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-rw-r--r--java.html.markdown187
1 files changed, 165 insertions, 22 deletions
diff --git a/java.html.markdown b/java.html.markdown
index ba602d2e..84978ecc 100644
--- a/java.html.markdown
+++ b/java.html.markdown
@@ -6,6 +6,8 @@ contributors:
- ["Madison Dickson", "http://github.com/mix3d"]
- ["Simon Morgan", "http://sjm.io/"]
- ["Zachary Ferguson", "http://github.com/zfergus2"]
+ - ["Cameron Schermerhorn", "http://github.com/cschermerhorn"]
+ - ["Rachel Stiyer", "https://github.com/rstiyer"]
filename: LearnJava.java
---
@@ -95,11 +97,13 @@ public class LearnJava {
// Note: Java has no unsigned types.
// Float - Single-precision 32-bit IEEE 754 Floating Point
+ // 2^-149 <= float <= (2-2^-23) * 2^127
float fooFloat = 234.5f;
// f or F is used to denote that this variable value is of type float;
// otherwise it is treated as double.
// Double - Double-precision 64-bit IEEE 754 Floating Point
+ // 2^-1074 <= x <= (2-2^-52) * 2^1023
double fooDouble = 123.4;
// Boolean - true & false
@@ -114,7 +118,40 @@ public class LearnJava {
// but they can be initialized later.
final double E;
E = 2.71828;
+
+
+ // BigInteger - Immutable arbitrary-precision integers
+ //
+ // BigInteger is a data type that allows programmers to manipulate
+ // integers longer than 64-bits. Integers are stored as an array of
+ // of bytes and are manipulated using functions built into BigInteger
+ //
+ // BigInteger can be initialized using an array of bytes or a string.
+
+ BigInteger fooBigInteger = new BigInteger(fooByteArray);
+
+
+ // BigDecimal - Immutable, arbitrary-precision signed decimal number
+ //
+ // A BigDecimal takes two parts: an arbitrary precision integer
+ // unscaled value and a 32-bit integer scale
+ //
+ // BigDecimal allows the programmer complete control over decimal
+ // rounding. It is recommended to use BigDecimal with currency values
+ // and where exact decimal precision is required.
+ //
+ // BigDecimal can be initialized with an int, long, double or String
+ // or by initializing the unscaled value (BigInteger) and scale (int).
+
+ BigDecimal fooBigDecimal = new BigDecimal(fooBigInteger, fooInt);
+
+ // Be wary of the constructor that takes a float or double as
+ // the inaccuracy of the float/double will be copied in BigDecimal.
+ // Prefer the String constructor when you need an exact value.
+ BigDecimal tenCents = new BigDecimal("0.1");
+
+
// Strings
String fooString = "My String Is Here!";
@@ -153,8 +190,12 @@ public class LearnJava {
// LinkedLists - Implementation of doubly-linked list. All of the
// operations perform as could be expected for a
// doubly-linked list.
- // Maps - A set of objects that maps keys to values. A map cannot
- // contain duplicate keys; each key can map to at most one value.
+ // Maps - A set of objects that map keys to values. Map is
+ // an interface and therefore cannot be instantiated.
+ // The type of keys and values contained in a Map must
+ // be specified upon instantiation of the implementing
+ // class. Each key may map to only one corresponding value,
+ // and each key may appear only once (no duplicates).
// HashMaps - This class uses a hashtable to implement the Map
// interface. This allows the execution time of basic
// operations, such as get and insert element, to remain
@@ -171,8 +212,8 @@ public class LearnJava {
System.out.println("1+2 = " + (i1 + i2)); // => 3
System.out.println("2-1 = " + (i2 - i1)); // => 1
System.out.println("2*1 = " + (i2 * i1)); // => 2
- System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down)
- System.out.println("1/2 = " + (i1 / (i2*1.0))); // => 0.5
+ System.out.println("1/2 = " + (i1 / i2)); // => 0 (int/int returns an int)
+ System.out.println("1/2 = " + (i1 / (double)i2)); // => 0.5
// Modulo
System.out.println("11%3 = "+(11 % 3)); // => 2
@@ -219,7 +260,7 @@ public class LearnJava {
// If statements are c-like
int j = 10;
- if (j == 10){
+ if (j == 10) {
System.out.println("I get printed");
} else if (j > 10) {
System.out.println("I don't");
@@ -254,7 +295,18 @@ public class LearnJava {
// Iterated 10 times, fooFor 0->9
}
System.out.println("fooFor Value: " + fooFor);
-
+
+ // Nested For Loop Exit with Label
+ outer:
+ for (int i = 0; i < 10; i++) {
+ for (int j = 0; j < 10; j++) {
+ if (i == 5 && j ==5) {
+ break outer;
+ // breaks out of outer loop instead of only the inner one
+ }
+ }
+ }
+
// For Each Loop
// The for loop is also able to iterate over arrays as well as objects
// that implement the Iterable interface.
@@ -286,6 +338,23 @@ public class LearnJava {
break;
}
System.out.println("Switch Case Result: " + monthString);
+
+ // Starting in Java 7 and above, switching Strings works like this:
+ String myAnswer = "maybe";
+ switch(myAnswer) {
+ case "yes":
+ System.out.println("You answered yes.");
+ break;
+ case "no":
+ System.out.println("You answered no.");
+ break;
+ case "maybe":
+ System.out.println("You answered maybe.");
+ break;
+ default:
+ System.out.println("You answered " + myAnswer);
+ break;
+ }
// Conditional Shorthand
// You can use the '?' operator for quick assignments or logic forks.
@@ -348,19 +417,19 @@ public class LearnJava {
validCodes.add("FINLAND");
}
- // But there's a nifty way to achive the same thing in an
+ // But there's a nifty way to achieve the same thing in an
// easier way, by using something that is called Double Brace
// Initialization.
- private static final Set<String> COUNTRIES = HashSet<String>() {{
+ private static final Set<String> COUNTRIES = new HashSet<String>() {{
add("DENMARK");
add("SWEDEN");
add("FINLAND");
}}
- // The first brace is creating an new AnonymousInnerClass and the
- // second one declares and instance initializer block. This block
- // is called with the anonymous inner class is created.
+ // The first brace is creating a new AnonymousInnerClass and the
+ // second one declares an instance initializer block. This block
+ // is called when the anonymous inner class is created.
// This does not only work for Collections, it works for all
// non-final classes.
@@ -368,7 +437,7 @@ public class LearnJava {
} // End LearnJava class
-// You can include other, non-public outer-level classes in a .java file,
+// You can include other, non-public outer-level classes in a .java file,
// but it is good practice. Instead split classes into separate files.
@@ -386,10 +455,21 @@ class Bicycle {
protected int gear; // Protected: Accessible from the class and subclasses
String name; // default: Only accessible from within this package
+ static String className; // Static class variable
+
+ // Static block
+ // Java has no implementation of static constructors, but
+ // has a static block that can be used to initialize class variables
+ // (static variables).
+ // This block will be called when the class is loaded.
+ static {
+ className = "Bicycle";
+ }
+
// Constructors are a way of creating classes
// This is a constructor
public Bicycle() {
- // You can also call another constructor:
+ // You can also call another constructor:
// this(1, 50, 5, "Bontrager");
gear = 1;
cadence = 50;
@@ -489,6 +569,7 @@ public interface Digestible {
// We can now create a class that implements both of these interfaces.
public class Fruit implements Edible, Digestible {
+
@Override
public void eat() {
// ...
@@ -504,6 +585,7 @@ public class Fruit implements Edible, Digestible {
// interfaces. For example:
public class ExampleClass extends ExampleClassParent implements InterfaceOne,
InterfaceTwo {
+
@Override
public void InterfaceOneMethod() {
}
@@ -511,6 +593,7 @@ public class ExampleClass extends ExampleClassParent implements InterfaceOne,
@Override
public void InterfaceTwoMethod() {
}
+
}
// Abstract Classes
@@ -522,10 +605,10 @@ public class ExampleClass extends ExampleClassParent implements InterfaceOne,
// }
// Marking a class as abstract means that it contains abstract methods that must
-// be defined in a child class. Similar to interfaces, abstract classes cannot
-// be instantiated, but instead must be extended and the abstract methods
+// be defined in a child class. Similar to interfaces, abstract classes cannot
+// be instantiated, but instead must be extended and the abstract methods
// defined. Different from interfaces, abstract classes can contain a mixture of
-// concrete and abstract methods. Methods in an interface cannot have a body,
+// concrete and abstract methods. Methods in an interface cannot have a body,
// unless the method is static, and variables are final by default, unlike an
// abstract class. Also abstract classes CAN have the "main" method.
@@ -541,7 +624,7 @@ public abstract class Animal
age = 30;
}
- // No need to initialize, however in an interface
+ // No need to initialize, however in an interface
// a variable is implicitly final and hence has
// to be initialized.
protected int age;
@@ -569,7 +652,7 @@ class Dog extends Animal
// age = 30; ==> ERROR! age is private to Animal
}
- // NOTE: You will get an error if you used the
+ // NOTE: You will get an error if you used the
// @Override annotation here, since java doesn't allow
// overriding of static methods.
// What is happening here is called METHOD HIDING.
@@ -583,7 +666,7 @@ class Dog extends Animal
}
}
-// Final Classes
+// Final Classes
// Final Class declaration syntax
// <access-level> final <final-class-name> {
@@ -592,8 +675,8 @@ class Dog extends Animal
// }
// Final classes are classes that cannot be inherited from and are therefore a
-// final child. In a way, final classes are the opposite of abstract classes
-// because abstract classes must be extended, but final classes cannot be
+// final child. In a way, final classes are the opposite of abstract classes
+// because abstract classes must be extended, but final classes cannot be
// extended.
public final class SaberToothedCat extends Animal
{
@@ -619,6 +702,66 @@ public abstract class Mammal()
return true;
}
}
+
+
+// Enum Type
+//
+// An enum type is a special data type that enables for a variable to be a set
+// of predefined constants. The variable must be equal to one of the values that
+// have been predefined for it. Because they are constants, the names of an enum
+// type's fields are in uppercase letters. In the Java programming language, you
+// define an enum type by using the enum keyword. For example, you would specify
+// a days-of-the-week enum type as:
+
+public enum Day {
+ SUNDAY, MONDAY, TUESDAY, WEDNESDAY,
+ THURSDAY, FRIDAY, SATURDAY
+}
+
+// We can use our enum Day like that:
+
+public class EnumTest {
+
+ // Variable Enum
+ Day day;
+
+ public EnumTest(Day day) {
+ this.day = day;
+ }
+
+ public void tellItLikeItIs() {
+ switch (day) {
+ case MONDAY:
+ System.out.println("Mondays are bad.");
+ break;
+
+ case FRIDAY:
+ System.out.println("Fridays are better.");
+ break;
+
+ case SATURDAY:
+ case SUNDAY:
+ System.out.println("Weekends are best.");
+ break;
+
+ default:
+ System.out.println("Midweek days are so-so.");
+ break;
+ }
+ }
+
+ public static void main(String[] args) {
+ EnumTest firstDay = new EnumTest(Day.MONDAY);
+ firstDay.tellItLikeItIs(); // => Mondays are bad.
+ EnumTest thirdDay = new EnumTest(Day.WEDNESDAY);
+ thirdDay.tellItLikeItIs(); // => Midweek days are so-so.
+ }
+}
+
+// Enum types are much more powerful than we show above.
+// The enum body can include methods and other fields.
+// You can se more at https://docs.oracle.com/javase/tutorial/java/javaOO/enum.html
+
```
## Further Reading
@@ -642,7 +785,7 @@ The links provided here below are just to get an understanding of the topic, fee
* [Generics](http://docs.oracle.com/javase/tutorial/java/generics/index.html)
-* [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconv-138413.html)
+* [Java Code Conventions](http://www.oracle.com/technetwork/java/codeconvtoc-136057.html)
**Online Practice and Tutorials**