diff options
Diffstat (limited to 'javascript.html.markdown')
| -rw-r--r-- | javascript.html.markdown | 60 | 
1 files changed, 46 insertions, 14 deletions
| diff --git a/javascript.html.markdown b/javascript.html.markdown index ba2e8ce4..a119be88 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -54,6 +54,11 @@ doStuff()  // Including uneven division.  5 / 2; // = 2.5 +// And modulo division. +10 % 2; // = 0 +30 % 4; // = 2 +18.5 % 7; // = 4.5 +  // Bitwise operations also work; when you perform a bitwise operation your float  // is converted to a signed int *up to* 32 bits.  1 << 2; // = 4 @@ -64,7 +69,7 @@ doStuff()  // There are three special not-a-real-number values:  Infinity; // result of e.g. 1/0  -Infinity; // result of e.g. -1/0 -NaN; // result of e.g. 0/0 +NaN; // result of e.g. 0/0, stands for 'Not a Number'  // There's also a boolean type.  true; @@ -104,7 +109,7 @@ null == undefined; // = true  // ...unless you use ===  "5" === 5; // = false -null === undefined; // = false  +null === undefined; // = false  // ...which can result in some weird behaviour...  13 + !0; // 14 @@ -144,6 +149,10 @@ someOtherVar = 10;  // Variables declared without being assigned to are set to undefined.  var someThirdVar; // = undefined +// if you wan't to declare a couple of variables, then you could use a comma  +// separator +var someFourthVar = 2, someFifthVar = 4; +  // There's shorthand for performing math operations on variables:  someVar += 5; // equivalent to someVar = someVar + 5; someVar is 10 now  someVar *= 10; // now someVar is 100 @@ -189,7 +198,7 @@ myObj.myFourthKey; // = undefined  ///////////////////////////////////  // 3. Logic and Control Structures -// The syntax for this section is almost identical to Java's.  +// The syntax for this section is almost identical to Java's.  // The `if` structure works as you'd expect.  var count = 1; @@ -218,6 +227,26 @@ for (var i = 0; i < 5; i++){      // will run 5 times  } +//The For/In statement loops iterates over every property across the entire prototype chain +var description = ""; +var person = {fname:"Paul", lname:"Ken", age:18}; +for (var x in person){ +    description += person[x] + " "; +} + +//If only want to consider properties attached to the object itself, +//and not its prototypes use hasOwnProperty() check +var description = ""; +var person = {fname:"Paul", lname:"Ken", age:18}; +for (var x in person){ +    if (person.hasOwnProperty(x)){ +        description += person[x] + " "; +    } +} + +//for/in should not be used to iterate over an Array where the index order is important. +//There is no guarantee that for/in will return the indexes in any particular order +  // && is logical and, || is logical or  if (house.size == "big" && house.colour == "blue"){      house.contains = "bear"; @@ -231,8 +260,8 @@ var name = otherName || "default";  // The `switch` statement checks for equality with `===`. -// use 'break' after each case  -// or the cases after the correct one will be executed too.  +// use 'break' after each case +// or the cases after the correct one will be executed too.  grade = 'B';  switch (grade) {    case 'A': @@ -262,12 +291,9 @@ myFunction("foo"); // = "FOO"  // Note that the value to be returned must start on the same line as the  // `return` keyword, otherwise you'll always return `undefined` due to  // automatic semicolon insertion. Watch out for this when using Allman style. -function myFunction() -{ +function myFunction(){      return // <- semicolon automatically inserted here -    { -        thisIsAn: 'object literal' -    } +    {thisIsAn: 'object literal'}  }  myFunction(); // = undefined @@ -281,6 +307,12 @@ setTimeout(myFunction, 5000);  // Note: setTimeout isn't part of the JS language, but is provided by browsers  // and Node.js. +// Another function provided by browsers is setInterval +function myFunction(){ +    // this code will be called every 5 seconds +} +setInterval(myFunction, 5000); +  // Function objects don't even have to be declared with a name - you can write  // an anonymous function definition directly into the arguments of another.  setTimeout(function(){ @@ -299,7 +331,7 @@ i; // = 5 - not undefined as you'd expect in a block-scoped language  // scope.  (function(){      var temporary = 5; -    // We can access the global scope by assiging to the "global object", which +    // We can access the global scope by assigning to the "global object", which      // in a web browser is always `window`. The global object may have a      // different name in non-browser environments such as Node.js.      window.permanent = 10; @@ -393,7 +425,7 @@ var doubler = product.bind(this, 2);  doubler(8); // = 16  // When you call a function with the `new` keyword, a new object is created, and -// made available to the function via the this keyword. Functions designed to be +// made available to the function via the `this` keyword. Functions designed to be  // called like that are called constructors.  var MyConstructor = function(){ @@ -516,12 +548,12 @@ more about how to use JavaScript in web pages, start by learning about the  [Document Object  Model](https://developer.mozilla.org/en-US/docs/Using_the_W3C_DOM_Level_1_Core) -[Learn Javascript by Example and with Challenges](http://www.learneroo.com/modules/64/nodes/350) is a variant of this reference with built-in challenges.  +[Learn Javascript by Example and with Challenges](http://www.learneroo.com/modules/64/nodes/350) is a variant of this reference with built-in challenges.  [JavaScript Garden](http://bonsaiden.github.io/JavaScript-Garden/) is an in-depth  guide of all the counter-intuitive parts of the language. -[JavaScript: The Definitive Guide](http://www.amazon.com/gp/product/0596805527/) is a classic guide / reference book.  +[JavaScript: The Definitive Guide](http://www.amazon.com/gp/product/0596805527/) is a classic guide / reference book.  In addition to direct contributors to this article, some content is adapted  from Louie Dinh's Python tutorial on this site, and the [JS | 
