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-rw-r--r--javascript.html.markdown24
1 files changed, 12 insertions, 12 deletions
diff --git a/javascript.html.markdown b/javascript.html.markdown
index 85c8a52d..4ed8f849 100644
--- a/javascript.html.markdown
+++ b/javascript.html.markdown
@@ -103,7 +103,7 @@ false;
// ... which works with more than just strings
"1, 2, " + 3; // = "1, 2, 3"
-"Hello " + ["world", "!"] // = "Hello world,!"
+"Hello " + ["world", "!"]; // = "Hello world,!"
// and are compared with < and >
"a" < "b"; // = true
@@ -222,7 +222,7 @@ while (true){
var input;
do {
input = getInput();
-} while (!isValid(input))
+} while (!isValid(input));
// The `for` loop is the same as C and Java:
// initialization; continue condition; iteration.
@@ -293,7 +293,7 @@ myFunction("foo"); // = "FOO"
// automatic semicolon insertion. Watch out for this when using Allman style.
function myFunction(){
return // <- semicolon automatically inserted here
- {thisIsAn: 'object literal'}
+ {thisIsAn: 'object literal'};
}
myFunction(); // = undefined
@@ -388,7 +388,7 @@ myFunc(); // = undefined
// through `this`, even if it wasn't attached when it was defined.
var myOtherFunc = function(){
return this.myString.toUpperCase();
-}
+};
myObj.myOtherFunc = myOtherFunc;
myObj.myOtherFunc(); // = "HELLO WORLD!"
@@ -397,7 +397,7 @@ myObj.myOtherFunc(); // = "HELLO WORLD!"
var anotherFunc = function(s){
return this.myString + s;
-}
+};
anotherFunc.call(myObj, " And Hello Moon!"); // = "Hello World! And Hello Moon!"
// The `apply` function is nearly identical, but takes an array for an argument
@@ -420,7 +420,7 @@ boundFunc(" And Hello Saturn!"); // = "Hello World! And Hello Saturn!"
// `bind` can also be used to partially apply (curry) a function.
-var product = function(a, b){ return a * b; }
+var product = function(a, b){ return a * b; };
var doubler = product.bind(this, 2);
doubler(8); // = 16
@@ -430,11 +430,11 @@ doubler(8); // = 16
var MyConstructor = function(){
this.myNumber = 5;
-}
+};
myNewObj = new MyConstructor(); // = {myNumber: 5}
myNewObj.myNumber; // = 5
-// Unlike most other popular object-oriented languages, JavaScript has no
+// Unlike most other popular object-oriented languages, JavaScript has no
// concept of 'instances' created from 'class' blueprints; instead, JavaScript
// combines instantiation and inheritance into a single concept: a 'prototype'.
@@ -451,7 +451,7 @@ var myObj = {
var myPrototype = {
meaningOfLife: 42,
myFunc: function(){
- return this.myString.toLowerCase()
+ return this.myString.toLowerCase();
}
};
@@ -515,7 +515,7 @@ MyConstructor.prototype = {
};
var myNewObj2 = new MyConstructor();
myNewObj2.getMyNumber(); // = 5
-myNewObj2.myNumber = 6
+myNewObj2.myNumber = 6;
myNewObj2.getMyNumber(); // = 6
// Built-in types like strings and numbers also have constructors that create
@@ -540,7 +540,7 @@ if (new Number(0)){
// you can actually add functionality to a string, for instance.
String.prototype.firstCharacter = function(){
return this.charAt(0);
-}
+};
"abc".firstCharacter(); // = "a"
// This fact is often used in "polyfilling", which is implementing newer
@@ -556,7 +556,7 @@ if (Object.create === undefined){ // don't overwrite it if it exists
Constructor.prototype = proto;
// then use it to create a new, appropriately-prototyped object
return new Constructor();
- }
+ };
}
```