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-rw-r--r--haxe.html.markdown426
1 files changed, 365 insertions, 61 deletions
diff --git a/haxe.html.markdown b/haxe.html.markdown
index 90b2e250..f4694fcb 100644
--- a/haxe.html.markdown
+++ b/haxe.html.markdown
@@ -16,40 +16,62 @@ references.
Welcome to Learn Haxe 3 in 15 minutes. http://www.haxe.org
This is an executable tutorial. You can compile and run it using the haxe
compiler, while in the same directory as LearnHaxe.hx:
- haxe -main LearnHaxe3 -x out
- */
+ $> haxe -main LearnHaxe3 -x out
-// Let's start with comments... this is a single line comment
+ Look for the slash-star marks surrounding these paragraphs. We are inside
+ a "Multiline comment". We can leave some notes here that will get ignored
+ by the compiler.
+
+ Multiline comments are also used to generate javadoc-style documentation for
+ haxedoc. They will be used for haxedoc if they immediately precede a class,
+ class function, or class variable.
-/*
- And this is multiline. Multiline comments are also used to generate
- javadoc-style documentation for haxedoc. They will be used if they precede
- a class, class function, or class variable.
*/
+// Double slashes like this will give a single-line comment
+
+
/*
- A package declaration isn't necessary, but it's useful if you want to
- organize your code into modules later on. Also worth mentioning, all
- expressions in Haxe must end in a semicolon:
+ This is your first actual haxe code coming up, it's declaring an empty
+ package. A package isn't necessary, but it's useful if you want to create a
+ namespace for your code (e.g. org.module.ClassName).
*/
package; // empty package, no namespace.
-
-// if you import code from other files, it must be declared before the rest of
-// the code.
+/*
+ Packages define modules for your code. Each module (e.g. org.module) must
+ be lower case, and should exist as a folder structure containing the class.
+ Class (and type) names must be capitalized. E.g, the class "org.module.Foo"
+ should have the folder structure org/module/Foo.hx, as accessible from the
+ compiler's working directory or class path.
+
+ If you import code from other files, it must be declared before the rest of
+ the code. Haxe provides a lot of common default classes to get you started:
+ */
import haxe.ds.ArraySort;
// you can import many classes/modules at once with "*"
import haxe.ds.*;
-// you can also import classes in a special way, enabling them to extend the
-// functionality of other classes. More on this later.
+/*
+ You can also import classes in a special way, enabling them to extend the
+ functionality of other classes like a "mixin". More on 'using' later.
+ */
using StringTools;
-// Haxe files typically define classes, although they can also define other
-// types of code... more on that later.
+/*
+ Typedefs are like variables... for types. They must be declared before any
+ code. More on this later.
+ */
+typedef FooString = String;
+// Typedefs can also reference "structural" types, more on that later as well.
+typedef FooObject = { foo: String };
+/*
+ Here's the class definition. It's the main class for the file, since it has
+ the same name (LearnHaxe3).
+ */
class LearnHaxe3{
/*
If you want certain code to run automatically, you need to put it in
@@ -58,6 +80,7 @@ class LearnHaxe3{
arguments above.
*/
static function main(){
+
/*
Trace is the default method of printing haxe expressions to the
screen. Different targets will have different methods of
@@ -67,8 +90,6 @@ class LearnHaxe3{
Finally, It's possible to prevent traces from showing by using the
"--no-traces" argument on the compiler.
*/
-
-
trace("Hello World, with trace()!");
/*
@@ -76,16 +97,11 @@ class LearnHaxe3{
a representation of the expression as best it can. You can also
concatenate strings with the "+" operator:
*/
- trace(
- " Integer: " + 10 +
- " Float: " + 3.14 +
- " Boolean: " + true
- );
-
+ trace( " Integer: " + 10 + " Float: " + 3.14 + " Boolean: " + true);
/*
- Remember what I said about expressions needing semicolons? You
- can put more than one expression on a line if you want.
+ In Haxe, it's required to separate expressions in the same block with
+ semicolons. But, you can put two expressions on one line:
*/
trace('two expressions..'); trace('one line');
@@ -99,7 +115,6 @@ class LearnHaxe3{
You can save values and references to data structures using the
"var" keyword:
*/
-
var an_integer:Int = 1;
trace(an_integer + " is the value for an_integer");
@@ -111,7 +126,6 @@ class LearnHaxe3{
the haxe compiler is inferring that the type of another_integer
should be "Int".
*/
-
var another_integer = 2;
trace(another_integer + " is the value for another_integer");
@@ -137,8 +151,14 @@ class LearnHaxe3{
var a_string = "some" + 'string'; // strings can have double or single quotes
trace(a_string + " is the value for a_string");
+ /*
+ Strings can be "interpolated" by inserting variables into specific
+ positions. The string must be single quoted, and the variable must
+ be preceded with "$". Expressions can be enclosed in ${...}.
+ */
var x = 1;
var an_interpolated_string = 'the value of x is $x';
+ var another_interpolated_string = 'the value of x + 1 is ${x + 1}';
/*
Strings are immutable, instance methods will return a copy of
@@ -149,6 +169,12 @@ class LearnHaxe3{
trace(a_sub_string + " is the value for a_sub_string");
/*
+ Regexes are also supported, but there's not enough space to go into
+ much detail.
+ */
+ trace((~/foobar/.match('foo')) + " is the value for (~/foobar/.match('foo')))");
+
+ /*
Arrays are zero-indexed, dynamic, and mutable. Missing values are
defined as null.
*/
@@ -191,7 +217,7 @@ class LearnHaxe3{
trace(m3 + " is the value for m3");
/*
- Haxe has many more common datastructures in the haxe.ds module, such as
+ Haxe has some more common datastructures in the haxe.ds module, such as
List, Stack, and BalancedTree
*/
@@ -199,7 +225,6 @@ class LearnHaxe3{
//////////////////////////////////////////////////////////////////
// Operators
//////////////////////////////////////////////////////////////////
-
trace("***OPERATORS***");
// basic arithmetic
@@ -218,7 +243,7 @@ class LearnHaxe3{
trace((3 >= 2) + " is the value for 3 >= 2");
trace((3 <= 2) + " is the value for 3 <= 2");
- //bitwise operators
+ // standard bitwise operators
/*
~ Unary bitwise complement
<< Signed left shift
@@ -252,6 +277,27 @@ class LearnHaxe3{
trace("also not printed.");
}
+ // there is also a "ternary" if:
+ (j == 10) ? trace("equals 10") : trace("not equals 10");
+
+ /*
+ Finally, there is another form of control structures that operates
+ at compile time: conditional compilation.
+ */
+#if neko
+ trace('hello from neko');
+#elseif js
+ trace('hello from js');
+#else
+ trace('hello from another platform!');
+#end
+ /*
+ The compiled code will change depending on the platform target.
+ Since we're compiling for neko (-x or -neko), we only get the neko
+ greeting.
+ */
+
+
trace("Looping and Iteration");
// while loop
@@ -310,13 +356,14 @@ class LearnHaxe3{
generalized algebraic data types in enums (more on enums later).
Here's some basic value examples for now:
*/
- var my_dog_name = 'fido';
- var favorite_thing = '';
+ var my_dog_name = "fido";
+ var favorite_thing = "";
switch(my_dog_name){
- case "fido" : favorite_thing = 'bone';
- case "rex" : favorite_thing = 'shoe';
- case "spot" : favorite_thing = 'tennis ball';
- case _ : favorite_thing = 'some unknown treat';
+ case "fido" : favorite_thing = "bone";
+ case "rex" : favorite_thing = "shoe";
+ case "spot" : favorite_thing = "tennis ball";
+ default : favorite_thing = "some unknown treat";
+ // case _ : "some unknown treat"; // same as default
}
// The "_" case above is a "wildcard" value
// that will match anything.
@@ -345,10 +392,10 @@ class LearnHaxe3{
trace("K equals ", k); // outputs 10
var other_favorite_thing = switch(my_dog_name) {
- case "fido" : 'teddy';
- case "rex" : 'stick';
- case "spot" : 'football';
- case _ : 'some unknown treat';
+ case "fido" : "teddy";
+ case "rex" : "stick";
+ case "spot" : "football";
+ default : "some unknown treat";
}
trace("My dog's name is" + my_dog_name
@@ -358,6 +405,7 @@ class LearnHaxe3{
//////////////////////////////////////////////////////////////////
// Converting Value Types
//////////////////////////////////////////////////////////////////
+ trace("***CONVERTING VALUE TYPES***");
// You can convert strings to ints fairly easily.
@@ -372,33 +420,93 @@ class LearnHaxe3{
true + ""; // returns "true";
// See documentation for parsing in Std for more details.
+
+ //////////////////////////////////////////////////////////////////
+ // Dealing with Types
+ //////////////////////////////////////////////////////////////////
+
+ /*
+
+ As mentioned before, Haxe is a statically typed language. All in
+ all, static typing is a wonderful thing. It enables
+ precise autocompletions, and can be used to thoroughly check the
+ correctness of a program. Plus, the Haxe compiler is super fast.
+
+ *HOWEVER*, there are times when you just wish the compiler would let
+ something slide, and not throw a type error in a given case.
+
+ To do this, Haxe has two separate keywords. The first is the
+ "Dynamic" type:
+ */
+ var dyn: Dynamic = "any type of variable, such as this string";
+
+ /*
+ All that you know for certain with a Dynamic variable is that the
+ compiler will no longer worry about what type it is. It is like a
+ wildcard variable: You can pass it instead of any variable type,
+ and you can assign any variable type you want.
+
+ The other more extreme option is the "untyped" keyword:
+ */
+
+ untyped {
+ var x:Int = 'foo'; // this can't be right!
+ var y:String = 4; // madness!
+ }
+
+ /*
+ The untyped keyword operates on entire *blocks* of code, skipping
+ any type checks that might be otherwise required. This keyword should
+ be used very sparingly, such as in limited conditionally-compiled
+ situations where type checking is a hinderance.
+
+ In general, skipping type checks is *not* recommended. Use the
+ enum, inheritance, or structural type models in order to help ensure
+ the correctness of your program. Only when you're certain that none
+ of the type models work should you resort to "Dynamic" or "untyped".
+ */
+
//////////////////////////////////////////////////////////////////
// Basic Object Oriented Programming
//////////////////////////////////////////////////////////////////
trace("***BASIC OBJECT ORIENTED PROGRAMMING***");
- // create an instance of FooClass. The classes for this are at the
- // end of the file.
- var instance = new FooClass(3);
+ /*
+ Create an instance of FooClass. The classes for this are at the
+ end of the file.
+ */
+ var foo_instance = new FooClass(3);
// read the public variable normally
- trace(instance.public_any + " is the value for instance.public_any");
+ trace(foo_instance.public_any + " is the value for foo_instance.public_any");
// we can read this variable
- trace(instance.public_read + " is the value for instance.public_read");
+ trace(foo_instance.public_read + " is the value for foo_instance.public_read");
// but not write it
- // instance.public_write = 4; // this will throw an error if uncommented:
- // trace(instance.public_write); // as will this.
+ // foo_instance.public_write = 4; // this will throw an error if uncommented:
+ // trace(foo_instance.public_write); // as will this.
+
+ trace(foo_instance + " is the value for foo_instance"); // calls the toString method
+ trace(foo_instance.toString() + " is the value for foo_instance.toString()"); // same thing
- trace(instance + " is the value for instance"); // calls the toString method
- trace(instance.toString() + " is the value for instance.toString()"); // same thing
+ /*
+ The foo_instance has the "FooClass" type, while acceptBarInstance
+ has the BarClass type. However, since FooClass extends BarClass, it
+ is accepted.
+ */
+ BarClass.acceptBarInstance(foo_instance);
+
+ /*
+ The classes below have some more advanced examples, the "example()"
+ method will just run them here.
+ */
+ SimpleEnumTest.example();
+ ComplexEnumTest.example();
+ TypedefsAndStructuralTypes.example();
+ UsingExample.example();
- // instance has the "FooClass" type, while acceptBaseFoo has the
- // BaseFooClass type. However, since FooClass extends BaseFooClass,
- // it is accepted.
- BaseFooClass.acceptBaseFoo(instance);
}
}
@@ -406,7 +514,7 @@ class LearnHaxe3{
/*
This is the "child class" of the main LearnHaxe3 Class
*/
-class FooClass extends BaseFooClass implements BaseFooInterface{
+class FooClass extends BarClass implements BarInterface{
public var public_any:Int; // public variables are accessible anywhere
public var public_read (default,null): Int; // use this style to only enable public read
public var public_write (null, default): Int; // or public write
@@ -418,7 +526,7 @@ class FooClass extends BaseFooClass implements BaseFooInterface{
// a public constructor
public function new(arg:Int){
- super(); // call the constructor of the parent object, since we extended BaseFooClass
+ super(); // call the constructor of the parent object, since we extended BarClass
this.public_any= 0;
this._private = arg;
@@ -442,7 +550,7 @@ class FooClass extends BaseFooClass implements BaseFooInterface{
}
// this class needs to have this function defined, since it implements
- // the BaseFooInterface interface.
+ // the BarInterface interface.
public function baseFunction(x: Int) : String{
// convert the int to string automatically
return x + " was passed into baseFunction!";
@@ -452,21 +560,217 @@ class FooClass extends BaseFooClass implements BaseFooInterface{
/*
A simple class to extend
*/
-class BaseFooClass {
+class BarClass {
var base_variable:Int;
public function new(){
base_variable = 4;
}
- public static function acceptBaseFoo(b:BaseFooClass){
+ public static function acceptBarInstance(b:BarClass){
}
}
/*
A simple interface to implement
*/
-interface BaseFooInterface{
+interface BarInterface{
public function baseFunction(x:Int):String;
}
+//////////////////////////////////////////////////////////////////
+// Enums and Switch Statements
+//////////////////////////////////////////////////////////////////
+
+/*
+ Enums in Haxe are very powerful. In their simplest form, enums
+ are a type with a limited number of states:
+ */
+
+enum SimpleEnum {
+ Foo;
+ Bar;
+ Baz;
+}
+
+// Here's a class that uses it:
+
+class SimpleEnumTest{
+ public static function example(){
+ var e_explicit:SimpleEnum = SimpleEnum.Foo; // you can specify the "full" name
+ var e = Foo; // but inference will work as well.
+ switch(e){
+ case Foo: trace("e was Foo");
+ case Bar: trace("e was Bar");
+ case Baz: trace("e was Baz"); // comment this line to throw an error.
+ }
+
+ /*
+ This doesn't seem so different from simple value switches on strings.
+ However, if we don't include *all* of the states, the compiler will
+ complain. You can try it by commenting out a line above.
+
+ You can also specify a default for enum switches as well:
+ */
+ switch(e){
+ case Foo: trace("e was Foo again");
+ default : trace("default works here too");
+ }
+ }
+}
+
+/*
+ Enums go much further than simple states, we can also enumerate
+ *constructors*, but we'll need a more complex enum example
+ */
+enum ComplexEnum{
+ IntEnum(i:Int);
+ MultiEnum(i:Int, j:String, k:Float);
+ SimpleEnumEnum(s:SimpleEnum);
+ ComplexEnumEnum(c:ComplexEnum);
+}
+// Note: The enum above can include *other* enums as well, including itself!
+
+class ComplexEnumTest{
+ public static function example(){
+ var e1:ComplexEnum = IntEnum(4); // specifying the enum parameter
+ /*
+ Now we can switch on the enum, as well as extract any parameters
+ it might of had.
+ */
+ switch(e1){
+ case IntEnum(x) : trace('$x was the parameter passed to e1');
+ default: trace("Shouldn't be printed");
+ }
+
+ // another parameter here that is itself an enum... an enum enum?
+ var e2 = SimpleEnumEnum(Foo);
+ switch(e2){
+ case SimpleEnumEnum(s): trace('$s was the parameter passed to e2');
+ default: trace("Shouldn't be printed");
+ }
+
+ // enums all the way down
+ var e3 = ComplexEnumEnum(ComplexEnumEnum(MultiEnum(4, 'hi', 4.3)));
+ switch(e3){
+ // You can look for certain nested enums by specifying them explicitly:
+ case ComplexEnumEnum(ComplexEnumEnum(MultiEnum(i,j,k))) : {
+ trace('$i, $j, and $k were passed into this nested monster');
+ }
+ default: trace("Shouldn't be printed");
+ }
+ /*
+ Check out "generalized algebraic data types" (GADT) for more details
+ on why these are so great.
+ */
+ }
+}
+
+class TypedefsAndStructuralTypes {
+ public static function example(){
+ /*
+ Here we're going to use typedef types, instead of base types.
+ At the top we've declared the type "FooString" to mean a "String" type.
+ */
+ var t1:FooString = "some string";
+
+ /*
+ We can use typedefs for "structural types" as well. These types are
+ defined by their field structure, not by class inheritance. Here's
+ an anonymous object with a String field named "foo":
+ */
+
+ var anon_obj = { foo: 'hi' };
+
+ /*
+ The anon_obj variable doesn't have a type declared, and is an
+ anonymous object according to the compiler. However, remember back at
+ the top where we declared the FooObj typedef? Since anon_obj matches
+ that structure, we can use it anywhere that a "FooObject" type is
+ expected.
+ */
+
+ var f = function(fo:FooObject){
+ trace('$fo was passed in to this function');
+ }
+ f(anon_obj); // call the FooObject signature function with anon_obj.
+
+ /*
+ Note that typedefs can have optional fields as well, marked with "?"
+
+ typedef OptionalFooObj = {
+ ?optionalString: String,
+ requiredInt: Int
+ }
+ */
+
+ /*
+ Typedefs work well with conditional compilation. For instance,
+ we could have included this at the top of the file:
+
+#if( js )
+ typedef Surface = js.html.CanvasRenderingContext2D;
+#elseif( nme )
+ typedef Surface = nme.display.Graphics;
+#elseif( !flash9 )
+ typedef Surface = flash8.MovieClip;
+#elseif( java )
+ typedef Surface = java.awt.geom.GeneralPath;
+#end
+
+ That would give us a single "Surface" type to work with across
+ all of those platforms.
+ */
+ }
+}
+
+class UsingExample {
+ public static function example() {
+
+ /*
+ The "using" import keyword is a special type of class import that
+ alters the behavior of any static methods in the class.
+
+ In this file, we've applied "using" to "StringTools", which contains
+ a number of static methods for dealing with String types.
+ */
+ trace(StringTools.endsWith("foobar", "bar") + " should be true!");
+
+ /*
+ With a "using" import, the first argument type is extended with the
+ method. What does that mean? Well, since "endsWith" has a first
+ argument type of "String", that means all String types now have the
+ "endsWith" method:
+ */
+ trace("foobar".endsWith("bar") + " should be true!");
+
+ /*
+ This technique enables a good deal of expression for certain types,
+ while limiting the scope of modifications to a single file.
+
+ Note that the String instance is *not* modified in the run time.
+ The newly attached method is not really part of the attached
+ instance, and the compiler still generates code equivalent to a
+ static method.
+ */
+ }
+
+}
+
```
+We're still only scratching the surface here of what Haxe can do. For a formal
+overiew of all Haxe features, checkout the [online
+manual](http://haxe.org/manual), the [online api](http://api.haxe.org/), and
+"haxelib", the [haxe library repo] (http://lib.haxe.org/).
+
+For more advanced topics, consider checking out:
+
+* [Abstract types](http://haxe.org/manual/abstracts)
+* [Macros](http://haxe.org/manual/macros), and [Compiler Macros](http://haxe.org/manual/macros_compiler)
+* [Tips and Tricks](http://haxe.org/manual/tips_and_tricks)
+
+
+Finally, please join us on [the mailing list](https://groups.google.com/forum/#!forum/haxelang), on IRC [#haxe on
+freenode](http://webchat.freenode.net/), or on
+[Google+](https://plus.google.com/communities/103302587329918132234).
+
+