diff options
Diffstat (limited to 'csharp.html.markdown')
-rw-r--r-- | csharp.html.markdown | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/csharp.html.markdown b/csharp.html.markdown index 76af24af..0c459bdb 100644 --- a/csharp.html.markdown +++ b/csharp.html.markdown @@ -441,7 +441,7 @@ namespace Learning // We defined this type inside a Bicycle class, so it is a nested type // Code outside of this class should reference this type as Bicycle.Brand - public Brand brand; // After declaing an enum type, we can declare the field of this type + public Brand brand; // After declaring an enum type, we can declare the field of this type // Static members belong to the type itself rather then specific object. static public int bicyclesCreated = 0; @@ -486,7 +486,7 @@ namespace Learning // <public/private/protected> <return type> <function name>(<args>) // classes can implement getters and setters for their fields - // or they can implement properties + // or they can implement properties (this is the preferred way in C#) // Method declaration syntax: // <scope> <return type> <method name>(<args>) @@ -501,13 +501,13 @@ namespace Learning cadence = newValue; } - // virtual keyword indicates this method can be overridden + // virtual keyword indicates this method can be overridden in a derived class public virtual void SetGear(int newValue) { gear = newValue; } - // Method parameters can have defaut values. In this case, methods can be called with these parameters omitted + // Method parameters can have default values. In this case, methods can be called with these parameters omitted public void SpeedUp(int increment = 1) { _speed += increment; @@ -527,6 +527,11 @@ namespace Learning get { return _hasTassles; } set { _hasTassles = value; } } + + // You can also define an automatic property in one line + // this syntax will create a backing field automatically. + // You can set an access modifier on either the getter or the setter (or both) to restrict its access: + public bool IsBroken { get; private set; } // Properties can be auto-implemented public int FrameSize @@ -552,7 +557,7 @@ namespace Learning // Methods can also be static. It can be useful for helper methods public static bool DidWeCreateEnoughBycles() { - // Within a static method, we only can reference static class memebers + // Within a static method, we only can reference static class members return bicyclesCreated > 9000; } // If your class only needs static members, consider marking the class itself as static. @@ -591,7 +596,7 @@ namespace Learning interface IBreakable { - bool Broken { get; } // interfaces can contain properties as well as methods, fields & events + bool Broken { get; } // interfaces can contain properties as well as methods & events } // Class can inherit only one other class, but can implement any amount of interfaces |