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-rw-r--r--hack.html.markdown30
1 files changed, 19 insertions, 11 deletions
diff --git a/hack.html.markdown b/hack.html.markdown
index 95fd9b52..89147dbc 100644
--- a/hack.html.markdown
+++ b/hack.html.markdown
@@ -64,7 +64,7 @@ namespace LearnHackinYMinutes {
function demo_hack_types(): void {
- // Hack has five primitive types: bool, int, float, string, and null
+ // Hack has five primitive types: bool, int, float, string, and null.
$is_helpful = true; // bool
$int_value = 10; // int
$precise_value = 2.0; // float
@@ -106,6 +106,12 @@ namespace LearnHackinYMinutes {
Delete = 'D';
}
+ // In contrast, an enum class can be of any value type!
+ enum class Random : mixed {
+ int X = 42;
+ string S = 'foo';
+ }
+
/* ==================================
* HACK ARRAYS
* ==================================
@@ -140,8 +146,8 @@ namespace LearnHackinYMinutes {
* ==================================
*/
- // The Hack Standard Library is a set of functions and classes for the Hack language
- // Imports are ideally at the top of your file but are placed here for instruction purposes
+ // The Hack Standard Library is a set of functions and classes for the Hack language.
+ // Namespace use declarations are ideally at the top of your file but are placed here for instruction purposes.
use namespace HH\Lib\C; // the `C` library operates on containers (like Hack Arrays)
use namespace HH\Lib\Str; // The `Str` library operates on strings
@@ -154,7 +160,8 @@ namespace LearnHackinYMinutes {
C\contains($letters, 'c'); // checks for a value; returns 'true'
C\contains($colors, 'purple'); // checks for a value; returns 'false'
- C\contains($alphabet, 'a'); // checks for a value; returns 'true'
+ C\contains_key($alphabet, 'a'); // checks for a key; returns 'true'
+ C\contains($alphabet, 'd'); // checks for a value; returns 'false'
Str\length("foo"); // returns `3`
Str\join(vec['foo', 'bar', 'baz'], '!'); // returns `foo!bar!baz`
@@ -184,7 +191,9 @@ namespace LearnHackinYMinutes {
// Functions are defined globally.
// When a function is defined in a class, we refer to the function as a method.
- // Functions have return types (here: `int`) and must return a type or nothing (`void`).
+ // Functions have return types (here: `int`) and must return a value of
+ // that type or return no value when a void return type annotation was used.
+
function add_one(int $x): int {
return $x + 1;
}
@@ -217,9 +226,9 @@ namespace LearnHackinYMinutes {
// As another example, `__Memoize` caches the result of a function.
<<__Memoize>>
- function do_expensive_task(): ?string {
- // return file_get_contents('http://hacklang.org');
- return "dynamic string with contents from hacklang.org";
+ async function do_expensive_task(): Awaitable<string> {
+ $site_contents = await \HH\Asio\curl_exec("http://hacklang.org");
+ return $site_contents;
}
/* ==================================
@@ -319,7 +328,7 @@ namespace LearnHackinYMinutes {
* ==================================
*/
- // A class can implement a set of capabilities via an interface.
+ // A class can implement a set of requirements via an interface.
// An interface is a set of method declarations and constants.
interface Plane {
@@ -336,10 +345,9 @@ namespace LearnHackinYMinutes {
// A trait defines properties and method declarations.
// Traits are recommended when abstracting code for reuse.
// Traits are included in code via the `use` keyword.
- // `use` allows for other includes, like namespaces, classes, and functions (and more)!
trait Airplane {
- // Like other languages, classes are extended, and interfaces are implemented.
+ // Introduce a class or interface requirement with the following syntax:
require extends Machine; // abstract class
require implements Plane; // interface