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-rw-r--r--d.html.markdown103
1 files changed, 57 insertions, 46 deletions
diff --git a/d.html.markdown b/d.html.markdown
index daba8020..80c1dc65 100644
--- a/d.html.markdown
+++ b/d.html.markdown
@@ -1,6 +1,6 @@
---
-language: D
-filename: learnd.d
+language: D
+filename: learnd.d
contributors:
- ["Nick Papanastasiou", "www.nickpapanastasiou.github.io"]
lang: en
@@ -18,13 +18,15 @@ void main(string[] args) {
}
```
-If you're like me and spend way too much time on the internet, odds are you've heard
+If you're like me and spend way too much time on the internet, odds are you've heard
about [D](http://dlang.org/). The D programming language is a modern, general-purpose,
-multi-paradigm language with support for everything from low-level features to
+multi-paradigm language with support for everything from low-level features to
expressive high-level abstractions.
-D is actively developed by Walter Bright and Andrei Alexandrescu, two super smart, really cool
-dudes. With all that out of the way, let's look at some examples!
+D is actively developed by a large group of super-smart people and is spearheaded by
+[Walter Bright](https://en.wikipedia.org/wiki/Walter_Bright) and
+[Andrei Alexandrescu](https://en.wikipedia.org/wiki/Andrei_Alexandrescu).
+With all that out of the way, let's look at some examples!
```c
import std.stdio;
@@ -36,9 +38,10 @@ void main() {
writeln(i);
}
- auto n = 1; // use auto for type inferred variables
-
- // Numeric literals can use _ as a digit seperator for clarity
+ // 'auto' can be used for inferring types.
+ auto n = 1;
+
+ // Numeric literals can use '_' as a digit separator for clarity.
while(n < 10_000) {
n += n;
}
@@ -47,13 +50,15 @@ void main() {
n -= (n / 2);
} while(n > 0);
- // For and while are nice, but in D-land we prefer foreach
- // The .. creates a continuous range, excluding the end
- foreach(i; 1..1_000_000) {
+ // For and while are nice, but in D-land we prefer 'foreach' loops.
+ // The '..' creates a continuous range, including the first value
+ // but excluding the last.
+ foreach(i; 1..1_000_000) {
if(n % 2 == 0)
writeln(i);
}
+ // There's also 'foreach_reverse' when you want to loop backwards.
foreach_reverse(i; 1..int.max) {
if(n % 2 == 1) {
writeln(i);
@@ -69,16 +74,18 @@ are passed to functions by value (i.e. copied) and classes are passed by referen
we can use templates to parameterize all of these on both types and values!
```c
-// Here, T is a type parameter. Think <T> from C++/C#/Java
+// Here, 'T' is a type parameter. Think '<T>' from C++/C#/Java.
struct LinkedList(T) {
T data = null;
- LinkedList!(T)* next; // The ! is used to instaniate a parameterized type. Again, think <T>
+
+ // Use '!' to instantiate a parameterized type. Again, think '<T>'.
+ LinkedList!(T)* next;
}
class BinTree(T) {
T data = null;
-
- // If there is only one template parameter, we can omit parens
+
+ // If there is only one template parameter, we can omit the parentheses.
BinTree!T left;
BinTree!T right;
}
@@ -93,37 +100,34 @@ enum Day {
Saturday,
}
-// Use alias to create abbreviations for types
-
+// Use alias to create abbreviations for types.
alias IntList = LinkedList!int;
alias NumTree = BinTree!double;
// We can create function templates as well!
-
T max(T)(T a, T b) {
- if(a < b)
+ if(a < b)
return b;
return a;
}
-// Use the ref keyword to ensure pass by referece.
-// That is, even if a and b are value types, they
-// will always be passed by reference to swap
+// Use the ref keyword to ensure pass by reference. That is, even if 'a' and 'b'
+// are value types, they will always be passed by reference to 'swap()'.
void swap(T)(ref T a, ref T b) {
auto temp = a;
a = b;
- b = temp;
+ b = temp;
}
-// With templates, we can also parameterize on values, not just types
+// With templates, we can also parameterize on values, not just types.
class Matrix(uint m, uint n, T = int) {
T[m] rows;
T[n] columns;
}
-auto mat = new Matrix!(3, 3); // We've defaulted type T to int
+auto mat = new Matrix!(3, 3); // We've defaulted type 'T' to 'int'.
```
@@ -133,25 +137,24 @@ have the syntax of POD structures (`structure.x = 7`) with the semantics of
getter and setter methods (`object.setX(7)`)!
```c
-// Consider a class parameterized on a types T, U
-
+// Consider a class parameterized on types 'T' & 'U'.
class MyClass(T, U) {
T _data;
U _other;
-
}
-// And "getter" and "setter" methods like so
+// And "getter" and "setter" methods like so:
class MyClass(T, U) {
T _data;
U _other;
-
- // Constructors are always named `this`
+
+ // Constructors are always named 'this'.
this(T t, U u) {
+ // This will call the setter methods below.
data = t;
other = u;
}
-
+
// getters
@property T data() {
return _data;
@@ -161,7 +164,7 @@ class MyClass(T, U) {
return _other;
}
- // setters
+ // setters
@property void data(T t) {
_data = t;
}
@@ -170,16 +173,24 @@ class MyClass(T, U) {
_other = u;
}
}
-// And we use them in this manner
+// And we use them in this manner:
void main() {
- auto mc = MyClass!(int, string);
+ auto mc = new MyClass!(int, string)(7, "seven");
+
+ // Import the 'stdio' module from the standard library for writing to
+ // console (imports can be local to a scope).
+ import std.stdio;
- mc.data = 7;
- mc.other = "seven";
-
- writeln(mc.data);
- writeln(mc.other);
+ // Call the getters to fetch the values.
+ writefln("Earlier: data = %d, str = %s", mc.data, mc.other);
+
+ // Call the setters to assign new values.
+ mc.data = 8;
+ mc.other = "eight";
+
+ // Call the getters again to fetch the new values.
+ writefln("Later: data = %d, str = %s", mc.data, mc.other);
}
```
@@ -193,7 +204,7 @@ and `override`ing methods. D does inheritance just like Java:
Extend one class, implement as many interfaces as you please.
We've seen D's OOP facilities, but let's switch gears. D offers
-functional programming with first-class functions, `pure`
+functional programming with first-class functions, `pure`
functions, and immutable data. In addition, all of your favorite
functional algorithms (map, filter, reduce and friends) can be
found in the wonderful `std.algorithm` module!
@@ -205,7 +216,7 @@ import std.range : iota; // builds an end-exclusive range
void main() {
// We want to print the sum of a list of squares of even ints
// from 1 to 100. Easy!
-
+
// Just pass lambda expressions as template parameters!
// You can pass any old function you like, but lambdas are convenient here.
auto num = iota(1, 101).filter!(x => x % 2 == 0)
@@ -216,12 +227,12 @@ void main() {
}
```
-Notice how we got to build a nice Haskellian pipeline to compute num?
+Notice how we got to build a nice Haskellian pipeline to compute num?
That's thanks to a D innovation know as Uniform Function Call Syntax.
With UFCS, we can choose whether to write a function call as a method
or free function call! Walter wrote a nice article on this
-[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394)
-In short, you can call functions whose first parameter
+[here.](http://www.drdobbs.com/cpp/uniform-function-call-syntax/232700394)
+In short, you can call functions whose first parameter
is of some type A on any expression of type A as a method.
I like parallelism. Anyone else like parallelism? Sure you do. Let's do some!