::cout << "A dog has been constructed\n";
+}
-int main () {
- Doggie deedee; // prints out a doggie is born. Woof!
- deedee.setName ("Barkley");
- deedee.setWeight(1000000);
- deedee.printDog;
- //prints => Dog is Barkley weighs 1000000
- return 0;
-}
+// Objects (such as strings) should be passed by reference
+// if you are modifying them or const reference if you are not.
+void Dog::setName(const std::string& dogsName)
+{
+ name = doggie_name;
+}
+void Dog::setWeight(int dogsWeight)
+{
+ weight = dogsWeight;
+}
-//C++ Class inheritance
+// Notice that "virtual" is only needed in the declaration, not the definition.
+void Dog::print() const
+{
+ std::cout << "Dog is " << name << " and weighs " << weight << "kg\n";
+}
-class German_Sheperd : public Doggie
+void Dog::~Dog()
{
- //This class now inherits everything public and protected from Doggie class
-
- //Good practice to put d_ in front of datatypes in classes
- std::string d_type;
-
- public:
- void dogType() {d_type = "German Sheperd";}
-};
-
-
-
-///////////////////////////////////////
-// C++ Exception Handling
-///////////////////////////////////////
-
-try {
- throw 12.25; // throws a double no handler declared
-} catch (int errorNum)
-{
- std::cout << "I caught an int " << errorNum << "\n";
-//default catcher
-} catch (...)
-{
- std::cout << "I got an error. Not sure what but I can pass it up.";
- throw;
-}
-
-
-///////////////////////////////////////
-// C++ Operator Overloading
-///////////////////////////////////////
-
-// In C++ you can overload operators such as +, -, new, etc.
-
-#include <iostream>
-using namespace std;
-
-class Vector {
- public:
- double x,y;
- Vector () {};
- Vector (double a, double b) : x(a), y(b) {}
- Vector operator + (const CVector&);
- Vector operator += (const CVector&);
-};
-
-Vector Vector::operator+ (const Vector& rhs)
-{
- Vector temp;
- temp.x = x + rhs.x;
- temp.y = y + rhs.y;
- return temp;
-}
-
-Vector Vector::operator+= (const Vector& rhs)
-{
- x += rhs.x;
- y += rhs.y;
- return *this;
-}
-
-int main () {
- Vector up (0,1);
- Vector right (1,0);
- Vector result;
- // This calls the Vector + operator
- // Vector up calls the + (function) with right as its paramater
- result = up + right;
- // prints out => Result is upright (1,1)
- cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
- return 0;
+ cout << "Goodbye " << name << "\n";
}
+int main() {
+ Dog myDog; // prints "A dog has been constructed"
+ myDog.setName("Barkley");
+ myDog.setWeight(10);
+ myDog.printDog(); // prints "Dog is Barkley and weighs 10 kg"
+ return 0;
+} // prints "Goodbye Barkley"
+
+// Inheritance:
+
+// This class inherits everything public and protected from the Dog class
+class OwnedDog : public Dog {
+
+ void setOwner(const std::string& dogsOwner)
+
+ // Override the behavior of the print function for all OwnedDogs. See
+ // http://en.wikipedia.org/wiki/Polymorphism_(computer_science)#Subtyping
+ // for a more general introduction if you are unfamiliar with
+ // subtype polymorphism.
+ // The override keyword is optional but makes sure you are actually
+ // overriding the method in a base class.
+ void print() const override;
+
+private:
+ std::string owner;
+};
+
+// Meanwhile, in the corresponding .cpp file:
+
+void OwnedDog::setOwner(const std::string& dogsOwner)
+{
+ owner = dogsOwner;
+}
+
+void OwnedDog::print() const
+{
+ Dog::print(); // Call the print function in the base Dog class
+ std::cout << "Dog is owned by " << owner << "\n";
+ // Prints "Dog is <name> and weights <weight>"
+ // "Dog is owned by <owner>"
+}
+
+//////////////////////////////////////////
+// Initialization and Operator Overloading
+//////////////////////////////////////////
+
+// In C++ you can overload the behavior of operators such as +, -, *, /, etc.
+// This is done by defining a function which is called
+// whenever the operator is used.
+
+#include <iostream>
+using namespace std;
+
+class Point {
+public:
+ // Member variables can be given default values in this manner.
+ double x = 0;
+ double y = 0;
+
+ // Define a default constructor which does nothing
+ // but initialize the Point to the default value (0, 0)
+ Point() { };
+
+ // The following syntax is known as an initialization list
+ // and is the proper way to initialize class member values
+ Point (double a, double b) :
+ x(a),
+ y(b)
+ { /* Do nothing except initialize the values */ }
+
+ // Overload the + operator.
+ Point operator+(const Point& rhs) const;
+
+ // Overload the += operator
+ Point& operator+=(const Point& rhs);
+
+ // It would also make sense to add the - and -= operators,
+ // but we will skip those for brevity.
+};
+
+Point Point::operator+(const Point& rhs) const
+{
+ // Create a new point that is the sum of this one and rhs.
+ return Point(x + rhs.x, y + rhs.y);
+}
+
+Point& Point::operator+=(const Point& rhs)
+{
+ x += rhs.x;
+ y += rhs.y;
+ return *this;
+}
+
+int main () {
+ Point up (0,1);
+ Point right (1,0);
+ // This calls the Point + operator
+ // Point up calls the + (function) with right as its paramater
+ Point result = up + right;
+ // Prints "Result is upright (1,1)"
+ cout << "Result is upright (" << result.x << ',' << result.y << ")\n";
+ return 0;
+}
+
+/////////////////////
+// Exception Handling
+/////////////////////
+
+// The standard library provides a few exception types
+// (see http://en.cppreference.com/w/cpp/error/exception)
+// but any type can be thrown an as exception
+#include <exception>
+
+// All exceptions thrown inside the _try_ block can be caught by subsequent
+// _catch_ handlers.
+try {
+ // Do not allocate exceptions on the heap using _new_.
+ throw std::exception("A problem occurred");
+}
+// Catch exceptions by const reference if they are objects
+catch (const std::exception& ex)
+{
+ std::cout << ex.what();
+// Catches any exception not caught by previous _catch_ blocks
+} catch (...)
+{
+ std::cout << "Unknown exception caught";
+ throw; // Re-throws the exception
+}
+
+///////
+// RAII
+///////
+
+// RAII stands for Resource Allocation Is Initialization.
+// It is often considered the most powerful paradigm in C++,
+// and is the simple concept that a constructor for an object
+// acquires that object's resources and the destructor releases them.
+
+// To understand how this is useful,
+// consider a function that uses a C file handle:
+void doSomethingWithAFile(const char* filename)
+{
+ // To begin with, assume nothing can fail.
+
+ FILE* fh = fopen(filename, "r"); // Open the file in read mode.
+
+ doSomethingWithTheFile(fh);
+ doSomethingElseWithIt(fh);
+
+ fclose(fh); // Close the file handle.
+}
+
+// Unfortunately, things are quickly complicated by error handling.
+// Suppose fopen can fail, and that doSomethingWithTheFile and
+// doSomethingElseWithIt return error codes if they fail.
+// (Exceptions are the preferred way of handling failure,
+// but some programmers, especially those with a C background,
+// disagree on the utility of exceptions).
+// We now have to check each call for failure and close the file handle
+// if a problem occurred.
+bool doSomethingWithAFile(const char* filename)
+{
+ FILE* fh = fopen(filename, "r"); // Open the file in read mode
+ if (fh == nullptr) // The returned pointer is null on failure.
+ reuturn false; // Report that failure to the caller.
+
+ // Assume each function returns false if it failed
+ if (!doSomethingWithTheFile(fh)) {
+ fclose(fh); // Close the file handle so it doesn't leak.
+ return false; // Propagate the error.
+ }
+ if (!doSomethingElseWithIt(fh)) {
+ fclose(fh); // Close the file handle so it doesn't leak.
+ return false; // Propagate the error.
+ }
+
+ fclose(fh); // Close the file handle so it doesn't leak.
+ return true; // Indicate success
+}
+
+// C programmers often clean this up a little bit using goto:
+bool doSomethingWithAFile(const char* filename)
+{
+ FILE* fh = fopen(filename, "r");
+ if (fh == nullptr)
+ reuturn false;
+
+ if (!doSomethingWithTheFile(fh))
+ goto failure;
+
+ if (!doSomethingElseWithIt(fh))
+ goto failure;
+
+ fclose(fh); // Close the file
+ return true; // Indicate success
+
+failure:
+ fclose(fh);
+ return false; // Propagate the error
+}
+
+// If the functions indicate errors using exceptions,
+// things are a little cleaner, but still sub-optimal.
+void doSomethingWithAFile(const char* filename)
+{
+ FILE* fh = fopen(filename, "r"); // Open the file in read mode
+ if (fh == nullptr)
+ throw std::exception("Could not open the file.");
+
+ try {
+ doSomethingWithTheFile(fh);
+ doSomethingElseWithIt(fh);
+ }
+ catch (...) {
+ fclose(fh); // Be sure to close the file if an error occurs.
+ throw; // Then re-throw the exception.
+ }
+
+ fclose(fh); // Close the file
+ // Everything succeeded
+}
+
+// Compare this to the use of C++'s file stream class (fstream)
+// fstream uses its destructor to close the file.
+// Recall from above that destructors are automatically called
+// whenver an object falls out of scope.
+void doSomethingWithAFile(const std::string& filename)
+{
+ // ifstream is short for input file stream
+ std::ifstream fh(filename); // Open the file
+
+ // Do things with the file
+ doSomethingWithTheFile(fh);
+ doSomethingElseWithIt(fh);
+
+} // The file is automatically closed here by the destructor
+
+// This has _massive_ advantages:
+// 1. No matter what happens,
+// the resource (in this case the file handle) will be cleaned up.
+// Once you write the destructor correctly,
+// It is _impossible_ to forget to close the handle and leak the resource.
+// 2. Note that the code is much cleaner.
+// The destructor handles closing the file behind the scenes
+// without you having to worry about it.
+// 3. The code is exception safe.
+// An exception can be thrown anywhere in the function and cleanup
+// will still occur.
+
+// All idiomatic C++ code uses RAII extensively for all resources.
+// Additional examples include
+// - Memory using unique_ptr and shared_ptr
+// - Containers - the standard library linked list,
+// vector (i.e. self-resizing array), hash maps, and so on
+// all automatically destroy their contents when they fall out of scope.
+// - Mutexes using lock_guard and unique_lock
```
-Futher Reading
+Futher Reading:
+
+An up-to-date language reference can be found at
+<http://cppreference.com/w/cpp>
-for more resources see: http://www.icce.rug.nl/documents/cplusplus/
-for other reference material: http://www.cplusplus.com/doc/tutorial/
+Additional resources may be found at <http://cplusplus.com>
diff --git a/c.html.markdown b/c.html.markdown
index 10e6fa45..6daabe94 100644
--- a/c.html.markdown
+++ b/c.html.markdown
@@ -5,6 +5,7 @@ contributors:
- ["Adam Bard", "http://adambard.com/"]
- ["Árpád Goretity", "http://twitter.com/H2CO3_iOS"]
- ["Jakub Trzebiatowski", "http://cbs.stgn.pl"]
+ - ["Marco Scannadinari", "https://marcoms.github.io"]
---
@@ -21,6 +22,10 @@ memory management and C will take you as far as you need to go.
Multi-line comments look like this. They work in C89 as well.
*/
+/*
+Multi-line comments don't nest /* Be careful */ // comment ends on this line...
+*/ // ...not this one!
+
// Constants: #define <keyword>
#define DAYS_IN_YEAR 365
@@ -74,10 +79,10 @@ int main() {
long long x_long_long = 0;
// floats are usually 32-bit floating point numbers
- float x_float = 0.0;
+ float x_float = 0.0f; // 'f' suffix here denotes floating point literal
// doubles are usually 64-bit floating-point numbers
- double x_double = 0.0;
+ double x_double = 0.0; // real numbers without any suffix are doubles
// Integral types may be unsigned.
unsigned short ux_short;
diff --git a/de-de/haskell-de.html.markdown b/de-de/haskell-de.html.markdown
index df6267f9..2c548961 100644
--- a/de-de/haskell-de.html.markdown
+++ b/de-de/haskell-de.html.markdown
@@ -1,5 +1,5 @@
---
-language: haskell
+language: Haskell
lang: de-de
contributors:
- ["Adit Bhargava", "http://adit.io"]
diff --git a/es-es/julia-es.html.markdown b/es-es/julia-es.html.markdown
index 41a7c68b..203ee3bb 100644
--- a/es-es/julia-es.html.markdown
+++ b/es-es/julia-es.html.markdown
@@ -1,8 +1,9 @@
---
-language: julia
+language: Julia
contributors:
- ["Leah Hanson", "http://leahhanson.us"]
- - ["Guillermo Garza" ]
+translators:
+ - ["Guillermo Garza", "http://github.com/ggarza"]
filename: learnjulia-es.jl
lang: es-es
---
diff --git a/fr-fr/haskell.html.markdown b/fr-fr/haskell.html.markdown
index 989db1d5..d9d3151f 100644
--- a/fr-fr/haskell.html.markdown
+++ b/fr-fr/haskell.html.markdown
@@ -1,5 +1,5 @@
---
-language: haskell
+language: Haskell
contributors:
- ["Adit Bhargava", "http://adit.io"]
translators:
diff --git a/fr-fr/lua-fr.html.markdown b/fr-fr/lua-fr.html.markdown
index 922d6ebc..b4e2a161 100644
--- a/fr-fr/lua-fr.html.markdown
+++ b/fr-fr/lua-fr.html.markdown
@@ -1,5 +1,5 @@
---
-language: lua
+language: Lua
filename: learnlua-fr.lua
contributors:
- ["Tyler Neylon", "http://tylerneylon.com/"]
diff --git a/fr-fr/scala.html.markdown b/fr-fr/scala.html.markdown
index da562138..a43edf16 100644
--- a/fr-fr/scala.html.markdown
+++ b/fr-fr/scala.html.markdown
@@ -1,12 +1,11 @@
---
language: Scala
-filename: learnscala.scala
contributors:
- ["George Petrov", "http://github.com/petrovg"]
- ["Dominic Bou-Samra", "http://dbousamra.github.com"]
translators:
- - ["Anne-Catherine Dehier", "https://github.com/spellart"]
-filename: learn.scala
+ - ["Anne-Catherine Dehier", "https://github.com/spellart"]
+filename: learnscala-fr.scala
lang: fr-fr
---
diff --git a/fr-fr/xml-fr.html.markdown b/fr-fr/xml-fr.html.markdown
new file mode 100644
index 00000000..ed5f55ff
--- /dev/null
+++ b/fr-fr/xml-fr.html.markdown
@@ -0,0 +1,128 @@
+---
+language: xml
+contributors:
+ - ["João Farias", "https://github.com/JoaoGFarias"]
+translators:
+ - ["Geoffrey Liu", "https://github.com/g-liu"]
+filename: learnxml-fr.xml
+lang: fr-fr
+---
+
+XML est un langage de balisage conçu pour stocker et transporter les informations.
+
+Contrairement à HTML, XML ne spécifie pas comment afficher ou formater les informations, juste comment les porter.
+
+* La syntaxe XML
+
+```xml
+<!-- Les commentaires en XML ressemblent ceci -->
+
+<?xml version="1.0" encoding="UTF-8"?>
+<librairie>
+ <livre categorie="CUISINE">
+ <titre lang="en">Everyday Italian</titre>
+ <auteur>Giada De Laurentiis</auteur>
+ <an>2005</an>
+ <prix>30.00</prix>
+ </livre>
+ <livre categorie="ENFANTS">
+ <titre lang="en">Harry Potter</titre>
+ <auteur>J. K. Rowling</auteur>
+ <an>2005</an>
+ <prix>29.99</prix>
+ </livre>
+ <livre categorie="WEB">
+ <titre lang="en">Learning XML</titre>
+ <auteur>Erik T. Ray</auteur>
+ <an>2003</an>
+ <prix>39.95</prix>
+ </livre>
+</librairie>
+
+<!-- Ce qui suit est un fichier XML typique.
+ Il commence par une déclaration, qui informe certaines métadonnées (en option).
+
+XML utilise une structure arborescente. Ci-dessus, le nœud racine est «librairie», qui a
+   trois nœuds enfants, qui sont appelés «livres». Ces nœuds ont plus de nœuds enfants, et ainsi de suite ...
+
+On crée les nœuds avec des balises d'ouverture / fermeture, et les enfants sont les nœuds juste entre
+   les balises d'ouverture et de fermeture. -->
+
+
+<!-- XML porte deux types d'informations:
+ 1 - Les attributs -> les métadonnées sur un nœud.
+ Habituellement, l'analyseur XML utilise cette information pour bien stocker les données.
+ 2 - Les éléments -> les informations pures.
+ C'est ce que l'analyseur retrouvera du fichier XML.
+ Les éléments apparaissent entre les balises d'ouverture et de fermeture, sans parenthèses. -->
+
+
+<!-- Ci-dessous, un élément avec deux attributs -->
+<fichier type="gif" id="4293">ordinateur.gif</fichier>
+
+
+```
+
+* Un document bien formaté & le validation
+
+Un document XML est bien formaté s'il est syntaxiquement correct.
+Cependant, il est possible d'injecter plus de contraintes dans le document,
+en utilisant les définitions de documents, tels que les schémas DTD et XML.
+
+Un document XML qui suit une définition de document est dit valide,
+en ce qui concerne ce document.
+
+Avec cet outil, vous pouvez vérifier les données XML en dehors de la logique de l'application.
+
+```xml
+
+<!-- Ci-dessous, vous pouvez voir une version simplifiée du document de librairie,
+   avec l'addition de définition DTD. -->
+
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE note SYSTEM "Librairie.dtd">
+<librairie>
+ <livre categorie="CUISINE">
+ <titre>Everyday Italian</titre>
+ <prix>30.00</prix>
+ </livre>
+</librairie>
+
+<!-- Cette DTD pourrait être quelque chose comme: -->
+
+<!DOCTYPE note
+[
+<!ELEMENT librairie (livre+)>
+<!ELEMENT livre (titre,prix)>
+<!ATTLIST livre categorie CDATA "Littérature">
+<!ELEMENT titre (#PCDATA)>
+<!ELEMENT prix (#PCDATA)>
+]>
+
+<!-- La DTD commence par une déclaration.
+   Après, le nœud racine est déclaré, qui exige un ou plusieurs nœuds enfants.
+   Chaque «livre» doit contenir exactement un «titre» et «prix» et un attribut
+   appelé «catégorie», avec «littérature» comme valeur par défaut.
+   Les nœuds de «titre» et «prix» contiennent des informations de caractère analysés
+ (Anglais: «parsed character data») -->
+
+<!-- La DTD pourrait être déclarée dans le fichier XML lui-même -->
+
+<?xml version="1.0" encoding="UTF-8"?>
+
+<!DOCTYPE note
+[
+<!ELEMENT librairie (livre+)>
+<!ELEMENT livre (titre,prix)>
+<!ATTLIST livre categorie CDATA "Littérature">
+<!ELEMENT titre (#PCDATA)>
+<!ELEMENT prix (#PCDATA)>
+]>
+
+<librairie>
+ <livre categorie="CUISINE">
+ <titre>Everyday Italian</titre>
+ <prix>30.00</prix>
+ </livre>
+</librairie>
+```
diff --git a/haskell.html.markdown b/haskell.html.markdown
index e0489710..ad12de2a 100644
--- a/haskell.html.markdown
+++ b/haskell.html.markdown
@@ -1,5 +1,5 @@
---
-language: haskell
+language: Haskell
contributors:
- ["Adit Bhargava", "http://adit.io"]
---
diff --git a/julia.html.markdown b/julia.html.markdown
index feb38463..3a52018c 100644
--- a/julia.html.markdown
+++ b/julia.html.markdown
@@ -1,5 +1,5 @@
---
-language: julia
+language: Julia
contributors:
- ["Leah Hanson", "http://leahhanson.us"]
filename: learnjulia.jl
diff --git a/ko-kr/lua-kr.html.markdown b/ko-kr/lua-kr.html.markdown
index 850587a0..b4a018ef 100644
--- a/ko-kr/lua-kr.html.markdown
+++ b/ko-kr/lua-kr.html.markdown
@@ -1,5 +1,5 @@
---
-language: lua
+language: Lua
category: language
contributors:
- ["Tyler Neylon", "http://tylerneylon.com/"]
diff --git a/ko-kr/php-kr.html.markdown b/ko-kr/php-kr.html.markdown
index 80f324f3..1f53221f 100644
--- a/ko-kr/php-kr.html.markdown
+++ b/ko-kr/php-kr.html.markdown
@@ -1,5 +1,5 @@
---
-language: php
+language: PHP
category: language
contributors:
- ["Malcolm Fell", "http://emarref.net/"]
diff --git a/lua.html.markdown b/lua.html.markdown
index be9f3141..0809215f 100644
--- a/lua.html.markdown
+++ b/lua.html.markdown
@@ -1,5 +1,5 @@
---
-language: lua
+language: Lua
contributors:
- ["Tyler Neylon", "http://tylerneylon.com/"]
filename: learnlua.lua
diff --git a/markdown.html.markdown b/markdown.html.markdown
index 3d4d0af6..7541f904 100644
--- a/markdown.html.markdown
+++ b/markdown.html.markdown
@@ -126,6 +126,14 @@ render the numbers in order, but this may not be a good idea -->
* Sub-item
4. Item four
+<!-- There are even task lists. This creates HTML checkboxes. -->
+
+Boxes below without the 'x' are unchecked HTML checkboxes.
+- [ ] First task to complete.
+- [ ] Second task that needs done
+This checkbox below will be a checked HTML checkbox.
+- [x] This task has been completed
+
<!-- Code blocks -->
<!-- You can indicate a code block (which uses the <code> element) by indenting
a line with four spaces or a tab -->
diff --git a/ocaml.html.markdown b/ocaml.html.markdown
index b9505f13..f9db7080 100644
--- a/ocaml.html.markdown
+++ b/ocaml.html.markdown
@@ -93,7 +93,7 @@ let inc_int (x: int) : int = x + 1 ;;
(* You need to mark recursive function definitions as such with "rec" keyword. *)
let rec factorial n =
if n = 0 then 1
- else factorial n * factorial (n-1)
+ else n * factorial (n-1)
;;
(* Function application usually doesn't need parentheses around arguments *)
diff --git a/perl6.html.markdown b/perl6.html.markdown
index ee27ff42..52625bc2 100644
--- a/perl6.html.markdown
+++ b/perl6.html.markdown
@@ -64,7 +64,7 @@ say "Interpolate an array using [] : @array[]";
my @keys = 0, 2;
@array[@keys] = @letters; # Assign using an array
-say @array; #=> a 2 b
+say @array; #=> a 6 b
# There are two more kinds of lists: Parcel and Arrays.
# Parcels are immutable lists (you can't modify a list that's not assigned).
diff --git a/php.html.markdown b/php.html.markdown
index e1bb86a0..039288a0 100644
--- a/php.html.markdown
+++ b/php.html.markdown
@@ -1,5 +1,5 @@
---
-language: php
+language: PHP
contributors:
- ["Malcolm Fell", "http://emarref.net/"]
- ["Trismegiste", "https://github.com/Trismegiste"]
diff --git a/pt-br/haskell-pt.html.markdown b/pt-br/haskell-pt.html.markdown
index 55f90bd6..788dc1d2 100644
--- a/pt-br/haskell-pt.html.markdown
+++ b/pt-br/haskell-pt.html.markdown
@@ -1,5 +1,5 @@
---
-language: haskell
+language: Haskell
contributors:
- ["Adit Bhargava", "http://adit.io"]
translators:
diff --git a/pt-br/php-pt.html.markdown b/pt-br/php-pt.html.markdown
index 344df43a..0e710742 100644
--- a/pt-br/php-pt.html.markdown
+++ b/pt-br/php-pt.html.markdown
@@ -1,5 +1,5 @@
---
-language: php
+language: PHP
contributors:
- ["Malcolm Fell", "http://emarref.net/"]
- ["Trismegiste", "https://github.com/Trismegiste"]
diff --git a/python.html.markdown b/python.html.markdown
index 390c7b76..ba236fb3 100644
--- a/python.html.markdown
+++ b/python.html.markdown
@@ -3,6 +3,7 @@ language: python
contributors:
- ["Louie Dinh", "http://ldinh.ca"]
- ["Amin Bandali", "http://aminbandali.com"]
+ - ["Andre Polykanine", "https://github.com/Oire"]
filename: learnpython.py
---
@@ -54,19 +55,22 @@ to Python 2.x. Look for another tour of Python 3 soon!
# Modulo operation
7 % 3 # => 1
+# Exponentiation (x to the y'th power)
+2**4 # => 16
+
# Enforce precedence with parentheses
(1 + 3) * 2 # => 8
# Boolean Operators
-+# Note "and" and "or" are case-sensitive
-+True and False #=> False
-+False or True #=> True
-+
-+# Note using Bool operators with ints
-+0 and 2 #=> 0
-+-5 or 0 #=> -5
-+0 == False #=> True
-+2 == True #=> False
+# Note "and" and "or" are case-sensitive
+True and False #=> False
+False or True #=> True
+
+# Note using Bool operators with ints
+0 and 2 #=> 0
+-5 or 0 #=> -5
+0 == False #=> True
+2 == True #=> False
1 == True #=> True
# negate with not
diff --git a/python3.html.markdown b/python3.html.markdown
index a94f4eae..e478e57f 100644
--- a/python3.html.markdown
+++ b/python3.html.markdown
@@ -3,6 +3,7 @@ language: python3
contributors:
- ["Louie Dinh", "http://pythonpracticeprojects.com"]
- ["Steven Basart", "http://github.com/xksteven"]
+ - ["Andre Polykanine", "https://github.com/Oire"]
filename: learnpython3.py
---
@@ -50,6 +51,9 @@ Note: This article applies to Python 3 specifically. Check out the other tutoria
# Modulo operation
7 % 3 # => 1
+# Exponentiation (x to the y'th power)
+2**4 # => 16
+
# Enforce precedence with parentheses
(1 + 3) * 2 # => 8
diff --git a/ru-ru/coffeescript-ru.html.markdown b/ru-ru/coffeescript-ru.html.markdown
new file mode 100644
index 00000000..f8416f38
--- /dev/null
+++ b/ru-ru/coffeescript-ru.html.markdown
@@ -0,0 +1,104 @@
+---
+language: coffeescript
+contributors:
+ - ["Tenor Biel", "http://github.com/L8D"]
+ - ["Xavier Yao", "http://github.com/xavieryao"]
+translators:
+ - ["asaskevich", "http://github.com/asaskevich"]
+filename: learncoffee-ru.coffee
+lang: ru-ru
+---
+
+CoffeeScript - это небольшой язык, который компилируется один-в-один в эквивалентный код на языке JavaScript, а потому он не интерпретируется во время исполнения JavaScript кода.
+Ключевой особенностью CoffeeScript является то, что он пытается создать читабельный, качественно оформленный и плавный JavaScript код, прекрасно работающий в любой среде JavaScript.
+
+Также загляните на официальный сайт [языка](http://coffeescript.org/), где можно найти весьма полное учебное пособие по CoffeeScript.
+
+```coffeescript
+# CoffeeScript - язык хипстеров.
+# Язык использует самое модное из множества современных языков.
+# Эти комментарии по стилю похожи на комментарии Ruby или Python, они используют "решетку" в качестве знака комментария.
+
+###
+Блоки комментариев выделяются тремя символами "решетки", в результирующем JavaScript коде они будут преобразованы в '/ * и '* /'.
+
+Перед тем, как идти далее, Вам нужно понимать семантику JavaScript.
+###
+
+# Присвоение:
+number = 42 #=> var number = 42;
+opposite = true #=> var opposite = true;
+
+# Условия:
+number = -42 if opposite #=> if(opposite) { number = -42; }
+
+# Функции:
+square = (x) -> x * x #=> var square = function(x) { return x * x; }
+
+fill = (container, liquid = "coffee") ->
+ "Заполняем #{container} жидкостью #{liquid}..."
+#=>var fill;
+#
+#fill = function(container, liquid) {
+# if (liquid == null) {
+# liquid = "coffee";
+# }
+# return "Заполняем " + container + " жидкостью " + liquid + "...";
+#};
+
+# Списки и диапазоны:
+list = [1..5] #=> var list = [1, 2, 3, 4, 5];
+
+# Объекты:
+math =
+ root: Math.sqrt
+ square: square
+ cube: (x) -> x * square x
+#=> var math = {
+# "root": Math.sqrt,
+# "square": square,
+# "cube": function(x) { return x * square(x); }
+#}
+
+# Многоточия:
+race = (winner, runners...) ->
+ print winner, runners
+#=>race = function() {
+# var runners, winner;
+# winner = arguments[0], runners = 2 <= arguments.length ? __slice.call(arguments, 1) : [];
+# return print(winner, runners);
+#};
+
+# Проверка на существование объекта:
+alert "Так и знал!" if elvis?
+#=> if(typeof elvis !== "undefined" && elvis !== null) { alert("Так и знал!"); }
+
+# Итерации по массивам:
+cubes = (math.cube num for num in list)
+#=>cubes = (function() {
+# var _i, _len, _results;
+# _results = [];
+# for (_i = 0, _len = list.length; _i < _len; _i++) {
+# num = list[_i];
+# _results.push(math.cube(num));
+# }
+# return _results;
+# })();
+
+foods = ['broccoli', 'spinach', 'chocolate']
+eat food for food in foods when food isnt 'chocolate'
+#=>foods = ['broccoli', 'spinach', 'chocolate'];
+#
+#for (_k = 0, _len2 = foods.length; _k < _len2; _k++) {
+# food = foods[_k];
+# if (food !== 'chocolate') {
+# eat(food);
+# }
+#}
+```
+
+## На почитать
+
+- [Smooth CoffeeScript](http://autotelicum.github.io/Smooth-CoffeeScript/)
+- [CoffeeScript Ristretto](https://leanpub.com/coffeescript-ristretto/read)
+- [CoffeeScript на русском](http://cidocs.ru/coffeescript/)
diff --git a/ru-ru/haskell-ru.html.markdown b/ru-ru/haskell-ru.html.markdown
index 03e66d05..e15fe6b7 100644
--- a/ru-ru/haskell-ru.html.markdown
+++ b/ru-ru/haskell-ru.html.markdown
@@ -1,5 +1,5 @@
---
-language: haskell
+language: Haskell
contributors:
- ["Adit Bhargava", "http://adit.io"]
translators:
diff --git a/ru-ru/julia-ru.html.markdown b/ru-ru/julia-ru.html.markdown
index cd55e116..29392604 100644
--- a/ru-ru/julia-ru.html.markdown
+++ b/ru-ru/julia-ru.html.markdown
@@ -1,5 +1,5 @@
---
-language: julia
+language: Julia
contributors:
- ["Leah Hanson", "http://leahhanson.us"]
translators:
diff --git a/ru-ru/php-ru.html.markdown b/ru-ru/php-ru.html.markdown
index edcac4dd..53b2f916 100644
--- a/ru-ru/php-ru.html.markdown
+++ b/ru-ru/php-ru.html.markdown
@@ -1,5 +1,5 @@
---
-language: php
+language: PHP
contributors:
- ["Malcolm Fell", "http://emarref.net/"]
- ["Trismegiste", "https://github.com/Trismegiste"]
diff --git a/rust.html.markdown b/rust.html.markdown
index 0b9a5e58..3717a7d9 100644
--- a/rust.html.markdown
+++ b/rust.html.markdown
@@ -255,8 +255,8 @@ fn main() {
## Further reading
There’s a lot more to Rust—this is just the basics of Rust so you can
-understand the most important things. To learn more about Rust, read the
-[Rust tutorial](http://doc.rust-lang.org/tutorial.html) and check out the
+understand the most important things. To learn more about Rust, read [The Rust
+Guide](http://doc.rust-lang.org/guide.html) and check out the
[/r/rust](http://reddit.com/r/rust) subreddit. The folks on the #rust channel
on irc.mozilla.org are also always keen to help newcomers.
diff --git a/swift.html.markdown b/swift.html.markdown
index 77047355..005e511c 100644
--- a/swift.html.markdown
+++ b/swift.html.markdown
@@ -13,6 +13,9 @@ The official [Swift Programming Language](https://itunes.apple.com/us/book/swift
See also Apple's [getting started guide](https://developer.apple.com/library/prerelease/ios/referencelibrary/GettingStarted/LandingPage/index.html), which has a complete tutorial on Swift.
```swift
+// import a module
+import UIKit
+
//
// MARK: Basics
//
@@ -24,9 +27,12 @@ See also Apple's [getting started guide](https://developer.apple.com/library/pre
println("Hello, world")
+// variables (var) value can change after being set
+// constants (let) value can NOT be changed after being set
+
var myVariable = 42
let øπΩ = "value" // unicode variable names
-let myConstant = 3.1415926
+let π = 3.1415926
let convenience = "keyword" // contextual variable name
let weak = "keyword"; let override = "another keyword" // statements can be separated by a semi-colon
let `class` = "keyword" // backticks allow keywords to be used as variable names
@@ -34,9 +40,58 @@ let explicitDouble: Double = 70
let intValue = 0007 // 7
let largeIntValue = 77_000 // 77000
let label = "some text " + String(myVariable) // Casting
-let piText = "Pi = \(myConstant), Pi 2 = \(myConstant * 2)" // String interpolation
-var optionalString: String? = "optional" // Can be nil
-optionalString = nil
+let piText = "Pi = \(π), Pi 2 = \(π * 2)" // String interpolation
+
+// Build Specific values
+// uses -D build configuration
+#if false
+ println("Not printed")
+ let buildValue = 3
+#else
+ let buildValue = 7
+#endif
+println("Build value: \(buildValue)") // Build value: 7
+
+/*
+ Optionals are a Swift language feature that allows you to store a `Some` or
+ `None` value.
+
+ Because Swift requires every property to have a value, even nil must be
+ explicitly stored as an Optional value.
+
+ Optional<T> is an enum.
+*/
+var someOptionalString: String? = "optional" // Can be nil
+// same as above, but ? is a postfix operator (syntax candy)
+var someOptionalString2: Optional<String> = "optional"
+
+if someOptionalString != nil {
+ // I am not nil
+ if someOptionalString!.hasPrefix("opt") {
+ println("has the prefix")
+ }
+
+ let empty = someOptionalString?.isEmpty
+}
+someOptionalString = nil
+
+// implicitly unwrapped optional
+var unwrappedString: String! = "Value is expected."
+// same as above, but ! is a postfix operator (more syntax candy)
+var unwrappedString2: ImplicitlyUnwrappedOptional<String> = "Value is expected."
+
+if let someOptionalStringConstant = someOptionalString {
+ // has `Some` value, non-nil
+ if !someOptionalStringConstant.hasPrefix("ok") {
+ // does not have the prefix
+ }
+}
+
+// Swift has support for storing a value of any type.
+// AnyObject == id
+// Unlike Objective-C `id`, AnyObject works with any value (Class, Int, struct, etc)
+var anyObjectVar: AnyObject = 7
+anyObjectVar = "Changed value to a string, not good practice, but possible."
/*
Comment here
@@ -49,10 +104,17 @@ Comment here
// MARK: Collections
//
+/*
+ Array and Dictionary types are structs. So `let` and `var` also indicate
+ that they are mutable (var) or immutable (let) when declaring these types.
+*/
+
// Array
var shoppingList = ["catfish", "water", "lemons"]
shoppingList[1] = "bottle of water"
-let emptyArray = [String]()
+let emptyArray = [String]() // immutable
+var emptyMutableArray = [String]() // mutable
+
// Dictionary
var occupations = [
@@ -60,7 +122,8 @@ var occupations = [
"kaylee": "Mechanic"
]
occupations["Jayne"] = "Public Relations"
-let emptyDictionary = [String: Float]()
+let emptyDictionary = [String: Float]() // immutable
+var emptyMutableDictionary = [String: Float]() // mutable
//
@@ -84,9 +147,10 @@ for (key, value) in dict {
}
// for loop (range)
-for i in -1...1 { // [-1, 0, 1]
+for i in -1...shoppingList.count {
println(i)
}
+shoppingList[1...2] = ["steak", "peacons"]
// use ..< to exclude the last number
// while loop
@@ -123,14 +187,14 @@ default: // required (in order to cover all possible input)
// Function with Swift header docs (format as reStructedText)
/**
- A greet operation
+A greet operation
- - A bullet in docs
- - Another bullet in the docs
+- A bullet in docs
+- Another bullet in the docs
- :param: name A name
- :param: day A day
- :returns: A string containing the name and day value.
+:param: name A name
+:param: day A day
+:returns: A string containing the name and day value.
*/
func greet(name: String, day: String) -> String {
return "Hello \(name), today is \(day)."
@@ -141,9 +205,19 @@ greet("Bob", "Tuesday")
func getGasPrices() -> (Double, Double, Double) {
return (3.59, 3.69, 3.79)
}
+let pricesTuple = getGasPrices()
+let price = pricesTuple.2 // 3.79
+// Ignore Tuple (or other) values by using _ (underscore)
+let (_, price1, _) = pricesTuple // price1 == 3.69
+println(price1 == pricesTuple.1) // true
+println("Gas price: \(price)")
// Variadic Args
-func setup(numbers: Int...) {}
+func setup(numbers: Int...) {
+ // its an array
+ let number = numbers[0]
+ let argCount = numbers.count
+}
// Passing and returning functions
func makeIncrementer() -> (Int -> Int) {
@@ -155,6 +229,17 @@ func makeIncrementer() -> (Int -> Int) {
var increment = makeIncrementer()
increment(7)
+// pass by ref
+func swapTwoInts(inout a: Int, inout b: Int) {
+ let tempA = a
+ a = b
+ b = tempA
+}
+var someIntA = 7
+var someIntB = 3
+swapTwoInts(&someIntA, &someIntB)
+println(someIntB) // 7
+
//
// MARK: Closures
@@ -197,7 +282,7 @@ print(numbers) // [3, 6, 18]
// Structures and classes have very similar capabilites
struct NamesTable {
let names: [String]
-
+
// Custom subscript
subscript(index: Int) -> String {
return names[index]
@@ -239,7 +324,7 @@ internal class Rect: Shape {
sideLength = newValue / 4
}
}
-
+
// Lazily load a property
// subShape remains nil (uninitialized) until getter called
lazy var subShape = Rect(sideLength: 4)
@@ -255,8 +340,9 @@ internal class Rect: Shape {
}
init(sideLength: Int) {
- super.init()
self.sideLength = sideLength
+ // always super.init last when init custom properties
+ super.init()
}
func shrink() {
@@ -313,7 +399,7 @@ enum Suit {
//
// `protocol`s can require that conforming types have specific
-// instance properties, instance methods, type methods,
+// instance properties, instance methods, type methods,
// operators, and subscripts.
protocol ShapeGenerator {
@@ -321,7 +407,6 @@ protocol ShapeGenerator {
func buildShape() -> Shape
}
-/*
// Protocols declared with @objc allow optional functions,
// which allow you to check for conformance
@objc protocol TransformShape {
@@ -331,17 +416,17 @@ protocol ShapeGenerator {
class MyShape: Rect {
var delegate: TransformShape?
-
+
func grow() {
sideLength += 2
-
+
if let allow = self.delegate?.canReshape?() {
// test for delegate then for method
self.delegate?.reshaped?()
}
}
}
-*/
+
//
// MARK: Other
@@ -363,7 +448,7 @@ extension Int {
var customProperty: String {
return "This is \(self)"
}
-
+
func multiplyBy(num: Int) -> Int {
return num * self
}
@@ -372,7 +457,7 @@ extension Int {
println(7.customProperty) // "This is 7"
println(14.multiplyBy(2)) // 42
-// Generics: Similar to Java. Use the `where` keyword to specify the
+// Generics: Similar to Java and C#. Use the `where` keyword to specify the
// requirements of the generics.
func findIndex<T: Equatable>(array: [T], valueToFind: T) -> Int? {
diff --git a/tmux.html.markdown b/tmux.html.markdown
index 8d7aa752..ebc312ed 100644
--- a/tmux.html.markdown
+++ b/tmux.html.markdown
@@ -2,22 +2,23 @@
category: tool
tool: tmux
contributors:
- - ["kaernyk", "http://github.com/kaernyk"]
+ - ["kaernyk", "https://github.com/kaernyk"]
+ - ["jmaud", "https://github.com/jmaud"]
filename: LearnTmux.txt
---
<a href="http://tmux.sourceforge.net/">
-tmux</a> is a terminal multiplexer: it enables a number of terminals
-to be created, accessed, and controlled from a single screen. tmux
+tmux</a> is a terminal multiplexer: it enables a number of terminals
+to be created, accessed, and controlled from a single screen. tmux
may be detached from a screen and continue running in the background
then later reattached.
```
+
tmux [command] # Run a command
- # 'tmux' with no commands will create a new
- session
+ # 'tmux' with no commands will create a new session
new # Create a new session
-s "Session" # Create named session
@@ -54,7 +55,7 @@ then later reattached.
## Key Bindings
-# The method of controlling an attached tmux session is via key
+# The method of controlling an attached tmux session is via key
# combinations called 'Prefix' keys.
----------------------------------------------------------------------
@@ -63,47 +64,48 @@ then later reattached.
(M-1) = Meta + 1 -or- Alt + 1
----------------------------------------------------------------------
- ? # List all key bindings
- : # Enter the tmux command prompt
- r # Force redraw of the attached client
- c # Create a new window
+ ? # List all key bindings
+ : # Enter the tmux command prompt
+ r # Force redraw of the attached client
+ c # Create a new window
- ! # Break the current pane out of the window.
- % # Split the current pane into two, left and right
- " # Split the current pane into two, top and bottom
+ ! # Break the current pane out of the window.
+ % # Split the current pane into two, left and right
+ " # Split the current pane into two, top and bottom
- n # Change to the next window
- p # Change to the previous window
- { # Swap the current pane with the previous pane
- } # Swap the current pane with the next pane
+ n # Change to the next window
+ p # Change to the previous window
+ { # Swap the current pane with the previous pane
+ } # Swap the current pane with the next pane
- s # Select a new session for the attached client
+ s # Select a new session for the attached client
interactively
- w # Choose the current window interactively
- 0 to 9 # Select windows 0 to 9
+ w # Choose the current window interactively
+ 0 to 9 # Select windows 0 to 9
- d # Detach the current client
- D # Choose a client to detach
+ d # Detach the current client
+ D # Choose a client to detach
- & # Kill the current window
- x # Kill the current pane
+ & # Kill the current window
+ x # Kill the current pane
- Up, Down # Change to the pane above, below, left, or right
- Left, Right
+ Up, Down # Change to the pane above, below, left, or right
+ Left, Right
- M-1 to M-5 # Arrange panes:
- # 1) even-horizontal
- # 2) even-vertical
- # 3) main-horizontal
- # 4) main-vertical
- # 5) tiled
+ M-1 to M-5 # Arrange panes:
+ # 1) even-horizontal
+ # 2) even-vertical
+ # 3) main-horizontal
+ # 4) main-vertical
+ # 5) tiled
- C-Up, C-Down # Resize the current pane in steps of one cell
- C-Left, C-Right
+ C-Up, C-Down # Resize the current pane in steps of one cell
+ C-Left, C-Right
- M-Up, M-Down # Resize the current pane in steps of five cells
- M-Left, M-Right
+ M-Up, M-Down # Resize the current pane in steps of five cells
+ M-Left, M-Right
+```
### Configuring ~/.tmux.conf
@@ -111,30 +113,59 @@ then later reattached.
tmux.conf can be used to set options automatically on start up, much
like how .vimrc or init.el are used.
+
+```
# Example tmux.conf
-# 2014.9
+# 2014.10
+
+
+### General
+###########################################################################
+
+# Enable UTF-8
+setw -g utf8 on
+set-option -g status-utf8 on
+
+# Scrollback/History limit
+set -g history-limit 2048
+
+# Index Start
+set -g base-index 1
+
+# Mouse
+set-option -g mouse-select-pane on
+
+# Force reload of config file
+unbind r
+bind r source-file ~/.tmux.conf
### Keybinds
-######################################################################
+###########################################################################
# Unbind C-b as the default prefix
-unbind-key C-befix C-a
+unbind C-b
+
+# Set new default prefix
+set-option -g prefix `
# Return to previous window when prefix is pressed twice
-bind-key C-a last-window
-bind-key ` last-window
+bind C-a last-window
+bind ` last-window
# Allow swapping C-a and ` using F11/F12
-bind-key F11 set-option -g prefix C-a
-bind-key F12 set-option -g prefix `
+bind F11 set-option -g prefix C-a
+bind F12 set-option -g prefix `
-# Activate inner-most session (when nesting tmux)
-# to send commands
-bind-key a send-prefix
+# Keybind preference
+setw -g mode-keys vi
+set-option -g status-keys vi
-# Index Start
-set -g base-index 1
+# Moving between panes with vim movement keys
+bind h select-pane -L
+bind j select-pane -D
+bind k select-pane -U
+bind l select-pane -R
# Window Cycle/Swap
bind e previous-window
@@ -142,23 +173,20 @@ bind f next-window
bind E swap-window -t -1
bind F swap-window -t +1
-# easy-to-remember split pane commands
-bind | split-window -h
+# Easy split pane commands
+bind = split-window -h
bind - split-window -v
unbind '"'
unbind %
-# moving between panes with vim movement keys
-bind h select-pane -L
-bind j select-pane -D
-bind k select-pane -U
-bind l select-pane -R
+# Activate inner-most session (when nesting tmux) to send commands
+bind a send-prefix
### Theme
-#####################################################################
+###########################################################################
-# Statusbar Color Palette
+# Statusbar Color Palatte
set-option -g status-justify left
set-option -g status-bg black
set-option -g status-fg white
@@ -187,14 +215,7 @@ setw -g window-status-activity-fg yellow
### UI
-######################################################################
-
-# Statusbar
-set-option -g status-utf8 on
-
-# Keybind preference
-setw -g mode-keys vi
-set-option -g status-keys vi
+###########################################################################
# Notification
setw -g monitor-activity on
@@ -202,41 +223,20 @@ set -g visual-activity on
set-option -g bell-action any
set-option -g visual-bell off
-# Mouse
-setw -g mode-mouse on
-set-option -g mouse-select-pane on
-set -g mouse-resize-pane on
-set -g mouse-select-window on
-
# Automatically set window titles
set-option -g set-titles on
-
-# window number,program name,active (or not)
-set-option -g set-titles-string '#H:#S.#I.#P #W #T'
+set-option -g set-titles-string '#H:#S.#I.#P #W #T' # window number,program name,active (or not)
# Statusbar Adjustments
-set -g status-left '#[fg=red]#H#[fg=green]:#[fg=white]#S #[fg=green]][#[default]'
-set -g status-interval 3
-
-# Statusbar with right-aligned Date / Time
-#set -g status-right '#[fg=green]][#[fg=white] #T #[fg=green]][ #[fg=blue]%Y-%m-%d #[fg=white]%H:%M#[default]'
+set -g status-left "#[fg=red] #H#[fg=green]:#[fg=white]#S#[fg=green] |#[default]"
# Show performance counters in statusbar
# Requires https://github.com/thewtex/tmux-mem-cpu-load/
-#set -g status-right '#[fg=green]][#[fg=white] #(tmux-mem-cpu-load 5 4) #[fg=green]][ #[fg=yellow]%H:%M#[default]'
+set -g status-interval 4
+set -g status-right "#[fg=green] | #[fg=white]#(tmux-mem-cpu-load)#[fg=green] | #[fg=cyan]%H:%M #[default]"
-
-### Misc
-######################################################################
-
-# Scrollback/History limit
-set -g history-limit 4096
-
-bind r source-file ~/.tmux.conf
```
-### External Resources
-
<a href="http://tmux.sourceforge.net/">Tmux | Home</a><br>
<a href="http://www.openbsd.org/cgi-bin/man.cgi/OpenBSD-current/man1/tmux.1?query=tmux">Tmux Manual page</a><br>
<a href="http://wiki.gentoo.org/wiki/Tmux">Archlinux Wiki</a><br>
diff --git a/tr-tr/php-tr.html.markdown b/tr-tr/php-tr.html.markdown
index 3db437cf..5258d785 100644
--- a/tr-tr/php-tr.html.markdown
+++ b/tr-tr/php-tr.html.markdown
@@ -1,5 +1,5 @@
---
-language: php
+language: PHP
filename: learnphp-tr.php
contributors:
- ["Malcolm Fell", "http://emarref.net/"]
diff --git a/zh-cn/c-cn.html.markdown b/zh-cn/c-cn.html.markdown
index 223f6e35..1e10416e 100644
--- a/zh-cn/c-cn.html.markdown
+++ b/zh-cn/c-cn.html.markdown
@@ -566,7 +566,7 @@ typedef void (*my_fnp_type)(char *);
'\'' // 单引号
'\"' // 双引号
'\xhh' // 十六进制数字. 例子: '\xb' = vertical tab
-'\ooo' // 十进制数字. 例子: '\013' = vertical tab
+'\ooo' // 八进制数字. 例子: '\013' = vertical tab
// 打印格式:
"%d" // 整数
@@ -579,7 +579,7 @@ typedef void (*my_fnp_type)(char *);
"%c" // 字母
"%p" // 指针
"%x" // 十六进制
-"%o" // 十进制
+"%o" // 八进制
"%%" // 打印 %
///////////////////////////////////////
diff --git a/zh-cn/haskell-cn.html.markdown b/zh-cn/haskell-cn.html.markdown
index 8d51f144..cb7ccdee 100644
--- a/zh-cn/haskell-cn.html.markdown
+++ b/zh-cn/haskell-cn.html.markdown
@@ -1,5 +1,5 @@
---
-language: haskell
+language: Haskell
filename: learn-haskell-zh.hs
contributors:
- ["Adit Bhargava", "http://adit.io"]
diff --git a/zh-cn/julia-cn.html.markdown b/zh-cn/julia-cn.html.markdown
index 7afc9043..1f91d52c 100644
--- a/zh-cn/julia-cn.html.markdown
+++ b/zh-cn/julia-cn.html.markdown
@@ -1,5 +1,5 @@
---
-language: julia
+language: Julia
filename: learn-julia-zh.jl
contributors:
- ["Jichao Ouyang", "http://oyanglul.us"]
diff --git a/zh-cn/lua-cn.html.markdown b/zh-cn/lua-cn.html.markdown
index 3ba098ec..53a603a2 100644
--- a/zh-cn/lua-cn.html.markdown
+++ b/zh-cn/lua-cn.html.markdown
@@ -1,5 +1,5 @@
---
-language: lua
+language: Lua
lang: zh-cn
contributors:
- ["Tyler Neylon", "http://tylerneylon.com/"]
diff --git a/zh-cn/php-cn.html.markdown b/zh-cn/php-cn.html.markdown
index 24939681..2def7f1c 100644
--- a/zh-cn/php-cn.html.markdown
+++ b/zh-cn/php-cn.html.markdown
@@ -1,5 +1,5 @@
---
-language: php
+language: PHP
contributors:
- ["Malcolm Fell", "http://emarref.net/"]
- ["Trismegiste", "https://github.com/Trismegiste"]