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diff --git a/common-lisp.html.markdown b/common-lisp.html.markdown new file mode 100644 index 00000000..63183c1e --- /dev/null +++ b/common-lisp.html.markdown @@ -0,0 +1,625 @@ +--- + +language: "Common Lisp" +filename: commonlisp.lisp +contributors: + - ["Paul Nathan", "https://github.com/pnathan"] +--- + +ANSI Common Lisp is a general purpose, multi-paradigm programming +language suited for a wide variety of industry applications. It is +frequently referred to as a programmable programming language. + +The classic starting point is [Practical Common Lisp and freely available.](http://www.gigamonkeys.com/book/) + +Another popular and recent book is +[Land of Lisp](http://landoflisp.com/). + + + +```common_lisp + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;;; 0. Syntax +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; General form. + +;; Lisp has two fundamental pieces of syntax: the ATOM and the +;; S-expression. Typically, grouped S-expressions are called `forms`. + +10 ; an atom; it evaluates to itself + +:THING ;Another atom; evaluating to the symbol :thing. + +t ; another atom, denoting true. + +(+ 1 2 3 4) ; an s-expression + +'(4 :foo t) ;another one + + +;;; Comments + +;; Single line comments start with a semicolon; use two for normal +;; comments, three for section comments, and four for file-level +;; comments. + +#| Block comments + can span multiple lines and... + #| + they can be nested! + |# +|# + +;;; Environment. + +;; A variety of implementations exist; most are +;; standard-conformant. CLISP is a good starting one. + +;; Libraries are managed through Quicklisp.org's Quicklisp system. + +;; Common Lisp is usually developed with a text editor and a REPL +;; (Read Evaluate Print Loop) running at the same time. The REPL +;; allows for interactive exploration of the program as it is "live" +;; in the system. + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;;; 1. Primitive Datatypes and Operators +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; Symbols + +'foo ; => FOO Notice that the symbol is upper-cased automatically. + +;; Intern manually creates a symbol from a string. + +(intern "AAAA") ; => AAAA + +(intern "aaa") ; => |aaa| + +;;; Numbers +9999999999999999999999 ; integers +#b111 ; binary => 7 +#o111 ; octal => 73 +#x111 ; hexadecimal => 273 +3.14159s0 ; single +3.14159d0 ; double +1/2 ; ratios +#C(1 2) ; complex numbers + + +;; Function application is written (f x y z ...) +;; where f is a function and x, y, z, ... are operands +;; If you want to create a literal list of data, use ' to stop it from +;; being evaluated - literally, "quote" the data. +'(+ 1 2) ; => (+ 1 2) +;; You can also call a function manually: +(funcall #'+ 1 2 3) ; => 6 +;; Some arithmetic operations +(+ 1 1) ; => 2 +(- 8 1) ; => 7 +(* 10 2) ; => 20 +(expt 2 3) ; => 8 +(mod 5 2) ; => 1 +(/ 35 5) ; => 7 +(/ 1 3) ; => 1/3 +(+ #C(1 2) #C(6 -4)) ; => #C(7 -2) + + ;;; Booleans +t ; for true (any not-nil value is true) +nil ; for false - and the empty list +(not nil) ; => t +(and 0 t) ; => t +(or 0 nil) ; => 0 + + ;;; Characters +#\A ; => #\A +#\λ ; => #\GREEK_SMALL_LETTER_LAMDA +#\u03BB ; => #\GREEK_SMALL_LETTER_LAMDA + +;;; Strings are fixed-length arrays of characters. +"Hello, world!" +"Benjamin \"Bugsy\" Siegel" ; backslash is an escaping character + +;; Strings can be concatenated too! +(concatenate 'string "Hello " "world!") ; => "Hello world!" + +;; A string can be treated like a sequence of characters +(elt "Apple" 0) ; => #\A + +;; format can be used to format strings: +(format nil "~a can be ~a" "strings" "formatted") + +;; Printing is pretty easy; ~% is the format specifier for newline. +(format t "Common Lisp is groovy. Dude.~%") + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 2. Variables +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; You can create a global (dynamically scoped) using defparameter +;; a variable name can use any character except: ()",'`;#|\ + +;; Dynamically scoped variables should have earmuffs in their name! + +(defparameter *some-var* 5) +*some-var* ; => 5 + +;; You can also use unicode characters. +(defparameter *AΛB* nil) + + +;; Accessing a previously unbound variable is an +;; undefined behavior (but possible). Don't do it. + + +;; Local binding: `me` is bound to "dance with you" only within the +;; (let ...). Let always returns the value of the last `form` in the +;; let form. + +(let ((me "dance with you")) + me) +;; => "dance with you" + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 3. Structs and Collections +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Structs +(defstruct dog name breed age) +(defparameter *rover* + (make-dog :name "rover" + :breed "collie" + :age 5)) +*rover* ; => #S(DOG :NAME "rover" :BREED "collie" :AGE 5) + +(dog-p *rover*) ; => true #| -p signifies "predicate". It's used to + check if *rover* is an instance of dog. |# +(dog-name *rover*) ; => "rover" + +;; Dog-p, make-dog, and dog-name are all created by defstruct! + +;;; Pairs +;; `cons' constructs pairs, `car' and `cdr' extract the first +;; and second elements +(cons 'SUBJECT 'VERB) ; => '(SUBJECT . VERB) +(car (cons 'SUBJECT 'VERB)) ; => SUBJECT +(cdr (cons 'SUBJECT 'VERB)) ; => VERB + +;;; Lists + +;; Lists are linked-list data structures, made of `cons' pairs and end +;; with a `nil' (or '()) to mark the end of the list +(cons 1 (cons 2 (cons 3 nil))) ; => '(1 2 3) +;; `list' is a convenience variadic constructor for lists +(list 1 2 3) ; => '(1 2 3) +;; and a quote can also be used for a literal list value +'(1 2 3) ; => '(1 2 3) + +;; Can still use `cons' to add an item to the beginning of a list +(cons 4 '(1 2 3)) ; => '(4 1 2 3) + +;; Use `append' to - surprisingly - append lists together +(append '(1 2) '(3 4)) ; => '(1 2 3 4) + +;; Or use concatenate - + +(concatenate 'list '(1 2) '(3 4)) + +;; Lists are a very central type, so there is a wide variety of functionality for +;; them, a few examples: +(mapcar #'1+ '(1 2 3)) ; => '(2 3 4) +(mapcar #'+ '(1 2 3) '(10 20 30)) ; => '(11 22 33) +(remove-if-not #'evenp '(1 2 3 4)) ; => '(2 4) +(every #'evenp '(1 2 3 4)) ; => nil +(some #'oddp '(1 2 3 4)) ; => T +(butlast '(subject verb object)) ; => (SUBJECT VERB) + + +;;; Vectors + +;; Vector's literals are fixed-length arrays +#(1 2 3) ; => #(1 2 3) + +;; Use concatenate to add vectors together +(concatenate 'vector #(1 2 3) #(4 5 6)) ; => #(1 2 3 4 5 6) + +;;; Arrays + +;; Both vectors and strings are special-cases of arrays. + +;; 2D arrays + +(make-array (list 2 2)) + +;; (make-array '(2 2)) works as well. + +; => #2A((0 0) (0 0)) + +(make-array (list 2 2 2)) + +; => #3A(((0 0) (0 0)) ((0 0) (0 0))) + +;; Caution- the default initial values are +;; implementation-defined. Here's how to define them: + +(make-array '(2) :initial-element 'unset) + +; => #(UNSET UNSET) + +;; And, to access the element at 1,1,1 - +(aref (make-array (list 2 2 2)) 1 1 1) + +; => 0 + +;;; Adjustable vectors + +;; Adjustable vectors have the same printed representation +;; as fixed-length vector's literals. + +(defparameter *adjvec* (make-array '(3) :initial-contents '(1 2 3) + :adjustable t :fill-pointer t)) + +*adjvec* ; => #(1 2 3) + +;; Adding new element: +(vector-push-extend 4 *adjvec*) ; => 3 + +*adjvec* ; => #(1 2 3 4) + + + +;;; Naively, sets are just lists: + +(set-difference '(1 2 3 4) '(4 5 6 7)) ; => (3 2 1) +(intersection '(1 2 3 4) '(4 5 6 7)) ; => 4 +(union '(1 2 3 4) '(4 5 6 7)) ; => (3 2 1 4 5 6 7) +(adjoin 4 '(1 2 3 4)) ; => (1 2 3 4) + +;; But you'll want to use a better data structure than a linked list +;; for performant work! + +;;; Dictionaries are implemented as hash tables. + +;; Create a hash table +(defparameter *m* (make-hash-table)) + +;; set a value +(setf (gethash 'a *m*) 1) + +;; Retrieve a value +(gethash 'a *m*) ; => 1, t + +;; Detail - Common Lisp has multiple return values possible. gethash +;; returns t in the second value if anything was found, and nil if +;; not. + +;; Retrieving a non-present value returns nil + (gethash 'd *m*) ;=> nil, nil + +;; You can provide a default value for missing keys +(gethash 'd *m* :not-found) ; => :NOT-FOUND + +;; Let's handle the multiple return values here in code. + +(multiple-value-bind + (a b) + (gethash 'd *m*) + (list a b)) +; => (NIL NIL) + +(multiple-value-bind + (a b) + (gethash 'a *m*) + (list a b)) +; => (1 T) + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 3. Functions +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Use `lambda' to create anonymous functions. +;; A function always returns the value of its last expression. +;; The exact printable representation of a function will vary... + +(lambda () "Hello World") ; => #<FUNCTION (LAMBDA ()) {1004E7818B}> + +;; Use funcall to call lambda functions +(funcall (lambda () "Hello World")) ; => "Hello World" + +;; Or Apply +(apply (lambda () "Hello World") nil) ; => "Hello World" + +;; De-anonymize the function +(defun hello-world () + "Hello World") +(hello-world) ; => "Hello World" + +;; The () in the above is the list of arguments for the function +(defun hello (name) + (format nil "Hello, ~a " name)) + +(hello "Steve") ; => "Hello, Steve" + +;; Functions can have optional arguments; they default to nil + +(defun hello (name &optional from) + (if from + (format t "Hello, ~a, from ~a" name from) + (format t "Hello, ~a" name))) + + (hello "Jim" "Alpacas") ;; => Hello, Jim, from Alpacas + +;; And the defaults can be set... +(defun hello (name &optional (from "The world")) + (format t "Hello, ~a, from ~a" name from)) + +(hello "Steve") +; => Hello, Steve, from The world + +(hello "Steve" "the alpacas") +; => Hello, Steve, from the alpacas + + +;; And of course, keywords are allowed as well... usually more +;; flexible than &optional. + +(defun generalized-greeter (name &key (from "the world") (honorific "Mx")) + (format t "Hello, ~a ~a, from ~a" honorific name from)) + +(generalized-greeter "Jim") ; => Hello, Mx Jim, from the world + +(generalized-greeter "Jim" :from "the alpacas you met last summer" :honorific "Mr") +; => Hello, Mr Jim, from the alpacas you met last summer + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 4. Equality +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Common Lisp has a sophisticated equality system. A couple are covered here. + +;; for numbers use `=' +(= 3 3.0) ; => t +(= 2 1) ; => nil + +;; for object identity (approximately) use `eql` +(eql 3 3) ; => t +(eql 3 3.0) ; => nil +(eql (list 3) (list 3)) ; => nil + +;; for lists, strings, and bit-vectors use `equal' +(equal (list 'a 'b) (list 'a 'b)) ; => t +(equal (list 'a 'b) (list 'b 'a)) ; => nil + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 5. Control Flow +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;;; Conditionals + +(if t ; test expression + "this is true" ; then expression + "this is false") ; else expression +; => "this is true" + +;; In conditionals, all non-nil values are treated as true +(member 'Groucho '(Harpo Groucho Zeppo)) ; => '(GROUCHO ZEPPO) +(if (member 'Groucho '(Harpo Groucho Zeppo)) + 'yep + 'nope) +; => 'YEP + +;; `cond' chains a series of tests to select a result +(cond ((> 2 2) (error "wrong!")) + ((< 2 2) (error "wrong again!")) + (t 'ok)) ; => 'OK + +;; Typecase switches on the type of the value +(typecase 1 + (string :string) + (integer :int)) + +; => :int + +;;; Iteration + +;; Of course recursion is supported: + +(defun walker (n) + (if (zerop n) + :walked + (walker (1- n)))) + +(walker 5) ; => :walked + +;; Most of the time, we use DOLIST or LOOP + + +(dolist (i '(1 2 3 4)) + (format t "~a" i)) + +; => 1234 + +(loop for i from 0 below 10 + collect i) + +; => (0 1 2 3 4 5 6 7 8 9) + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 6. Mutation +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Use `setf' to assign a new value to an existing variable. This was +;; demonstrated earlier in the hash table example. + +(let ((variable 10)) + (setf variable 2)) + ; => 2 + + +;; Good Lisp style is to minimize destructive functions and to avoid +;; mutation when reasonable. + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 7. Classes and Objects +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; No more Animal classes, let's have Human-Powered Mechanical +;; Conveyances. + +(defclass human-powered-conveyance () + ((velocity + :accessor velocity + :initarg :velocity) + (average-efficiency + :accessor average-efficiency + :initarg :average-efficiency)) + (:documentation "A human powered conveyance")) + +;; defclass, followed by name, followed by the superclass list, +;; followed by slot list, followed by optional qualities such as +;; :documentation. + +;; When no superclass list is set, the empty list defaults to the +;; standard-object class. This *can* be changed, but not until you +;; know what you're doing. Look up the Art of the Metaobject Protocol +;; for more information. + +(defclass bicycle (human-powered-conveyance) + ((wheel-size + :accessor wheel-size + :initarg :wheel-size + :documentation "Diameter of the wheel.") + (height + :accessor height + :initarg :height))) + +(defclass recumbent (bicycle) + ((chain-type + :accessor chain-type + :initarg :chain-type))) + +(defclass unicycle (human-powered-conveyance) nil) + +(defclass canoe (human-powered-conveyance) + ((number-of-rowers + :accessor number-of-rowers + :initarg :number-of-rowers))) + + +;; Calling DESCRIBE on the human-powered-conveyance class in the REPL gives: + +(describe 'human-powered-conveyance) + +; COMMON-LISP-USER::HUMAN-POWERED-CONVEYANCE +; [symbol] +; +; HUMAN-POWERED-CONVEYANCE names the standard-class #<STANDARD-CLASS +; HUMAN-POWERED-CONVEYANCE>: +; Documentation: +; A human powered conveyance +; Direct superclasses: STANDARD-OBJECT +; Direct subclasses: UNICYCLE, BICYCLE, CANOE +; Not yet finalized. +; Direct slots: +; VELOCITY +; Readers: VELOCITY +; Writers: (SETF VELOCITY) +; AVERAGE-EFFICIENCY +; Readers: AVERAGE-EFFICIENCY +; Writers: (SETF AVERAGE-EFFICIENCY) + +;; Note the reflective behavior available to you! Common Lisp is +;; designed to be an interactive system + +;; To define a method, let's find out what our circumference of the +;; bike wheel turns out to be using the equation: C = d * pi + +(defmethod circumference ((object bicycle)) + (* pi (wheel-size object))) + +;; pi is defined in Lisp already for us! + +;; Let's suppose we find out that the efficiency value of the number +;; of rowers in a canoe is roughly logarithmic. This should probably be set +;; in the constructor/initializer. + +;; Here's how to initialize your instance after Common Lisp gets done +;; constructing it: + +(defmethod initialize-instance :after ((object canoe) &rest args) + (setf (average-efficiency object) (log (1+ (number-of-rowers object))))) + +;; Then to construct an instance and check the average efficiency... + +(average-efficiency (make-instance 'canoe :number-of-rowers 15)) +; => 2.7725887 + + + + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;; 8. Macros +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; + +;; Macros let you extend the syntax of the language + +;; Common Lisp doesn't come with a WHILE loop- let's add one. +;; If we obey our assembler instincts, we wind up with: + +(defmacro while (condition &body body) + "While `condition` is true, `body` is executed. + +`condition` is tested prior to each execution of `body`" + (let ((block-name (gensym)) (done (gensym))) + `(tagbody + ,block-name + (unless ,condition + (go ,done)) + (progn + ,@body) + (go ,block-name) + ,done))) + +;; Let's look at the high-level version of this: + + +(defmacro while (condition &body body) + "While `condition` is true, `body` is executed. + +`condition` is tested prior to each execution of `body`" + `(loop while ,condition + do + (progn + ,@body))) + +;; However, with a modern compiler, this is not required; the LOOP +;; form compiles equally well and is easier to read. + +;; Note that ``` is used, as well as `,` and `@`. ``` is a quote-type operator +;; known as quasiquote; it allows the use of `,` . `,` allows "unquoting" +;; variables. @ interpolates lists. + +;; Gensym creates a unique symbol guaranteed to not exist elsewhere in +;; the system. This is because macros are expanded at compile time and +;; variables declared in the macro can collide with variables used in +;; regular code. + +;; See Practical Common Lisp for more information on macros. +``` + + +## Further Reading + +[Keep moving on to the Practical Common Lisp book.](http://www.gigamonkeys.com/book/) + + +## Credits. + +Lots of thanks to the Scheme people for rolling up a great starting +point which could be easily moved to Common Lisp. + +- [Paul Khuong](https://github.com/pkhuong) for some great reviewing. |