diff options
Diffstat (limited to 'javascript.html.markdown')
-rw-r--r-- | javascript.html.markdown | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown index a8ca415e..d408e885 100644 --- a/javascript.html.markdown +++ b/javascript.html.markdown @@ -54,6 +54,11 @@ doStuff() // Including uneven division. 5 / 2; // = 2.5 +// And modulo division. +10 % 2; // = 0 +30 % 4; // = 2 +18.5 % 7; // = 4.5 + // Bitwise operations also work; when you perform a bitwise operation your float // is converted to a signed int *up to* 32 bits. 1 << 2; // = 4 @@ -104,7 +109,7 @@ null == undefined; // = true // ...unless you use === "5" === 5; // = false -null === undefined; // = false +null === undefined; // = false // ...which can result in some weird behaviour... 13 + !0; // 14 @@ -224,15 +229,15 @@ for (var i = 0; i < 5; i++){ //The For/In statement loops iterates over every property across the entire prototype chain var description = ""; -var person = {fname:"Paul", lname:"Ken", age:18}; +var person = {fname:"Paul", lname:"Ken", age:18}; for (var x in person){ description += person[x] + " "; } -//If only want to consider properties attached to the object itself, +//If only want to consider properties attached to the object itself, //and not its prototypes use hasOwnProperty() check var description = ""; -var person = {fname:"Paul", lname:"Ken", age:18}; +var person = {fname:"Paul", lname:"Ken", age:18}; for (var x in person){ if (person.hasOwnProperty(x)){ description += person[x] + " "; @@ -323,7 +328,7 @@ i; // = 5 - not undefined as you'd expect in a block-scoped language // scope. (function(){ var temporary = 5; - // We can access the global scope by assiging to the "global object", which + // We can access the global scope by assigning to the "global object", which // in a web browser is always `window`. The global object may have a // different name in non-browser environments such as Node.js. window.permanent = 10; @@ -417,7 +422,7 @@ var doubler = product.bind(this, 2); doubler(8); // = 16 // When you call a function with the `new` keyword, a new object is created, and -// made available to the function via the this keyword. Functions designed to be +// made available to the function via the `this` keyword. Functions designed to be // called like that are called constructors. var MyConstructor = function(){ |