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| diff --git a/fi-fi/go-fi.html.markdown b/fi-fi/go-fi.html.markdown new file mode 100644 index 00000000..dc684227 --- /dev/null +++ b/fi-fi/go-fi.html.markdown @@ -0,0 +1,428 @@ +--- +name: Go +category: language +language: Go +filename: learngo.go +contributors: +    - ["Sonia Keys", "https://github.com/soniakeys"] +    - ["Christopher Bess", "https://github.com/cbess"] +    - ["Jesse Johnson", "https://github.com/holocronweaver"] +    - ["Quint Guvernator", "https://github.com/qguv"] +    - ["Jose Donizetti", "https://github.com/josedonizetti"] +    - ["Alexej Friesen", "https://github.com/heyalexej"] +    - ["Clayton Walker", "https://github.com/cwalk"] +--- + +Go was created out of the need to get work done. It's not the latest trend +in computer science, but it is the newest fastest way to solve real-world +problems. + +It has familiar concepts of imperative languages with static typing. +It's fast to compile and fast to execute, it adds easy-to-understand +concurrency to leverage today's multi-core CPUs, and has features to +help with large-scale programming. + +Go comes with a great standard library and an enthusiastic community. + +```go +// Single line comment +/* Multi- + line comment */ + +// A package clause starts every source file. +// Main is a special name declaring an executable rather than a library. +package main + +// Import declaration declares library packages referenced in this file. +import ( +	"fmt"       // A package in the Go standard library. +	"io/ioutil" // Implements some I/O utility functions. +	m "math"    // Math library with local alias m. +	"net/http"  // Yes, a web server! +	"strconv"   // String conversions. +) + +// A function definition. Main is special. It is the entry point for the +// executable program. Love it or hate it, Go uses brace brackets. +func main() { +	// Println outputs a line to stdout. +	// Qualify it with the package name, fmt. +	fmt.Println("Hello world!") + +	// Call another function within this package. +	beyondHello() +} + +// Functions have parameters in parentheses. +// If there are no parameters, empty parentheses are still required. +func beyondHello() { +	var x int // Variable declaration. Variables must be declared before use. +	x = 3     // Variable assignment. +	// "Short" declarations use := to infer the type, declare, and assign. +	y := 4 +	sum, prod := learnMultiple(x, y)        // Function returns two values. +	fmt.Println("sum:", sum, "prod:", prod) // Simple output. +	learnTypes()                            // < y minutes, learn more! +} + +/* <- multiline comment +Functions can have parameters and (multiple!) return values. +Here `x`, `y` are the arguments and `sum`, `prod` is the signature (what's returned). +Note that `x` and `sum` receive the type `int`. +*/ +func learnMultiple(x, y int) (sum, prod int) { +	return x + y, x * y // Return two values. +} + +// Some built-in types and literals. +func learnTypes() { +	// Short declaration usually gives you what you want. +	str := "Learn Go!" // string type. + +	s2 := `A "raw" string literal +can include line breaks.` // Same string type. + +	// Non-ASCII literal. Go source is UTF-8. +	g := 'Σ' // rune type, an alias for int32, holds a unicode code point. + +	f := 3.14195 // float64, an IEEE-754 64-bit floating point number. +	c := 3 + 4i  // complex128, represented internally with two float64's. + +	// var syntax with initializers. +	var u uint = 7 // Unsigned, but implementation dependent size as with int. +	var pi float32 = 22. / 7 + +	// Conversion syntax with a short declaration. +	n := byte('\n') // byte is an alias for uint8. + +	// Arrays have size fixed at compile time. +	var a4 [4]int           // An array of 4 ints, initialized to all 0. +	a3 := [...]int{3, 1, 5} // An array initialized with a fixed size of three +	// elements, with values 3, 1, and 5. + +	// Slices have dynamic size. Arrays and slices each have advantages +	// but use cases for slices are much more common. +	s3 := []int{4, 5, 9}    // Compare to a3. No ellipsis here. +	s4 := make([]int, 4)    // Allocates slice of 4 ints, initialized to all 0. +	var d2 [][]float64      // Declaration only, nothing allocated here. +	bs := []byte("a slice") // Type conversion syntax. + +	// Because they are dynamic, slices can be appended to on-demand. +	// To append elements to a slice, the built-in append() function is used. +	// First argument is a slice to which we are appending. Commonly, +	// the array variable is updated in place, as in example below. +	s := []int{1, 2, 3}		// Result is a slice of length 3. +	s = append(s, 4, 5, 6)	// Added 3 elements. Slice now has length of 6. +	fmt.Println(s) // Updated slice is now [1 2 3 4 5 6] + +	// To append another slice, instead of list of atomic elements we can +	// pass a reference to a slice or a slice literal like this, with a +	// trailing ellipsis, meaning take a slice and unpack its elements, +	// appending them to slice s. +	s = append(s, []int{7, 8, 9}...) // Second argument is a slice literal. +	fmt.Println(s)	// Updated slice is now [1 2 3 4 5 6 7 8 9] + +	p, q := learnMemory() // Declares p, q to be type pointer to int. +	fmt.Println(*p, *q)   // * follows a pointer. This prints two ints. + +	// Maps are a dynamically growable associative array type, like the +	// hash or dictionary types of some other languages. +	m := map[string]int{"three": 3, "four": 4} +	m["one"] = 1 + +	// Unused variables are an error in Go. +	// The underscore lets you "use" a variable but discard its value. +	_, _, _, _, _, _, _, _, _, _ = str, s2, g, f, u, pi, n, a3, s4, bs +	// Output of course counts as using a variable. +	fmt.Println(s, c, a4, s3, d2, m) + +	learnFlowControl() // Back in the flow. +} + +// It is possible, unlike in many other languages for functions in go +// to have named return values. +// Assigning a name to the type being returned in the function declaration line +// allows us to easily return from multiple points in a function as well as to +// only use the return keyword, without anything further. +func learnNamedReturns(x, y int) (z int) { +	z = x * y +	return // z is implicit here, because we named it earlier. +} + +// Go is fully garbage collected. It has pointers but no pointer arithmetic. +// You can make a mistake with a nil pointer, but not by incrementing a pointer. +func learnMemory() (p, q *int) { +	// Named return values p and q have type pointer to int. +	p = new(int) // Built-in function new allocates memory. +	// The allocated int is initialized to 0, p is no longer nil. +	s := make([]int, 20) // Allocate 20 ints as a single block of memory. +	s[3] = 7             // Assign one of them. +	r := -2              // Declare another local variable. +	return &s[3], &r     // & takes the address of an object. +} + +func expensiveComputation() float64 { +	return m.Exp(10) +} + +func learnFlowControl() { +	// If statements require brace brackets, and do not require parentheses. +	if true { +		fmt.Println("told ya") +	} +	// Formatting is standardized by the command line command "go fmt." +	if false { +		// Pout. +	} else { +		// Gloat. +	} +	// Use switch in preference to chained if statements. +	x := 42.0 +	switch x { +	case 0: +	case 1: +	case 42: +		// Cases don't "fall through". +		/* +		There is a `fallthrough` keyword however, see: +		  https://github.com/golang/go/wiki/Switch#fall-through +		*/ +	case 43: +		// Unreached. +	default: +		// Default case is optional. +	} +	// Like if, for doesn't use parens either. +	// Variables declared in for and if are local to their scope. +	for x := 0; x < 3; x++ { // ++ is a statement. +		fmt.Println("iteration", x) +	} +	// x == 42 here. + +	// For is the only loop statement in Go, but it has alternate forms. +	for { // Infinite loop. +		break    // Just kidding. +		continue // Unreached. +	} + +	// You can use range to iterate over an array, a slice, a string, a map, or a channel. +	// range returns one (channel) or two values (array, slice, string and map). +	for key, value := range map[string]int{"one": 1, "two": 2, "three": 3} { +		// for each pair in the map, print key and value +		fmt.Printf("key=%s, value=%d\n", key, value) +	} + +	// As with for, := in an if statement means to declare and assign +	// y first, then test y > x. +	if y := expensiveComputation(); y > x { +		x = y +	} +	// Function literals are closures. +	xBig := func() bool { +		return x > 10000 // References x declared above switch statement. +	} +	fmt.Println("xBig:", xBig()) // true (we last assigned e^10 to x). +	x = 1.3e3                    // This makes x == 1300 +	fmt.Println("xBig:", xBig()) // false now. + +	// What's more is function literals may be defined and called inline, +	// acting as an argument to function, as long as: +	// a) function literal is called immediately (), +	// b) result type matches expected type of argument. +	fmt.Println("Add + double two numbers: ", +		func(a, b int) int { +			return (a + b) * 2 +		}(10, 2)) // Called with args 10 and 2 +	// => Add + double two numbers: 24 + +	// When you need it, you'll love it. +	goto love +love: + +	learnFunctionFactory() // func returning func is fun(3)(3) +	learnDefer()      // A quick detour to an important keyword. +	learnInterfaces() // Good stuff coming up! +} + +func learnFunctionFactory() { +	// Next two are equivalent, with second being more practical +	fmt.Println(sentenceFactory("summer")("A beautiful", "day!")) + +	d := sentenceFactory("summer") +	fmt.Println(d("A beautiful", "day!")) +	fmt.Println(d("A lazy", "afternoon!")) +} + +// Decorators are common in other languages. Same can be done in Go +// with function literals that accept arguments. +func sentenceFactory(mystring string) func(before, after string) string { +	return func(before, after string) string { +		return fmt.Sprintf("%s %s %s", before, mystring, after) // new string +	} +} + +func learnDefer() (ok bool) { +	// Deferred statements are executed just before the function returns. +	defer fmt.Println("deferred statements execute in reverse (LIFO) order.") +	defer fmt.Println("\nThis line is being printed first because") +	// Defer is commonly used to close a file, so the function closing the +	// file stays close to the function opening the file. +	return true +} + +// Define Stringer as an interface type with one method, String. +type Stringer interface { +	String() string +} + +// Define pair as a struct with two fields, ints named x and y. +type pair struct { +	x, y int +} + +// Define a method on type pair. Pair now implements Stringer. +func (p pair) String() string { // p is called the "receiver" +	// Sprintf is another public function in package fmt. +	// Dot syntax references fields of p. +	return fmt.Sprintf("(%d, %d)", p.x, p.y) +} + +func learnInterfaces() { +	// Brace syntax is a "struct literal". It evaluates to an initialized +	// struct. The := syntax declares and initializes p to this struct. +	p := pair{3, 4} +	fmt.Println(p.String()) // Call String method of p, of type pair. +	var i Stringer          // Declare i of interface type Stringer. +	i = p                   // Valid because pair implements Stringer +	// Call String method of i, of type Stringer. Output same as above. +	fmt.Println(i.String()) + +	// Functions in the fmt package call the String method to ask an object +	// for a printable representation of itself. +	fmt.Println(p) // Output same as above. Println calls String method. +	fmt.Println(i) // Output same as above. + +	learnVariadicParams("great", "learning", "here!") +} + +// Functions can have variadic parameters. +func learnVariadicParams(myStrings ...interface{}) { +	// Iterate each value of the variadic. +	// The underbar here is ignoring the index argument of the array. +	for _, param := range myStrings { +		fmt.Println("param:", param) +	} + +	// Pass variadic value as a variadic parameter. +	fmt.Println("params:", fmt.Sprintln(myStrings...)) + +	learnErrorHandling() +} + +func learnErrorHandling() { +	// ", ok" idiom used to tell if something worked or not. +	m := map[int]string{3: "three", 4: "four"} +	if x, ok := m[1]; !ok { // ok will be false because 1 is not in the map. +		fmt.Println("no one there") +	} else { +		fmt.Print(x) // x would be the value, if it were in the map. +	} +	// An error value communicates not just "ok" but more about the problem. +	if _, err := strconv.Atoi("non-int"); err != nil { // _ discards value +		// prints 'strconv.ParseInt: parsing "non-int": invalid syntax' +		fmt.Println(err) +	} +	// We'll revisit interfaces a little later. Meanwhile, +	learnConcurrency() +} + +// c is a channel, a concurrency-safe communication object. +func inc(i int, c chan int) { +	c <- i + 1 // <- is the "send" operator when a channel appears on the left. +} + +// We'll use inc to increment some numbers concurrently. +func learnConcurrency() { +	// Same make function used earlier to make a slice. Make allocates and +	// initializes slices, maps, and channels. +	c := make(chan int) +	// Start three concurrent goroutines. Numbers will be incremented +	// concurrently, perhaps in parallel if the machine is capable and +	// properly configured. All three send to the same channel. +	go inc(0, c) // go is a statement that starts a new goroutine. +	go inc(10, c) +	go inc(-805, c) +	// Read three results from the channel and print them out. +	// There is no telling in what order the results will arrive! +	fmt.Println(<-c, <-c, <-c) // channel on right, <- is "receive" operator. + +	cs := make(chan string)       // Another channel, this one handles strings. +	ccs := make(chan chan string) // A channel of string channels. +	go func() { c <- 84 }()       // Start a new goroutine just to send a value. +	go func() { cs <- "wordy" }() // Again, for cs this time. +	// Select has syntax like a switch statement but each case involves +	// a channel operation. It selects a case at random out of the cases +	// that are ready to communicate. +	select { +	case i := <-c: // The value received can be assigned to a variable, +		fmt.Printf("it's a %T", i) +	case <-cs: // or the value received can be discarded. +		fmt.Println("it's a string") +	case <-ccs: // Empty channel, not ready for communication. +		fmt.Println("didn't happen.") +	} +	// At this point a value was taken from either c or cs. One of the two +	// goroutines started above has completed, the other will remain blocked. + +	learnWebProgramming() // Go does it. You want to do it too. +} + +// A single function from package http starts a web server. +func learnWebProgramming() { + +	// First parameter of ListenAndServe is TCP address to listen to. +	// Second parameter is an interface, specifically http.Handler. +	go func() { +		err := http.ListenAndServe(":8080", pair{}) +		fmt.Println(err) // don't ignore errors +	}() + +	requestServer() +} + +// Make pair an http.Handler by implementing its only method, ServeHTTP. +func (p pair) ServeHTTP(w http.ResponseWriter, r *http.Request) { +	// Serve data with a method of http.ResponseWriter. +	w.Write([]byte("You learned Go in Y minutes!")) +} + +func requestServer() { +	resp, err := http.Get("http://localhost:8080") +	fmt.Println(err) +	defer resp.Body.Close() +	body, err := ioutil.ReadAll(resp.Body) +	fmt.Printf("\nWebserver said: `%s`", string(body)) +} +``` + +## Further Reading + +The root of all things Go is the [official Go web site](http://golang.org/). +There you can follow the tutorial, play interactively, and read lots. +Aside from a tour, [the docs](https://golang.org/doc/) contain information on +how to write clean and effective Go code, package and command docs, and release history. + +The language definition itself is highly recommended. It's easy to read +and amazingly short (as language definitions go these days.) + +You can play around with the code on [Go playground](https://play.golang.org/p/tnWMjr16Mm). Try to change it and run it from your browser! Note that you can use [https://play.golang.org](https://play.golang.org) as a [REPL](https://en.wikipedia.org/wiki/Read-eval-print_loop) to test things and code in your browser, without even installing Go. + +On the reading list for students of Go is the [source code to the standard +library](http://golang.org/src/pkg/). Comprehensively documented, it +demonstrates the best of readable and understandable Go, Go style, and Go +idioms. Or you can click on a function name in [the +documentation](http://golang.org/pkg/) and the source code comes up! + +Another great resource to learn Go is [Go by example](https://gobyexample.com/). + +Go Mobile adds support for mobile platforms (Android and iOS). You can write all-Go native mobile apps or write a library that contains bindings from a Go package, which can be invoked via Java (Android) and Objective-C (iOS). Check out the [Go Mobile page](https://github.com/golang/go/wiki/Mobile) for more information. | 
