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-rw-r--r--csharp.html.markdown41
1 files changed, 23 insertions, 18 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown
index 7d7f4340..8d185462 100644
--- a/csharp.html.markdown
+++ b/csharp.html.markdown
@@ -24,10 +24,12 @@ Multi-line comments look like this
/// This is an XML documentation comment which can be used to generate external
/// documentation or provide context help within an IDE
/// </summary>
-//public void MethodOrClassOrOtherWithParsableHelp() {}
+/// <param name="firstParam">This is some parameter documentation for firstParam</param>
+/// <returns>Information on the returned value of a function</returns>
+//public void MethodOrClassOrOtherWithParsableHelp(string firstParam) {}
// Specify the namespaces this source code will be using
-// The namespaces below are all part of the standard .NET Framework Class Libary
+// The namespaces below are all part of the standard .NET Framework Class Library
using System;
using System.Collections.Generic;
using System.Dynamic;
@@ -210,10 +212,10 @@ on a new line! ""Wow!"", the masses cried";
// Incrementations
int i = 0;
Console.WriteLine("\n->Inc/Dec-rementation");
- Console.WriteLine(i++); //i = 1. Post-Incrementation
- Console.WriteLine(++i); //i = 2. Pre-Incrementation
- Console.WriteLine(i--); //i = 1. Post-Decrementation
- Console.WriteLine(--i); //i = 0. Pre-Decrementation
+ Console.WriteLine(i++); //Prints "0", i = 1. Post-Incrementation
+ Console.WriteLine(++i); //Prints "2", i = 2. Pre-Incrementation
+ Console.WriteLine(i--); //Prints "2", i = 1. Post-Decrementation
+ Console.WriteLine(--i); //Prints "0", i = 0. Pre-Decrementation
///////////////////////////////////////
// Control Structures
@@ -421,7 +423,7 @@ on a new line! ""Wow!"", the masses cried";
// Item is an int
Console.WriteLine(item.ToString());
}
-
+
// YIELD
// Usage of the "yield" keyword indicates that the method it appears in is an Iterator
// (this means you can use it in a foreach loop)
@@ -437,7 +439,7 @@ on a new line! ""Wow!"", the masses cried";
foreach (var counter in YieldCounter())
Console.WriteLine(counter);
}
-
+
// you can use more than one "yield return" in a method
public static IEnumerable<int> ManyYieldCounter()
{
@@ -446,7 +448,7 @@ on a new line! ""Wow!"", the masses cried";
yield return 2;
yield return 3;
}
-
+
// you can also use "yield break" to stop the Iterator
// this method would only return half of the values from 0 to limit.
public static IEnumerable<int> YieldCounterWithBreak(int limit = 10)
@@ -482,7 +484,7 @@ on a new line! ""Wow!"", the masses cried";
// ?? is syntactic sugar for specifying default value (coalesce)
// in case variable is null
int notNullable = nullable ?? 0; // 0
-
+
// ?. is an operator for null-propagation - a shorthand way of checking for null
nullable?.Print(); // Use the Print() extension method if nullable isn't null
@@ -692,7 +694,10 @@ on a new line! ""Wow!"", the masses cried";
public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type
// Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on
- [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc
+ // Any class derived from Attribute can be used to decorate types, methods, parameters etc
+ // Bitwise operators & and | can be used to perform and/or operations
+
+ [Flags]
public enum BikeAccessories
{
None = 0,
@@ -879,8 +884,8 @@ on a new line! ""Wow!"", the masses cried";
bool Broken { get; } // interfaces can contain properties as well as methods & events
}
- // Class can inherit only one other class, but can implement any amount of interfaces, however
- // the base class name must be the first in the list and all interfaces follow
+ // Classes can inherit only one other class, but can implement any amount of interfaces,
+ // however the base class name must be the first in the list and all interfaces follow
class MountainBike : Bicycle, IJumpable, IBreakable
{
int damage = 0;
@@ -913,17 +918,17 @@ on a new line! ""Wow!"", the masses cried";
public DbSet<Bicycle> Bikes { get; set; }
}
-
+
// Classes can be split across multiple .cs files
// A1.cs
- public partial class A
+ public partial class A
{
public static void A1()
{
Console.WriteLine("Method A1 in class A");
}
}
-
+
// A2.cs
public partial class A
{
@@ -932,9 +937,9 @@ on a new line! ""Wow!"", the masses cried";
Console.WriteLine("Method A2 in class A");
}
}
-
+
// Program using the partial class "A"
- public class Program
+ public class Program
{
static void Main()
{