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Diffstat (limited to 'csharp.html.markdown')
-rw-r--r-- | csharp.html.markdown | 262 |
1 files changed, 205 insertions, 57 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown index 47dd9683..dfdd98de 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -5,6 +5,9 @@ contributors: - ["Max Yankov", "https://github.com/golergka"] - ["Melvyn Laïly", "http://x2a.yt"] - ["Shaun McCarthy", "http://www.shaunmccarthy.com"] + - ["Wouter Van Schandevijl", "http://github.com/laoujin"] + - ["Jo Pearce", "http://github.com/jdpearce"] + - ["Chris Zimmerman", "https://github.com/chriszimmerman"] filename: LearnCSharp.cs --- @@ -18,29 +21,36 @@ C# is an elegant and type-safe object-oriented language that enables developers Multi-line comments look like this */ /// <summary> -/// This is an XML documentation comment +/// This is an XML documentation comment which can be used to generate external +/// documentation or provide context help within an IDE /// </summary> +//public void MethodOrClassOrOtherWithParsableHelp() {} -// Specify namespaces application will be using +// Specify the namespaces this source code will be using +// The namespaces below are all part of the standard .NET Framework Class Libary using System; using System.Collections.Generic; -using System.Data.Entity; using System.Dynamic; using System.Linq; -using System.Linq.Expressions; using System.Net; using System.Threading.Tasks; using System.IO; -// defines scope to organize code into "packages" -namespace Learning +// But this one is not: +using System.Data.Entity; +// In order to be able to use it, you need to add a dll reference +// This can be done with the NuGet package manager: `Install-Package EntityFramework` + +// Namespaces define scope to organize code into "packages" or "modules" +// Using this code from another source file: using Learning.CSharp; +namespace Learning.CSharp { // Each .cs file should at least contain a class with the same name as the file // you're allowed to do otherwise, but shouldn't for sanity. public class LearnCSharp { // BASIC SYNTAX - skip to INTERESTING FEATURES if you have used Java or C++ before - public static void Syntax() + public static void Syntax() { // Use Console.WriteLine to print lines Console.WriteLine("Hello World"); @@ -125,7 +135,7 @@ on a new line! ""Wow!"", the masses cried"; // Use const or read-only to make a variable immutable // const values are calculated at compile time - const int HOURS_I_WORK_PER_WEEK = 9001; + const int HoursWorkPerWeek = 9001; /////////////////////////////////////////////////// // Data Structures @@ -151,7 +161,7 @@ on a new line! ""Wow!"", the masses cried"; // List<datatype> <var name> = new List<datatype>(); List<int> intList = new List<int>(); List<string> stringList = new List<string>(); - List<int> z = new List<int> { 9000, 1000, 1337 }; // intialize + List<int> z = new List<int> { 9000, 1000, 1337 }; // initialize // The <> are for generics - Check out the cool stuff section // Lists don't default to a value; @@ -228,7 +238,8 @@ on a new line! ""Wow!"", the masses cried"; // Ternary operators // A simple if/else can be written as follows // <condition> ? <true> : <false> - string isTrue = (true) ? "True" : "False"; + int toCompare = 17; + string isTrue = toCompare == 17 ? "True" : "False"; // While loop int fooWhile = 0; @@ -242,8 +253,15 @@ on a new line! ""Wow!"", the masses cried"; int fooDoWhile = 0; do { - //Iterated 100 times, fooDoWhile 0->99 + // Start iteration 100 times, fooDoWhile 0->99 + if (false) + continue; // skip the current iteration + fooDoWhile++; + + if (fooDoWhile == 50) + break; // breaks from the loop completely + } while (fooDoWhile < 100); //for loop structure => for(<start_statement>; <conditional>; <step>) @@ -301,7 +319,7 @@ on a new line! ""Wow!"", the masses cried"; // Converting data // Convert String To Integer - // this will throw an Exception on failure + // this will throw a FormatException on failure int.Parse("123");//returns an integer version of "123" // try parse will default to type default on failure @@ -315,6 +333,11 @@ on a new line! ""Wow!"", the masses cried"; Convert.ToString(123); // or tryInt.ToString(); + + // Casting + // Cast decimal 15 to a int + // and then implicitly cast to long + long x = (int) 15M; } /////////////////////////////////////// @@ -350,11 +373,11 @@ on a new line! ""Wow!"", the masses cried"; // // INTERESTING FEATURES // - + // DEFAULT METHOD SIGNATURES public // Visibility - static // Allows for direct call on class without object + static // Allows for direct call on class without object int // Return Type, MethodSignatures( int maxCount, // First variable, expects an int @@ -362,21 +385,26 @@ on a new line! ""Wow!"", the masses cried"; int another = 3, params string[] otherParams // captures all other parameters passed to method ) - { + { return -1; } // Methods can have the same name, as long as the signature is unique - public static void MethodSignatures(string maxCount) + // A method that differs only in return type is not unique + public static void MethodSignatures( + ref int maxCount, // Pass by reference + out int count) { + //the argument passed in as 'count' will hold the value of 15 outside of this function + count = 15; // out param must be assigned before control leaves the method } // GENERICS // The classes for TKey and TValue is specified by the user calling this function. // This method emulates the SetDefault of Python public static TValue SetDefault<TKey, TValue>( - IDictionary<TKey, TValue> dictionary, - TKey key, + IDictionary<TKey, TValue> dictionary, + TKey key, TValue defaultItem) { TValue result; @@ -385,7 +413,7 @@ on a new line! ""Wow!"", the masses cried"; return result; } - // You can narrow down the objects that are passed in + // You can narrow down the objects that are passed in public static void IterateAndPrint<T>(T toPrint) where T: IEnumerable<int> { // We can iterate, since T is a IEnumerable @@ -393,12 +421,52 @@ on a new line! ""Wow!"", the masses cried"; // Item is an int Console.WriteLine(item.ToString()); } + + // YIELD + // Usage of the "yield" keyword indicates that the method it appears in is an Iterator + // (this means you can use it in a foreach loop) + public static IEnumerable<int> YieldCounter(int limit = 10) + { + for (var i = 0; i < limit; i++) + yield return i; + } + + // which you would call like this : + public static void PrintYieldCounterToConsole() + { + foreach (var counter in YieldCounter()) + Console.WriteLine(counter); + } + + // you can use more than one "yield return" in a method + public static IEnumerable<int> ManyYieldCounter() + { + yield return 0; + yield return 1; + yield return 2; + yield return 3; + } + + // you can also use "yield break" to stop the Iterator + // this method would only return half of the values from 0 to limit. + public static IEnumerable<int> YieldCounterWithBreak(int limit = 10) + { + for (var i = 0; i < limit; i++) + { + if (i > limit/2) yield break; + yield return i; + } + } public static void OtherInterestingFeatures() { // OPTIONAL PARAMETERS MethodSignatures(3, 1, 3, "Some", "Extra", "Strings"); - MethodSignatures(3, another: 3); // explicity set a parameter, skipping optional ones + MethodSignatures(3, another: 3); // explicitly set a parameter, skipping optional ones + + // BY REF AND OUT PARAMETERS + int maxCount = 0, count; // ref params must have value + MethodSignatures(ref maxCount, out count); // EXTENSION METHODS int i = 3; @@ -414,6 +482,9 @@ on a new line! ""Wow!"", the masses cried"; // ?? is syntactic sugar for specifying default value (coalesce) // in case variable is null int notNullable = nullable ?? 0; // 0 + + // ?. is an operator for null-propagation - a shorthand way of checking for null + nullable?.Print(); // Use the Print() extension method if nullable isn't null // IMPLICITLY TYPED VARIABLES - you can let the compiler work out what the type is: var magic = "magic is a string, at compile time, so you still get type safety"; @@ -421,13 +492,13 @@ on a new line! ""Wow!"", the masses cried"; // GENERICS // - var phonebook = new Dictionary<string, string>() { + var phonebook = new Dictionary<string, string>() { {"Sarah", "212 555 5555"} // Add some entries to the phone book }; // Calling SETDEFAULT defined as a generic above Console.WriteLine(SetDefault<string,string>(phonebook, "Shaun", "No Phone")); // No Phone - // nb, you don't need to specify the TKey and TValue since they can be + // nb, you don't need to specify the TKey and TValue since they can be // derived implicitly Console.WriteLine(SetDefault(phonebook, "Sarah", "No Phone")); // 212 555 5555 @@ -435,28 +506,53 @@ on a new line! ""Wow!"", the masses cried"; Func<int, int> square = (x) => x * x; // Last T item is the return value Console.WriteLine(square(3)); // 9 + // ERROR HANDLING - coping with an uncertain world + try + { + var funBike = PennyFarthing.CreateWithGears(6); + + // will no longer execute because CreateWithGears throws an exception + string some = ""; + if (true) some = null; + some.ToLower(); // throws a NullReferenceException + } + catch (NotSupportedException) + { + Console.WriteLine("Not so much fun now!"); + } + catch (Exception ex) // catch all other exceptions + { + throw new ApplicationException("It hit the fan", ex); + // throw; // A rethrow that preserves the callstack + } + // catch { } // catch-all without capturing the Exception + finally + { + // executes after try or catch + } + // DISPOSABLE RESOURCES MANAGEMENT - let you handle unmanaged resources easily. // Most of objects that access unmanaged resources (file handle, device contexts, etc.) - // implement the IDisposable interface. The using statement takes care of + // implement the IDisposable interface. The using statement takes care of // cleaning those IDisposable objects for you. using (StreamWriter writer = new StreamWriter("log.txt")) { writer.WriteLine("Nothing suspicious here"); // At the end of scope, resources will be released. // Even if an exception is thrown. - } + } // PARALLEL FRAMEWORK // http://blogs.msdn.com/b/csharpfaq/archive/2010/06/01/parallel-programming-in-net-framework-4-getting-started.aspx - var websites = new string[] { - "http://www.google.com", "http://www.reddit.com", + var websites = new string[] { + "http://www.google.com", "http://www.reddit.com", "http://www.shaunmccarthy.com" }; var responses = new Dictionary<string, string>(); - + // Will spin up separate threads for each request, and join on them // before going to the next step! - Parallel.ForEach(websites, + Parallel.ForEach(websites, new ParallelOptions() {MaxDegreeOfParallelism = 3}, // max of 3 threads website => { @@ -480,7 +576,7 @@ on a new line! ""Wow!"", the masses cried"; (introduceTo) => string.Format("Hey {0}, this is {1}", student.FirstName, introduceTo)); Console.WriteLine(student.Introduce("Beth")); - // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of + // IQUERYABLE<T> - almost all collections implement this, which gives you a lot of // very useful Map / Filter / Reduce style methods var bikes = new List<Bicycle>(); bikes.Sort(); // Sorts the array @@ -502,8 +598,8 @@ on a new line! ""Wow!"", the masses cried"; // ASPARALLEL // And this is where things get wicked - combines linq and parallel operations var threeWheelers = bikes.AsParallel().Where(b => b.Wheels == 3).Select(b => b.Name); - // this will happen in parallel! Threads will automagically be spun up and the - // results divvied amongst them! Amazing for large datasets when you have lots of + // this will happen in parallel! Threads will automagically be spun up and the + // results divvied amongst them! Amazing for large datasets when you have lots of // cores // LINQ - maps a store to IQueryable<T> objects, with delayed execution @@ -521,9 +617,9 @@ on a new line! ""Wow!"", the masses cried"; .Select(b => b.Name); // still no query run // Now the query runs, but opens a reader, so only populates are you iterate through - foreach (string bike in query) + foreach (string bike in query) Console.WriteLine(result); - + } @@ -556,7 +652,7 @@ on a new line! ""Wow!"", the masses cried"; { return _cadence; } - set // set - define a method to set a proprety + set // set - define a method to set a property { _cadence = value; // Value is the value passed in to the setter } @@ -575,7 +671,7 @@ on a new line! ""Wow!"", the masses cried"; private set; // You can set modifiers on the get/set methods } - int _speed; // Everything is private by default: Only accessible from within this class. + int _speed; // Everything is private by default: Only accessible from within this class. // can also use keyword private public string Name { get; set; } @@ -595,10 +691,26 @@ on a new line! ""Wow!"", the masses cried"; public BikeBrand Brand; // After declaring an enum type, we can declare the field of this type + // Decorate an enum with the FlagsAttribute to indicate that multiple values can be switched on + [Flags] // Any class derived from Attribute can be used to decorate types, methods, parameters etc + public enum BikeAccessories + { + None = 0, + Bell = 1, + MudGuards = 2, // need to set the values manually! + Racks = 4, + Lights = 8, + FullPackage = Bell | MudGuards | Racks | Lights + } + + // Usage: aBike.Accessories.HasFlag(Bicycle.BikeAccessories.Bell) + // Before .NET 4: (aBike.Accessories & Bicycle.BikeAccessories.Bell) == Bicycle.BikeAccessories.Bell + public BikeAccessories Accessories { get; set; } + // Static members belong to the type itself rather then specific object. // You can access them without a reference to any object: // Console.WriteLine("Bicycles created: " + Bicycle.bicyclesCreated); - static public int BicyclesCreated = 0; + public static int BicyclesCreated { get; set; } // readonly values are set at run time // they can only be assigned upon declaration or in a constructor @@ -606,7 +718,7 @@ on a new line! ""Wow!"", the masses cried"; // Constructors are a way of creating classes // This is a default constructor - public Bicycle() + public Bicycle() { this.Gear = 1; // you can access members of the object with the keyword this Cadence = 50; // but you don't always need it @@ -618,13 +730,13 @@ on a new line! ""Wow!"", the masses cried"; // This is a specified constructor (it contains arguments) public Bicycle(int startCadence, int startSpeed, int startGear, - string name, bool hasCardsInSpokes, BikeBrand brand) + string name, bool hasCardsInSpokes, BikeBrand brand) : base() // calls base first { - Gear = startGear; + Gear = startGear; Cadence = startCadence; _speed = startSpeed; - Name = name; + Name = name; _hasCardsInSpokes = hasCardsInSpokes; Brand = brand; } @@ -680,9 +792,9 @@ on a new line! ""Wow!"", the masses cried"; // It's also possible to define custom Indexers on objects. // All though this is not entirely useful in this example, you - // could do bicycle[0] which yields "chris" to get the first passenger or + // could do bicycle[0] which returns "chris" to get the first passenger or // bicycle[1] = "lisa" to set the passenger. (of this apparent quattrocycle) - private string[] passengers = { "chris", "phil", "darren", "regina" } + private string[] passengers = { "chris", "phil", "darren", "regina" }; public string this[int i] { @@ -691,7 +803,7 @@ on a new line! ""Wow!"", the masses cried"; } set { - return passengers[i] = value; + passengers[i] = value; } } @@ -737,10 +849,17 @@ on a new line! ""Wow!"", the masses cried"; } set { - throw new ArgumentException("You can't change gears on a PennyFarthing"); + throw new InvalidOperationException("You can't change gears on a PennyFarthing"); } } + public static PennyFarthing CreateWithGears(int gears) + { + var penny = new PennyFarthing(1, 1); + penny.Gear = gears; // Oops, can't do this! + return penny; + } + public override string Info() { string result = "PennyFarthing bicycle "; @@ -760,7 +879,8 @@ on a new line! ""Wow!"", the masses cried"; bool Broken { get; } // interfaces can contain properties as well as methods & events } - // Class can inherit only one other class, but can implement any amount of interfaces + // Class can inherit only one other class, but can implement any amount of interfaces, however + // the base class name must be the first in the list and all interfaces follow class MountainBike : Bicycle, IJumpable, IBreakable { int damage = 0; @@ -780,11 +900,11 @@ on a new line! ""Wow!"", the masses cried"; } /// <summary> - /// Used to connect to DB for LinqToSql example. + /// Used to connect to DB for LinqToSql example. /// EntityFramework Code First is awesome (similar to Ruby's ActiveRecord, but bidirectional) /// http://msdn.microsoft.com/en-us/data/jj193542.aspx /// </summary> - public class BikeRepository : DbSet + public class BikeRepository : DbContext { public BikeRepository() : base() @@ -793,18 +913,49 @@ on a new line! ""Wow!"", the masses cried"; public DbSet<Bicycle> Bikes { get; set; } } + + // Classes can be split across multiple .cs files + // A1.cs + public partial class A + { + public static void A1() + { + Console.WriteLine("Method A1 in class A"); + } + } + + // A2.cs + public partial class A + { + public static void A2() + { + Console.WriteLine("Method A2 in class A"); + } + } + + // Program using the partial class "A" + public class Program + { + static void Main() + { + A.A1(); + A.A2(); + } + } } // End Namespace ``` ## Topics Not Covered - * Flags * Attributes - * Static properties - * Exceptions, Abstraction - * ASP.NET (Web Forms/MVC/WebMatrix) - * Winforms - * Windows Presentation Foundation (WPF) + * async/await, pragma directives + * Web Development + * ASP.NET MVC & WebApi (new) + * ASP.NET Web Forms (old) + * WebMatrix (tool) + * Desktop Development + * Windows Presentation Foundation (WPF) (new) + * Winforms (old) ## Further Reading @@ -817,7 +968,4 @@ on a new line! ""Wow!"", the masses cried"; * [ASP.NET Web Matrix Tutorials](http://www.asp.net/web-pages/tutorials) * [ASP.NET Web Forms Tutorials](http://www.asp.net/web-forms/tutorials) * [Windows Forms Programming in C#](http://www.amazon.com/Windows-Forms-Programming-Chris-Sells/dp/0321116208) - - - -[C# Coding Conventions](http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx) + * [C# Coding Conventions](http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx) |