diff options
Diffstat (limited to 'csharp.html.markdown')
-rw-r--r-- | csharp.html.markdown | 97 |
1 files changed, 76 insertions, 21 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown index 28da9fe5..4c9e8411 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -7,6 +7,8 @@ contributors: - ["Shaun McCarthy", "http://www.shaunmccarthy.com"] - ["Wouter Van Schandevijl", "http://github.com/laoujin"] - ["Jo Pearce", "http://github.com/jdpearce"] + - ["Chris Zimmerman", "https://github.com/chriszimmerman"] + - ["Shawn McGuire", "https://github.com/bigbash"] filename: LearnCSharp.cs --- @@ -23,10 +25,12 @@ Multi-line comments look like this /// This is an XML documentation comment which can be used to generate external /// documentation or provide context help within an IDE /// </summary> -//public void MethodOrClassOrOtherWithParsableHelp() {} +/// <param name="firstParam">This is some parameter documentation for firstParam</param> +/// <returns>Information on the returned value of a function</returns> +//public void MethodOrClassOrOtherWithParsableHelp(string firstParam) {} // Specify the namespaces this source code will be using -// The namespaces below are all part of the standard .NET Framework Class Libary +// The namespaces below are all part of the standard .NET Framework Class Library using System; using System.Collections.Generic; using System.Dynamic; @@ -44,8 +48,8 @@ using System.Data.Entity; // Using this code from another source file: using Learning.CSharp; namespace Learning.CSharp { - // Each .cs file should at least contain a class with the same name as the file - // you're allowed to do otherwise, but shouldn't for sanity. + // Each .cs file should at least contain a class with the same name as the file. + // You're allowed to do otherwise, but shouldn't for sanity. public class LearnCSharp { // BASIC SYNTAX - skip to INTERESTING FEATURES if you have used Java or C++ before @@ -160,7 +164,7 @@ on a new line! ""Wow!"", the masses cried"; // List<datatype> <var name> = new List<datatype>(); List<int> intList = new List<int>(); List<string> stringList = new List<string>(); - List<int> z = new List<int> { 9000, 1000, 1337 }; // intialize + List<int> z = new List<int> { 9000, 1000, 1337 }; // initialize // The <> are for generics - Check out the cool stuff section // Lists don't default to a value; @@ -209,10 +213,10 @@ on a new line! ""Wow!"", the masses cried"; // Incrementations int i = 0; Console.WriteLine("\n->Inc/Dec-rementation"); - Console.WriteLine(i++); //i = 1. Post-Incrementation - Console.WriteLine(++i); //i = 2. Pre-Incrementation - Console.WriteLine(i--); //i = 1. Post-Decrementation - Console.WriteLine(--i); //i = 0. Pre-Decrementation + Console.WriteLine(i++); //Prints "0", i = 1. Post-Incrementation + Console.WriteLine(++i); //Prints "2", i = 2. Pre-Incrementation + Console.WriteLine(i--); //Prints "2", i = 1. Post-Decrementation + Console.WriteLine(--i); //Prints "0", i = 0. Pre-Decrementation /////////////////////////////////////// // Control Structures @@ -394,6 +398,7 @@ on a new line! ""Wow!"", the masses cried"; ref int maxCount, // Pass by reference out int count) { + //the argument passed in as 'count' will hold the value of 15 outside of this function count = 15; // out param must be assigned before control leaves the method } @@ -419,7 +424,7 @@ on a new line! ""Wow!"", the masses cried"; // Item is an int Console.WriteLine(item.ToString()); } - + // YIELD // Usage of the "yield" keyword indicates that the method it appears in is an Iterator // (this means you can use it in a foreach loop) @@ -435,7 +440,7 @@ on a new line! ""Wow!"", the masses cried"; foreach (var counter in YieldCounter()) Console.WriteLine(counter); } - + // you can use more than one "yield return" in a method public static IEnumerable<int> ManyYieldCounter() { @@ -444,7 +449,7 @@ on a new line! ""Wow!"", the masses cried"; yield return 2; yield return 3; } - + // you can also use "yield break" to stop the Iterator // this method would only return half of the values from 0 to limit. public static IEnumerable<int> YieldCounterWithBreak(int limit = 10) @@ -460,7 +465,7 @@ on a new line! ""Wow!"", the masses cried"; { // OPTIONAL PARAMETERS MethodSignatures(3, 1, 3, "Some", "Extra", "Strings"); - MethodSignatures(3, another: 3); // explicity set a parameter, skipping optional ones + MethodSignatures(3, another: 3); // explicitly set a parameter, skipping optional ones // BY REF AND OUT PARAMETERS int maxCount = 0, count; // ref params must have value @@ -480,8 +485,8 @@ on a new line! ""Wow!"", the masses cried"; // ?? is syntactic sugar for specifying default value (coalesce) // in case variable is null int notNullable = nullable ?? 0; // 0 - - // ?. is an operator for null-propogation - a shorthand way of checking for null + + // ?. is an operator for null-propagation - a shorthand way of checking for null nullable?.Print(); // Use the Print() extension method if nullable isn't null // IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is: @@ -628,7 +633,7 @@ on a new line! ""Wow!"", the masses cried"; public static class Extensions { - // EXTENSION FUNCTIONS + // EXTENSION METHODS public static void Print(this object obj) { Console.WriteLine(obj.ToString()); @@ -650,7 +655,7 @@ on a new line! ""Wow!"", the masses cried"; { return _cadence; } - set // set - define a method to set a proprety + set // set - define a method to set a property { _cadence = value; // Value is the value passed in to the setter } @@ -690,7 +695,10 @@ on a new line! ""Wow!"", the masses cried"; public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type // Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on - [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc + // Any class derived from Attribute can be used to decorate types, methods, parameters etc + // Bitwise operators & and | can be used to perform and/or operations + + [Flags] public enum BikeAccessories { None = 0, @@ -818,7 +826,7 @@ on a new line! ""Wow!"", the masses cried"; } // Methods can also be static. It can be useful for helper methods - public static bool DidWeCreateEnoughBycles() + public static bool DidWeCreateEnoughBicycles() { // Within a static method, we only can reference static class members return BicyclesCreated > 9000; @@ -877,8 +885,8 @@ on a new line! ""Wow!"", the masses cried"; bool Broken { get; } // interfaces can contain properties as well as methods & events } - // Class can inherit only one other class, but can implement any amount of interfaces, however - // the base class name must be the first in the list and all interfaces follow + // Classes can inherit only one other class, but can implement any amount of interfaces, + // however the base class name must be the first in the list and all interfaces follow class MountainBike : Bicycle, IJumpable, IBreakable { int damage = 0; @@ -911,6 +919,53 @@ on a new line! ""Wow!"", the masses cried"; public DbSet<Bicycle> Bikes { get; set; } } + + // Classes can be split across multiple .cs files + // A1.cs + public partial class A + { + public static void A1() + { + Console.WriteLine("Method A1 in class A"); + } + } + + // A2.cs + public partial class A + { + public static void A2() + { + Console.WriteLine("Method A2 in class A"); + } + } + + // Program using the partial class "A" + public class Program + { + static void Main() + { + A.A1(); + A.A2(); + } + } + + // String interpolation by prefixing the string with $ + // and wrapping the expression you want to interpolate with { braces } + public class Rectangle + { + public int Length { get; set; } + public int Width { get; set; } + } + + class Program + { + static void Main(string[] args) + { + Rectangle rect = new Rectangle { Length = 5, Width = 3 }; + Console.WriteLine($"The length is {rect.Length} and the width is {rect.Width}"); + } + } + } // End Namespace ``` |