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Diffstat (limited to 'csharp.html.markdown')
| -rw-r--r-- | csharp.html.markdown | 283 | 
1 files changed, 224 insertions, 59 deletions
| diff --git a/csharp.html.markdown b/csharp.html.markdown index 136f6c50..7d7f4340 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -5,6 +5,9 @@ contributors:      - ["Max Yankov", "https://github.com/golergka"]      - ["Melvyn Laïly", "http://x2a.yt"]      - ["Shaun McCarthy", "http://www.shaunmccarthy.com"] +    - ["Wouter Van Schandevijl", "http://github.com/laoujin"] +    - ["Jo Pearce", "http://github.com/jdpearce"] +    - ["Chris Zimmerman", "https://github.com/chriszimmerman"]  filename: LearnCSharp.cs  --- @@ -18,29 +21,36 @@ C# is an elegant and type-safe object-oriented language that enables developers  Multi-line comments look like this  */  /// <summary> -/// This is an XML documentation comment +/// This is an XML documentation comment which can be used to generate external +/// documentation or provide context help within an IDE  /// </summary> +//public void MethodOrClassOrOtherWithParsableHelp() {} -// Specify namespaces application will be using +// Specify the namespaces this source code will be using +// The namespaces below are all part of the standard .NET Framework Class Libary  using System;  using System.Collections.Generic; -using System.Data.Entity;  using System.Dynamic;  using System.Linq; -using System.Linq.Expressions;  using System.Net;  using System.Threading.Tasks;  using System.IO; -// defines scope to organize code into "packages" -namespace Learning +// But this one is not: +using System.Data.Entity; +// In order to be able to use it, you need to add a dll reference +// This can be done with the NuGet package manager: `Install-Package EntityFramework` + +// Namespaces define scope to organize code into "packages" or "modules" +// Using this code from another source file: using Learning.CSharp; +namespace Learning.CSharp  { -    // Each .cs file should at least contain a class with the same name as the file -    // you're allowed to do otherwise, but shouldn't for sanity. +    // Each .cs file should at least contain a class with the same name as the file. +    // You're allowed to do otherwise, but shouldn't for sanity.      public class LearnCSharp      {          // BASIC SYNTAX - skip to INTERESTING FEATURES if you have used Java or C++ before -        public static void Syntax()  +        public static void Syntax()          {              // Use Console.WriteLine to print lines              Console.WriteLine("Hello World"); @@ -125,7 +135,7 @@ on a new line! ""Wow!"", the masses cried";              // Use const or read-only to make a variable immutable              // const values are calculated at compile time -            const int HOURS_I_WORK_PER_WEEK = 9001; +            const int HoursWorkPerWeek = 9001;              ///////////////////////////////////////////////////              // Data Structures @@ -151,7 +161,7 @@ on a new line! ""Wow!"", the masses cried";              // List<datatype> <var name> = new List<datatype>();              List<int> intList = new List<int>();              List<string> stringList = new List<string>(); -            List<int> z = new List<int> { 9000, 1000, 1337 }; // intialize +            List<int> z = new List<int> { 9000, 1000, 1337 }; // initialize              // The <> are for generics - Check out the cool stuff section              // Lists don't default to a value; @@ -228,7 +238,8 @@ on a new line! ""Wow!"", the masses cried";              // Ternary operators              // A simple if/else can be written as follows              // <condition> ? <true> : <false> -            string isTrue = (true) ? "True" : "False"; +            int toCompare = 17; +            string isTrue = toCompare == 17 ? "True" : "False";              // While loop              int fooWhile = 0; @@ -242,8 +253,15 @@ on a new line! ""Wow!"", the masses cried";              int fooDoWhile = 0;              do              { -                //Iterated 100 times, fooDoWhile 0->99 +                // Start iteration 100 times, fooDoWhile 0->99 +                if (false) +                    continue; // skip the current iteration +                  fooDoWhile++; + +                if (fooDoWhile == 50) +                    break; // breaks from the loop completely +              } while (fooDoWhile < 100);              //for loop structure => for(<start_statement>; <conditional>; <step>) @@ -301,7 +319,7 @@ on a new line! ""Wow!"", the masses cried";              // Converting data              // Convert String To Integer -            // this will throw an Exception on failure +            // this will throw a FormatException on failure              int.Parse("123");//returns an integer version of "123"              // try parse will default to type default on failure @@ -315,6 +333,11 @@ on a new line! ""Wow!"", the masses cried";              Convert.ToString(123);              // or              tryInt.ToString(); + +            // Casting +            // Cast decimal 15 to a int +            // and then implicitly cast to long +            long x = (int) 15M;          }          /////////////////////////////////////// @@ -350,11 +373,11 @@ on a new line! ""Wow!"", the masses cried";          //          // INTERESTING FEATURES          // -         +          // DEFAULT METHOD SIGNATURES          public // Visibility -        static // Allows for direct call on class without object  +        static // Allows for direct call on class without object          int // Return Type,          MethodSignatures(              int maxCount, // First variable, expects an int @@ -362,21 +385,26 @@ on a new line! ""Wow!"", the masses cried";              int another = 3,              params string[] otherParams // captures all other parameters passed to method          ) -        {  +        {              return -1;          }          // Methods can have the same name, as long as the signature is unique -        public static void MethodSignatures(string maxCount) +        // A method that differs only in return type is not unique +        public static void MethodSignatures( +            ref int maxCount, // Pass by reference +            out int count)          { +            //the argument passed in as 'count' will hold the value of 15 outside of this function +            count = 15; // out param must be assigned before control leaves the method          }          // GENERICS          // The classes for TKey and TValue is specified by the user calling this function.          // This method emulates the SetDefault of Python          public static TValue SetDefault<TKey, TValue>( -            IDictionary<TKey, TValue> dictionary,  -            TKey key,  +            IDictionary<TKey, TValue> dictionary, +            TKey key,              TValue defaultItem)          {              TValue result; @@ -385,7 +413,7 @@ on a new line! ""Wow!"", the masses cried";              return result;          } -        // You can narrow down the objects that are passed in  +        // You can narrow down the objects that are passed in          public static void IterateAndPrint<T>(T toPrint) where T: IEnumerable<int>          {              // We can iterate, since T is a IEnumerable @@ -393,12 +421,52 @@ on a new line! ""Wow!"", the masses cried";                  // Item is an int                  Console.WriteLine(item.ToString());          } +         +        // YIELD +        // Usage of the "yield" keyword indicates that the method it appears in is an Iterator +        // (this means you can use it in a foreach loop) +        public static IEnumerable<int> YieldCounter(int limit = 10) +        { +            for (var i = 0; i < limit; i++) +                yield return i; +        } + +        // which you would call like this : +        public static void PrintYieldCounterToConsole() +        { +            foreach (var counter in YieldCounter()) +                Console.WriteLine(counter); +        } +         +        // you can use more than one "yield return" in a method +        public static IEnumerable<int> ManyYieldCounter() +        { +            yield return 0; +            yield return 1; +            yield return 2; +            yield return 3; +        } +         +        // you can also use "yield break" to stop the Iterator +        // this method would only return half of the values from 0 to limit. +        public static IEnumerable<int> YieldCounterWithBreak(int limit = 10) +        { +            for (var i = 0; i < limit; i++) +            { +                if (i > limit/2) yield break; +                yield return i; +            } +        }                       public static void OtherInterestingFeatures()          {              // OPTIONAL PARAMETERS              MethodSignatures(3, 1, 3, "Some", "Extra", "Strings"); -            MethodSignatures(3, another: 3); // explicity set a parameter, skipping optional ones +            MethodSignatures(3, another: 3); // explicitly set a parameter, skipping optional ones + +            // BY REF AND OUT PARAMETERS +            int maxCount = 0, count; // ref params must have value +            MethodSignatures(ref maxCount, out count);              // EXTENSION METHODS              int i = 3; @@ -414,6 +482,9 @@ on a new line! ""Wow!"", the masses cried";              // ?? is syntactic sugar for specifying default value (coalesce)              // in case variable is null              int notNullable = nullable ?? 0; // 0 +             +            // ?. is an operator for null-propagation - a shorthand way of checking for null +            nullable?.Print(); // Use the Print() extension method if nullable isn't null              // IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is:              var magic = "magic is a string, at compile time, so you still get type safety"; @@ -421,13 +492,13 @@ on a new line! ""Wow!"", the masses cried";              // GENERICS              // -            var phonebook = new Dictionary<string, string>() {  +            var phonebook = new Dictionary<string, string>() {                  {"Sarah", "212 555 5555"} // Add some entries to the phone book              };              // Calling SETDEFAULT defined as a generic above              Console.WriteLine(SetDefault<string,string>(phonebook, "Shaun", "No Phone")); // No Phone -            // nb, you don't need to specify the TKey and TValue since they can be  +            // nb, you don't need to specify the TKey and TValue since they can be              // derived implicitly              Console.WriteLine(SetDefault(phonebook, "Sarah", "No Phone")); // 212 555 5555 @@ -435,28 +506,53 @@ on a new line! ""Wow!"", the masses cried";              Func<int, int> square = (x) => x * x; // Last T item is the return value              Console.WriteLine(square(3)); // 9 +            // ERROR HANDLING - coping with an uncertain world +            try +            { +                var funBike = PennyFarthing.CreateWithGears(6); + +                // will no longer execute because CreateWithGears throws an exception +                string some = ""; +                if (true) some = null; +                some.ToLower(); // throws a NullReferenceException +            } +            catch (NotSupportedException) +            { +                Console.WriteLine("Not so much fun now!"); +            } +            catch (Exception ex) // catch all other exceptions +            { +                throw new ApplicationException("It hit the fan", ex); +                // throw; // A rethrow that preserves the callstack +            } +            // catch { } // catch-all without capturing the Exception +            finally +            { +                // executes after try or catch +            } +              // DISPOSABLE RESOURCES MANAGEMENT - let you handle unmanaged resources easily.              // Most of objects that access unmanaged resources (file handle, device contexts, etc.) -            // implement the IDisposable interface. The using statement takes care of  +            // implement the IDisposable interface. The using statement takes care of              // cleaning those IDisposable objects for you.              using (StreamWriter writer = new StreamWriter("log.txt"))              {                  writer.WriteLine("Nothing suspicious here");                  // At the end of scope, resources will be released.                  // Even if an exception is thrown. -            }  +            }              // PARALLEL FRAMEWORK              // http://blogs.msdn.com/b/csharpfaq/archive/2010/06/01/parallel-programming-in-net-framework-4-getting-started.aspx -            var websites = new string[] {  -                "http://www.google.com", "http://www.reddit.com",  +            var websites = new string[] { +                "http://www.google.com", "http://www.reddit.com",                  "http://www.shaunmccarthy.com"              };              var responses = new Dictionary<string, string>(); -             +              // Will spin up separate threads for each request, and join on them              // before going to the next step! -            Parallel.ForEach(websites,  +            Parallel.ForEach(websites,                  new ParallelOptions() {MaxDegreeOfParallelism = 3}, // max of 3 threads                  website =>              { @@ -480,7 +576,7 @@ on a new line! ""Wow!"", the masses cried";                  (introduceTo) => string.Format("Hey {0}, this is {1}", student.FirstName, introduceTo));              Console.WriteLine(student.Introduce("Beth")); -            // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of  +            // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of              // very useful Map / Filter / Reduce style methods              var bikes = new List<Bicycle>();              bikes.Sort(); // Sorts the array @@ -502,13 +598,13 @@ on a new line! ""Wow!"", the masses cried";              // ASPARALLEL              // And this is where things get wicked - combines linq and parallel operations              var threeWheelers = bikes.AsParallel().Where(b => b.Wheels == 3).Select(b => b.Name); -            // this will happen in parallel! Threads will automagically be spun up and the  -            // results divvied amongst them! Amazing for large datasets when you have lots of  +            // this will happen in parallel! Threads will automagically be spun up and the +            // results divvied amongst them! Amazing for large datasets when you have lots of              // cores              // LINQ - maps a store to IQueryable<T> objects, with delayed execution              // e.g. LinqToSql - maps to a database, LinqToXml maps to an xml document -            var db = new BikeRespository(); +            var db = new BikeRepository();              // execution is delayed, which is great when querying a database              var filter = db.Bikes.Where(b => b.HasTassles); // no query run @@ -521,9 +617,9 @@ on a new line! ""Wow!"", the masses cried";                  .Select(b => b.Name); // still no query run              // Now the query runs, but opens a reader, so only populates are you iterate through -            foreach (string bike in query)  +            foreach (string bike in query)                  Console.WriteLine(result); -             +          } @@ -534,7 +630,7 @@ on a new line! ""Wow!"", the masses cried";      public static class Extensions      { -        // EXTENSION FUNCTIONS +        // EXTENSION METHODS          public static void Print(this object obj)          {              Console.WriteLine(obj.ToString()); @@ -556,7 +652,7 @@ on a new line! ""Wow!"", the masses cried";              {                  return _cadence;              } -            set // set - define a method to set a proprety +            set // set - define a method to set a property              {                  _cadence = value; // Value is the value passed in to the setter              } @@ -575,7 +671,7 @@ on a new line! ""Wow!"", the masses cried";              private set; // You can set modifiers on the get/set methods          } -        int _speed; // Everything is private by default: Only accessible from within this class.  +        int _speed; // Everything is private by default: Only accessible from within this class.                      // can also use keyword private          public string Name { get; set; } @@ -595,10 +691,26 @@ on a new line! ""Wow!"", the masses cried";          public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type +        // Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on +        [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc +        public enum BikeAccessories +        { +            None = 0, +            Bell = 1, +            MudGuards = 2, // need to set the values manually! +            Racks = 4, +            Lights = 8, +            FullPackage = Bell | MudGuards | Racks | Lights +        } + +        // Usage: aBike.Accessories.HasFlag(Bicycle.BikeAccessories.Bell) +        // Before .NET 4: (aBike.Accessories & Bicycle.BikeAccessories.Bell) == Bicycle.BikeAccessories.Bell +        public BikeAccessories Accessories { get; set; } +          // Static members belong to the type itself rather then specific object.          // You can access them without a reference to any object:          // Console.WriteLine("Bicycles created: " + Bicycle.bicyclesCreated); -        static public int BicyclesCreated = 0; +        public static int BicyclesCreated { get; set; }          // readonly values are set at run time          // they can only be assigned upon declaration or in a constructor @@ -606,7 +718,7 @@ on a new line! ""Wow!"", the masses cried";          // Constructors are a way of creating classes          // This is a default constructor -        public Bicycle()  +        public Bicycle()          {              this.Gear = 1; // you can access members of the object with the keyword this              Cadence = 50;  // but you don't always need it @@ -618,13 +730,13 @@ on a new line! ""Wow!"", the masses cried";          // This is a specified constructor (it contains arguments)          public Bicycle(int startCadence, int startSpeed, int startGear, -                       string name, bool hasCardsInSpokes, BikeBrand brand)  +                       string name, bool hasCardsInSpokes, BikeBrand brand)              : base() // calls base first          { -            Gear = startGear;  +            Gear = startGear;              Cadence = startCadence;              _speed = startSpeed; -            Name = name;  +            Name = name;              _hasCardsInSpokes = hasCardsInSpokes;              Brand = brand;          } @@ -678,6 +790,23 @@ on a new line! ""Wow!"", the masses cried";              private set;          } +        // It's also possible to define custom Indexers on objects. +        // All though this is not entirely useful in this example, you +        // could do bicycle[0] which returns "chris" to get the first passenger or +        // bicycle[1] = "lisa" to set the passenger. (of this apparent quattrocycle) +        private string[] passengers = { "chris", "phil", "darren", "regina" }; + +        public string this[int i] +        { +            get { +                return passengers[i]; +            } + +            set { +                passengers[i] = value; +            } +        } +          //Method to display the attribute values of this Object.          public virtual string Info()          { @@ -720,10 +849,17 @@ on a new line! ""Wow!"", the masses cried";              }              set              { -                throw new ArgumentException("You can't change gears on a PennyFarthing"); +                throw new InvalidOperationException("You can't change gears on a PennyFarthing");              }          } +        public static PennyFarthing CreateWithGears(int gears) +        { +            var penny = new PennyFarthing(1, 1); +            penny.Gear = gears; // Oops, can't do this! +            return penny; +        } +          public override string Info()          {              string result = "PennyFarthing bicycle "; @@ -743,7 +879,8 @@ on a new line! ""Wow!"", the masses cried";          bool Broken { get; } // interfaces can contain properties as well as methods & events      } -    // Class can inherit only one other class, but can implement any amount of interfaces +    // Class can inherit only one other class, but can implement any amount of interfaces, however +    // the base class name must be the first in the list and all interfaces follow      class MountainBike : Bicycle, IJumpable, IBreakable      {          int damage = 0; @@ -763,31 +900,62 @@ on a new line! ""Wow!"", the masses cried";      }      /// <summary> -    /// Used to connect to DB for LinqToSql example.  +    /// Used to connect to DB for LinqToSql example.      /// EntityFramework Code First is awesome (similar to Ruby's ActiveRecord, but bidirectional)      /// http://msdn.microsoft.com/en-us/data/jj193542.aspx      /// </summary> -    public class BikeRespository : DbSet +    public class BikeRepository : DbContext      { -        public BikeRespository() +        public BikeRepository()              : base()          {          }          public DbSet<Bicycle> Bikes { get; set; }      } +     +    // Classes can be split across multiple .cs files +    // A1.cs +    public partial class A  +    { +        public static void A1() +        { +            Console.WriteLine("Method A1 in class A"); +        } +    } +     +    // A2.cs +    public partial class A +    { +        public static void A2() +        { +            Console.WriteLine("Method A2 in class A"); +        } +    } +     +    // Program using the partial class "A" +    public class Program  +    { +        static void Main() +        { +            A.A1(); +            A.A2(); +        } +    }  } // End Namespace  ```  ## Topics Not Covered - * Flags   * Attributes - * Static properties - * Exceptions, Abstraction - * ASP.NET (Web Forms/MVC/WebMatrix) - * Winforms - * Windows Presentation Foundation (WPF) + * async/await, pragma directives + * Web Development + 	* ASP.NET MVC & WebApi (new) + 	* ASP.NET Web Forms (old) + 	* WebMatrix (tool) + * Desktop Development + 	* Windows Presentation Foundation (WPF) (new) + 	* Winforms (old)  ## Further Reading @@ -800,7 +968,4 @@ on a new line! ""Wow!"", the masses cried";   * [ASP.NET Web Matrix Tutorials](http://www.asp.net/web-pages/tutorials)   * [ASP.NET Web Forms Tutorials](http://www.asp.net/web-forms/tutorials)   * [Windows Forms Programming in C#](http://www.amazon.com/Windows-Forms-Programming-Chris-Sells/dp/0321116208) - - - -[C# Coding Conventions](http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx) + * [C# Coding Conventions](http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx) | 
